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Mods y plugins para Project Zomboid

52.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Just Raven Creek – Project Zomboid Mod

Just Raven Creek

por 76561198297585041

Removes anything that isn't Raven Creek from the game world. This mod is based on JustLouisville and JustMuldraugh mods created by EnvyDemon (credit for all the hard work she put into these mods). Todo: Step 1: Start a new game with these settings in .ini file: Map=RavenCreek;JustRavenCreek WorkshopItems=2196102849;2946760024 Step 2: Upload the following folders to media/maps: - JustRavenCreek - RavenCreek Step 3: Your spawnregions.lua function SpawnRegions() return { { name = "RavenCreek, KY", file = "media/maps/RavenCreek/spawnpoints.lua" } } end Step 4: Still not working? - Dm me (Tux) in discord Discord: https://discord.gg/TXWQUpbhA8 Workshop ID: 2946760024 Mod ID: JustRavenCreek Map Folder: JustRavenCreek

2,779 descargas Detalles →
[B42.2*] Make sugar – Project Zomboid Mod

[B42.2*] Make sugar

por 76561198049529007

Compatible for version 42.2*, SP & MP ! Hello everyone, Enjoy your delicious sugarbeet harvest to transform it into sugar. You will start by preparing a pot of water with 10 sugarbeets. You will have to cook it to obtain the famous sweet liquid. Once ready, filter the pot to separate the pulp and the sweet liquid. You will get a small bonus with two bowls of sugarbeets. Return the pot of sweet liquid to the heat for 5 hours to evaporate all the water and obtain a block of sugar. You will only have to break it to make 5 sugar cubes. Translation : FR / EN For version 42.12 : https://steamcommunity.com/sharedfiles/filedetails/?id=3628937342 Workshop ID: 3416873508 Mod ID: B42MakeSugar

3,324 descargas Detalles →
[COS] death_trooper – Project Zomboid Mod

[COS] death_trooper

por 76561199178116693

How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission

3,000 descargas Detalles →
Ambulance Rear Seats – Project Zomboid Mod

Ambulance Rear Seats

por 76561198129216966

I've always been confused by the base game ambulance only having a driver and passenger seat. Where would the paramedics be? Where is the patient? Normally I'd let this kind of thing go, but I'm also one of about 3 doctor mains and am the medic in pretty much every MP server I play, so not having space to bring a patient or 2 in an ambulance felt weird. Decided to fix that. This mod adds 2 seats in the back of the ambulance, accessible by the side door or pressing Z while in the ambulance and switching seats. As it overwrites the base game ambulance, item spawns in the trunk and glovebox are unaffected. Adding this mod to an existing save changes existing ambulances. Workshop thumbnail is from the hit movie Cocaine Bear. Things I'd like to fix but can't be bothered to right now: - Despite being on the right side, the side door used for the added seats is called "rear left door" in the mechanics/repair menu - Zombies cannot hit players sitting in the furthest back seat Workshop ID: 2947992171 Mod ID: ambulancerearseats

3,235 descargas Detalles →
[RU]Квас/[EN]Kvas – Project Zomboid Mod

[RU]Квас/[EN]Kvas

por 76561198447290412

Мод добавляет возможность создать бутылку кваса/Mod adds the ability to create a bottle of kvas! Рецепт/Recipe: 1) Ложка 2) Дрожжи 3) Хлеб 4) Сахар 5) Бутылка 6) Вода / 1) Spoon 2) Yeast 3) Bread 4) Sugar 5) Bottle 6) Water Workshop ID: 2739216772 Mod ID: Kvas

2,476 descargas Detalles →
SecretStash – Project Zomboid Mod

SecretStash

por 76561199042257388

Secret Stash Mod by Glytch3r Create Secret Stashes to hide your stuff Right-click on your tool or materials to craft The stash is like a crate which can be padlocked Right-Click on the spawned decal on the ground to apply padlock Materials Required: Stone x3 Plank x3 Required one of the following tools: Shovel HandShovel SnowShovel SkillRequired: Farming lvl 2 Woodwork lvl 2 Join Glytch3r Mods Discord: https://discord.gg/2skchrKrDv https://ko-fi.com/glytch3r/commissions https://discord.gg/user/Glytch3r#2892 Workshop ID: 2879848416 Mod ID: SecretStash

2,380 descargas Detalles →
More duct tapes and glues(and craftable duct tapes) – Project Zomboid Mod

More duct tapes and glues(and craftable duct tapes)

por 76561198204745148

02/08/22 Craftable duct tapes are added. Scissors or LetterOpener + Newspaper Scissors or LetterOpener + Magazine Scissors or LetterOpener + Notebook Workshop ID: 2746904290 Mod ID: moreducttapesandglues Mod ID: moreducttapesandglues2

3,796 descargas Detalles →
Ahegao Clothing [Proof of Concept] – Project Zomboid Mod

Ahegao Clothing [Proof of Concept]

por 76561198032495267

This is an early test into adding a full featured set of ahegao and cringe-weeb themed clothings. I will get back to it when I get back into the game or someone gives me a reason enough to put my hentai headband back on. Workshop ID: 2709041299 Mod ID: AhegaoClothing

2,969 descargas Detalles →
Renewable Spare Engine Parts [B42.20 Stable] – Project Zomboid Mod

Renewable Spare Engine Parts [B42.20 Stable]

por 76561198081102080

Adds a recipe that allows crafting Spare Engine Parts. Intended to be used in long-term multiplayer servers. Confirmed functional in Build 42.20 Stable. Report if otherwise. Recipe may change anytime. Most up-to-date recipe can be found here. Free for all This mod can be added to and extended by the whole community. Crediting the original author would be lovely, but isn't necessary. (Then again, this community values loveliness above all else.) Workshop ID: 3668110789 Mod ID: SeawhiteRenewableSpareEngineParts

5,067 descargas Detalles →
Connie's KI5 Vehicles RV Interior Patches – Project Zomboid Mod

Connie's KI5 Vehicles RV Interior Patches

por 76561198024963860

This adds the correct names for some of the KI5 vehicles to the RV interior mod tables so they can be used as a mobile base. This workshop item consists of several individual mods so you can activate just the one(s) you need, but you don't have to download a separate mod for every vehicle. The patches reuse interiors that are already there. This mod doesn't increase the total number of interiors available. Included patches as of v0.0.5 are: - '63 Volkswagen Type 2 Van - '85 Chevrolet Step-Van variants - '87 Ford F700 Box Truck, Bank and Swat Vans - Campers! Put the patch after the respective vehicle in your load order. Works in b41.78.16+ in single- and multi-player. If you have any vehicle that I may have missed, please post a comment and I'll look into adding it. Copyright 2026 Connie. Workshop ID: 3647779726 Mod ID: CNKI5STEPVANRVI-PATCH Mod ID: CNKI5F700RVI-PATCH Mod ID: CNKI5CAMPERSRVI-PATCH Mod ID: CNKI5VWT2RVI-PATCH

5,092 descargas Detalles →
Better Vanilla Filters and UI – Project Zomboid Mod

Better Vanilla Filters and UI

por 76561197961066696

Better Vanilla Filters and UI Build 42 gas mask, respirator, and SCBA/hazmat-friendly filter HUD with smarter mask control, Best Available filter swaps, optional no-mask auto-hide, and RealismV4-friendly QoL. At a Glance - Cleaner Filter UI for the mask you are actually wearing - Configurable Toggle Mask On/Off hotkey with smart mask priority - Right-click HUD actions for Wear Filtered Mask, All Mask Actions, and Filter Actions - Deterministic Best Available filter attach and replace behavior - Optional no-mask auto-hide plus separate icon and bar scaling What This Mod Does - Adds a compact on-screen Filter UI for gas masks and respirators. - Shows the actually equipped mask, not a fake UI-only item. - Displays live remaining filter durability with a large, easy-to-read status bar. - Uses a transparent HUD that can be moved freely and remembers its saved position. - Lets you drag the HUD by left-clicking the mask frame. - Opens custom Mask Actions and quick-equip options when you right-click the HUD icon. - Shows only real wearable masks in Wear Filtered Mask, not refill filters or carrier items. - Can automatically fade the HUD out when no compatible mask is equipped, if enabled in Mod Options. - Changes bar color as durability drops and gives a strong warning when the filter is critical or missing. Hotkeys & Shortcuts - Adds a configurable Toggle Mask On/Off keybind in Mod Options. - If a compatible mask is currently equipped, the hotkey takes that exact mask off. - If no compatible mask is equipped, the hotkey first tries to put the last mask you removed back on. - If that exact mask is gone, fallback prefers same type, then same family, then full gas masks over lighter respirators, then filtered masks, and only then higher filter percent. - This avoids bad auto-picks where a weaker mask wins just because its filter is slightly fresher. - HUD right-click shortcuts stay available if you prefer explicit manual mask and filter actions. Gameplay Integration - Reads the real filter state from the equipped item so HUD and tooltip stay aligned. - Includes a sandbox filter durability multiplier so filters can last longer without changing the HUD's 0-100% scale. - Supports vanilla-style gas masks, respirators, and SCBA/hazmat-style protective gear recognition in the HUD flow, plus compatible modded masks that use the normal filter system. - Filter Actions search your inventory recursively for compatible filters instead of only checking the top level. - Best Available always chooses the non-empty compatible filter with the highest remaining durability. - Replacing a filter puts the old filter back into your inventory instead of deleting it. - Attaching and replacing filters use timed actions instead of instant swaps. Sandbox & Options - Sandbox option: Filter durability multiplier from x1.0 up to x5.0. - Mod options: separate scale controls for the mask icon and the durability bar. - Compact presets include 0.75x and 0.5x, and the durability bar also supports a dedicated 3x option. - Mod option: Enable HUD to fully turn the HUD on/off per player preference. - Mod option: optional no-mask auto-hide. Off by default. - Mod option: assign your own Toggle Mask On/Off hotkey. - When no-mask auto-hide is enabled, mouseover or equipping a mask brings the HUD back. - The durability bar always stays normalized to 0-100%, even when filters last longer. Compatibility - Works standalone. - Compatible with Build 42.16.x and Build 42.17. - Compatible with Gas Mask Attach for hotbar/attachment-based gas mask carry and quick equip workflows. - Compatible with Necroa Mod and Necroa Mod | Gamer's Patch as fallback-compatible filter sources. - Compatible with supported modded gas-mask items such as KATTAJ1 Military Pack, the supported uniform packs, and current The Ark reports involving filter swap model refresh. - Does not require Susceptible to function. - If Susceptible-style HUDs are present, this mod is intended to replace their filter display with its own cleaner panel. - Avoids false HUD triggers from mask carrier pouches and other non-mask container items. Highly Recommended Mods My Mods Feedback & Bug Reports Balancing and compatibility feedback are welcome. For bug reports, include: - Game build - Which mask/filter was used - Relevant mods that may affect masks, filters, UI, or Realism/Necroa behavior - Relevant lines from: console.txt usually in: C:\Users\*YOUR NAME*\Zomboid Workshop ID: 3710116647 Mod ID: bettervanillafiltersanduiID

4,357 descargas Detalles →
Rick Grimes - King County Sheriff Uniform from The Walking Dead Build 42.13+ Updated – Project Zomboid Mod

Rick Grimes - King County Sheriff Uniform from The Walking Dead Build 42.13+ Updated

por 76561198414711353

Rick Grimes - King County Sheriff Uniform from The Walking Dead Unofficial Build 42 port of the Rick Grimes - King County Sheriff Uniform from The Walking Dead mod. Original Build 41 mod: All models, textures and the original idea belong to the original author. I only updated the files so they work on Build 42. If the original author asks, I will remove this upload. Includes King County Sheriff Dept. Jacket (closed and open versions) King County Sheriff Dept. T?Shirt King County Sheriff Dept. Pants Where to find Wardrobes, clothing stores and lockers. In character creation look for: King County Sheriff Dept. Jacket King County Sheriff Dept. TShirt King County Sheriff Dept. Pants Credits Original mod: Rick Grimes - King County Sheriff Uniform from The Walking Dead all rights to the original author Build 42 port author: https://steamcommunity.com/profiles/76561198414711353/ Workshop ID: 3613433733 Mod ID: Rick Grimes - King County Sheriff Uniform (TWD)Build 42

4,355 descargas Detalles →
Better Sorting - Brita/Arsenal Patch [Obsolete] – Project Zomboid Mod

Better Sorting - Brita/Arsenal Patch [Obsolete]

por 76561198094996513

OBSOLETE, Better Sorting integrated this patch and this is no longer needed. Adds categories for all 700+ new items from Brita's Armors and Weapons v2.0 mods. Can be used with Brita's Armors or Weapons, or both. Better Sorting required. I did my best to follow Better Sorting rules, but due to vast amount of items with weird names, few might be in wrong category. Please let me know if you find mistakes. Workshop ID: 2967277523 Mod ID: BSBritaPatch

3,224 descargas Detalles →
Realistic Item Weights – Project Zomboid Mod

Realistic Item Weights

por 76561199017912006

This mod aims to completely overhaul the weight system in the game. I was tired of the unrealistic weight mechanics in the game, so I decided to create a mod that changes it. I've seen many mods that adjust weights for specific materials, but none that cover everything... As I mentioned, this mod completely reworks the weight of all items to be realistic. All data was sourced from publicly available information on the internet. Thank you very much *Birget* for helping with the shortcomings of the mod Recommended to use with the mod: Tetris Inventory System Workshop ID: 3502876053 Mod ID: RealisticItemWeights

3,902 descargas Detalles →
Weight reduction for Armor Pack Cerberus – Project Zomboid Mod

Weight reduction for Armor Pack Cerberus

por 76561198874558693

Mod simple y sencillo que va a reducir ligeramente el peso a la mitad (-50%) de varios elementos del mod: Armor Pack Cerberus, para equilibrar un poco el peso cuando se usan algunos del set completos de ropa de dicho mod. Del modo que lo realice no deben existir incompatibilidades con ningún otro mod a menos que modifiquen la misma línea del peso. Es posible algunos de los ítems requieran ser encontrados de nuevo para que se aplique correctamente el cambio del peso. Simple and easy mod that will slightly reduce the weight in half (-50%) of several elements of the mod: Armor Pack Cerberus,to balance the weight a little when using some of the complete clothing set of said mod. The way you do it, there should be no incompatibilities with any other mod unless you modify the same weight line. Some of the items may need to be found again for the weight change to be applied correctly. Añadido algo extra: Protección de balas a varios artículos de ropa. Added something extra: Bullet protection to various clothing items. Todos los agradecimientos son destinados a sus creadores. Gracias por sus maravillosos trabajos. All thanks go to their creators. Thank you for your wonderful works. Workshop ID: 3303654930 Mod ID: CerberusPRP

3,535 descargas Detalles →
Different number of fillets based on weight – Project Zomboid Mod

Different number of fillets based on weight

por 76561198993860470

Works correctly in both single-player and multiplayer on 42.20 and 41.78.19 This mod allows you to cut large fish more efficiently. In vanilla, fish can only be cut into 2 pieces, but this mod lets you cut them into a number of pieces based on weight ÷ 2 or weight ÷ 4. No workbench is required—only a knife and a fish are needed. For example, if you cut a fish with a weight of 20: Using “Cut Fish into Small Pieces” will yield 10 fish fillets Using “Cut Fish into Large Pieces” will yield 5 fish fillets Workshop ID: 3415021115 Mod ID: Differentnumberoffilletsbasedonweight

2,013 descargas Detalles →
PHONK LEGENDS: Ultimate Cassette Pack (B42) – Project Zomboid Mod

PHONK LEGENDS: Ultimate Cassette Pack (B42)

por 76561198268462277

💀 PHONK LEGENDS: Ultimate Cassette Pack (B42) 💀 Turn your survival into a stylish drift music video. It's time for some real bass. 🚗 About the Mod: Tired of dead silence or the standard music? This cassette pack is made for those who have a sense of style. A collection of the best tracks from the PHONK genre, from dark Memphis to aggressive drift. The perfect soundtrack to put the pedal to the metal or crush your enemies in slow-mo. "Feel the vibe of the night streets, even if it's the apocalypse." 📼 What's Inside? I've collected 19 cassettes (almost 100 tracks!) with the biggest hits from the scene. Only high-quality sound and the right atmosphere. 🔥 Top Artists: Kordhell, DVRST, MoonDeity, Ghostface Playa, Interworld, NeBOLTaY, and many others. 🔥 Different Styles: Drift Phonk, House Phonk, Atmospheric, Aggressive. 🔥 Full Immersion: Music that will make your heart beat to the rhythm of the bass. Tracklist: - Phonk cassette 1 (Yb Wasg'ood - LUNA BALA, Dvrst - My Toy, Lonown - AVANGARD, PHONK WORKSHOP - GHOST - & KIIXSHI, Dvrst Dream Space) - Phonk cassette 2 (Kordhell Killers From The Northside, Deprezz Vois Sur Ton Chemin, Mxzi feat Atlxs - Montgem Ladrao, Ogryzek - EMPIRE, Flame Runner - Amor Na Praia) - Phonk cassette 3 (DYGO - FUNK INFERNAL, 1Nzzident - BLUE HORIZON FUNK (Slowed), Shadxwbxrn, Archez, Kxnvra - Prince Of Darkness, DJ Asul - VAI VAI TRAIR, Interworld and MoonDeity - One Chance) - Phonk cassette 4 (Ogryzek - AURA, Bxkq - TE CONOCI, Kordhell - Murder In My Mind, Kordhell - Live Another Day, Bxkq - TE CONOCI (1)) - Phonk cassette 5 (Glichery - Sea Of Problems, Nateki - Funk de Beleza, Ariis - Funk Do Bounce (Slowed), Mc Orsen Warning (Sped Up), sma$her, MXZI - ACELERADA) - Phonk cassette 6 (Atlxs - Passo Bem Solto, NeBOLTaY - balalaika shoot, Irokz - FUNK UNIVERSO, qqPues - Analog Horror Funk, Ogryzek - AURA of GLORY) - Phonk cassette 7 (Mgd 2 Phut Hon Funk Ft Khangmxne, MGD - VEM NO PIQUE 2, Hensonn - Sahara, Scythermane, Nxght - Clima De Danca, NUEKI - TIRED OF PROBLEMS) - Phonk cassette 8 (DJ Holanda - Montagem Coral, Visxge Immaculate, Sayfalse, cape, JXNDRO - MONTAGEM RUGADA, DJ Paulinho - Beeper Funk, Ogryzek - RICH CRAB) - Phonk cassette 9 (Ogryzek - JESUS, G3ox_em - Gigachad Theme, Strlght Back2Back, Scythermane, Nxght - NUNCA MUDA, ATLXS, MXZI, Itamar Mc - MONTAGEM LADRAO - Slowed) - Phonk cassette 10 (Jmilton - Vem Vem, MGD - VEM NO PIQUE, Ghostface Playa - Why Not, Satirin Matushka Ultrafunk, Dxrk - Rave) - Phonk cassette 11 (DVRST - Close Eyes, Ogryzek - PYPY, Bibi Babydoll - Automotivo Bibi Fogosa, Jmilton - Nada Nada, Ogryzek - HAHA) - Phonk cassette 12 (Moondeity - Neon blade, NeBOLTaY - shamanic trance, Nakama - MENTE MA, Interworld - Metamorphosis, Ogryzek - LEGACY) - Phonk cassette 13 (6YNTHMANE, RXDXVIL - BRAZILIAN DANCA PHONK, Qmiir - SEMPERO (Slowed), Fennecxx Spooky Ft Dj Alex, Ogryzek Glory, Mupp feat Sadfriendd - Vendetta) - Phonk cassette 14 (Histed,Txvsterplaya - Masha Ultrafunk, Dj Samir - Louca Encubada, PLAYAMANE - MIDNIGHT, Sayfalse - AL NACER, Dj Bountyhunter Woops) - Phonk cassette 15 (VOJ, Narvent - Memory Reboot, FILV, Edmofo feat. Emma Peters - Clandestina, Sayfalse - FUNK MI CAMINO, Phonk.Me and Kiixshi - Ghost, MXZI, Dj Samir, DJ Javi26 - MONTAGEM XONADA) - Phonk cassette 16 (GXMZ - RITMO DE VERAO, Kaito Shoma, DJ Paul, Kingpin Skinny Pimp - Scary Garry, dyan dxddy - CUTE DEPRESSED, Khaos - Montagem Supersonic, Seek Rei Do Brasil) - Phonk cassette 17 (Moondeity - Wake up, Ogryzek - GLORY (1), Repsaj - MONTAGEM BAILAO (Slowed), Sayfalse, Yb Wasg'ood, Ariis - LOS VOLTAJE, Andromeda - MONTAGEM COMA) - Phonk cassette 18 (NeBOLTaY - Spiritual path, Torbahed - YOSHO HAI MONTAGEM, KXZINVK - FUNK DO SURPRISE, Mxzi - Montagem tomada, NAKAMA - Dia delicia) - Phonk cassette 19 (chipbagov - Funk Da Montanha, Tribal Trap - CURSEDEVIL, DJ FKU, Skorde - TUCA DONKA, Plenka Call Me, EUPHXRIA - GLXXMSTRIDER - DON'T STOP - Slowed, DJ Asul - NO ERA AMOR) 👹 Don't forget to leave a like! Like the collection? Give it a thumbs up and add it to your favorites, it motivates me to make new cassettes! Workshop ID: 3644263195 Mod ID: PHONKLEGENDSUltimateCassettePack

2,953 descargas Detalles →
Keys Stay Bound – Project Zomboid Mod

Keys Stay Bound

por 76561198276941338

I am on an indefinite hiatus from Project Zomboid. Feel free to use my code for future mods, and feel free to update my mods for B42. Please do not reuse their exact names or mod id's to avoid confusion and bugs for B41 players. I can only guarantee my mods worked when used alone before B42 dropped. I will no longer be retesting them when people have conflicts. Thanks for the support over the years. In vanilla Project Zomboid, customized mod key bindings can be erased and therefore reset to defaults when you migrate from one server (or save file) to another. This fixes that. Just enable Keys Stay Bound in the MODS tab of the Main Menu and on any server you host. Encourage your players to also enable it locally for their own sake. This is how you bind. You can add or remove this mod to an existing world. Works in singleplayer and multiplayer. When the mod is not loaded, its backup file will just sit in Zomboid/Lua waiting for an opportunity to be useful again. The Problem in Detail Every time Project Zomboid saves the key bindings for your current server configuration in keys.ini, it erases everything that used to be in that file. It does not merge new data with old data; it does not save anything that used to be there. Consequently, the game purges key bindings for mods that are not enabled whenever it saves keys.ini. As a result, key bindings for disabled mods will be reset to their defaults (which could leave them bound to problematic buttons or entirely unbound) if those mods are enabled again in the future. For many people, that's highly undesirable, because this can easily result in loss of custom key bindings every time they switch servers. The Keyper of Immortal Bindings It is the solemn duty of the Keyper to guard your keys for all time. As long as the Keyper stands, so shall your key bindings be remembered. No more will your bindings be lost in the sands of time. The Keyper does this by periodically merging the game's keys.ini file into keysThatShallNeverDie.ini, a file in which all of your key bindings (those of both active and inactive mods) are kept safely untouched by the callous and perhaps even brutal whims of vanilla Project Zomboid. It also loads missing fields from keysThatShallNeverDie.ini into the keys.ini file at appropriate times, so that disabled mods will properly reload their old settings when they are enabled again. Maximum Bindings By default, this mod saves up to 1000 key bindings instead of throwing them away when the mods that add them are inactive. The top setting of keysThatShallNeverDie.ini can be used to change the maximum number of stored keys up to 10000, which should be more than anyone would ever need. If this value is set to 0 (or less), no eternal keys will be stored in this ini. Both of the aforementioned key binding files (keysThatShallNeverDie.ini and keys.ini) are found in %UserProfile%/Zomboid/Lua/ on Windows, or ~/Zomboid/Lua/ on Linux. Modpacks If and only if you change the name and mod ID of this mod in its mod.info file so that normal users don't fail to connect to servers as a result of your modpack's presence on their computers, then you have my permission to reupload this mod. If you do not follow this instruction, then you do not have my permission. If you don't change these things in a reuploaded version of this mod, it will remind you in-game. Disclaimer: Immortal things are not necessarily invincible. Powerful though they may be, the spells of the Keyper cannot protect against physical damage to data storage devices, failure to enable Keys Stay Bound, inadvertent deletion of files due to boundless human excellence, or entropy. Shout-out to theharber for providing the image of the Keyper of Immortal Bindings hard at work. Like this mod? Feel free to check out my other stuff on the Steam Workshop. Also, thanks in advance to those of you who take the time to upvote this mod so that others can find it! Follow the link below to help fund development of the Center For Keys That Can't Bind Good and Want To Learn To Do Other Stuff Good Too: Workshop ID: 3258032107 Mod ID: KeysStayBound

3,153 descargas Detalles →
Ponchos Night – Project Zomboid Mod

Ponchos Night

por 76561199232380933

Changed crafting scripts and recipes, now depending on how you wear a poncho, the indicators of protection against cold, bites, scratches, water change. Thanks for original mod https://steamcommunity.com/sharedfiles/filedetails/?id=2629286881 Workshop ID: 3018863973 Mod ID: PonchosNight

2,812 descargas Detalles →
BetterSorting-Hydrocraft Patch [WIP] – Project Zomboid Mod

BetterSorting-Hydrocraft Patch [WIP]

por 76561198057421383

This Patch assignes Hydrocraft items to the correct categories in order to better integrate with BetterSorting. New categories has been introduced! Safe for all saves! IMPORTANT: I uploaded this patch in order to let the community help me with the correct assignment for the categories. Suggestions, feedbacks and bug reports are welcome! Workshop ID: 2735651677 Mod ID: BSHydrocraft

3,031 descargas Detalles →
RU Bandits Creator [B42/B41] – Project Zomboid Mod

RU Bandits Creator [B42/B41]

por 76561198418810371

Русификатор для мода Bandits Creator Workshop ID: 3538415188 Mod ID: RUBanditsCreator

3,147 descargas Detalles →
True Music Addon: Fallout 3 & Fallout: New Vegas Radio songs – Project Zomboid Mod

True Music Addon: Fallout 3 & Fallout: New Vegas Radio songs

por 76561197971019124

This True Music Addon adds the songs that play on Galaxy News Radio and Radio New Vegas. Every song included in this mod is listed on the Fallout wiki for Galaxy News Radio and Radio New Vegas Every song is available as a vinyl and cassette. I did not however have the time to add a cover image for any of the vinyls. I plan on updating this addon to add the songs of Fallout 4 aswell. I hope you enjoy this mod, as it took up quite a bit of space on my small harddrive. NOTE: Some New Vegas songs are quiet, I can't really fix that. I probably won't add the Fallout 4 songs for a while. This mod was poorly made, sorry. The songs work but the mod itself is pretty mediocre, hope you enjoy it anyway! Workshop ID: 3281941767 Mod ID: Fallout_3_NV_Radio_Mod

3,481 descargas Detalles →
Darkvision – Project Zomboid Mod

Darkvision

por 76561198276941338

I am on an indefinite hiatus from Project Zomboid. Feel free to use my code for future mods, and feel free to update my mods for B42. Please do not reuse their exact names or mod id's to avoid confusion and bugs for B41 players. I can only guarantee my mods worked when used alone before B42 dropped. I will no longer be retesting them when people have conflicts. Thanks for the support over the years. See at night like you were born to do it! This mod adds a new trait, Darkvision, which allows you to see much, much better in the dark by adding a light that follows you everywhere (but which is invisible to other players). Details The light will brighten rooms that already have lighting, so having darkvision may make a bright room a bit brighter than you want it to be. In order to accommodate this, I have added options for adjusting the indoor and outdoor brightness of your vision separately in an effort to help players avoid excess brightness while indoors in an automated way. This mod requires Mod Options in order to adjust the indoor and outdoor brightness of your darkvision. Mod Options also offers players a way to toggle Darkvision for characters who do not have the trait. Server admins must first enable this ability in sandbox options! On the Visibility Cone If Darkvision's brightness is high enough in your Mod Options and you are in a sufficiently bright area, you will no longer be able to see your character's vision cone (which could be a good or bad thing depending on your preferences). This most commonly occurs outdoors during the daytime; it never happens at night, and usually doesn't happen indoors, although I suppose it might if you were in a room with extraordinarily bright lighting. For those of you who would like to preserve your vision cones during the daytime, please check Mod Options for relevant settings! Note: The vision cone is the lighted area in front of and around your character that gives you visual feedback about what your character can see. Like this mod? Feel free to check out my other stuff on the Project Zomboid Workshop: Jumper: Teleport to countless locations with or without friends instantly. Meditation: Sit, cross your legs, and meditate in order to hide, rest, and recover. Dawn of the Zed: Selectively hide UI elements on gamepad or keyboard. Interface Reflexes: Close windows that clutter your screen by aiming or using a shortcut key. Mobile Reader: Keep walking or driving while you read books or open your map. Trash Talker: Given a trait, you will talk trash when you kill zombies. Customizable lines. Talking draws zombies. Position Breakdown: Show your location (in tile, chunk, or cell terms) in a simple, highly customizable overlay that can be toggled using Dawn of the Zed. Legible Container Headers: Makes your inventory capacity easier to read under various resolutions and font sizes. Legible Mods: Makes the windows for various hosting options larger so that longer names of mods and their locations can be read. Workshop ID: 2916589393 Mod ID: Darkvision

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Drive Cars Mod (SP & 2P Splitscreen version) – Project Zomboid Mod

Drive Cars Mod (SP & 2P Splitscreen version)

por 76561197970037122

This is Nolan Ritchie's Drive Cars Mod and should be exactly the same when in single player: http://steamcommunity.com/sharedfiles/filedetails/?id=698689559 This version allows the mod to work in 2 player splitscreen as well. In split screen mode, use the right 'Alt' Key to switch which player can drive. Driving is still done using keyboard. If one player is the designated driver, and gets into a car while the other player is nearby, the other player will become a passenger. The other player can stop being a passenger by walking away. And vice versa. All credit to Nolan Ritchie, I merely tweaked his mod so I could get it to work acceptably in splitscreen Workshop ID: 874278773 Mod ID: DriveCars

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