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Mods y plugins para Project Zomboid
Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
No Stop On Exit No Move Items On Enter And Close That Damn Door [42.15]
por 76561198044148998
This mod adds quality of life options Key Features - Prevent the character from automatically stopping the vehicle if Exit Vehilce or Mechanics UI hotkey was pressed - Prevent the character from automatically moving the items from the seat if it is occupied. Instead character will walk to empty seat if available - Adds Close Door option to the radial menu. Character will close the door when switching to a seat with opened door (latter is the default behavior in b42 btw) - Prevent the character from automatically closing the door when exiting the vehicle (disabled by default) Notes - Mod Options is required for B41 - Can be added/removed to/from existing saves, works in Multiplayer Enjoy! A thumbs up helps with the mod's discoverability, thank you if you left one Check my other mods, maybe you'd like some of them Modpacking or reuploading is not allowed as long as the original version is present. PZ Modding Community Discord Workshop ID: 3427114019 Mod ID: NSOENMIOEACTDD
Upgradeable Storage Plus
por 76561198253047748
English Upgrade containers, bags and vehicle storage with immersive Project Zomboid mechanics. Features Upgrade world container capacity Upgrade vehicle trunk capacity Upgrade bag capacity Upgrade bag weight reduction Carpentry, Metalworking and Tailoring support Tool and skill requirements XP rewards Multiplayer friendly Notes Existing saves supported Community translations are welcome Türkçe Kapları, çantaları ve araç depolarını gerçekçi Project Zomboid mekanikleriyle geliştir. Özellikler Dünya depolarını geliştir Araç bagajlarını geliştir Çanta kapasitesini geliştir Çanta ağırlık azaltmasını geliştir Marangozluk, Metal İşçiliği ve Terzilik desteği Alet ve beceri gereksinimleri XP kazanımı Multiplayer uyumlu Notlar Mevcut kayıtlarla uyumlu Topluluk çevirilerine açıktır * Added full English translation support. * Improved multilingual compatibility. Workshop ID: 3722475598 Mod ID: UpgradeableStoragePlus
Planks stacks availables
por 76561198059658346
Now Planks can be stackable in piles same as Logs Piles of 6,9,12 Language Spanish and English Workshop ID: 3416411992 Mod ID: plankstackeable
Hardcore reloading
por 76561198355960890
B42 IS HERE - finally pushed myself to update this, sorry for insanely long waiting time. Also now reloading skill reduces chance of inserting wrong mag according to the mechanic explained below. UPDATE: Player character will no longer skip empty mags and will insert one if none from the mags in the inventory contain any bullets. Also it is now possible to attempt to chamber a gun with no bulltes. This is to simulate character potentially losing count of how many mags were used already and going through them once more, only to find out they all have already been used. So don't get surprised if you swap mags, "chamber" a round and still can't fire. To further add to the simulation of fiddling with mags and getting lost with the correct order, there's now a 5% chance of your character picking a random mag from the inventory rather than best one during reloading. However, that chance can increase rapidly when experiencing anxiety, panic, pain, fatigue or drunkeness. Obviously this will be more noticeable as you go through your mags, because you can't pick up the wrong one if your pockets contain only fully loaded mags, after all. WHAT DOES THIS MOD DO? This mod brings back hardcore reloading from previous builds. Are you a firearm enthusiast? Hate the arcade and gamey reloading of build 41, where you just press R and wait for the animation to finish as if it was some generic shooter game? Then worry no more, this mod is for you. It behaves just like the hardcore mode of old. Below is the detailed description of the mod functionality. Pressing reload key no longer fills magazines - it has to be done separately. Pressing reload key when wielding a firearm with inserted magazine will remove that magazine and place it in player's inventory. That's it, nothing more. Pressing reload key when wielding a firearm without a magazine, but capable of having one, will insert a compatible magazine from the player inventory with the most bullets in it. Inserting a magazine with ammo (or filling internal magazine with rounds, for example in case of a pump-action shotgun) is no longer enough to fire - you have to manually insert the bullet into the chamber with a corresponding key (the same one used for clearing jams), unless there was already live round in the chamber, of course. That way you can get one extra round above magazine capacity loaded - insert full mag, put a bullet in the chamber, swap mag for a fresh one/insert additional bullet into the internal one, enjoy your extra shot. When using repeating firearms (for example pump-action shotgun or a bolt-action rifle) you have to manually cycle your gun after each shot, no more automatic insertion of next round into the chamber managed by the game itself. Pressing reload key while already reloading simply cancels the action, but doesn't rack the gun anymore. When firing weapons not capable of fully automatic fire (semi-auto, repeating or assault rifles set to semi auto fire mode), you now have to release the mouse button to simulate releasing the trigger before being able to fire again. No more M1911 pistols firing on full auto. That's it, hope you enjoy! If you have any questions, feedback, found a bug or whatever just let me know! FOR BRITA'S USERS If you want to use this mod functionality alongisde Arsenal26's gun framework, then don't subscribe to this. Use this standalone patch instead: https://steamcommunity.com/sharedfiles/filedetails/?id=2672245351 Workshop ID: 2642582759 Mod ID: hardcore_reloading Workshop ID: 2642582759 Mod ID: hardcore_reloading
Spiffo's '86 Ford Econoline E-150 Skin +
por 76561197970648800
Thank you to KI5 for all of his amazing mods and for allowing me to make this skin for his E-150. I made another skin that was inspired by fhqwhgads' Ford Econoline Valkyrie skin at the request of ~Neko Jess~, the A10 Workshop ID: 2947530364 Mod ID: 86fordE150A10 Mod ID: Spiffos86fordE150
更多建筑和谐无敌墙
por 76561198119721204
将灰色和其他颜色的矮墙所需材料改成9999个, 将绿色红色拥有无敌的柱子所需材料改成9999个. 话说这么久都没人和谐一下无敌墙么, 只要改一下材料数量就可以 使用时请同事激活更多建筑与本mod, 并且将本mod放在后面 Workshop ID: 3024102407 Mod ID: morebuilding_miao
Dire's Dystopian Decor
por 76561198004441095
Overview Life's always worth living, but it's better with a properly outfitted safehouse. This mod adds a large number of furniture and tiles that are themed as having been made before the zombie apocalypse that can help give your home a more personal touch. This includes new chairs, containers, posters, paintings, novelty doormats, sets of large roadblocks, functional speedbumps, items inspired by other similar games, and many other pieces of decor. Also includes an optional sub-mod that adds most of these items to the loot pool in the form of closed packages that can be found in closets, garages, and crates that normally have chairs, stools, or bags of concrete/sand/gravel. Easiest place to find furniture packages in vanilla Knox are storage units and post offices (b42). The Details This Mod Includes: - New Seating Including Luxury Modern Styles, Mechanic's Roller Seats, and 16 Different Colors of Beanbags in Cardinal and Corner Rotations - New Containers Including Document Boxes, Exterior Utility Boxes, Large Pirate Chest, Firewood Holder, and Recolored or Tweaked Vanilla Ones - New Appliances like Tabletop Electric Grills, Inset Table BBQ Grills, and Large Cast Iron Cauldron - New Lighting Including Lamps, Industrial Fixtures, Outdoor Pathway Lights, and Hanging Light Bulbs - 16 1 Tile Wide Doormats in Different Colors and Novelty Phrases - Japanese Themed Decor Including Tatami Mats, Zabuton, Goza Target Stands that Can Be Rotated to Show Progress, Kamidana, and Wall Scrolls - Random Bric-a-Brac Including Metal Owl Statues, Dreamcatchers, Merchant's Scales, Wall Mounted Shields, Wall Crucifixes, Amethyst Geodes, Moon Rock, and Deluxe Party King Gnome - Large Pet Beds in Different Colors - 18 New Wall Signs that Encourage Interactions Between Players - 8 New Animal Themed Paintings - 22 Posters for Sports and Other Interests - Profession Themed Furniture Including Wall Mugshot Height Markings and Film Camera - New Stackable Roadblocks, Barriers, Bollards, and Fire Hydrants - Functional Speedbump that Slows Down a Vehicle that Drives Over It - Currently 255 Total New Furniture and Tiles Added, With Almost Every Item Having All Four Rotations AddOn Loot Mod Includes: - 6 Random Result Lootable Packages in Closets, Garages, and Applicable Crates All items are accessible through the Items List Viewer under the DireDD1 tab. In the Brush Tool Manager, the new tiles can be found using the prefix dires_DD. Overlays are built in for the appropriate items like open shelves, firewood holder, cauldron, and the charcoal table BBQ. Tips Enjoy the mod? Want to support us and give us time to make more content for PZ? More Mods to Check Out FAQ Question: b42 when? Answer: Beta version is currently out with loot spawns and crafting recipes working. Depth mapping is WIP. Ko-fi tips do help with making time for this. Question: Can I pack this with other mods? Answer: Include a link to this original workshop page then yes. Question: Can this be added midsave? Answer: Yes. Question: Works for Multiplayer? Answer: Yes. Question: Can you add or change something? Answer: Put your request in the Requests Discussion, but I can make no guarantees. Workshop ID: 3543268042 Mod ID: DiresDystopianDecor01 Mod ID: DiresDystopianDecor02
Library Books
por 76561197972536181
Description Adds 174 Library Books to the game. All useless. Just fills the Library's and Book Stores so they don't seem so empty. Skill books that don't give skills, and Leisure books that give negative effects. 52 Educational Books, 35 History Books, 50 Literature Books and 37 Law Books. More boredom to come. Library Books Edu - Encyclopedia Vol 1 - 29 + A,B,C (32 Books) Edu - The Oxford English Dictionary (20 Books) His - Encyclopedia - The World Book - Yearbook 1967 - 1992 (26 Books) His - Ancient Empires (9 Books) Lit - The Harvard Classics (50 Books) Law - American Law and Procedure 1 - 14 (14 Books) Law - The Common Law Library 1 -10 (10 Books) Law - The Guide to American Law Everyone's Legal Encyclopedia Volume 1 - 12 (12 Books) Law - Blacks Law Dictionary (1 Book) Workshop ID: 2831536709 Mod ID: LibraryBooks
Hydrocraft - Immersive SP integration
por 76561197991043871
This is simple bridge betwen Hydrocrast and Immersive Solar Panels mods. It allows: - conversion of HC and ISA solar panels. - Wire and Build DIY battery from dead car batteries - this can have mix dead and OK - rebuild DIY battery (restore condition) (*) - build inventer (*) *) - do require to be learn from "service book" - loot chance is same as ISA book but it's not include in all in one boxes. Planed: - wind energy - battery recharger (the one to radio, flash lights, etc) Few Notes: - Condition of re-builded DIY batterires depends on player electrical perks - low perk will give condition 80-100, high one will give 98-100 - Since this give you ability to create your own panels and inventer, and recycle batteries (and there are plenty of them in world) changing power generation per panel is advisable - 15-20% with low/rare loot is enough to get power to small base in first month (HC solar panels do balance it) - Way ISA power consumtion is implemented it only calculate vanilla objects and all modded one do get free energy - switching to vanilla (generator) power calculation does make sense Workshop ID: 2708696493 Mod ID: ttr-ISA-HC-bridge
Bag of Holding
por 76561197986985251
Updated for Build 42 and Build 41 Adds a Bag of Holding that when held, will increase weight capacity by 500. The bags will drop, rarely, from all Bins or can be crafted under the General tab of the crafting menu with 10g Gold coins and a Sending Stone (which can be found from Zombies). Coins have also been added for crafting purposes and future recipes, but for now can also be converted to Money with the Sending Stone for use with other Mods! 1 Gold will sell for 1000 Money 10 Silver can be exchanged to 1 Gold 10 Copper can be exchanged to 1 Silver There are sandbox options that allow for configuration of all options, including how much bonus carry capacity the Bag of Holding provides. Please let me know if there's any bugs in the comments. Workshop ID: 2941905851 Mod ID: BoH
BigBagMoreStuff
por 76561197982040188
Big Bag More Stuff: This mod uses the (Tweakitem API mod) Workshop ID: 566115016 ModID: ItemTweakerAPI Vanilla Bags: 90 - 100 WeightReduction .5 - 1.0 Weight 1.0 RunSpeedModifier 30% space increase (example: 7 -> 9) Bags to take note: SchoolBag - Capacity 100 ALICEpack - Capacity 200 ALICEpack_army - Capacity 200 FannyPackFront & Back - Capacity 100 Admin Console bag only: The Phamily Bag (Front & Back) | WeightReduction 100 / Weight 0 / Capacity 500 The Big F'ing Bag (Front & Back) | WeightReduction 100 / Weight 0 / Capacity 1000 This mod is for the casual players that are looking for more space to carry things. This isnt an Infinite Carry Weight mod. Does Adjust the Base bags All with about a 30% increase in capacity. ALso Working to add in modification to other Mods that have Bags/Containers. Current Adjust Bag/Container Mods affected: - SWAT & Riot PAck - Ammo & Straps Carry ammo - Paw Low LOOT - Rod's Store Mod - Arsenal GunFighter Mod ** Working on Darlak's Axolotl Bags *** Working on AuthenticZ bags Lots of Love to and others that helped. This is a work in progress. --There is a issue if you load the bag full or set it down you will not be able to pick up the full bag. To over come this please check out -> Exercise with Bags mod to overcome that bug. (naked Buffalo, ty for the suggestion) Workshop ID: 2889971085 Mod ID: BigBagMoreStuff
[B42.20] Pallontras Melee Weapons (WIP)
por 76561198810145584
⚔️ PALLONTRAS MELEE WEAPONS “When the guns run dry, the forge keeps working” A Build 42 port of the melee half of the Pallontras Weapon Pack: 21 craftable weapons built from scrap, pipes, sheet metal and forged steel. Blueprints turn up as loot, the recipes sit in the normal Build 42 crafting categories, and the finished weapons are found in survivor homes or carried by zombies. ⚡ KEY FEATURES - ⚒️ 21 melee weapons: scrap maces and swords, pipe and crowbar weapons, sheet-metal blades and hatchets, plus forged long swords, broadswords, cleavers, flanged maces, battle axes, war axes and metal spears. - 🔨 A real crafting chain: recipes are spread across the Metalworking, Weaponry and Assembly categories and follow the Build 42 forge, welding and woodworking workflow. - 📖 Blueprints your way: Prepper Blueprints and Forge Blueprints teach the recipes, and a sandbox option switches learning to hybrid (scrap weapons known from the start) or unlocks everything without books. - 🌍 Logical loot: weapons and blueprints spawn where they belong - garages and tool sheds, hardware and forge shops, survivor homes, bookstores and school libraries; some weapons come off zombies. - 🎛️ Sandbox multipliers: a separate spawn multiplier for every weapon and for both recipe books, from common to never. 🌐 LOCALIZATION Supported languages: CH | CN | CS | DE | EN | ES | FR | IT | KO | PL | PTBR | RU | TR 🔧 COMPATIBILITY - ✅ Game version: Project Zomboid Build 42 - ✅ Saves: Safe to add mid-playthrough. - ✅ Modes: Singleplayer and multiplayer, including dedicated servers. - 🏹 Crossbows: this page covers the melee half only. The crossbow half of the pack has already been ported to Build 42 by the original author, who still answers players there, so it is not duplicated here - take it from Pallontras' Workshop page. 🤝 CREDITS - Original mod: Pallontras Weapon Pack for Build 41 - Original authors: Pallontras, CosmicEng - Crossbows on Build 42: ported and supported by the original author, Pallontras. - Build 42 port of the melee half & support: Slobodskoy 💎 SUPPORT & OTHER MODS 🔥 BOOSTY PAGE Early access, devlogs and support 📦 MY WORKSHOP Check out my other mods Workshop ID: 3775929564 Mod ID: PWPN_by_Slobodskoy
Smokin' Joe's Smokes
por 76561198029322017
Main Features - Changes individual cigarette model. - Changes vanilla lighter model and color. - Adds drainable cigarette packs, and cartons. - Makes Vanilla Lighters refillable with Lighter Fluid, and adds Disposable lighters in several colors. - Cigarettes can be lit using propane torch, in addition to standard items. - Refill cigarette packs with individual cigarettes. - Pack full cigarette packs into cartons. - Changes spawns to packs and cartons. - Using custom "Smoke One" recipe option from a cigarette pack will return your lighter/pack to your backpack, after lighting the cigarette. - Weights for packs/cartons decrease and increase as they are emptied or filled, respectively. - Lighters and packs can be attached to your belt, and more if you use my Sleeping Bags and Attachments mod. (With mod you can attach a carton to your center slot, though it is not required.) Update 4/15/2022 - Fixed both the recipes for adding smokes to a pack and adding fluid to a lighter. Sorry for the multiple updates. If you'd like to help me spend more time modding, consider buying me a coffee. Workshop ID: 2772023775 Mod ID: smokinjoessmokes
SCP KNOX FACILITY
por 76561198836892079
After too much experimentation with class D personal something went wrong... SCP-008 breached of containment the foundation had many tries to contain it but it was too late... they inmediatly evacuated personnel in just a few hours, therefore a lot of loot is still trapped inside the facility. Could you go and get it? Workshop ID: 2999891722 Mod ID: ScpAbandonedKnoxFacility Map Folder: SCPKN
Biters! - Lovecraftian Horror inspired reskin
por 76561198035231228
Please note: This is just a texture mod and they do NOT act like the sleepers from GTFO. The closest thing you can get is giving them terrible senses and sprinting in a sandbox game. I'm not a coder and don't know how to make anything like that, I was just inspired by games like GTFO for the aesthetic of the biters ;) Huge thanks to Pr1vate Lime for featuring my mod in his videos: https://www.youtube.com/watch?v=IQdOhpJHHvE After making my 28 days later texture mod, I wanted to create some more. Mostly an experiment, I made this mod with the inspiration and ideas from Lovecraftian horror and body horror - for your custom gamemodes, or even just a change of scenery - what if there were not zombies, but merely the husks of humanity controlled by some domineering, malevolent force..? Now you can get one step closer to that grim reality, be it the corrupting influence of C'thulhu, some alien parasite or whatever you want to pretend they are, I proudly introduce you to the 'BITERS' as I call them. This is just another retexture mod, but you could perhaps use them for any of your challenge modes or presets - why not see how they look in an eternal night game? Even let them run after you? It all starts with the head splitting open into a maw with rows of sharp, pointy teeth to enable their award-winning smiles! Just kidding. They rip your face off, then your face grows teeth. Enjoy, if you wanna use it. Works well with this sound mod in my opinion, send them your likes! https://steamcommunity.com/sharedfiles/filedetails/?id=2348332884&tscn=1609947605 Also recommended to use with this mod, as zeds can look a bit weird with beards and hair: https://steamcommunity.com/sharedfiles/filedetails/?id=2554464295&searchtext=remove+hair Workshop ID: 2347209800 Mod ID: bitersreskinmod
Hotwire Without Electrical
por 76561198168784140
isn't it weird the mechanical skill isn't enough to hotwire a car ? because really you don't need the electrical skill for anything else than hotwiring when using cars in zomboid. not even for headlights. despite it involving electricity. so why isn't a mechanic from the 90s unable to hotwire a fucking car???? Allows players to hotwire vehicles without the Electrical skill. Initially, I wanted to allow mechanics to hotwire a car by default. However, the more I thought about it, the more I felt like hotwiring needing level 1 of electrical was fucking dumb. Thanks to this mod, you'll now be able to enjoy needing only level 2 of mechanics to hotwire a car. Fun fact: I made this mod mainly because on my main save with my mechanic character, I'm unable to find a working car with keys. While testing this mod on another save, pretty much all the cars had keys for some reason which I think is pretty funny and definitely doesn't make me want to kill myself. Workshop ID: 3445949422 Mod ID: SCEEP_Hotwire
Fix Book Color
por 76561199379878099
Fixes incoherent colors on skill book sets and book that use the new iconmaskcolor . Each skill category now has a distinct, thematic color instead of sharing the same default blue/red. Also change the icon directly into a sprite instead of use the iconcolormask. Workshop ID: 3729988444 Mod ID: BookColorFix
Bandit Sounds
por 76561197987231453
This sound mod changes male zombies sound to the sound of a bandits from S.T.A.L.K.E.R. game series. Mod have a two parts: 1) Alarm sounds and zombie death sounds will be enabled with modification in game mod menu (you can change some parameters in the mod options). 2) For get a full soundpack, you need to replace one of the files MANUALLY. go to folder, where steam holds modfiles: \Steam\steamapps\workshop\content\108600\3235743877\mods\Bandit Sounds\media\sound\banks\Desktop copy the ZomboidSound.bank file. After you copy the ZomboidSound.bank file, go to this folder \SteamLibrary\steamapps\common\ProjectZomboid\media\sound\banks\Desktop Once you are there paste the ZomboidSound.bank in the Desktop folder, click on "replace file"; remember to backup this file first If you've done all of the above, just open the game and enjoy the madness. Workshop ID: 3235743877 Mod ID: BanditSounds
Controller Support Improved
por 76561198138070597
This MOD's focus is to improve the Quality of Life for the Controller player. This is a client-only UI Mod, does not change game mechanics, or logic. The mod is safe to add/remove to/from your saves at any time. The Mod is multi-player compatible (but the server needs to have it so the client could use it). I bought the game to play it on my MacBook Pro M4 and I did not like to have a mouse, but I do have a spare PS5 DualSense controller laying around. So, obviously, I decided to play the game with the controller. However, I found that the controller support in the game is treated as the second-class citizen. This is my attempt to fix the UX issues I stumble upon while playing the game. This is work-in-progress and I am the primary consumer of this MOD. Hopefully, it will make somebody's life easier too. The list of features is quite long, I am trying to document them in the PS5 DualSense Support Guide, but it is also lacking behind developent a bit. There are features that depend on the ZombieBuddy Mod. It is optional to install, but if you want the latest and greatest features to work, you need to install it. The most lucrative features like controller-optimised aiming for melee and firearms rely on ZombieBuddy to be present. If you can donate to the author of that Mod, I would appreciate it very much since it is a cool feature and a lot of effort. Every feature has a toggle on the dedicated MOD settings page. I am also spending considerable time to check that the features can be turned on and off during the game play. ... work continues :) P.S. Please share the inconveniences you stumble upon when playing the game with a controller, it may inspire me to address them in the mod :)))) If you find this work helpful and want to show your appreciation, you can support me on Ko-Fi. Workshop ID: 3691858284 Mod ID: CSI Workshop ID: 3691858284 Mod ID: CSI
Weapon Loadout
por 76561198018883329
Weapon Loadout A Tarkov-style, single-screen weapon customization panel for Project Zomboid Build 42. See your attachments, weapon stats, and reload your mags — all in one place, without digging through menus. Press . in-game with a firearm equipped, or right-click any firearm in your inventory to open the panel. Features - Live 3D view of your equipped weapon — pan and zoom to inspect it. - Every weapon stat at a glance: damage, range, hit chance, recoil, aim time, reload speed, capacity. - Full attachment list showing what's installed and where. - One-click Rack, Fire Mode selector, and direct Reload for shotguns and revolvers. - Drag-and-drop attachments on and off the weapon, or drop them onto the scene to toss them on the ground. - Right-click any slot to Install, Remove, Turn on/off, or Swap parts. - Reload, Re-pack, and Unload your magazines with live progress bars and clear notifications. - Top-off spare magazines even when your gun is empty. - Multiplayer support. Compatibility - Tested on Build 42.20. - Single player: tested with vanilla weapons and the weapon mods listed below. - Multiplayer: tested with vanilla weapons only. If there's a specific weapon mod you'd like supported in MP, drop a suggestion in the comments and I'll take a look at including and testing it. Compatible weapon mods Weapon Loadout has been tested and works with the following weapon mods: - Guns of Marz - Vanilla Firearms Expansion - Totally's Long (Fire)Arm of the Law - Guns of Kentucky and Police (you can inspect but I couldn't find the attachments in this mod) Using another weapon mod and something doesn't feel right? Drop a comment and I'll take a look at adding support. Known bugs & missing features - Right-click "Modify Weapon" on a firearm inside a backpack opened the panel but immediately unbound the weapon. Fixed. - Rebinding the open-panel hotkey sometimes wouldn't take effect. Fixed. - 3D Preview doesn't update with the Mags and Attachments (working on how to fix this). - Add an optional icon or button to open the window. - Localizations Future goals - Preview installed attachments in their correct positions on the 3D model. - Free rotation of the weapon in the viewport (currently pan + zoom only). Both of these depend on per-weapon model data, so they'll take a bit longer — bear with me. This mod is a work in progress — if you run into any bugs or errors, please report them in the pinned discussion and I'll take a look. Recommendation: before adding this (or any new mod) to your main save, start a quick test run to make sure everything works with your specific mod list. Don't let a faulty mod ruin your experience. Before you leave a one-star rating — tell me what bugs you've hit or what you think should improve. I promise I take feedback constructively, and it's the fastest path to a fix or a feature you actually want. ONE LAST THING... No donations or "buy me a coffee" links. If you enjoyed the mod, drop by my Twitch or YouTube instead. Watching me panic, get eaten by zombies, or spend six hours fixing one bug is more than enough support. Thanks for playing! Author: Galdoran Workshop ID: 3780702752 Mod ID: WeaponLoadout
Gyde's Trait Book Expanded
por 76561198259284359
This is an expansion of Gyde's Trait books to include traits from More Traits, its kinda overpowered and mostly for me and my friends. Some added books have names for the magazines, others are just named the trait they give cause I was lazy. I may update this later since I see people are actually downloading this - also on account of my laziness all the added books share a model / icon with the dextrous magazine Workshop ID: 3451572893 Mod ID: GydeTraitMagsExpanded
[COS] Carlos
por 76561199178116693
How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission
Blackwood Pines
por 76561198401230357
An Area near the centre of the map in between riverside and Westpoint at 28x25, Based around Until Dawns "Blackwood Pines/ Washington Mt." features a large Cabin,Watch Tower, cabins and a Asylum/Sanitorium. Workshop ID: 2840655306 Mod ID: Blackwood Pines Map Folder: Blackwood Pines
The Motorious Zone Vehicle Pack - High Resolution Textures
por 76561198035338496
NOTE In order to use these textures, you have to set the maximum vehicle texture size to 1024 in Display & Performance > Textures! This mod only contains the textures, the original mod is still required! This mod adds the original 1024x1024 textures to the Motorious Zone Vehicle Pack. These are the textures used in the base mod prior to the B42.20 update, which changed the textures to 512x512. Workshop ID: 3779019767 Mod ID: fhqMotoriousZoneHiRes Mod ID: fhqMotoriousZoneRealNamesHiRes
Project Zomboid Guides
Instalar mods de Project Zomboid - guía del Workshop
Instala mods de Project Zomboid de forma limpia mediante Steam Workshop: introducir IDs, comprobar el orden, reiniciar el servidor y solucionar errores típicos.
Alquilar un servidor de Project Zomboid – guía multijugador
Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
Servidor Project Zomboid con soporte de mods
Instala mods compatibles y admitidos desde el panel del servidor.
Alquilar un servidor Project Zomboid