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Mods y plugins para Project Zomboid
Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
ZAP Tiles
por 76561198002966020
Contains all of my tiles for all of my ZAP mods. Workshop ID: 2902981010 Mod ID: ZAPTiles
喵服联ban
por 76561198352649250
开挂的和其他服补充的都在里面。 害,少开点瓜吧。 Workshop ID: 3344894268 Mod ID: MiaoAutoKickPlayer
SWAT & RIOT PACK en Español
por 76561198072145526
Traducción al español del mod de "SWAT & RIOT PACK". Workshop ID: 2956457167 Mod ID: Swatpack_ES
(OUTDATED) More Accurate US Army Berets Beta 41
por 76561198969079348
NEW, BETTER VERSION: https://steamcommunity.com/sharedfiles/filedetails/?id=3434565469 (was planning to just update this one but workshop uploader wont let me) Tired of seeing that generic, low quality Army Beret that doesn't look like anything they wear ? Yeah me too, hence why I made this mod in my free time This mod gives upscaled textures for the Army Beret and more skins to it for RNG variety, like: - Standard US Army Blue Beret Flash (Universal, Private, Private First Class, Specialist, Corporal, Sergeant, 1st Lt, Captain, Major, Lt. Colonel) - Kentucky National Guard 138th Field Artillery - Kentucky Air National Guard 123rd Airlift Wing If you like it, leave a like and comment down below for any suggestions Have fun! Workshop ID: 2784982918 Mod ID: AUSAB
HD Main Menu Suite (B41)
por 76561198048833753
B41 version! B42 version HERE All of my main menu's rolled into one pack, now you can mix and match! Enable as many music tracks as you like and they will play randomly! This includes other authors menu mods if they also use Ryuku's Musical Menu Framework to add music, just load my mod after other enabled MMF based mods and their music track will be added to the rotation. This works both ways as you can enable just the music tracks from this pack and they will work with all other authors MMF based menu mods! IF USING A LOGO AND/OR UI MAKE SURE YOU ENABLE "HDMMS LOGO/UI ENABLER" FIRST. This enables a HD PZ logo as the default, then you can choose a different logo and it will be overridden. Only enable one logo/UI/background from this mod at a time. -RESET YOUR GAME TO SEE ALL CHANGES -REQUIRES MUSICAL MENU FRAMEWORK Want even more options to use with this pack? Find other authors MMF based main menu mods here: Musical Menu Framework: Menu Replacers Check out the standalone mods that are included in this pack to listen to the music tracks: - We are F*cked Main Menu with Music - False Hope Main Menu with Music - Hope is Lost Main Menu with Music - Left 4 Dead Main Menu with Music - The Last Of Us Main Menu with Music - The Walking Dead Main Menu Remix - Project Zomboid Main Menu HD - 28 Days Later Main Menu with Music - Days Gone Main Menu with Music - DayZ Main Menu with Music - Dying Light Main Menu with Music - Refashioned Main Menu Remix - Xirszo Main Menu Remix - MaDeInCCCP Main Menu Remix All my future menu mods will also be added to this pack so the list of sub-mods will get quite large… I suggest using Mod Manager to hide the unused sub-mods when not in use. I’ve added a decent amount of colours and centered options for the UI sub-mods. I may take suggestions on new colours. Serious massive thanks to Ryuku for his framework, support and help with most of the coding! Please go and like/favourite his Framework! Also thanks to Zodiac for his logo code and dannyboy for allowing me to use his mod as a base. Credit to Siam for his the “False Hope” and “Hope is Lost” backgrounds! You must credit Siam if you want to use his art in any form. Credits to Martin Renner for allowing me to use his amazing TLOUxTWDxPZ Main Theme Mix. Credits for other music tracks will be found on the respective mods standalone page. Workshop ID: 3200771554 Mod ID: HDMMS_LOGO_ENABLER +++++
Venny's Water Conveniences (Abandoned)
por 76561198209492175
>>>This mod probably doesnt work on MP or the latest version and I dont feel like updating the mod<<< This Mod adds Two Water Containers into Project Zomboid! -FEATURES- -You can bleach gas cans and fill them with water! -You can also Get empty Milk Cartons and use them as water containers! -Both features are seprate mods so if you dont like one of the features just disable it! More Containers and Water storage will come out in the future! =This is also my first mod so feedback would be appreciated!= Workshop ID: 2285257790 Mod ID: VWCM Mod ID: VWC
Skilled Professionals
por 76561198027409125
Re-balance of current professions and the addition of 7 more professions to select from. Requires the Building Framework B42 mod to function properly. Below is a breakdown of changes to each profession Fire Officer (9 points) Net +1 point +2 Axe; +1 Fitness; +1 strength; +1 running; +2 nimble; +1 first aid; +1 foraging Police Officer (17 points) Net -6 points +3 aiming; +2 reloading; +2 short blunt; +2 strength; +3 running; +1 lightfooted; +1 sneaking; +2 nimble; +1 first aid Park Ranger (18 points) Net -4 points +1 axe; +1 maintenance; +2 carpentry; +2 carving; +1 knapping; +1 pottery; +2 animal care; +1 fishing; +3 tracking; +2 trapping; +2 foraging Construction Worker (13 points + Thick Skinned) Net -4 +2 short blunt; +2 carpentry; +3 masonry; +1 glassmaking; +1 welding; +2 strength; +1 tracking; +1 fishing Security Guard (10 points + NightOwl Trait) Net -2 +2 running; +1 lightfooted; +2 short blunt; +1 tracking; +3 sneaking; +1 reloading Carpenter (12 points) Net +2 +5 woodwork; +2 carving; +2 short blunt; +1 spear; +2 maintenance Burglar (12 points + burglar trait) Net -4 +2 nimble; +4 sneak; +3 lightfooted; +2 running; +1 long blunt; recipes Chef (14 points) Net -2 +5 cooking; +3 short blade; +1 maintenance; +4 butchering; +1 farming; recipes Repairman (12 points) Net -2 +2 woodworking; +2 electrical; +2 Mechanics; +1 masonry; +1 metal working; +1 welding; +1 tailoring; +2 maintenance Rancher (15 points) Net 0 +5 animal care; +4 butchering; +2 farming; +3 tracking; +1 foraging; Farmer (14 points) Net -2 +5 farming; +2 animal care; +2 butchering; +3 foraging; +1 tracking; +1 fishing; recipes Fisherman (14 points) Net 0 +5 fishing; +3 foraging; +1 tracking; +1 sneaking; +2 spear; +2 butchering Doctor (12 points) Net +2 +6 first aid; +2 shortblade; +2 running; +2 nimble Veteran (15 points + desensitized trait) Net -5 +4 aiming; +3 reloading; +1 blunt; +2 carving; +1 fitness; +1 running; +2 tracking; +1 trapping Nurse (9 points + nightowl trait) Net +2 +3 first aid; +1 lightfooted; +1 nimble; +2 running; +2 tailoring Lumberjack (13 points + axeman trait) Net -1 +4 axe; +1 strength; +3 carving; +2 knapping; +2 foraging; +1 tracking Fitness Instructor (9 points + nutrionist trait) Net -2 +3 fitness; +3 running; +2 nimble; +1 cooking Burger Flipper (6 points) Net +4 +2 cooking; +2 small blade; +1 maintenance; +1 nimble; the pizza recipe Electrician (7 points) Net +3 +5 electricity; +1 woodwork; +1 blunt; recipes Engineer (12 points) Net -2 +2 electricity; +2 woodwork; +1 welding; +3 maintenance; +2 metal work; +2 mechanics; recipes Metal Worker (11 points) Net -2 +2 balcksmith; +5 welding; +2 blunt; +2 maintenance; recipes Smither (12 points) Net -3 +5 blacksmith; +2 wleding; +2 short blunt; +2 maintenance; +1 strength; recipes Mechanic (9 points) Net +2 +4 mechanic; 2 small blunt; +1 electrical; +1 welding; +1 blunt; --------------------ADDITIONAL PROFESSIONS---------------------------- Postal Worker (9 points + Organized trait) Net -2 +2 running; +2 lightfooted; +1 strength; +2 fitness; +1 forgaging; +1 shortblade Teacher (10 points + Fast Learner trait) Net +2 +2 maintenance; +2 lightfooted; +1 firstaid; +1 forgaging; +1 running; +2 tailoring; +1 pottery Tracker (10 points + Keen Hearing trait) Net 0 +3 tracking; +2 sneak; +2 foraging; +1 fitness; +2 trapping Artist (15 points) Net -1 +3 pottery; +3 glassmaking; +2 tailoring; +1 lightfooted; +2 foraging; +3 carving Gymnast (10 points) Net -2 +2 fitness; +3 nimble; +2 running; +2 lightfooted; +1 short blade HVAC Technician (9 points + generator knowledge) Net -2 +3 maintenance; +2 mechanics; +1 strength; +1 short blunt; +1 welding; +1 lightfooted Trucker (7 points + speed demon + basic/advanced mechanic knowledge) Net -1 +3 mechanics; +1 maintenance; +2 long blunt; +1 strength" CEO (Corporate Greed Trait) Net -10 No skills, only here for an extra challenge Workshop ID: 3395650098 Mod ID: SkilledProfessionals Mod ID: SkilledProfessionals
Team Zomboid 2 (B41 Classes)
por 76561198040182692
Adds 9 new starting professions/classes inspired by the TF2 mercenaries. Traits, skills and starting equipment selected based on TF2 personalities, gameplay characteristics, and even some lore trivia in some places, so it will not balanced for most typical PZ playthroughs. MOD DEPENDANCY: https://steamcommunity.com/sharedfiles/filedetails/?id=1343686691&searchtext=profession+framework Core mod uses only vanilla assets and traits. Should be compatible with any and all other mods. Only issue I can think of is other profession mods that accidentally use the same file names e.g. 'profession_sniper'. Additional mods used in trailer: RPG Weapon - https://steamcommunity.com/sharedfiles/filedetails/?id=2730268699&searchtext=RPG TF2 Sentry - https://steamcommunity.com/sharedfiles/filedetails/?id=2753312788&searchtext=Sentry Brita Minigun - https://steamcommunity.com/sharedfiles/filedetails/?id=2200148440&searchtext=brita+weapon Recommended mod: More Simple Traits - https://steamcommunity.com/sharedfiles/filedetails/?id=2792245343&searchtext=more+simple+traits (For further Mercenary customisation e.g. Alcholism for Demoman) May tweak or create submods in the future but this was mostly a small little fun project. Workshop ID: 2974013192 Mod ID: TeamFortressClasses
Firearms B42 - Suppressors and Magazines Fix
por 76561199131525138
The essential Firearms B42 compatibility patch Tired of suppressors using normal gunshot sounds, attracting zombies from far away, or failing after you attach them? This patch fixes the problems that make suppressors and magazines frustrating in Build 42 while preserving the original Firearms balance. Suppressors that actually work - Correct suppressed firing sounds for pistols, revolvers, SMGs, rifles, assault rifles and shotguns. - Correct zombie-attraction radius based on caliber and your Firearms sandbox settings. - Sound and radius are recalculated immediately when a suppressor is attached, removed or the weapon is equipped. - Supports standard, improvised and integral suppressors, including the MP5SD. - Fixes caliber-correct suppressor compatibility for the MP5 and MP5/10. Magazine and attachment fixes - Real magazines remain normal usable inventory items instead of weapon upgrades. - Inserted magazines stay visible on weapon models and keep their proper weight. - Internal visual magazine parts are hidden from item and debug lists. - The 2x scope can be mounted on the MP5, MP5SD and MP5/10. Correctly aligned weapon flashlights - Fixes flashlights rotated by 90 degrees on affected rifles and shotguns. - Corrects the misplaced flashlight attachment on the black wooden Mossberg 500. Build 42 localization Attachments, suppressors, tools and ammunition are localized for every language supported by Build 42. Weapon and magazine names are intentionally left unchanged. Requirements and load order Firearms B42 is required. Enable this patch after Firearms B42 in the mod load order. A full game restart is recommended after installing or updating it. Workshop ID: 3764848955 Mod ID: FirearmsB42Fix
Negan's voice mod
por 76561198077934897
This mod adds Negan's from The Walking Dead voice lines for some in-game events such as getting biten/scratched by zombies, killing zombies with melee weapons and a few more events. Workshop ID: 2868837842 Mod ID: Negan
Sunset Tower
por 76561199468186338
🟢 17-STORY RESIDENTIAL COMPLEX ──────────────────────────────────── 🟢 An imposing 17-story residential complex located near West Point. Known before the outbreak for its compact apartments, the building now stands as a silent vertical fortress—or a death trap. The interior reflects the panic of the last few days: every corridor is filled with overturned furniture, destroyed makeshift barricades, and bloodstains that tell stories of pure despair. Its dozens of units offer an abundance of supplies, but the original population density and obstructed pathways transform movement into a claustrophobic nightmare. 🟠 An extreme vertical challenge. ──────────────────────────────────── 🟢 CELL COORDINATES ──────────────────────────────────── 🟢 COMPATIBILITY Works perfectly in: 🟢 Solo Sandbox 🟢 Multiplayer Servers ──────────────────────────────────── 🔴 WARNING 🟠 High zombie population. ──────────────────────────────────── 🟢 Supplement for Energy and Water operation ──────────────────────────────────── ──────────────────────────────────── 🟢 Thank you to everyone who supported me in creating maps. 🟢 Obrigado a todos que me apoiaram a criar mapas. ──────────────────────────────────── Drink Coffee Workshop ID: 3748141823 Mod ID: SunsetTower Map Folder: Sunset Tower
Water World B41
por 76561198329871201
Here is the version for B42 You've died hundreds of time, putting to rest innumerable zombies in the process. You've cleared the Secret Base and Rosewood's prison, only-stomp style. You've worn all costumes you could find. You've driven all vehicles that ever existed. You've come to a point where you do not care about helicopter's stupid pilot. You're the Alpha Survivor AnimalExquis asks sprinter advices to. You've even Survived the Knox Incident. It is time for a new challenge. The Challenge - Water is slowly covering the world, swallowing the earth. - By default the water will slowly cover the whole map except Louisville in a year. - You can tune from sandbox options where the water comes from and where it stops. Limitations - Do not teleport and / or use fast move near the flooding shore. It gives too much work to the game. - For technical reasons, player built tiles (e.g. from carpentry menu) are not flooded by the water. - For gameplay reasons, buildings are not flooded by the water. - Does this work in multiplayer? More or less. Some water progress may not update correctly at all time. I expect some bad surprises as it was tested very lightly. - Can I add this mod midgame? In theory yes, but if on loading the map is supposed to be already covered with water, it may take an awful long time to load and you may be stuck in water. - Does this mod alter performances? Yes, the mod requests more terrain modifications than it was designed for. It leads to light freeze when loading a new chunk of flooding water. But after that it calms down. If your computer is barely running PZ, do not use this mod though. - Zombies do not spawn on water. Therefore this mod is likely to drastically reduce the number of zombies that you may encounter. - Cars do not enjoy the water very much. Afaik they tend to levitate, and in some funny cases travel at high speed by themselves. - Use this other mod for B42 and further versions. - If you still have questions or suggestions, start your message with 'I read the description,'. Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod. You wanna support? A nice word is always welcome. Constructive feedback too. Workshop ID: 3187166008 Mod ID: WaterWorld
[B42] Diederiks Tile Palooza
por 76561197960301016
Build 42 compatibility for Diederiks Tile Palooza. Original tile pack by Diederik / Daddy Dirkie Dirk. Converted to B42 by The Chosen from THE , the best PVP clan in Project Zomboid. Republished as a Build 42 compatibility version with credit to the original creator. Looking for full B41 to B42 conversions? Hit me up for commissions. First come first serve. Workshop ID: 3754850813 Mod ID: Diederiks Tile Palooza
[COS] Rick_Grimes
por 76561199178116693
How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission
Cye's Crafted Melee Rebalance [SP/MP]
por 76561198925119497
Cye's Crafted Melee Rebalance Crafted weapons now properly reward the effort required to make them. Rebalances 150 vanilla craftable melee weapons according to material cost, required skills, workstations and crafting complexity. Improvised weapons remain useful early-game options, while reinforced, forged and advanced weapons gain damage, durability, critical chance, reach or handling according to their role. Heavy weapons retain meaningful weight and endurance costs. Mod Features - 150 crafted melee weapons and 944 weapon parameters rebalanced for Build 42.20. - Approximately +21% average base damage across all 150 weapons. - 224% nominal durability, approximately +124% over vanilla. - Weight, endurance, speed, reach, critical chance, knockdown and pushback adjusted by weapon role and quality. - Five cost-based qualities: Improvised, Improved, Specialized, Advanced and Masterwork. - Tier-based embedding risk for the 18 Short Blades modified by CMR. - In-game Vanilla vs. CMR comparisons from weapons and supported crafting recipes. - Vanilla-friendly: no new weapons, recipes, textures, sounds or loot tables. Damage uses the combined average base damage of all 150 weapons. Nominal durability uses ConditionMax × ConditionLowerChanceOneIn as a comparative estimate. v1.2.X – Server Controls & Interface Update - Global Sandbox scaling: use a quick progression multiplier from x0.50 to x10.00 or set precise CMR intensity from 0% to 200%. - Unified scaling: all 944 stat changes and CMR Short Blade risks follow the active server profile; comparison windows show the effective values. - Server-managed panel access: hosts can lock local settings, disable weapon or crafting access, and exempt selected players. Co-op hosts and admins remain exempt. - Neat Crafting support: right-click integration works in list and grid views. It is optional and safely ignored when Neat Crafting is absent or incompatible. - Redesigned comparison panel: automatic width, game icons scaled to the UI font and displayed values limited to two decimal places without changing internal precision. - Expanded and compact views: switch layouts with one button. The selected view is reused by new weapon, Vanilla crafting and Neat Crafting windows during the current session. Enjoying the mod? If CMR improved your experience, leave a positive rating or add it to your favorites to help other players find it. Thanks for the support! Compatibility - May conflict with mods that rebalance the same vanilla weapons or alter CMR's Short Blade mechanics. Load order may determine priority. - Neat Crafting is supported without becoming a required dependency. Other custjavascript:ValidateForm()om crafting interfaces may hide the CMR option. - Generally compatible with mods that add new weapons or recipes without modifying the same vanilla items. - Designed exclusively for Build 42.20; not compatible with Build 41. Multiplayer and existing saves - Safe to add to or remove from existing saves. Fully restart the game or server after changing the mod list or global CMR profile. - Adds no weapons, recipes, loot entries or persistent world data. - Supports single-player, co-op and multiplayer. Global balance and access rules come from the active world/server profile. - Compact/expanded view preference remains local to each player and resets to expanded after a full game restart. Report issues in Discussions → Bug Reports & Issues. Include your game version, CMR Sandbox profile, steps to reproduce, other active mods and console.txt whenever possible. Workshop ID: 3769855058 Mod ID: CraftedMeleeRebalance
Marijuana mod: Cultivate it yourself! Re-upload
por 76561198096081325
Couldn't find a decent marijuana/weed mod on the workshop so i reuploaded this one, very realistic in my opinion. All credit goes to Maska_zgz for this amazing mod! Check it out here http://theindiestone.com/forums/index.php?/topic/9891-marijuana-mod-cultivate-it-yourself/ I'm using this mod on my public RP Server If anyone wants to test it with me Workshop ID: 690258659 Mod ID: Marijuana
[B42/41] BeNTheHunter's 1991 Mitsubishi Lancer GLXi
por 76561198246710042
---------- Regarding the release of Build 42 stable ---------- The mod should be unaffected by the changes made to the game by the stable release of Build 42. If you find any issues, please leave a comment in the comment sections. There is a small bug currently which makes the car's name not display correctly in the mechanics menu. This will be fixed in the coming days. Support for Build 41 will continue for the time being. ---------------------------------------------------------------- In October 1991 Mitsubishi Motors released the fifth generation of their now iconic Lancer lineup. Sporting various overhauls from the fourth generation, Mitsubishi wanted it to be a "basic car for the new age". The GLXi model featured a 1.6 liter four cylinder inline 4 engine called the 4G92 which developed 83 kWs (113 PS or 111 BHP), but there were other versions with a 1.3 liter, a 1.5 liter and a 1.8 liter engine, as well as a 1.8 liter turbo-diesel engine and a 1.6 liter V6 which was the smallest V6 engine at the time. The fifth generation Lancer formed the basis for the first generation Lancer Evolution which became very successful in the world of rallying, winning multiple World Rally Championships. Description This is the first mod I've ever created for Project Zomboid. I wanted to add a car to the game that's period correct and would make a good everyday companion for the common commuter as well as the survivors of the Knox Event. A sturdy yet powerful sedan, perfect for all your needs. I really hope that it'll serve you well in the apocalypse! The car comes in 9 different colors, all of which are genuine Mitsubishi factory colors. You can also occasionally spot cars on the road that were given custom paintjobs by their owners (in-game random color selector). It's ready to tow trailers and other cars as well as be towed by other cars. My other mods 1992 Mitsubishi Lancer Wagon (5th gen): https://steamcommunity.com/sharedfiles/filedetails/?id=3044794581 1995 Mitsubishi Lancer Sedan (6th gen): https://steamcommunity.com/sharedfiles/filedetails/?id=3141457368 1991 Mitsubishi Pajero (2nd gen): https://steamcommunity.com/sharedfiles/filedetails/?id=3525537028 Credits - Original creator: BeNTheHunter - Special thanks to Filibuster Rhymes, Skizot and the Discord modding community for helping me out on my mod making journey. This mod wouldn't have been possible without your help! Disclaimer This mod cannot be in any way modified or redistributed without the permission of the original creator. This means that it cannot be added to, extended, repacked or reuploaded by a third party and must not be tampered with without permission from the original creator. If you find any bugs, or want to share your thoughts about changing certain aspects of the mod, do so in the comment section of the mod's Steam Workshop page. Workshop ID: 3027667583 Mod ID: BeN91LancerGLXi
辐射魔改整合包
por 76561198408285292
大改商店、武器、动力装甲; 增加消辐宁、泥沼蟹肉堡、无止境镭射机枪等物品; 增加僵尸击杀掉落瓶盖; 加强枪械和近战武器; 修正汉化。 大聪明服务器自用。 12.6 为镭射机枪完善进阶弹道适配代码 1.16 为反物质狙击枪完善进阶弹道适配代码 2.6 增加光束聚焦镜 3.19 实装了MkII外骨骼的移速加成(+30%) Workshop ID: 2885653075 Mod ID: PASA_Modified_Remaking
RV Interior - KI5 Chevrolet Step-Van Patch (B41)
por 76561197966224624
Adds RV Interior functionality to KI5 Chevrolet Step-Van The RV Interior mod, and KI5 mods, are the intellectual property of their respective authors. This patch was written to provide RV Interior functionality support to the Chevrolet Step-Van set released by KI5. Given the nature of this mod as a simple bridge, support will only be offered to confirmed KI5 85 Chevrolet Step-Van models which do not have the radial menu option appearing. Should the radial menu not be appearing, subscribers are encouraged to both read through the RV Interiors installation steps, and test against any other model supported by RV Interiors before posting here. Workshop ID: 3615276756 Mod ID: RVIntKI5StepVan
Aven's Wearable Plushie?
por 76561198046849708
Miku Pack Well knows character, now in form of Plushie that you can take with you on you journey in Project Zomboid. Miku Pack will be your companion and hold your essential items . -This Pack has 2 Capacity (3 if you're very "Ogranized") , -70 Weight reduction. -Option to Wear with ot Without belt for maximum compatibilty with any clothing. -Can be found in same places where other Plushies/Toys would appear. This mod: -Will work with ongoing saves and in Multiplayer, -Should not have conflicts with any other mod, but if that were to happend, please do let me know. Big thanks to Aven for commisioning this mod. Workshop ID: 3331770893 Mod ID: MikuPack
BoomStick Guns
por 76561198003138450
============РУССКОЕ ОПИСАНИЕ============ Вам нравится ваш двуствольный дробовик, но хотелось бы носить с собой еще и любимую катану? Тогда позвольте представить вам Бум-Палки! Разрушительная мощь дробовиков в компактном размере! Этот мод обавляет в игру два новых ствола: Мини Бум-Палку и Двойную Бум-Палку - варианты дробовиков для ношения в кобуре. У них очень высокий урон и повышенное число доступных для поражения целей, но очень низкая дальность стрельбы. Найти их можно в тех же местах, где находятся обычные дробовики (за исключением оружейных магазинов и армейских складов). Однако шанс на их появление не слишком высок. Также вы можете создать их самостоятельно, из найденного оружия и подручных материалов. Мини Бум-Палка Количество патронов: 1 Дальность: 5 Число целей: 6 Урон: Высокий Громкость: 100 Тип размещения: Кобура Крафт: Любой Револьвер + 2 Гвоздя + 2 Болта + Стальная труба + Доска. А еще отвертка, и немного газосварки (ур. 2). Двойная Бум-Палка Количество патронов: 2 Дальность: 4 Число целей: 5 Урон: Высокий Громкость: 110 Тип размещения: Кобура Крафт: Двуствольное ружье или Обрез + 2 Гвоздя + 2 Болта + 2 Стальные трубы. А еще отвертка, и немного газосварки (ур. 2). ============ENGLISH DESCRIPTION============ Do you like your double-barreled shotgun, but would like to carry your favorite katana with you as well? Then let me introduce you to BoomSticks! The destructive power of shotguns in a compact size! This mod adds two new guns to the game: the Mini BoomStick and the Double BoomStick - variants of shotguns for carrying in a holster. They have very high damage and an increased hit count, but a very low firing range. You can find them in the same places where ordinary shotguns are spawned (with the exception of weapon stores and army warehouses). However, the chance of their appearance is pretty low. You can also create them yourself, from the found weapons and scrap materials. Mini BoomStick Ammo : 1 Range: 5 Targets: 6 Damage: High Sound Radius: 100 Placement Type: Holster Craft: Any Revolver + 2 Nails + 2 Screws + Metal Pipe + Plank. And also a screwdriver, and some metalwelding (level 2). Double BoomStick Ammo : 2 Range: 4 Targets: 5 Damage: High Sound Radius: 110 Placement Type: Holster Craft: Double-barreled shotgun or Sawed-off double-barreled shotgun + 2 Nails + 2 Screws + 2 Metal Pipes. And also a screwdriver, and some metalwelding (level 2). Workshop ID: 2651877846 Mod ID: BSG
[OBSOLETE] CAN CAN Jerrycan (41)
por 76561198823125916
Can for storing and transporting liquids. Канистры для различных жидкостей. Tags:B41,Items,Multiplayer Workshop ID: 2558749083 Mod ID: 2558749083 New Version: https://steamcommunity.com/sharedfiles/filedetails/?id=2839607633
Evil Morty Death Screen
por 76561199108840899
This mod completely removes the vanilla death screen music and replaces it with the Evil Morty Theme (Epic Version). This mod also changes the death screen, making it more cinematic and dramatic. Now, after death, the screen will slowly zoom out to the music, showing the area where you died and its surroundings, and as the music ends, the screen fades out. The mod also removes the ability to zoom in or out on the death screen. Build 42. Client-side, safe to add/remove mid-save. Working in SP and MP. Share your suggestions about this mod or any mods you'd like to see. Also, let me know if you encounter any bugs! - 2Q Workshop ID: 3773191030 Mod ID: EvilMortyDeathScreen
BROKEN START
por 76561198084222254
⠀⠀⠀⢀⣠⣤⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣤⣤⣄ ⠀⠀ ⢸⡏⠉⠹⢷⣀⣰⣶⣶⣆⣀⡾⠉⠉⢹⠅ ⠀⠀⠀⢸⡇⠀⣼⣿⣿⣿⣿⣿⣿⣿⣿⣤⠀⢸⡂ ⠀⠀⠀⠸⢷⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⡾ ⠀⠀⠀⢀⣾⣿⡟⠛⠛⣿⣿⣿⣿⠛⠛⣿⣿⣷⡀ ⠀⠠⠤⣼⣿⣿⠀⣤⡄⢸⣿⣿⡇⣤⡄⠀⣿⣿⠷⠤⠄ ⠀⢀⠶⠾⢿⣿⣆⣉⣁⣾⠿⢿⣷⣉⣁⣶⣿⡿⠷⢆ ⠀⠀⠀⠀⠀⠛⢻⣿⣿⣿⣶⣶⣿⣿⣿⡟⠛⠁⠀⠀⠀⠀ ⠀⠀⠀⠀⠀⠀⠀⣀⣶⣶⣶⣶⣶⣶⡀⠀⣾⡟⠿⡆⠀ ⠀⠀⠀⠀⠀⠀⢠⣿⣿⣿⣿⣿⣿⣿⣧⡄⣿⡇ This mod does one thing: give the player a backpack full of useful starting items. Note: - It works in single player, it has not been tested in multiplayer. - The mod can be found in-game labeled "Broken Start" - This mod assumes the user does not spawn w/ a backpack! - Only works on new characters! What's included? Organization: x1 Large Backpack (ALL items will be located here) x1 First Aid Kit (F.A.K.) (ALL medical items will be located here) Weapons: x1 Axe x2 Katana x1 Molotov x1 Sawnoff Shotgun Ammo: x24 Shotgun Shells Tools: x1 Lighter x1 Can Opener Drugs: x40 Cigarettes x1 Whiskey Bottle Food/Water: x3 Canned Corned Beef x1 Water Bottle F.A.K.: x1 Suture Needle x1 Tweezer x3 Alcohol Bandage x3 Disinfectant x3 Bandaid x3 Antibiotics x3 Painkillers If this mod breaks, feel free to mention it in the comment section. I may not respond, but I do read every comment. I originally made this mod awhile ago for a friend who just couldn't get the hang of this game and I wanted to help him out a bit. Workshop ID: 2566669803 Mod ID: BrokenStart
Project Zomboid Guides
Instalar mods de Project Zomboid - guía del Workshop
Instala mods de Project Zomboid de forma limpia mediante Steam Workshop: introducir IDs, comprobar el orden, reiniciar el servidor y solucionar errores típicos.
Alquilar un servidor de Project Zomboid – guía multijugador
Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
Servidor Project Zomboid con soporte de mods
Instala mods compatibles y admitidos desde el panel del servidor.
Alquilar un servidor Project Zomboid