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Mods y plugins para Project Zomboid
Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Dislaik's Clothing Pack Knee/Elbow Pads FIX
por 76561198127873146
In the base modification of Dislaik's Clothing Pack, knee/elbow pad models are selected automatically by the game, based on what the character is wearing. This is somewhat convenient, but completely destroys even hypothetical compatibility with other mods, because they (new items) must be added manually to the list of the script. I took a different approach. Knee pads can now be manually selected, similar to hoodies or jackets from Spongie's Open Jackets. By the way, Spongie's mod is required for this mod to work. Place this fix BELOW the original DCP, otherwise something will 100% break. The mod should be compatible with everything. However, some types of clothing will clip even through "Large" pads. SWAT pants also can be tucked. SWAT zombie outfit were changed, so they should look fine with the new changes (Big pads, pants tucked). Even tho i cannot test it since i fail to spawn even one. Save game compatible. Workshop ID: 3020570315 Mod ID: DCPPF
幻想服装-大熊版
por 76561198174360438
原mod为布偶旧猫大佬制作 我只进行适配 可能有穿模等问题 Workshop ID: 3168809822 Mod ID: FantasyWorkshopVS2demo
Turn off the TV/Radio from the context menu. (for Build 42)
por 76561198006033053
ただ電源を切るだけのためにあの操作パネルが必要だと私は思わない。 - おまけ:電源を入れることもできます。 - Build 42.1.1で動作確認しました。 他のバージョンで動くかは分かりません。 - このModはシングルプレイヤーモード用に作成しました。 マルチプレイヤーモードで動く保証はありません。 I don't think I need that control panel just to turn off the power. - Extra: You can also turn on the power. - I confirmed the operation with Build 42.1.1. I don't know if it works with other versions. - This mod was created for the single-player mode. There is no guarantee that it will work in multi-player mode. Workshop ID: 3414887551 Mod ID: TurnOffTVRadioFromContextMenu42
Cerberus Bandits Integration
por 76561198096995823
Jusblazm's Cerberus Bandits This mod provides Bandits wearing modded clothing from Cerberus Pack. Updates I plan to release a new update on the 2nd of each month. This update will replace the current batch of bandits with a brand new batch. This will not harm your saves, nor will it affect currently spawned bandits. Freshly spawned bandits will be wearing gear according to the new list. This will provide some, hopefully noticeable change to extended saves. Compatibility Absolutely no mod conflicts with two caveats: - someone uses my naming convention for their own integration. - A unique ID generates a dupe (Wikipedia: the probability to find a duplicate within 103 trillion version-4 UUIDs is one in a billion) Known Issues - Errors appear when opening the clan in Bandits Creator. These errors are harmless, it happens because the bandits are wearing clothing that cannot be displayed in Creator, like custom locations. Do not edit them or you will delete the clothing not being displayed. GitHub Archive I will be keeping an archive of each update's bandits.txt and clans.txt files, so that if there is a set you really like, you can continue to use them even after the mod updates and moves away from them. GitHub Archive Permissions I created a simple extension for Bandits NPC that allows bandits to wear the custom equipment slots provided by Cerberus. The item IDs and BodyLocations belong to TTAJ1bl4's Cerberus and Slayer's Bandits NPC reads the text files. While Cerberus has a free-for-all permission level, Bandits NPC has the default permissions of Credit where it's due, so I am extending permissions to the tightest form. Be sure to credit them for their hard work. Credits The Indie Stone for Project Zomboid Slayer for Bandits NPC and Bandits Creator TTAJ1bl4 for Cerberus Pack Workshop ID: 3478899772 Mod ID: JusBanditsCerberusRANDOM
Winter Camo
por 76561198048631013
This is a retexture of a Green (Woodland Pattern) Camo Jacket and Pants based on Soviet/Finnish plain white winter suits. It is, in fact, completely white. Works with Shark's (and Peach's) Military Uniform Improvements but does not require it. Use SMUI_WinterCamo mod ID to get them working together. Best played with Cryogenic Winter or similar mod. Workshop ID: 2797468324 Mod ID: WinterCamo Mod ID: SMUI_WinterCamo
Smart Rest
por 76561197971599231
Main features: Stop fast forwarding after you rested ( + option to pause). Get "resting" and(or) "rested" message above the characters head New: Out of breath and almost out of breath messages! Many options: Every text line, color,timing and % could be changed NO AI CODE OR ASSETS USED You can combine it with Danger Awareness to complete game events control on fast forwarding My other mods: Workshop ID: 3395035108 Mod ID: smartRest Workshop ID: 3395035108 Mod ID: smartRest
KS_Guidebook
por 76561198002926687
코리안 서버의 필독 서버 안내서, 신규 유저 안내서, 뉴비섬 안내 지도 패키지 모드입니다. Workshop ID: 3133695219 Mod ID: KS_Guidebook
Currency Trade Mod [B41] Agrotsar Farming Company Expansion
por 76561198045783204
Description: Adds gold, silver, gems, and pearls which can be traded via high-end hand held radios and all HAM Radios. Gold and silver scraps can be crafted by using a hammer on jewelry. Gems are generated when scraping jewerly that has a gem. Additionally crafting scraps and bars grant a small amount of metal working xp. Radios: Premium Ham Radio Makeshift Ham Radio US Army Ham Radio US Army Walkie Talkie Tactical Walkie Talkie Trades(Require Radios Listed Above): Price(Gems) Options 25x Agrotsar Farming Company Price(Silver Bars) Options 1x Seeder Plate Plowshare Seeder Tank Small 3x Seeder Tank Medium 5x Seeder Tank Large Trades(SINGLE-PLAYER ONLY): Price(Pearls) Options 50x Agroseeder 75x Agroplough 150x Agrotractor Official Expansions: Supported Languages: English - interested in other languages please comment! Workshop ID: 2770224732 Mod ID: CVAFM
zRe Vaccine 3.0 [42.20+ MP] ReMod
por 76561198034347328
!!! tested on PZ v42.20.2 (compatible with multiplayer) !!! BASED ON: Zombie Virus Vaccine by Demonius, Zombie Virus Vaccine MP by Ehue232v and Dr Reaper! Zombie Virus Vaccine by RExx! Armor models by Krolldar! TIPS: 1) Find zombie in ECO suit. 2) Take VHS from his body. 3) <pzzh>... - Vaccines are useless in terminal stage - over 85% infection... Full zombification is irreversible at all... The wakling dead will never be human, your friend, brother, sibling or anyone else anymore again... After injection of the preventive vaccine infection rolls back to 5%, it is possible to prolong the vaccine effect by taking course of albumin... Got infected?! Use the vaccine! On the early stage of infection before 30% it contributes to the recession of the virus... It will help you to fight the early symptoms and prolongs the vaccine effect... At 65-75% percent of infection use albumin, it will roll back the infection too... But it's effectiveness is limited to course of approximately 7 pills... Then repeat the vaccination course! And start anew... Until you research the vaccine! - To create it You'll need laboratory equipment, basic knowledge, chemical reagents... It is necessary to research books about laboratory work so you were able to establish one yourself and to synthesize the vaccine... You may find necessary reagents in some warehouses... And samples of infection which you need to collect from zombies... And blood of alive infected person! - Yes, only blood of a still living person contains necessary antibodies... All our assistants are equipped with basic set of lab assistant, it will be useful for You!.. Develop the vaccine... Find the cure! - And good luck, Survivor! TRANSLATIONS: RU - kERHUS; EN - Deepseek; ES - Deepseek; PL - Marсus! CREDITS: I WANT TO SAY BIG THANKS TO: - @Elyon and @Albion - God's of Code, rly, most of the help and advice is from them! - @Danig and @Star - It's nice to learn new things from our compatriots ^^' - @RExx - for permission to use his rework! ---------------- You can support me: 2202 2055 0691 1756 SBER (MIR) https://boosty.to/kerhus/single-payment/donation/493985 Workshop ID: 3779749594 Mod ID: zReModVaccin30bykERHUS42S Mod ID: zReModVaccin30bykERHUS42S_Addon
CDC Rapid Response - Settings - Hardcore
por 76561197966821738
'CDC Rapid Response' is required as a base mod for this mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2857296919 Using this mod will override the CDCRR dynamic loot system and will utilize the PZ loot table system. PZ loot tables are much faster - but sandbox settings for loot are disabled. This mod is Hardcore Mode. Loot is reduced. Useful loot only spawns on first-responders, military and hospital staff - with a lower loot chance. Sandbox settings for loot are disabled. Sandbox settings for Hardcore mode still affect packets being opened. Sandbox settings for viral test fake infections are used. Workshop ID: 2869308094 Mod ID: CDCRapidResponseSettingsHardcore
Tactical Reload
por 76561198045678210
Think reloading is just way too easy? Ever find yourself getting bored of just spamming the trigger and watching zombies drop? Wish firefights required more micro managing? Well be careful what you wish for... This mod makes reloading and racking your firearm completly manual: Firearms with magazines: -When your firearm has a magazine, pressing the reload button once will unload your mag. -Pressing the reload button again while unloading a mag will do a mag dump (drop your magazine on the floor, faster than placing it back in your inventory). -With no magazine, pressing the reload once will take a magazine out of your inventory and insert it in the gun. -Pressing the reload button again while inserting a magazine will cancel the action. -If the gun needs to be racked, you must do that manually with the rack button after inserting a magazine. Firearms without magazines: (Shotguns/bolt actions etc..) -Pressing the reload button while your firearm is not full will take 1 (yes 1 single bullet/shell!) out of your inventory and put it in the gun. -Pressing the reload button again while loading will queue another bullet/shell to reload. -For pump/bolt action firearms, you must press the rack button after every shot to chamber the next round. Update 1.1 -Removed restrictions on racking, you can now rack your firearm even with no ammo in it. -Removed ability to queue rack actions to prevent double racking. Workshop ID: 2730898138 Mod ID: tacticalReload
[B42] [MP] Leave a message
por 76561199799625888
immersive role-playing mod for Project Zomboid that allows players to write and leave messages on Notes using writing tools like pens and pencils. Discover notes left by other survivors or leave your own warnings, stories, and clues in the post-apocalyptic world 📃Floating Note Indicators : - Every note placed in the world will display a custom-animated pin icon floating above it. The icon uses a smooth "Pop-in/Pop-out" effect and a subtle floating animation to make it easily visible without breaking immersion. 👁🗨Distance-Based Visibility : - To keep your screen clean, icons only appear when you are within a specific radius (4 tiles) of the note. They will gracefully fade out as you walk away. 🚶♂️Intelligent Pathfinding : - Simply click on the note below the icon and your character will walk towards it. Your character might even comment on it with a random phrase like "Let me see" or "Someone left a message" before interacting. 📝Write Your Message : - Right click on the note and you will see a new context menu option at the bottom. - Once your message is written, Drop the note anywhere on the ground or on top of furniture. - The moment the note hits the ground, the mod will automatically detect the message and generate the floating interaction icon for other players to see. Sometimes notes can be hard to find, so this mod provides a new crafting recipe for making notes. The tools and materials needed to make notes are very easy to find around you. You only need these tools and the following materials: 🔨 The tools needed are one of these: - Scissors - Safety Scissors 📄 The materials needed are one of them: - Notepad - Paper - Paperwork - Notebook - Paper napkins If you enjoy this mod, please consider giving it a like <3 Also check my other mods! : This is my first mods so I apologize if you experience any bugs :D For now this mod only works on B42, maybe I'll make a B41 version too Workshop ID: 3655420505 Mod ID: LeaveAMessageNote
Lifestyle addon Hollow knight and other
por 76561198211445861
A few songs for coustic guitar including hollow kinght, dark souls ,etc Workshop ID: 3233620303 Mod ID: The best song in the wasteland
Craftable Armor
por 76561199278071716
These armors can only be crafted. To learn how to craft them, you need to find the recipe magazines. The stats and materials: _________________________________ - Light Armor: 65 defense against bites and scratches Metal Sheet : 3 Ripped Sheets: 6 ________________________________ -Heavy Armor: 85 defense against bites and scratches Metal Sheet: 6 Ripped Sheets: 12 ________________________________ The armor covers the entire body including the head, neck and hands. v 2.1 Workshop ID: 2859697673 Mod ID: ARC
D5K Finnish Army Pack (Includes RK-95)
por 76561198444110296
Join my discord for better feedback, sneak peaks and release notifications for new mods and new content! My Discord Check out my other work on Project Zomboid! My collection Adds Finnish M05 Camo pattern to military/camo clothes Adds also Finnish "Rynnäkkökivääri 95" known as "RK-95" RK-95 Is still in WIP but I decided to include it in this pack! Future plans of the mod Fixing RK-95 Muzzle Flash and other visual bugs I'm planning to make the mod independent so it does not replace the vanilla clothing. Workshop ID: 2753494066 Mod ID: DKRK
[B42] Korean Farming System
por 76561198192124854
This mod is for Korean Farming. - Rice, Napa Cabbage, Gochu (Korean chili pepper) After growing rice, you can make rice by making thresher. <Farming Rice> 1. Planting rice 2. Harvesting rice = Korean Rice sheaves 3. Threshing rice sheaves = Korean Rice Seed 4. De-husking rice seeds or planting rice 5. Put Variety Rice in Sack ( = Vanilla Rice item) Korean rice seeds can be found through foraging. Copyright 2022-2025 Sunshine This item is not authorized for posting on Steam, except under the Steam account named Sunshine �� ���� 2022� ���۵� 41����� ��带 �������, 2025�� 42���� ȣȯ ������Ʈ �����Դϴ�. ��� ���۱��� Sunshine���� �ֽ��ϴ�. �� �������� Steam ���� �̸� Sunshine�� ������ Ÿ���� Steam�� �ø��� ���� ������� �ʾҽ��ϴ�. My other mods Please support through ko-fi to help develop the mod #Farming #Rice #Cabbage #pepper Workshop ID: 3557530061 Mod ID: SunshineKSeries_KFarmingB42 Workshop ID: 3557530061 Mod ID: SunshineKSeries_KFarmingB42 Mod ID: SunshineKSeries_KFarmingB42
CustomizableGenerator [No longer Maintained]
por 76561198151985825
Note This mod is no longer maintained since developer is busy with work, thanks for your subscription! Note If you installed this mod before Sep 3rd, you need to re-execute the installation process again after updating the mod, otherwise it may cause the new functions won't work. Function Support sandbox configuration, applied to all generators. - Radius, 1-100, the original version is 20. - Floor distance, 0-8, the original version is 3, 0 means it only takes effect on the current floor. Explanation: For example, if the ground or first floor is level=0, in the original version, if the generator was placed on the 5th floor (level=4), then the range is from the 2nd floor (level=1) to the 8th floor (level=7), and there is no electricity on the ground. - Max fuel amount, 10-1000, the original version is 100. You can see the current fuel amount on the generator information panel, for example, set the max fuel amount to 200, and it will display 200% after full fuel. - Considering for realism, the setting is not allowed to be too large. In the future, generators with large settings will be supported in other ways. Installation (very important) Since this need to modify system functions, unlike general mods, the installation of this mod requires the following operations. If you don't know how to find the root directory of Project Zomboid, on Steam click on the LIBRARY -> right click on the Project Zomboid -> Properties -> Installed Files -> Browse to open the root directory of the Project Zomboid, such as D:\Steam\steamapps\common\ProjectZombid or E:\SteamLibrary\steamapps\common\ProjectZombid (if you have moved the game to E drive), then the directory before steamapps is the Steam root directory, For example, D:\Steam or E:\SteamLibrary. How to install - Close the Project Zomboid - Subscribe to this mod - Wait for mod download completely - Open the ${Steam root directory}\steamapps\workshop\content\108600\3022147060\mods\GreaterRangeGenerator - Copy the zombie folder - Open the ${Steam root directory}\steamapps\common\ProjectZombid - Paste and choose to overwrite or replace the file, and files named IsoGenerator.class and IsoChunk.class and more will be overwritten - Start the Project Zomboid - Enable the mod and start the game How to uninstall You can choose to back up the zombie folder before installation, or follow the steps below. - On Steam, click on the LIBRARY -> right click on the Project Zomboid ->Properties -> Installed Files -> Verify integrity of game files - Unsubscribe the mod This method will re-download files that were overwritten during the installation process. Note that if other mods are also installed by the similar method, this uninstallation method may cause them to uninstall together, you can choose to back up the zombie folder to uninstall in this case. Support mode - Passed the test in 41.78 single player. - Passed the test in 41.78 multiplayer. - Support adding this mod to new or existing save. Compatibility with other mods - Some other generator-like item mods, such as Steam Powered Generator and Immersive Solar Arrays (v41, GitHub reupload), because the these 2 mods also utilize the system's generator, their range will also be affected. - Some other display generator information mods, such as Visible Generator Range, since the generator related parameters are hardcoded in this mod, the displaying info maybe different from the actual effect. Update - version 0.0.5 was updated on Sep 3rd. - Fix the issue: real radius is smaller than radius in sandbox configuration. - Maximum of Radius in sandbox config 60 -> 100. - Maximum of Max fuel amount in sandbox config 400 -> 1000. - Support Czech. Thanks for @MeNameDanny's help. - There will be a warning when Java and Lua versions are inconsistent because of no re-installation. Note: This update needs to re-execute the installation method. - version 0.0.3 was updated on Sep 2nd. - Add version check to avoid updating the mod from 0.0.1 to 0.0.2 without re-installation cause error. - version 0.0.2 was updated on August 27th. - Support sandbox configuration, applied to all generators. - Radius, 1-60, the original version is 20. - Floor distance, 0-8, the original version is 3, 0 means it only takes effect on the current floor. - Max fuel amount, 10-400, the original version is 100. You can see the current fuel amount on the generator information panel, for example, set the max fuel amount to 200, and it will display 200% after full fuel. - Considering for realism, the setting is not allowed to be too large. In the future, generators with large settings will be supported in other ways. - Add 2 ways to modify generator settings. - Call generator:setRadius, generator:setLevelDistance, generator:setMaxFuel to modify current generator settings without affecting other generators. - Call generator:setDefaultRadius, generator:setDefaultLevelDistance, generator:setDefaultMaxFuel to modify settings of all generators. Note: This update needs to re-execute the installation method, and since I add some lua scripts, you need to start the game after enabling the mod. It is recommended to re-read the above installation method. - version 0.0.1 was released on August 19th. - Larger range generators, applied to all generators. - Radius 20 -> 40. - Floor distance 3 -> 5. Workshop ID: 3022147060 Mod ID: GreaterRangeGenerator
Homemade Pickaxe (For Dynamic Mining)
por 76561198999486539
Homemade Pickaxe for every digging enthusiast - created to work along with Dynamic Mining mod. It provides a makeshift alternative for vanilla Pickaxe, but its condition decreases pretty quick when used as a weapon. Created by nheve, for Ricksdetrix request. Homemade Pickaxe have its own pixel icon and a custom model with its own texture. - Recipe for Homemade Pickaxe: 2x Tree Branch 2x Ripped Sheets 1x Chipped Stone 1x Stone Homemade Pickaxe have ConditionMax value of 13, and ConditionLowerChanceOneIn = 1. That means it has the same condition (and damage too) as original Pickaxe, but with each valid hit in combat the value always decreases by 1, so it breaks pretty quickly when you are using it for bashing zeds. The main purpose for this item is to be an easier to obtain alternative for the original Pickaxe - to use with the recipes from Dynamic Mining mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2963057869 Another important feature is that the initial condition of crafted Homemade Pickaxe depends on your character Carpentry level. You can also 'reinforce' your Pickaxe with Wood Glue or Glue - which would restore its condition, also by a value dependent on Carpentry level. With level 0 carpentry you can create the pickaxe in condition between 1 - 4. Level 1 gives condition between 4-6. Level 2-4 gives 6-9. Level 5-7 gives 8-10 Level 8-9 gives 10-13 Level 10 gives 12-13 Reinforcing the pickaxe: Level 0 increases condition by 1 Level 1 increases by 2 Level 2-4 increases by 3 Level 5-7 increases by 4 Level 8-9 increases by 6 Level 10 increases by 8 Condition value will never go beyond 13 - for example, if you have level 10 and if you reinforce pickaxe that has condition of 10, the final value will still be 13 and not 18. I think it creates a healthy balance for reinforcing. - You can contact me on discord under username 'nheve'. My youtube channel: https://www.youtube.com/@nheve My ko-fi page, if you would like to support me (thank you!): https://ko-fi.com/nheve - Workshop ID: 3324052449 Mod ID: Homemade_Pickaxe
CW Addon
por 76561198408285292
. Workshop ID: 2927665504 Mod ID: CW_Addon_TS
TransparentTrees
por 76561199042257388
Transparent Trees by Glytch3r Doesn't Require Fresh Save vehicle still collides Glytch3r Commissioned by J6 Contact me for custom mod commission: Glytch3r#7331 / glytch3r Support Me: https://ko-fi.com/glytch3r Workshop ID: 2985970744 Mod ID: TransparentTrees
darlak's Raccoon University Racing Suit
por 76561198177750087
Commission work. This mod is an exhibitor of a model created for requested commission. Updates are not valued. You've always wanted to do sports racing and you don't have the right style! With this mod that includes the complete Raccoon University suit to combine with its gloves and boots separately. Raccoon University Racing Suit Gloves Boots You can get the suit in areas where you will find clothing and inside racing vehicles. "Resident Evil from Capcom." Workshop ID: 3210583735 Mod ID: Raccoon_University_Racing_Suit
No Starting Belts (and other items)
por 76561198067208471
Characters start without a belt (or other items configured by sandbox options). Also adds some craftable belts in an included, separate mod. Workshop ID: 2864586260 Mod ID: nostartingbelts Mod ID: nostartingbelts_addcraftablebelts
True Music: Bones, $uicideboy$, Bladee etc [MP Enabled]
por 76561198072669366
Includes ∼120 tracks and is now updated to function in multiplayer servers. Tracklist: Bones - Deadboy Bones - Branches Bones - BringMeToLife Bones - ChatLog Bones - CtrlAltDelete Bones - Eiffel65 Bones - IAmCertainlyNotWorthYourTime Bones - RampartRange Bones - Rocks Bones - TimTheToolmanTaylor Bones - WhereTheTreesMeetTheFreeway Bones - AirplaneMode Bones - Sodium Bones - Oxygen Bones - Dirt Bones - SystemPreferences Bones - YouMadeYourBed,NowLieInIt Bones - RedAlert Bones - Corduroy Bones - Grandfather's Ring Bones - SapphireSarcophagus Bones - 281-330-8004 Bones - BombsInTheLunchroom Bones - TheArtOfCremation Bones - TheReturnOfThePimp Bones - WeDontBelieveYou Bones - Nightmare Bones - BedfordFalls -------------------------- $uicideboy$ - Antarctica $uicideboy$ - Exodus $uicideboy$ - Mount Sinai $uicideboy$ - My Flaws Burn Through My Skin Like Demonic Flames From Hell $uicideboy$ - Vices $uicideboy$ - Paris $uicideboy$ - For The Last Time $uicideboy$ - O Pana! $uicideboy$ - Slip On A Banana Clip $uicideboy$ - Kill Yourself (Part II) $uicideboy$ - Kill Yourself (Part III) $uicideboy$ - Kill Yourself (Part IV) $uicideboy$ - Runnin' Thru the 7th with My Woadies $uicideboy$ - 2nd Hand $uicideboy$ - Champion Of Death $uicideboy$ - F#CKTHEPOPULATION $uicideboy$ - You're Now Tuning in to 66.6 FM $uicideboy$ - Now I'm up to My Neck with Offers $uicideboy$ - Praisethedevil $uicideboy$ - Harvest Moon -------------------------- Bladee - Be Nice 2 Me Bladee - Gatekeeper Bladee - Hotel Breakfast Bladee - Into Dust Bladee - Let's Ride Bladee - Mallwhore Freestyle Bladee - 7 Eleven Bladee - Egobaby Bladee - Don't Worry Bladee - Inspiration Comes Bladee - Doorman Bladee - Lovenote Bladee - Best Buy Bladee - Cover Up Bladee - Sleepwalk To The Jeweler Bladee x Ecco2K - Plastic Surgery -------------------------- Xavier Wulf - Psycho Pass Xavier Wulf - Akina Speed Star Xavier Wulf - Thunder Man Xavier Wulf - Tokyo Drift Xavier Wulf x Bones - Unscathed Xavier Wulf x Bones - WeatherMan -------------------------- Yung Lean - Hurt Yung Lean - Kyoto Yung Lean x FKA Twigs - Bliss Yung Lean - Oreomilkshake Yung Lean - Hennesy & Sailor Moon -------------------------- Night Lovell - Dark Light Night Lovell - Trees Of The Valley Night Lovell - Deira City Centre -------------------------- Ramirez - Grey Tee -------------------------- mod id: WULFTM2001 workshopid: 2823546486
Realistic Canning - No Lids
por 76561197998174935
A very simple mod that adds alternative canning recipes that remove sugar/vinegar as an ingredient. These two ingredients are completely unnecessary for home canning, and are actually used for pickling, not canning. This version also removes the requirement for a lid, as they should be reusable in an emergency. Alongside the vanilla "Make jar of..." recipes, you will now see "Can jar of...", which is my modded version. Both recipes will create the vanilla "Jar of....", which must be cooked in a heat source to preserve it's freshness. Workshop ID: 2434393271 Mod ID: Realistic Canning - No Lids
Project Zomboid Guides
Instalar mods de Project Zomboid - guía del Workshop
Instala mods de Project Zomboid de forma limpia mediante Steam Workshop: introducir IDs, comprobar el orden, reiniciar el servidor y solucionar errores típicos.
Alquilar un servidor de Project Zomboid – guía multijugador
Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
Servidor Project Zomboid con soporte de mods
Instala mods compatibles y admitidos desde el panel del servidor.
Alquilar un servidor Project Zomboid