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Mods y plugins para Project Zomboid
Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
[B42]KillMingLake 落明湖
por 76561199384028827
KillMingLake Workshop ID: 3446958402 Mod ID: KillMingLake Mod ID: KillMingLake Map Folder: KillMingLake Map Folder: KillMingLake
King County Sheriff's Hat [ Classic ]
por 76561198068788655
Ash's King County Sheriff's hat Grab The New Remastered One~! Found around the map, houses too! Props to MaeMento Mori For the help during making this! Mori is also weaing a beta version without the tassles! :) Mod marked "Classic" & as is, works fine :) Redux Ver Will Port to B42. Workshop ID: 2989997272 Mod ID: AshCavalryHat
[Obsoleted] Fix Fluid|Calories
por 76561198003275746
This mod is obsoleted from B42.3 You can remove this mod safely from your mid-save. If you keep using this mod, however, nothing will be happend. Thank you. If you are looking for another fluid fix mod, check this mod. Fix Fluid|All-In-One
[COS] RE:2 Remake Ashley
por 76561199178116693
How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission
【School】阜新高专
por 76561198325256147
CH:----这是一个按照现实生活中,阜新市的阜新高专来1比1还原的地图---- 描述:阜新高专是当地最大的高校,其学生数量有五六千计,对于阜新市来说可是非常多的人口 而如此多的人口也导致了病毒爆发之后,感染者全部都聚集在了学校里,而你则是学校里唯一的幸存者 你是否能突出重围,活到最后呢? 地图位置:西店镇南方高速公路旁 En:This is a school made according to real life, Fuxin City, China.Fuxin Advanced Technical School is the largest local university, with five or six thousand students, which is a very large population for Fuxin City, and after the outbreak of the virus, the infected people all gathered in the school, and you are the only survivor, can you survive and survive to the end? Location:South of the West Point Town,near by the highway 这是我做的第一个地图作品,希望大家能支持一下! Workshop ID: 2951927355 Mod ID: FXGZ Map Folder: FuXinGaoZhuan
Nick's Sledgehammer Fix
por 76561198042022681
The sledgehammer destroys the wall you actually picked. What this fixes Corner walls come out backwards. An L-corner is a single object holding two faces. Highlight the west face, swing, and the west face is what is left standing while the north one disappears. Every corner you knock through takes the wrong half with it. Wall-mounted objects are stripped off the wrong side. This one is not limited to corners. Sledge a north wall and the game removes a light, sign, or shelf mounted on the west wall of the same square instead, and reaches into the wrong neighbouring square looking for the far face. Compatibility - Build 42. Singleplayer and multiplayer. - Safe to add to an existing save, and safe to remove. - It replaces ISDestroyStuffAction:complete(), so it will conflict with any other mod that replaces the same function. Whichever loads last wins. Found a bug? Post in the comments. A log excerpt from Zomboid/console.txt makes it much easier to fix. On a co-op host, coop-console.txt too. Workshop ID: 3780532913 Mod ID: NicksSledgehammerFix
Ted Beer's Reskins with Underwears
por 76561198035231228
An edit of Ted Beer's amazing retexture mod. I take no credit for the base textures - I merely added the vanilla underwear on top as the original mods only offer underwear for females but not males or zombies. This will be taken down if the original creator takes any issue with this or releases their own version. Workshop ID: 2803659254 Mod ID: TedBeerUnderwearPlayers Mod ID: TedBeerUnderwearZombies
Pocky
por 76561198146246466
Any bug, missing texture, etc, tell this in here. • 5 Pocky Flavors • Sandbox Configs • 3d Models Banana Chocolate Cookies & Cream Matcha Strawberry I need to restart my save? • No, you just need to explore new areas. This mod works in multiplayer? • Yes. This mod is incompatible with another mod? • Should not, if it's not work, please tell me down below. In what languages is the mod available? • At the moment only PT BR, English, Russian and Spanish Thanks to Yisus rTuTr. If you want to translate to another language tell me. Can i use the mod in my modpack? • Yes, for sure. Workshop ID: 2991466045 Mod ID: PCK
[B42.20]Walker Shamblers TWD
por 76561198217396863
Walkers Shamblers TWD This mod aims to replace the traditional zombies in the game, changing their pursuit animation to a walking one and reducing their speed. This way, they resemble the personality of the zombies from the series more closely. With a high population configuration, you'll feel like you're in The Walking Dead universe. It also comes with a 'WINTER IS COMING' version (even slower) that's an excellent complement to activate during the winter season, as it reduces the walkers' speed, simulating a slight freezing effect that slows them down. (Only tested with Shambler zombies) A new 'WINTER IS COMING' version has been added, making walkers even slower than the original version. (CHOOSE ONLY ONE VERSION) (It's no longer necessary for SubZero Zombies TWD mod. A native function has been added that adapts better) Enjoy! ✅ Don’t forget to rate my mod ⭐⭐⭐⭐⭐ 💬 Leave me a comment, review, or suggestion! All feedback is welcome! ________________________________________________ Caminantes Tambaleantes TWD Esta modificación pretende reemplazar los zombies como los conocemos en el juego, cambia la animación de persecución por una de caminante y se reduce la velocidad. De esta manera se asemeja más a la personalidad de los zombies de la serie, con una configuración alta en población, te sentirás en el universo de TWD y cuenta con una version WINTER IS COMING (mas lentos) que es un excelente complemento para activarlo en la estacion de invierno, ya que reduce la velocidad de los caminantes simulando una leve congelación que reduce su velocidad. (Solo fue probado con zombies Tambaleantes) Se añadio nueva version "WINTER IS COMING" que hace a los walker mas lentos que la version original. (ELEGIR SOLO UNA VERSION) (Ya no es necesario para mod SubZero Zombies TWD. Fue añadida una funcion propia en el que se adapta mejor) Disfruten! ✅ No olvides calificar mi mod ⭐⭐⭐⭐⭐ 💬 Déjame un comentario, crítica o sugerencia ¡Toda opinión es bienvenida! If you want to support me, give me a coffee Si quieres apoyarme, cómprame un café Otros Mods: Workshop ID: 3430790215 Mod ID: WalkerShamblersTWD Mod ID: WalkerShamblersTWD-WINTERISCOMING
Mauldraugh Cottages
por 76561198348164939
Custom Map My very first custom map Updated .... whenever i feel like it Map includes a forced survivor home. If you generate a new game and it chooses the same home as a survivor home it may mess with it. I've also tested it and found doors open. Thats a game thing. Not a designer thing I hope you like all the new tiles i added! Wish i could do more but i have very limited free time to work on my mods Workshop ID: 2399342072 Mod ID: CM Map Folder: Custom Map
ahz clothing b42FIX
por 76561199152873343
Fix for stable version 42.20.2 Use only this version; do not use it alongside the original version until the author updates it. This adaptation for version 42.20.2 reuses and modifies the original code; all credit goes to its respective creator. Workshop ID: 3775776605 Mod ID: ahzclothingb42FIX
[B42] Week One NPC [PT-BR]
por 76561198387250714
Este mod adiciona suporte completo ao idioma Português do Brasil para o mod: Week One NPC 📌 O que este mod faz: - ⚠️Agora Traduzido completamente o CHAT para conversar com NPC⚠️ - Traduzido completamente para idioma português do Brasileiro - Adaptação cultural mantendo o tom original - Compatível com atualizações (Verifique a nota de atualização para saber se foi atualizado) - Compatível no meio do save - Ele não altera a mecânica nem adiciona novos conteúdos. - Apenas tradução, Precisa do mod original 🫡 Créditos para criador original do mod: - Slayer 😄 Deixando claro que meus interesses não são de roubar os créditos do(a) criador(a) original. Minha ideia é apenas trazer o Mod para o nosso idioma ⚠️ Como instalar o mod - Inscreva-se na tradução e no mod original - Ative primeiramente o mod original e logo abaixo a tradução - Link para saber todas falas com NPC - Se divirta 😄 💚 Vamos fazer crescer nossa comunidade BR! Se você gostou do mod, deixe seu joinha para que mais pessoas possam encontrá-lo. E foi assim que você morreu Workshop ID: 3452377334 Mod ID: BanditsWeekOnePT-BR
FemaleBody Reskin
por 76561198149431556
This mod only replaces the femalebody01 red eyes, edited basic underwear, skin color, ... now upscaled to 1024x1024 from 256x256 P.S. that green top is not a part of skin, it's clothes Workshop ID: 2574627351 Mod ID: FemaleBody01 reskin
Immersive Cars: Parts Picked
por 76561197986141099
Sick of all the cars in Project Zomboid being in near perfect condition despite the game taking place during an apocalypse? Sure it makes sense to have cars be still running if you start your game day one of the outbreak but for all the players out there running mods that are designed to simulate 10, 25 or 50 years passed the initial outbreak it makes no sense that cars 1. Have gas and 2. Be working perfectly as if they have not been sitting around for many many years Even with all the vanilla setting set to the very worst condition possible you can still find cars that are in near perfect shape so I created this addon for not only a more realistic experience with cars but a more rewarding one since getting a car to run now can be made to be much much harder. The following parts have a chance of not spawning on cars: Battery Doors Windows Brakes Suspension Tires (Tires will also most likely be quite deflated and need to be pumped once found) Trunk Doors Hoods Seats The engine also has a chance of it's condition being reduced to 0 to simulate it being "missing" Settings can be placed to ensure that batteries in the car are dead and will need to be charged with a car battery charger before they will be able to be used. In addition, All gas can be removed from gas tanks requiring players to find an alternative source of gas (for best effect I recommend downloading an addon that allows players to craft biofuel of some kind) =========== Known issues: Trunk doors with lights on them can be removed by the mod without removing or destroying the lights =========== Future features: Allow all parts to be installed on all cars at a performance or condition degradation penalty Fix the afformentioned issues above =========== F.A.Q I do not know of any incompatible mods. Please comment if you find one. Yes it works in Multiplayer. =========== You can add this mod to collections if you want to with my blessing. Tell your friends about me Like the mod if you like Fave if you love :D Workshop ID: 2945424264 Mod ID: PickedCars Workshop ID: 2945424264 Mod ID: ImmersiveCarsPicking
True Music Addon: Literally Just Caramelldansen
por 76561198014748819
Sometimes you want to make carefully curated packs of music tied together into a theme, perhaps something that tells a story or something that can fit a specific mood and range of emotions. Something that will mean something to somebody. Something that will make them feel. And sometimes you just want to watch the world burn. This is the Literally Just Caramelldansen True Music Addon Pack. It's literally just Caramelldansen. We've got it in English and Swedish to cover, well, just those two languages but to make up for the lack of worldly dialects, we've gone ahead and thrown in a bonus cassette and vinyl of the English version looped for just over an hour. Why would anyone need that? I think the better question is why wouldn't you? Torture your enemies with a sonic assault. Ride forth into battle with your own glittery and cute Ride of the Valkyries. Recreate the meme and chuckle quietly to yourself. The options are literally endless. Workshop ID: 2772479405 Mod ID: PRANCING
Zombies Target Animals
por 76561197975012249
Since 42 unstable released it always frustrated me that Zombies can't attack animals. IndieStone prevented that direct targeting at a lower level in the game engine. This mod works around that (best effort) to provide a more realistic animal / zombie interaction sequence. Now, zombies, in addition to being attracted to animal noise (and simply stressing out the animals), will actually chase them down and attempt to kill the animals and eat the carcasses afterwards. But...animals aren't defenseless and will fight back "If you enjoy this mod, please take a second to give it a thumbs up! It helps with steam's workshop visibility scoring immensely." Key Features - Zombies pursue nearby animals, close in, and kill them. - They speed up as they close on livestock, the same way they do on a player - without this, shamblers could never catch a healthy animal in the open. - Animals slow down when wounded, so a chase actually ends instead of running forever. - After a kill, zombies gather and feed on the carcass. (single player only atm) - Zombies that feed become satiated: they sit down to rest and are slow to notice you for a couple of in-game hours (configurable, wakes if approached or hurt). (single player only atm) - Meat from a zombie-killed animal is unsafe to eat. - Wild animals - deer, rabbits and the rest - are hunted too, not just livestock. Animals (males from aggressive species) will fight back Male animals - Bulls, rams, boars and roosters (and Stallions from horse mod) charge zombies once they are wounded, goring and knocking them down. Enraged animals can be dangerous to the player as well, so stay away from a charging bull.... The herd defends its own (single player only atm) Males answer for their herd: when a female or young animal is chased, the nearest male of its species enrages and comes for the attackers - a charging bull shrugs off bites and can floor a whole crowd. Mothers defend their young too: a cow, sow, ewe, hen or turkey hen stays near her juvenile, escorts it when zombies give chase, and rams the zombie that closes on it. If the young dies, the mother flees, broken. Zombies prefer to chase juveniles, but the young are small and shifty - hard for a zombie to land a clean bite on. Both defenses have their own sandbox toggles, and every species can be individually included or excluded from targeting. Sandbox options Zombie speed-up when locked on an animal target, aggro radius, damage that zombies and animals inflict (to each other, and animals to player) and whether animals fight back at all is configurable Sandbox settings are stored per save, so changing a default only affects NEW saves. To change these on an existing save, edit them in the in-game Sandbox Options and then restart the game. Mod Compatibility Companion Dogs is supported. Companion dog is targetable if configured in sandbox. Wild and stray dogs ARE valid targets, provided wild animals are included and their "Wild Dogs Invincible" option is off. Undead Wildlife is supported. Animals killed by zombies will rise as zombie animals. ZTA animals will defend/attack undead animals. Horse Mod is also supported, considered livestock. Defaults to not being a valid target, which can be changed in sandbox. Ridden horses are not covered, the horse mod already has a targeting solution in place for horse/rider damage. Cat Mod is supported - zombies won't attack cats because cats won't flee zombies. Notes B42.20+ only. Can be added to an existing save. Safe to remove mid-save, restores anything it changes on a zombie or animal, and cleans up after itself if disabled. By default any zombie hunting an animal becomes faster by 1 tier (slow shambler -> fast shambler -> sprinter), returns to normal speed the moment it gives up - without that, shamblers simply cannot catch a healthy animal in open ground. Set "Speed near livestock" to "all become sprinters" for a more exciting experience, or Off if you would rather livestock only be at risk when cornered. Multiplayer ALPHA support is in, see Discussions for details. Future Plans - Possibly make compatible with 'infected animals' mod (not sure though, install base is low so even though there is synergy there, it might not be worth the effort). decided to support undead wildlife instead..higher install base. - Have initial support for velociraptor mod ready, but that mod is rapidly changing so I'm holding off deploying since support might get broken by new changes. I use Claude for help writing the code, I am a software tester by occupation and I design all the features and rigorously test every build. In my job everyone on the dev team uses claude every day for help with our work - prototyping, coding and testing. I am not an expert with PZ code (although to be fair I am learning a ton each day) and I never could have built out everything myself without leveraging these tools. If you absolutely can't stand anything that uses AI for building mods then look elsewhere or build your own mod..... Workshop ID: 3774007514 Mod ID: ZombiesTargetAnimals
Potato Rebalanced
por 76561199203894935
Tired of eating cabbages and dead rats? Then try this mod! Finally works in multiplayer! Features: - Realistic stats of potatoes: Proteins - 4.00 Lipids - 0.2 Carbohydrates - 39.5 Calories - 170 - Potatoes last longer: Days fresh - 31 Days till rotten - 39 - Rebalanced growing - both seeds and potato tubers can be used for planting! Mod was tested by myself, but if you meet some issues, please report them in the comment section. Additionally, you might join the server: https://discord.gg/uUfu8gm9Nx Workshop ID: 2960173356 Mod ID: potatoysdg
SilverCraft
por 76561197975439972
This mod aims to extend Project Zomboid with new Items and feature and work with the Hydrocraft mod's features to provide more depth to the game. Currently this mod adds over 70 new items, including food, weapons, tools and unique recipes which have been developed to work with Hydrocrafts items as a base. It is recommended that you install Hydrocraft with this mod. This mod has plans to implement more depth and complex features over time, currently a Diabetes system is being worked on to be implemented as a negative trait that will require you to search for Insulin to survive. Weapons featured in this mod are typically anything that can be considered to be a weapon such as a Fire Poker, WW2\Ceremonial Sword, Potato peeler, Lead Pipe, Base Guitar, Chef knife and more. Examples of recipes: Create bandages from Surgical tape and medical dressings, create shivs from various items including butter knives, potato peelers and much more. Workshop ID: 667365379 Mod ID: SilverCraft
Rip Notebooks and Journals
por 76561198046681680
Adds two simple recipes to rip Notebooks and Journals into sheets of paper. Workshop ID: 2956490606 Mod ID: Rip Notebooks and Journals
[COS] Sherry birkin
por 76561199178116693
How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission
Ammo Loot Drop · Firearms B41 Revamped · Zombies Drop Ammo & Ammo Box
por 76561198047485926
Once activated, every zombie you eliminate has a chance to drop ammo, ensuring you're always locked and loaded for the next wave of zeds. No more scrounging for bullets in desperate times! You can use both "Ammo" and "Ammo Box" at the same time. Want more (or less) ammo from zombies? Now you can adjust the drop rate in the sandbox settings to perfectly match your playstyle. Never run out of ammo again (= ^_^ =) UPDATE - 5 June 2024 Fixed an issue where the sandbox setting reverted to its default value upon loading a saved game If you like this mod, please consider giving it an upvote so that other players can discover and enjoy it as well. Workshop ID: 3249314595 Mod ID: AmmoLootDropFirearmsB41Revamped Mod ID: AmmoLootDropFirearmsB41RevampedBox
Kaputt, PA
por 76561198032122922
First time mapping. Started the project 5/4/16 and plan on working on it during my free time for some fun. I hope to have the map come to fruition in time and it would certainly help to get any kind of feedback concerning the map (bugs, opinions, etc). The map is not based on a real location, it is entirely imagined though some ideas are loosely based on a town near me. I named it Kaputt because Kaputt is German for broken; it felt fitting for an apocalyptic world. It is 'based' in Pennsylvania because that is where I am from. I am hoping to build this map with the community so any ideas for buildings/locations are welcome and I will try to incorporate them! Thanks for all the helpe and feedback! Current Testers: Buildings largely copied from or inspired by: Jela331 (Drayton Map Maker) Sieben Some of the original buildings from Muldraugh/West Point Workshop ID: 678778880 Mod ID: Kaputt, PA Map Folder: Kaputt
Improved fire axe
por 76561198852015246
Description Lets face it, the vanilla fire axe model sucks. That's why I never really like using it. All the other mod that add a new fire axe model all just don't feel right for me, like they are out of place. So I made my own version. Made by taking the hilt of the wood splitting axe and mashed it together with the head of the vanilla fire axe. This mod replaces the original fire axe model with custom made. I basically changed nothing other then the model. Bonus It works with reskins. What that means is: you can use any mods that change the texture (for exapmle this one https://steamcommunity.com/sharedfiles/filedetails/?id=2888207760) of the vanilla fire axe along side this mod So yeah thats it, hope everyone enjoys :D Huge shoutout to - yeah5 for helping me out with the mod Workshop ID: 3027780282 Mod ID: Improved_fire_axe
[B42] - BOB Training Dummy
por 76561198034043894
🥊 Training Dummy - Master Your Combat Skills! 🥊 A craftable training dummy that lets you practice combat skills and gain XP based on your equipped weapon! CARREFUL : Do not use this mod with any mod that modify the base game ISTimedActions ✅ UPDATE: Multiplayer XP synchronization bug is now FIXED! The mod works perfectly in both single-player and multiplayer! ✨ Features - 🥊 Weapon-Based XP - Gain XP in the combat skill matching your equipped weapon (Axe, Blunt, Small Blunt, Long Blade, Small Blade, Spear) - ✊ Bare-Handed Training - Train without a weapon for reduced Small Blunt XP - ⏱️ Timed Training Sessions - Choose training durations: 5, 10, 15, 20, 25, or 30 minutes - 📈 Progressive XP Gain - Earn XP continuously throughout your training session - � Realistic Fatigue System - Experience endurance loss and muscle stiffness, influenced by your Fitness and Strength levels - 🛑 Auto-Stop on Exhaustion - Training automatically stops when you're too tired to continue - 🔨 Craftable - Build your own training dummy with carpentry skills - 🎨 Custom 3D Model - Unique training dummy design - ⚙️ Sandbox Options - Fully configurable XP and stiffness rates to match your playstyle ⚙️ Sandbox Options - Customize Your Experience! IMPORTANT: This mod includes sandbox options to let you adjust the training difficulty to your preferences! - 🎯 XP Multiplier (0.1x to 5.0x, default 1.0x) Adjust how much XP you gain from training. Lower values make progression slower and more realistic, higher values speed up skill development. - 💪 Stiffness Multiplier (0.0x to 3.0x, default 1.0x) Control how much muscle soreness you get from training. Set to 0 to disable stiffness completely, or increase for a more challenging experience. ⚠️ Why adjust these settings? Training on a dummy is safer than fighting zombies, so it's important to balance it for your game: - 🎮 Casual Play: Increase XP multiplier (2.0x-3.0x) and reduce stiffness (0.5x or 0) for faster, easier training - ⚖️ Balanced Play: Keep default values (1.0x) for a fair, vanilla-like experience - 💀 Hardcore Play: Reduce XP (0.5x-0.7x) and increase stiffness (1.5x-2.0x) to make training less efficient than real combat 💡 Tip: Configure these settings when creating a new game in the Sandbox Options menu under "BOB Training Dummy"! 🎮 How to Use - Craft a Training Dummy (requires Carpentry level 3, 10 planks, 5 nails, hammer, saw) - Place the dummy in your base or training area - Equip the weapon you want to train with - Right-click the dummy and select "Train on dummy" - Choose your training duration (5-30 minutes) - Watch your combat skills improve! ⚔️ Weapon Categories The training dummy recognizes all vanilla weapon categories: - 🪓 Axe - Train with axes and hatchets - 🔨 Blunt - Train with baseball bats, crowbars, sledgehammers - 🔧 Small Blunt - Train with hammers, wrenches, rolling pins - ⚔️ Long Blade - Train with machetes, katanas, long blades - � Small Blade - Train with knives, letter openers, scissors - 🗡️ Spear - Train with spears and garden forks 💪 Fatigue & Stiffness System Training is physically demanding, just like real combat: - 😮💨 Endurance Loss - Your endurance decreases during training (reduced by Fitness level) - 💪 Muscle Stiffness - Your arms become stiff from training (reduced by Strength level) - 🛑 Automatic Stop - Training stops when your endurance is too low (level > 2) - � Skill-Based - Higher Fitness and Strength = less fatigue and stiffness ⚙️ Technical Details - XP Rate: 0.09 XP per second (progressive gain) - Endurance Loss: 0.0015/sec base (reduced by Fitness: -0.0001 per level, min 0.0005) - Stiffness Gain: 0.002/sec base (reduced by Strength: -0.0001 per level, min 0.0008) - Crafting Requirements: Carpentry 3, 10 planks, 5 nails, hammer, saw - Weight: 15.0 units - Training Durations: 5, 10, 15, 20, 25, 30 minutes 🌟 Perfect For - � Safe House Training - Practice combat skills safely at home - � Skill Grinding - Level up combat skills without risking your life - � Roleplay - Perfect for martial artists, fighters, or disciplined survivors - � New Players - Learn combat mechanics in a safe environment - 💪 Fitness Training - Build endurance and strength alongside combat skills 🔧 Compatibility ✅ Fully compatible with vanilla Project Zomboid Build 42 ✅ No conflicts with other mods ✅ Multiplayer compatible ✅ Works with existing saves ✅ Compatible with all vanilla weapons 🌍 Languages Supported - 🇬🇧 English - 🇫🇷 Français - 🇮🇹 Italiano - 🇪🇸 Español - 🇨🇳 中文 📝 Notes - Training provides real XP gain, not just practice - Fatigue and stiffness are realistic - take breaks between sessions! - Higher Fitness and Strength make training more efficient - Bare-handed training gives 50% XP compared to weapons - Training automatically stops if you move or become too exhausted ❤️ Support the Mod If you enjoy this mod, please: - ⭐ Rate it 5 stars - 👍 Give it a thumbs up - 💬 Leave a comment - 🔔 Subscribe for updates Train hard, survive harder! 🥊� Workshop ID: 3643337169 Mod ID: BobTrainingDummy
Project Zomboid Guides
Instalar mods de Project Zomboid - guía del Workshop
Instala mods de Project Zomboid de forma limpia mediante Steam Workshop: introducir IDs, comprobar el orden, reiniciar el servidor y solucionar errores típicos.
Alquilar un servidor de Project Zomboid – guía multijugador
Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
Servidor Project Zomboid con soporte de mods
Instala mods compatibles y admitidos desde el panel del servidor.
Alquilar un servidor Project Zomboid