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Mods y plugins para Project Zomboid

52.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

MinimapZ – Project Zomboid Mod

MinimapZ

por 76561198412045100

Tired of playing hide and seek with zombies? Always scared by the zombies behind the door? Don't want to be attacked from behind by zombies? MiniMapZ shows the location and vertical position of nearby zombies on a mini-map. How to enable Open the in-game minimap and tap S to open the symbol Known Issues 1. After closing the mini-map, the existing zombie markers will not be removed from the map, which also happens when the mod is removed. 2. When there are too many zombies, or when entering a new cell with a large number of zombies, it will cause performance problems p.s. can temporarily turn off the minimap or minimap symbol display to solve performance problems Compatibility Tested: Map Symbol Size Slider (The resize slider also changes the size of the zombie symbol on the world map, but does not affect normal use) Draw On Map Possible problems 1. Mods that allow you to choose complex symbol colors may be partially invalid 2. Other mods that modify the minimap may be overwritten WIP Customize the zombie symbol Workshop ID: 3413418219 Mod ID: MINIMAPZ Workshop ID: 3413418219 Mod ID: MINIMAPZ

2,826 descargas Detalles →
KEE: NPC Combinations [B42.14] – Project Zomboid Mod

KEE: NPC Combinations [B42.14]

por 76561199345112877

UPDATE SOON Adds way more modded/vanilla items for Knox Event Expanded NPCs to spawn with. CLOTHING: New - hats, glasses, gloves, armor, jewelry, jackets, masks, watches, walkie-talkies Expanded - shoes, pants, shirts and tshirts, socks, backpacks. WEAPONS: increased aiming n reloading skill for all npcs increased chance of npcs to spawn with firearms moree melee weapons (vanilla) firearms from VFE ARMY FACTION: make changes to army faction, now theyre abit randomized and use modded guns from Vanilla Firearms Expanded and clothing from Lillie's Enhanced Militaria INMATES: many new changes regarding clothing now they actually spawn with guns, i dont understand why its not in vanilla because there is armory in rw prison so we can imply that they would just stole gear and weapons from it Currently added mods: Authentic Z, Vanilla Firearms Expansion, Lillie's Enhanced Militaria, Vanilla Gear Expanded, Spongie's clothing, Spongie's open jackets, frockin splendor vol.2, vol.5 and wiseguys Regarding errors: I generated around 13k npcs with zero errors (26.02.2026) BUT this can change in future if some modder decides to rename/delete their clothing items, i'll try to fix that when it happens Some items may clip with each other Workshop ID: 3672617000 Mod ID: KEEcomb

2,236 descargas Detalles →
Wess Admin Tools – Project Zomboid Mod

Wess Admin Tools

por 76561198450562423

Wess Admin Tools When the dead walk and the world has gone to rot, sometimes you have to bend the rules of the apocalypse to your will. Wess Admin Tools is a clean, all-in-one admin and cheat menu built for solo survival on Build 42 - no server, no host, no fuss. Press F7 (rebindable) or right-click the world and pick Wess Admin Tools to open a tidy left-sidebar window that puts the whole wasteland in your hands. If you want a server admin panel, this is not the version you should be looking for, use Wess Admin Tools: Server instead. New in v4.1 - The window is now RESIZABLE. Drag the bottom-right corner, or the bottom edge for height alone. Every page, the sidebar and the scrollbars lay themselves out again at the new size when you let go, and your size is remembered with the world. Note it mainly goes bigger: the pages are built around the old 1080x640 and do not compress much below it, so the minimum is 1024 wide (less on a smaller screen). There is a "Reset window size" button in Settings. - Built for big screens and big fonts. If you play at 4K, or turn the UI font up under Options, labels no longer sit on top of their own boxes, long descriptions trim instead of running off the panel, and the sidebar keeps its page names inside it. Together with the window resize, a cramped page is now something you can actually fix. - Twelve accent colours and five ground tones - mix them freely in Settings. The whole menu, the HUD and the quick-bar recolour instantly, and your pick saves with the world. Sixteen tabs. Total control. - Items - searchable spawner for every item with live icon preview, favorites, recents, custom kits and preset loadouts; repair / refuel gear and "spawn all shown". - Find - a command palette: search every tab and action by name and run it in one click. - Stats - heal, kill hunger / thirst / fatigue, wipe panic and boredom, set weight, edit nutrition, dry off, and a one-click GOD CHARACTER. - Cure - purge zombie infection, colds, food sickness, wounds and fractures, plus a per-body-part medical editor. - Skills - raise, drop, max, reset, or restore any skill to your world-load set. - Traits - add or strip any trait, learn every recipe, set your zombie kill count. - Cheats - 18 toggles (god mode, invisibility, ghost / no-clip, infinite carry, infinite ammo, freeze zombies, free build / farm / mechanics and more) plus one-click profiles. No -debug launch flag needed for Invisible or Unlimited carry - they work in normal play. - Travel - home point, named waypoints, coordinate & town teleports, a landmark teleporter, right-click-map teleport, and full vehicle control (spawn / repair / refuel / lights / locks / paint). - World - time of day & speed, weather presets, hordes, corpse / fire cleanup, calendar, campfires, map reveal and zombie crowd control. - Animals - spawn any Build 42 animal by species and breed, or clear out the ones nearby. Pairs perfectly with Wess Animal Companions. - Climate - a live weather & lighting studio: fog, rain, wind, darkness and more, applied instantly through the game's own weather system. - Build - a searchable, categorized object catalog to place walls, floors, fences, lights and furniture, plus nearby-container loot filling. - Looks - wear full outfits and a complete appearance editor: hair & beard style, hair colour and skin tone. - Presets - save and load entire characters (skills, traits, looks, outfit) and five one-click archetypes: Sheriff, Soldier, Survivor, Builder, Doctor. - News - an in-game changelog plus quick bug-report and feedback buttons. - Settings - tooltips, danger confirmations, Safe Mode, spawn caps, custom kits, the colour theme picker, window size reset, and the HUD / quick-bar controls. On-screen extras - Live HUD overlay - coordinates, in-game time, nearby zombies, infection status and active cheats, at a glance. - Floating quick-action bar - pin one-click actions (heal, teleport home, toggle god...) for instant access. - Optional hotkeys - bind heal, teleport-home, god mode, the HUD and the quick-bar under Options > Keybindings. Built for the lone survivor - Single-player tool. Built for solo play - it is not a multiplayer server admin panel (cheats applied on the client are reverted by servers). - Your setups follow you. Favorites, kits, presets and waypoints save with each world - and can be exported and carried across all your saves. - Hardened and conflict-safe. A bad click can't crash the menu, and a unique namespace keeps it from colliding with other mods. - Easy on weak machines. A built-in Safe Mode plus spawn and horde caps keep things stable even on low-RAM rigs. - Readable at your settings, not mine. The layout measures the real font, so it holds up at any of the game's six UI font sizes, on a 4K display, and in languages that use a taller font. Compatibility: Project Zomboid Build 42 - including the current stable/default branch (no beta opt-in needed). Verified against the latest B42 build. The toggle key is rebindable under Options > Keybindings. Found a bug or want a feature? Use the News tab's feedback button (it opens my Discord), or leave a comment - feedback is welcome. Open it with F7. Survive the apocalypse your way. Join my Discord server and say hello Workshop ID: 3748041053 Mod ID: WessAdminTools

4,139 descargas Detalles →
spoono's Classic Moodles Redrawn – Project Zomboid Mod

spoono's Classic Moodles Redrawn

por 76561198012905090

This is a silly little project I decided to do for fun. It attempts to bring the pre-b42 moodles to the resolution used by the new moodles introduced in b42, while retaining their charm and line weights. Making them more "HD", if you will. This is mostly just a personal mod I wanted to make for myself, but it would make me really happy seeing other people enjoy playing the game with it! Reviews from well-known figures in the Project Zomboid community: "your honor it peaks" - White Boy Euthanasia "i really like it - captures the “i’m fucked” expression" - Mr. T. Oast "i like the old one way more i cannot lie, i think its a fruitless endeavor" - Anqhor

3,013 descargas Detalles →
[Deprecated] I Can Shoot and Use Generators – Project Zomboid Mod

[Deprecated] I Can Shoot and Use Generators

por 76561198162154135

"At the begining of a new game, this mini mod increases aiming & reloading by 5 levels, and adds How to Use Generators magazine to starting inventory, so that generators can be used, once you read it. Created this mini-mod for myself since (i) I like that zombies by default are sensitive to gun shots, but the starting ineptitude of aiming made guns a grind for me at the moment. (ii) for mods like Survivors, where there are marauders and other armed hostile survivors to battle, this should help. (iii) I think generally a 27 year old in the apocalypse will be able to use a generator without needing to be an electrician, also I use the cars mod." -Original Description Fixed few lines of code. Now it doesnt give you points everytime you load your save, only at the start of a new game. All credits to the author of the original mod: http://steamcommunity.com/sharedfiles/filedetails/?id=932935059 Workshop ID: 1315669400 Mod ID: icanshoot2

2,079 descargas Detalles →
KD6's AA-12 Auto Shotgun – Project Zomboid Mod

KD6's AA-12 Auto Shotgun

por 76561198034115854

This is my second official weapon mod for public use. This mod adds a AA-12 Auto Shotgun with a 8 round capacity. Items should spawn in limited quantities at gun stores, pawn stores and some military lockers. This mod requires the 'KD6's Weapon Attachment Companion Mod' mod to function properly. - 8 round capacity - Fast fire rate. - Average accuracy. - Loud & proud. Current Version 1.0.1 Works with build .41+ And MP compatible. Workshop ID: 2953313156 Mod ID: KD6AA12 ------------------------------------------------------------------------------------------------------------------------- Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod. ------------------------------------------------------------------------------------------------------------------------- Thanks for stopping by, Also if you wish to support me with a donation please feel free to donate here. https://ko-fi.com/kd6pzproject

2,503 descargas Detalles →
[B42.20] [SP-Only] Ogrim Mod's - Sewing Workbranch – Project Zomboid Mod

[B42.20] [SP-Only] Ogrim Mod's - Sewing Workbranch

por 76561198051362724

Custom sewing machines with a proper workbench UI, real maintenance, and oil-fueled operations. 🧑‍🤝‍🧑 Multiplayer I haven't finished updating the mod to make it compatible with multiplayer yet. 🔍 What is this? Sewing Workbranch adds three types of sewing machines to Project Zomboid, each with its own efficiency, requirements, and risks. Use a clean, custom interface (not just another crafting tab) to: Repair clothes (by fabric type) Tear down garments into rags/thread Consolidate thread and supplies All actions consume Machine Oil and can damage the needle or the machine over time. Keep it maintained, keep it running. Requires: Machine Utils (API) — provides Machine Oil and shared logic. 🧵 Machine Types 🏚️ Old — Rustic and heavy. No power required, but uses more material and breaks more easily. 🏠 Personal — Modern home machine. Needs electricity. The most common to find. 🏭 Industrial — Highest efficiency, supports all recipes/features, but is rarer. Each tier has its own efficiency multipliers, required Tailoring level, and chance to break. Tune it in Sandbox. 🧰 What you can do 🩹 Repair Clothes: Fix garments by fabric type with skill-based costs and time. ✂️ Tear Down: Turn clothing into rags/thread, with better yields for good condition. 🧶 Consolidate Thread: Merge partial spools and tidy up your stock. 📚 Batch Queue: Repair or dismantle multiple garments at once—add a whole list and the machine processes them in order. ⌨️ Quick Access: Press near a sewing machine to open the Workbranch UI instantly (no mouse required). 🛢️ Maintenance Loop: Actions consume Machine Oil; machines suffer wear and may need repairs. 🎚️ Skill scaling: Tailoring/Maintenance reduce time & materials and improve outcomes; you earn XP as you work. 🧪 Fabric System (extended) Support for richer materials beyond vanilla: Cotton, Denim, Stuffing Denim, Leather, Rubber, Kevlar, Stuffing Kevlar, Burlap, Tarp. Recipes, requirements, and minimum conditions are handled per fabric. ⚙️ Sandbox & Balance (server-friendly) Everything important is configurable, including but not limited to: Oil economy: base oil use per operation; oil rarity multiplier (from API). Wear & tear: base chance to damage needle / machine; minimum condition to run. Progression: required Tailoring level per Old/Personal/Industrial machine. Efficiency: per-tier throughput multipliers and action time scaling. Fabric rules: enable/disable repair by fabric, minimum condition, material costs. XP: Tailoring/Maintenance XP multipliers. Set it hardcore or comfy — your apocalypse, your sliders. 🧭 How to use Find a sewing machine (Old / Personal / Industrial). Stock Machine Oil (from the Machine Utils API). Insert a needle, open the Sewing Workbranch UI, pick a tab: Machine Status · Sewing Recipes · Repair Clothes · Cut Down Rags Watch oil, needle wear, and machine condition while you work. 📦 Compatibility Built on vanilla systems; adds new machines and fabric handling. No loot table overrides beyond machine/oil distribution (tuned by Sandbox). 🌍 Languages English, Español, Português (BR) ❓FAQ Does it run without oil? No — every operation uses Machine Oil. Can I use it without power? Only the Old machine type. Personal/Industrial need electricity. Is it OP? It’s as strong (or punishing) as your Sandbox settings. Safe to add/remove? Adding is generally safe. Removing after placing machines may cause missing-item warnings (like any dependency). 🔗 Requirements Machine Utils (API) ✅ (provides Machine Oil, shared code) 🎨🙏 Credits & Attributions Sprite Tiles: adapted from the tileset “tkTiles01” by throttlekitty. Huge thanks to throttlekitty for the excellent sprites and for sharing them with the community! Note: All rights to the original assets remain with their creator. If there’s any issue with attribution or usage, please contact me and I’ll update/remove promptly. Sew smarter, survive longer — and don’t forget to oil the gears. ☕🧡 Want to Support me? https://ko-fi.com/ogrimdooh 👥💬 Join the community! https://discord.gg/rTd2P6pbEu This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour. http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36479 Workshop ID: 3555588616 Mod ID: GRM-SewingWorkbranch Mod ID: GRM-SewingWorkbranch-Legacy

1,960 descargas Detalles →
[B42] Bandits Week One 简中汉化 – Project Zomboid Mod

[B42] Bandits Week One 简中汉化

por 76561199103258790

使用说明: 将模组放在Bandits Week One下方或者模组排序最下面都可以,如果你加入了统一模组汉化也可以放在他下方(我更新比他快的情况下)。 汉化版本:42.17 汉化内容: 选择出生点界面汉化。 创建“自定义沙盒”时所有可调节的世界选项。 还有啥我也忘了,还没弄完先将就用着吧。 如果遇到汉化失效、部分未汉化,请在下面留言让我知道。 原MOD地址:https://steamcommunity.com/sharedfiles/filedetails/?id=3403180543&searchtext=week+one Workshop ID: 3720341675 Mod ID: BanditsWeekOne_CNJF Map Folder: Lake Fallas, KY Map Folder: Louisville, KY Map Folder: Muldraugh+, KY

3,503 descargas Detalles →
SledgeSafe – Project Zomboid Mod

SledgeSafe

por 76561198053615648

SledgeSafe is a small mod that allows the use of sledgehammers in multiplayer without endangering safehouses! Details - A player that isn't part of a safehouse won't be able to destroy it. They will, however, be able to destroy unowned buildings! - A player that is an owner of a safehouse will always be able to destroy it using a sledgehammer. - Members of a safehouse are allowed to destroy a safehouse given the sandbox option "Safehouse Members Can Sledge" is turned on! - Admins of servers can destroy any part of any safehouse. A message from the creator Do you really enjoy this mod--or even better--want to build on it? Please consider donating to me. I'm in financial need and every bit helps!! Thank you. Special Thanks to Torstein and the Nexus Gaming community for commissioning this mod! Please don't copy this mod and upload it as your own! Please also ask if you can use this in a mod pack. If you would like to translate the mod, send me a message or leave a comment and I'll work with you to add it in! Workshop ID: 2993616454 Mod ID: SledgeSafe

2,349 descargas Detalles →
[B42.20] Zomboid Forge – Project Zomboid Mod

[B42.20] Zomboid Forge

por 76561199585565564

Unofficial 42.20 compatibility patch of "Zomboid Forge" from SirDoggyJvla by mehdiboss. What does this mod do? Zomboid Forge is a framework that allows modders to easily add custom zombies that are compatible with each other while maintaining organized and optimized code. On its own, this mod doesn't perform any specific function, but it provides modders with the necessary tools to ensure they can incorporate synchronized and persistent custom zombies into the game without these zombies being altered or reset upon reloading, which can happen when IsoZombie is redistributed. REQUIRED DEPENDENCIES (must also be enabled): - StarlitLibrary CREDITS: Original mod and framework by SirDoggyJvla. 42.20 compatibility patch by Mehdiboss. This project would have never been possible without the help of many individuals from the Modding Discord. This mod was worked on alongside The Last of Us Infected, and many helped on both projects or only one of those, but all had a huge impact on the development. Help on the coding: Chuck, Albion, Shurutsue, Nurver, Burryaga, Hugo Qwerty, Tchernobill, Poltergeist, Alree, TheDecentTech, lect, Jab, Slayer. Help on the animations/Blender (for TLOU Infected): Alphoxis, CrystalChris, Mystery, GlyTch3r. Help on other random stuff: Herr Jordel, Nerm, Pale Jack, grewsome. This is an unofficial community patch, not an original creation. All credit for the original framework and code goes to SirDoggyJvla. Support the original author: https://ko-fi.com/sirdoggyjvla If you run into a bug, please leave a comment with your debug.txt file (Documents/Zomboid/Logs/). Workshop ID: 3776274080 Mod ID: ZomboidForge

4,320 descargas Detalles →
StalkerArmorPackLootRemoval – Project Zomboid Mod

StalkerArmorPackLootRemoval

por 76561198054398995

Removes stalker armour from loot pool and adds the patches to the zombie loot pool. Workshop ID: 2855454003 Mod ID: StalkerArmorPackLootRemoval

1,179 descargas Detalles →
Shane Walsh - Season 2 Jacket + Pants from The Walking Dead – Project Zomboid Mod

Shane Walsh - Season 2 Jacket + Pants from The Walking Dead

por 76561198072777956

The iconic jacket and cargo pants that Shane wears in Season 2 of The Walking Dead is now available in Project Zomboid! The perfect piece for roleplaying Shane Walsh! Where can I find the jacket? The jacket can be found inside wardrobes, clothing shops and lockers. If you want you can wear it from the start by using the mod "Fashion Montage - Begin with any outfit". You can find it inside the "Jacket" tab in character creation by the name "Shane Season 2 Jacket"! Is it possible to open the jacket? Yes, the jacket can be worn in two different ways, open jacket or closed jacket! Where are the pants? The pants replace the vanilla Military Desert Camo Pants! My other The Walking Dead Mods! Rick Grimes Murder Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3185544130 Rick Grimes CRM Consignee Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3181258786 Rick Grimes Commonwealth of Virginia Law Enforcement Uniform - https://steamcommunity.com/sharedfiles/filedetails/?id=3247341641 Rick Grimes Season 2 Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3195231754 Rick Grimes King County Sheriff Uniform - https://steamcommunity.com/sharedfiles/filedetails/?id=3245827102 Carl Grimes Atomic Paw T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3173845020 Glenn S2 Yellow T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3179757406 Glenn S2 Jacket - https://steamcommunity.com/sharedfiles/filedetails/?id=3179623177 Glenn S2 Blue T-Shirt + Cap - https://steamcommunity.com/sharedfiles/filedetails/?id=3176638382 Shane Walsh Sheriff Dept. Cap - https://steamcommunity.com/sharedfiles/filedetails/?id=3280286274 Shane Walsh Police Cap - https://steamcommunity.com/sharedfiles/filedetails/?id=3177687013 Shane Walsh Sheriff T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3175257570 Sophia Peletier Rainbow T-Shirt - https://steamcommunity.com/sharedfiles/filedetails/?id=3174943761 Carl Grimes TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143511778 Rick Grimes TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143510398 Daryl Dixon TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3143513805 Shane Walsh TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3148577212 Michonne TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3165045380 Eugene Porter TWD Voice Sound Effect - https://steamcommunity.com/sharedfiles/filedetails/?id=3164314300 The Walking Dead 30 Songs Pack - https://steamcommunity.com/sharedfiles/filedetails/?id=2934759628 The Walking Dead Comics - https://steamcommunity.com/sharedfiles/filedetails/?id=3174374087 I deeply apologize for any bad texture. Some of the textures were really hard to get exactly as the ones on the real jacket and pants. I still hope you like it and have fun using it! Workshop ID: 3275466688 Mod ID: Shane Walsh - Season 2 Jacket + Pants (TWD)

1,998 descargas Detalles →
BF_Cat3_SRJ Fix – Project Zomboid Mod

BF_Cat3_SRJ Fix

por 76561198068643367

Minidoracat server SRJ Fix Settings. Workshop ID: 2915412610 Mod ID: BF_Cat3_SRJ Fix

2,476 descargas Detalles →
NSZIS2 – Project Zomboid Mod

NSZIS2

por 76561197980050664

UI for use on NSZ servers Workshop ID: 2799956618 Mod ID: NSZIS2

2,071 descargas Detalles →
BlueAchive物品 – Project Zomboid Mod

BlueAchive物品

por 76561198347251014

加入了BA武器和BA音乐磁带 Workshop ID: 3250019837 Mod ID: BlueAchiveItem Mod ID: BlueAchivemusic

2,157 descargas Detalles →
Azakaela's Fantasy Tiles – Project Zomboid Mod

Azakaela's Fantasy Tiles

por 76561198039490063

Hello there. Inside this mod you'll find the tiles for creating fantasy biomes. All the tile properties are good to go. There's Like 5 Different BIomes Dry Grassland -- Longer grass, and some rocks. Might cause problems with my mountain tiles. Swamp -- Walkable water, dead trees, general swampiness. Shrek would approve. Fae Wilds -- Kinda a synthwave, glowy purple pink area. Permafrost Forest -- Ice, snow, and snowy grass. Ashlands -- Bunch of rocks, ash sand, ash, lava, mushrooms that glow. There are also RULES and BLENDS for mappers to incoroporate these into a new map right away: You can find them in the assets folder of the mod or at the google drive link: https://drive.google.com/drive/folders/1PK6JFFT3DiHRaLkHBDzD1pQb7DxAiCfA?usp=drive_link Workshop ID: 3105705404 Mod ID: AZA_FANTASY_TILES

2,197 descargas Detalles →
WorkQueue – Project Zomboid Mod

WorkQueue

por 76561199193863491

Currently supported features: Chop down trees Pick up items Clean up weeds Clearing shrubs Harvesting crops Soil plowing Usage: Select 2 points Click on the working method you need Need corresponding tools Click to start working Workshop ID: 3084031365 Mod ID: WorkQueue

2,347 descargas Detalles →
Lifestyle Music | Plants vs Zombies Music – Project Zomboid Mod

Lifestyle Music | Plants vs Zombies Music

por 76561198106725667

This adds a number of songs from the Plants vs Zombies franchise to the Lifestyle Mod! Included Songs: Keytar: -Zombies On Your Lawn Acoustric Guitar: -Watery Graves Electric Guitar: -Moongrain Duet: Accoustic & Electric: -Moongrain Added DJ & Jukebox: - Zombies on Your Lawn - PvZ Garden Warfare Main Theme Workshop ID: 3170147542 Mod ID: PVZLifestyleAddon

2,150 descargas Detalles →
[B42.13.2] FixMeleeHitbox Fix – Project Zomboid Mod

[B42.13.2] FixMeleeHitbox Fix

por 76561198821073082

🔧 Correção de “Intangibilidade” e Falhas de Hit em Armas Melee O problema de **intangibilidade** e das **falhas de acerto com armas melee** acontecia porque as modificações no *hitcone* da arma nem sempre eram persistentes. O próprio jogo pode **resetar os atributos da arma** em várias situações, como: * Trocar de arma 🔁 * Carregar o jogo 💾 * Início da sessão 🚪 * Em alguns casos, até durante ataques ⚔️ Quando isso ocorria, os valores corrigidos do ângulo de ataque eram perdidos, fazendo os zumbis parecerem “imunes” ou fora do alcance do golpe. --- 🛠️ Nova Abordagem: Active Enforcement (Reforço Ativo) Para mitigar esse problema de forma drástica, o arquivo **FixMeleeHitbox.lua** foi reescrito utilizando uma abordagem de **reforço ativo**, garantindo que o fix nunca se perca. --- 📌 O que mudou 🔄 Verificação Contínua (OnPlayerUpdate) Agora, a cada tick/frame, o script verifica se a arma melee na mão do jogador está com os valores corretos de ângulo: `MinAngle = 0.0` `MaxAngle = 1.2` Nota técnica: Essa verificação é extremamente leve (apenas leitura de dois valores), mas garante que, se o jogo recriar o objeto Java da arma ou resetar seus stats, o fix seja reaplicado **instantaneamente**. --- 🚪 Verificação ao Carregar o Jogo (OnGameStart) Foi adicionado um evento para forçar a aplicação do fix **assim que o jogador entra no jogo**, cobrindo o caso em que a arma melee já está equipada no momento do load. --- ⚡ OnEquipPrimary Mantido O evento de equipar arma foi mantido para garantir **resposta imediata** ao trocar de arma melee. 🔧 Fix for “Intangibility” and Hit Failures with Melee Weapons The issue of **intangibility** and **missed hits with melee weapons** occurred because hitcone modifications were not always persistent. The game itself can **reset weapon attributes** in several situations, such as: * Switching weapons 🔁 * Loading a save 💾 * Session start 🚪 * In some cases, even during attacks ⚔️ When this happened, the corrected attack angle values were lost, making zombies appear **“immune”** or out of the weapon’s reach. --- 🛠️ New Approach: Active Enforcement To drastically mitigate this problem, the **FixMeleeHitbox.lua** file was rewritten using an **Active Enforcement** approach, ensuring that the fix is never lost. --- 📌 What Changed 🔄 Continuous Verification (OnPlayerUpdate) Every tick/frame, the script checks whether the melee weapon currently held by the player has the correct angle values: `MinAngle = 0.0` `MaxAngle = 1.2` **Technical note:** This check is extremely lightweight (only reading two values), but it guarantees that if the game recreates the weapon’s Java object or resets its stats, the fix is **reapplied instantly**. 🚪 Verification on Game Load (OnGameStart) An event was added to force the fix to be applied **as soon as the player enters the game**, covering cases where a melee weapon is already equipped at load time. --- ⚡ OnEquipPrimary Kept The weapon equip event was kept to ensure an **immediate response** whenever a melee weapon is equipped. Workshop ID: 3650882276 Mod ID: FixMeleeHitbox

2,979 descargas Detalles →
MoneyToXP – Project Zomboid Mod

MoneyToXP

por 76561198167650346

Oggetti convertibili in XP per il server La Resistenza https://discord.gg/uGn5Ex6uyb Workshop ID: 2800493164 Mod ID: MoneyToXP

2,898 descargas Detalles →
Lifestyle Addon: Hazy Lifestyle – Project Zomboid Mod

Lifestyle Addon: Hazy Lifestyle

por 76561198093830923

Mainly created for my community. Added many solo instruments and some silly songs as requested by players from my community. Expect more random solo instrument audio files or full songs to be added in on mod updates. Compatibility: Mods: Should be compatible with other Lifestyle Music Addons. Game version: Build 41.78+ Modes: Works in both MP/SP. This will only work in MP if the server has this mod installed as well as the core "Lifestyle: Hobbies" mod. Otherwise, it will not work if you have it installed as an individual for multiplayer. Make sure the server host, dedicated host owner, or whomever is hosting has this mod installed on their end so all players can download it. It should function as it should afterwards. A Note on My Mod's Authenticity: All mods that I publish stem from original ideas, often inspired by browsing the PZ workshop. On the rare occasion that a mod isn't entirely my own concept, I ensure to obtain explicit permission from the original creator before proceeding. If their workshop page allows open contributions or modifications, I honor those terms. I'm proud of the progress I've made as a self-taught novice programmer, having invested time and effort into understanding the complexities of modding for Project Zomboid. Every modder starts somewhere, and I began with basic mods, just like many others. I encourage a supportive and constructive modding community. Let's celebrate creativity, encourage growth, and refrain from baseless allegations. We're all here to contribute and enjoy the world of PZ modding. ❤️ Enjoying my mod? I'll be grateful with only two clicks from you to like and favorite my mod. Thank you! Feel free to buy a bread crumb for me. Any donation will help me not starve and continue modding. Modpacks? Yes, you may freely use my mod for your own personal, community, server, pack, mod, or any other use as long as you properly credit me wherever it roams. Workshop ID: 3016221184 Mod ID: HazyLifeStyle

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Knox County Multiplayer – Project Zomboid Mod

Knox County Multiplayer

por 76561197975439972

This is Knox County as a multiplayer map rather than a challenge map, full credit goes to the indie stone with minor adjustments by me. Spawn region for Knox County: { name = "Knox County, KY", file = "media/maps/KnoxCounty/spawnpoints.lua" }, MODID for Knox County: KnoxCounty Workshop ID: 669180988 Mod ID: KnoxCountyMP Map Folder: KnoxCounty

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Rick's MLC Cutlery – Project Zomboid Mod

Rick's MLC Cutlery

por 76561197980074567

Use cutlery, you savage. Automatically use cutlery from a backpack and put back when finished eating. Also gives a small bit of happiness when eating like civilised person. Bonus feature: Eating a bowl of beans with a happiness bonus is now possible. Food doesn't go cold mid-eating. Many thanks to @cruel_moose for his suggestions and feedback in making this mod. Workshop ID: 3134858822 Mod ID: RicksMLC_Cutlery

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ForgingWithSmelting锻造与熔炼V2.0 – Project Zomboid Mod

ForgingWithSmelting锻造与熔炼V2.0

por 76561198406706042

-增加一个功能来锻造与冶炼 1.此mod基础代码大部分源于原版游戏 2.此mod基础代码大部分源于原版游戏 3.此mod基础代码大部分源于原版游戏 4.增加铁砧与和锻造配方。锻造需要站在铁砧旁边,并且持有锻造工具 5.增加石炉用于熔炼金属,方法为:将金属物品扔到已经点燃并有一定温度的石炉内然后等待,铁块会出现在炉子容器中(单机);对炉子右键出现熔炼菜单选择金属物品进行熔炼,铁会出现在石炉下方的地面上(联机) 6.铁桶可以用来把木头点燃后做成木炭(等待约游戏时间10小时),木炭可以用来给石炉或者烧烤架提供燃料 7.大部分金属物品可以熔炼,汽车金属配件破坏成不可用金属后也可以熔炼 8.锻造与焊接配合可以制作炉子 9.觉得不错的话,希望多多点赞 10.如有雷同,纯属巧合 更新:V1.9-V2.0 日期:2019-04-26 1.增加一种金属门:高铁丝网门 2.提高金属围栏(金属栅栏墙/门/双开门、铁丝网墙/门/双开门)的耐久值,按焊接等级提升(每等级提升耐久度1000) 3.增加维护金属围栏/门的功能,对着目标右键显示。使用喷灯,焊料和焊接面具对金属围栏/门进行维修和升级,将耐久度提升至当前焊接等级所能做到的最大值每等级提升耐久度1000) -Add a feature to forge and smelt metal objects 1.Add a feature to blacksmith and smelt metal objects update:V1.9-V2.0 Data:2019-04-26 1. Add a metal door: Big Metal Wire Gate 2. Improve the durability of the metal fence (metal fence wall / door / double door, barbed wire / door / double door), according to the welding level (extension durability of 1000 per level) 3. Increase the function of maintaining the metal fence/door and display it to the right button of the target. Repair and upgrade metal fences/doors with blowtorch, solder and solder masks to increase durability to the maximum level of current soldering grades per level and durability up to 1000) Workshop ID: 1433305962 Mod ID: ForgingWithSmelting

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