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Mods y plugins para Project Zomboid

52.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Family Friendly escape – Project Zomboid Mod

Family Friendly escape

por 76561197995906674

A specific mod that disappeared that gave you a different way to escape the zombies in a family friendly way with certain.. "things". Did not make and no support/fixes if anything breaks or incompatibilities arise. If original author wants this nuked it will be done. 2402057349 was the original ID for server owners. Also give your next random unknown fellow human being a friendly welcome in the real world, it goes a long way :) Workshop ID: 3129055379 Mod ID: FamilyFriendlyEscape

2,543 descargas Detalles →
Live Stat – Project Zomboid Mod

Live Stat

por 76561197993215912

This mod showing the counter killing of zombies and survival statistics in live. GPS inluded. Press F11 in game to start! Update 14.08.2018 Now its showing the time of the current game session. You can see how many time you spent in the game:) ********************************************** Простая модификация, показывает в режиме реального времени статистику убийств зомби и времени выживания. GPS прилагается. Активируется по нажатию F11 в игре. Обновление 14.08.2018 Добавлено отображение длительности текущей игровой сессии. Теперь вы сможете видеть, сколько точно времени вы провели в игре:) Workshop ID: 1471468658 Mod ID: livestat

2,715 descargas Detalles →
Worse Vehicle Condition – Project Zomboid Mod

Worse Vehicle Condition

por 76561198125412849

Run ’n’ drive… Maybe. Worse vehicle condition makes abandoned vehicles more damaged, unreliable, and unpredictable. Cars can spawn with missing parts, broken windows, damaged doors, weak engines, and poor condition. Some doors may even be left open. Features - Damaged or missing vehicle parts - Randomly opened vehicle doors - Sandbox settings Sandbox Options - Separate settings for every vehicle parts - Chance for a part to be removed - Chance for a part to keep its original condition (depends on the General Conditions) - Minimum and maximum condition values - Chance for vehicle doors to spawn open Compatibility Fully compatible with Vanilla vehicles animated and  Vanilla Vehicle Enhancer Should work with most vehicle packs and vehicle mods. Rare visual bugs may occur. Incompatibility KI5 vehicle mods may cause frequent visual bugs, and many parts are not supported. Multiplayer Supported, but not extensively tested. Feedback is welcome! Workshop ID: 3780128227 Mod ID: WorseVCB42 Workshop ID: 3780128227 Mod ID: WorseVCB42

4,362 descargas Detalles →
[COS] SOAP – Project Zomboid Mod

[COS] SOAP

por 76561199178116693

How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission

2,185 descargas Detalles →
Walkie and Radio Fix – Project Zomboid Mod

Walkie and Radio Fix

por 76561197995885151

Fixes walkie-talkie VOIP not working between players who are far apart in multiplayer (B42). In the apocalypse, communication is everything. If this helped you survive, a coffee is always welcome. Workshop ID: 3732952669 Mod ID: WalkieVoipFix

4,815 descargas Detalles →
<<== GAME MECHANICS ==>> – Project Zomboid Mod

<<== GAME MECHANICS ==>>

por 76561198014036706

This is mod is merely for organizing and categorizing your mod collection lists, it does not alter or affect gameplay in any way. When editing your workshop collections you can put this, and the other icons I've made, anywhere in the list and use it as a header to indicate the category which it describes. This can help create more oversight in your list of mods, happy sorting! Workshop ID: 3368335185 Mod ID: ModTemplate

584 descargas Detalles →
UFP - Sprout's Farm and Garden Patch – Project Zomboid Mod

UFP - Sprout's Farm and Garden Patch

por 76561198131954636

Adds general compatibility between Sprout's Farm and Garden and Ultimate Farming Patch . Notable Changes: - Fixed an issue where mushrooms could always be poisonous on harvest. - Fixed several missing medicinal crop translations. Workshop ID: 3222585411 Mod ID: UFPSG

1,960 descargas Detalles →
Based Lootable Propane Tiles – Project Zomboid Mod

Based Lootable Propane Tiles

por 76561198005261007

Boy I tell you h-waut. Dang ol propane tiles mang. Yeah so you know those really annoying map tiles that look like propane tanks but aren't actually interactable? This mod fixes that, and makes them loot-able. Relevant on Raven Creek for example, and parts of LV. It functions almost identically to looting propane from BBQ tiles. Right clicking propane bottle map tiles allows the user to unbolt the propane from the floor, turning it into a world item and removing the old tile. Works in multiplayer and single player. Made for the friends over at https://www.battlemetrics.com/servers/zomboid/22219945 Workshop ID: 3327756106 Mod ID: BasedLootablePropaneTiles

809 descargas Detalles →
Pack Mule [B42] - Русификация – Project Zomboid Mod

Pack Mule [B42] - Русификация

por 76561198414246143

Русификация Pack Mule Мод полностью перерабатывает систему ношения снаряжения, добавляя новые слоты для предметов на одежду, рюкзаки и разгрузки. Что делает мод? • Новые слоты экипировки: Отдельные слоты для кошелька, фляги, часов, браслетов, подсумков и ремней. • Крепление снаряжения: Фонари на пояс, сварочный аппарат за спину, инструменты на разгрузку. • Модульная система: Состоит из 3 независимых модулей (Основной, Рюкзаки, Разгрузки), которые можно использовать вместе или отдельно. • Полная кастомизация Каждую функцию можно включить/отключить в настройках песочницы для полного контроля над геймплеем. • Новые возможности: Ремонт охотничьих жилетов, крафт кобуры, броня для конечностей через изучение журналов. Ключевые особенности: Глубокая кастомизация экипировки, реалистичное распределение снаряжения, модульность, полная интеграция с настройками песочницы. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3587958039 Mod ID: PACKMULERUS

2,113 descargas Detalles →
葱橘主菜单界面 – Project Zomboid Mod

葱橘主菜单界面

por 76561198408285292

AI重跑绘图修改主菜单与弹窗界面。 Workshop ID: 2935244733 Mod ID: SpaceTitleScreen_TLY

1,248 descargas Detalles →
Makeup No Wash [B42] – Project Zomboid Mod

Makeup No Wash [B42]

por 76561198963419964

Makeup No Wash "This prevents makeup from being removed when you wash yourself. Works with the default action as well as the Rain Wash mod.. " Very useful for makeup mods that add coloured eyes or if you don't want to constantly reapply makeup, B42 also made makeup items consumable so no need to horde them as much. This mod only works with the vanilla wash action. If using "Lifestyle: Hobbies" and wish to stop makeup being removed upon showers/baths disable "Showers/Baths Cleans Makeup" in the sandbox settings under "Lifestyle: Hobbies - Settings" This mod just repackages "Don't Touch My Makeup" to support B42. Feel free to take/change whatever you want. Workshop ID: 3434453893 Mod ID: GR_Makeup

3,287 descargas Detalles →
<<== ITEMS ==>> – Project Zomboid Mod

<<== ITEMS ==>>

por 76561198014036706

This is mod is merely for organizing and categorizing your mod collection lists, it does not alter or affect gameplay in any way. When editing your workshop collections you can put this, and the other icons I've made, anywhere in the list and use it as a header to indicate the category which it describes. This can help create more oversight in your list of mods, happy sorting! Workshop ID: 3368338327 Mod ID: ModTemplate

593 descargas Detalles →
Kardinal Raven Creek B42 – Project Zomboid Mod

Kardinal Raven Creek B42

por 76561198082257731

Kardinal team — unofficial Build 42 port of Raven Creek. IMPORTANT: New save recommended. Occupied cells roughly 16,56 .. 25,69. Credits: - Original B41 map: DavidBlane (Workshop 2196102849, Mod ID RavenCreek) - Kardinal B42 port: spawnpoints, worldmap, packaging and QA Mod ID: kardinal_ravencreek_B42 Map folder: Raven Creek B42 Original B41 Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2196102849 You can support our efforts to make the game better by https://boosty.to/kapral-rurust Workshop ID: 3769577696 Mod ID: kardinal_ravencreek_B42 Map Folder: Raven Creek B42

3,879 descargas Detalles →
Screams Of Pain(anime version) – Project Zomboid Mod

Screams Of Pain(anime version)

por 76561198166753892

This mod is a fork that use anime voices replace the former female voices Aware of inappropriate female anime sound,better try with earphones first original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2902192016 Workshop ID: 3297918170 Mod ID: voiceinjuryanimated

2,604 descargas Detalles →
[FIX MP] Simple Overhaul: Traits and Occupations 42.20 – Project Zomboid Mod

[FIX MP] Simple Overhaul: Traits and Occupations 42.20

por 76561198082186811

Multiplayer-fixed SOTO for Build 42.20. Server-side trait logic, carry weight (Strong Back / Stevedore), dynamic traits, XP, alcoholic, transfer counters. DISABLE original Workshop SOTO (ID 2840805724) before enabling this build. Fix 1.1.14: Stevedore (Loader) carry weight sync on MP clients; profession/trait description cleanup. Workshop ID: 3763874285 Mod ID: SOTOFixMP4219

4,515 descargas Detalles →
VHS Pack: Cooking – Project Zomboid Mod

VHS Pack: Cooking

por 76561199230970910

Добавляет 5 кассет, которые научат вас готовить на уровне огузка, правда на таком же уровне, когда он только приехал из Воронежа.. Workshop ID: 3536686918 Mod ID: VHSPackCooking

2,143 descargas Detalles →
Police Ford Explorer 2013 – Project Zomboid Mod

Police Ford Explorer 2013

por 76561198401026277

Vehicle information: The 2013 Ford Explorer Police Car LAPD Painting Los Angeles Police Department Multiple locations have flashing lights -------------------------------------- Mod instructions and precautions: This is a abandoned vehicle Mod Due to technical issues or excessive refinement of the model surface, soil, vehicle scratches, and blood may not appear on the vehicle body. It can display the opening and closing effect of windows normally, as well as the loss of components. The vehicle is classified as a performance form Trunk capacity 45 Glove box 7 Seat capacity 20 Only having one type of coating Can refresh normally across the entire map 4 people

2,350 descargas Detalles →
Bean's Dawn of the Dead Monroeville Mall – Project Zomboid Mod

Bean's Dawn of the Dead Monroeville Mall

por 76561197970554934

This is a simple mod that gives players the ability to spawn in the Louisville Mall. Perfect for players looking to recreate Dawn of the Dead. Spawn in one of 2 malls within the Louisville Mall AKA Monroeville Mall. Works well with Sego’s Occupational Items Improved mod. If you like my work: If you want to support my work consider donating me a tin of beans. ⚠️Permissions ⚠️ Redistribution of this mod without explicit permission from the creator is not required. Basically copy it as you wish. Workshop ID: 2708136292 Mod ID: MonroevilleMallSpawn Map Folder: Monroeville Mall Spawn

2,210 descargas Detalles →
Guitar Riff Jumpscare Mod (louder) – Project Zomboid Mod

Guitar Riff Jumpscare Mod (louder)

por 76561198418388782

This mod replaces the jumpscare sound with the guitar Riff from Bad To The Bone this version is 30%louder quieter version: https://steamcommunity.com/sharedfiles/filedetails/?id=2929779569 sound: https://www.youtube.com/watch?v=hkiNGPSLlrQ Check out my other jumpscare sound mods too! Any Suggestions for other funny sounds? Comment Below Workshop ID: 2930261912 Mod ID: GuitarScareplus

2,573 descargas Detalles →
[B42] The End Credits – Project Zomboid Mod

[B42] The End Credits

por 76561198875202045

You didn't just die. You survived for a while. You killed things, built things, ate questionable food, and eventually Knox County won. You deserved more than a zombie kill count and three buttons. The End Credits replaces the vanilla death screen with a cinematic credits sequence -- personalized to your character's specific run. No two deaths look the same. What's new in 1.5.0 The whole sequence is actually animated now. Every fade, wipe and scroll ran off a clock that only ticked once per second, so animations advanced in one hard step instead of playing. Now runs on a millisecond clock, interpolating every frame -- roughly 45x finer. If the old version felt like a slideshow, this is why. - Fixed being stuck with no respawn options. Clicking "Continue with new character" then backing out of character creation left the death screen gone with no way to respawn. It now hides itself like the vanilla death screen and returns when you cancel. Thanks to OhHoop (Quick Restart) for spotting it. - Mod interoperability -- other mods can now hook OnEndCreditsStarted / OnEndCreditsFinished and query credits state via a documented API instead of reaching into internals. See TEC_API.lua / TLG_API.lua. - Custom message for server admins -- new sandbox option adds your own paragraph to the death screen. See Server admins below. - All your skills actually show up now. The screen read a hardcoded B41 skill list, so Blunt→Long/Short Blunt, Carpentry→Woodwork, Farming→Agriculture, and Maintenance, Masonry, Carving, Fishing, Foraging, Tailoring, Pottery etc. never matched. It now asks the game directly, so modded skills appear too, with proper translations. - Smooth fades -- every transition eases in/out instead of snapping. - The Long Goodbye actually scrolls -- used to jump 40px once a second; now moves continuously, eases to speed, and scales with resolution so it takes the same time on 1080p and 4K. - Bigger text -- was locked to the smallest UI font; now one tier larger and follows your UI Scale setting. - Animated skill bars -- the fill animation existed but was never visible; bars now sweep to your level and settle. - Lines rise as they fade in -- keeps the screen from feeling static. - Section rules wipe open from the centre rather than blinking on. - No more banding -- top/bottom fade in The Long Goodbye was 4 stacked blocks showing visible bands; now a continuous fade. - The roll ends on something -- used to scroll everything off and leave a blank screen; now rests on your epitaph as the final frame. - Long epitaphs wrap instead of running off both edges. - Layout adapts to your screen -- stat columns, inventory, and skill rows now fit any resolution/UI Scale instead of overlapping at fixed pixel sizes. - Buttons fade in at the end instead of popping over the epitaph. - Skills listed best-first, long lists show "+N more" instead of cutting off silently. - Better epitaph matching -- the "dominant skill" epitaph had the same B41 blind spot. Fitness/Strength no longer count as your defining skill since most builds start high in them. 2 versions available The End Credits (original) - reimagines the death screen as a cinematic credits sequence, personalized to your character's story. The End Credits: The Long Goodbye - replaces the death screen with a slow scrolling credits sequence -- your entire run compiled into a single roll, bottom to top like real film credits. What you'll see Title card Character name, survival time, zombie kills -- fading in over black. By the numbers Days survived, kills, skills leveled, items carried -- laid out as a stat block. Skills at time of death Every skill leveled above zero, as animated fill bars with level numbers. Last known inventory What you carried at death. Duplicates stack -- 12x gauge rounds is one line, not twelve. Epitaph A single generated line reading your kills, dominant skill, time survived, and inventory -- picking whichever fits your death most honestly. "Five hundred zombies. One got lucky." "They built walls to keep the world out. The world got in anyway." "They didn't even last an hour." "Nothing in their pockets. Nothing left to lose." "This is how you died." How the epitaph is chosen The mod works through a priority list; the first matching condition wins: - Kill count -- 100, 200, or 500+ zombies - Dominant skill -- highest skill above level 5 wins. Fitness/Strength ignored. Level 9-10 gets an extra sentence. - Long runs -- 7, 30, 100, or 365+ days survived - Short runs -- under an hour, a few hours, half a day, or day one - Empty pockets -- nothing in inventory at death - Fallback -- "This is how you died." Some skills have a dedicated line; others fall back to a general one. On a tie, the skill with its own line wins. Server admins Sandbox option Custom message shows your text on the death screen -- beneath the epitaph in the original, near the end of the roll in The Long Goodbye. Empty = nothing drawn. Server-authoritative, so all players see the same message. Long text auto-wraps. For deliberate breaks, type | where each break goes, || for a blank line: Thanks for playing on Knox County RP.||discord.gg/example Avoid double quotes -- dedicated servers store sandbox settings in a Lua file, and an unescaped quote can break parsing. Compatibility Build 42 only, not compatible with B41. Singleplayer fully supported. Multiplayer -- works for the dying player. Client-side only, no server files or world state changes -- safe to add to any modlist. Known limitations Cause of death, panic, and stress aren't shown -- B42's API doesn't expose these reliably at death time. Survival time is estimated from real elapsed time since spawn; accuracy depends on server time scale (default settings give correct results). Some item names may fall back to their internal type string if a translation is missing. On very small windows at a large UI Scale, the three-column recap hides itself to avoid overlapping the buttons -- epitaph and title card still show. A very long custom message is trimmed to fit and will push the recap out of the way -- keep it to a few lines for both. Also check out my other mods in my collection! Your support is much appreciated! Workshop ID: 3699490974 Mod ID: TheEndCredits Mod ID: TheEndCreditsTheLongGoodbye

2,203 descargas Detalles →
CORAL (Carl) Shout – Project Zomboid Mod

CORAL (Carl) Shout

por 76561198973826637

Adds The Walking Dead's (TWD's) Rick Grimes' CORAL shout. With custom text and audio. And also uses Lori saying coral if you are playing female. Credit to: Hunter_LINKUP's "Custom Shouts" mod for the custom shout text framework Deon ☣'s "Shout sound" mod for the shout audio framework If anyone can help me add variations to the sound, i would credit you and it would be very much appreciated. Workshop ID: 3189413548 Mod ID: coralMod

2,293 descargas Detalles →
Natural Irrigation – Project Zomboid Mod

Natural Irrigation

por 76561198026896334

Minecraft-style hydration for Build 42 servers: crops within 4 tiles of natural water (rivers, lakes, ponds) stay watered automatically. Server-side logic only - no items, no world objects, safe to add or remove from existing saves at any time. It drips, it does not gush Watering is a slow top-up, not a switch. Every 10 in-game minutes each crop in range gains 10 water points out of 100, so a bone-dry plant takes about 100 in-game minutes to come up to full. Plant something next to a lake and it will not read as well-watered straight away - give it an in-game hour or two. What it does mean is that a crop in range will never dry out on you again. Pairs naturally with Primitive Irrigation, which lets you dig seep channels to carry water further inland - but needs neither it nor anything else. Build 42 only. Workshop ID: 3763835105 Mod ID: NaturalIrrigation

5,288 descargas Detalles →
[RU] Wolf Extraction Quest – Project Zomboid Mod

[RU] Wolf Extraction Quest

por 76561198318747231

Перевод модифцикации "Wolf Extraction Quest" на русский язык Workshop ID: 2997162454 Mod ID: Wolf Extraction Quest

2,169 descargas Detalles →
HarvestZ Patches – Project Zomboid Mod

HarvestZ Patches

por 76561197999306949

Unofficial mod for server recipe and item tweaks for balancing. Workshop ID: 3464604433 Mod ID: HZServerPatches

2,602 descargas Detalles →

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