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Mods y plugins para Project Zomboid
Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
No More Hidden Zombies (x4) [Obsolete]
por 76561198092538524
(ONLY AFFECTS TREES AS OF BUILD 41) Replaces the circle around the player with a texture 4x the size of the original. This means no more zombies hiding behind long walls that the player can clearly see! (also helps in large forests) Enable then restart PZ. Workshop ID: 1504709004 Mod ID: NMHZx4
Kane NPC Pack - All NPCs
por 76561197978290112
Kane NPC Pack — All NPCs Kane NPC Pack is a custom faction and character pack for Bandits NPC. It adds a large collection of handcrafted NPC profiles and a time-based survivor progression designed to make the human population change as the apocalypse continues. The idea behind the pack Bandits NPC creates dangerous human encounters, but an apocalypse should not feel as if every living person left in the world is an enemy. Kane NPC Pack adds friendly survivors who make the world feel less empty and give the player the sense that other people are still out there trying to survive. The progression begins with people from different backgrounds: ordinary civilians, escaped prisoners, police officers, rangers, and other survivors. As time passes, many are lost to the undead. The remaining ex-civilians, ex-prisoners, and former law-enforcement survivors regroup, mix together, and become more organized. Their groups gradually become smaller and rarer, while their clothing, protection, weapons, and survival equipment improve. By the final stage, the few survivors who remain have developed into specialized, fully equipped military-style units. Features - 1,165 custom NPC profiles across 28 groups and clans. - A complete nine-stage survivor progression covering the first in-game year. - Separate indoor building defenders and friendly outdoor survivor groups for every progression stage. - Later survivors become rarer, better protected, more organized, and more heavily armed. - The final stage represents fully equipped military-style survivor units. - Civilian, police, ranger, prisoner, Spiffo, and special hostile character groups. - A special Michael Myers encounter with custom behavior and sound. Michael Myers corpse handling The dedicated-multiplayer cleanup for Michael Myers is limited to the exact Myers profile identity. It does not identify targets by clothing, mask, name, weapon, or appearance, and it does not apply to ordinary Bandits, vanilla zombies, or unrelated corpses. On a confirmed Myers death, his death inventory and queued death-spawn items are cleared, reanimation is disabled, and the confirmed corpse is removed server-authoritatively. How the progression works NPCs do not individually level up. Instead, different survivor groups become eligible to spawn during different periods of the world timeline. The first month is divided into four weekly stages. Later stages cover longer periods and gradually introduce stronger melee weapons, pistols, shotguns, rifles, protective equipment, helmets, gloves, and military backpacks. Spawn chances decrease as the groups become more capable. Indoor groups defend and patrol suitable buildings. Their matching outdoor groups use the friendly Bandits combat program and can appear in the open world. Existing saves The mod can be added to an existing save. A world reset is not required. Spawn stages follow the current age of the world. Starting a new save is only recommended if you want to experience the complete progression from its earliest groups. Requirements - Bandits NPC — required. Made for Project Zomboid Build 42.20 and newer. Workshop ID: 3594821036 Mod ID: KaneNPCPack
Working TV Remote
por 76561198120972527
TV Remote is a weapon and visible in hands. Chance to find a TV Remote close of modern TV. It could be on ground, on or inside the furnitures in the room of the TV or an adjacent room, exepted the biggest appartement's buildings where it will Always be on the floor. Minor issue: Tv remote appears under furniture (b42 issue, don't know how to fix it yet). Major issue: Tv remote will never spawn in some building, TVs are detected with the event onSeeNewRoom then function choose a place in the room to spawn a remote, but this event is not triggered when building is randomized (like poker story, party or suicide inside the building) BUT 99% guaranteed chance of having one in the house where you start. Workshop ID: 3399832371 Mod ID: Abundant and visible TV remote Mod ID: Abundant and visible TV remote
Harry's Spiffo Plush Replacer
por 76561198072499385
Just a simple mod I put together to make the ingame spiffo plushie match the spiffo plushie that Indie Stone recently had on Makeship. Workshop ID: 2944744886 Mod ID: HSPR
Zamazon V2 Very Fast Sell
por 76561198993860470
자마존V2 매우매우매우 빠른 판매 모드 키 바인딩 방식이며 설정 - 사용자 조작 설정 - 사용자 기능키 설정에서 키 변경 가능. 기본 판매 키는 키패드의 * 입니다. 판매 키를 누르는 순간 메인 인벤토리, 가방, 바닥을 제외한 시체를 포함한 모든 컨테이너에서 자마존에서 팔 수 있는 아이템을 찾아서 판매합니다 스캐너는 메인 인벤토리, 가방 어디에라도 있으면 확인 후 꺼내지 않고 판매합니다. V2 버전은 자마존 제작품 일괄 판매를 지원합니다. 상자 등에 넣어두고 판매 키 누르면 제작품 상자도 일괄 판매 합니다 Workshop ID: 3156292965 Mod ID: ZamazonV2VeryFastSell
Female Zombies Only
por 76561198186034417
A simple mod to make almost every zombie female. This mod would not affect the guaranteed zombie spawns in certain designated zones. I am not very familiar with Java/Lua. I made this in my own playthrough. Please let me know if this can be done better. Work great with weeb mods. The preview is generated using Stable Diffusion.
Show Key Origin [B42]
por 76561199133259679
Compatible with Build 42 up to Build 42.20+ Show Key Origin helps you identify what a key belongs to by showing the distance and direction to its origin directly in the inventory tooltip. It can also display a visual origin line in the world, pointing from your character toward the related building or the original spawn position of the linked vehicle. This makes keys much easier to identify, sort and keep organized. Main Features - Shows the distance to a key’s origin. - Shows the direction toward that origin. - Adds a context-menu option to show or hide a visual origin line. - For house/building keys, the line points toward the related building. - For vehicle keys, the line points toward the vehicle’s original spawn position. - Optional compass requirement through Sandbox settings. - Optional thicker origin line when TchernoLib is enabled. How It Works - Hover over a key in your inventory to see its origin information. - Right-click a key and use the context menu to show or hide the origin line. - Use the information to identify duplicate keys, sort useful keys, and figure out which building or vehicle each key belongs to. Optional Sandbox Setting You can enable a Sandbox option that requires having a compass in your inventory. When enabled: - Tooltip origin information only appears if you have a compass. - The visual origin line can only be shown if you have a compass. Optional TchernoLib Support If you enable TchernoLib, the origin line can be displayed thicker for better visibility. TchernoLib is optional. Show Key Origin works without it. Compatibility - Works from Build 42 up to Build 42.20.0+. - Safe to enable or disable in both new games and existing saves. - Lightweight, UI-focused mod. - Compatible with most mod setups. - Possible conflicts are mainly expected with mods that heavily modify inventory tooltips or key/item context-menu behavior. Localization Show Key Origin includes expanded localization support with: - Legacy TXT translations for earlier Build 42 versions. - JSON translations for Build 42.15+. - Updated and reviewed wording for key origin, distance, direction, compass requirements and display-line options. Currently supported languages include: AR, CA, CH, CN, CS, DA, DE, EN, ES, ES_CL, ES_MX, FI, FR, HU, ID, IT, JP, KO, NL, NO, PL, PT, PTBR, RO, RU, TH, TR and UA. More Mods & Feedback You can find my other Project Zomboid mods here If you find Show Key Origin useful, please consider leaving a thumbs up and adding it to your favorites. Feedback, suggestions, compatibility reports and bug reports are always welcome. Bug Reports If you hit errors or see odd behavior, please post the details in the Bug Reports discussion. Please include: - Project Zomboid build. - Show Key Origin version. - Singleplayer, MP Host or Dedicated Server. - Steps to reproduce the issue. - Console errors or logs, if available. - Mod list/load order, especially mods that change inventory tooltips or context menus. ESPAÑOL Compatible desde Build 42 hasta Build 42.20.0+ Show Key Origin te ayuda a identificar a qué pertenece una llave mostrando en el tooltip del inventario la distancia y dirección hacia su origen. También puede mostrar una línea visual de origen en el mundo, apuntando desde tu personaje hacia el edificio relacionado o hacia la posición original donde apareció el vehículo vinculado. Esto hace mucho más fácil identificar, ordenar y conservar las llaves útiles. Funciones principales - Muestra la distancia hasta el origen de una llave. - Muestra la dirección hacia ese origen. - Añade una opción en el menú contextual para mostrar u ocultar una línea visual de origen. - En llaves de casa/edificio, la línea apunta hacia el edificio relacionado. - En llaves de vehículo, apunta hacia la posición original donde apareció el vehículo. - Opción Sandbox para exigir tener una brújula. - Soporte opcional para una línea de origen más gruesa si TchernoLib está activado. Cómo funciona - Pasa el cursor sobre una llave en el inventario para ver su información de origen. - Haz clic derecho sobre una llave y usa el menú contextual para mostrar u ocultar la línea de origen. - Usa esa información para identificar llaves duplicadas, ordenar llaves útiles y saber a qué edificio o vehículo pertenece cada llave. Opción Sandbox opcional Puedes activar una opción Sandbox que exige tener una brújula en el inventario. Si está activada: - La información de origen en el tooltip solo aparece si tienes una brújula. - La línea visual de origen solo puede mostrarse si tienes una brújula. Soporte opcional para TchernoLib Si activas TchernoLib, la línea de origen puede mostrarse más gruesa para mejorar su visibilidad. TchernoLib es opcional. Show Key Origin funciona sin él. Compatibilidad - Funciona desde Build 42 hasta Build 42.20.0+. - Se puede activar o desactivar con seguridad tanto en partidas nuevas como en partidas guardadas. - Mod ligero y centrado en la interfaz. - Compatible con la mayoría de configuraciones de mods. - Los conflictos más probables serían con mods que modifiquen mucho los tooltips del inventario o el comportamiento del menú contextual de llaves/items. Traducciones Show Key Origin incluye soporte ampliado de traducciones con: - Traducciones TXT legacy para builds antiguas de B42. - Traducciones JSON para Build 42.15+. - Textos revisados para origen de llave, distancia, dirección, requisito de brújula y opciones de la línea visual. Idiomas incluidos actualmente: AR, CA, CH, CN, CS, DA, DE, EN, ES, ES_CL, ES_MX, FI, FR, HU, ID, IT, JP, KO, NL, NO, PL, PT, PTBR, RO, RU, TH, TR y UA. Más mods y feedback Puedes ver mis otros mods de Project Zomboid aquí Si te resulta útil Show Key Origin, considera dejar un me gusta y añadirlo a tus favoritos. Los comentarios, sugerencias, reportes de compatibilidad y reportes de errores son siempre bienvenidos. Bug Reports Si ves errores o comportamientos extraños, deja los detalles en el hilo de Bug Reports. Por favor, incluye: - Build de Project Zomboid. - Versión de Show Key Origin. - Singleplayer, MP Host o Dedicated Server. - Pasos para reproducir el problema. - Errores de consola o logs, si están disponibles. - Lista de mods/orden de carga, especialmente mods que cambien tooltips del inventario o menús contextuales. Workshop ID: 3501701205 Mod ID: ShowKeyOrigin
[NPDM] Booty skirt V2.0 V3X
por 76561198068788655
Booty Skirt V2.0 Now Even MORE Shorter! Way More Skins! Booty Skirt 2 You'll Need Project AVA: New Paradigm V3X To Use THIS You Can Find Her Experimental Module on My discord! Or On Steam 512x512 Textures Support Free & Open Modding! You can Grab ALL of my mods including ones steam hates or has nuked Etc From report spam On My Discord! The Mod Haven Discord Project AVA V3X Is Found there :P PERMISSIONS. ASK FOR ALL MOD INQUIRIES RELATED TO PERMISSIONS: IE: do not re-upload this Mod under ANY circumstances. Not On the Workshop, or Anywhere. Support the 'Flirty Skirt Official' Release. Workshop ID: 3537040738 Mod ID: ShakeItUpV3X
Prioritize Full Magazine
por 76561198084367932
📦 Prioritize Full Magazine (Build 41/42)📦 Prioritize Full Magazine (Build 41/42 & MP) 🔫 What it does Tired of reloading with R only to get the empty mag you just ejected? This mod changes reload logic so that your character will always prioritize the magazine with the most ammo available in the inventory. ✨ Features Overrides the default reload action (R key). Picks the fullest compatible magazine instead of the first one in your inventory. Works with vanilla Build 41/42 weapons and most mods. Prints debug info to the console if something goes wrong, so it can be easily fixed/adapted. 📂 Installation Subscribe on Steam Workshop (or copy into your mods folder manually). Enable the mod in the game’s Mods menu. Equip a firearm, carry multiple magazines, and press R — your character will now grab the fullest mag. ⚠️ Notes & Limitations Project Zomboid’s API for magazines varies across versions and mods. This script uses multiple methods to detect ammo count. If you use a weapon/magazine mod with different logic, you may need a small patch. Multiplayer compatibility has not been heavily tested — feedback is welcome! Workshop ID: 3575072717 Mod ID: PrioritizeFullMagazine
Super key weakened version
por 76561198454637780
Please rate the mod for promotion. Thank you To be effective, you need to create a new archive,This means you have to create a new character,After creating a new archive, the keyring is born with you,Creating an archive means creating a new character This key needs the energy of the human body to function, and it will stop working when put on the ground. Super black hole key, 350 storage space, the key has a freezer effect, to carry on your back! Carry it on your back! Carry it on your back! Carry it on your back! Some people think the original super black hole key is too abnormal, so I made a normal version of the super black hole key. The capacity of this version is only 350, and you have to carry it on your back to make it work, otherwise it will communicate with your own capacity. And this version of the Super Black Hole key does away with the ability to repair durability and re-freshen dishes, just a generic ability to increase capacity and freeze If you need to defrost, take the item out of the key ring and leave it outside for 1-3 days. The food will defrost by itself, usually about 1 day.If it has been unable to defrost, you can use the self-heating key to force defrost it. Attention! Make sure you use it as a backpack. Make sure you carry it on your back for it to work! Attention! Make sure you use it as a backpack. Make sure you carry it on your back for it to work! Attention! Make sure you use it as a backpack. Make sure you carry it on your back for it to work! The latest mod, super gem, has all the functions of the black hole key, and can be directly worn on the body. It does not conflict with the position of any equipment. It is an independent equipment position https://steamcommunity.com/sharedfiles/filedetails/?id=2870368509 Self-heating key!! It allows frozen or refrigerated items to thaw instantly! Then directly mature food! No more! Blunt! https://steamcommunity.com/sharedfiles/filedetails/?id=2808385611 New character a new class with all of the class characteristics I highly recommend subscribing to this together https://steamcommunity.com/sharedfiles/filedetails/?id=1908028510 The awesome version of the super black hole key is here, if you like this version, you can subscribe to it https://steamcommunity.com/sharedfiles/filedetails/?id=2802092046 Workshop ID: 2806091386 Mod ID: SuperKeyWeakenedVersion
MRE Mod [B42] - Patch
por 76561197978668135
This is a temporary patch Original mod: MRE Mod B42 by Blackbeard (required) This is just a fix for Blackbeard's MRE Mod for B42, which brings it up to 42.13.2 This patch applies changes made with the overhaul of scripting, such as itemTypes, applies missing tooltips, and fixes the crafting recipe display names. Workshop ID: 3658550726 Mod ID: MREM42PATCH
10 Years Later Professions and Occupations REBALANCED
por 76561198036314488
I found the professions in the original mod to be too overpowered. This version has reduced skill points for each profession in order to make it more suitable for a hardcore mod list. Rebalanced skill point values on each profession and their costs Added Nimble to Sharpshooter profession Added Strength and/or Fitness to some professions Removed spawning with bags and bullet proof vests, as well as Welder Mask Original mod created by Harrison https://steamcommunity.com/sharedfiles/filedetails/?id=2856961307&searchtext=10+years+later Workshop ID: 3049836817 Mod ID: 10YearsLaterOccupations Mod ID: 10YearsLaterOccupationsSpawnItems
True Music Addon: Persona 4 OST
por 76561198081836646
Persona 4 Original Soundtrack Workshop ID: 2897495457 Mod ID: persona_four_ost Track List: 23 Originals 10 Golden Tracks =Original= Persona 4 OST - A Corner of Memory Persona 4 OST - Alone Persona 4 OST - Backside of the TV Persona 4 OST - Heartbeat, Heartbreak Persona 4 OST - Heaven Persona 4 OST - How Much Persona 4 OST - I'll Face Myself (Battle) Persona 4 OST - Junes Theme Persona 4 OST - Like A Dream Come True Persona 4 OST - Never More Persona 4 OST - New Days Persona 4 OST - Pursuing My True Self Persona 4 OST - Reach Out to the Truth (Battle) Persona 4 OST - Reach Out to the Truth Persona 4 OST - Reasoning Persona 4 OST - Reverie Persona 4 OST - Secret Base Persona 4 OST - Signs of Love Persona 4 OST - SMILE Persona 4 OST - Specialist Persona 4 OST - The Almighty Persona 4 OST - The Fog Persona 4 OST - Your Affection =Golden= Persona 4 Golden - A Sky Full of Stars Persona 4 Golden - Everyday Sunshine Persona 4 Golden - Girl of the Empty Forest Persona 4 Golden - Let's Hit The Beach Persona 4 Golden - Memory Persona 4 Golden - Midnight Crossing Miracle Quiz Persona 4 Golden - Shadow World Persona 4 Golden - Snowflakes Persona 4 Golden - Time to Make History Persona 4 Golden - True Story All Golden tracks will have a vinyl version. Workshop ID: 2897495457 Mod ID: persona_four_ost
No Burnt Vehicle
por 76561199443899150
"The survivors in their vehicles were fleeing a city filled with people who had turned into monsters. Then they got stuck somewhere and left, abandoning their vehicles." That's all. There's no logical explanation for why all the cars were on fire. - This should work with other mods that add vehicles. - The mod used in the screenshot is "Filibuster Rhymes' Used Cars!" - If you use the Project Summer Car, read the discussions Workshop ID: 3595636919 Mod ID: tyNoBurnVehicle
大毒蛇不刷新
por 76561198408285292
原版自带刷新沙盒似乎有时不生效 Workshop ID: 2942995330 Mod ID: 97bushmaster_C
Mildly Moldy Zombies
por 76561199262415918
This is a mini creation of mine, it is meant to make the damage textures of the zombies look similar to the mold of Resident Evil 7 and it is meant to be a sort of extention to any zombie Re-Texture you wish to pair it with As it only effects the damage textures it's compatable with everything that doesn't also edit the damage textures Workshop ID: 3246834256 Mod ID: Mildly Moldy Zombies
NoMoneyWeight
por 76561197982444018
NoMoneyWeight No money weight so i can loot more! Workshop ID: 2742676917 Mod ID: NoMoneyWeight
Hello There
por 76561198294617581
Mod that adds Obi Wan's "Hello There" as the jumpscare sound. Workshop ID: 2946714117 Mod ID: HelloThere
Random sounds pack Random Pack b41
por 76561198119902941
Random Sound Events Mod Sound Pack This mod is a pack of various sounds for the Random Sound Events mod, which adds 70 new sounds to the game. Features: - Planes and helicopters flying by - Cars passing by - Barking dogs - Zombie growling - Broken glass - Various trash - Thunder - And other doesn't work on ver 42 Workshop ID: 2930287824 Mod ID: RandomSoundEvents_Random
Scrap Weapons (Corvid's Rebalance)
por 76561198079103175
A personal rebalancing of the Scrap Weapon's mod by djvirus, the original creator of the mod. This rebalance is purposed for Apoc, a popular roleplaying server on Zomboid. Workshop ID: 3041823115 Mod ID: ScrapWeapons(Corvid's Rebalance)
[B42.14]Yui's XM7
por 76561199079163723
This is the B42.14 update for Yui's XM7, following the previously released B42.12 version. This mod adds the XM7 rifle to the game, along with its 6.8x51mm ammunition, magazines, and a suppressor. Yes, you'll be wielding 21st-century weaponry in a 20th-century setting—it's definitely not realistic, but if you've clicked on this, I know exactly what you're looking for. This is a military-grade firearm, so you'll find it more commonly in military barracks and installations. While it's theoretically compatible with other gun mods and shouldn't cause conflicts on its own, it's not recommended to use too many weapon mods simultaneously to avoid potential compatibility issues. If you encounter any problems, please leave a comment below. Thanks for your support, and happy gaming! Workshop ID: 3671459143 Mod ID: SIG XM7
AddSprinters
por 76561198167650346
Grazie a questa mod potrete settare un numero preciso di corridori, camminatori lenti e camminatori veloci, potrete in oltre settare la vita massima di ogni categoria. La Resistenza https://discord.gg/uGn5Ex6uyb Workshop ID: 2808950290 Mod ID: AddSprinters
CDC Rapid Response Community
por 76561197966821738
CDC Rapid Response Community is a complete overhaul of CDCRR that is for B41 MP servers. Workshop ID: 3476274022 Mod ID: CDCRRCommunity
NightVisionGoggles
por 76561199237299662
Adds Night Vision Goggles to the game and a new (double) battery that you should use to power them up (alongside with recipes to craft them). Trough sandbox options you can decide how long the battery will last, the frequency of the spawn inside military containers/vehicles. They'll be turned on automatically when weared and they'll be powered off while unequipped. Thanks to Scimmia for the models and graphics. Workshop ID: 2904845538 Mod ID: NightVisionGoggles
Project Zomboid Guides
Instalar mods de Project Zomboid - guía del Workshop
Instala mods de Project Zomboid de forma limpia mediante Steam Workshop: introducir IDs, comprobar el orden, reiniciar el servidor y solucionar errores típicos.
Alquilar un servidor de Project Zomboid – guía multijugador
Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
Servidor Project Zomboid con soporte de mods
Instala mods compatibles y admitidos desde el panel del servidor.
Alquilar un servidor Project Zomboid