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Mods y plugins para Project Zomboid
Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Cannibalism - The Most Complete Mod - [ENG Version]
por 76561197965900370
Mod Description This mod is originally created in Spanish by a Chilean, so if you talk Spanish, Go Check it Out Faced with a scarcity of food resources and the desperate need to survive, this mod offers an extreme option: cannibalism. Now, your survival choices take on a darker and more desperate tone. What would you do if you were faced with the depletion of all conventional food sources? With "Cannibalism," the answer is in your hands. This mod introduces the possibility of dismembering the corpses of zombies (zeds), turning them into a macabre yet vital resource. Right-click on a zombie's body and Dissect it! (You need to have a bladed weapon equipped). However, the darkness of this choice does not go unnoticed. There is an inherent risk in consuming zombie meat, as it is assumed to be infected. Survivors with a delicate stomach or certain traits must think twice before risking this option. Nevertheless, if you possess the "Cannibal" trait or have found the Autobiography for Disposing of Infected Parts, you can easily obtain Healthy Meat from Human Flesh. EATING HUMAN FLESH WITHOUT DISPOSING OF INFECTED PARTS WILL KILL THE PLAYER WITH OR WITHOUT THE TRAIT This mod also explores various aspects that make it very enjoyable and comprehensive. It introduces the possibility of crafting an Experiment to perhaps create a cure for zombification.... However, there are experiments ranging from Experiment 69420A to Experiment 69420I, all with different and quite complex recipes to obtain... We also haven't forgotten about Metallurgy and Advanced Perks for more experienced players... We've implemented an Exoskeleton, which is incredibly O.P (OverPowered). In the Late-Game, if you choose not to select the Cannibal trait, we also have a % Drop, simulating that at some point, you'll kill a zombie that was also a Cannibal in life, leaving behind their Autobiography and teaching you exquisite and wonderful recipes (such as creating the Exoskeleton or Disposing of Infected Parts from zombie meat). We also include tents or camping shelters made from leather to simulate a darker adventure. We've also included recipes for Multiplayer. We explain all this and much more below: Reminder: This will increase your Stress and decrease your Endurance. ------------------------ | ------------------------ We exceeded the character limit on the Workshop! Read the Full Description Here Our mod is so comprehensive and has so many systems that it doesn't fit here, but you can certainly Read the Full Description Here Workshop ID: 3142414223 Mod ID: CanibalismoDeGringos
The Ark [RU]
por 76561199052519231
Русификатор «The Ark» ✅ Что переведено? - Весь основной текст — диалоги, описания и задачи. - Записи и дневники — полное погружение в лор обеспечено. - Элементы интерфейса — меню, кнопки и подсказки. - Нейро-озвучка — озвучка "Noah-Ной" (В разработке) 📖 Руководство по выживанию (Гайд) Не знаете, что делать в определенных ситуациях или как работают механики мода? Специально для вас подготовлен подробный документ гайд: 👉 ЧИТАТЬ ГАЙД: ЧТО ДЕЛАТЬ И КАК ИГРАТЬ В документе разобраны основные случаи, советы и часто задаваемые вопросы. 💬 Обратная связь Если вы обнаружили опечатки или ошибки в тексте, пожалуйста, сообщите об этом в комментариях. 🛠 Техническая информация Workshop ID: 3708704847 Mod ID: TheArkRU
Simple Vaccines
por 76561198093048768
Are you tired of the uselessness of the First Aid skill in vanilla Project Zomboid? The First Aid Vaccines mod revamps the skill, allowing you to craft vaccines that increase your chance of survival in the zombie apocalypse. Benefits: - Makes First Aid Skill More Useful: With the First Aid Vaccines mod, the First Aid skill is no longer just a secondary skill. By allowing players to craft vaccines that offer protection against zombie infections, the mod gives players a tangible reason to invest in the First Aid skill and use it to their advantage. - Adds an Extra Layer of Strategy: The addition of vaccines adds an extra layer of strategy to the gameplay. Players must now make the choice of whether to risk infection and avoid the extra steps needed to create a vaccine, or take the time to create a vaccine and ensure greater protection against zombie bites. - Improves Survival Odds: By offering protection against zombie infections, the First Aid Vaccines mod improves a player's odds of surviving in the zombie apocalypse. With increasing effectiveness of vaccines as the player's First Aid skill improves, the mod offers a satisfying progression system for players to work towards. - Fits with Core Gameplay: The First Aid Vaccines mod complements the core gameplay of Project Zomboid, which emphasizes exploration and survival. The mod requires players to scavenge the world for the necessary ingredients to craft vaccines, adding to the immersive survival experience. - Adds Practical Skill Improvement: The mod provides a new and practical way to improve the First Aid skill in Project Zomboid, beyond the usual method of stepping on broken glass and bandaging to improve First Aid. How do I create a Vaccine: - First get a knife or even better, a scalpel - Next kill a few zombies and Extract DNA from them - Once you obtain zombie cells from the dead zombies boil them using hot water - Next you need to gather syringes from hospitals/dental practices, or sterilize dirty ones found in dumsters or trash bins. - Now you can craft a vaccine with the zombie cells, syringe, and other supplies. How do vaccines work? Upon taking a vaccine, your immunity will slowly increase over the next 7 days. After that, your immunity level will start to fade away over the next 24 days. It's recommended to take another vaccine as a booster occasionally to maintain a high level of immunity. If you have the Moodle Framework mod installed then this mod will display a moodle letting you know when your immunity level is falling and below peak levels. It is not a requirement though. If your immunity level is high and you get hit or bitten by a zombie, you have a chance of preventing the infection. The chance of avoiding infection depends on the type of vaccine you've taken. The following is a breakdown of each vaccine and their infection prevention chance once at their peak: 1. Boiled Zombie Cells - 15% chance - lvl 0 First Aid 2. Crude Zombie Vaccine - 35% chance - lvl 3 First Aid 3. Simple Zombie Vaccine - 60% chance - lvl 5 First Aid 4. Effective Zombie Vaccine - 95% chance - lvl 8 First Aid Workshop ID: 2954167467 Mod ID: FAVACCINE Workshop ID: 2954167467 Mod ID: FAVACCINE
Punch Skill
por 76561198022994527
This mod allow you to craft a "Skill" that let you punch people or zombies in the face. You can find the recipe for craft it in the survival section of the crafting window. After you craft it you have to equip it in the primary hand. For a full mod check this one from basics too: https://steamcommunity.com/sharedfiles/filedetails/?id=2827693830 Workshop ID: 2826433631 Mod ID: PUNCHSKILL
Playable Tutorial Map
por 76561198302191900
This map was made by The Indie Stone, all I did was add zombie spawns and change the foraging zones. Adds a playable version of the tutorial map. A gate is included so you could leave/enter (see image above). Workshop ID: 3115601759 Mod ID: Playable Tutorial Map Map Folder: Playable Tutorial Map
Gambler Occupation
por 76561198117945263
Start as a Gambler, who somehow has gained a second chance. Has Lucky and Burglar as passive. Cost -12 trait points. +2 Sneaking +2 Sprinting Lucky Burglar Workshop ID: 2761937687 Mod ID: GamblerProfession
Metal Bat Build 41+
por 76561198085678051
*Updated 3/25/21 An ultra deadly Metal Baseball Bat . Can be crafted with 1 small sheet metal and a blowtorch, also can be found througout the map. It Can be repaired with 1 Duct Tape. Workshop ID: 2422684152 Mod ID: MetalBat
KATTAJ1 Military Pack [B42] - Русификация
por 76561198414246143
Русификация KATTAJ1 Military Pack Комплексное дополнение, добавляющее в игру разнообразную военную экипировку: бронежилеты, защиту конечностей, шлемы, сумки и разгрузки в 8 цветовых вариантах. Что делает мод? • Полная экипировка: Обувь, штаны, куртки, перчатки, бронежилеты, защита ног и рук, шлемы, подсумки, рюкзаки и многое другое. • 8 цветов камуфляжа: Каждый цвет имеет свои уникальные характеристики (например, белый камуфляж даёт защиту от холода). • Регулировка одежды: Куртки можно носить на молнии/распахнутыми, с капюшоном, с закатанными рукавами. Штаны можно заправлять или подворачивать. • Совместимость: Шлемы имеют слоты для тактических фонарей, некоторые модели поддерживают ПНВ из других модов. Ключевые особенности: Широкий ассортимент военной экипировки, уникальные статы для каждого цвета, кастомизация внешнего вида, совместимость с модами на снаряжение. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3494081739 Mod ID: KMPRUS
Tactical Stapler
por 76561197993892678
In the office, a stapler is used to bind papers – but that method doesn’t work on the undead and that’s why we use the Swingline 646 Tactical Stapler! It’s a stapler no zombie-hunting office worker should be without! The Tactical Stapler can firmly attach "Have you seen my wife?" notes to the still-standing telephone poles. It works as an emergency exfiltration device in those "Oh shit I’m about to Die?" moments when you absolutely, positively need to get through a window now. The Swingline 646 Tactical Stapler even folds into a compact, non-tactical configuration for easy storage and cleaning. And it still will not kill the undead! How much would you pay for a beautiful Cherry Red Swingline 646 Tactical Stapler like this? Before you answer listen: it even comes with a matching shirt to show your love for the Swingline 646 Tactical Staplers! But wait! There’s much, much more! We also want you to have this matching Red Swingline Trucker’s Hat! It covers your head and keeps the sun out of your eyes while letting the undead know you are wielding the single most useless weapon against them! This amazing Red Swingline Trucker’s Hat can even hide your bleeding head wounds and never falls off! How much would you pay for all these items? Order now and we will even give you this authentic, camouflage Swingline Tactical Stapler Hat for free! Now the zombies won’t know that you can’t kill them with your beautiful Red Swingline Tactical Stapler! Now how much will you pay? You get the Red Swingline 646 Tactical Stapler, The matching Red Swingline Shirt, The Red Swingline Trucker’s Hat, and the Tacti-cool Swingline Camouflage Hat. You get them all, guaranteed by the manufacturer for as long as they hold out against the undead hordes for only 4 easy payments of $20.69. Don’t miss out on the most incredible stapler offer ever! It will most definitely be the last! Tactical Stapler is Open-Source and published on Github. Repackage, redistribute, recode, whatever, I don't care, do as you please. Credit would be appreciated. Workshop ID: 2831453493 Mod ID: TacticalStapler
Day One (REUPLOAD) (FIXED)
por 76561198869007680
WARNING: the mod was originally created by Slayer (who also created Bandits and Week One mods!) I just re-uploaded it from local files, after Slayer deleted the original mod due to new B42 patch breaking everything bruh ------------------------------------------------------------------------------------------------------------------------------------------------------------ The mod works at the moment! -------------------------------------------------------------------------------------------------------------------------------------------------------------- This is B41 sub-mod now as a separate mod, feel free to play with it But all credit, of cource, goes to Slayer And also, thanks for Draiza for giving me the latest version of Day One mod, instead of an odler mod version wich I initially had To those who don't know: in short, this mod re-creates the 1st day of the apocalypse and the chaos unfolding during the said day Workshop ID: 3643847304 Mod ID: BanditsDayOne Workshop ID: 3643847304 Mod ID: BanditsDayOneTEST
Ahegao car
por 76561198344010437
Replaces the car Chevalier Cosset (does not work on unstable versions, like any other mod to REPLACE ORIGINAL textures) you can also see my other mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2929760773 Workshop ID: 2813785354 Mod ID: Ahegao car
[OUTDATED, READ DESCRIPTION] Monkey's Firearms Maintenance Redux
por 76561198013042524
B42: https://steamcommunity.com/sharedfiles/filedetails/?id=3783919791 Commissioned by The Suace If you want to commission anything, reach out on discord: _mon.key Workshop ID: 3212261378 Mod ID: FirearmsMaintenanceRedux Mod ID: FirearmsMaintenanceRedux_Brita Mod ID: FirearmsMaintenanceRedux_FB41 Mod ID: FirearmsMaintenanceRedux_FB41Revamped Mod ID: FirearmsMaintenanceRedux_Guns93 Mod ID: FirearmsMaintenanceRedux_VFE
Dual Wielding Attacks [B42.15+,SP/MP?]
por 76561198800866700
Dual Wielding Attacks What does it do? Based on OgreLeg's Danger Zone Dual Wield, this mod lets players dual wield weapons: when holding a weapon in the off-hand, any main-hand attack will be followed up by an off-hand attack. Following changes have been made: - off-hand attacks no longer hit enemies on the ground - off-hand attacks only hit one (the closest) enemy: certain traits provided with this mod will increase the number of enemies hit, scaling with the weapon's skill - off-hand weapons now loose condition (maintenance and traits can mitigate the condition loss). - off-hand attacks now provide XP for the weapon's and the maintenance skill - off-hand attacks no longer stop player movement - off-hand attack speed should now use a similar scaling as main-hand attacks. - off-hand attack range now matches main-hand attacks (hopefully no need to cuddle up to zombies anymore ;) Traits This mod adds following traits to improve unarmed combat and/or dualwielding: - Unarmed Puncher: changes the shove to a right hand punch attack and (if the left hand is empty) follows up with a left hand punch. Punches will do actual damage. - Ambidexterous Fighter: when wielding a weapon in the left hand the player will swing it faster and hit additional enemies. The left hand weapon will also take less damage. - Dual Wielder: when wielding a weapon in the left hand the player will swing it even faster and hit even more enemies. The left hand weapon will also take even less damage. Multiplayer I've tested unarmed punching and armed dual wielding via local server/client and it seems to work now. Options In the game's option menu under "MODS" you can find a section for "Dual Wielding Attacks" which offers following options: - Always follow right with left hand attack: if checked, a right hand attack will always be followed by a left hand attack (if valid). If unchecked the left hand attack will only trigger if the attack or melee button (left mouse or space, left trigger or right trigger) is held down. - EXPERIMENTAL Left Hand Attack with Left Shift down (off by default): if checked, the player will do left instead of right hand attacks when holding down the shift key. This is still experimental since it has issues with timing and animations... Balancing People used to the original mod (myself included^^) will have to unlearn some bad (but fun) habits ("just give me a pencil and a low fence and I can kill hundreds of zombies"). The internal values used for for dual wielding with or without traits are just numbers I pulled out of my...ahem...I just guessed might not be too overpowered. From a design perspective, dual wielding and two-handed weapons should be about equally useful but with different advantages and disadvantages. In vanilla two-handed beats one-handed, in the original mod dual-wielding beats two-handed. Here, I'd like to hit the middle :) Long story short, I am wide open for feedback and suggestions. Btw. if you're interested in actual numbers, I basically put everything in the registries.lua file (e.g. MAXHITS_BASE = 1, MAXHITS_PERKBONUS=0.333 means at perk (aka skill) level 0 left hand attacks hit a max of 1, while at level 10 it hits 1+10*0.333=4 zombies). Credits As already mentioned, this mod is heavily inspired by OgreLeg's Danger Zone Dual Wield mod - The left hand swing animation was created by OgreLeg - Part of the code is based on OgreLeg's original code (albeit heavily adjusted) - The unarmed punching sound was downloaded from mixkit.co - CN/CH translation files by Patzzzz Workshop ID: 3698500716 Mod ID: RabenRabo_DualWieldingAttacks
mod_pkt
por 76561199042257388
mod_pkt NO DESCRIPTION -------------------------------------------------- Mod by Glytch3r Commissioned by Brollow Server: Project Aftermath All my mods are commissioned including this one For custom pz mod commissions contact me via discord discord: Glytch3r#7331 / glytch3r https://ko-fi.com/glytch3r Workshop ID: 3341450058 Mod ID: mod_pkt
Key Fobs
por 76561198298822407
Build (41.78/42.19+) Should be compatible with existing saves. Multiplayer compatible. Ever wanted to distract zombies easier? Lock/Unlock your cars from distance? Well, you're in luck! This mod turns your regular keys, into key fobs! This technological advancement is quite alright! The distance to lock/unlock or trigger the alarm is 30 tiles, but the mod has a customizable value, so you can decrease, or increase it if you'd like. Disclaimer: Locking/Unlocking makes a pretty loud sound, so be warned. How does it work? Right-click a vehicle key in your inventory. Three options will show up that say: - Unlock Vehicle - Lock Vehicle - Press Panic Button Left-click any of those buttons! If you press the panic button, make sure you start running. Features to be added at a later date - Alarm disabling - Randomized Keys (so not all cars have key fobs) If there are any bugs please let me know, as this is my first zomboid mod. If you enjoy the mod, make sure you like and favorite it! No Generative AI used while making this mod. Workshop ID: 3748935486 Mod ID: KeyFobsMod
WulingS
por 76561198145796765
A Chinese car. Can be spawned around the world. You can modify this car by using front protection and fuel tank protection. Workshop ID: 3165968154 Mod ID: wuling
Zomboid Crossing Weapons Pack
por 76561198075099435
Animal Crossing weapons in Project Zomboid. Featuring: Axe, Gold Axe, Fishing Rod, Gold Fishing Rod, Hammer, Net, Gold Net, PickAxe, Shovel, Gold Shovel, Nook Shovel, Vault Pole, Watering Can, Gold Watering Can - Axe, shovel, hammer, pickaxe are a little stronger than their vanilla counterparts. - Slingshot has 6 shots and unlimited ammo, but it's very weak. - Gold items are very rare and very powerful - Gold slingshot is a sniper rifle with unlimited ammo! - The fishing rod has 2x better catch rate and can't break - The Gold Fishing rod has 100% catch rate and can't break Workshop ID: 3365477432 Mod ID: ZomboidCrossingWeapons Mod ID: ZomboidCrossingWeapons
Better Bandages B42
por 76561198019203966
Bandages take longer to get dirty. It only works with bandages that you have not yet found. Changes from game version 42.20. It works with 42.20 and above. List of Changes: - RippedSheets Bandage Power from 2 to 6. - RippedSheetsDirty Bandage Power from 0.5 to 1. - AlcoholRippedSheets Bandage Power from 2 to 6. - Bandaid Bandage Power from 1.5 to 3. - Bandage BandagePower from 4 to 9. - BandageDirty Bandage Power from 0.5 to 1. - AlcoholBandage BandagePower from 4 to 9. - DenimStrips Bandage Power from 2 to 6. - DenimStripsDirty Bandage Power from 0.5 to 1. - LeatherStrips Bandage Power from 2 to 6. - LeatherStripsDirty Bandage Power from 0.5 to 1. Workshop ID: 2847479744 Mod ID: BetterBandagesB42
Simplified Kitsune's Crossbow Mod
por 76561198212511531
Based off Tobu Akuma's Remastered Kitsune's Crossbow Mod, this mod simplifies the items and recipes as well as fixes some bugs. All credits go to the orginal authors. 1. Fixed the bug where it racks twice. This is due to a typo in the code where the old event handler is not correctly removed. 2. Fixed a bug in repairing Handmade Wooden Crossbow with planks. This is due to the game using "Woodwork" instead of "Carpentry" as the skill name. 3. Removed skill books and the chipped stone recipe. They should be in separate mods in my opinion. 4. Reduced the types of crossbows to two and types of bolts to one. Now there are only the "Crossbow" and the "Hand Crossbow". Both are craftable after reading the magazine. They use the same type of bolt, which is now crafted directly from vanilla materials. 5. Removed the attachments but slightly increased the base stats of the crossbows. 6. Added Chinese translation. Unfortunately, existing translations (ES, PL, RU) are no longer supported due to the changes in the items and recipes. 7. Zombies no longer carry crossbows, but you can still loot some in various containers, or just craft them. 8. Foraging now directly finds bolts instead of scrap metal, which is a bit too general in my opinion. Also, the skill requirement is lowered to 2. 9. Bolts stuck on corpus now have a chance to disappear instead of becoming broken bolts (the broken bolts are removed). 10. Added an option (requires Mod Options mod) to teleport stuck bolts back directly to the player's inventory. Unrealistic, but less tedious. Workshop ID: 3015275303 Mod ID: Simplified Kitsune's Crossbow Mod
Guns Are Loud Again (VFE Patch)
por 76561198043930701
Buffs the sound radius for guns from VFE. Gun go BANG. Workshop ID: 3042497741 Mod ID: LoudGunsVFE
EmilieBat92's Silent Hill Ambient Overhaul: ReShade and LUT
por 76561198021859644
----------------------------------------------- Reshade Preset and Look Up Table ----------------------------------------------- V1.0b Steam ID#3015149467 MOD ID#EMSHAOLUT "In my restless dreams, I see that town. Silent Hill." Greetings fellow survivors! I present the begginings of a large, rather ambitious hobby project of mine. ------------------------------------------ EmilieBat92's Silent Hill Ambient Overhaul ------------------------------------------ I have been working on some ways to bring Silent Hill to Knox County! My playstyle is of the Solo/Splitscreen flavor, you know... modded and seeded Zomboids with a splash of sprinters, full of dread, creeping around, total helplessness... So with that said... I find that the color palette, sound, and music design is great! However, it just didnt quite give me the right vibe for when I am creeping in a blacked out house awaiting thumps at my windows and doors. So I descided to breathe life back into the Silent Hill side of the Project Zomboid modding scene. I have been creating a list of sound, music, texture and image replacement mods that pair nicely together to convert Project Zomboid into a Silent Hill inspired aesthetic. I aim to create a dynamic, lightweight set of mods that allow users to pick and choose which mods are being downloaded so as to save of bloat and to cut down on confusion. *NOTICES & DISCLAIMERS* -Due to the fact that these mods target and replace files instead of injecting new scripts like most other mods, there are a few things to consider. ~"Not only will my mod scare you, but the installation process will too!"~ jkjk xD *THIS IS A STANDALONE PART OF A SERIES TO ALLOW OPTIONS AND TO SAVE ON BANDWIDTH FOR METERED OR SLOW CONNECTIONS* *This mod will require you to manually install files into your ProjectZomboid Steam directory after subscribing!* (Due to the limitations of the interactions between the Steam Workshop and the game's modding pipeline, I cannot currently automate this process.) *SUBSCRIBING ONLY GIVES YOU THE FILES! You must install the mod manually after backing up your game files!* (Failure to do so will not allow you to uninstall the mod without re-downloading the source game files again.) !*WHAT THIS MOD DOES*! ---------------------- Applies a Silent Hill inspired visual filter for Project Zomboid via ReShade. This mod include files for... * A lightweight OpenGL ReShade Preset (5.8.0 or Newer) and a Look-Up table for color grading * Default Reshade LUT * Manual adjustment for the LUT in the form of a Photoshop PSD Mod Resource file !*WHAT THIS MOD DOSEN'T DO*! ---------------------------- THIS MOD DOES NOT... *Install automatically after subscribing in the Steam Workshop *Include any other mods made by me or others listed and or featured in screenshots, just the mod listed in this part only! *Include any ReShade installation, binaries or shader files. *Require any other mods in the workshop to function. Only an external installation of ReShade is required. (5.8.0 or Newer) *Automatically uninstall after unsubscribing or disabling the mod. !*COMPATIBILITY*! ----------------- This mod can be used along side any other mod! *Any future issues will be posted here. *NEW* MULTIPLAYER BUG - Black screen when effects turn off due to ReShade's built-in Anti-Cheat in MP servers - Reported by SoliOtario *confirmed* There are builds of ReShade (mostly behind Patreons that I have found) that are for personal offline use only and for non competitive games. I would suggest going that route possibly this is kinda out of my hands unfortunately. !*HOW TO INSTALL*! ----------------- You must have first installed a copy of Reshade for PZ BEFORE copying over the mod files so... !*If you DO NOT have ReShade Installed already*! *ReShade Step 1* Download ReShade *Due to ReShade's licensing policy I cannot compile the program within this mod I can only direct you to a link* https://reshade.me/ *ReShade Step 2* Install Reshade by navigating to where you downloaded the ReShade setup tool exe and opening it. *ReShade Step 3* SCROLL and CLICK on "ProjectZomboid64.exe" within the setup window within the populated list of games ReShade locates automatically... OR CLICK "Browse" and navigate to the exe manually. steam\steamapps\common\ProjectZomboid\ProjectZomboid64.exe (or ProjectZomboid32.exe if you use the 32bit version, untested with this mod so your miles may vary) *ReShade Step 4* - CLICK the OpenGL option for the rendering API. - CLICK "Next" *ReShade Step 5* CLICK skip when it asks for a preset. (This will allow you to add a preset afterwards to avoid compatibility issues) *ReShade Step 6* - CLICK "unCheck all" when it asks to select effect packages. - CLICK the same button that now says "Check all" - SCROLL down the list and UNCHECK "Legacy effects" - CLICK "Next" (This will allow you to use, adjust, add or change the effects provided by reShade) *ReShade Step 7* -CLICK "Finish" !*If you have ReShade Installed already*! *MOD Step 1* Locate the mod folder. steam\steamapps\workshop\content\108600\?SteamID?\mods\EMSHAO_01_Reshade&LUT *MOD Step 2* Copy the "reshade-shaders" folder and "ReShadePreset.ini" file within the mod directory. *MOD Step 3* Paste and overwrite any files in the the game's root directory steam\steamapps\common\ProjectZomboid\ That's it! Boot the game, wait for the shaders to compile, skip the tutorial, assign any effect toggle keys you need, make any adjustments you want, click the X on the window or press HOME and... ENJOY! !*HOW TO UNINSTALL*! ----------------- *DELETE Step 1* Navigate to where you downloaded/keep the ReShade setup tool exe and open it. *DELETE Step 2* SCROLL and CLICK on "ProjectZomboid64.exe" within the setup window within the populated list of games ReShade locates automatically... OR CLICK "Browse" and navigate to the exe manually. steam\steamapps\common\ProjectZomboid\ProjectZomboid64.exe (or ProjectZomboid32.exe if you use the 32bit version) *DELETE Step 3* - CLICK the OpenGL option for the rendering API. - CLICK "Next" *DELETE Step 4* - CLICK "Uninstall" - CLICK "Next" *DELETE Step 5* Select and delete these files in the the game's root directory steam\steamapps\common\ProjectZomboid\ DELETE the "reshade-shaders" folder and "ReShadePreset.ini" file within the mod directory if there are still there after the uninstall. *You can unsubscribe to the mod after this step safely* !*POSSIBLE FUTURE PLANS*! ---------------- *NEW* :( *Work on the rest of the overhaul project if/when my life gets put back together and on track, and if i'm still playing then... (Part 2: Dynamic Music Replacement, Part 3: Pick&Choose Sound Replacement, Part 4: AuD's add Sounds effects to Item Action Silent Hill UI Sound Patch, Part 5: Pick&Choose Text and Icon Replacement, Part 6: Main Menu Background and Logo Replacement) *Look for fellow modders to help and that understand LUA better than me to help develop a Pyramid Head boss. (A special Zomboid Mob Meta event encounter that randomly spawns as a horde leader during certain conditions) *Silent Hill Map Expansion (To possibly include all of the locations from silent hill Origins, SH1, SH2, SH3, and Homecoming, with the possibility of elements from Downpour and Shattered Memories)
Plumbed Sink Mains Water Fix [B42]
por 76561198124693155
Fixes a build 42 bug: sinks and other fixtures you plumb with a pipe wrench ignore the town's unlimited water supply while it is still running, and only work with a water container (rain collector, etc.) placed above them. With this mod, a plumbed sink uses town water until the water shutoff, then automatically falls back to a water container placed above it - the behaviour the game code clearly intended. Features: - Pure Lua, no game files replaced. - Can be added to an existing save, and fixes sinks that were plumbed before installing it. - Applies to anything the game lets you plumb (any moveable with the piped-water property). - Works in bases you built yourselves, not just in original map buildings. - Singleplayer, co-op and dedicated servers. DEDICATED SERVERS: install the mod on the server AND on the clients. Add it to both Mods= and WorkshopItems= in your server ini. The game never syncs this particular flag over the network, so each side has to work it out for itself - a client without the mod will still see an empty sink. Note: if you remove the mod after the water shutoff, plumbed sinks fall back to vanilla behaviour and may need re-plumbing. Workshop ID: 3764655475 Mod ID: PlumbedSinkMainsFix
[B41] Nimzy's Dew Extravaganza
por 76561198065764999
Welcome to Nimzy's Dew Extravangza! Experience all the delicious flavors of Mountain Dew while you fight for your survival in the zombie apocolypse. Is it the most lore accurate mod ever? No - but who cares, it's Mountain Dew! Features ------------------------ This mod currently adds 16 items, a can and 12 pack version of the following Mountain Dew flavors: - Pitch Black - Voltage - Regular - Baja Blast - Code Red - LiveWire -White Out - Major Melon All of the 12 packs can be opened to recieve cans, or if you scavenge enough cans together - a new 12 pack can be created! Future Plans ------------------------ As I continue my modding journey and improve my skills - I plan on coming back to add additional flavors, recipies and other fun mountain dew related items! I do not plan on updating this mod regularly, but want to improve it as much as I can. Notes ------------------------ This is my first ever mod - so please let me know if there are any issues or bugs with the mod. It's pretty bare bones as it stands but was incredibly fun to start my modding journey and hope to put out bigger and better mods in the future! Any constructive feedback you have would be amazing. Workshop ID: 3156867814 Mod ID: NimzyDewExtravangza
True Music Addon: Hatsune Miku V2
por 76561198838414238
Remaster of my original mod with a bunch more songs and a more clean naming convention with the names of the singers. Requests encouraged! If you happen to own a song in this mod, let me know and I'll remove it if you wish. Song List: Blue Star Snow Fairy Story Star Night Snow Dreamin Chu Chu Hand in Hand 39 Music Electric Love Move On Common World Domination Catch the Wave (im pretty sure) Popipo Song of Love Senbonzakura Sweety Glitch Unsung Melodies Kimagure Mercy Kocchi Muite Baby Nee Nee Nee SENSATION Ievan Polkka Aishite (i think) MMORPG Addict's Anthem World is Mine Nekomimi switch Ageage Again Alien Alien Nakakapagpabagabag ECHO Nyanyanyanyanyanyanya! Slow Motion Anonymous M Bring It On Tokyo Teddy Bear Yellow Shake it and Fukkireta Workshop ID: 3029057409 Mod ID: HAT6458
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