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Mods y plugins para Project Zomboid
Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
RV Interior Addon - Anti-Spam & Safety
por 76561198263280176
Addon for PROJECT RV Interior mod. Features - Enter/Exit Cooldown - Configurable timer between entering and exiting the RV interior. Prevents teleport spam that causes chunk loading lag on servers. - Zombie Proximity Check - Can't enter the RV interior if zombies are within a configurable radius around you. - Sledgehammer Block - Prevents using the sledgehammer inside the vehicle interior. Admins and vehicle owners can bypass this. - Vehicle Claim Integration - Compatible with AVCS and Mysterious Vehicle Claim Key (MVCK). Only the vehicle owner and players with permissions can enter the RV interior. Faction and safehouse members are also supported. - Admin Immunity - Admins, moderators, and GMs can bypass all restrictions. Each bypass is individually configurable. - RV Dashboard - Right-click inside the RV to open a clean UI panel showing generator status (fuel, condition, on/off) and water barrel levels. You can toggle the generator on/off and refuel it from your inventory directly from the panel. Sandbox Options All settings are fully configurable in Sandbox Options: - Cooldown duration (0-300 seconds, default: 5) - Zombie check radius (0-100 tiles, default: 15) - Sledgehammer block (on/off) - Vehicle claim integration (on/off) - Admin bypass: cooldown (on/off) - Admin bypass: zombie check (on/off) - Admin bypass: sledgehammer (on/off) - Vehicle owner bypass: sledgehammer (on/off) - RV Dashboard (on/off, default: on) Compatibility - Required: PROJECT RV Interior - Optional: AVCS - Another Vehicle Claim System (auto-detected) - Optional: MVCK - Mysterious Vehicle Claim Key (auto-detected) Works in both Singleplayer and Multiplayer. Server-side validation prevents exploits. Workshop ID: 3683545014 Mod ID: RVInteriorAddon
Rooftop Spawns
por 76561197960903122
Spawn on the roof of the Louisville skyscrapers! You might have to find a way into the Buildings from up there. Good luck! Workshop ID: 3437709340 Mod ID: RooftopSpawns Mod ID: RooftopSpawns Map Folder: Bateman Map Folder: DamagedSkyscraper Map Folder: KnoxBank Map Folder: OrioOffice Map Folder: SpiffoHQ Map Folder: Bateman Map Folder: DamagedSkyscraper Map Folder: KnoxBank Map Folder: OrioOffice Map Folder: SpiffoHQ
Black Fingerless Gloves
por 76561198852015246
Describtion Hello and welcome to one of my favorit mods I ever made. It's kinda like a game fix... but for me. That mean's following: As a played project zomboid I noticed one thing, fingerless gloves are cool but why are they so rare? Thats why I made this mod. It add's a new craftable clothing item to the game called "Black Fingerless Gloves". Recipe To craft these new gloves you will need: 1 Needle 6 ripped sheets Where can I find the crafting recipe? You will find the crafting recipe under a new tab called "Tailoring" Important Note that I didnt made the crafting realistic because fingerless gloves arent in any way giving you an advantage. . So I hope you enjoy :D. Workshop ID: 2901771598 Mod ID: Black Fingerless Gloves
True Music Addon: BOCCHI THE ROCK!
por 76561198408738041
收录了结束乐队的歌曲 Some of the songs of BOCCHI THE ROCK! Workshop ID: 3428544359 Mod ID: True Music Addon BOCCHI THE ROCK! B42
WeldingTorchBalanced [B42 unstable]
por 76561198872062069
Tired of propane bottles lying everywhere, and to find a propane tank you need to clean hundreds of warehouses? Well well well... Decription This simple modification will bring a touch of balance to our lovely welding torch. Just fill your torch with propane bottle and be an absolute hero. Adds a new recipe to fill a welding torch: - Your welding torch - Those damn propane bottles (1 propane lantern bottle = 4 refills) - Rubber hose FAQ -Can I use on existing save? -Due to my skill issue this mod not really compatible with exisitng saves. I tried all my best but use at your risk Warining#1 For the reason that this is my first work for the workshop and my first experience with PZ, I was not able to set up the crafting properly. So the creation of the item will be separate, that's why I have two left hands. Warining#2 If you want to refill your propane lamp be warned. For the reason that I was changing the settings of one item. The lamp can only be refilled 4 times, just like the welding torch. Enjoy! If you have any problems with this modification send the feedback up to comms. Workshop ID: 3429392198 Mod ID: dxxurxak_wtb
Hex's Left 4 Dead 2 Level Up Sound
por 76561198851263296
Description This addon replaces the default level up sound effect with Left 4 Dead 2's safe house sound. With a demonstration video. Credits: Mike Morasky for creating the sound. Please check my other sound mods! i will be so happy if you like, favorite and leave a comment on my mods! https://steamcommunity.com/sharedfiles/filedetails/?id=3031323702 Support & Requests Thread! Do you found something out of place in my mods? Or is a sound mod so loud/quiet? Or do you have any mod requests? Feel free to write them in the thread. https://steamcommunity.com/workshop/discussions/18446744073709551615/3824174193412928774/?appid=108600 - Workshop ID: 3029091882 - Mod ID: HexL4D2SafeLevelUp - Tags: sound, music, audio, replace, replacement, audio, death, level, ui, left 4 dead, l4d, mod, addon, project zomboid
The Legion - Outfit [B41/B42Stable]
por 76561198046849708
The Legion Outfit This mod adds a complete outfit of The Legion - Never Stop Slashing: - Legion Hood, - Legion Mask, - Legion Sweater, - Legion Jacket, - Legion Pants, - Legion Shoes, - Legion Backpack, - Leg Chain, Information about this mod: - Parts of outfit can rarely be found in clothing related containers, aswell as selected at the start of the game in character creation menu, - Fully modular, wear parts you want, - Can be added mid save and safely removed. - Mod was requested for B42, but have been made to work in B41 too, This mod has been requested by: Toxic Workshop ID: 3590579105 Mod ID: LegionOutfit
Quartermaster - Auto-Sort & Store Loot
por 76561198016009994
Quartermaster Tired of manually sorting every loot haul into your storage containers? Designate containers and then let your character sort everything automatically. How it works - Designate your storage. Right-click a crate, locker, or container and pick "Configure sorting...". Tick the item categories (or specific items) that box should hold. - Distribute. Open any container (a car trunk, a looted crate, even your own backpack) and hit the Distribute Loot button. - Watch (optionally Fast Forward). Your character physically carries the loot to the matching boxes, nearest first, looping back until everything's sorted. Features - Sort by the game's own item categories, or pin specific items by name (additive: a box can hold both, and a specific-item box wins over a category box). - Presets: save reusable bundles of categories/items and apply them to any box - set up "Kitchen", "Armory", etc. once and reuse across all your worlds. Editing a preset updates every box that uses it. - Overflow cascades to the next box of the same category. - Real hauling: auto-walks within a configurable range, multi-trip, as one continuous (fast-forwardable) action queue. - Works from world containers (hauled in trips) or straight from your own inventory (walked box to box). - Searches nearby floors too, not just your current one. - Craft from storage: tick "Storage" in the crafting menu and recipes light up from what's in your designated boxes; your character hauls the ingredients over, then crafts (batches and crafting-surface recipes too). Works with vanilla crafting and Neat Crafting. - Storage Manifest: craft one (a notebook/notepad + a pencil) and right-click it to open a read-only window listing the combined contents of every designated box - searchable, sortable by item / category / count, and updated live. - Controller support: distributing, the designation window, and the manifest are all usable with a gamepad. - Never touches gear you're using: equipped, favorited, and hotbar/holstered items (holstered pistol, sheathed knife, etc.) are left alone. - Anything with no matching box is left where it is. Settings (Options - Mods - Quartermaster) - Walk range (tiles) - Floors to search up / down - Max carry load (% of capacity) - cap or overburden how much is hauled per trip - Craft from designated boxes (also toggled by the "Storage" checkbox in the crafting menu) Notes - Safe to add to an existing save. - Build 42 only (will not run on 41.x). - Works in single-player and multiplayer. On a server, designated boxes and presets are owned by the world, so everyone shares them. The Storage Manifest is single-player only for now. - Early beta - bug reports and feedback very welcome! Changelog - v0.24 (beta) - Fixed presets breaking on the latest game version (42.20.4 removed a Lua function the mod relied on). - v0.23 (beta) - Single-player presets now survive being shared with someone playing in a different game language. - v0.22 (beta) - Works properly with mods that merge nearby containers into one view (e.g. Proximity Inventory). - v0.21 (beta) - See what's in a category before designating it. Item icons in the picker. - v0.20 (beta) - Box fill priority: higher fills first, 0 is normal, distance decides ties. Copying a box's sorting carries it. - v0.19 (beta) - Copy a box's sorting and paste it onto another. - v0.18 (beta) - Fixes a blank main menu on PZ 42.20.1 and newer, caused by a "%" in a settings label. - v0.17 (beta) - Multiplayer. The server owns boxes and presets, so everyone shares them and they survive a restart. Presets are per-server; your single-player library is untouched. The Storage Manifest is single-player only for now. - v0.16 (beta) - Batch crafting no longer fetches one tool per craft. - v0.15 (beta) - Distribute Loot works on ground loot - pick "Floor" in the loot window. - v0.14 (beta) - Fixed the Organized/Disorganized trait making boxes read as full, or overfill. - v0.13 (beta) - Sorting presets: reusable bundles of categories and items, usable on any box in any world. - v0.12 (beta) - Controller: closing the Storage Manifest returns focus to your inventory. - v0.11 (beta) - "Max carry load %" setting - cap what you haul per trip, or overburden on purpose. - v0.10 (beta) - Fixed a haul stalling when a carry-bag filled up mid-run. - v0.9 (beta) - Key rings, wallets and ammo straps are no longer used as haul bags. - v0.8 (beta) - Controller: closing "Configure sorting..." returns focus to your inventory. - v0.7 (beta) - A full box no longer cancels the rest of a run. - v0.6 (beta) - Craft from designated boxes - tick "Storage" in the crafting menu. - v0.5 (beta) - Distribute leaves equipped, favorited and hotbar gear alone. - v0.4 (beta) - Controller support. - v0.3 (beta) - Storage Manifest: a craftable notebook listing everything in your boxes. - v0.2 (beta) - Pin specific items by name. Fixed a fast-forward unload stall. - v0.1 (beta) - Initial release. Workshop ID: 3761216758 Mod ID: Quartermaster
Makeshift Sledgehammer Mod
por 76561198142089988
This is a simple mod that adds a craftable sledgehammer variant. Please report any issues/suggestions down in the page comments <3 Workshop ID: 2859366328 Mod ID: MSSH
Nuka's ATM & Dispenser Mod
por 76561198089824634
Introduction This mod adds a total of 11 different dispencers to the game that will allow you to trade money for all kinds of items as well as a special dispencer where you can exchange jewelry for money. These dispencers will NOT naturally spawn on the map! They will need to be placed by an admin! This mod is intended to be used in multiplayer but also works in single player. You will need to place the dispencers in debug mode in that case. Important for server admins: I can't raise the encumbrance value of the dispencers above 50.0. That means players will be able to pick these up when they are completely naked! To prevent this from happening you can right click the ATMs when they are in your inventory and select "Edit Item". Then you can put their weight above the 50.0 treshold. Prices Prices at the item dispencers are hardcoded and I won't make changes to these for anyone as this mod was made with my own server and its very specific balance in mind. Prices might change unannounced and I won't discuss these changes with you. Keep in mind that the items offered at the ATMs will only show up if you have enough money in your inventory. The "cents" item from the original mod (more about that in the credits section) has been removed by me. This version only works with the vanilla money item. Exchange rates for jewelry: > Gold & Silver Jewelry = 1$ > Gemstone Jewelry = 3$ > Diamond jewelry = 5$ Note that jewelry items falling into two of the above categories will always sell for the higher price and these prices don't accumulate. So a silver ring with a diamond will sell for 5$ and not for 6$ or 1$. Compatibility / Requirements Required: - Vanilla Firearms Expansion (Gun and ammo dispencers sell these items) - Battery Jumpstarter (Mechanic dispencers sells these items) Incompatible: - Shops and Traders (Makes changes to the vanilla base.money item) - Any other ATM mod Credits This mod is an edited version of ATM's for Server Economy by Peter Chambers. I added more different dispencers, changed prices, translated the source code from spanish to english and removed the cent item. Workshop ID: 2960660626 Mod ID: nukasatmdispencersv2
Car Key Craft - 차키 만들기 (확장)
por 76561198059533737
Edit "harder hotwire" of creators'rez','outdead'. (https://steamcommunity.com/sharedfiles/filedetails/?id=2164926937&searchtext=) Corrected the code in the old mode as it does not work like other vehicle function modes. TowingCar, betterLockpicking, etc. I have confirmed that it works on the IWBUMS version like several mods. It is not revised with the existing mode applied, but has been new changed. Turn off "harder hotwire" and apply only "harder_hotwire_trim". The fix version remains in the existing harder hotwire mode (version without item). Fixed a crash in the vehicle function menu for TowingCar and betterLockpicking. Unlike trim, it breaks the vanilla menu code and may not be compatible with other mods. Turn off "harder_hotwire_trim" and apply only "harder_hotwire_fix". What has changed of = The tooltip has only been left in English, and all other languages have been deleted. (I added the KO folder, but it is not written in Korean, and there are not many explanations, so I don't think there is a need for translation into other languages in the game.) = The wiring is in vanilla state. This is because I prefer the "Better lockpicking" mode. = Wiring removal and key production are changed by code modification. The interfaces are arranged in the order of execution of the mods, so I couldn't specify the desired location. = Required skill level adjustment Un-hotwire Metalworking: 4; Electrical: 4; Mechanics: 6; Time: 900. Craft Car Key Metalworking: 10; Electrical: 8; Mechanics: 9; Time: 2100. = Craft Car Key item required Car key making tool (keep) Perkey (consumed) I tried adding it more difficult to make the car key. ------ I was asked to translate, but I can't speak English, so I uploaded it with Google Translate. Please understand that the translation may not be smooth. Tags:IWBUMS,B41,Interface,Cars,Vehicles,Hard,Harder Workshop ID: 2463756578 Mod ID: harder_hotwire_fix Mod ID: harder_hotwire_trim
Skyrim Level Up Sound
por 76561198082999029
This mod changes the level up noise to the one you would hear in Skyrim. Workshop ID: 2379566932 Mod ID: skyrimLevelUp
VHS Pack: Medicine
por 76561199230970910
Добавляет 5 кассет, просмотрев которые вы станете чуть ближе к медицинской теме, что в принципе будет достаточно для работы в морге во время апокалипсиса Workshop ID: 3536435337 Mod ID: VHSPackMedicine
Ted's Drugs
por 76561199055207470
Ted's Drugs is a drug effects overhaul for Project Zomboid, adding new consumable drugs, custom moodles, screen visual effects, character speech, crafting recipes, magazines, sandbox options, and loot distribution. This mod is built around risk, reward, and bad decisions. Some substances may help with stress, fatigue, or mood for a short time, but can also cause crashes, cravings, confusion, paranoia, toxicity, or dangerous overload effects, especially when mixed together. FEATURES - Custom drug effects - Custom moodles - Screen visual effects - Character speech while affected - Drug crashes and comedowns - Cravings and withdrawal-style effects - Dangerous drug combinations - Crafting recipes - Recipe magazines - Sandbox options - Loot distribution - Zombie loot support - Multi-language recipe translations +50 drugs CUSTOM MOODLES - Cannabis High - Stimulant Rush - Psychedelic State - Psychedelic Trip - Drug Euphoria - Sedated - Drug Confusion - Drug Paranoia - Drug Nausea - Drug Crash - Drug Body Aches - Drug Craving - Drug Withdrawal - Drug Toxicity - Drug Overload - Nodding Off - Breakthrough CRAFTING Learn recipes from magazines: Ted's Drugs Magazine Vol. 1 - Rolling - Roll a Joint Ted's Drugs Magazine Vol. 2 - Lean Mixing - Mix Lean - Make Lean Gummies Ted's Drugs Magazine Vol. 3 - Street Inhalants - Make Perlandez Rag Ted's Drugs Magazine Vol. 4 - How to make CRACK -Make crack cigarette Ted's Drugs Magazine Vol. 5 - Bong -Make homemade bong -Make cannabis bong SANDBOX OPTIONS You can customize: - Drug loot spawn rate - Literature spawn rate REQUIREMENTS This mod requires the Moodle Framework. NOTES Some combinations are intentionally dangerous. Mixing substances can cause heavy negative effects, overload, confusion, crashes, or death-risk gameplay. MULTIPLAYER The mod is mainly designed around the local player experience. Items, recipes, and loot should work normally, but visual effects and speech are client-side/local-player focused. 🌐 Translations for: EN CN DE IT JP RU FR ES KO TR AR PL UA CH TH ENTER: https://discord.gg/7Bw6d2ae7 Workshop ID: 3759347647 Mod ID: Ted'sDrugs
InGameMaps [Camden County]
por 76561198040780708
InGame Maps Add in-game maps for several older mods. Expect errors, sometimes lack of precision as the maps are computer generated. At least, now you have maps without external mods. Want a map? just ask and point the mod, I'll check if it's doable. MP/SP Compatible. Do not require a new game/save You just have to enable this mod and map appear only if you also have the proper map enabled. Actual maps added (if author add proper ingame map, I'll delete mine): This mod should be enabled AFTER every mods adding map to your world If you do not know how to do it, I can only redirect you to : https://steamcommunity.com/sharedfiles/filedetails/?id=2694448564 Problem ? Go on main mod comment section: https://steamcommunity.com/sharedfiles/filedetails/?id=2756689895 Credits goes to original author Camden County spoon https://steamcommunity.com/sharedfiles/filedetails/?id=2888082232 Workshop ID: 3140745578 Mod ID: InGameMaps_CamdenCounty Map Folder: CamdenCounty_map
OnionCap
por 76561197984540815
Caps carryweight at 50, freezes the player if overweight. discord.gg/notonion <-- best server Workshop ID: 3651573945 Mod ID: OnionCap
Canning Overhaul [B41]
por 76561198019058849
This mod overhauls the canning process in the game to make it much more useful. Features - Adds a craftable pressure canner to aid the canning process. - Opening jars of food now returns an empty jar and a lid. - Adjusted crafting requirements for the canning process to make it viable. - Food in jars after preservation last for 1 year. - Boxes of jars are more common. FAQ: Does it work on multiplayer? Yes! Does it work on existing saves? Yes! Existing canned foods will need to be re-canned to last for 1 year. Is it safe to remove the mod? Yes! You will lose your pressure canner though. Future plans: - GUI for canning. - Translations. Release notes: - v1.2.1 - Fixed jar of carrots recipe. - v1.2.0 - Updated pressure canner recipe and jar spawn. - v1.1.0 - Added more spawn locations for box of jars. - v1.0.0 - Initial release. Workshop ID: 3221570110 Mod ID: canning-overhaul
<<== CLOTHING ==>>
por 76561198014036706
This is mod is merely for organizing and categorizing your mod collection lists, it does not alter or affect gameplay in any way. When editing your workshop collections you can put this, and the other icons I've made, anywhere in the list and use it as a header to indicate the category which it describes. This can help create more oversight in your list of mods, happy sorting! Workshop ID: 3368332786 Mod ID: ModTemplate
<<== VEHICLES ==>>
por 76561198014036706
This is mod is merely for organizing and categorizing your mod collection lists, it does not alter or affect gameplay in any way. When editing your workshop collections you can put this, and the other icons I've made, anywhere in the list and use it as a header to indicate the category which it describes. This can help create more oversight in your list of mods, happy sorting! Workshop ID: 3368333557 Mod ID: ModTemplate
<<== TRAITS ==>>
por 76561198014036706
This is mod is merely for organizing and categorizing your mod collection lists, it does not alter or affect gameplay in any way. When editing your workshop collections you can put this, and the other icons I've made, anywhere in the list and use it as a header to indicate the category which it describes. This can help create more oversight in your list of mods, happy sorting! Workshop ID: 3368340325 Mod ID: ModTemplate
新人问答时钟 大葱橘
por 76561198408285292
. Workshop ID: 2913058935 Mod ID: Clock_DCM
Build limiter
por 76561198073717195
The number of construction is possibly limited around the player and possibly restricted to building around his safehouse. This mod is fully configurable, and will necessarily meet your expectations, there are many editable parameters in the sandbox var. Depending on the options you have predefined in the sandbox, you will be subject to one or more restrictions. These restrictions may concern: The limit of the number of buildable objects around the player / If players are allowed to build, or only allowed near their claimed safehouse / If claiming a shelter gives you a bonus within the limit of constructible objects / Several types of restrictions around the dismantling or destruction of objects around shelters other than yours / ... in short, several things that will be described in detail below. - The buildable objects affected by the object limit rule are those found in the context menu, carpentry construction and metalworking. (fortifiable build items) - Door barricades and window barricades are not affected by the buildable object limit. - Tents and Campfires are also not affected by the buildable limit. - If you have the Dylan Barricade mod, it will be taken into account in the accounting if the limit of authorized objects is effective. - Some world objects will be taken into account, as some player-buildable objects are part of the Map Tiles, but this is rarely the case. - With a hammer in hand, you will have access to a context menu right click on the objects affected by the construction limit rule, giving you the possibility to count the constructions around you. - With a hammer in hand, you will have access to a contextual menu right click anywhere on an area, with the option "check if you are in your area", this will tell you if you are in your area around your claimed safehouse. - Everything is largely configurable in the SandboxVars.lua in the BuildLimiter part - If you go for a high radius and height, it will cause latency when placing the object, the higher the numbers, the higher the delay when placing the construct, as the code checks the environment in order to count the constructions before authorizing the installation. I advise you a height of 3 if you choose a radius greater than 200. do your tests! - When I say latency, I mean a small delay for the client while the code is applied. I'm not talking about the network / speed. SandboxVars BuildLimiter = { -- Minimum=0 Maximum=500 Par défaut=25 RadiusLimit = 25, -- Minimum=0 Maximum=7 Par défaut=3 HeightLimit = 3, -- Minimum=-1 Maximum=1000 Par défaut=20 BuildLimit = 20, StorageIsInclued = true, SafeHouseIsInclued = true, SafeZoneIsNotIncluedInBuildLimit = false, -- Minimum=0 Maximum=500 Par défaut=100 BuildPlayersBonusInSafehouse = 100, CanBuildEveryWhereIfNotNearOtherSafeHouse = true, CantDismantleIfNearOtherSafeHouse = true, CantDestroyStuffIfNearOtherSafeHouse = true, CantClaimIfNearOtherSafeHouse = true, -- Minimum=0 Maximum=500 Par défaut=25 CantClaimIfNearOtherSafeHouseRadiusAddition = 25, CantBuildArroundSafeZone = true, }, -- Minimum=0 Maximum=500 Par défaut=25 Define the radius on which the restrictions will be limited/enforced arround player. RadiusLimit = 25 -- Minimum=0 Maximum=7 Par défaut=3 Define the height on which the restrictions will be limited/enforced. HeightLimit = 3 -- Minimum=-1 Maximum=1000 Par défaut=20 Define limit of number of builds allowed per x-y-z area. -1 means no limit BuildLimit = 20 Set to true, the buildable storage furniture by players will be taken into account when calculating the number of constructions allowed. StorageIsInclued = true If set to true, this will imply the player's claimed safehouse within the radius, depending on the options you set below, you will either be forced to build around your arbi, or the shelters may offer certain privileges. SafeHouseIsInclued = true -- Minimum=0 Maximum=500 Par défaut=100 if the safe house is included, Each player registered in the safehouse will give a bonus regarding the limit of objects to build allowed. x10 = 100% of the defined limit in addition BuildPlayersBonusInSafehouse = 100 If true, and if safehouse is included, then you can build anywhere, as long as there is no safehouse other than yours in the radius. CanBuildEveryWhereIfNotNearOtherSafeHouse = true if true, and the safe house is included, then players will not be able to dismantle map objects/furniture/barricades/doors etc if they are within the radius of any shelter other than their own CantDismantleIfNearOtherSafeHouse = true if true, and the safe house is included, then players will not be able to destroy objects with the sledgehammer if they are within the radius of any cover other than their own CantDestroyStuffIfNearOtherSafeHouse = true If it is true, and the safe house is included, then you cannot claim if another safe house than yours is within the radius. CantClaimIfNearOtherSafeHouse = true -- Minimum=0 Maximum=500 Par défaut=25 this will define additional squares added to the predefined radius in the "radius limit" regarding the restriction of the claim, because there could be an overlap of the radii of each, which could be desirable in certain conditions CantClaimIfNearOtherSafeHouseRadiusAddition = 25 Work in SP MP-COOP / Existing Save / Safety to Remove / No rewrite vanilla code I created this mod for my server, and I share it ! If you think this mod would be interesting for the community My others mods related Can repair doors : https://steamcommunity.com/sharedfiles/filedetails/?id=2905027525 Indestructible Doors : https://steamcommunity.com/sharedfiles/filedetails/?id=2902458630&tscn=1671207268 Restriction for disassemble locked doors : https://steamcommunity.com/sharedfiles/filedetails/?id=2856298125 Sledgehammer mod : https://steamcommunity.com/sharedfiles/filedetails/?id=2854012382 Reinforced doors Restriction (better lockpicking needed): https://steamcommunity.com/sharedfiles/filedetails/?id=2856350810 -More Lock STANDALONE Version : https://steamcommunity.com/sharedfiles/filedetails/?id=2874279665 -More Lock Better lockPicking Version : https://steamcommunity.com/sharedfiles/filedetails/?id=2738370718 -Interior Lock : houses’ doors will now be locked and lockable from inside buildings. Ideal for privatizing a room in RP Multiplayer : https://steamcommunity.com/sharedfiles/filedetails/?id=2811440552 Workshop ID: 2905513879 Mod ID: BuildLimiter
Vehicle Recycling
por 76561198450882774
# Vehicle Recycling — Build 42.20.2 **Vehicle Recycling** permite desmontar vehículos y remolques completos para recuperar materiales reutilizables. Al interactuar con un vehículo desde el menú contextual o el menú radial exterior, los jugadores con las herramientas y habilidades necesarias podrán iniciar el proceso de reciclaje. ## Características * Permite desmontar vehículos y remolques. * Recupera chapas metálicas, barras, cables, componentes electrónicos y otros materiales. * Puede recuperar baterías, mangueras, espejos, radios, telas, cuero y lonas. * Suelta en el suelo los objetos almacenados dentro del vehículo antes de eliminarlo. * El rendimiento aumenta según el nivel de Metalurgia. * Consume propano en función del tamaño del vehículo. * Requiere máscara de soldar y soplete. * Impide reciclar vehículos con pasajeros. * Impide reciclar vehículos enganchados a otros vehículos o remolques. * Incluye opciones Sandbox para ajustar requisitos, tiempo, materiales, experiencia y consumo de propano. * Compatible con vehículos vanilla y vehículos de otros mods que utilicen el sistema estándar. * Preparado para servidores multijugador dedicados. * Compatible con **Project Zomboid Build 42.20.2**. En multijugador, el servidor valida los requisitos, genera los materiales, consume el propano, concede la experiencia y elimina el vehículo, reduciendo errores de sincronización y posibles abusos. ## Agradecimientos Agradecimiento especial a **MineHost** por proporcionar el alojamiento y el entorno de servidor utilizado para realizar pruebas de funcionamiento, sincronización y compatibilidad en multijugador dedicado. Su colaboración permite continuar desarrollando, revisando y adaptando mods para las nuevas versiones de Project Zomboid. ## Permission & Redistribution Notice Este mod no puede ser copiado, resubido, redistribuido, espejado, modificado, republicado, empaquetado, incorporado en colecciones privadas o públicas, incluido en modpacks, almacenado en sitios de terceros, utilizado como base para otros mods, ni utilizado total o parcialmente sin autorización escrita explícita del autor. Queda expresamente prohibido realizar forks de este mod, ya sea de forma pública o privada, total o parcial, con o sin modificaciones, sin permiso escrito explícito del autor. También queda prohibido extraer, reutilizar, adaptar, renombrar, modificar o redistribuir cualquiera de sus archivos, scripts, assets, sonidos, texturas, configuraciones, código Lua, traducciones o partes internas sin autorización escrita explícita. Se permite únicamente compartir el enlace original de Steam Workshop. Cualquier copia, fork, redistribución, reupload, modificación no autorizada, uso parcial, uso total, publicación alternativa o almacenamiento fuera de la página original será considerado una infracción a los permisos establecidos por el autor. Workshop ID: 3653593791 Mod ID: InfoteoVehicleRecycling
Elliot pond foraging expansion
por 76561198148247268
This mod adds foraging zones around Elliot pond. This mod was made for Ash & Dust RP. A heavy Roleplay, 18+ server we've been proudly developing for a while. For more information, you can visit our Discord server here: https://discord.gg/e97UeyNa Workshop ID: 3227299031 Mod ID: ElliotPondForagefix01 Map Folder: Elliot Pond foraging expansion
Project Zomboid Guides
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Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
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