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Mods y plugins para Project Zomboid

52.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Jeeve's Hordes – Project Zomboid Mod

Jeeve's Hordes

por 76561197963562430

Jeeve's Hordes Surviving the apocalypse just got a whole lot harder. Jeeve's Hordes adds dynamic, unpredictable horde night events to your server that will keep every player on edge. You never know exactly when the next horde is coming — only that it is coming. Adding & Removing Mid-Save Add to an existing save: Safe. Nothing is placed in the world and no save data is rewritten. The first horde lands no earlier than the start day you configure, so a long-running world gets fair warning. Fragrance à la Jeeves is loot, so it only turns up in containers that have not yet been generated. Remove from an existing save: Safe. Nothing is left in the world to strand. Rotten Flesh, Zombie Stew and Fragrance à la Jeeves disappear from inventories and containers, and survivor progression is discarded. Note the dependency: this mod hard-requires Jeeve's Integration, so removing Integration without removing this one stops it loading. How It Works Hordes strike at night on a randomized schedule. The server picks a random interval between events (configurable from every few days to once a month), then picks a random time during the night window to unleash the dead. When the horde arrives, zombies spawn around every online player and are drawn toward them by a pulsing sound lure. A warning moodle appears on the morning of a horde day so you know tonight is the night — giving you just enough time to prepare, barricade, and arm yourself. Survivor Escalation Every horde you survive makes the next one more dangerous — just for you. Each survival adds to your personal zombie multiplier, meaning veteran survivors face increasingly brutal waves while newer players get a fair fight. Your multiplier caps at a server-configurable maximum. The global horde count also grows over time. Each event adds more zombies to the base count, so the entire server faces a rising threat as the days go on. Death resets your progression. If you die, your personal multiplier goes back to zero. High risk, high reward. Rotten Flesh & Zombie Stew Zombies have a chance to drop Rotten Flesh when killed. Collect it to craft Zombie Stew — a foul concoction made by combining Rotten Flesh, water, and a cooking pot. Eating Zombie Stew before a horde grants you immunity for that event. The horde ignores you entirely — no zombies will spawn around you and the lure won't pulse near you. Perfect for nights when you're undergeared or just want to sit one out. But be careful: Using Zombie Stew for 5 consecutive horde nights triggers a streak penalty that resets your entire survivor progression back to zero. You can't rely on stew forever. Fragrance à la Jeeves Found rarely in the world, Fragrance à la Jeeves is a mysterious cologne with a very different effect. Using it doesn't protect you — it attracts the dead. On a non-horde day, the fragrance triggers a personal horde just for you — a solo event using the same spawning and progression mechanics as a normal horde night. On a horde day, the fragrance grants a 200% zombie spawn multiplier — tripling your wave size. Survive it, and you'll earn double progression plus a boosted military airdrop (when Jeeve's Drops is installed). It's the fastest way to climb the ranks — if you can handle the heat. Horde Reward Scaling: Every 10 hordes survived increases the loot multiplier on your completion airdrop by +0.2×, capping at 3.0×. Fragrance doubles this progression rate and guarantees a military crate type. The longer you survive, the better your rewards. Using fragrance for 5 consecutive horde nights increases your lure radius by 50%, drawing zombies from further away during future hordes. The penalty resets on death or any horde night where fragrance was not used. Stew and fragrance share a 7 in-game day cooldown — using one blocks the other. Fully Configurable 20 sandbox options cover every aspect of the mod: - Scheduling — Set the earliest start day, frequency range, and night hours - Zombie Count — Base count per player, increment per event, and maximum cap - Spawn Behavior — Min/max spawn distance, safe radius, lure range and volume - Progression — Survivor multiplier cap - Items — Rotten Flesh drop chance, Zombie Stew immunity toggle - Fragrance — Toggle Fragrance à la Jeeves on/off, configure world spawn rate - Warnings — Toggle player warning moodles on/off Discord Integration Designed to work seamlessly with the Jeeves Discord Bot (part of the Jeeves server stack) for full server management. When paired with JeevesBot, your Discord server receives: - Notifications when a horde is scheduled - Alerts when the horde begins - Summary when the event ends, including survivor count - Admin commands to trigger, stop, or check horde status from Discord Discord integration is optional — the mod works perfectly without the bot. Compatibility Build 42 — Multiplayer and singleplayer. Required: Jeeve's Integration must be installed and must load first — it provides the moodle framework for the horde warning, immunity, and fragrance indicators. The mod.info enforces the order automatically. If you run Jeeve's Drops as well, the order is Integration, Drops, Hordes. Part of the Jeeves Ecosystem - Jeeve's Integration — Discord relay, player ranks, moodles and server commands - Jeeve's Claims — Safehouse, land and vehicle claim protection - Jeeve's Drops — Airdrop and supply events with guarded loot - Jeeve's Journals — Skill recovery journals - Jeeve's Patches — Compatibility fixes for popular mods - Jeeve's QoL — Quality-of-life improvements bundle - Jeeve's Personal Computer — Computers, arcade games, training disks and skill backup - Jeeve's Zones — Admin-defined map zones with per-zone rules - Jeeve's Build — Buildable walls, frames and fixtures from licensed tile packs - Jeeve's Solar Arrays — Solar power for Build 42 (Immersive Solar Arrays) Workshop ID: 3672042113 Mod ID: JeevesHordes

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B42 Scavenging Skill – Project Zomboid Mod

B42 Scavenging Skill

por 76561197992866806

This mod is a ported and tweaked version from B42 to B42.13 of the original Scavenging skill mod by Afterworlds. Now updated for b42.18.x and to current. Single player only tested and supported Adds a new skill called Scavenging and a trait called Vulture. As you loot containers and this skill gives you a chance to find more loot. The higher your skill, the bigger the chance, and the greater the loot amount. Stock settings compared to the original mod. You have a higher chance of finding and a much less instance of a loot-pocolypse: Increase the xp gain from 4 to 5 for 1.25xp gained instead of 1.0 gained. Find chance %: Level0 10 Level1 15 Level2 20 Level3 25 Level4 25 Level5 30 Level6 30 Level7 35 Level8 40 Level9 45 Level10 50 Loot given multiplier Level0 Loot 100 Level1 Loot 100 Level2 Loot 100 Level3 Loot 102 Level4 Loot 103 Level5 Loot 104 Level6 Loot 105 Level7 Loot 106 Level8 Loot 107 Level9 Loot 108 Level10 Loot 110 Workshop ID: 3645462965 Mod ID: B4213ScavengingSkill

3,703 descargas Detalles →
infinite ammo – Project Zomboid Mod

infinite ammo

por 76561198392731948

When holding a gun in your main hand, the ammo in the inventory increases to the same amount as the gun's ammo capacity. If there are more ammunition in the inventory than the gun's capacity, the ammo will not increase. Workshop ID: 3131843289 Mod ID: InfiniteAmmo

3,881 descargas Detalles →
Immersive Scenarios – Project Zomboid Mod

Immersive Scenarios

por 76561197983081213

FEATURES: Immersive starting scenarios that provide a more interesting backstory and challenge. Unique feature that enables Sandbox configuration with these challenge scenarios. INFO: Install ModOptions to enable setting Easy, Normal, Hard options. These scenarios are designed to be hard and realistic requiring your wits and intelligence to get established. SCENARIOS: Hospital Coma - Last thing you remember is that you were driving overnight to see your family. You wake up to the sound of thunder and lightning, severely injured in a dark room in what looks to be a hospital. I recommend the following mods to pair with the Hospital Coma scenario. - Immersive Medicine - Susceptible - zRe Vaccine ReMod or Antibodies - Check out the following for improved balancing between zRe Vaccine ReMod and Immersive Medicine Note: Power is initially off. This is temporary and your sandbox configuration will be respected. Tips: Find a belt, a flashlight, and a one handed weapon. You are hungry and thirsty, find food quickly or you will be too weak to fight back. If you make noise or fight, keep moving, they will be coming. You are weak and slow, and can only take on very few at a time. Find pills to help you sleep. Staircases are dangerous areas. Beware of barricaded areas. Hunting Accident - While out on a hunting trip with your family, things go horribly wrong. Prepare to fight the elements and learn to survive. I recommend the following mods to pair with the Hunting Accident scenario. - Dynamic Infinite Search Mode - Dig Worms Tips: Don't waste your tools as weapons. You'll likely need them to survive until you can heal up. The truck is quite broken. If you try and drive it out of the forest before you are prepared, you will likely be stranded. Learn to use the forage and fishing mechanic, it will be an important source of food. https://github.com/elysoto/ImmersiveScenarios Workshop ID: 3129175142 Mod ID: ImmersiveScenarios

2,272 descargas Detalles →
[42.13] Fix XPBoost – Project Zomboid Mod

[42.13] Fix XPBoost

por 76561198993860470

Fixes an issue introduced in version 42.13.0 where XP boosts change unexpectedly after reconnecting to the game. After enabling the mod and entering the game, all profession and trait XP boosts are recalculated and reapplied after 5 seconds. Workshop ID: 3622913601 Mod ID: FixXPBoost

2,202 descargas Detalles →
True Music Addon: Sea Shanty 2 - Runescape – Project Zomboid Mod

True Music Addon: Sea Shanty 2 - Runescape

por 76561198000830335

It's the classic you all know and love, now in cassette tape format! Workshop ID: 2800555012 Mod ID: true_music_addon_sea_shanty_two_runescape

2,878 descargas Detalles →
遊戲聯合公國【MinimalDisplayBars】[Temp改善系列](UTF-8) – Project Zomboid Mod

遊戲聯合公國【MinimalDisplayBars】[Temp改善系列](UTF-8)

por 76561197993795229

警告!本系列非原版,如果原模組改善了,就會刪除本模組 原始模組:Minimal Display Bars .安裝方法(非Steam版): 訂閱之後請到 「Steam\steamapps\workshop\content\108600\2855095059\mods\MidnightPops_MinimalDisplayBars_forCH_Temp」 這個目錄複製到 %Username%/Zomboid/mods 並在遊戲主選單「模組管理」啟用。 .安裝方法(Steam版): 請訂閱,並在遊戲主選單「模組管理」啟用。 原因:因為這個模組本身有翻譯了,但是它讀取模組的順序,比我的翻譯模組還要前面,我的翻譯就沒辦法蓋過去,只能顯示它原本的編碼,就會看到亂碼,我只好借用一下這個模組。 Workshop ID: 2855095059 Mod ID: MidnightPops_MinimalDisplayBars_Temp

3,377 descargas Detalles →
[Ashland Armory] M16A2 – Project Zomboid Mod

[Ashland Armory] M16A2

por 76561198068788655

M16A2 An Ashland Armory Replacer Series M16 - A2 Ashland Addon, Brutal Survival, For Kentucky Aesthetic & Visuals Based on the premice of brutality, Pain, grim survival, from the theme of Obscurem Pandemic, & Fallout Dust Ashland Modules Replace a specific section of zomboid. MODULE 6: WEAPON REPLACER Death, Pain. Boredom & Starvation. This is your kentucky. there is no happy ending for you here. Only suffering. Adds A Standalone Ash Made Firearm Replacer & Many Parts for it To completely Overhaul the TERRIBLE Vanilla M16! FULLY ANIMATED FIREARM. REQUIRES AWCWF! BUFFS THE STATS CONSIDERABLY. WARNING: BANDITS & MILITARY FROM WEEK ONE WILL WRECK YOUR SHIT WITH THIS HELP! MY GUN DOESNT FIRE? Does it, Have a slide? or Bolt ? IF NO? put one on it! Pixel Perfection 512x512 Textures & Re-Styling By Ash Support Free & Open Modding! You can Grab ALL of my mods including ones steam hates or has nuked Etc From report spam On My Discord! The Mod Haven Discord Project AVA V3X Is Found there :P PERMISSIONS. ASK FOR ALL MOD INQUIRIES RELATED TO PERMISSIONS: IE: do not re-upload this Mod under ANY circumstances. Not On the Workshop, or Anywhere. Support the 'Apocalypse Friendly Official' Release. Workshop ID: 3539954045 Mod ID: Ashland_Armory_M16_REPLACER

2,055 descargas Detalles →
[B42.20]Camouflage TWD Expanded – Project Zomboid Mod

[B42.20]Camouflage TWD Expanded

por 76561198217396863

CAMOUFLAGE TWD EXPANDED ACTUALIZADO PARA LA BUILD 42.20 ESTABLE ¡El mismo camuflaje de TWD en PZ! ¿Qué hace? Este mod añade el mismo camuflaje de The Walking Dead a Project Zomboid. Puedes usar la sangre de los zombis para enmascarar tu olor y pasar desapercibido entre las hordas. Esta version es mas exigente que la version original, ya que conlleva efectos de nauseas, estres y panico, ademas de que los rasgos y habilidades del personaje afectaran la experiencia de camuflaje. 🔹 ¿Cómo activarlo? Haz clic derecho sobre un cadáver y elige la opción para ensangrentarte. Cuando estés cubierto de sangre, los zombis te notarán, pero no te atacarán (a menos que hagas algo sospechoso). Cualquier otro método que te cubra de sangre en 15 o más partes del cuerpo activará automáticamente el camuflaje. (ACLARACIÓN: Si peleas con zombies y la sangre te salpica también se aplicará el camuflaje) Mecánicas del Mod ⚠️ Los zombis te atacarán y recordarán si: Te acercas demasiado. Estás sangrando. Corres sin usar el sigilo. Esprintas. Gritas o hablas. Balance del Camuflaje El camuflaje es una herramienta poderosa para una jugabilidad estilo TWD, pero conlleva ciertas desventajas:😷 Náuseas, estrés y pánico. Con el tiempo te enfermaras al igual que con la enfermedad de los cadaveres, puedes estar con nauseas alrededor de 2 a 5 horas dependiendo los rasgos y el personaje, esto aumentara hasta convertirse en fiebre que deberas tratar o pagaras las consecuencias en pocas horas. Quedan advertidos! Si quieren una version menos exigente pueden usar Camouflage TWD que esta disponible en mi workshop y es una version mas amigable para el usuario que no busca la experiencia extendida. Te dará náuseas si usas la sangre de un cadáver (rasgos y habilidades pueden modificar este efecto). Sentirás náuseas cada diez minutos mientras el camuflaje esté activo. Aumentará tu estrés cada diez minutos. Se reducirá tu pánico cada diez minutos. Rasgos y Habilidades 🧠 Los rasgos y habilidades modifican los valores por defecto: Rasgo/Habilidad Efecto Tripa de Hierro 50% menos náusea al usar y 20% menos cada diez minutos. Estómago Débil 50% más náusea al usar y 40% más cada diez minutos. Propenso a Enfermedades 60% más náusea cada diez minutos. Valiente 50% menos estrés cada diez minutos. Cobarde 100% más estrés cada diez minutos. Sigiloso 20% más de distancia de camuflaje. Poco llamativo 50% más de distancia de camuflaje. Llamativo 66% menos distancia de camuflaje. Torpe 30% más distancia de percepción de los zombis. Habilidad de Doctor Cada nivel en Primeros Auxilios reduce 0.7 puntos de náusea (Máx. 7). Habilidad de Pie Ligero Cada nivel aumenta 0.25 puntos de distancia de camuflaje +1 (Máx. 3.5). Habilidad de Sigilo Cada nivel aumenta 0.25 puntos de distancia de camuflaje +1 (Máx. 3.5). Cada nivel reduce 0.5 puntos de distancia de olvido del jugador (Máx. 5). ¡Eso es todo, amigos! ✅ No olvides calificar mi mod ⭐⭐⭐⭐⭐ 💬 Déjame un comentario, crítica o sugerencia ¡Toda opinión es bienvenida! ______________________________________________________ UPDATED FOR BUILD 42.20 STABLE The Same Camouflage from TWD in PZ! What does it do? This mod adds the same camouflage from The Walking Dead to Project Zomboid. You can use zombie blood to mask your scent and blend in with the hordes. This version is more demanding than the original one, as it includes nausea, stress, and panic effects. Additionally, your character's traits and skills will affect the camouflage experience 🔹 How to activate it? Right-click on a corpse and choose the option to cover yourself in blood. When you're covered in blood, zombies will notice you, but they won't attack (unless you do something suspicious). Any other method that covers 15 or more parts of your body in blood will automatically activate the camouflage.(NOTE: If you fight zombies and their blood splatters on you, the camouflage will also be applied) Mod Mechanics ⚠️ Zombies will attack and remember you if: You get too close. You’re bleeding. You run without using stealth. You sprint. You shout or speak. Camouflage Balance Camouflage is a powerful tool for TWD-style gameplay, but it comes with certain downsides: 😷 Nausea, stress, and panic. Over time, you will get sick just like with corpse sickness. You might feel nauseous for about 2 to 5 hours, depending on your character and traits. This will escalate into a fever that you must treat, or you will pay the consequences in a few hours. You have been warned! If you want a less demanding version, you can use Camouflage TWD, which is available in my workshop and is a more user-friendly version for those not looking for the extended experience It will cause nausea if you use blood from a corpse (traits and skills can modify this effect). You will feel nauseous every ten minutes while the camouflage is active. Your stress will increase every ten minutes. Your panic will decrease every ten minutes. Traits and Skills 🧠 Traits and skills modify the default values: Trait/Skill Effect Iron Gut 50% less nausea when used, 20% less every ten minutes. Weak Stomach 50% more nausea when used, 40% more every ten minutes. Prone to Illness 60% more nausea every ten minutes. Brave 50% less stress every ten minutes. Coward 100% more stress every ten minutes. Graceful 20% more camouflage distance. Unobtrusive 50% more camouflage distance. Eye-catching 66% less camouflage distance. Clumsy 30% more zombie perception distance. Doctor Skill Every First Aid level reduces 0.7 points of nausea (Max 7). Light Feet Skill Each level increases camouflage distance by 0.25 points +1 (Max 3.5). Stealth Skill Each level increases camouflage distance by 0.25 points +1 (Max 3.5). Each level reduces player memory distance by 0.5 points (Max 5). That’s all, folks! ✅ Don’t forget to rate my mod ⭐⭐⭐⭐⭐ 💬 Leave me a comment, review, or suggestion! All feedback is welcome! If you want to support me, give me a coffee Si quieres apoyarme, cómprame un café Others Mods: Workshop ID: 3427533514 Mod ID: camouflage_TWD_expanded

2,264 descargas Detalles →
More Jerky – Project Zomboid Mod

More Jerky

por 76561199083956497

More Jerky adds a variety of new Jerkies to the game. Jerky can be found at same places as the vanilla Beef Jerky. Magazines can be found at: Libraries, Post Offices and in Shelfs. All of the items in the mod are textured and modeled. All of the jerkies bellow including the vanilla ones are craftable. All of the jerkies besides Spicy Beef Jerky require Level 2 Cooking to be crafted. Jerkies Name Hunger Change Unhappy Change Chicken Jerky -20 0 Pork Jerky -20 0 Fish Jerky -20 0 Spicy Beef Jerky -20 -5 Magazines Name Teaches More Jerky Magazine Vol. 1 Teaches you how to craft all of the jerkies. Check out all of my other fun mods here. Workshop ID: 3265709024 Mod ID: MoreJerky

2,721 descargas Detalles →
Manga is literature – Project Zomboid Mod

Manga is literature

por 76561198311213225

Adds +27 mangas to the game. ^-^ Workshop ID: 2806016609 Mod ID: MAG This mod is compatibles with build 41 and build 42.

2,780 descargas Detalles →
Seasonal Items - Christmas! – Project Zomboid Mod

Seasonal Items - Christmas!

por 76561197966975040

Seasonal Items - Christmas! Embrace the Winter Season and Christmas with these Festive Decorations! All items are custom modeled and textured and in the Spirit of the Season! I hope they bring you good tidings of joy during the Holidays! This is the newest installment in my "Seasonal Items" mods, with more to come! Mod Details: Included are many Decorative Items to display for the Winter / Christmas Season: - Doormats (18 Designs) - Area Rugs (10 Round + 10 Oval) - Throw Pillows (11 Patterns) - Santa Stockings (6 Color Variants + Functional Bags) - Giant Candy Cane (Edible?..) New Items! - Christmas Wreaths (5 Styles - Spruce, Pine, Norfolk, Frosted, Tartan) - Garlands (Door, Double Door, Window, Fireplace) - Decoration ("Don't Stop Believing!") Spawning Items - You must use Debug mode, or Spawn them in as Admin currently. - Great items to add to your In-Game Server Shop! In the spirit of Christmas, I have published what I have finished so far to share with all, but plan on adding more content very soon. To-Do - Additional Items - (Gift Boxes, Christmas Trees, etc) - Polishing Current Content - Loot Distributions - (Gift Boxes + Stockings) Enjoy, and Merry Christmas Everyone! Seasonal Items - Christmas! Workshop ID: 3386656323 Mod ID: GN84-SI-XMAS

2,981 descargas Detalles →
[B42]True Music Addon Death Stranding – Project Zomboid Mod

[B42]True Music Addon Death Stranding

por 76561199093698060

Added 22 pieces of music from the game Death Stranding. All songs are only available on cassette tapes. Since the original files were in FLAC format, they were converted to OGG format with the highest quality compression (500kbps, q10.0). Therefore, the mod occupies approximately 346M of storage space. The playlist names are as follows: Almost Nothing Anything You Need Asylums for the Feeling Because We Have To Bones Death Stranding Don't Be So Serious Easy Way Out Give Up I'll Keep Coming I'm Leaving Nobody Else Not Around Once in a Long Long While Path Patience Please Don't Stop Chapter 1 Poznan St. Eriksplan The Machine Tonight Tonight Tonight Waiting (10 Years) Workshop ID: 3439903203 Mod ID: Truemusic_addon_ds_hq

1,976 descargas Detalles →
Flecktarn Bandits Integration – Project Zomboid Mod

Flecktarn Bandits Integration

por 76561198096995823

Jusblazm's Flecktarn Bandits This mod provides Bandits wearing modded clothing from Flecktarn Gear. Updates I plan to release a new update on the 2nd of each month. This update will replace the current batch of bandits with a brand new batch. This will not harm your saves, nor will it affect currently spawned bandits. Freshly spawned bandits will be wearing gear according to the new list. This will provide some, hopefully noticeable change to extended saves. Compatibility Absolutely no mod conflicts with two caveats: - someone uses my naming convention for their own integration. - A unique ID generates a dupe (Wikipedia: the probability to find a duplicate within 103 trillion version-4 UUIDs is one in a billion) Known Issues - Errors appear when opening the clan in Bandits Creator. These errors are harmless, it happens because the bandits are wearing clothing that cannot be displayed in Creator, like custom locations. Do not edit them or you will delete the clothing not being displayed. GitHub Archive I will be keeping an archive of each update's bandits.txt and clans.txt files, so that if there is a set you really like, you can continue to use them even after the mod updates and moves away from them. GitHub Archive Permissions I created a simple extension for Bandits NPC that allows bandits to wear the custom equipment slots provided by Flecktarn Gear. The item IDs belong to Jordanal and Galodar's Flecktarn Gear, the BodyLocations belong to Jordanal and Galodar's Flecktarn Gear and KATTAJ1's Clothes Core, and Slayer's Bandits NPC reads the text files. Both Flecktarn Gear and Bandits NPC have the default permissions of Credit where it's due, so I am extending their permissions. Be sure to credit them for their hard work. Credits The Indie Stone for Project Zomboid Slayer for Bandits NPC and Bandits Creator Jordanal and Galodar for Flecktarn Gear Workshop ID: 3486407643 Mod ID: JusBanditsJGFlecktarnRANDOM

1,883 descargas Detalles →
BuildingCraftFR – Project Zomboid Mod

BuildingCraftFR

por 76561198043207562

Traduction française de BuildingCraft Workshop ID: 3674403274 Mod ID: BuildingCraftFR

3,774 descargas Detalles →
Nekos BBSP Connection Road FK-EC+St.BH (WIP) – Project Zomboid Mod

Nekos BBSP Connection Road FK-EC+St.BH (WIP)

por 76561198036072137

This is a quick map mod for my 'Neko's Brainblown Server Pack'. It is an intersection linking 3 different roads from 2 different maps. These two maps are loaded in a way that one overlaps the other for maximum efficiency and affect. The maps used and pictured on which my Linkage Road connects are as follows: - St. Bernards Hill (St.BH) to the north, linked to my intersection at the north-east corner. - St. Bernards Hill (St.BH) to the west, linked near the north-west corner. - Fort Knox Linked to Eerie Country (FK>EC) in the south-east corner. In order for this map to work with the above mentioned maps, Your load order for these 3 maps plus the default map should go as follows- - Neko's BBSP Connection Road > Fort Knox Linked to Eerie Country > St. Bernards Hill > Muldraugh,KY. I have found through testing with several other maps, that it would be best to load my map before all other maps, especially when running the 'In-Game Maps' mod. Make sure this mod is loaded before any 'In-Game Map' mods. It WILL conflict in a way that this map's in-game map will not appear on... the in-game map. >_> It is safe to add mid game, I have tested this, so long as you use a chunk cleaner tool (Or do it manually if you know how) to remove all loaded chunks in cell 41x44. To check that you do not have any other maps taking up this cell before adding it to your game, you should go to your steam\steamapps\workshop\content\108600 folder, and search for "41_44" (No quotes.) If you have any files found, with that search criteria in them, and they are not the two map mods already mentioned in the description above, then this map will conflict and should not be used. (WIP) Currently, the connection to the FK>EC is very slap dash. I will be remedying this in the next update, which will most likely include a second cell addition. If at all possible, I would like to avoid changing the road already present in FK>EC, though in order to make the connection seamless, I may need to add a 3rd cell which will overwrite the north west corner road of FK>EC. This map currently uses cell '41_44'. Enjoy! Workshop ID: 2954546635 Mod ID: Nekos_Connection_Road_FK-EC+St.BH Map Folder: Nekos_BBSP_Connection_Road_FK-EC+St.BH

1,070 descargas Detalles →
[RU] The Workshop – Project Zomboid Mod

[RU] The Workshop

por 76561198112889817

Перевод мода The Workshop. =============================================== Для работы мода требуется оригинальный мод The Workshop. В случае наличия ошибок в переводе просьба сообщить нам. Workshop ID: 2943133515 Mod ID: TheWorkshopRU

2,155 descargas Detalles →
(Wear Long Guns) Bore Up [B42] – Project Zomboid Mod

(Wear Long Guns) Bore Up [B42]

por 76561198106295572

I just like how it looks. Don't come at me with debate, thanks. This mod simply turns long guns upside down when worn with a backpack. I thought about editing the attachment transform of the normal rifle_back but couldn't figure out how I wanted it to look if not just the same as with a backpack. But anyways enjoy! ============================= Compatible with everything probably. ============================= Check out my website if you like weird music, digital art, or just wanna follow my work! Workshop ID: 3652535179 Mod ID: boreup

2,597 descargas Detalles →
Better Lockpicking New Profession Framework – Project Zomboid Mod

Better Lockpicking New Profession Framework

por 76561198432856336

Just for personal use. Workshop ID: 2872965961 Mod ID: betterLockpicking

2,487 descargas Detalles →
[NPDM] Gothix Forza – Project Zomboid Mod

[NPDM] Gothix Forza

por 76561198068788655

Booty Skirt V2.0 Now Even MORE Shorter! Way More Skins! Booty Skirt 2 You'll Need Project AVA: New Paradigm V3X To Use THIS You Can Find Her Experimental Module on My discord! Or On Steam 512x512 Textures Support Free & Open Modding! You can Grab ALL of my mods including ones steam hates or has nuked Etc From report spam On My Discord! The Mod Haven Discord Project AVA V3X Is Found there :P PERMISSIONS. ASK FOR ALL MOD INQUIRIES RELATED TO PERMISSIONS: IE: do not re-upload this Mod under ANY circumstances. Not On the Workshop, or Anywhere. Support the 'Flirty Skirt Official' Release. Workshop ID: 3537038558 Mod ID: StepOnMeFour

2,036 descargas Detalles →
[B42] More Jackets – Project Zomboid Mod

[B42] More Jackets

por 76561199113018152

Unofficial B42.20 update for the More Jackets mod. I'll delete this once the official mod is updated or if the original author asks me to. All credit goes to the original author. You can support the original creator of this mod through their Ko-fi. This mod will be supported in my free time. Please don't expect immediate updates or responses. Workshop ID: 3433095582 Mod ID: MoreJacketsB42

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Viet Hoa – Project Zomboid Mod

Viet Hoa

por 76561199003991263

A Workshop ID: 3392279722 Mod ID: BanditsWeekOneVN Mod ID: SOTOVN Mod ID: TheArkVN Mod ID: VietnameseLanguage Map Folder: Lake Fallas, KY Map Folder: Louisville, KY Map Folder: Muldraugh+, KY Map Folder: Rosewood, KY Map Folder: West Point, KY

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Pinups, Posters & Papercraft – Project Zomboid Mod

Pinups, Posters & Papercraft

por 76561198002482128

Pinups, Posters & Papercraft (P3) Loot it. Unstaple it. Tear it out. Turn scraps into something useful. Created by spazztik. In Knox Country, every page has value. Even the ones you pretend you did not loot. What Is P3? P3 is the apocalypse's finest reading material and the papercraft know-how to go with it. Magazines with pages worth keeping — foldouts, centerfolds, wall posters — plus the skills to turn every last sheet into something useful instead of a fire hazard with a centerfold. A polished Build 42 community merge: it repacks and modernizes several B41 mods that added in-world flavor, keeps the fun atmosphere, makes every interaction multiplayer-safe, and gives every collectible page a purpose. Loot it. Unstaple it. Tear it out. Turn scraps into something useful. The zombies can keep the sports section. Game version & play state Build: Project Zomboid Build 42 Stable 42.20.x — play-tested on the 42.20.3 hotfix Play: Single-player and multiplayer. Content actions are multiplayer-safe and server-authoritative where it matters. Version Current release: 1.2.3-b42.20 Screenshots Siiiike, pervert. How To Use (Spoilers) BUILD 42 STABLE EDITION: NOW WITH MORE HAND-HOLDING The zombies still won't explain anything. Fine. We will. Want to discover P3 naturally? Stop here and let the item names and context menus guide you. Magazine Inserts - Magazine names indicate when a tear-out poster choice is available. - Pinup Edition: <name> means the magazine offers a choice between its foldout centerfold and one random tear-out wall poster. - Magazines without this prefix retain their existing display names; their right-click actions show which insert options are available. - Extracting either available insert changes the magazine to its existing missing-centerfold variant. The choice is permanent for that copy. Centerfold Wall Display - Right-click an unstapled centerfold and choose Prepare for Wall Display. - Place the resulting mounted centerfold on a wall using Project Zomboid's normal Moveable placement system. - Pick it back up normally. Choose Remove from Backing to restore the original centerfold item. - This reversible conversion preserves existing saves: old centerfold item IDs remain unchanged. Paper From Notebooks and Journals - Right-click a notebook or journal and choose Rip Out Paper. - A notebook produces 8 sheets of paper; a journal produces 17. - The binding also returns one unit of wire. Origami - Find and read The Art of Origami once to learn the three folding recipes. - Open the Build 42 crafting interface and search for Fold Origami. - Each duck, frog, or mouse uses one ordinary sheet of paper. - Finished origami can be crumpled into tinder. Other P3 Actions - Compatible magazines, centerfolds, posters, paper items, lotion, and tissues expose additional actions when their requirements are present in your inventory. - Centerfolds and pinup posters can be ripped into paper if you no longer want to keep them. Build 42 Stable Compatibility Compatible with Build 42 Stable 42.20.x (play-tested on the 42.20.3 hotfix). What's New in 1.2.3 - All nine centerfolds can now be prepared for wall display, placed with normal Moveable controls, picked up, and restored. - Existing centerfold item IDs and old placed pinup tiles remain unchanged for save compatibility. - Pinup Edition labels now identify magazines that offer a centerfold-or-poster choice. - Expanded spoiler-wrapped instructions cover inserts, wall display, paper recovery, origami, and other P3 actions. - Built for Build 42 Stable 42.20.x; the centerfold wall-display conversion is server-authoritative in multiplayer. Credits & Source Mods Repack author & maintainer: Spazztik Original content and lineage: - W Patrick's More Nudie MagZ - W. Patrick - Porno Mags (build 41) - planetalgol lineage - Journal - 666rdsrds666 - Axebeard's Centerfold Pinups 41.68 BETA - Axebeard Additional lineage credit: JennsyVonnar (B41 re-upload lineage) More from spazztik Sick of this one? Good. The apocalypse is a buffet. Here is the rest of the spread: - Nailed It! — Shoes are for cowards. Flip-flops are for victims. The ground collects its toll. - Brain Freeze! — Ice cream is a weapon now. Eat like a champion, regret like a champion. - Lube & Swingers — If it swings and squeals, lube it. The dead are listening. Always. - God (tm) — Pray into the void. Sometimes it answers. Usually it is busy. - Lengthy Discussion — Finally, a reason to carry a measuring tape. Bring a friend. Or don't. - Noisemakers — Every chore is the dinner bell. The dead always RSVP. - Easy Pickings — One button press and the forest hands over its lunch. Tip generously. Support Development If you enjoy P3 and want to help support future updates, you can toss a tip my way on Ko-fi. Every bit helps keep new content, polish, and maintenance coming. Tip on Ko-fi: ko-fi.com/spazztik Workshop / Mod IDs Workshop ID: 3700534202 Mod ID: PinupsPostersPapercraft Mod Name: Pinups, Posters & Papercraft (P3)

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zAFK by pzservers.net – Project Zomboid Mod

zAFK by pzservers.net

por 76561198054102047

The only AFK mod you'll ever need! Works in both Singleplayer & Multiplayer. No more dying to needing to leave the PC unexpectedly! Fully customizable: - Set time till AFK - Set time till Kick - Set Players and/or Staff to AFK - Kick Players and/or Staff after being AFK for too long - Protect players from PvE damage during AFK - Protect players from losing stats during AFK pzservers.net is a Project Zomboid Server List website with a ton of different features! Check out the platform by clicking the card below. Happy Surviving! Workshop ID: 3357945502 Mod ID: zAFK

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