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Mods y plugins para Project Zomboid
Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
True Music Addon - Slipknot Complete Discography
por 76561198846319706
Addon "Slipknot Complete Discography" for the "True Music" mod - the ultimate addition to your gameplay. If you're a true metal player - this addon is for you! Grab some whiskey, load your shotgun, turn on the radio, and hit the road in search of a huge stash of cassettes and vinyl records with unique cover art! Are you a fan of heavy music and love playing Project Zomboid? This mod is made just for you! "Slipknot Complete Discography" is an addon for the "True Music" mod that brings the band's entire discography into the game. - What to expect: Complete Slipknot discography - enjoy every album and single from the legendary band right in your game. Vinyl records and cassettes - find and collect unique vinyl covers and tapes, adding a new layer of realism to your survival experience. Supports singleplayer and multiplayer - enjoy Slipknot's music whether you're playing alone or with friends. - Why you should download this mod: Unique gameplay experience - add an authentic atmosphere to your game by listening to your favorite music while surviving. Realistic collectible items - vinyl records and cassettes with one‑of‑a‑kind artwork make a great addition to your in‑game collection. This addon is compatible with Build 41 and Build 42. - - - - - Workshop ID: 3090391982 Mod ID: slipknot_complete_discography
Restore Map Reloot Vanilla
por 76561198818101799
The purpose of this mod is to redefine some areas of the vanilla map, which, when the reloot is enabled in certain buildings, they do not work. There is a design problem in some buildings, to which they forgot to specify some parameters or those buildings were added in that way. Hopefully this mod will help all servers, especially vanilla servers, which have reloot enabled as an option. Workshop ID: 2977324300 Mod ID: restoremapvanilla Map Folder: Patagonia, KY
[B41] Paint Your Weapons v2.1
por 76561198273014565
Adds the ability to paint your weapons 8 colors, red, orange, yellow, green, blue, purple, pink, and black. (Requires the weapon, paint bucket, and paintbrush) Use a Kitchen Knife to scrape off paint, weapons don't work for crafting when painted. Currently Adds Painting Options For: - Crowbar - Fire Axe - Trumpet - Katana - Plank - Baseball Bat Currently Planned: - Translations - More colors (Brown, Gray, White, Cyan) - More weapons (Baton, Spiked Baseball Bat, Sledgehammer, Plunger, Golf Club, etc.) - Painting firearms (Pistol, Revolver, Deagle, Shotgun, etc.) - Painted designs (Ex. Candy cane crowbar) 💖 Discord & Donations Feel free to join this Discord server for updates on my games, mods, and software, as well as a place to interact with people with similar interests. Any donations would be greatly appreciated! I spend a lot of my time working on things that don't usually get any sort of monetary reward, and sometimes that's very demotivating. Even $1 would make me feel a lot better about my work :) Workshop ID: 2817558602 Mod ID: PaintYourWeapons
Piano Skill Book
por 76561198813493733
Add Piano skill book for mod simple playable piano mod Workshop ID: 2961759032 Mod ID: Delly_Item_skillPiano
Firearms B41 Revamped RU Translation
por 76561198834510884
This mod is my version of the Russian translation of the Firearms B41 Revamped mod. Contains corrections of inaccuracies in the official translation. I am not the original author of this mod Fixed translation errors from cemka To install this mod you will need to have the original mod Workshop ID: 3289697891 Mod ID: FB41Revamped_RU Workshop ID: 3289697891 Mod ID: FB41Revamped_RU
Skill Recovery Journal PATCH EDITION (42.19)
por 76561198009251303
THIS version of the Fix for this mod is A PATCH, not a FIX. that means that you will need the original mod with this mod placed after it. Did testing and it all looked good, but if you run across any problems, let me know. I didn't make this mod. I am very glad I am not the person who made this mod! But, I did patch it, So enjoy. if you aren't getting any errors or the errors you are getting are being ignored happily, then this isn't something you need. But if you are getting errors, then this is the patch that will fix it. If you have a bug make a discussion thread here or message inside of the bug report in discord or if you would like a different version of this mod or another mod I haven't uploaded, ask here: https://discord.gg/BDnmudVSB Workshop ID: 3728736631 Mod ID: SkillRecoveryJournalRoyPatch
Uma Musume 42 MP Version
por 76561198149222029
This mod is an update of the original uma mod to work with build 42.13 be sure to enable 'all clothings unlocked' in the setting of the new game or server, I suggest you also turn off 'clothes degradation', Pick out your character from the 'shoes' section of the character creation and you're good. Workshop ID: 3390559494 Mod ID: umamusume42
Boat & Crab Fishing BR [B42]
por 76561199161577624
The first pilotable boats for Build 42 with a REAL walkable deck - plus crab & lobster trap fishing, and now LIVE-ABOARD cabin interiors! BOATS (mod: BoteBR): craftable rowboat and "Aberdeen" fishing trawler. Place them on water, board, steer with WASD. While anchored, the trawler deck becomes REAL walkable tiles: walk bow to stern, around the cabin, fish from the deck. Pilot from inside the cabin. CRAB FISHING (mod: CovoBR): craft a crab pot, make bait from 10 fish of any species (5 uses), bait the pot and drop it from your boat or the shore. A buoy marks the spot - come back after 5 in-game hours for 1-5 crabs or lobsters, from Small to GIANT sizes. Cook them or use in soups, stews and more. NEW - LIVE ABOARD (mod: FrotaBRRVAddon, OPTIONAL): enable this addon together with PROJECT RV Interior (separate mod by Mickey Knox) and your boat gains a full walk-in cabin: hold V anywhere on or near the boat and enter the interior. Store your loot inside, sleep, live at sea - the interior and everything in it follows the boat wherever you pilot it. No more items left behind on the deck! IMPORTANT: PROJECT RV Interior must be enabled SINCE WORLD CREATION (its interior map cells only generate on new chunks); the two base mods keep working normally without it. Translations: EN, PT-BR, ES, RU, FR. Os primeiros barcos pilotaveis da Build 42 com deck REALMENTE andavel - pesca de caranguejo e lagosta com covo, e agora interior de cabine pra MORAR NO MAR! BARCOS (mod: BoteBR): bote a remo e barco de pesca "Aberdeen" craftaveis. Coloque na agua, embarque, pilote com WASD. Ancorado, o deck do trawler vira chao de verdade: ande de ponta a ponta, contorne a cabine, pesque do conves. Pilote de dentro da cabine. COVO (mod: CovoBR): crafte o covo, faca isca com 10 peixes de qualquer especie (5 usos), isque e jogue na agua. A boia marca o ponto - volte apos 5 horas de jogo e recolha 1-5 caranguejos ou lagostas, de Pequeno a GIGANTE. Cozinhe ou use em sopas e ensopados. NOVO - MORE NO MAR (mod: FrotaBRRVAddon, OPCIONAL): ative este addon junto com o PROJECT RV Interior (mod separado do Mickey Knox) e seu barco ganha uma cabine completa por dentro: segure V em qualquer ponto do barco ou perto dele e entre no interior. Guarde seu loot, durma, viva no mar - o interior e tudo dentro dele acompanham o barco pra onde voce pilotar. Chega de deixar itens pra tras no deck! IMPORTANTE: o PROJECT RV Interior precisa estar ativado DESDE A CRIACAO DO MUNDO (as celulas de interior so geram em chunks novos); os dois mods base continuam funcionando normalmente sem ele. Traducoes: EN, PT-BR, ES, RU, FR. Permissions Please do not reupload, redistribute, or share modified versions of this mod without my permission. You are free to use this mod on your server through the original Steam Workshop page. Editing the files and distributing them through Discord, modpacks, private server packs, or any other platform without permission is not allowed. For compatibility patches, translations, server-specific edits, or addons based on this mod, please contact me first. Unauthorized edits or reuploads may be reported. CREDITS / CREDITOS: - gadinho: concept, game design & testing / idealizacao, game design e testes - Rowboat 3D model: garleth93 (Free3D, non-commercial use allowed) / Modelo do bote: garleth93 (Free3D) - Fishing Boat "Aberdeen" 3D model: Charlie Catling (Fab, free license) / Modelo do trawler: Charlie Catling (Fab) - Crab & lobster 3D models: printable_models (Free3D, personal use) / Modelos de caranguejo e lagosta: printable_models (Free3D) - Pot cage, textures & Lua engineering: gadinho / Covo, texturas e engenharia Lua: gadinho - Live-aboard interiors powered by PROJECT RV Interior by Mickey Knox / Interiores do addon: PROJECT RV Interior de Mickey Knox Workshop ID: 3777121241 Mod ID: BoteBR Mod ID: CovoBR Mod ID: FrotaBRRVAddon
RU-Translated Zomboid Maps [RUS]
por 76561198212702180
Contains the RU-TRANSLATED MAPS (CONTAINS ONLY LOCALIZATION , ORIGINAL AUTHOR MOD IS ALSO REQUIRED). For working needed original mod and localization. (For example "Raven Creek" that how it should be on to work) LIST OF CURRENT MAPS: NewEkron _____________________________________ Bedford Falls _____________________________________ Blackwood _____________________________________ Grapeseed _____________________________________ Occupied Louisville _____________________________________ Pitstop _____________________________________ RavenCreek _____________________________________ Save Our Station! _____________________________________ Refordville _____________________________________ Over The River _____________________________________ Lake Ivy Township _____________________________________ Lake Ivy _____________________________________ West Point Expansion PLANNED TO ADD: Little township _____________________________________ Eerie Contry _____________________________________ Workshop ID: 2738476278 Mod ID: BedfordFallsRU Mod ID: BlackwoodRU Mod ID: GrapeseedRU Mod ID: lakeivyRU Mod ID: lakeivytownshipRU Mod ID: NewEkronRU Mod ID: OccupiedLouisvilleSpawnpointsRU Mod ID: OverTheRiverRU Mod ID: PitstopRU Mod ID: RavenCreekRU Mod ID: RefordvilleRU Mod ID: SaveOurStation_CoreRU Mod ID: SaveOurStation_KnoxCountryRU Mod ID: WestPointExpansionRU Map Folder: SaveOurStation_KnoxCountry_World
UpdateNotify
por 76561198127512332
Original mod here Mod reworked for my server Workshop ID: 2863655034 Mod ID: UpdateNotify
Build 42 Map for Build 41
por 76561199187674890
WELCOME TO B42 KNOX Bring the entire Project Zomboid Build 42 map to Build 41 ❗MODS THAT FIX FIRE TILES AND TREES HERE!! Tree Tile Fix B42MapB41 (Sometimes it works and sometimes it doesn't; I have no idea how to fix it.) :( Improved Fire & Smoke Effects It requires activation from the menu in the order shown in the screenshots and restarting the game. 📍 Features • Compatible with more maps from the Workshop (With B42 lighting and vegetation) • Complete Build 42 Kentucky map ported to Build 41 • Build 42 buildings adapted for Build 41 compatibility • Build 42 minimap integrated • Build 42 tiles, textures and map assets included • Custom lighting support for many Build 42 signs, lamps and decorative objects 🛠️ Current Status The map is fully playable and designed for both vanilla gameplay and modded playthroughs. Most major compatibility issues have already been resolved, including: • Missing textures • Corrupted map cells • World map integration • Minimap integration • Building conversion • Build 42 lighting adaptation However, this project is still being developed and refined. ———————————— ⚠️ Known Issues Some issues may still remain: • Decorative lights may have a delay before updating • A VERY SMALL number of floor tiles may display question mark textures • Occasionally, misplaced trees may appear • Weird minimap in areas without much importance, such as deep forests • Some Build 42 elements may not behave exactly the same as they do in Build 42 • Minor visual inconsistencies may still occur (if you load your save and notice strange lighting or shadows, it is likely related to RAM usage. The current solution is to exit and reload the save.) The vast majority of these issues have already been fixed. The few that remain should not affect gameplay. The map is extremely large and I do not have the time or motivation to inspect every single pixel manually. Unfortunately, I do not have access to the complete and up-to-date Build 42 tile set, which is why a few missing textures may still exist. Thankfully, these cases are very rare. Regarding the decorative light delay: this refers to exterior building lights, street lights, neon signs, and similar light sources. They rely on a Lua script that checks their state every 15 seconds, whether they were manually switched on or off, or when a new chunk is loaded. The script is not perfect, but it is the best solution I was able to create. 📢 Bug Reports If you find bugs, broken buildings, missing tiles, misplaced objects, or any other issues, please report them in the Discussions section. Screenshots with an Imgur link, coordinates, and a short description are greatly appreciated, as they help me identify and fix problems more efficiently until the mod reaches an almost perfect state. Please note that responses or fixes may take some time. I do not have much free time available, but every report is useful and appreciated. If you play with this and other maps, you must select my map last; the other maps must be selected before mine. You can also use Mod Manager: Load Order Sorter to adjust the order. Keep in mind that build 42 generated new roads, and the paths might not perfectly align, but it is possible. ———————————— ⚡ Performance For lower-end systems, I recommend: • Better FPS Optimized texture mods may not have any effect, since this mod uses custom Build 42 tiles and textures rather than the original Build 41 texture files. ———————————— 💙 Community Help If anyone would like to create an improved fix for the lighting Lua script mentioned above, or for character spawns in the new zones (Ekron, Irvington, etc.), I would greatly appreciate it. It took me an absurd amount of effort to put this together in a week and a half. Before starting this project, I knew absolutely nothing about TileZed or WorldEd, and there are very few tutorials available for them. I may create additional Build 42 ports in the future, such as the fluid system or other gameplay systems, although I may eventually move to Build 42 myself. Enjoy exploring Kentucky!! Workshop ID: 3738393337 Mod ID: B42map Map Folder: Build 42 Map for Build 41
Mr Brollow's Skyblock
por 76561198157301980
Mr. Brollow's Skyblock Mod Only for B42 Watch the Video Here! Subscribe! https://www.youtube.com/@mr.brollow Join my Discord! discord.gg/NWvyA3PArw Disclaimer: This mod is a TOTAL OVERHAUL of the base game and is not combatable with other map mods. Its HIGHLY RECOMMENDED to play this mod as a Standalone. It is NOT safe to remove or add this into an existing save. You can add other workshop mods to your Skyblock playthrough. However there may be some conflicts, or compatibility issues. This mod is my own rendition of Skyblock. Taking inspiration and mechanics from the well known MC Skyblock and other games. It is not intended to be a 1:1 of MC Skyblock as I wanted to preserve the charm and style from Zomboid. If you are developer who wants to make addons or upload content to the workshop for this mod. Please reach out to me via my discord first! Multiplayer Compatible for B42.20 Stable Release Recommended Sandbox Settings for Multiplayer & Servers - Tree Growth Speed = Minimum 5 - Cobblestone Gen. Min Seconds Per Reward = Minimum 5 - 10 - Cobblestone Gen. Max Seconds Per Reward = Minimum 10 - 15 - You can adjust the day & night length to your preference. We also added an option to allow zombies to spawn in Darkness instead of spawning at certain times. Feel free to adjust the Sandbox settings to your preferred experience New Game Start: - Create your save with any desired preset {or custom sandbox} - YOU MUST Select the "Skyblock" world for the full experience - You may modify the Sandbox settings. However some Sandbox settings will be adjusted automatically for you such as grow speed, zombie corpse removal, and more. - When creating your Character, it is recommended to select the Skyblock Survivor Occupation. It is a 0 cost occupation with some needed starting traits and recipes. - Smoker is probably not the best trait to pick When you spawn, you will have a Watch and Skyblock Guide Book in your inventory. This guidebook will contain more information and goals. It is recommended for new players to review this Guide Book. Falling off your island will result in absolute death and loss of all items on you. However, dying in Skyblock is not the end! You should maintain and keep all or most your skill levels & recipes. When respawning, you will be given back the lost Skills and a new Guide Book and Watch. Features: Replant Trees Replant trees from Saplings! They will passively regrow. Consisting of 4 stages, with each stage providing a different range of resources. Saplings can be obtained from cutting down trees. Mine Resources Mine for Stone, Flint, Limestone, Salt and Iron Ore at the 'Cobblestone Generator!' The 'Cobblestone Generator' has an infinite supply of resources. Use these resources for all sorts of crafting and building. Notice: When Building the Cobblestone Generator: be careful not to drink from, or lose the Starting Water Bucket or Lava Bucket. This can brick your run. Similar to how this can happen in MC Skyblock. - Stone = Guaranteed Drop Bonus Drops Chance: - Limestone = 40% - Flint Nodule = 47% - Salt = 10% - Iron Ore = 3% Expand Your Island You can expand your island using a range of available resources. Locate and reach 3 other potential islands! 1. Desert Island 2. Farm Island 3. Mechanical Island Farm Zombies This mod features fully custom Zombie Spawning Mechanic along with a custom loot pool for Zombies. Zombie Spawning Mechanics: - Spawn Times = - Same Floor as you - One Floor Above - Maximum distance from player = - Max zombie spawn cap: 100 - The tile must have a light level of ≤ 0.5 - The surrounding area (4 tile radius average) must also average ≤ 0.5 - Must have a floor, no water and no blocking objects - Zombies contain Emeralds for Trading (65% Chance to Drop) Fishing Mini Game This mod features a fully custom Fishing Mini game Mechanic. WHY? Because Zomboid does not support having water above the Ground Floor. To to make this possible we created a custom Water Tile and hooked up a mini-game inspired by Stardew Valley. I want to expand on this mechanic in the future but right now it features 3 different difficulty tiers, with each one having their own loot pool. You must have a Fishing Rod with Bait attached in inventory or equipped in order to begin fishing. All you would need to do is just Right click the water tile(s) near you. Care For Animals This mod has a fully custom Animal spawning mechanic, with modified behaviors. There will be a few ways to locate or obtain animals in your playthrough. Firstly; Animals can be found at the Farm Island. There will be a custom Animal Cage Tile. You can right click the animal cage to extract a random pair of any farm animal. Secondly; Animals can also be purchased from the Orbital Trader. Orbital Trader The Orbital Trader is a special merchant that can be contacted via a repaired Ham Radio found on the mechanical island. Once the radio is operational, you can access the Trader interface. The Orbital Trader offers a rotating selection of goods in exchange for Emeralds which can be found on Zombie Corpse. The Trader's stock refreshes periodically and is never the same twice. Each visit offers a randomised selection across four categories: Resources = essential crafting and survival materials. Vanity = furniture, wallpapers, tents, and decorative items to make your island feel like home Livestock = animals of various breeds and ages to start or grow your farm Wilds = a mystery grab-bag of random items pulled from across the game world Known Bugs & PSA: - Check our Bugs Thread - Much love to our testers for helping shape this project into what it is now <3 Copyright 2026. This item is not authorized for posting on Steam or elsewhere in any format, including modpacks, except under the Steam account named Mr Brollow Workshop ID: 3756446993 Mod ID: MBSB Map Folder: SKYBLOCK
Dawning Revival Science
por 76561199200070158
即使爆發殭屍病毒,即使人類文明逐漸消失,科學仍然存在, 倖存者們永遠不會放棄希望,用自己的雙手逐步重建人類文明。 Even if a zombie pandemic were to break out, even if human civilization had gradually disappeared, science would still exist. Those who survived would never give up hope, using their own hands to gradually rebuild human civilization. 這個模組的製作列表比較的多元,能支持更多種的玩法, 多人模式甚至能讓殭屍末日的倖存者們分工合作。 The production list for this module is quite diverse, capable of supporting a wide range of gameplay styles. In fact, the multiplayer mode even allows survivors of the zombie apocalypse to collaborate and divide tasks efficiently. 甚至製作分類可以讓每個人都能有自己的專職, 比如鑄造、衣物修復、武器修理、汽車修理、料理與生產食物...等, 當然,一個人也能玩的很愉快,有很多玩法供你選擇。 Even in the crafting category, everyone can have their own specialization. For example, blacksmithing, clothing repair, weapon maintenance, automotive repair, cooking, and food production, among others. Of course, one can also enjoy the game solo with plenty of gameplay options to choose from. --------------------------------------------- 這是我這個連業餘都稱不上的模組製作者做出來的簡單模組, 設計目的是就算世界上幾乎沒有資源,也可以靠著製作系統, 一步一步的做出生存所需的所有物品。 我的美工能力幾乎是0,只能靠素材圖片修改之後製作成物品圖案, 程式碼也是只會最基本的那種,所以還請各位不要太過期待, 幾乎就是靠Windows系統的筆記本寫出來的程度, 雖然還想寫多一點的程式碼,但是真的抱歉,本人能力有限, 未來可能不會更新,做出這個模組已經是我的極限了。 (繁中的玩家不用擔心翻譯的問題 全部的物品都內建中文 直接下載使用即可) This is a simple module I've created, which can hardly be called the work of a professional module developer. Its design purpose is to allow for the creation of essential items for survival, even in a world with minimal resources, by building a system step by step. My graphic design skills are almost nonexistent, so I can only rely on modifying material images to create item patterns. My coding skills are also very basic. Therefore, please don't expect too much. It's essentially created using a Windows system notebook. Although I would like to write more complex code, I'm truly sorry, but my abilities are limited. There may be no future updates, as creating this module has already pushed my limits. I used a translation software for the English part, so I apologize if the translation is not accurate. --------------------------------------------- 有時模組會進行除錯和更新 若是發現內容有問題可以先嘗試登出並重新啟動Steam把模組下載並更新到最新狀態 Sometimes mods undergo debugging and updates If you find a problem with the content, you can first try to log out and restart Steam to download and update the module to the latest status. --------------------------------------------- 這個Mod有太多的製作選項 若是發現選單太過卡頓 可以嘗試安裝以下Mod This mod has too many crafting options If you find that the menu is too laggy, you can try installing the following Mods Fix Laggy Crafting Menu https://steamcommunity.com/sharedfiles/filedetails/?id=2798170078&searchtext=Fix Fix Inventory Tooltip lag https://steamcommunity.com/sharedfiles/filedetails/?id=2915430406&searchtext=Fix 若是在多人伺服器無法使用上述解決選單卡頓問題的Mod可以試試以下方案 If you cannot use the above-mentioned Mod to solve the menu lag problem in a multiplayer server, you can try the following solutions https://steamcommunity.com/sharedfiles/filedetails/?id=2611723883&searchtext=%E5%8D%A1%E9%A0%93 --------------------------------------------- Workshop ID: 3038694961 Mod ID: Dawning Revival Science Mod ID: Dawning Revival Science-Doomsday situation traits Mod ID: Dawning Revival Science-Magic items Mod ID: Dawning Revival Science-More Weapon Fixes Mod ID: Dawning Revival Science-Random Starting Point Mod ID: Dawning Revival Science-Traits Magazine Mod ID: Dawning Revival Science-Apocalypse Supplies Mart Mod ID: Dawning Revival Science-Zombie Apocalypse Traits Points 10 Mod ID: Dawning Revival Science-Zombie Apocalypse Traits Points 30 Mod ID: Dawning Revival Science-Zombie Apocalypse Traits Points 50 Mod ID: Dawning Revival Science-Zombie Apocalypse Traits Points 100 Mod ID: Dawning Revival Science-Zombie Apocalypse Traits Points MAX Workshop ID: 3038694961 Mod ID: Dawning Revival Science Mod ID: Dawning Revival Science-Doomsday situation traits Mod ID: Dawning Revival Science-Magic items Mod ID: Dawning Revival Science-More Weapon Fixes Mod ID: Dawning Revival Science-Random Starting Point Mod ID: Dawning Revival Science-Traits Magazine Mod ID: Dawning Revival Science-Unknown Loot Mod ID: Zombie Apocalypse Supplies Mart Mod ID: Dawning Revival Science-Zombie Apocalypse Traits Points 10 Mod ID: Dawning Revival Science-Zombie Apocalypse Traits Points 100 Mod ID: Dawning Revival Science-Zombie Apocalypse Traits Points 30 Mod ID: Dawning Revival Science-Zombie Apocalypse Traits Points 50 Mod ID: Dawning Revival Science-Zombie Apocalypse Traits Points 70 Mod ID: Dawning Revival Science-Zombie Apocalypse Traits Points MAX Map Folder: RandomStartingPoint Map Folder: RandomStartingPoint-Louisville Map Folder: RandomStartingPoint-MarchRidge
Make Nails from Wood [B42]
por 76561198063393762
Are you tired of having to scavage the whole map for Nails, deconstruct all furniture in somebodys home or raid these warehouses? Then this mod is for you! You can simply turn Logs or Planks into wooden nails, using any saw - including the vanilla primitive Flint Saw you can knap right there in the forest. Perfect for a Forest Survival playstyle: forage, knap your own tools, and build - no need to loot civilisation. With any saw (Saw, Garden Saw, Crude Saw, Flint Saw, ...) you can turn 4 logs or 8 planks into 20 nails. No saw yet? No problem - carve a few nails straight out of a branch with just a knife (Carving skill). Large branches yield even more. This mod now targets Build 42 Stable only. Workshop ID: 3448420374 Mod ID: WoodenNails
Homemade Bleach (Build 41.78.16)
por 76561198999486539
NOTE Added support for new build 41.78.16. 3D models are also included. Older files with loottables for previous versions were removed, but you can find those here if needed: https://drive.google.com/drive/folders/1A0ku-DVhii8t_99auSWDZ_TUcU7VcC7J?usp=sharing IMPORTANT With the new mod update (December 22th) - please activate the main mod and also choose the one submod with loot distributions - you can choose between common (multiplayer friendly) and rare loot distribution (more challenging, singleplayer friendly). If you dont want any new changes - just use Common Loot Distribution. COMPATIBILITY Hydrocraft: There is also additional mod for compatibility with Hydrocraft, but it was last checked on build 41.54, so backup your save as well before trying, and if you would encounter any bugs - just let me know, and ill do my best to fix it. Snake's Modpack - Le Gourmet Revolution: If you are using Snake's Modpack, please enable only the one version of this mod, called Homemade Bleach for Snake's Le Gourmet Revolution. Make sure that the other Homemade Bleach mods are disabled. --- Create homemade replacement for bleach, to have always an additional storage of blood/stains cleaning product. Note - this mod works best with additional mods that give you possibility to create your own Vinegar. --- My recommendations: Def's Long Term Survival mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1962914415 Jarring Made Easy: https://steamcommunity.com/sharedfiles/filedetails/?id=1666113924 Other mod "Homemade Saw" made by me (nheve): https://steamcommunity.com/sharedfiles/filedetails/?id=2488316681 --- Theres two types of homemade bleach that you can craft. Homemade Bleach: You can make it with 1 Full Bottle of Vodka, 1 Empty Bleach container, 5 units of water and 3 units of Vinegar. Homemade Vinegar Lemon Bleach: Created with 5 units of Vinegar, 1 Empty Bleach container, 5 units of water and 2 Lemons. After creating one of the mixtures above, your Homemade Bleach will need a few hours of game time to process into the default vanilla Bleach. Throughout this process, you will see note in the name of your Homemade Bleach. Homemade Bleach, one prepared with Vodka, will take a bit less time to prepare than the Bleach with Vinegar and Lemon. --- With addition of Vodka to the game, you can use it both for making bleach process, or just as an alcohol drink. You can also fill Empty Bottles of Vodka with water, and if you get 12 of these Bottles Filled with Water - you will be able to Box them up (and Unbox them anytime), for storage purposes. In the game world you will also find in different containers Vodka Bottles, Empty Vodka Bottles, Vodka Bottles Filled with Water and Boxes of Vodka Bottles. Distributions, both regular and Procedural, were also prepared by me (and checked few times) in the fitting style for Build 41+, so they should work properly. If you would still experience some kind of issues with distributions (or different bugs) - im sorry, its a lot of distributions to take care of, and also its my first mod. Please let me know about any issues you would experience. Thanks. Distributions of this mod are also designed to spawn Vodka in the proper places, instead of random placement. Having this in mind - the best way to find Vodka, will be to look in Shops/Malls/Markets, different Storages and few Workplaces, and especially Gas Stations, and Bars/Restaurants. Vodka Bottles and Vodka Bottles Filled with Water have also their own unique 3D models (and textures) prepared by me. --- Many thanks to: Ronnie - for the best support and always being here. DefbeatCZ - for creating great mod "Def's Long Term Survival" and lot of inspiration. Aika_Innet - for creating great mod "Jarring Made Easy", useful code to learn from, and inspiration as well. Arkhiel - for feedback and recommending changes in a loot distributions Zunder - for french translation Syrup - for feedback about Snake's Modpack support retr0l0gy - for feedback about loot distribution --- Hope you will like this mod - and have fun with hoarding even more Bleach in your base :) Thanks! - nheve If youre interested, you can also find my other creations, and especially music on my youtube channel: https://www.youtube.com/channel/UCm5QR5RsIaCFaK28aXiVOlg If you want to contact me - maybe with idea of working together, or just wanting to talk - you can message me on discord by username: nheve#2657 Tags:B41,Items,Models Workshop ID: 2479859182 Mod ID: Homemade_Bleach Mod ID: Homemade_Bleach_Common Mod ID: Homemade_Bleach_HC Mod ID: Homemade_Bleach_LGR Mod ID: Homemade_Bleach_Rare
Resident Evil Nemesis (B42 Coming soon...)
por 76561198084875227
UPDATE 07/08/2026: I have been working on this mod for B42 and completely overhauling it, he will be his own independent world Nemesis NPC. I expect to release it in the next few days or so. I have also started working on implementing more BOWs, which will follow release. This is an example mod with the sole purpose of learning how to mod in Project Zomboid, USE AT YOUR OWN RISK. Contents are as follows: - Nemesis Skin - Nemesis RPG - Nemesis Tentacle - Nemesis RPG - MrX Skin Spawnable via Admin (Search 'Nemesis') My suggestion, if you decide to use this mod, is to only use it events or planned scenarios with friends, one player is the Nemesis, playable zone is louiseville. KNOWN ISSUES *RPG Range is broken (may instakill player, I suggest godmode) *minor clipping *No working audio PLANNED FUTURE FEATURES - Nemesis' Famous Quote Audio... - More enemy types - Human NPC Skins - RE Weapons Workshop ID: 2915642712 Mod ID: RE NPC
Warteg Food Extended
por 76561198237086438
WartegFood Extended introduces a dynamic Project Zomboid mod featuring an extensive array of authentic Indonesian foods and beverages. Please be advised that our team is actively engaged in ongoing development, diligently working to incorporate even more delectable options. While these enhancements are designed to elevate your experience, there may be a significant impact on your saved progress. To enhance your culinary journey, we've meticulously documented recipes for each item. Your valuable suggestions or bug reports are highly encouraged and can be shared in our discussion forum. We appreciate your involvement in making WartegFood Extended an even more immersive and enjoyable mod for everyone. Thank you! Chaser Sociabuzz Shaynendradika Sociabuzz Workshop ID: 2873240250 Mod ID: WartegFoodExtended Workshop ID: 2873240250 Mod ID: WartegFoodExtended
Eggon's Worthwhile Cars 2.0: Trunk Capacity Bonus Addon
por 76561197972393937
This mod was made for the UdderlyRP server, find us on Discord at https://discord.gg/9HUdNf7qGe Want to run your own PZ server at a reasonable price with good support? 2 days free, click here! Adds a bonus capacity to all trunks with a falloff system so that it only applies to the lower-end trunks (configurable). The reason behind this is that high capacity vehicles end up often being the "meta", or all anyone uses. This gives people more choice. Base mod (required): https://steamcommunity.com/workshop/filedetails/?id=2841030649 NOTE: Due to the way the base mod works this will apply to non-trunk containers like roof racks/etc. as well. The base mod does provide an option to exclude seats/glovebox, which is the big thing, though. Like my mods? Help me survive, lol. Venmo: @UdderlyEvelyn Paypal: [email protected] (I do not check this email, do not contact me through it!) Ko-Fi: http://ko-fi.com/UdderlyEvelyn Workshop ID: 2846495827 Mod ID: eggonsWorthwileCars2TrunkCapacityBonusAddon
Jarred Food Spoilage Adjuster
por 76561198081570723
An autopatcher mod that lets you control how fast jarred foods spoil By default, it multiplies the time to rot by 4, and you can set any value between 0,1 and 1000 in sandbox options This mod was made for the UdderlyRP server, find us on Discord at https://discord.gg/9HUdNf7qGe Workshop ID: 2881519066 Mod ID: daikonJarredFoodAdjuster
[B42] WEST POINT: THE BRIDGE CITADEL
por 76561199092865655
El último bastión cayó. La horda sigue dentro. WEST POINT: THE BRIDGE CITADEL Julio de 1993. Knox Country ha sido sellado. OVERVIEW Un mapa completamente construido sobre un puente que conecta ambas orillas de West Point. Una ciudad amurallada, densa y diseñada como el último refugio de la humanidad… que nunca logró sobrevivir. Ahora es una trampa cerrada llena de infectados. WHAT YOU WILL FIND []Una ciudad completa sobre el puente, con múltiples niveles []Calles estrechas y espacios cerrados de alta presión []Zonas comerciales, residenciales y de almacenamiento []Accesos limitados y rutas alternativas []Alta concentración de zombies en un entorno cerrado THE CHALLENGE Este no es un mapa para sobrevivir fácilmente. []Hordas atrapadas dentro del bastión []Movimiento limitado y peligro constante []Recursos rodeados de infectados []Cada decisión puede ser la última Entrar es sencillo. Salir… no. DESIGNED FOR PLAYERS []Experiencia intensa de supervivencia []Perfecto para multijugador y grupos []Ideal para escenarios hardcore - Alta rejugabilidad en un entorno cerrado FINAL NOTE El puente sigue en pie. Los muros siguen cerrados. La horda sigue esperando. Solo queda una pregunta: ¿Cuánto tiempo durarás dentro? The last bastion fell. The horde is still inside. WEST POINT: THE BRIDGE CITADEL July, 1993. Knox Country has been sealed. OVERVIEW A fully built city constructed over a bridge connecting both sides of West Point. A walled, dense stronghold designed as humanity’s last refuge… that never survived. Now it stands as a sealed trap filled with the infected. WHAT YOU WILL FIND []A complete city built across the bridge with multiple levels []Tight streets and enclosed high-pressure spaces []Commercial, residential, and storage areas []Limited access points and alternative routes []High zombie density in a confined environment THE CHALLENGE This is not a map meant for easy survival. []Hordes trapped inside the bastion []Limited movement and constant danger []Resources surrounded by the infected []Every decision can be your last Getting in is easy. Getting out… isn’t. DESIGNED FOR PLAYERS []Intense survival experience []Perfect for multiplayer and groups []Ideal for hardcore scenarios - High replayability in a closed environment FINAL NOTE The bridge still stands. The walls remain closed. The horde is still waiting. Only one question remains: How long will you last inside? Workshop ID: 3711035052 Mod ID: blackmaze_wp Map Folder: Blackmaze_wp
Immersive Tents
por 76561198109648219
Vanilla Rest and Sleep integration for Project Zomboid Build 42 tents and sleeping bags. Tent Rest is passive, allowing inventory actions while resting, and protects from rain. Rest can transition directly into Sleep and waking returns to Rest without exiting the tent. Sleeping-bag Rest/Sleep keeps vanilla behavior while outdoor rain exposure or player wetness can block use; indoor sleeping bags remain usable. Sleep comfort/bed quality is left entirely to vanilla. A soft circular blur/darkness effect is shown while resting or sleeping in a tent. Multiplayer hiding/state sync supports late joiners. Ordinary beds remain unchanged. Includes an admin-only utility menu for time, rain and test items. Workshop ID: 3760615082 Mod ID: ImmersiveTents
DancingCardsinWearables
por 76561198121054308
Cheese was complaining about cards bloating his inventory https://www.twitch.tv/royalewithcheesetv so here is a small fix for True Actions. Act 3 - Dancing Mod which includes searching for cards in wearable containers(Backpacks, Fanny backs, etc). All rights of the (True Actions. Act 3 - Dancing) are reserved for the actual Creators It is safe to add or remove from an existing game. Workshop ID: 2943307377 Mod ID: DancingCardsinWearables
Pancit Panton Mod
por 76561198060092910
Description Starving but short on time? Pucky Me! Instant Pancit Panton is a quick delicious meal with each noodle packed with garlic onion and chicken flavor! Comes with different and colorful flavors! - Original - Calamansi (Philippine Lime) - Chilimansi (Spicy + Philippine Lime) - Extra Hot - Sweet & Spicy Just add the noodles to boiling water for 3-5 minutes and you have yourself a delicious snack! Pancit Panton is a Filipino staple favorite whose roots began in China. Very much like Mi Goreng, an Indonesian dish, noodles are cooked, drained, and then combined with a dry powder and oil and sauce combination to create a tasty broth-free dish. Author's Notes Finally! My first Project Zomboid mod! Please be patient with any bugs you may encounter and report them in the comments below. This mod has complete 3D models for all added items. You can find the noodles in home kitchens and in grocery stores* Future updates: - Fix balancing - Add translations - Different perks for different flavors *You may need a new save or loot places you have never been before in order for procedural item spawning to work properly. BONUS: You can add the flavoring packet to any of your other recipes as a spice! Huge thanks to the PZ discord modding community, Soul Filcher, and to BlairAlgol/planetalgol for the guides and help! I can now eat my favorite snack on Zomboid COMPATIBILITY: Build 41.54+ Workshop ID: 2615715752 Mod ID: pancitpanton
Vanilla Foods Expanded丨原版食物扩展 简/繁汉化_33Jhl
por 76561198395982318
Vanilla Foods Expanded 中文汉化包 《Vanilla Foods Expanded》简体中文 / 繁体中文翻译。 ⚠️ 本模组需要原版 Vanilla Foods Expanded 才能运行。 内容 - 简体中文支持 - 繁体中文支持 - 游戏文本本地化 版权说明 本模组仅提供中文翻译支持。 原 Mod 作者: @Aatheom @jiizzjacuzzii @ Radio 所有原 Mod 内容及版权归原作者所有。 Workshop ID: 3778852357 Mod ID: VanillaFoodsExpanded_CN_33Jhl
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