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Mods y plugins para Project Zomboid

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Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

xPhone - Smartphone, GPS & Messaging – Project Zomboid Mod

xPhone - Smartphone, GPS & Messaging

por 76561199841906216

A fully-featured smartphone mod for Project Zomboid Build 42. Find phones in houses, offices, and stores. Use them to navigate, message other players, and more. Install xPhone Sound Pack (separate Workshop item) to unlock GPS voice guidance with spoken directions in English and Spanish. == PHONE MODELS == xPhone Disposable — The cheapest model. Found commonly in houses. Has a fixed internal battery that cannot be replaced or recharged. Once the battery dies, the phone is permanently dead. Use it wisely. xPhone Standard — Mid-tier model found in offices and stores. Uses a replaceable battery (xPhone Battery item). When the battery runs low, swap it for a fresh one from your inventory through the phone's settings menu. xPhone Solar — Rare high-tier model. Its built-in battery automatically recharges when you are outdoors during daytime. The longer you stay in sunlight, the more charge it recovers. Nearly self-sustaining for light usage. == BATTERY SYSTEM == Every phone has a 0-100% battery that drains realistically based on what you do: - Music Playback: moderate drain (~8h on Disposable, ~11h on Standard, ~20h on Solar) - GPS Navigation: lightest drain (~11h on Disposable, ~16h on Standard, ~33h on Solar) - Idle: no drain while the phone is in your inventory and not in use The Solar model recharges automatically when you walk outdoors during daylight hours. == APPS == Messages (Text Messaging) Each phone gets a unique 5-digit number assigned when first activated. Save contacts by name and send private text messages to any player at any distance. Conversations are displayed in a chat-style interface with timestamps. A Global Chat channel lets everyone with an active xPhone communicate together. You receive real-time toast notifications for incoming messages from any screen — click to jump directly to the conversation. GPS / Maps A full navigation system with a real-time rendered map showing 1,000+ named streets, buildings, points of interest, and city labels. Features include: - Search: type any place name or street to find it instantly - Navigate: select a destination and get A* pathfinding with an optimal route drawn on the map - Voice guidance: turn-by-turn directions spoken aloud in Spanish or English (requires Sound Pack) - Mini-map: always visible on the GPS home screen while navigating - Full-screen map: zoomable and pannable world map, click anywhere to set a destination - Nearby POIs: discover nearby locations sorted by distance - City quick-access: jump to any city from a sorted list with distances - Off-route detection: automatic recalculation if you stray from the path - Vehicle awareness: detects if you are driving and adjusts speed estimates and arrival voice lines xPottify (Music Player) A built-in music streaming app that automatically detects all installed True Moozic-compatible cassette and disc mods. Browse by collection, pick a song, and listen while you loot and survive. Music plays through your character's position in the world — other players nearby can hear it and the volume changes in real time based on distance and your volume slider. With earphones connected, music is private. Without earphones, it attracts zombies. If no compatible music mods are installed, xPottify shows a friendly message explaining how to add them. Settings - Connect/disconnect earphones from your inventory. With earphones connected, all phone sounds (music, GPS voice) play privately — zombies cannot hear you. Without earphones, sound plays through the phone speaker and attracts nearby zombies. - Adjust voice guidance volume - Swap batteries (Standard model only) - View phone number, battery level, and phone model info == MULTIPLAYER == Fully works in multiplayer. Phone numbers are synced across the server. Players can exchange numbers and send private text messages from anywhere on the map. The global chat channel connects all active phones. The server tracks all phone numbers and persists global chat history. == LOOT == Phones and spare batteries spawn naturally in the world through the distribution system. Disposable phones are common, Standard phones are uncommon, Solar phones are rare. Spare batteries can be found in electronics stores and offices. == LANGUAGE == Supports English and Spanish. Switch language in Settings — all UI text updates instantly. 📋 Changelog v1.1 — March 3, 2026 Phone Identity & Persistence - Phone registration (number, contacts, dead state) now persists across save/load via player ModData backup - Picking up a different phone shows the activation/login screen correctly (SIM swap logic) - Four clean activation cases: your phone → activate, someone else's → login, unowned + have account → auto-bind, unowned + no account → first-time setup Battery System - Battery level now backs up to player ModData — survives drop/pickup and save/load without resetting to 100% - Context menu shows the real battery value instead of always showing 100 Volume System - Volume setting now persists across ModData loss (backed up to player ModData) - Fixed volume resetting to max when songs auto-advance or are manually changed - Volume changes are now heard by nearby players in real time via the broadcast system Multiplayer Audio (Major Fix) - Fixed double audio bug: nearby players were hearing each song twice (one from PZ engine propagation + one from custom broadcast) - Music playback now uses client-only SoundManager instead of player emitter, eliminating engine-level sound duplication - Remote players hear music exclusively through the custom broadcast system with proper distance-based volume falloff - Fixed song restarting for the listener when the emitter changed volume — remote sound instances are now muted instead of destroyed - Fixed stop/pause not working for nearby listeners — the broadcast now distinguishes pause (mute, keep position) from full stop (destroy) - Fixed low volume (1/10) making music inaudible for nearby players — minimum hearing range of ~8 tiles regardless of volume setting - Volume changes are now heard by nearby players in real time via the broadcast system xPottify Music Player - xPottify now dynamically scans all installed True Moozic-compatible mods (cassettes, discs, CDs, vinyl) - No longer hardcoded to specific genres — works with any music mod that uses GlobalMusic - Shows a helpful message when no compatible music mods are installed ☕ Support the Developer Thank you so much for downloading and playing my mods! Every subscriber, comment, and rating means the world to me. If you enjoy this mod and want to support my work, you can buy me a coffee! Your support helps me keep creating and improving mods for the community. ☕ buymeacoffee.com/XaviChang Every coffee fuels another late-night coding session! ☕🎮 Workshop ID: 3675737813 Mod ID: xPhone

3,426 descargas Detalles →
No Items – Project Zomboid Mod

No Items

por 76561198023676128

Mod makes the game harder. You will start new game without any items! Even without a belt! If you don't use the mod Size Lables, you can't wear any Trousers or Jeans without a belt. Lol. Super hard :) But no limitations on the belts in this mod if you use that mod. Improvised belts: SlotsWeight Wire Belt00.1 Rope Belt10.3 Strip Belt10.1 Clothing Sennit10.25 Braided Belt20.9 Game design quality: 90% Code quality: 92% Only compatible with build 41, obviously. Tags:B41,Clothing/Armor,Hardmode,Misc,Tweak Workshop ID: 1919584194 Mod ID: noitems

1,927 descargas Detalles →
[NPDM] Cute Blood – Project Zomboid Mod

[NPDM] Cute Blood

por 76561198068788655

ASH 2025: Cute Blood Fix up the PZ Massacre With Cute Blood! The Base game Experience has terribly low quality masks. they often get in the way of the important facial area's during nice action / fun Which means the screenshots also get a little ruined due to the face being covered in odd bloodspots.. But Now The Blood is Cute! And Avoids going Near certain facial parts So your Images will be more Aesthetic Full Suite of Textures to replace the basegame masks 1024x1024 For the Large Mask Texture Template Individual Masks Have 256x256 Textures Originally Designed & Made On / For Project AVA New Paradigm V19 But as its Blood / Masks, This will Work on all Types of body / everything PERMISSIONS. ASK FOR ALL MOD INQUIRIES RELATED TO PERMISSIONS: IE: do not re-upload this Mod under ANY circumstances. Not On the Workshop, or Anywhere. Support the Official Release. Workshop ID: 3458395621 Mod ID: NPDM_CuteBlood

2,070 descargas Detalles →
技能日志/遗书 42.20 / Skill Recovery Journal - Build 42.20 Respawn Fix – Project Zomboid Mod

技能日志/遗书 42.20 / Skill Recovery Journal - Build 42.20 Respawn Fix

por 76561198258764906

Skill Recovery Journal - Build 42.20 Respawn Fix Let a respawned character recover journal XP normally after death. On Build 42.20.1, SRJ's life-bound XP ledger can survive a local character's death and be copied to the respawned character. The journal item still contains the recorded XP and recipes, but SRJ treats that XP as already recovered, so reading the journal silently skips XP while recipes still restore. This patch fixes the issue as an independent compatibility add-on and does not modify any files of the original SRJ mod. What It Fixes - Clears SRJ's life-bound player state (read-XP ledger, flat XP, deductions, starting skill levels) when the player dies. - Resets the matching server ledger for multiplayer deaths. - Performs a one-time cleanup for saves that were already affected before the patch was installed. - Leaves XP and recipes stored in journal items untouched. Installation & Load Order - Install the original Skill Recovery Journal mod first. - Copy the patch into the Zomboid/mods folder. - Enable the patch after Skill Recovery Journal in the mod list. Suggested order: Chuckleberry Finn's Modding Library → Error Magnifier → Skill Recovery Journal → this patch. The first load intentionally clears the affected character's read-XP ledger once; it does not clear again on later loads and does not affect normal reading. Compatibility - Project Zomboid Build 42.20.x - Single-player / Multiplayer - Safe to add to an existing save - Requires: Skill Recovery Journal (and its dependencies) Mod Information Mod ID: SkillRecoveryJournalB4220Fix Version: 1.0.0 Game Version: Build 42.20+

5,683 descargas Detalles →
My Home – Project Zomboid Mod

My Home

por 76561198061645568

The best home you can ever have in PZ. Located in the forest South of the Muldraugh Train Station, this fantastic property features : - A large 3-storey house with ready to plumb sinks, a huge in-suite master bedroom, vast furnished storage areas and more - A huge garage / warehouse to keep your cars and other stuff you don't immidiately need. - A guest house for people without clearance to the big house - A barn with 7 stall boxes and a coop in anticipation for next major farm animal update - A vegetable garden with its shed - A spacious parking lot - The whole property is enclosed in a double layer, military-grade fence / cinder blocks peeping-proof wall with a watch walkway all around - A safe vehicle airlock and discreet exits in every direction - Your very own fishing lake just outside the East exit. - Frequently Asked Questions - - Where is it? - It's in the forest patch just East of the Muldraugh train station. Access is done via the road that crosses the train tracks. - Why put it there? - In my humble 2000+ hours of gameplay, Muldraugh has always been the most strategic place to be if you want to have a decent range across the entire map. Now the town itself has too many zombies which is why the vast forest to the East is much, much safer (not 100% zombie free mind you) yet still allows easy access to the highway from Muldraugh through West Point to Louisville. - Why can't I spawn there? - Only Rangers can spawn there. It's part of a backstory I'm working on to awkwardly justify such wealth. Otherwise you'll have to 'stumble' upon it by yourself. - I can't see the house. How come? - There's a humber of reasons why you couldn't see it, from incompatibility issues (although rare) to wrong settings in your server/SP game. Mostly, if you're new to the game, it's because you can't add it to parts of the map that have already been explored. - I *REALLY* want to add it to my game. Is it possible? - Actually yes. First off, if you haven't explored cell 37,30 then it should be added without any issue but even if you did explore parts of that cell, you can identify and delete the map files associated with that area and it should work upon reload. I won't explain here how to do that but I'm sure that it's well documented somewhere. - Can the house be placed somewhere else? - No, sorry. Workshop ID: 2713783586 Mod ID: MyHome Map Folder: My Home

2,232 descargas Detalles →
Rosewood Fire Department Spawn – Project Zomboid Mod

Rosewood Fire Department Spawn

por 76561198118423989

Ever wanted to spawn specifically at the Rosewood fire department? well now you can! Workshop ID: 2933266033 Mod ID: RosewoodFireSpawn Map Folder: SpReddits Rosewood Fire Department Spawn

2,951 descargas Detalles →
(16:9) Main menu artwork by Im_Dafox - Lily's journal p3 – Project Zomboid Mod

(16:9) Main menu artwork by Im_Dafox - Lily's journal p3

por 76561198030032273

Main Menu Artwork by yours truly - Im_Dafox Click here to see the artwork on the workshop ! Hope you enjoy it :] Workshop ID: 2756709882 Mod ID: Im_DaFox-Menu_Water169

1,896 descargas Detalles →
New Music - The Full Collection – Project Zomboid Mod

New Music - The Full Collection

por 76561199446419840

New Music - The Full Collection Time Period Accurate Spreadsheet of all the music for every album https://docs.google.com/spreadsheets/d/1YXyPno5Gk7EdMfg43pev6hxV8vl5dzYnfnfZKUjyiBw/edit?usp=sharing Want an Album Comment It! Workshop ID: 3750282386 Mod ID: NMFullColletion

5,402 descargas Detalles →
Y&G Customizable Guns More spawn rate – Project Zomboid Mod

Y&G Customizable Guns More spawn rate

por 76561198450423771

Y&G Customizable Guns mod but with my preferred spawn rate. AR and normal Rifle now spawn more frequently in gun shop. This mod must be loaded after Y&G Customizable mod using Mod Manager order or just enable this mod after enabling York's mod Workshop ID: 3166583436 Mod ID: YCGMSR

2,653 descargas Detalles →
MoreBuild - Nerf Patch – Project Zomboid Mod

MoreBuild - Nerf Patch

por 76561199158095080

ORIGINAL MOD BY ProjectSky - https://steamcommunity.com/id/ProjectSky / https://steamcommunity.com/sharedfiles/filedetails/?id=515555911 Some chairs could be built with wooden boards and nails except that when you destroy them they give you scrap metal and metalworking xp. Now to build the metal chairs you need 5 planks, 2 nails, 2 scrap metal, and 1 level in metalworking. This mod is for server owners who want to make the game "harder" by patching some mods Workshop ID: 2977216777 Mod ID: MoreBuildsNerfMandoDB

2,191 descargas Detalles →
(RU)Horde Night – Project Zomboid Mod

(RU)Horde Night

por 76561198038423617

(RU)Horde Night Русификатор мода Horde Night Workshop ID: 2867474662 Mod ID: (RU)HordeNight

2,459 descargas Detalles →
Simple Status + Sanity [DEPRECATED] – Project Zomboid Mod

Simple Status + Sanity [DEPRECATED]

por 76561198253011462

PLEASE USE THE simple status! :) https://steamcommunity.com/sharedfiles/filedetails/?id=2966174784 as it is a lot better and the original creator included sanity by default. Added language support: EN, PL, JA, ES, DE, CH, KO, FR and RU. Workshop ID: 2884004650 Mod ID: simpleStatusSanity_X

1,811 descargas Detalles →
(b42.4.1) Velkiel's Liquid Context Menu – Project Zomboid Mod

(b42.4.1) Velkiel's Liquid Context Menu

por 76561198025594219

You can finally fill any liquids container through the context menu instead of the transfer window ! Features : - Fill any world liquid container from an item, by simply... pouring them it in! - You can fill from multiple containers at once, either from all of them or from specific fluid type (water, whisky, gasoline, etc.) Or by container type (jerrycan, bottle, etc.) - The menu respects the current implementation of the liquids system : you can't mix everything, for instance, you cannot mix water and gasoline : the empty all option will be blocked if you try Translations : - English - French If you want to add some more translation, you can open a discussion about it I recently lost my job, that's why I get to work on this mod. If it helped you, please consider donating to me on my Paypal Please don't repost or use my work or any of my mods without permission first, as the indie stone modding guideline kindly asks, thank you ! Thank you ! Coming soon : - Maybe add new useful and easier fluid features Let me know if you have any issues or suggestions by opening a discussion about it ! If you're experiencing issues with the mod, open a discussion about it in the mod discussion panel please Known issues : - None 1.01: - Fixed compatibility issues with the 42.3 game version 1.00: - Initial release Workshop ID: 3421135041 Mod ID: velkiel_liquids_context_menu

1,320 descargas Detalles →
(B41+/B42) CRY OF FEAR: Simon Henriksson's Bag (RETEXTURE) – Project Zomboid Mod

(B41+/B42) CRY OF FEAR: Simon Henriksson's Bag (RETEXTURE)

por 76561199175112135

Retextures satchel (KHAKI) to Simon Henriksson's bag from Cry of Fear. Workshop ID: 3001063660 Mod ID: CofBagRetexture

2,321 descargas Detalles →
added Tools : Harder Hotwiring (skills related) – Project Zomboid Mod

added Tools : Harder Hotwiring (skills related)

por 76561198073717195

Harder hotwiring Hotwire is more harder now, you need tools for this (screwdriver and wrench). Time delay is added and related to your mechanic and electricity skills. A Better lockpicking version is needed. Time delay for access to electric wires: Mechanic skill = 2 and Electricity skill = 1 >> 1 minute 20 secondes Mechanic skill = 6 and Electricity skill = 6 >> 35 secondes Mechanic skill = 10 and Electricity skill = 10 >> 20 secondes The delay time action is proportional and exponential, but never below 20 seconds If you think this mod would be interesting for the community Workshop ID: 2802234382 Mod ID: addToolsHarderHotwiring

1,717 descargas Detalles →
[B42] Custom Consumption – Project Zomboid Mod

[B42] Custom Consumption

por 76561198062695591

It has been updated for use with B42 If the original mod is updated, this mod will be removed. All credits go to the original creator. OG B41 Mod Hello everyone. I'll try to update this mod in January 😉 Disable Water Bucket Consumption Colored Hair Dye Consumption Workshop ID: 3392431195 Mod ID: CustomConsumption

1,715 descargas Detalles →
Stack ALL Fix/revamp (42.19+) – Project Zomboid Mod

Stack ALL Fix/revamp (42.19+)

por 76561198009251303

Fixed it for 42.19+, and i added a few nice features as well (like better UI readability with inventory Tetris). check out my inventory Tetris FIX made the two work well together. https://steamcommunity.com/sharedfiles/filedetails/?id=3713662067 this is a fix for a mod (and some extra features I did on my own) If you come across any issues, please post the error in the bug report discord (follow the list of questions when you post your bug report): https://discord.gg/BDnmudVSB Workshop ID: 3723627943 Mod ID: stack_all_42Roy

5,093 descargas Detalles →
4 Color Pen (no biscalibur) – Project Zomboid Mod

4 Color Pen (no biscalibur)

por 76561198090564228

A version of the OG mod without the op biscalibur. (you don't need to install OG mod) https://steamcommunity.com/sharedfiles/filedetails/?id=2753894806 Workshop ID: 3082681898 Mod ID: 4ColorBicPen_only

2,126 descargas Detalles →
[B41][42+] Collection of Sweaters – Project Zomboid Mod

[B41][42+] Collection of Sweaters

por 76561198926475201

Adds New Sweaters for Build 42 If you like this mod, leave a like to support it Features: * The mod includes sweaters for both male and female characters. * Available in two versions: for the game with default skins and for the Cute Skins v2 mod. * Sweaters do not spawn on zombies. * They can be found in bedrooms, wardrobes, and certain stores. * You can also select a sweater at the start of the game by checking the “all clothing unlocked” box in the sandbox settings. Additional Information: * Sweater colors are shown in the screenshots. * For detailed instructions on unlocking all clothing and enabling high-resolution textures, please check the latest screenshots. --- Cute Skins v2: https://steamcommunity.com/sharedfiles/filedetails/?id=3391191483 In case you want to support me: https://boosty.to/yandere_love/donate Workshop ID: 3463954686 Mod ID: sweatercollectionforcuteskinsv2 Mod ID: sweatercollectionforvanilla

2,128 descargas Detalles →
Wojak Moodles [Build 42] – Project Zomboid Mod

Wojak Moodles [Build 42]

por 76561198361456801

Replaces standard muddles with wojak. Workshop ID: 3386606334 Mod ID: wojakmoodles Mod ID: wojakmoodles

2,237 descargas Detalles →
Auto Forage – Project Zomboid Mod

Auto Forage

por 76561197998850878

Only works for B42 Adds ability to autowalk and forage with settings to determine what to do with foraged items. The Search Manger UI has added buttons Walk and Forage will function like "Walk To" and outline a square your character walks to when clicked Focus Collect will make your character discard any objects not in the category you have selected Discard All will make your character discard all items they forage Forage Bag will select the container you want to deposit foraged items into note: forage bag list only updates when the search manager window is opened/closed also if a bag selected is dropped it will default to the character inventory Sandbox options have been added to enable/disable the UI and original context options if you have my Map Move mod then Another Context option will appear on the map to forage to selected locations Workshop ID: 3478924012 Mod ID: GUNS_AutoForage Mod ID: GUNS_AutoForage

2,896 descargas Detalles →
Caps Redux – Project Zomboid Mod

Caps Redux

por 76561199000543758

DISCLAIMER, PLEASE READ! Since the model is made smaller overall to make it look better, there might be some inevitable clipping issues with the hairs. Keep in mind that Fluffy Hair has a few clipping issues of it's own. If the hair clips through, please test the clipping with a vanilla baseball cap before reporting it. Fluffy Hair is required! Please restart the game after enabling this mod for it to work! Caps now have keyholes (?) and scaled properly to fit character's head! This mod is fully compatible to texture mods that replace vanilla cap textures, but not the models. If you're on B41, use Simsimix's Baseball Caps Overhaul. A spiritual successor for Simsimix's Baseball Caps Overhaul. Credit where the credit is due, but the new cap models are different from Simsimix's and were made by me, this is not an update for his mod, but a standalone recreation by me for Build 42. Simsimix probably did a better job at remaking a model for cap, but I don't want to steal his work and try my best to recreate what he did. Workshop ID: 3399944195 Mod ID: CapsRedux

2,034 descargas Detalles →
GMEZ_MAP – Project Zomboid Mod

GMEZ_MAP

por 76561198337421242

UPDATE Workshop ID: 3086353711 Mod ID: Test Map Folder: RTXGMEZ GMEZ_MAP2 https://steamcommunity.com/sharedfiles/filedetails/?id=3271660956

2,759 descargas Detalles →
Breaking Stone – Project Zomboid Mod

Breaking Stone

por 76561198206946491

What is this mode about? This mode allows you to break the stone (with a hammer) into a 4x chipped stone. How does it work? You will need one of 4 following items: Hammer, Club Hammer, Ball-peen Hammer, or Stone Hammer and one stone. Right click stone and it will display "Make Chipped Stone". Created by Xille Workshop ID: 3222307805 Mod ID: BrakingStone

3,764 descargas Detalles →

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