Saltar al contenido

Mods y plugins para Project Zomboid

52.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

ภาษาไทยสำหรับม็อดยอดนิยม – Project Zomboid Mod

ภาษาไทยสำหรับม็อดยอดนิยม

por 76561198047485926

ภาษาไทยสำหรับม็อดยอดนิยม Workshop ID: 2840849503 Mod ID: ClearDescriptionForMoodlesThai Mod ID: ModManagerThai Mod ID: MoreDescriptionForTraits4166Thai Mod ID: myclothinguimodThai Mod ID: TheyKnewThai Mod ID: TheStarThai Mod ID: |ZMODTHAIT9N|

3,413 descargas Detalles →
QuickWeed Reborn – Project Zomboid Mod

QuickWeed Reborn

por 76561198030961585

Find different strains of weed and hashish, roll joints and smoke it to be happy and relieve stress! Note: I am not a good modder, I won't be updating this. It's just an old mod that I liked to play with and I tried to make it work with latest versions of the game. Workshop ID: 2931593489 Mod ID: QuickWeedReborn

3,307 descargas Detalles →
Rename all Items – Project Zomboid Mod

Rename all Items

por 76561198014212959

This mod simply allows all players to rename all items. It adds a "Rename Item" menu option to all items that don't already have one. Contact Our Roleplay Server: https://my.selene.world/scpn/ Discord: https://discord.gg/S7maQVRRa9 Patreon: https://www.patreon.com/BlayTheNinth Source Code: https://github.com/SelenePZ/RenameAllItems Permissions: https://mods.twelveiterations.com/permissions/ Workshop ID: 3120754047 Mod ID: RenameAllItems

2,854 descargas Detalles →
Dying Light Main Menu with Music (B41) – Project Zomboid Mod

Dying Light Main Menu with Music (B41)

por 76561198048833753

B41 version! B42 version HERE A Dying Light themed 16:9 main menu with the menu tracks from Dying Light 1 and 2, also included is a modified version for the "Lethal World" collection with custom artwork from Spicy Apples! -REQUIRES THE "MUSICAL MENU FRAMEWORK" -RESET YOUR GAME TO SEE ALL CHANGES The "Lethal World" version of this mod was commissioned by ilkankus for their Dying Light inspired mod collection. Check it out here: Lethal World This mod is also included in my mix and match pack: HD Main Menu Suite Also did you know you can use all MMF main menu mods together? Use my Menu Suite as a base! Check out the other standalone mods in this series: - We are F*cked Main Menu with Music - False Hope Main Menu with Music - Hope is Lost Main Menu with Music - Left 4 Dead Main Menu with Music - The Last Of Us Main Menu with Music - The Walking Dead Main Menu Remix - 28 Days Later Main Menu with Music - Project Zomboid Main Menu HD - Days Gone Main Menu with Music - DayZ Main Menu with Music - Refashioned Main Menu Remix - Xirszo Main Menu Remix - MaDeInCCCP Main Menu Remix Serious massive thanks to Ryuku for his framework, support and help with most of the coding! Please go and like/favourite his Framework! Also thanks to Zodiac for his logo code and dannyboy for allowing me to use his mod as a base. Workshop ID: 3190759181 Mod ID: DyingLightMM Mod ID: DyingLightMMLW

1,148 descargas Detalles →
AutoExercise - Exercise with Gear – Project Zomboid Mod

AutoExercise - Exercise with Gear

por 76561199765844966

Keeps your backpack equipped while using AutoExercise My Mods Workshop ID: 3352355371 Mod ID: AutoExerciseExerciseWithGear

2,399 descargas Detalles →
Portal Potties – Project Zomboid Mod

Portal Potties

por 76561197997861906

Every outhouse in Knox County is secretly connected. Step inside, shut the door, and be warped to a random outhouse somewhere else on the map. Tested on 42.20, should be fine. Notes - Teleporting into zombies can be hazardous to your health. - Loading into new areas can sometimes stutter a bit. - A portal with no door can receive but not send, bring snacks. V 2.0 - Deluxe Edition Are you a bad enough dude to control the Portal Potties? - Shut down unwanted portals by barricading, destroying or removing toilets. - Create portals by making small enclosed outdoor bathrooms. - Restore disabled portals by repairing their doors, walls, etc. - Try to make safe this nexus that hurls you into random peril. V 3.0 - LOCK IN Those with forbidden knowledge may control the potties to an advanced degree. - BEWARE. Portals grow unstable over time, evolving into a random cooldown. - LEARN. Teleports earn electrical exp. Interlock requires electrical 4. - LOCK. Place a computer next to a portal and right-click to engage the portal interlock. - REDO. If you don't like your destination you can disengage and try again. - SEE. Interlocked portals glow in darkness, smoke, have a set destination, etc. - STABILIZE. Double-Interlocked portals have no cooldown (computer on both sides) - Do NOT destroy an INTERLOCKED computer. Disengage first. You have been warned. Is this mod safe to add/remove? - Yes. - Upon removal, interlocked computers will emit smoke and return to normal. - You will have KILLED the INTERLOCK (you monster). Compatibility - Project Zomboid Build 42 only. - No dependencies. - Singleplayer and multiplayer. Multiplayer Notes for Admins - Set AntiCheatSpeed=4 (Disabled). This is NOT the default. - AntiCheatSpeed ships at 2 (Kick). - The teleport is a fast move, so repeated jumps will get normal players kicked. - Admins are exempt, so you may not see it happen to yourself. Languages - All 27 languages Project Zomboid supports are included. - It may shock you to learn that I do not speak 27 languages. - They are machine-made best-effort, corrections welcome. Steam Workshop Meta - This mod deserves 500 stars, press: - Check out: my other mods. Workshop ID: 3758321660 Mod ID: Portal_Potties

5,037 descargas Detalles →
CorpseFuel – Project Zomboid Mod

CorpseFuel

por 76561199388075545

CorpseFuel is a simple mod that lets you turn corpses into fuel. First you need to read the magazine or pick the "Corpse Scientist" trait to unlock the recipe Then with 100 units of water, 10 units of blowtorch (1 full blowtorch), a welding mask, a saw, an empty gas can and a corpse you can make gas This was only tested in SP but it should work in MP and with old saves This mod may get a update changing the recipe. It will also get an overhaul in build 42 if you have suggestions put them down in the comments This mod also has another mod in it that adds support for "Canteens And Bottles" allowing you to use the jerry cans ONLY use that version if you have "Canteens And Bottles" enabled and also make sure that "Canteens And Bottles" is higher on the mod load list. please only use ONE version of the mods at a time If you like this mod check out my other mods: https://steamcommunity.com/sharedfiles/filedetails/?id=3104710200 Workshop ID: 3106488981 Mod ID: CorpseFuel Mod ID: CorpseFuel+CanteensAndBottles

2,890 descargas Detalles →
Clementine's Hat – Project Zomboid Mod

Clementine's Hat

por 76561198160237556

This mod adds D to KY blue baseball cap Alternative hat version: https://steamcommunity.com/sharedfiles/filedetails/?id=3388019124&searchtext=clementine Workshop ID: 2039940464 Mod ID: ClementineHat

2,709 descargas Detalles →
Echo Creek spawn points – Project Zomboid Mod

Echo Creek spawn points

por 76561198049918031

Add the Echo Creek spawnpoints as they were in 42.15 This mod adds back the Echo Creek spawnpoints so that saves that were started on 42.15 can be converted to 42.16. This mod does NOT guarantee that your save will work on 42.16 in any other way. Copyright 2026 devoncode. This item is not authorized for posting on Steam, except under the Steam account named devoncode. Workshop ID: 3696436987 Mod ID: echo_creek_spawnpoints Map Folder: Echo Creek, KY

3,676 descargas Detalles →
Tensa_Zangetsu – Project Zomboid Mod

Tensa_Zangetsu

por 76561198414086191

Tensa_Zangetsu Workshop ID: 3167168178 Mod ID: ks_Tensa_Zangetsu

3,037 descargas Detalles →
JesterHouse ( B42 ) – Project Zomboid Mod

JesterHouse ( B42 )

por 76561198368739375

A sweet home that I've made myself that has all the necessary needs for your survival and play through It is on the city of Rosewood and I hope you enjoyed the design I made Workshop ID: 3497491887 Mod ID: pzkJesterHouse Map Folder: pzkJesterHouse

2,520 descargas Detalles →
BanditsCrashFix 42.13.1 MP (Unofficial) Currently working – Project Zomboid Mod

BanditsCrashFix 42.13.1 MP (Unofficial) Currently working

por 76561198437782353

Fix for the Bandits mod in multiplayer version 42.13.1. Now you can play without crashes. The mod requires original bandits to function, and must be loaded after the original mod. Note: I did not coordinate this fix with the mod owner; this is an experimental fix. Special thanks: Gemini student subscription. Also try my other fix (BanditsNakedCorpsesFix) Further information: The previous fix turned out to be unsuccessful, so I made a new one. The problem was that the game was crashing due to a NullPointerException caused by the bandits. Here is how Gemini described it: Fix Summary: The NullPointerException occurred because the game expects the shooter to be a Player (IsoPlayer), but in the context of this mod, it is a Bandit (IsoZombie). The spottedNew function attempts to check for the player's vehicle, fails to find it, and crashes the game. What was done: I commented out the problematic line 84 (zombie:spottedNew) and uncommented line 85 (zombie:pathToLocationF). Now, the zombies will move toward the sound of the gunshot (as intended), but without calling the function that breaks the game. Fixed file: media\lua\shared\ZombieActions\ZAShoot.lua After this change, the bandits stopped throwing errors and are now playable. However, I only fixed this specific crash; the following issues still remain: When killing zombies or certain other bandits, they sometimes turn into "naked corpses." They sometimes lose their target, erratically switching from the player to a zombie, or vice versa. Also, for some reason, bandits are unable to open doors. ( but these are issues with the original mod.) Feedback is also important! Workshop ID: 3629595944 Mod ID: BanditsCrashFix_42_13_1_Unofficial_MP

2,634 descargas Detalles →
Snake's ModPack - Pimp My Ride Mod V1.11 CN – Project Zomboid Mod

Snake's ModPack - Pimp My Ride Mod V1.11 CN

por 76561198831352927

English: Hi! Here is a Chinese Translated Mod of Snake's ModPack - Pimp My Ride Mod V1.11 If you want learn chinese,please read on :) Snake's ModPack - Pimp My Ride Mod V1.11 简体中文 因为 Snake's ModPack CN 在原Mod更新后还未汉化 Pimp My Ride Mod, 所以自己补充了下 个人汉化, 常用内容基本汉化 食用方法:加载原mod的同时打开该mod 建议与 蛇佬模组精修汉化(Snake's ModPack CN) 一起食用(无先后加载顺序) 注: Dismounted Car Tire 可能无法正常汉化 这个就是下文提到的轮胎 ----------------------------------------------------------------------------------- 翻译中可能会有歧义的部分我在这里标注(如有更好方案可留言反馈) 针对轮胎机的特殊说明: 车胎 --> 完整的汽车轮胎 轮胎 --> 包括内胎和外胎 轮辋 --> 就是轮辋啦~ ----------------------------------------------------------------------------------- 各种各样的理由导致一些词条未汉化 (不会翻译, 不知道指什么部件, 可有可无的汉化, 已有汉化) 未汉化词条: ContextMenu_AllFull ContextMenu_AllOK ContextMenu_Model ContextMenu_PMDesc IGUI_CraftCategory_Mechanics IGUI_VehicleNameTrailerAdvertMod #蛇佬加的车 IGUI_VehicleNameVanSnakeneta #蛇佬加的车 Tooltip_CarRim #轮胎机测试期间没看到这个说明, 总之就是说明缺个部件 Tooltip_CarRim2 #同上 Tooltip_DismountedTire #同上 Tooltip_DismountedTire2 #同上 Tooltip_removeLowCondVehicle #已有翻译, 就是拆车 Workshop ID: 2836520479 Mod ID: Snake's ModPack - Pimp My Ride Mod V1.11 CN by Kito_Cedon

2,230 descargas Detalles →
True Music: Jazz Pack – Project Zomboid Mod

True Music: Jazz Pack

por 76561198126529619

This lore-friendly pack contains 96 songs from July 9, 1929 to July 7, 1987 covering several subgenres of jazz music, from stride to avant-garde. Some of this music contained within the pack is later remastered editions released after the timeframe of the Knox Event for the sake of audio fidelity. Ahmad Jamal - Death & Resurrection Ahmad Jamal - Dolphin Dance Ahmad Jamal - Manhattan Reflection Albert Ayler - Ghosts First Variation Alice Coltrane - Journey In Satchidananda Andrew Hill - Refuge Antonio Carlos Jobim - Wave Art Blakey - Moanin' Art Pepper - You'd Be So Nice to Come Home To Bernard Herrmann - I Still Can't Sleep, They Cannot Touch Her (Betsy's Theme) Bill Evans - Gary's Theme Bill Evans - My Foolish Heart Bill Evans, Jim Hall - Skating in Central Park Billie Holiday - Blue Moon Bobby Hutcherson - Tranquillity Bud Powell Trio - Perdido Bud Shank - Pensativa Cal Tjader Quintet - Armando's Bossa Cannonball Adderley - Autumn Leaves Cecil Taylor - Bemsha Swing Charles Earland - More Today Than Yesterday Charles Mingus - Goodbye Pork Pie Hat Charlie Parker Quartet - Now's The Time Chet Baker - I Fall In Love Too Easily Dave Holland Quartet - Conference Of The Birds David Newman, Ray Charles - Hard Times Dizzy Gillespie - Con Alma Don Cherry - Brown Rice Duke Ellington & His Orchestra - Caravan Duke Ellington - In A Sentimental Mood Eddie Harris & Les McCann - Cold Duck Time (Live at Montreux Jazz Festival) Ella Fitzgerald - Dream A Little Dream Of Me Eric Dolphy - Hat And Beard Erroll Garner - Misty Fats Waller - Ain't Misbehavin' Frank Sinatra - Fly Me To The Moon (In Other Words) Frank Sinatra - Theme From New York, New York Frank Zappa - Blessed Relief Freddie Hubbard - Red Clay Grachan Moncur III - The Coaster Grant Green - Django Hank Mobley - Remember Herb Alpert & The Tijuana Brass - Ladyfingers Herbie Hancock - Watermelon Man Horace Silver - Song For My Father Jackie McLean - Eco Jaco Pastorius - Portrait of Tracy Jan Johansson - Visa från Utanmyra Jelly Roll Morton - Black Bottom Stomp Jimmy Smith - Midnight Special Joe Henderson - Blue Bossa John Coltrane - Blue Train John Coltrane - Giant Steps John Coltrane - My Favorite Things John Coltrane, Johnny Hartman - My One And Only Love Julie London - I'm In The Mood For Love Keith Jarrett - Koln, January 24, 1975, Pt. II C Kenny Burrell - Midnight Blue Kenny Dorham - Afrodisia Lee Morgan - The Sidewinder Louis Armstrong - What a Wonderful World Mahavishnu Orchestra - You Know, You Know (with John McLaughlin) Max Roach - Driva-man McCoy Tyner - Search For Peace Miles Davis - All Blues Miles Davis - Blue in Green (feat. John Coltrane & Bill Evans) Miles Davis - So What Moondog - Lament I, Bird's Lament (Instrumental) Nancy Wilson - The Masquerade Is Over Nat King Cole - Pick Yourself Up Nina Simone - Feeling Good Nina Simone - Sinnerman Nina Simone - Strange Fruit Oliver Nelson - Stolen Moments Ornette Coleman - Lonely Woman Oscar Peterson Trio - I Got It Bad And That Ain't Good Pat Metheny - Last Train Home Pete Cosey, Louis Satterfield, Don Myrick, Philip Cohran and the Artistic Heritage Ensemble - The Minstrel Roland Kirk - Alfie Ryo Fukui - Early Summer Sam Rivers - Beatrice Sarah Vaughan - Lullaby Of Birdland Soft Machine - Slightly All The Time Sonny Rollins - St. Thomas Sonny Sharrock - Black Woman Stan Getz - The Peacocks Stanley Turrentine - Sugar Sun Ra - That's How I Feel The Dave Brubeck Quartet - Take Five Thelonious Monk - Ruby, My Dear Tom Waits - Eggs And Sausage (In A Cadillac With Susan Michelson) Toots Thielemans - Bluesette Vince Guaraldi Trio - Christmas Time Is Here Wayne Shorter - Infant Eyes Wes Montgomery - A Day In The Life Yusef Lateef - Love Theme From Spartacus Workshop ID: 2966933431 Mod ID: truemusic_addon_jazzpack

2,584 descargas Detalles →
V34 Urban Assault Plasma Rifle   ( deprecated ) – Project Zomboid Mod

V34 Urban Assault Plasma Rifle ( deprecated )

por 76561198068788655

The V34 Urban assault Weapons platform From Fallout new vegas, Common conflict fixed, please Resub if you experience issues. NEW TEXTURE ADDED :) Faster than the other plasma rifle variants, but also lacks Overall Range, Hits like a truck! Found in gun locations, mainly the police, apparently the Local PD's liked to play around with the new technology and stored the ammo in their desks for some reason before the fall... ;) custom sounds, including, Rack, which while the motion to "rack" a plasma rifle doesnt exist per se in fallout NV, the motion to rack is still in project zomboid, so a sound was made for it. Custom Fire sound as well :) A project Zomboid, Project Fallout weapon! Thanks as well to the Team behind it. textures, modeling, sounds, All by me :) Workshop ID: 2911047149 Mod ID: V34UrbanAssaultPlatform

1,908 descargas Detalles →
AutoWalkTo – Project Zomboid Mod

AutoWalkTo

por 76561198068125946

AutoWalkTo! (autorun but walking!) Wanna take your hands off the keyboard while you walk down that long stretch of road or through the woods? This mod adds an option to the context menu to autorun (walk). Basically right click, mouse over "Auto Walk To", pick a direction, and watch as your character walks infinitely in that direction until you tell them to stop by doing something (WASD, esc, action, etc.) Currently the only way to use this hands free is to walk, you can initiate running/sprinting by using those keys in conjuction with the action. If you choose to run/sprint while using "Auto Walk To" you will find your character pauses briefly when the action retriggers itself. In the future I'd like to clean that up and add a keybind for having Auto Run working with Auto Walk, but for now we work with this. The action checks 5 squares in the specified direction and triggers "Move To" targeted at that square, so as a result there is some pathfinding included with the action. You'll find the character will likely work its way around obstacles and out of buildings in some cases. Some side effects of this method however include occasionally targeting an undesired position when using in tight spaces, or if the action targets an invalid square the character will stop short of that location. Probably best to use this on wide open roads where your not gonna get chomped by zombies. Thx again to Chopper for testing in a multiplayer environment! Warning: I take no responsibility for your character walking into a horde of zombies after you left them on autorun and went to use the bathroom lol Just a small simple mod, feel free to do as you please with it! Workshop ID: 2732374884 Mod ID: AutoWalkTo

2,381 descargas Detalles →
Refresh Minimal Display Bars – Project Zomboid Mod

Refresh Minimal Display Bars

por 76561198095297396

Refresh Minimal Display Bars - UI Fix for Build 42 In B42.19, pressing Escape can cause Minimal Display Bars to permanently disappear. This mod adds a dedicated hotkey to refresh the bars. It will preserve any custom status bar position you set up. The hotkey is F8 by default. You can change the hotkey in-game using the regular Key Bindings options screen, under a "UI Fixes" section. This is just a convenience mod that will not be necessary when this UI bug is fixed. The mod may break if the underlying mod changes, or when a new version is released. The bug was just driving me crazy, so I made this. Workshop ID: 3744180656 Mod ID: RefreshMinimalDisplayBars

4,369 descargas Detalles →
[TOMB] Flared Jeans Patch – Project Zomboid Mod

[TOMB] Flared Jeans Patch

por 76561198068788655

Flared Jeans Patch! Flare those Jeans! without Clipping On Tomb's Body Mod You'll Need Tomb's Body Replacer To Use THIS This is incompatible with Any Other body mod. seriously. Clip Hell. Simple Model Override! Requires the original Mod to Be use-able! Support Free & Open Modding! You can Grab ALL of my mods including ones steam hates or has nuked Etc From report spam On My Discord! The Mod Haven Discord Project AVA V3X Is Found there :P PERMISSIONS. ASK FOR ALL MOD INQUIRIES RELATED TO PERMISSIONS: IE: do not re-upload this Mod under ANY circumstances. Not On the Workshop, or Anywhere. Support the 'Clothes Patching Official' Release. Workshop ID: 3534235595 Mod ID: TOMB_Flared_Jeans_Patch

2,457 descargas Detalles →
[B41]Remastered Kitsune's Crossbow Mod (Sound Fix + Double shot at a time Fix) – Project Zomboid Mod

[B41]Remastered Kitsune's Crossbow Mod (Sound Fix + Double shot at a time Fix)

por 76561198839474230

This is a Modified version of Kitsune's Crossbow Mod and Remastered Kitsune's Crossbow Mod (Sound Fix). If you have Coavins Firearm Repair installed and want to use Remastered Kitsune's Crossbow Mod (Sound Fix), you need this fix because some weapons will fire two bullets.Use only one mod. Do you want to support me? For changelogs please visit: CHANGE NOTES. Technical Information: Workshop ID: 2902013458 Mod ID: KitsuneCrossbowSoundFix+DoubleshotatatimeFix Build 41 Tags Build 41/Weapons Found a bug? Please report it here!

2,558 descargas Detalles →
Zombies Trippin' (Ragdoll chance) [42.20+] – Project Zomboid Mod

Zombies Trippin' (Ragdoll chance) [42.20+]

por 76561198057698331

ZOMBIES RAGDOLL BY CHANCE ON STAIRS — AND MORE! Zombies Trippin’ is a gameplay quality-of-life mod that gives zombies a configurable chance to lose their footing and ragdoll while walking across stairs. The latest update adds ragdoll chances for weapon hits, shoves, and ranged hits. These effects are designed to add variety and tension to stair fights without constantly interrupting gameplay or creating unnecessary performance strain. THANK YOU This is my first Project Zomboid mod, and I hope it leaves a good impression. Please rate the mod based on your experience and leave feedback in the comments. Thanks for stopping by, and thank you for testing the mod! MOD OPTIONS - Ragdoll chance while walking up or down stairs: 0%–100% - Ragdoll chance after pushing: 0%–100% - Ragdoll chance after a weapon hit: 0%–100% - Ragdoll chance after a ranged weapon hit: 0%–100% - Delay before the ragdoll effect: 20–100 game updates The delay controls how long the mod waits after an animation starts before applying the ragdoll effect. Choose the setting that suits your playstyle—low and high values can both produce some very funny results. FEATURES - Configurable zombie fall chance from 0% to 100%. - Zombies can ragdoll while walking across stairs. - Configurable shove and non-firearm hit ragdoll chance. - Configurable firearm hit ragdoll chance. - Configurable delay before hit-related ragdolls occur. - Hit-related ragdolls can occur anywhere, not only on stairs. - A short delay before the stair-fall chance is checked. - Stair-fall checks only affect zombies near an active player. - Uses a 25-tile player proximity limit to reduce performance impact. - Cooldowns prevent rapid, repeated ragdoll checks. - Designed to add atmosphere without constantly affecting distant zombies. - Supports configuration through Mod Options. RECOMMENDED SETTINGS For the stair-fall chance, a value between 10% and 30% is recommended for a balanced experience. Higher values create a more chaotic and comedic experience, while lower values make falling a rare surprise. For hit-related ragdolls, start with lower values and adjust them to your preference. The comparison videos below show the effect at different percentage settings. COMPATIBILITY Compatible with "Tripping Zombies: Reborn " and "Skully's Zombie Collision", which I recommend as they add to the experience. https://steamcommunity.com/sharedfiles/filedetails/?id=3778511497 https://steamcommunity.com/sharedfiles/filedetails/?id=3746603021 - Safe to add to an existing save. - Safe to remove from an existing save. - Compatible with Skully’s Zombie Collision — B42.20+. - Please report any conflicts or unusual behaviour in the comments. MULTIPLAYER Multiplayer has temporarily been removed. Multiplayer was working during testing, but stopped working after the Workshop upload. The mod is intended to support multiplayer in the future, but multiplayer handles ragdolls differently and may require a compatibility patch. FREQUENTLY ASKED QUESTIONS Q: Can I disable the stair effect? A: Yes. Set the stair-fall chance to 0% in Mod Options. Q: Can I disable hit-related ragdolls? A: Yes. Set the shove/hit and firearm ragdoll chances to 0%. Q: Will zombies constantly fall over? A: No. The recommended chances are low, and the stair system makes only one fall attempt per stair traversal. Hit reactions also use cooldowns to prevent repeated rapid checks. Q: Does the stair system affect zombies on the ground? A: No. The stair-fall check only applies while zombies are detected on stair tiles. Q: Do hit-related ragdolls require stairs? A: No. Shove, non-firearm hit, and firearm hit reactions can occur anywhere. Q: Can shoves and melee weapon hits have separate chances? A: Currently, shoves and non-firearm hits share the same chance setting because Project Zomboid does not always clearly distinguish between the two through the available hit event. KNOWN LIMITATIONS The physics engine does not always update a fallen zombie’s new location correctly. Because of this, a zombie may sometimes float back to its original height and fall again during the standing animation. Project Zomboid may also treat some shoves and melee weapon hits similarly, especially when the player is holding a weapon while shoving. FUTURE PLANS - Improve shove and melee-hit detection. - Add stumble and fall reactions separate from full ragdolls. - Add additional effects for zombies blocked on stairs. - Continue multiplayer testing and optimization. - Improve physics behaviour after a zombie ragdolls. - Add more configuration options if requested. UPDATE HISTORY Version 1.1.4 - Changed thumbnail. Version 1.1.3 - Various fixes. - Internal fixes to Project Zomboid formatting. Version 1.1.0 — Universal Hit Reactions Universal hit reactions have been added! A Reddit user helped inspire this idea, and it seemed like a natural addition to the mod. Pushing or shooting zombies can now trigger ragdolls, with separate configuration options so you can fine-tune the experience. The animation behaviour can also be customized through the delay setting. - Added shove/hit ragdoll chance slider from 0% to 100%. - Added separate firearm-hit ragdoll chance slider from 0% to 100%. - Added configurable hit-ragdoll delay. - Added hit-ragdoll cooldown to prevent rapid, repeated checks. The original stair-ragdoll system remains unchanged. WORKSHOP INFORMATION Workshop ID: 3780010932 Mod ID: StairRagdolls

5,356 descargas Detalles →
TrueMusic Addon : EdgeRunner Fix – Project Zomboid Mod

TrueMusic Addon : EdgeRunner Fix

por 76561198124016226

why Do not Fix Easy Problem Workshop ID: 2935386314 Mod ID: TMA_ERF

2,302 descargas Detalles →
Wooden items to spears – Project Zomboid Mod

Wooden items to spears

por 76561198043927087

Sharpen various wooden items into spears - Broom - Mop - Hockey Stick - Pool Cue - Canoe Paddle Workshop ID: 2899234920 Mod ID: WoodenItemsToSpears

2,742 descargas Detalles →
Monroeville – Project Zomboid Mod

Monroeville

por 76561198032145554

An area south of Rosewood. This map contains a suburbia, Airport, Military base, Research Lab, City, Farms, and various outside settlements. The map is in a usable state. I plan to add more detail and buildings in the future. If you discover any bugs please report them here or on the project zomboid forum topic. I've used many community made buildings from the Building Pool V2 which was made from 30 different Artists. I'd love to thank you all for your hard work! Workshop ID: 915801691 Mod ID: MonroevilleTown Map Folder: Monroeville

2,363 descargas Detalles →
Dry & Cure – Project Zomboid Mod

Dry & Cure

por 76561199116881450

Dry & Cure – Meat and Fish Preservation A complete drying and curing system for Project Zomboid Build 42.20. Dry & Cure introduces three craftable drying stations that allow you to preserve fish, poultry and meat for long-term survival. The stations use the familiar vanilla entity-crafting interface and display different tiles while empty, processing raw food or holding finished dried products. Three Drying Stations - Basic Drying Station Capacity: 6 pieces Drying time: 72 hours Carpentry required: Level 1 Affected by rain, humidity and temperature. - Advanced Drying Station Capacity: 12 pieces Drying time: 48 hours Carpentry required: Level 3 Affected by rain, humidity and temperature. - Professional Drying Station Capacity: 20 pieces Drying time: 24 hours Carpentry required: Level 5 Protected from weather penalties and operates at a stable rate. All stations occupy a proper 2x1 footprint, include collision on both squares and can be rotated by pressing R before construction. Supported Food The drying stations accept a wide selection of vanilla proteins: - Small, medium, large and legendary fish - Fish fillets - Chicken and turkey fillets - Chicken and turkey legs - Small bird meat - Whole chickens and turkeys - Rabbit, rodent and frog meat - Steaks, pork chops and mutton chops - Venison, beef and pork Different compatible proteins can be combined inside the same drying batch. You are not restricted to using multiple copies of a single food type. Rotten and frozen ingredients are rejected by the standard Build 42 crafting rules. Dynamic Nutrition and Balanced Outputs Every result is calculated from the actual food placed inside the station. Fish size, meat quality, weight and nutritional values are preserved when the dried food is created. A tiny fish will never produce the same nutrition as a large or legendary fish. The drying process applies the following balanced changes: - Calories: 105% of the original total - Protein: 108% of the original total - Fat and carbohydrates: preserved - Hunger reduction: 105% of the original total - Final weight: approximately 45% of the original weight Nutrition is calculated for the complete batch before being distributed between the resulting pieces. This prevents food values from being multiplied by the number of outputs. New Dried Foods The mod adds custom dried versions for: - Fish - Poultry - Meat strips - Regular meat cuts - Large pieces of meat All five dried foods include custom inventory textures, 3D models for the ground and character hands, and can be added to salads. Visual Processing States Each station has dedicated artwork for: - Empty - Raw meat being processed - Finished dried meat ready to collect The professional station also includes a roof and ground shadow, visually representing its protection from the weather. Construction Requirements Basic Station - 2 Logs - 6 uses of Twine - 4 Nails - Hammer - Saw Advanced Station - 2 Logs - 4 Tree Branches - 12 uses of Twine - 8 Nails - Hammer - Saw Professional Station - 4 Logs - 12 Tree Branches - 24 uses of Twine - 24 Nails - 1 Tarp - Hammer - Saw Tools are retained after construction but may suffer light durability loss. Compatibility - Designed for Project Zomboid Build 42.20 - Uses the Build 42 entity-crafting system - No additional mods required - Compatible with the Meat Expansion 2.0 mod - English and Spanish translations included This mod was created from an idea by Srta Crije; the credits for the idea go to her. This mod was made because of the redemption of 100k point rewards from the Twitch channel. This mod's permissions fall under TIS's policy Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. The only exception is that servers may freely include this mod in their modpacks, with the freedom to alter it or make modifications as they see fit, as long as credits are properly given to the original creator. Support the Mod Support the Project If you enjoy this mod and want to support future updates and new systems: Your support helps expand the project and keep development active. Every contribution makes a difference. Thank you for your support! ❤️ A like or favorite helps a LOT! Workshop ID: 3776848101 Mod ID: Dry&Cure

5,710 descargas Detalles →

Página 387 de 2498 (59,941 resultados)

Servidor Project Zomboid con soporte de mods

Instala mods compatibles y admitidos desde el panel del servidor.

Alquilar un servidor Project Zomboid