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Mods y plugins para Project Zomboid
Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
10 Year Later Professions Item Patch
por 76561198083300440
Patch for 10YL Professional Item Spawn Credit: Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2856961307 Please go check him out! Add in a few other mod patch for our private server. Workshop ID: 3048400145 Mod ID: 10YearsLaterOccupationsPatch Mod ID: 10YearsLaterOccupationsSpawnItemsPatch Mod ID: Blacksmith41Patch Mod ID: StalkerArmorPackPatch
Korkuluk's Poster Tube
por 76561198080203779
A utility mod that introduces a Poster Tube item to balance and manage poster spawns across the map. What does this mod do? * Spawns random poster tubes across the map. * Dynamically generates posters inside these tubes. * Automatically detects all items containing the word "poster" in their ID. * Pulls these items into a single, unified loot pool. * Excludes vanilla game posters to focus entirely on modded content. What is the purpose of this mod? Maintains perfect loot balance regardless of your mod count, keeping spawn rates identical whether you use 1 mod or 500 mods while preventing your world from being over-cluttered with excessive poster drops. Compatibility & Customization * Designed to work seamlessly with Korkuluk's poster mods. * The mod will automatically detect them as long as the item IDs contain the word "poster". * If you want to use it with mods from other creators, simply delete the distributions.lua file inside those mods to force the posters to spawn only inside the tubes. Important Note * This mod is strictly required for Korkuluk's poster mods. Posters will not spawn on the map without it. * Easy Distributions API is strictly required for Build 42 compatibility. Workshop ID: 3737012396 Mod ID: Kposter
Blacksmith (Legacy Build 40)
por 76561198182908886
THIS VERSION IS FOR BUILD 40, FOR BUILD 41+ USE THIS: https://steamcommunity.com/sharedfiles/filedetails/?id=1997530421 This is TIS' original but discontinued code for melting metal items and using that metal to create new items. Not everything is as they had planned, for example there are no new skills involved, Metalworking covers all aspects of it. Currently furnaces do not work in multiplayer, sorry, I'm working on that. I have updates planned and ideas I may include, I'd like to know what your ideas are and your feedback about the whole thing. ----------BASIC GUIDE---------- Smithing menu: Right now the right-click smithing menu is tied to having a Metal Drum in your inventory. You can get one by finding a drum/barrel, right-click on it and use "Take Barrel". Forge: To build a forge you need 10 stones (exact number may be changed later for balance). To work with a forge you need charcoal for fuel, bellows to increase heat, tongs to handle the metal. Use it like you would use an oven with food, items will turn into workable iron. Anvil: To build an anvil you need a log, a hammer and enough workable iron from the forge. (5 full bars) Currently the quantity of iron isn't shown in the build menu, but the option should turn from red to white. Forging items: To actually forge an item you need to learn recipes from magazines. You need to be close to an anvil and you need a standard hammer, or a ballpeen hammer. Different items have different Metalworking level requirements. Some items like the axe need a wood handle that can be made from a plank. Metal Drum/Barrel: It can be used for holding rain water and for turning logs into charcoal. Right-click a drum/barrel in the map and use "Take Barrel". Tags:B40,Items,Misc,Weapons Workshop ID: 1359536489 Mod ID: Blacksmith
SquirrelArsenal
por 76561198073450767
Dedicated Server Modified Workaround until Arsenal's original mod is updated. Specific to the Dark Squirrels Dedicated Server. Workshop ID: 2703192432 Mod ID: SquirrelServer
Support Goods [B42.9] - MyAlcohol!
por 76561198107736168
MyAlcohol adds the ability to brew your own alcohol at four different quality, make wort, put it in a keg or a fermenter, and wait for your fruits and vegetables to turn into tasty alcohol. You can also create your own antibiotics, vingear, and yeast in a renewable way! Features:- - Fermentation system; after creating a keg or fermenter by combining a steel or wooden keg/fermenter with wort of your wanted type of alcohol, it takes 15 in-game days for the brewing to become low quality, another 15 to become normal quality, and 30 more days to become high quality. (This system uses the vanilla rotting system and ReplaceOnRotten to create the effect for fermentation) - Bottle Aging System; after sealing your high quality alcohol into bottles you can then age them by keeping them sealed for another 30 days to make them well-aged! (In total, 90 in-game days to reach well aged) - Renewable antibiotics (expensive and also takes alot of time), vinegar, and yeast! - Sealed produce (Find produce that is well sealed and doesn't rot to help you brew alcohol without having to rush to gather produce during the first three days since refrigeration apparently wasn't created in farm warehouses during the Knox Event yet! Can be turned off by setting Brewing Groceries to 0) Coming soon (Maybe);- - Brewing Moonshine/Distilling - Other types of alcohol Known Problems:- - You can only pack normal quality alcohol. - Incompatibility with Support Goods Mega Mod (The Support Goods Mega Mod contains this mod, this is simply one of its modules released separately :) ) Please leave any suggestions or feedback and report any bugs. Thank you and enjoy! Mod Team’s Discord. Join for updates, bug reports or technical support. --------------------------------------------------- MY OTHER MODS Support Goods Mega Mod MyComputer! Computer Module Standalone Mod MyRoom! Photography & Posters Expansion MODDING TOOL (DO NOT ENABLE): FOR TECHNICAL SUPPORT REGARDING SUB-MODDING OR HELP USING ANY OF THE FRAMEWORKS (MyCamo, MyRoom, etc) THEN MESSAGE ATHENS OR USE MOD DISCORD. MyCamo, add your own camo pattern or set If you'd like to show your support, feel free to donate to me to keep me modding: Workshop ID: 3510863962 Mod ID: SUPPORTGOODSALCOHOL
Weapon Condition Indicator_PTBR(Portugues_brasil)
por 76561197995670711
Este mod é apenas a tradução do mod: Weapon Condition Indicator , só que não adiciona mais nada nem remove nada. Quero deixar claro que minha intenção não é roubar os créditos do(a) criador(a) original. Minha ideia é apenas trazer o mod para o nosso idioma. Portanto, todos os direitos são do(a) criador(a) original do mod: @NoctisFalco, obrigado por criar um mod tão útil... Workshop ID: 3431973410 Mod ID: thestar_PTBR
Armor Wearing Skill
por 76561198142196952
Unstable Build 42.14 Works solo and multiplayer Armor Wearing Skill What does this mod do? The mod adds a new skill - wearing armor The higher this skill is, the better you will wear armor - the discomfort debuff will be reduced (and in the future I may also add a reduction in the attack and movement speed debuff) How it works The reduction in debuff is calculated using the following formula Armor discomfort - skill level / 50 Example Bone Forearm Armor provides a discomfort modifier of 20% (0.2). If the skill level is 5, the discomfort modifier for armor will be 0.2 - 5 / 50 = 0.1. Thus, with a level of 10, you can completely eliminate discomfort. how experience is calculated Experience is gained every hour and depends on discomfort + speed debuffs of all your armor. Build 41 Supported Workshop ID: 3547360242 Mod ID: ARMOR_WEARING_SKILL
病毒检测Infection Detection
por 76561198182370143
这是个平平无奇的小模组。 This is a Unremarkable mod. 作用是在受伤后或者想要知道有没有感染到病毒。可以检测出来。而不用疑神疑鬼。做好心理准备。 The role is after an injury or to know if you have been infected with the virus. Can be detected. And don't be suspicious. Be mentally prepared. 使用方法也简单:右键地面——选择病毒检测。就可以了。 It's also easy to use: right-click on the ground – select Virus Detection. That's it. Workshop ID: 2923687220 Mod ID: InfectionDetection
Material Weight 25%
por 76561199232380933
Affected items: 2 Logs Stack: 6 -> 1.5 3 Logs Stack: 9 -> 2.25 4 Logs Stack: 12 -> 3 Log: 9 -> 2.25 Notched Wooden Plank: 0.5 -> 0.125 Plank: 3 -> 0.75 Spiked Plank: 3.1 -> 0.775 Tree Branch: 1 -> 0.25 Unusable Wood: 1 -> 0.25 Workshop ID: 3022096030 Mod ID: MWRNight
Skyler DrugMod RP Loot
por 76561197995190089
This is a rebalance of the loot for Skyler Drug Mod that greatly lowers and restricts spawns. (Made for an RP server, depeding on loot settings will likley not work as intended) Workshop ID: 3085692999 Mod ID: DrugMod_RP_Loot
[B42.20] Ogrim Mod's - Sandbox Group Titles
por 76561198051362724
Make the Sandbox Options screen readable by adding section headers that group related settings — perfect for mods with lots of sliders and toggles. 🔍 What it does This API lets you insert group titles/subsections inside the game’s Sandbox window. You define the first option of a group with a special _T_ marker; everything before "_T_" becomes the group’s key/title. The options after that entry are visually grouped until the next title. 🎯 Why use it Cleaner UX for big configuration sets Faster player onboarding & better readability Drop-in, mod-agnostic and server-friendly 🧪 How to use (for modders) 1) Mark the first option of a group in your sandbox-options.txt Everything left of "_T_" = group key option ElectricSewing.IndustrialMachine_T_EfficiencyMultiplier { type = double, min = 0.1, default = 3.0, max = 10.0, page = ElectricSewing, } option ElectricSewing.IndustrialMachine_ActionTimeMultiplier { type = double, min = 0.1, default = 1.0, max = 10.0, page = ElectricSewing, } Above, IndustrialMachine becomes the group title. All following options are grouped until another *_T_* appears. 2) (Optional) Add a localized title in your language file (e.g., Sandbox_EN.txt): Sandbox_Title_ElectricSewing.IndustrialMachine = "Industrial Sewing Machine" Key format: Sandbox_Title_<Module>.<GroupKey> If missing, the raw group key is shown. 3) Repeat for each section you want (e.g., OldMachine_T_*, PersonalMachine_T_*, etc.). ☕🧡 Want to Support me? https://ko-fi.com/ogrimdooh 👥💬 Join the community! https://discord.gg/rTd2P6pbEu This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour. http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36479 Workshop ID: 3557228372 Mod ID: GRM-SandboxGroupTitles
Zen Animals [B42.20]
por 76561198059783270
🐄 ZEN ANIMALS 🐖 Tired of being bullied by bulls? Can't handle those pigs breaking your base all over? Congratulations. Your livestock just discovered meditation, herbal tea, and emotional maturity. ZEN ANIMALS transforms every farm creature in Knox Country into a peaceful, spiritually enlightened being that simply refuses to wake up and choose violence. ☮ No More: - Bulls with unresolved anger issues. - Stress-induced animal riots. - Pigs acting like they hate you with their soul. - Chickens plotting your downfall during rainstorms. Your animals are now too calm to care. ✨ Features - Removes animal stress completely. - Animals no longer panic from rain or being above ground. - Disables stress-based aggression. - Prevents knockdown attacks. - Disables lacerations from angry livestock. 🧬 Includes the revolutionary ZEN GENOME™ technology: Animals are literally born incapable of stress. Science has gone too far. 🕉 Automatic Spiritual Maintenance Server-side stress cleansing every minute. Because inner peace requires maintenance. Q.A Q: What is the ZEN GENOME™ technology? A groundbreaking scientific achievement that makes animals genetically predisposed to inner peace. Q: How does this affect wild animals? Wild animals will still stress out normally. Only animals inside player-created animal zones or vanilla-generated animal zones receive the benefits of the ZEN lifestyle. Q: Will animals run from zombies? Of course. They're calm, not dumb. Q: What if I don't like some of the features? Calm now. Everything is configurable through Sandbox Options. Q: Does it work in Multiplayer? Yes. "Violence is never the answer." — Some extremely enlightened cow, 2026. Workshop ID: 3729942997 Mod ID: ZenAnimals
New Hamilton
por 76561198078374693
Note 7/5/2026 I am keeping this uploaded for posterity, for now. However, please note this is an 10-year-old map that is not intended to work on any modern version of the game, nor do I have any intent on updating it. If for some reason you want to play or explore this map, it is likely only compatible with Build 37 or earlier. Anything below this line is the original description of the map. A very WIP map I've been making for a while, learning how the mapping tools work. All but two of the buildings were made by me, so there are probably a bunch of bugs, missing light switches, unfinished rooms, etc. Feedback is much appreciated. I apologize for the long delay in updating this, I had kinda lost the motivation to work on it after a while. Update 4/2/17 - Added a new apartment building, upper floors still unfinished. - Added a few more houses - Added a hidden cabin with a well - Several other small fixes
Survivor Radio 4 [b42+]
por 76561198039490063
Survivor Radio 4 (Build 42) ⚠️ REQUIRES AZAS FREQUENCY INDEX ⚠️ AZAS Frequency Index (Required Dependency) HELLO SURVIVORS! Azakaela here 👋 I’m very happy to finally be updating this absolute behemoth of a mod for Build 42. This update is a major rework — not just a port — and it’s built on an entirely new system designed to be cleaner, more modular, and much more stable in both singleplayer and multiplayer. Design Goals for Survivor Radio 4 - Fully modular station design - No longer injects into the vanilla radio system - Custom AZAS radio interface with avatars - Can be safely added or removed mid-save This mod now contains data and audio only. All actual radio behavior is handled by the AZAS Frequency Index. 📻 Radio Stations Included CLASSICAL FOR THE DEAD The story of a man trying to survive the zombie-filled hellscape — and the crushing loneliness — through beautiful classical music. REVEREND DAN A preacher reading messages of hope, paired with gospel music that’s honestly pretty damn catchy. NATURALLY MORTAL RADIO / ECHO STATION (LEGACY) The original story that started it all~ It's back. It's got avatars now. Erin Fontaine runs a pirate radio station, what does she actually know? Who is she? What about the shadow organization leaving logs available for broadcasts on military devices? How do the two connect? And why is music so important to the world anyway? SURVIVOR RADIO — ORIGINAL PLAYLIST (Music Only) The iconic Survivor Radio playlist returns — this time as a pure music station. Due to streaming service restrictions, this is modular. GALLATIN UNDERGROUND RADIO Live punk rock recordings from 2018–2020. Very 90’s. Very loud. Streaming-service friendly. BONUS: MY OWN DISCOGRAPHY Entirely optional. Not lore-friendly — more of a showcase of what the AZAS tools can do very quickly. Think of it like True Music: import your own tracks if you want. 🚨 Known Issues (Please Read) This mod is actively being updated, and while it functions in its current state, there are some important limitations to be aware of: - Multiplayer currently works, however clients will hear different music files from eachother. looking into a fix - Radios inside vehicles do not currently play AZAS stations - Radios can't be holstered right now. Primary and Secondary slots work, but will end the broadcast if switching to. - Radios SHOULD be playing in the wild but aren't - weird bug where sometimes a radio will stop working completely, but I have the fix for this incoming These issues are known and being actively investigated as the AZAS system continues to mature. 🚨 Important Notes (Please Read) - This mod does NOT control radio logic by itself - AZAS Frequency Index assigns frequencies dynamically at runtime - Channels are NOT fixed numbers - If you cannot hear anything, make sure the dependency is enabled Bug reports about radios, channels, or playback should go to the AZAS Frequency Index page unless they are clearly audio or content related. Future Content More voiced broadcasts are coming. Writing, acting, and sound design take time — but this mod will continue to expand with: - Additional survivor voices - Legacy content from the original Survivor Radio Compatibility ✔ Confirmed working on Build 42.13.2 ✔ Multiplayer supported (with caveats — see Known Issues) Thank you all for listening 📻🖤 If you feel I've earned a tip, they're much appreciated! :D https://ko-fi.com/azakaela Technical Info Workshop ID: 3656359964 Mod ID: SURVIVOR_RADIO_4_AZA_RADIO Mod ID: SURVIVOR_RADIO_4_Classical_For_The_Dead Mod ID: SURVIVOR_RADIO_4_GALLATIN_UNDERGROUND Mod ID: SURVIVOR_RADIO_4_NMR_LEGACY Mod ID: SURVIVOR_RADIO_4_REVEREND_DAN Mod ID: SURVIVOR_RADIO_4_Just_Music Workshop ID: 3656359964 Mod ID: SURVIVOR_RADIO_4_Classical_For_The_Dead Mod ID: SURVIVOR_RADIO_4_GALLATIN_UNDERGROUND Mod ID: SURVIVOR_RADIO_4_NMR_LEGACY Mod ID: SURVIVOR_RADIO_4_REVEREND_DAN Mod ID: SURVIVOR_RADIO_4_Just_Music
True Music Addon: 郭德纲相声选二
por 76561198310909440
开席的时候不想听相声吗?听相声扥的时候不想来点…………。后面的我忘了,详情见郭德纲相声选一。 是四大名著之一有声儿童读物郭德纲相声选(误),内含古老相声段落““““你字系列,我字系列,卖字系列,以及几个后面你我开头的新段子,比较懒就没细挑。 Workshop ID: 2934592817 Mod ID: Shendaizhi_Guodegangxiangshengxuan2
Simple Add Inventory Pages (for Build 40)
por 76561198006033053
This is the version when "Simple Add Inventory Pages (for Build 41)" was compatible with Build 40. これは"Simple Add Inventory Pages (for Build 41)"がBuild 40と互換性があった頃のバージョンです。 Simple Add Inventory Pages (for Build 41): https://steamcommunity.com/sharedfiles/filedetails/?id=1946782371 Workshop ID: 2309059739 Mod ID: SimpleAddInventoryPages40
Wigs and Beards
por 76561198012414034
Lets you craft Wigs and Beards, to wear for yourself or to put them on mannequins. Currently supports 28 hair- and beardstyles with 18 different colors each. Wigs can easily be crafted: Two ripped sheets, yarn and a needle let you craft one of three "basemodels" - female and male wigs as well as a beard. You can then cut them in shape with scissors and color them with hairdye. You can remodel and recolor wigs as often as you desire. To give you the most freedom of playing around with this stuff, I allowed male models on female characters and vice versa. Be aware though that due to the game having different models for males and females, not every hairstyle fits perfectly on the wrong sex. For the same reason I allowed hats to be used together with wigs. There might be clipping though depending on hairstyle and hat. For the combination with hats specifically I added the haircuts called "Hat". They should work without any problems. Otherwise fully working, SP and MP, as well as savegame compatible. There also should be no mod conflicts. I spend a lot of time refining my mods for you - so if you want to send me a smile back, leave a comment or like :-) If you want to send me a big smile back: ko-fi.com/dergeissler Workshop ID: 3171649407 Mod ID: WigsAndBeards
B42 Girls' Frontline HK416 Weapons (Changeable)
por 76561199048356423
This mod was made in my spare time, and it is a changeable mod for old ragdoll cats It's best to use the Changeling mod, as the vanilla character will look small with this gun I was going to use it for my own fun, so let's share it The first time you pick up this rifle or spawn it by cheating, there will be a 2-3 second reload time for the weapon to load Crafted two weapons, a maiden pendant with flashlight accessories and their magazines HK416 assault rifle (since I'm not a person who plays this kind of game, so some of the appearance is not restored, please bear with me) HK-USP (official picture HK416 with a USP pistol on the leg, 9mm version, also made in) The main update of this gun mod is the sound effect.,The voice of the girl HK416.,There's a sound when you're equipped with a weapon.,There's a sound when you unload a weapon.,There's her voice when you change magazines. Pistols only have a sound effect when equipped (Reminder: Rifles and pistols will interrupt their sound effects if they are equipped with shortcuts and use the buttons, so I usually take them out manually.) It's rare for a firearms writer to put these sounds into a gun sound or something, and this is the first time I've done that... A beautiful woman must be adapted to a beautiful woman's gun!!!!!!!!!! Later, if you think it's okay or good, I'll slowly continue to launch weapons on the girl's front, and if not, there won't be this kind of mod. (~_~). Thanks for subscribing to my mod, thanks. Workshop ID: 3497079282 Mod ID: Girls' Front-HK416
Display Zombie Health [B41/42]
por 76561198992303701
When you hit a zombie, its current and max health is displayed, and your character also reports the amount of damage you dealt. ModOptions is REQUIRED for the mod to work on B41. ModOptions is not required for B42. I will do a more detailed description and setup guide later. Workshop ID: 3478699951 Mod ID: DisplayZombieHealth
ModTemplate
por 76561198188329187
This is an example mod with two worlds. You can use this as a template for your own map mods. The first world has a single 300x300-tile cell. The second world adds cells all around the first world. Workshop ID: 2712202958 Mod ID: ModTemplate Map Folder: ModTemplateWorld1 Map Folder: ModTemplateWorld2
Jigga's GreenFire Lite Build 41 (Sprout's Homestead Compatibility Patch)
por 76561198062494234
Lite version of Jigga's cannabis, all the assets and none of the farming. Full compatibility for Monmouth and Sprout's Homestead farming You can now swap the various stages of cannabis between the two mods on the fly. You can also use the drying rack from Sprouts to dry your greenfire cannabis, eliminating the 2 day wait time vanilla greenfire has. Original Version https://steamcommunity.com/sharedfiles/filedetails/?id=1703604612 Workshop ID: 3003637060 Mod ID: jiggasGreenfireModLite
Repair Engine
por 76561199238012612
Engine repair: Mechanic skill level 1 + 1 engine part = 1% engine repair Mechanic skill level 5 + 1 engine part = 5% engine repair Mechanic skill level 10 + 1 engine part = 10% engine repair Parsing the engine for parts: 1 mechanic level max. 11% engine condition = 1 engine part 50% engine condition = 5 engine parts 100% engine condition = 10 engine parts Ru Ремонт двигателя: 1 уровень навыка механики + 1 запчасть двигателя = 1% починки двигателя 5 уровень навыка механики + 1 запчасть двигателя = 5% починки двигателя 10 уровень навыка механики + 1 запчасть двигателя = 10% починки двигателя Разбор двигателя на запчасти: 1 уровень механика максимум. 11% состояние двигателя = 1 запчасть двигателя 50% состояние двигателя = 5 запчастей двигателя 100% состояние двигателя = 10 запчастей двигателя 41+ Build. Workshop ID: 2757227738 Mod ID: 2757227738
Karas Draggable Hotbar
por 76561198348190911
I’m sick of having to take off my gear over and over just to rearrange my hotbar. In the brand-new B42 update, I didn’t see a single thing addressing this problem. I know this is something you guys really need—and let’s be real, the old window-based sorting method is totally boring. So I made this mod! Now you can rearrange your hotbar in three different ways: 1Just drag and drop slots—the one you drag will swap places with the target slot right away. 2Right-click a hotbar slot to bring up an option. Click it, and a window will pop up where you can sort all your slots to your heart’s content. 3You can also drag the slot names inside that window to rearrange them however you want. P.S.( I’m a new Project Zomboid modder, and this is my very first mod—it’s super simple too! Theoretically, it should work with any new slots added by other mods unless you used some weird registration method for your slots. Hit me up if you spot any bugs—thanks a ton!) Workshop ID: 3630409047 Mod ID: Karas Draggable Hotbar
[B42]QuickTransfer
por 76561199002972298
Workshop ID: 3407779919 Mod ID: QuickTransfer
Project Zomboid Guides
Instalar mods de Project Zomboid - guía del Workshop
Instala mods de Project Zomboid de forma limpia mediante Steam Workshop: introducir IDs, comprobar el orden, reiniciar el servidor y solucionar errores típicos.
Alquilar un servidor de Project Zomboid – guía multijugador
Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
Servidor Project Zomboid con soporte de mods
Instala mods compatibles y admitidos desde el panel del servidor.
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