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Mods y plugins para Project Zomboid
Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
True Music Addon: Hatsune Miku V2
por 76561198838414238
Remaster of my original mod with a bunch more songs and a more clean naming convention with the names of the singers. Requests encouraged! If you happen to own a song in this mod, let me know and I'll remove it if you wish. Song List: Blue Star Snow Fairy Story Star Night Snow Dreamin Chu Chu Hand in Hand 39 Music Electric Love Move On Common World Domination Catch the Wave (im pretty sure) Popipo Song of Love Senbonzakura Sweety Glitch Unsung Melodies Kimagure Mercy Kocchi Muite Baby Nee Nee Nee SENSATION Ievan Polkka Aishite (i think) MMORPG Addict's Anthem World is Mine Nekomimi switch Ageage Again Alien Alien Nakakapagpabagabag ECHO Nyanyanyanyanyanyanya! Slow Motion Anonymous M Bring It On Tokyo Teddy Bear Yellow Shake it and Fukkireta Workshop ID: 3029057409 Mod ID: HAT6458
Evil's Ink
por 76561198102246223
Evil Inside (and outside too!) Now with an EXTRA pentagram on the forehead, to make sure everyone knows you're up to no good! Well, as you can see from the screenshots, this mod adds an NSFW female body retexture, with tattoos in 2k. There's no SFW version, cuz last time i checked i didn't have pants glued to my butt, if you want SFW just wear underwear. Instructions: To get this to work you need to enable the mod in main menu, then enable it in your save, then RESTART THE GAME, and only then it's going to work, that's how this game works unfortunatelly. Not much more there is to say about it, except that it's A FULL BODY TEXTURE REPLACER. Huge thanks and credits to: YYM331 for the original Nude Texture, X Æ A-XII for Detailed Player Model and texture edit, Tomb for B42 Detailed Player Model. If you don't like this mod, then cry me a river, cuz idgaf. But I'm gonna leave it there, drop your mockery of my mod into the comments section below, and we will talk there. Check out my other mods here: Workshop ID: 3408780732 Mod ID: EvilsInk
Petyarbuilt 379 Lore Friendly
por 76561198144755501
Mod changes name and real life textures of iBrRus' Petyarbuilt 379 and it's semi-trailers to fit with the lore of the game. Changes: Renamed Petyarbuilt 379 to Jerrymade 119 Changed Optimus Prime livery for blue color Changed brown color for red color Changed DHL, FedEx and Dean McKay semi-trailer skins to United Shipping Logistics, GigaMart and Scarlet Oak Distillery Workshop ID: 3012334473 Mod ID: PetyarbuiltLore
Shane Walsh - Sheriff T-Shirt from The Walking Dead
por 76561198072777956
The infamous Sheriff T-Shirt that Shane wears in the early episodes of The Walking Dead TV Show is now available in Project Zomboid! The perfect piece for roleplaying Shane! The shirt can be found inside wardrobes or you can wear it from the start by using the mod "Fashion Montage - Begin with any outfit". You can find it inside the "Shirt" tab in character creation! My other The Walking Dead Mods! Shane Walsh Sheriff Dept. Cap - https://steamcommunity.com/sharedfiles/filedetails/?id=3280286274 Shane Walsh Season 2 Jacket + Pants - https://steamcommunity.com/sharedfiles/filedetails/?id=3275466688 Carl Grimes TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143511778 Rick Grimes TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143510398 Daryl Dixon TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143513805 Shane Walsh TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3148577212 Michonne TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3165045380 Eugene Porter TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3164314300 The Walking Dead 30 Songs Pack - https://steamcommunity.com/sharedfiles/filedetails/?id=2934759628 The Walking Dead Comics - https://steamcommunity.com/sharedfiles/filedetails/?id=3174374087 Shane Walsh Police Cap - https://steamcommunity.com/sharedfiles/filedetails/?id=3177687013 Rick Grimes CRM Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3181258786 Rick Grimes Commonwealth of Virginia Law Enforcement Uniform - https://steamcommunity.com/sharedfiles/filedetails/?id=3247341641 Rick Grimes Murder Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3185544130 Rick Grimes Season 2 Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3195231754 Rick Grimes King County Sheriff Uniform - https://steamcommunity.com/sharedfiles/filedetails/?id=3245827102 Carl Grimes Atomic Paw T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3173845020 Glenn S2 Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3179623177 Glenn S2 Yellow T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3179757406 Glenn S2 Blue T-Shirt + Cap - https://steamcommunity.com/sharedfiles/filedetails/?id=3176638382 Sophia Peletier Rainbow T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3174943761 Workshop ID: 3175257570 Mod ID: Shane(TWD)SheriffT-Shirt
Fix mod_They Knew
por 76561198874558693
Pequeña reparación visual para el mod: They knew. Small visual fix for the mod: They knew. What fixes?: -/- ¿Qué arregla?: - Icono de la pastilla Zomboxycycline. -/- Zomboxycycline pill icon. - Icono del traje Mysterious NBC Suit. -/- Icon of the Mysterious NBC Suit. - Ahora Mysterious NBC Suit es reparable y se puede rasgar. -/- Mysterious NBC Suit is now repairable and can be torn. Todo el agradecimiento es para su creador: Afterworlds. Gracias por sus maravillosos trabajos y gran esfuerzo. All thanks goes to its creator: Afterworlds. Thank you for your wonderful works and great effort. Workshop ID: 2887179996 Mod ID: Fix_theyknew
More Traits(Without Super-Immune/Indefatigable + Mod Compatibility Fixes)
por 76561198378787939
This is a fork of the original mod but it has removed the completely unbalanced and broken traits: Super-Immune Indefatigable This also adds proper support for the superior versions of the Dynamic Traits mod(the Sauce Edition version) and the Only Cure mod(Dev version). This enables it to work without creating duplicate traits There will still be references to them in the settings but they just don't exist anymore at a base level so please ignore them. Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=1299328280 Workshop ID: 2946804805 Mod ID: ToadTraits2 Mod ID: ToadTraitsDisablePrepared2 Mod ID: ToadTraitsDisableSpec2 Mod ID: ToadTraitsDynamic2
[Join/Leave] Player Message
por 76561198029886463
📢 Adds automatic chat messages when a player joins or leaves the server. ✔ Automatic messages in the general chat ✔ Fully customizable join and leave messages through Sandbox options ✔ Join/leave relay to Project Zomboid’s vanilla Discord integration ✔ Sandbox option to hide join/leave messages for Admins, Moderators, and GMs ✔ Optional server console logs for administrators ✔ Sandbox options to enable/disable each feature separately Features: • Automatic message when a player joins the server • Automatic message when a player leaves the server • Full customization of join and leave messages through Sandbox settings • Messages displayed directly in Project Zomboid’s vanilla chat • Optional join and leave logging in the server console • Optional Join/Leave message relay to Discord • Ability to completely hide Join/Leave messages for Admins, Moderators, and GMs • Compatible with server monitoring and log analysis tools ━━━━━━━━━━━━━━━━━━━━━━━━━━ 💬 DISCORD INTEGRATION ━━━━━━━━━━━━━━━━━━━━━━━━━━ JoinLeaveMessage directly uses Project Zomboid’s vanilla Discord system. No additional bot or webhook is required by the mod. To use it, first configure your server’s Discord relay in the server .ini file: DiscordEnable=true DiscordToken=YOUR_TOKEN DiscordChatChannel=YOUR_CHAT_CHANNEL DiscordLogChannel=YOUR_LOG_CHANNEL DiscordCommandChannel=YOUR_COMMAND_CHANNEL JoinLeaveMessage join and leave messages are sent to the channel defined in: DiscordLogChannel= Then simply enable the JoinLeaveMessage Discord option in the Sandbox settings. If the vanilla Discord relay is not configured, or if the Discord Sandbox option is disabled, the mod will continue to work normally in-game. ━━━━━━━━━━━━━━━━━━━━━━━━━━ 👑 ADMINISTRATION ━━━━━━━━━━━━━━━━━━━━━━━━━━ A Sandbox option allows you to hide join and leave announcements for: • Admins • Moderators • GMs When this option is enabled, their Join/Leave messages are not displayed in the general chat, JoinLeaveMessage server console logs, or Discord. If the option is disabled, they are announced normally like other players. Workshop ID: 3722357516 Mod ID: JoinLeaveMessage
BetterFirstAid
por 76561197989166039
Better First Aid This mod aims to make learning and performing First Aid easier and more fun. In vanilla you must wait to get injured before you practice first aid. No longer with this mod! Features - Learning First aid by practicing on corpses! - Bandage Minigame! in progress - Mod Interactivity! (Brita, Hydrocraft, Immersive Medicine) in progress - Your Idea Here! in progress How to use this mod Options change as you progress through the stages of learning first aid. Stage 1 First off, grab a scalpel (or a hunting/kitchen knife if you're desperate) and find a right-click a corpse! Once you level up enough you can proceed to stage two Stage 2 Sterilize some bandages, and practice fixing up those horrible wounds on the dead! Your bandages will get dirty though. Bugs? Report them to the bug thread! Suggestions? To the suggestion thread with you! Workshop ID: 2800411835 Mod ID: BetterFirstAid
Eggon's Have I Found This Book-简繁汉化
por 76561199440035517
Simplified and Traditional Chinese Translation Mod 繁中翻译是用简中直接机翻过来的,不要对可读性抱有太高期待 务必读我 本模组需要位于"Eggon's Have I Found This Book"下方 我的所有汉化mod,特别是以原mod作为前置mod运行的汉化mod,如果出现不能正常运行的情况请查看是否是原mod有更新,更新后可以留言通知我,我会尽快同步更新 其他由我创建的汉化 在此合集内查看我的其他汉化mod 汉化预览: 点我查看文件改动 点我查看翻译对照,对翻译有改进建议?请点我 鸣谢(无先后顺序) - 所有的模组作者 没有他们的付出,社区不会有如此之多优秀的模组,更不会有这个汉化 - Chat-GPT4o、讯飞星火——我最聪明、可靠,学识过人的伙伴,没有TA们的帮助,我的工作量将成倍增加,虽然TA们不上Steam也不玩僵毁,不是个人,也不认识我 - 矮控 在如何给没有语言文件的mod做汉化这方面,姐姐的文章给了我极其大的帮助 - 简繁转换工具ConvertZZ 该工具对新增繁中翻译有很大的帮助,让我能在本地快速转换整个文件的所有简体中文为繁中,可惜的是该工具已经很久没有更新了 - 工坊物品上传工具SteamWorkshopUploader 该工具对于维护创意工坊物品有极大的帮助,能在不开启游戏(steam会显示正在游戏)的情况下上传更新几乎所有游戏的创意工坊,非常实用,特别是对我这种有很多创意工坊物品的人来说 点此加入TG群聊,反馈、提问及沟通更加方便高效 Workshop ID: 3267647327 Mod ID: EHIFTBZHCNL
te3
por 76561198865147948
임시 Workshop ID: 2932928918 Mod ID: PZGKO VScat Mod ID: PZGKO VScat3 Mod ID: PZGKO VScat6
Even More Traits B42.13 MP Fix
por 76561199128207983
Compatibility repack of Even More Traits for Build 42.13 multiplayer. Removes hard LazoloStatTweaksLib dependency and disables unsupported runtime systems when that library is missing. Workshop ID: 3670009140 Mod ID: LazoloTraits
Dynamic Events [B42.20]
por 76561198074602915
Dynamic Events Bring life (and death) to the empty roads of Knox Country! This mod introduces a dynamic event system that randomly spawns accident scenes and special encounters on roads around the player, making the world feel truly lived-in and unpredictable. 🚗 Core Events As you explore the map, the director will dynamically generate immersive accident scenes ahead of you: - Car Crashes: Two vehicles that collided head-on or horizontally, spawning wrecked cars with rusted and damaged parts. - Zombie Hits: A car that violently ran over a group of zombies. Expect heavy front-end damage, shattered windshields, blood splatters, and a pile of corpses. - Animal Strikes: A vehicle that hit a deer on the road, featuring blood trails and the animal's carcass. ✨ Special Encounters (Easter Eggs) Knox Country just got a lot weirder. Woven into the standard crashes are incredibly rare, highly detailed pop-culture encounters. - The Time Traveler: Hear a massive electrical shockwave as a certain stainless-steel car crashes into 1993. Features unique lore notes and iconic dressed zombies. - The Yellow Meteor: Hear a deafening impact as a yellow beetle falls from the sky, leaving a massive, organically generated crater of burnt asphalt and scattered debris. - The Living Bug: Hear the screeching tires of a classic white racing beetle with the number 53. If you get close enough, he might just say hello (Custom animations, sounds, and a heartfelt handwritten letter). ⚙️ Total Sandbox Control You are the director. Through the Sandbox Options, server admins and solo players can: - Adjust the global chance of any event happening. - Change the specific weight (probability) of each individual event. Don't want the Easter Eggs? Just set their weight to 0! - Vehicle Blacklist: Type the ID of any vehicle you don't want spawning in the crashes. 🔧 Admin Tools Admins in Multiplayer or players in Debug mode can right-click anywhere on a road and use the custom Context Menu to manually spawn any specific event for testing or roleplay purposes. Languages: EN, PT-BR Workshop ID: 3695874178 Mod ID: DynamicEvents Mod ID: SpecialDynamicEvents Workshop ID: 3695874178 Mod ID: DynamicEvents Mod ID: SpecialDynamicEvents Workshop ID: 3695874178 Mod ID: DynamicEvents Mod ID: SpecialDynamicEvents
Praise The Sun - Dark Souls Helm
por 76561199052202179
Craft and wear your favorite helms from Dark Souls! This mod adds 13 helms from the game Dark Souls Remastered All of them can be craftable depending of what materials they are made The mod includes the following helms: - Iron Helm (Solaire's Helm) - Helm of Artorias - Symbol of Avarice (Mimic Head) - Fang Boar Helm - Catarina Helm (Siegmeyer's / Sieglinde's Helm) - Elite Knight Helm (Oscar's Helm) - Crown of the Great Lord (Gwyn's Crown) - Crown of the Dark Sun (Gwyndolin's Crown) - Giant Helm (Anor Londo Giants) - Mask of the Child - Mask of the Mother - Mask of the Father - Helm of Favor (Lautrec's Helm) Mod with English and Spanish language support. Get a full soulslike experience with these other mods - Medieval Weapons - Medieval Knight Profession + Armory - Roll - You Die Death Sound Workshop ID: 3360877567 Mod ID: PraiseTheSun
MinimapNavigation(小地图导航)
por 76561198804823944
Say Goodbye to Getting Lost and Focus on Driving! The Ultimate Personal GPS for Project Zomboid. Are you tired of constantly pressing M to open the main map to check intersections while speeding down the highway, only to crash and die against an abandoned vehicle? With this Mod, you only need to plan your route before setting off, and leave the rest to your minimap! 🌟 Core Features - 📍 Free Planning: Anywhere on the main map, Right-Click -> Add Navigation Waypoint. Supports adding multiple consecutive intersections to draw your own survival route. - 🗺️ Dual-Map Sync: The green navigation line is perfectly synchronized and displayed on both the Main Map and Minimap. No more constant screen switching. - 🚗 Dynamic Retraction (Smooth Experience): The navigation line locks onto the player's current position in real-time. As you move, the route automatically shortens like a real GPS, always pointing from your feet to the next destination! - ✅ Auto-Arrival Detection: When the player gets close to a waypoint (within an 8-tile radius), the system automatically destroys that point and seamlessly connects the navigation line to the next target. Maximum immersion! - 🗑️ One-Click Clear: The right-click menu supports clearing all planned routes with a single click at any time. "Fasten your seatbelt, keep an eye on the minimap, and hope you can drive further in the apocalypse." If you enjoy this mod, you can click this link to buy me a coffee: https://www.ifdian.net/a/AL1001 Workshop ID: 3702548783 Mod ID: NavSysDemo 我所有的mod 小地图路径导航 一键清洗 战术卡牌系统 食物保质期显示
BoxFridge (Modular Refrigeration)
por 76561198067362163
Introducing the BoxFridge: a looter's dream come to life! Designed for versatility and customization, the BoxFridge can be easily stacked, crafted and organized, it's a space-efficient cooling fortress! Whether you're looking to maximize storage or express your style, the BoxFridge is the innovative solution for all your cooling needs. Transform your space today with the stackable, craftable and paintable BoxFridge! It can even serve as a table for your microwave or a sink!!! You can craft it in crafting menu under "Furniture" tab: Mr BoxFrige: MetalWelding=2, Electricity=2, keep WeldingMask, keep Wrench, SheetMetal=4, SmallSheetMetal=1, Hinge=2, Doorknob=1, BlowTorch=10, WeldingRods=5, Bonus content!!! BoxFreezer. To craft the BoxFreezer you will need either part of the Popsicle Fridge. I've made it so to keep it balanced. Notes: The mod is Safe to add and remove in an ongoing save. The BoxFridge consumes power - the same amount as a normal fridge. The nonlinear fuel cost increase "FEATURE" still applies. If you have many BoxFrige items I recommend changing "GeneratorFuelConsumption" value in your savegame "map_Sand.bin" file to "0.05" or even lower. Workshop ID: 3216621335 Mod ID: BoxFridge
Light Switch Plus-CN
por 76561198431112750
建造系统灯的mod汉化,需订阅原模组一起启用 Workshop ID: 3371857849 Mod ID: Light Switch Plus Test-CN
Fedi's FannyPack Mod V2
por 76561198882469587
Hi! First of all I would like to thank Wayne (from the Zomboid project FR on discord) who was a great help to me in making my 3D models work. I also thank the creator of the "ChildishCape" mode: MalikChildish who thanks to his youtube video was able to remotivate me and from whom I borrowed the code for adding a trait when a particular item of clothing is worn. This mode is a more accomplished and clean remake of my mode on fanny packs. In this version, fanny packs will be lootable on zombies and in certain places on the map unlike the previous version. Only 5 recipes remain: those of improvised pouches. Another mode is under development and will focus on crafting, especially for those who like to play games in the middle of nature with few accessible loots. Fanny pack (for comparison) - Bag Weight : 0.2 - Inventory capacity : 1 - Weight reduction : 50% - Speed modifier : 0.98 Makeshift fannypack (5 recipes et skin) - Bag Weight : 0.3 - Inventory capacity : 2 - Weight reduction : 70% - Speed modifier : 0.98 - Recipe Level : 2 - Need to be learn FannyPack sport (3 visuels différents) - Bag Weight : 0.1 - Inventory capacity : 1 - Weight reduction : 90% - Speed modifier : 1 FannyPack XL - Bag Weight : 0.4 - Inventory capacity : 4 - Weight reduction : 70% - Speed modifier : 0.95 Medical FannyPack/ Toolbelt (2 skin)/ Fashionable FannyPack - Bag Weight:0.2 - Inventory capacity:3 - Weight reduction:90 - Speed modifier:0.95 - Add a trait if worn in front -> may change in the future to no longer give a particular trait but give a speed boost in construction and demolition (Toolbelt) or sewing craft (Fashionable FannyPack) or healing action (Medical FannyPack) Military FannyPack (3 skin) - Bag Weight:0.4 - Inventory capacity:4 - Weight reduction:90 - Speed modifier:0.98 All feedback is welcome. If there are people who want the mode translated into languages other than French and English or have the ability to translate into other languages, feel free to contact me. I'll see what I can do. MAJ: - 29 novembre 2024 : I have decrease the spawn rate of zomboids with my fannypacks (5 to 1) - 5 decembre 2024 : I have decrease the spawn rate of zomboids with my fannypacks (0.06 for the sports fannypacks, 0.02 for the military fannypacks et 0.04 for other) Workshop ID: 3327899013 Mod ID: FediFannyPackModV2
Lemon's Vehicle Claims Mod
por 76561197995106360
Lemon's Vehicle Claims lets players claim cars and trailers for their account and decide exactly who is allowed to use them. During normal play, claims are protected from unauthorized driving, towing, siphoning, looting, mechanics work, and player attacks. Owners also receive a last-known map marker for each claim. HOW TO CLAIM A CAR Sit in the driver's seat, start the engine, and press the gray dashboard claim control or select Claim Vehicle from the vehicle radial menu. Once owned, the dashboard control turns green: left-click it from inside that exact vehicle to reset its timer, or right-click it and confirm to unclaim. Proximity and Refresh Location do not reset ordinary vehicle timers. Dashboardless trailers retain owner-proximity renewal. Each player also has one reserved trailer claim that does not use a normal vehicle slot. Stand next to a trailer, right-click it, and select Claim Trailer. VEHICLE AUTHORIZATIONS Ride - Allows the player to use passenger seats, but does not grant access to stored items. Drive / Tow - Allows driving or starting a car and attaching, towing, or detaching a trailer. Open Trunk - Allows the player to open vehicle storage and move items in or out. Repair - Allows normal repairs and maintenance without removing or deliberately damaging parts. Replace - Includes Repair and grants the full mechanics experience, including installing, removing, or damaging parts. Trailer claims use the same access options except Ride, which is not shown. Build 42.20 MP limitation - A driving crash is ignored for a linked pair if either vehicle is claimed, and a claimed vehicle ignores client-reported hit-character damage, because Workshop Lua receives no authoritative server collision value. Wholly unclaimed vehicles keep vanilla collision damage. Fire, zombies, environmental damage, ordinary wear, and server-owned player attacks still apply. ADMIN CONTROLS Lemon's Aid is not required for basic administration. An admin can right-click any claimed car or trailer and choose Manage Claim to view its owner, change its access list, or release the claim. Admins always have full access and are not restricted by vehicle or trailer claim limits. EXTRA FEATURES WITH LEMON'S AID Players receive a My Vehicles tab showing all car and trailer claims, separate claim totals, last-known locations, access lists, and the time remaining before claim expiry. They can refresh a selected claim's map location, manage permissions, or release it directly from the tab. Location refresh never resets an ordinary claim timer. The standalone Manage Claim window also includes the location refresh action. Admins receive a Vehicle Claims tab with a full list of claimed cars, trailers, and their owners. From there they can inspect or edit claims, release them, adjust individual ordinary-vehicle claim limits, and change the claim-expiry time. Workshop ID: 3775276785 Mod ID: VehicleClaims4220MP
M224 Mortar Mod
por 76561199389466426
Bring authentic indirect fire support to Project Zomboid with a fully functional M224 60mm mortar system. A realistic, multiplayer-compatible mortar platform for Build 42: full deployment, deterministic wind ballistics, a rotary airburst fuse setter, a laser-rangefinder fire-control instrument, tube maintenance, and late-game improvised ammunition manufacturing - all fully configurable in Sandbox. FEATURES - Fully deployable M224 60mm mortar, up to 1000 tiles range - Detailed 3D world models: tube assembly, baseplate, ammunition crates, shells - Interactive firing HUD: azimuth / elevation / range control with per-gun learnable dispersion - Deterministic wind ballistics - the round rides the weather, frozen at ignition - IMPACT and TIMED AIRBURST detonation: program the M734-style fuse setter with a real click-and-drag rotary dial - Directional airburst fragmentation - being under a roof matters - Laser rangefinder fire-control instrument: live impact prediction, target marking, and a shot stopwatch to measure travel time - World-map fire mission plotting with persistent plot lines - Tube condition, cleaning (solvent recipes), field repairs, and realistic misfires: failure to fire, dud, hang fire, low-power - with barrel clearing - Shell moisture: rounds soak in the rain and misbehave - Ammunition crate logistics with auto-feed at the gun and world crate spawns - Launch, flight, impact and UI sound design; dust rings, blast gases, shell trails - Multiplayer compatible, server-authoritative firing - 20+ Sandbox options IMPORTANT - Do NOT pick up the deployed mortar parts. Always pack up the mortar using the interaction menu before moving it. AMMUNITION - 14 ROUND TYPES Factory: HE-Light, HE, HE-Heavy, Fragmentation (airburst anti-personnel, folding-fin 3BK18 model), Incendiary, Smoke, Illumination. Improvised (magazine-researched, crafted): HE, Smoke, Illumination, Incendiary - plus craftable Mechanical Airburst Fuse variants. IMPROVISED MANUFACTURING Find Improvised Mortar Ammunition Vol. 1 and Vol. 2, fabricate empty shell bodies (Metalworking), fill them with scavenged payloads (Electrical / Mechanics gates), and hand-build airburst fuses. Improvised rounds fail more often - the crew's Maintenance skill eases the risk, and cleared duds are sometimes recoverable. Factory ammunition stays significantly more reliable. MORTAR CREW EQUIPMENT Military: Plotting Board, Aiming Circle, Firing Tables, Laser Rangefinder. Civilian: Orienteering Compass, Map Ruler. Proper military fire-control equipment significantly improves accuracy; civilian tools work with more dispersion. THE SPOTTER LOOP Bind the rangefinder to a gun, mark targets in first person or on the map, read the full firing solution off the device, time a ranging round with the shot stopwatch, subtract the round's burst lead, dial the fuse, and fire for effect. SERVER FEATURES Administrators can tune wind, dispersion, reliability, moisture, loot rates, effects and the UI through Sandbox. Built for Build 42 with performance and multiplayer synchronization in mind. Thank you for downloading and supporting the project. Feedback, bug reports and suggestions are always welcome. SPECIAL THANKS to: shadoe8930 for custom thumbnail why for extensive bug reports https://steamcommunity.com/id/whyisoalone/ reptilia4401 for russian translations https://steamcommunity.com/id/reptilia4401 Workshop ID: 3756354730 Mod ID: MortarSystem
B42 Raid Bag
por 76561197988532626
The one big backpack for you! In Game Name - Raidbag Hello, survivors! This is my very first attempt at modding, so I'm learning as I go. Thank you for checking it out! That said, I want to be upfront about a few things: 1.Known Issues: -Due to what seems to be an existing bug in the game, bags (both vanilla and modded) are not functioning as intended. This affects storage capacity and weight reduction. -Additionally, modded bags currently do not spawn in the world as intended. (-From my research, please tell me if im wrong and point me in the right direction-) (: 2.Error 101: My mod throws an Error 101 when loaded, and with my limited knowledge, I have not been able to figure out why. If anyone understands this or knows how to fix it, your help would mean the mod could get better. I'm sharing this mod as part of my learning journey and would love to hear from anyone who has feedback, advice, or can teach me more about modding Project Zomboid. Thank you for your understanding! If this is a mod you would like to use, that's totally fine go ahead! But give me credit for creating it. Workshop ID: 3416055889 Mod ID: raidbag42
Ammo Loot Drop · CJ B42 · Zombies Drop Ammo
por 76561198047485926
Once activated, every zombie you eliminate has a chance to drop ammo, ensuring you're always locked and loaded for the next wave of zeds. No more scrounging for bullets in desperate times Requires the weapon pack, which supplies the ammo itself. This mod only adds it to the zombie loot tables. Two packs, one mod Captain Juezo has retired and CJ Firearm is marked discontinued. Kentucky Rifle Association carries the same guns on under a new name, crediting him as the original author, and renamed every item in the pack on the way. This mod reads the rounds and the guns off whichever pack is installed, so either one works and there is nothing to set. Both at once works too, though the packs themselves are not built to run together. A few calibers belong to the older pack alone, because the new one folded them into vanilla rather than renaming them: its .357 Magnum, which the Python now takes from vanilla, and its 7.62 NATO and .223 Remington, which the rifles now take from vanilla .308 and 5.56. Those switches stay where they are and simply have nothing to hold. That is 17 round types and 13 gun calibers on the old pack, 15 and 11 on the new, and the same 46 guns either way. Three mods in one, enable only the ones you want - Ammo Loot Drop CJ B42 · loose rounds · default rate 3 - Ammo Loot Drop CJ B42 Box · boxes of ammo · default rate 0.3 - Ammo Loot Drop CJ B42 Weapons · the guns themselves · default rate 0.1 Zombies may drop loose rounds and boxes of: - 9mm - .45 Auto - .44 Magnum - .38 Special - Shotgun Shells - .308 - 5.56 - .357 Magnum - 7.62 NATO - 5.45 - 7.62x39 - .22 LR - 7.62x54R - .50 BMG - 9x39 Drop rate Each mod has its own drop rate in the sandbox settings, so you can tune them to your playstyle. Choosing which ammo drops Every round type has an on/off switch of its own next to the drop rate, all on by default. Turn one off and zombies stop carrying it, handy when you have already disabled that caliber in your weapon mod. Choosing which zombies drop Only Armed Zombies Drop Ammo sits next to the drop rate and starts off, so nothing changes until you turn it on. Left off, every zombie carries ammo, uniforms and all. Guns Ammo Loot Drop CJ B42 Weapons puts the 46 firearms the pack adds on those same corpses, across 13 calibers on the CJ pack and 11 on Kentucky Rifle Association. Nothing here is a new item, so a gun off a zombie is the same gun you would have found in a gun store. The 16 vanilla firearms come off corpses here too, so nothing else from the family has to be installed for a zombie to drop an M9 or a JS-2000. The MSR700, MSR788, M1A and the double barrel are the four the pack itself keeps out of the loot tables. On the CJ pack: 12g Shotgun (8) / 5.45x39 (5) / 5.56x45mm (5) / 7.62x51 NATO (5) / 9x19mm (5) / 7.62x51mm (4) / 7.62x39 (3) / .22 LR (2) / .223 Remington (2) / .50 BMG (2) / 7.62x54R (2) / 9x39 (2) / .45 ACP (1) On Kentucky Rifle Association: 7.62x51mm (9) / 12g Shotgun (8) / 5.56x45mm (7) / 5.45x39 (5) / 9x19mm (5) / 7.62x39 (3) / .22 LR (2) / .50 BMG (2) / 7.62x54R (2) / 9x39 (2) / .45 ACP (1) Drop a Magazine With It starts on. Launchers, belt fed and anti-materiel are the exception: they only ever come off soldiers, ghillie snipers and private militia, whichever way that switch is set. Servers and hosted games The server rolls corpse loot, so these must be active on the server, not just in your own list; a hosted game counts as a server. Mods are matched by id, never by folder name, and one with a missing requirement is dropped at startup with only a line in the server log. PACKID and PACKWID stand for the pack you run, since this set cannot name them all. Kentucky Rifle Association is KentuckyRifleAssociation with workshop id 3783504214; the CJ pack's Build 42 id carries its workshop number and reads 2874163136/CaptainJuezo1_WIP_B42, with workshop id 2874163136. Mods=PACKID;AmmoLootDropCJB42;AmmoLootDropCJB42Box;AmmoLootDropCJB42Weapon WorkshopItems=PACKWID;3446619827 Never run out of ammo again (= ^_^ =) If you like this mod, please consider giving it an upvote so that other players can discover and enjoy it as well. Alternate Version Workshop ID: 3446619827 Mod ID: AmmoLootDropCJB42 Mod ID: AmmoLootDropCJB42Box Mod ID: AmmoLootDropCJB42Weapon
Drugs of '93
por 76561198073851370
This mod brings a lore-friendly, period-accurate drug expansion, balanced around benefits and consequences. Do93 started as a drug mod for our own server, built around one idea: it should feel like part of vanilla Project Zomboid. Drugs are rare, useful and risky, with comedowns, crashes, addiction and overdose all giving the player something to weigh up before using them. You're covered in burns (probably walked over a campfire), your right foot is fractured, there's glass lodged in your left hand and your group needs to sleep. You can't sleep from the pain and you have no alcohol or painkillers - heroin starts to look appealing. You're on a loot run, tired and physically exhausted. You need to finish the mission, find that welding mask and drive home - cocaine or meth will get you there. You're miserable covered in blood, probably bored and picking through the 30 corpses you've just created with your favourite hammer. Do you know what might cheer you up? A joint, some magic mushrooms or an ecstasy pill. All drugs have their own individual effects, uses and, of course, risks. Their effects aren't instant; they build to a peak and then wear off, with some leaving a crash on the other side of the high. You can become addicted to certain substances, build a tolerance and suffer through withdrawal. You can also get clean if you make it through withdrawal and don't use again -although relapse comes much easier to an ex-addict. Welcome to Drugs of '93. Eight substances - Cocaine, crack, heroin, methamphetamine, ecstasy, weed, magic mushrooms and acid tabs Moodle's and Effects - Including wired, sedated, stoned, tripping, crashing, overdose and withdrawal Visual overlays - Drug-specific screen effects that build and change with the high Full 2D and 3D items - Inventory sprites and world models for drugs, packaging and paraphernalia Forms and quantities - User doses, packaged product and paraphilia Come-ups and crashes - Drug effects develop over time rather than acting as instant buffs.... as do comedowns Tolerance - Repeated use builds tolerance, while staying clean gradually lowers it Addiction and recovery - dependence, withdrawal, getting clean and the risk of relapse Four-stage overdose system - Repeated doses and mixed substances build toxicity from warning signs through to risk of death (Level 4 overdose) Vanilla drug interactions - Alcohol, sleeping pills, painkillers, antidepressants and beta blockers can contribute to overdose toxicity level (Alcohol WIP) Growing and production - Grow weed (unfortunately not like the image above; that is a tile from Rocco's Tiles, maybe one day), grow and process vanilla poppy pods into heroin and cook cocaine into crack Foraging - Buds of weed, weed seeds and magic mushrooms can be found in the wild for a keen forager Smoking and preparation - Roll joints , blunts and use pipes (using vanilla rolling papers, cigars and pipes) and prepare heroin for injection (You need a belt or a rubber hose) or smoke it through a pipe Built for July 1993 - period-appropriate substances, packaging, paraphernalia and presentation Colombian cocaine moved inland to Louisville through America’s major trafficking routes; likely through cartel-connected networks. Locally cooked crack cocaine, stretching the profits of Colombian powder and sold at street level. Southeast Asian heroin from the Golden Triangle, smuggled into America and passed inland through the major cities. Methamphetamine cooked in trailer parks from Dixie to Bright Valley, with some making its way in from the west. Homegrown Kentucky weed, cultivated on less reputable farms and in remote woodland locations. European-manufactured Ecstasy, the perfect accompaniment to Louisville’s emerging 1993 rave and club scene. Magic mushrooms gathered from the local forests and countryside, or grown by the avid mycologist. Californian LSD finding its way into Kentucky through the music scene and college students. Smoking heroin Sandbox options Weed curing system - Fresh bud + plant drying rack = Weed bud. Weed will rot if not dried. Hash potentially? 2C-B - An addition to the 'Tripping' family Pharmaceuticals - Likely opioids and benzos to flesh out the 'Sedating' family Alcoholic trait + withdrawal system - This one is tricky Moodle Framework - Required for all four levels of Do93's moodles to display correctly. Horticulture - Do93 doesn't alter any Horticulture items, but Horticulture cigars can be used to roll blunts. I Don't Need A Lighter - Joints, blunts and pipe-smoked drugs can be lit using car lighters, ovens and other supported ignition sources. Cold Breath - Joints, blunts and pipe-smoked weed, crack, meth and heroin use its smoke effects. True Smoking - They currently function together fine but I am adding TS support to Do93. Lifestyle: Hobbies - There is a known incompatibility with this, I don't use the mod; when it is updated and confirmed working again I will try and make it compatible. B41 compatibility? No, sorry. I will only be updating it for current and future builds. Can I add this to an existing save? Yes, Do93 is save-game safe, but items will only spawn in unvisited chunks and can rarely be found on zombie corpses. Does it work in multiplayer? Yes. This mod has actually been built on a multiplayer server - if anything, it’s undertested in singleplayer. Where do the drugs spawn? Bedrooms, cars, evidence rooms, prison cells, motels and rarely on zombies. Although I never seem to find anything in motels. Why isn’t included? I wanted this mod to feel as vanilla Zomboid as possible. Everything included is time-period accurate to July 1993. If I’ve missed anything, let me know! Can I use this in a modpack/server collection? Yes. Feel free to include it in server collections and mod lists; just don’t reupload the mod. Workshop ID: 3784734412 Mod ID: DrugsOf93 Workshop ID: 3784734412 Mod ID: DrugsOf93
Clean Your Mess
por 76561198028755623
Clean Your Mess - A Cleaning Mod for Project Zomboid V1.1 is here ! See the "Last Update" section to see what changes ! Are you tired of the messy aftermath after every looting session in Project Zomboid? Do you wish you could tidy up your house to make it feel more like home? Look no further! "Clean Your Mess" is here to help you maintain a clean and organized environment in the midst of the apocalypse. Let your character handle the sorting of all the items you've dropped on the floor. He/She will pick them up and store them in the closest container automatically! Last Update: Latest version: V1.1 What changes ? - THIS MOD NOW REQUIRES MY OTHER MOD RODRIGUO FRAMEWORK TO BE USE - New state machine for better maintenance and update - Added the support of Smarter Storage - Added the support of Better Sorting - Items are now stored from heaviest to lightest - Character won't exceed its own carrying capacity (no more overweighted) - Made a trailer video for the workshop page How to Use: Right-click on the ground of your place and select "Clean the mess". Your character will begin to pick and store all items on the floor (Work only inside building)" Compatibility: You can add/remove this mod on an existing save ! This mod should not have any compatibility issues with other mods. If you find one, please read the Support and Feedback section. This was not tested or approved for Multiplayer use. Use it at your own risks Installation: - Subscribe to the mod on Steam Workshop. - Enable "Rodriguo Framework" in the Project Zomboid mod menu. (before the main mod) - Enable "Clean Your Mess" in the Project Zomboid mod menu. - Start your game and enjoy! Support and Feedback: If you encounter any issues or have suggestions for improvements, please visit the GitHub page to report bugs or provide feedback. You can also leave a comment on the Workshop page. Credits: Developed by KingoRodriguo. Special thanks to the Project Zomboid Modding community for their ongoing support and inspiration. Enjoy a tidier, more organized apocalypse with "Clean Your Mess"! This mod's permissions fall under TIS's policy Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. Copyright 2024. This item is not authorized for posting on Steam, except under the Steam account(s) named KingoRodriguo. Workshop ID: 3301700286 Mod ID: CYM
Unnerving monsters[B42updated]
por 76561198262153300
A mod that changes the zombies we are used to into monsters from your sleepy paralysis, from the bottom of the Internet and your scariest fantasies in the dark At the moment, only the monster textures are ready In the future, it is planned to make (if of course people like the idea of the mod) PERSONAL animations on these monsters, as well as a new bite system (turning into zombies for the player) tags: zombies, zed, monsters, unnerving, horror Workshop ID: 3181018124 Mod ID: 3181018124
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