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Mods y plugins para Project Zomboid
Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
APEXMAKER
por 76561197970827971
A script and support files for creating the ApexMap combined map.PROTOTYPE: Version 0.9.17 - DYNAMIC AXOLOTL PLEASE REPORT ANY ISSUES Tested with Project Zomboid 41.78 What is this? APEXMAKER is a script and additional files which creates a new combined map mod called Apex Map Mod. For a list of included maps, see the collection linked below. Also included is a spreadsheet with details on around 240 maps so far, with a sheet containing the list of maps which are included in the Apex Map Mod, and various other notes (Project Zomboid Maps Analysis.xlxs). The benefits are... - With all the maps combined into a single mod, you no longer have to deal with ordering or map mods to get them working, or having included items conflict with others. - Since this is a new standalone mod, you are no longer tied to the original mods from which it was built. The individual map mods can update and it won't impact you or your ongoing games at all. - Additionally, even if I update this script you are not impacted, because you are using the mod this generates, and not this mod itself. - Finally, while I am sure they would all appreciate your support, by using this as a starting point (when complete) anyone will be able to put together a massive amount of maps without having to track down 100+ people for permission to use their public creations with your friends. INSTRUCTIONS FOR USE This "mod" is primarily a script and some accompanying files which build a combined map mod called ApexMap. NOTE: If your Steam library is elsewhere but C:, manually edit the base path at the top of the script. WARNING: This script is from an unknown person on the internet (me) who you don't know and shouldn't just trust. Open the script in a text editor, have a look for yourself, confirm it isn't doing anything nefarious. Once you've done that and are good to go, proceed. REQUIREMENTS: You must be able to see the hidden file extensions: https://helpx.adobe.com/x-productkb/global/show-hidden-files-folders-extensions.html You will need to be able to get to the command window: https://www.windowscentral.com/add-open-command-window-here-back-context-menu-windows-10 You must be subscribed to everything in this collection: https://steamcommunity.com/sharedfiles/filedetails/?id=2801935760 You must be on Windows 10 or 11 - May work with earlier versions, untested To create the ApexMap Mod - Go to the location of APEXMAKER in your Steam Workshop folder using Windows Explorer. Default: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\2802508333\mods\APEXMAKER - Rename (or copy) PROCESS_MAPS_0.9.17.txt to PROCESS_MAPS.bat (This will fail if you have hidden extensions turned on) - Open a Command Window to that folder. - Type PROCESS_MAPS.bat at the command line, follow prompts. - Wait a minute or two until it completes. - After the script completes, the resulting mod can be found in your %USERPROFILE%\Zomboid\mods folder. To TEST the Apex Map Mod - Start Project Zomboid - At the main menu, go to Mods - Enable the "Apex Map Mod" mod - and no other mods. - Enjoy the big map. RECOMMENDATION: Once you have generated your custom ApexMap mod, I would zip it up, and back it up somewhere. Why? If you have to re-generate the mod using this version of the script in the future, the authors of the original maps may have made changes to their mods, which may then cause issues when regenerating the ApexMap mod (there was already one instance of a map author renaming the folder their mod was in, causing missing files). If you have backup of your generated mod, you can use it forever. FEEDBACK Please test and provide any feedback you may have. We can only make this better. Many Thanks to the fine artists whose creations are included in the Apex Map Pack: I used to have a nice list of the artists here, thanks to character length limits you must instead check the Attributions.txt included in the mod folder. No dictator, no invader, can hold an imprisoned population by the force of arms forever. There is no greater power in the universe than the need for freedom. Against that power governments, and tyrants, and armies can not stand. I Stand with Ukraine. Workshop ID: 2802508333 Mod ID: APEXMAKER
菲特酱の家具城
por 76561198345324882
糖糖降临,给宅宅们推销各种痛家具 给房间里增加二次元浓度 在未日中也要做一个精致的宅宅 介绍:这是一个家具模组,可以通过代币兑换二次元家具,家电等等 小熊软糖, 3个 换 1个 糖糖币 虫虫软糖, 3个 换 1个 糖糖币 豆形软糖, 3个 换 1个 糖糖币 果胶软糖, 3个 换 1个 糖糖币 糖果包, 1个 换 1个 糖糖币 棒棒糖, 10个 换 1个 糖糖币 薄荷糖, 12个 换 1个 糖糖币 抗抑郁药, 3瓶 换 1个 糖糖币 注意:请勿在拼图地毯上建造其他地板,会导致地毯丢失无法找回 视频介绍请看这里↓ 【僵毁二次元mod!二次元家具模组介绍【僵尸毁灭工程】】 https://www.bilibili.com/video/BV182fqYVEMG/?share_source=copy_web&vd_source=2fcaa29dd227bc5f48523e09d31837d3 武器模组点击超天酱跳转~ Workshop ID: 3405214503
RVs, Heavy Duty & Trailers [B42.20]
por 76561197960801216
RVs, Heavy Duty & Trailers — Build 42.20 A Build 42.20 beta port of the standalone RVs, Heavy Duty & Trailers vehicle pack—now expanded with the 1993 Franklin Explorer and the rare Jurassic Explorer. The Explorer vehicles are self-contained in this package and do not require another vehicle pack. What You Get []20 drivable vehicles and trailers []RVs, ambulances, work vehicles, novelty vehicles, box trucks, SUVs, and utility trailers []Standard 1993 Franklin Explorer []Rare Jurassic Explorer with its distinctive livery, roof equipment, floodlights, and exterior details []Build 42.20-native versioned mod layout []B42-native textured wheels scaled to the vehicles’ original tire diameters []Original vehicle scale, chassis dimensions, wheel positions, and four-seat Explorer layout []Corrected Build 42 driver and passenger entry points on the SWAT StepVan []Corrected SWAT StepVan wheel ground clearance []Balanced world spawns designed to feel natural without flooding vehicle zones []Large moving trailers added to bigtrailerparkinglot zones at a natural 30% zone rate []Vehicle mechanics overlays and distributions for both Explorer variants []RV Interior support when paired with the original RV Interior or Arcadia RV Interior World Spawns All 20 vehicles are registered for natural world spawning. The standard Explorer can appear in suitable SUV, parking, and traffic zones. The Jurassic Explorer uses lower spawn weights so discovering one remains special. On an existing save, vehicles will normally appear in newly explored areas. Previously generated areas will not automatically regenerate their vehicle population. Server Installation Add the following to both the server and client mod configuration: Workshop ID: 3773998539 Mod ID: RVs_HeavyDuty_Trailers For usable vehicle interiors, also enable either the original RV Interior or Arcadia RV Interior on both the server and clients. The vehicle pack itself works without an interior mod. Included Vehicle IDs Explorers and Specialty SUVs Base.fr_fo_explorer_93 Base.fr_fo_explorer_93_jurassic RVs and Campers Base.86bounder Base.86econolinerv Base.astrovan Ambulances and Emergency Vehicles Base.80f350ambulance Base.86econolineambulance Base.chevystepvanswat Work Vehicles and Box Trucks Base.chevystepvan Base.isuzubox Base.isuzuboxelec Base.isuzuboxfood Base.isuzuboxmccoy Base.moveurself Novelty Vehicles Base.generallee Base.generalmeh Trailers Base.Trailer51chevy Base.Trailercamperscamp Base.Trailermovingbig Base.Trailermovingmedium Compatibility Notes []Designed for Project Zomboid Build 42.20. []Supports single-player and multiplayer. []Enable the same mod IDs on the server and every connecting client. []Use only one RV Interior implementation unless your server configuration specifically supports both. - Existing vehicles and save data are not intentionally replaced by this update. Support Midgar’s Project Zomboid Workshop If this mod has improved your game, server, or community, optional support helps fund Build 42 testing, compatibility updates, server infrastructure, artwork, audio production, and continued maintenance. Public fixes and releases remain free and are never paywalled. Join the Arcadia Rising Community Get update news, support, bug-report help, and join our active long-term Project Zomboid RP/PVE server community. Server: 50.5.46.175:16261 Workshop ID: 3773998539 Mod ID: RVs_HeavyDuty_Trailers
86 Ford Econoline Lore Friendly Skin Pack
por 76561198131908302
86 Ford Econoline Version Slide Lore Friendly Skin Pack UPDATE TEAM A SKIN Hello :) Today I would like to present to you my modification which adds a whole pack of skins to the vehicle 86 Ford Econoline - Slide Version. I hope you like my pack if so leave a thumbs up and add to favorites :D I will mark one thing. Once you subscribe to the modifications in the game you can change the skin to those from my mod by choosing the vehicle 86 Ford Econoline version "SLIDE" and those Fords have my skin pack :D Join to the Reborn Server with NPC System https://discord.gg/FEmUXRnK Check my other Mods! https://steamcommunity.com/sharedfiles/filedetails/?id=3342862332 Thanks Support :) https://ko-fi.com/fran3k Workshop ID: 3358408886 Mod ID: BERBELUCHAXD
SY Body Mod 2
por 76561198141904117
42빌드 모드 구독 후 게임 재부팅 필수 Game reboot required after mod subscription 피부색 별로 눈동자 색이 달라요 ifferent skin tones have different eye colors 여자 캐릭터만 지원 Female characters only 바디 텍스쳐 사이즈 : 512x512 body texture sizes : 512x512 Workshop ID: 3396148580 Mod ID: 3344471334
True Moozic: Gorillaz
por 76561199446419840
Gorillaz's songs now in B42.13.2 and B42.14.0 Currently Adds -------------------- Gorillaz - 19-2000 Gorillaz - Andromeda Gorillaz - Aries Gorillaz - Baby Queen Gorillaz - Clint Eastwood Gorillaz - Cracker Island Gorillaz - DARE Gorillaz - Dirty Harry Gorillaz - El Manana Gorillaz - Empire Ants Gorillaz - Every Planet We Reach Gorillaz - Feel Good Inc Gorillaz - Humility Gorillaz - Kansas Gorillaz - Kids With Guns Gorillaz - Let Me Out Gorillaz - November Has Come Gorillaz - On Melancholy Hill Gorillaz - Pac-Man Gorillaz - Plastic Beach Gorillaz - Rhinestone Eyes Gorillaz - Shes My Collar Gorillaz - Silent Running Gorillaz - Tarantula Gorillaz - Tomorrow comes Today Gorillaz - Tranz -------------------- Breaker Requested: mrBobba Requested: Kansas Want a song added? Just put a comment with the song name! Official Discord Workshop ID: 3664004489 Mod ID: TM_Gorillaz
[Obsolete] "Remastered Kitsune's Crossbow Mod MP 41.60 FIX" Fixed for real this time
por 76561198050535371
Use this instead https://steamcommunity.com/sharedfiles/filedetails/?id=2572385719 This is a fix for "Remastered Kitsune's Crossbow Mod MP 41.60 FIX" It now works out of the box without having to do anything. It throws a few errors when loading but works fine when ingame. Thanks to Mrio for the original. Massive thanks to Mauware who told me what to do to get it working. Workshop ID: 2716079880 Mod ID: Remastered Kitsune's Crossbow Mod MP 41.60 FIX Fixed for real this time
Edwin's Mountain House Meals
por 76561199508684204
Mountain House was founded in 1969 in Albany, Oregon, by Robert and Margaret Traill. The company originally began as a supplier of freeze-dried rations for the military Special Forces, creating freeze-dried meals that offered better taste, longer shelf life, and reduced weight. Can be eaten dry, or rehydrated and made hot for better nutrition. Comes in single pouches or buckets of 10. Can be found around Gigamarts, houses and general stores, as well as "survivors". Workshop ID: 3453182103 Mod ID: Edwin'sMountainHouseMealsMod
Expanded Hotwire [42.13.1 MP+] Unofficial
por 76561198437782353
🔧 Mod Overview This mod is a ported version of the original Build 41 mod, now updated for Build 42.13.1. Fully compatible with Multiplayer. 📋 Features - Sandbox Customization: Allows you to flexibly adjust the required skill level for hotwiring vehicles via the Sandbox menu (under the "Vehicles" section). ✂️ Cut Content / Limitations Compared to the original, this version has reduced functionality as I am still learning how to code properly. The following features have been removed: - Unhotwire function. - Creating vehicle keys (even with the required skill). ⚠️ IMPORTANT WARNING ⚠️ The "Burglar" occupation/perk will NOT work with this mod installed. I may fix this issue in a future update, but currently, the Sandbox setting controlling the Burglar perk does not function correctly. ✅ Compatibility The mod is compatible with all other mods and should not cause any conflicts. Feedback is welcome! Enjoy the game! P.S. Baaaaariseeeeenkaaaa. Also, please ignore the vanilla tooltip that shows the required hotwiring skill — it doesn't work, and I will remove it later Workshop ID: 3645220401 Mod ID: Expanded_Hotwire_42.13.1_MP
Flashlight & Lantern on Belt - B42.20+ MP Patch
por 76561198054327790
Fixes Flashlight & Lantern on Belt for B42.15. in Multiplayer Workshop ID: 3684889202 Mod ID: FlashlightLanternBelt_B4215_Patch
Retextured Hoodie!
por 76561198333506709
Replaces the zip-up style hoodie texture with a pullover texture Workshop ID: 2964897028 Mod ID: HoodieRetexture
G.E.A.R C.O.R.E PTBR
por 76561199131666750
Translation for PTBR or Mod G.E.A.R C.O.R.E. Workshop ID: 2962397082 Mod ID: GEARCORE
WeightReductionFlattened
por 76561198009721737
Changes all Bags that are equipped on the Back to 75% Weight reduction In my opinion, the shape of the bag has little effect to how much items weigh inside it, and found it weird how satchel bags were useless not for that capacity, but weight reduction. The fact a shotgun fits in a satchel makes sense to me, because with how long it takes it seems like your character takes apart the gun partially (barrel and stock) to store it in the bag, and in vanilla you can already do that with small bags anyway. This changes ONLY THE BAGS THAT GO ON YOUR BACK, NO HANDHELD BAGS OR FANNY BAGS INCLUDED THIS WILL NOT AFFECT ALREADY SPAWNED BAGS IN YOUR SAVE FILE, THIS MEANS ONLY FRESHLY SPAWNED BAGS ARE INCLUDED. If i am correct, ANY UNOPENED CONTAINER should contain the new bag version(I tested this, but it could be tile related instead), if you dont want to go through finding your new bag simply use debug mode to spawn in a new bag version. This also means deleting the mod means any present bags in your save with the modded values will keep those values Workshop ID: 2701042143 Mod ID: WeightReductionFlattened
Skill Recovery Journal - Profession Locked
por 76561198115312688
Skill Recovery Journal - Profession Locked Locks skill recovery journals so that characters of a new profession cannot read skill recovery journals of the old profession. Compatibility Utilizing with pre-existing Skill Recovery Journals is supported, and the lock will be applied on next transcription or read. Links Gitlab Workshop ID: 3055098573 Mod ID: SkillRecoveryJournal_ProfessionLock
Better Guns and Melee weapons for B42
por 76561198068839161
Two mods to improve B42 weapons. This is a remake of my old mod of the same name, the old one was dependent on Item Tweaker API which is not compatible with B42, so I decided to remake the mod from scratch by just replacing and editing core game code files. Better Weapons mod makes melee weapons have more varied statuses of things that have been bothering me A LOT since B41, but the devs are not willing to look at. - Club Hammer is no longer just a lazy controlpaste of Claw Hammer, now it is the heaviest and most powerful Short Blunt weapon, it can also easily destroy doors now. - Meat Cleavers are no longer made of glass. You know, these things were MADE for cutting through bones and flesh. - Scalpels are extremely sharp, they can do a lot of damage, but they still break easily. - All knives have now their minimum attack range reduced by half, making them viable to be used in thigh spaces, you know, just like knives in real life. - Crowbar weight increased, because they did nothing to make it stop being OP. - Sledgehammer now absolutely destroys everything, and is a viable ultimate weapon for long blunt, if you have the stamina for using it. The Better Guns mod doubles the hit chance and range of all guns. Now you can actually use them for something other than just attracting a horde and getting yourself killed! Guns in this game are already difficulty enough to use with the whole moodles and loud sounds attracting hordes thing, there is no reason to make their stats awful, specially when the leveling up process is just insanely slow, and the game doesn't offers any way to practice aiming efficiently. Shotguns and heavy pistols are now much more efficient at destroying doors too. Also weapons have now a bigger and cooler muzzle flash. (it really annoys me how the vanilla pistols, revolvers and shotguns makes star-shaped muzzle flashes despite clearly having no muzzle brakes) Notes: - It's HIGHLY recommended to use this mod along with Real Full Auto (it makes the M16 a real delight to use) and Braven's Common Sense (Specially after the Crowbar weight increase). - Due to the simplified weapon stats update process, this mod is no longer compatible with other weapon mods. You can try to load this along with Firearms, but its not guaranteed to work. Workshop ID: 3393864839 Mod ID: SM4BetterGuns Mod ID: SM4BetterWeapons Workshop ID: 3393864839 Mod ID: SM4BetterGuns Mod ID: SM4BetterWeapons
Reliant Robin
por 76561198308190867
A mod containing the famous Reliant Robin, featuring rollovers. I initially made this mod as a joke, so it may not be suitable for genuine use. If someone experienced with car modding would like to update it then please let me know! As I'm currently unable to work on this. Workshop ID: 2787264814 Mod ID: reliantrobin
VHS Pack: Tailoring
por 76561199230970910
Добавляет 5 кассет, просмотрев которые вы сможете вязать классные носки в свободное от выращивания капусты время Workshop ID: 3541398834 Mod ID: VHSPackTailoring
Survivor Satchels
por 76561198439323495
Retextures the vanilla satchels to make them look post-apocalyptic and rundown. Workshop ID: 2997777720 Mod ID: SS
MoreBuilds Add GlassDoorFrame
por 76561198993860470
More Builds 모드에 유리 미닫이 문 틀을 추가해주는 모드 입니다. 흰색, 갈색 문 틀을 추가해주며 유리 미닫이 문만 달면 실내 판정이 되지 않고 유리 미닫이 문과 어울리는 문 틀이 없어 만든 모드 입니다. More Builds 모드가 반드시 필요합니다. 더 많은 건물들 -> 건축 -> 벽 스타일 -> 유리벽 -> 하얀색 테두리 미닫이 문틀 or 갈색 테두리 미닫이 문틀 문 틀(왼쪽)과 기존 미닫이 문(오른쪽)을 설치한 상태 문 틀에 미닫이 문을 추가로 설치한 상태 문 틀에 미닫이 문을 추가로 설치하고 문을 열어놓은 상태 유리벽으로 만든 건물에 문 틀을 설치한 상태 들어가기 전 온도 16.5ºC 건물에 들어간 후 온도 22ºC Workshop ID: 3329345799 Mod ID: MoreBuildsAddGlassDoorFrame
Frank West Voice [B42]
por 76561198042060301
Adds Frank West as a new voice option in character creation The sounds are from both Dead Rising 1 and 2 so there is a difference in the audio quality between some of the lines. Voiced by TJ Rotolo. I wasn't able to get a clean version of his scream for the death sound so if anyone is able to get one then let me know. Yes there is a chance he will say it when bandaging I'm not making any more voices please don't ask. Guide on how to create custom voices Workshop ID: 3395569666 Mod ID: VoiceFrankWest
[B42] Portion Sizes (Fish Fillets)
por 76561198006063132
Obtain eldritch knowledge of cutting up a fish you just cut up two seconds prior. Adds three recipes to process fish beyond initial filleting of whole fish. - Halve fillet: Efficiently cut two equal fillets from a larger piece of fish. - Portion Fillet: Efficiently cut a meal-sized fillet from a larger piece of fish. - Trim Fillet: Attempt to cut inedible bits of fish from a heavier piece. - An inexperienced chef may accidentally waste up to a third of edible fish. - Using a dull knife (or worse, a sharp rock) could waste even more. I tried to keep somewhat close to TIS's apparent vision for fishing and fish weights. Trimmed fish is still relatively heavy compared to other food sources, but now you can use more than a single fish fillet in a salad before your knees buckle under the weight. Workshop ID: 3395624315 Mod ID: PortionSizes
Folding metal chair
por 76561198262912616
This is just a weapon, its not actually folding... :( pls like my first mod for this game Workshop ID: 2664883430 Mod ID: Chair
70 Dodge Challenger Custom Skin
por 76561198315858247
This is a custom skin for 70 Dodge challenger , It may still get unstable from time to time since I'm still updating the skins. If you like this mod, consider supporting me for buying a Coffee. So that I can stay awake for creating mods like this. Workshop ID: 3320323068 Mod ID: 70dodgeskn
Evacuation Shelter Start
por 76561198049994591
A remote and poorly equipped emergency evacuation shelter, inspired by Cataclysm Dark Days Ahead. It is located just south east of Muldraugh on a small backroad, and consists of a bathroom, small storeroom, roof access, and a large waiting area with benches and lockers. Made for a challenge run by and for Twitch streamer ExtraBanal. Workshop ID: 2781204818 Mod ID: EvacShelter Map Folder: EvacShelter
Project Zomboid Guides
Instalar mods de Project Zomboid - guía del Workshop
Instala mods de Project Zomboid de forma limpia mediante Steam Workshop: introducir IDs, comprobar el orden, reiniciar el servidor y solucionar errores típicos.
Alquilar un servidor de Project Zomboid – guía multijugador
Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
Servidor Project Zomboid con soporte de mods
Instala mods compatibles y admitidos desde el panel del servidor.
Alquilar un servidor Project Zomboid