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Mods y plugins para Project Zomboid
Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Federal Emergency Broadcast Network (FEBN) - [B42]
por 76561198107736168
Established in the 1970s, FEMA was heavily funded to prepare the United States for large-scale disasters, including a potential nuclear apocalypse. In the 1980s, Dr. Evelyn Grant proposed Project Alexandria, an initiative to create an emergency broadcast network capable of guiding rural survivors in the aftermath of catastrophic events. This network was designed to teach essential survival skills and provide critical information, helping isolated communities and indiviuals endure and rebuild. With the outbreak of the Knox Infection, FEMA has activated Project Alexandria to respond to the unprecedented crisis. The Federal Emergency Broadcast Network (FEBN) delivers a mix of pre-recorded educational films, official announcements, and survival guidance tailored to those trapped in the quarantine zone. From crafting tools to surviving off the land, FEBN serves as a lifeline for survivors struggling to adapt to a collapsing world while offering hope that humanity can persevere. Version 1.0: Included till Day 7. Trains many skills, provides entertainment, and more. Version 2.0: Includes till Day 14. New post-collapse lore, new shows, new movies, and even a show to teach you how to use a generator. This mod was created with the help of AI. AI wrote all the transcripts you see. I handled everything else. Enjoy! Don't forget to leave your suggestions and feedback. Thank you! Workshop ID: 3397465291 Mod ID: FEBNRADIO
ExtraMoney
por 76561198045160207
Who's the Richest Survivor in Knox Unlocks a few recipes & adds a load more, all allowing you to enrich yourself with Cash, Silver, Gold & Gems - Deconstruct Jewellery into tiny fragments for later smelting, saving any Gem stones - Unlocks the Ingot mold recipe - Combine like items into stacks & then stacks into larger collections & on & on - New loot distribution locations for gold, silver, cash & gems - You might even be able to bash a zomb over the head with an ingot or two Nothing in this mod is locked or gate kept behind any profession or recipe magazines etc BUT to cast the ingots you'd need the required vanilla steps, like pottery to press the clay mold then a kiln to fire said mold followed by a furnace to cast the ingot. All of the Combination type of recipes also have the opposite recipe to break the item down to its smaller item. This also includes the pallets of ingots BUT to prevent conflicts this does not include the vanilla pallet of gold or any additional pallets added by map mods. All the recipes are located in the crafting menu in a new tab called Extra Money Cash You can stack 10 Money bundles into a pile & 10 piles into a briefcase of cash & 10 briefcases into a Pallet of Cash. Gems There are Diamonds, Rubies, Emeralds, Sapphires & Pearls. These are removed from Jewellery or possible found in the vanilla rare Gem bag items. You can combine them into a pile of 10, 10 piles into a bag & 10 bags into a briefcase of Gems. Metals A new item called Tiny Gold/Silver fragments has been added so you don't lose the metal when you remove any precious gems. Once you get enough metal to start making ingots: - Stack 3 ingots to save weight, - Stack 3 of those to make a stack of 9. - Add 5 of those together to make a pallet of Gold/Silver, Note regarding 42.11 update: This update added the option to "take gold bars" from the vanilla pallets found placed around the world, which will only give you 30 bars. The pallets added by this mod are a different item, and will require/give you 45 bars, I have no idea where the missing 15 bars go from the vanilla pallet. So the vanilla pallets are nice for display purposes but I don't recommend taking the bars, maybe a future update will give us back those missing 15 bars. But why? I dunno, for bragging rights I guess. Maybe when MP hits it'll have a lot more purpose. Its mostly made because I wanted to have something to aim for & a pallet of gold takes a lot of work. For the math orientated users out there, one pallet of gold or silver equates to the following; - 45 Ingots - 360 Small Bars - 1440 Sheets - 14400 Small Scrap - 288000 Jewellery items So not something you're going to accomplish in the early game. To help reduce the grind, all the items have been added to the loot distribution tables, in the obvious places; banks, jewellery stores, floor stashes, police evidence lockers, pawn stores, maybe some other Easter egg locations. Save game safe, B42 single player only (at the moment). Copyright 2025. This item is not authorised for posting on Steam or elsewhere in any format, including modpacks, except under the Steam account named Darkmoriarti Workshop ID: 3462306255 Mod ID: ExtraMoney Workshop ID: 3462306255 Mod ID: ExtraMoney
True Music Addon: Pacific Drive DEPRECATED
por 76561198158253116
Adds all the radio music from the game Pacific Drive Only for B42 WARNING THIS MOD IS NO LONGER MAINTAINED, USE THE NEW MOD IN THE COMMENTS Workshop ID: 3414427110 Mod ID: pacificdrive
FMJ's Lockpicking (v.41)
por 76561198177778465
This mod brings to the game: Lockpicking: A new mechanic, attached to the Lightfoot perk; Invisioned to function as a silent way to enter buildings and houses. Won't work on locked rooms already indoors / pin-code black doors. - You will need to use a Bobby Pin and a Screwdriver to pick a lock. You can find it as loot or craft your own Bobby Pin from one Paperclip, or Wire. - Panic, and having your hands hurt will make it harder / slower. At bad conditions or low Lightfoot lvl, you have the chance to break the Bobby Pin - but still opening the door - and by failing, you will have the Bobby Pin stuck inside the lock - making it further attempts to lockpick impossible; - A new trait, Nimble Fingers: gives the player a better chance of sucessfully picking a lock and makes the action faster. Players with this trait starts the game with two Bobby Pins in the inventory. This trait is Default on the Burglar profession, and will cost 3 points for other professions; - The abilty to break Door locks and Window locks using a Crowbar: The player has better chances on both actions depending if they have "Nimble Fingers" / on their other traits / and strength. Sucessfully breaking a Door lock will produce a noise, and a even louder noise if the task is failed. On Windows, sucessfully breaking the lock will stuck the window permanently opened, and failing it you will crash the glass; - For non-Burglars, "Lockpicking / Create Bobby Pin" and "Breaking Locks" will be avaible to the player after you find and read the new "The Burglar Magazines" vol.1 and vol.2 respectively. /-------------------------------------------------------------------------------------------------------------------------------------/ An updated, balanced and implemented versions of the mods: Read faster and while walking •"Bookworm"; The original: https://steamcommunity.com/sharedfiles/filedetails/?id=1397042180. - Tweaked the trait, making it reading books even faster, also while walking. (but not running.) - Fixed being able to pick this trait and also "Illiterate" / "Slow Reader" / "Fast Reader". /-------------------------------------------------------------------------------------------------------------------------------------/ Forageables and Trapping •"Wilhelm's Wilderness Improvements"; The original: https://steamcommunity.com/sharedfiles/filedetails/?id=1096904850. - I've rebalanced the traits, the food recipes, the hunger values and removed the bow and arrow all together (it was insanely overpowered unfortunetely); - Added new spawn locations for his items and tweaked the chances; - Added a new recipe, "Make Mouse Trap", from 1x Plank, 1x Wire, and 2x Nails; - Players who choose the "Parkranger" profession, will start with all Trap recipes learned; - The vanilla "The Hunting Magazine" vol.1 will now also teaches the "Make Mouse Trap" recipe; - Made it possible to pickle the meats and vegetables provided from this mod. /-------------------------------------------------------------------------------------------------------------------------------------/ Dairies and Updated vanilla Recipes • "Craftable Dairy Foods"; The original: https://steamcommunity.com/sharedfiles/filedetails/?id=1382125124. - It has now two magazines: "The Dairy Magazine" vol.1 and vol.2 , that teaches how to Prepare and Make Cheese / Prepare and Make Yogurt respectively; - Fixed some bugs, added new item spawn locations and chances; - Tweaked the recipes cooking times, and also making it possible to use the original vanilla Milk to craft this mod's recipes and vice-versa; - Players who choose the "Chef" profession or the "Cook" trait, will start with all those recipes already learned. /-------------------------------------------------------------------------------------------------------------------------------------/ Jarring Meats • "Bottling of Meat MOD"; The original: https://steamcommunity.com/sharedfiles/filedetails/?id=1537876121. - Fixed all recipes; - Made it possible Salmon to be Jarred (pickled) aswell; - Tweaked the aging process of the jarred meats.(It was unrealistic.) /-------------------------------------------------------------------------------------------------------------------------------------/ This mod is full compatible and suggested with: "Necroforge 2.7b" - https://steamcommunity.com/sharedfiles/filedetails/?id=717015179. "Occupational Items on Spawn"- https://steamcommunity.com/sharedfiles/filedetails/?id=1908499360. "Soul Filcher's Cooking Time!" - https://steamcommunity.com/sharedfiles/filedetails/?id=1910606509. "Filibuster Rhymes' Used Cars! Beta" - https://steamcommunity.com/sharedfiles/filedetails/?id=1896907770. "Unique Z" - https://steamcommunity.com/sharedfiles/filedetails/?id=1893036032. Credits to RoBoMat, for the first version of the Lockpicking mod; To Exodusoul for the Bookworm mod; To Wilhelm IV, for the WWI mod; To Sugarskull and his Dairy mod; And to Alec, for the BoT mod. Also a huge Thanks to: Okamikurainya, Soul Filcher, Xeno, Filibuster Rhymes, Fenris_Wolf and all the Project Zomboid modding community for the help, tips and advices! If you find any bug, or have any suggestions, let me know in the comments. I will do my best to fix / implement it. Also, if you enjoy this mod, please consider to: Workshop ID: 1931669063 Mod ID: FMJ
Auto Loot & Shop Compatibility Patch
por 76561198030999511
Override AutoDrop.lua to modify a local function to not allow instant loot to loot Shop containers Specifically "local function autoDropItem" Workshop ID: 3003083704 Mod ID: AutoLootShopCompatibilityPatch
The Workshop (Nova Versão em Português Brasileiro)
por 76561199131666750
Tradução para Português Brasileiero o mod The Workshop. (Este mod precisa do mod original para funcionar). Deixando bem claro que não tenho nenhuma intensão de roubar os créditos do criador original é apenas uma forma que encontrei para trazer para nosso idioma ou seja todos os direitos vai para os criador original do mod: @djvirus Workshop ID: 3008942053 Mod ID: TheWorkshopPTBR
THE LOST TAPES VHS- 28 DAYS LATER
por 76561198011991599
This mod add 28 DAYS LATER, the 2002´s british post-apocalyptic horror film directed by Danny Boyle, as a brand new retail VHS. What are you waiting for? Run to your nearest VHS store and get this classic of the zombie genre. Enjoy it with a good bowl of popcorn and prepare for a cascade of emotions. The movie is complete. That is, every line of dialogue. Inspired by the mod "The ENTIRE Shrek Movie as a VHS" by Someasshat and the strange request by pattyboi97. For now, it just takes away the boredom, but I want to experiment with dialog colors and ascii options and other emotions that affect the player. Workshop ID: 3104325810 Mod ID: TheLostTapesvhs28dayslater
Practical VS3
por 76561198049948563
This is a new model made by a chinese modder, it's decent, but by default is very poorly translated, is sorted rather jankily and comes with 3 bust sizes which you can only pick during character creation, which is asinine. I cranked this out to deal with the most important part first: inflexible bust sizes! Later i might handle the outfit mods by the same author, they're kinda co-dependant on this body and honestly, should probably have been released alongside it in one pack, with a separate vanilla game shaped body for the rest of the folks. Workshop ID: 3255146389 Mod ID: P-VS3
Secret arsenal
por 76561198145796765
Add many fantasy weapons. You can get them from CraftMenu. Buy me a cup of coffee:https://afdian.net/a/goldcatball Workshop ID: 2897429264 Mod ID: ATY_RPG_extra
Spent Casings for Guns of 93 [B41/B42]
por 76561198116840177
UPDATED FOR B42 - B41 COMPATIBILITY RETAINED. Guns of 93? Yes. This is essentially my mod, Spent Casings for VFE, but reworked for Guns of 93. It simply puts spent casings on the ground. The casings are junk that have no use. World Item Removal List I recommend adding these spent casings to your world item removal list so that they despawn according to the world item removal timer. Base.Bullets9mm_Casing,Base.Bullets38_Casing,Base.Bullets44_Casing,Base.Bullets45_Casing,Base.223Bullets_Casing,Base.308Bullets_Casing,Base.556Bullets_Casing,Base.ShotgunShells_Casing,Base.22Bullets_Casing,Base.25Bullets_Casing,Base.30CarBullets_Casing,Base.10mmBullets_Casing,Base.380Bullets_Casing,Base.40Bullets_Casing,Base.45LCBullets_Casing,Base.357Bullets_Casing,Base.3006Bullets_Casing,Base.3030Bullets_Casing,Base.792Bullets_Casing,Base.76239Bullets_Casing,Base.Slugs_Casing Guns of 93 adds two machine guns which fire linked ammunition that requires belt links to make. With this mod, I decided to make it so that the links drop along with the casings, making these links reusable, but if you don't care about picking these links back up again, you can add them to your removal list as well. Base.556BeltLink,Base.308BeltLink FAQ Does this mod work without Guns of 93? Yes, you could use this for vanilla only. However, I'd sooner recommend my other mod, Spent Casings for VFE, for that purpose, for better visual consistency, as I based the spent casing icons on Guns of 93's ammunition icons (which include vanilla calibers). Does this mod work with any other gun mods? If they use the exact same calibers, including internal names, as Guns of 93, or use vanilla calibers only, then yes. Does this mod work with ammunition crafting mods? Ammo Maker. Other mods? In terms of reloading the spent casings, no, unless those mods are updated to support the use of casings from this mod, or someone makes a third party mod to achieve this. Reloading the casings is not the goal of this mod. I also do not recommend using other mods, crafting involved or not, that spawn casings, along with this, since you will get multiple spawns per shot due to the different mods spawning casings independently. Can this be added to/removed from existing saves? Yes. If you still have casings on the ground, or anywhere else, they will be removed if you remove the mod, as those WorldItems then no longer exist. Workshop ID: 3225267257 Mod ID: spentcasingsguns93 Workshop ID: 3225267257 Mod ID: spentcasingsvfe Mod ID: spentcasingsguns93_b42
ahz brita gray skins
por 76561198012032843
recolors some brita stuff so there's atleast one gray/urban item per set (that i know of) might update with more also has some "custom" recolors so i'm more likely to use the items when i see them items edited: gorka jacket and pants 9 - blue camo to gray no camo susie boots 6 - to black+white wolf plate carrier 19 and wolf helmet 15 - to urban camo + stars emblem mx helmet 2 = to gray, yellow goggles mx helmet 3 = highlights changed to purple opscore fast 2 = covered pepe with wolf emblem duck tactical cap 3 = weird tanish to black body + pink rim armband = no korea short cardigan 5 = red short cardigan 8 = gray and white wattson jacket = gray wattson jacket 2 = gray and red will maybe be doing more gray items, removing emblems from the other armbands and items so they're less regional, replacing weirder colors or patterns with simpler primary colors ala red blue purple or gray, stuff like that Workshop ID: 2934463843 Mod ID: ahzbritagrayskins
New Papaville
por 76561198049006419
Redesign of Papaville by Skull, Includes objects.lua so vehicle and loot respawn happens. Also dedicated to a player on "The Doobie Brothers Community Server" named Papa, who built his own racetrack for server events and designed the F1 track for this map mod. Map is 2x2 cells while original is 1x1. General road and design layout is based off of the original papaville with design differences. Other 3 cells are new by design, original road is preserved Cells: 35,27 36,27 35,28 36,28 No known conflicts with major map mods, Santuario Map Mod is compatible and butts up right on the cells to the east of 35,28 If you hate this map. Try out the original https://steamcommunity.com/sharedfiles/filedetails/?id=2880557637 I never kept track of the exact tilesets used for a lot of the premade assets that were used. Almost all (mostly dirk/dylan)were the common ones such as perts party tiles, Throttle kitty, Skizot, dylan, dirk, Melo, simon, etc, Doesnt mean all these tile packs were used extensively, but some buildings may have assets that rely on them. Ill add all to the required list as overcompensation. If you happen to know which ones are actually needed. leave a comment. **Subject to future updates if bugs or errors are explained** Workshop ID: 3590729537 Mod ID: NewPapaVille Map Folder: NewPapaVille
[B42.13+ MP] Random Power
por 76561197971580262
Idea by u/Free_At_Last2 A simple mod that adds a random chance to turn the power back on for a few hours every now and then. Note that this mod is low priority for me. I will fix game breaking bugs, but new features will likely not be added for a while. ------------------------------ IMPORTANT ------------------------------ If you want to use this mod and start with electricity being off, you must do this: 1. In sandbox World options, make sure Electricity Shutoff is NOT "Instant" 2. Go to sandbox settings for "Random Power" and enable the option "Use Instant Power Shutoff" ------------------------------ HOW IT WORKS ------------------------------ First it will check if the power has been turned off in your world, if the power has been turned off, then it will run a check every 8 in-game hours (can be changed in sandbox options), and when this runs it has a 20% chance (can be changed in sandbox settings) to turn the power back on for 2-6 hours (can be changed in sandbox settings). There's a sandbox option to make it so the power turns on at night and stays on until morning, and it's guaranteed every night (from 22.00 - 06.00) There's sandbox options to make the power turn off permanently after a customizable period of time. ------------------------------ FAQ ------------------------------ Q: Can I add this mid-save? A: Yes, but only if you did NOT set Electricity Shutoff to instant when you started the save. Workshop ID: 3478240794 Mod ID: RandomPowerMod
Enhanced Crowbar
por 76561198096667470
Crowbar add buff by grip update. The damage is similar to that of a nail bat. Ina Bonk Workshop ID: 2736724280 Mod ID: EnhancedCrowbar
DevoTan's Ultimate Radio Mod
por 76561198445874644
Vanilla Radio Overhaul This mod includes improved walkie talkies, visible walkie talkies, ground models for walkie talkies, and more. Post issues here. Coding by DevoTan Models By Birget Art by Drizzy Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. Workshop ID: 3056527150 Mod ID: DURM
Xelite's Skillbooks
por 76561198055893037
This simple mod comes in three parts: Agility - Sprinting, Nimble, Lightfooted and Sneaking; Firearms - Aiming and Reloading Lockpick - Lockpick for Better Lockpicking mod by Aiteron Workshop ID: 2729281449 Mod ID: Xelite_skillbooks_agility Mod ID: Xelite_skillbooks_firearms Mod ID: Xelite_skillbooks_lockpick Mod ID: Xelite_skillbooks_maintenance Mod ID: Xelite_skillbooks_melee
Kentucky Storage Treasure/肯塔基储物法宝
por 76561198821614733
朋友,你身为肯塔基的天选之人,这是属于你的超强装备! 这个模组有点不平衡,是肯塔基的修仙法宝。添加了4个超大储物法宝,分别为储物戒指、储物项链、储物腰带、储物袋,制作只需要一个干净的碎布条。 如果感觉喜欢可以尝试一下,储物道具都是50容量百分之100减重并具有滋养物品的功能(修复物品耐久,修补清理衣服,让食物保持新鲜)!!! 注意效果生效需要穿在身上,过火的食物变回新鲜之后不能重新烹饪,但是可以作为食材添加到锅内再进行烹饪。 Friend, as the chosen one of Kentucky, this is your super equipment! This mod is a bit unbalanced and is Kentucky's cultivation treasure. Four oversized storage treasures have been added, including storage rings, storage necklaces, storage belts, and storage bags, which only require a clean cloth strip for production. If you feel like it, you can give it a try. The storage items have a capacity of 50%, which reduces weight by 100% and has the function of nourishing items (repairing item durability, repairing and cleaning clothes, keeping food fresh)!!! Note that the effect needs to be worn on the body. Once the burnt food returns to fresh, it cannot be re cooked, but it can be added as a food ingredient to the pot before cooking. Workshop ID: 3402588338 Mod ID: chuwufabao
Fast Opening of the Car Hood FIX
por 76561198825925769
The mod allows you to quickly open the hood in Project Zomboid, unlike other mods to quickly open the hood, it does not overwrite the classes of the game and allows you to increase compatibility with other mods, as well as not break the mods for new menus mechanics of the car Unofficial fix of the “Fast Opening of the Car Hood” mod by Kitagawa - https://steamcommunity.com/sharedfiles/filedetails/?id=3464946006 - Original mod works, but the speed calculation is wrong, resulting in inconsistent speed every time you go into settings or reload a save. This one fixes it. Uploaded with the original author’s permission during their absence. Workshop ID: 3582289485 Mod ID: FastOpeningOfTheCarHoodFIX
Drop Car Parts on the Floor
por 76561198029369281
Drop Car Parts on the Floor (B42+ SP & MP) Drops vehicle parts that weigh more than 1 on the ground when doing mechanics, instead of adding them to your inventory. So you will no longer be overencumbered when stripping doors, seats, mufflers, brakes etc. off vehicles! How it works When a vehicle part is uninstalled, I temporarily reduce the player's encumbrance capacity to 1, to trigger the "drop on floor if too heavy" behavior of the game. After that, I restore the player's encumbrance capacity to its original value. This process only takes a fraction of a second, so you won't notice any difference in gameplay. FAQ Does this mod work in multiplayer? Yes, it works in both singleplayer and multiplayer. Will this mod work with <other mod>? Probably. This only hooks into the crafting completion event, so as long as the other mod doesn't drastically change how crafting works, it should be compatible. Can I add/remove this mod while in the middle of a game? Yes, you can add or remove this mod at any time without affecting your current game state. Similar mod, but for wood If you want the same, but for wood recipes such as sawing logs and (un)bundling stacks, check out my other mod: Keep Wood On The Floor My other mods Workshop ID: 3659357119 Mod ID: CADropVehiclePartsOnFloor
Realistic Backpacks FIX
por 76561199110816052
WARNING: You do not need to use the original mod along with this one! DESCRIPTION: This fix fixes high loot spawn rate, removes the rainbow texture of the Assault Backpack, and changes the characterization of the backpacks - to more realistic ones.. Goals:. - Fix loot spawn rate and their characterization - Add infected with backpacks - Add infected with backpacks - clothes - Add compatibility in 42B THANK YOU:. Thanks to Murzik for providing help with the backpack spawn rate code on zombies! Love from the Project Kentucky RP server! :) You can use it for free! :) Workshop ID: 3439318907 Mod ID: RealisticBackpacks_FIX_PK
[B42] Depression Filter
por 76561198875202045
Let your survivor's sadness fester, and the world pays for it - the colour quietly drains away until you're living in black and white. Leave unhappiness unchecked for too long, and each morning you wake a little greyer, stage by stage, until the world is fully monochrome. It's not a cheap overlay - it drives the game's own screen shader for true, high-contrast desaturation, like the last season of a certain courtroom drama. How it works - Gradual descent - the grey deepens one stage each morning you wake up miserable, and eases back on the good days. - Antidepressants - a daily dose of Antidepressants holds the grey at bay; miss your meds, and it creeps back in. - True black & white - real luminance desaturation with a filmic contrast crush, not a flat grey tint. Sandbox options - Make the depression irreversible (off by default - normally it can lift on its own) - Sadness threshold, days to full depression, and an optional "neglect harms health" Single-player friendly and fully client-side. Your saved games are safe — the effect only touches what's on screen. Idea - Dante's Also check out my other mods in my collection! Your support is much appreciated! Workshop ID: 3756215136 Mod ID: DepressionFilter
Edwin's Mayday Emergency Water
por 76561199508684204
Established in 1990, Mayday Industries is a manufacturer and wholesaler that specializes in disaster preparedness supplies. "Drink water, secure the future." Prevents dehydration and gives minor additional benefits. Can be found in single pouches or boxes of 32. Can be found around Gigamarts, stores, kitchens and "survivors". Workshop ID: 3453183524 Mod ID: Edwin'sMaydayEmergencyWaterMod
TheGhostTown
por 76561198164863288
- Pour Me Soutenir Et Cree La plus Grande Map PZ en Rapport Avec The Last Of us -https://www.patreon.com/Matbask - To Support Me And Create The Largest PZ Map Related To The Last Of us - https://www.patreon.com/Matbask NEW MAP IN PROGRESS - https://youtu.be/NHp76STwwZw INSPIRED BY THE LAST OF US This Mod requiere=DylansTiles requiere=SkizotsTiles TheGhostTown Compatible With All Mods Workshop ID: 2899104145 Mod ID: TGT Map Folder: The ghost town
Dante's Collectible Plushies
por 76561198176389175
Just like my other Collectible mods, but no weapons or clothing! Only plushies! Here's the main mod with weapons, clothing AND plushies: (Build 42) https://steamcommunity.com/sharedfiles/filedetails/?id=3285849317 Build 41 version of the main mod can be found here: https://steamcommunity.com/sharedfiles/filedetails/?id=3390725169 And here is the Nonlethal version, with only plushies and clothing, the weapons are decoration: https://steamcommunity.com/sharedfiles/filedetails/?id=3309121994 Workshop ID: 3358412739 Mod ID: DanteCollectiblesPlushies
Project Zomboid Guides
Instalar mods de Project Zomboid - guía del Workshop
Instala mods de Project Zomboid de forma limpia mediante Steam Workshop: introducir IDs, comprobar el orden, reiniciar el servidor y solucionar errores típicos.
Alquilar un servidor de Project Zomboid – guía multijugador
Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
Servidor Project Zomboid con soporte de mods
Instala mods compatibles y admitidos desde el panel del servidor.
Alquilar un servidor Project Zomboid