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Mods y plugins para Project Zomboid

52.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Resident Evil Item development for 41 Mod | English – Project Zomboid Mod

Resident Evil Item development for 41 Mod | English

por 76561198283158501

This mod was originally made by huanxi (526581483) and had some issues that altair720230 fixed but the items are in Spanish. I just took the original English text files and placed them back. I AM NOT THE CREATOR of this mod for Project Zomboid, so I won't be able to fix it if this mod does eventually break or has some issues. I only changed the text back to English, my apologies. Original Mod Spanish Version Workshop ID: 2959433265 Mod ID: REMOD Mod ID: REWMOD

2,272 descargas Detalles →
Pripyat 2.0b – Project Zomboid Mod

Pripyat 2.0b

por 76561198118604871

Добавляет город Припять с прилегающей к нему территорией ЧАЭС. Это не финальный продукт, данная карта доступна для тестирования и будет дорабатывать. Пожалуйста, оставляйте информацию о найденных вами ошибках. Adds the city of Pripyat with the adjacent territory of the Chernobyl nuclear power Plant. This is not the final product, this map is available for testing and will be finalized. Please leave information about the errors you found. Workshop ID: 2493225576 Mod ID: pripyatb Map Folder: Pripyat

1,439 descargas Detalles →
Skyler DrugMod 2.0 [RU] – Project Zomboid Mod

Skyler DrugMod 2.0 [RU]

por 76561198876908684

Important! This mod was added translated into Russian, all copyrights are indicated to the author of this mod: Skyler DrugMod ] After all, an effective modification only complements an existing modification. Workshop ID: 3101606229 Mod ID: DrugMod_Russificator

1,996 descargas Detalles →
Hotkey Gasmask [B42 Stable + Modded Mask Support] – Project Zomboid Mod

Hotkey Gasmask [B42 Stable + Modded Mask Support]

por 76561199148264874

This mod adds the capability to press a hotkey to wear and unwear a gas mask Default key is G (Set in Keybinds) Will automatically prefer favorited gas mask Should support modded masks, if your specific mod doesn't work, let me know by comment or PM Workshop ID: 3758887323 Mod ID: HotkeyGasmask

4,319 descargas Detalles →
No Escape Ropes – Project Zomboid Mod

No Escape Ropes

por 76561198009324306

Tired of players in your server cheesing their bases by destroying stairs and putting up escape ropes in bases, or just want prevent yourself from the temptation of using it? This mod is for you. This does not remove the ropes already placed in the world, it just disables the action to set it up from the context menu. Workshop ID: 3174988956 Mod ID: NoEscapeRopes

2,312 descargas Detalles →
Nature's Vengeance's Mod Pack – Project Zomboid Mod

Nature's Vengeance's Mod Pack

por 76561197979971062

Server content pack for the Nature's Vengeance Survival Server. Workshop ID: 2866086102 Mod ID: MSFBase Mod ID: nv_shops Mod ID: nv_armbands Mod ID: yelve_ship Mod ID: rbr_fix Mod ID: nv_rosewood_fix Mod ID: nv_server_scripts Map Folder: MSFBase Map Folder: YelveShip Map Folder: researchbasefix Map Folder: rosewood_map_fix

1,906 descargas Detalles →
True Music Addon: K-ON! FULL ALBUM – Project Zomboid Mod

True Music Addon: K-ON! FULL ALBUM

por 76561198058436790

Aqui puedes ver todos los temas de la serie de anime K-ON! espero que lo disfrutes como yo! Workshop ID: 2868244431 Mod ID: konalbum

2,136 descargas Detalles →
MRE XIII (1993) - Escape from Knox Country balance settings – Project Zomboid Mod

MRE XIII (1993) - Escape from Knox Country balance settings

por 76561197991519231

Balance settings for Escape from Knox Country Workshop ID: 2714027216 Mod ID: EFKC-MRE

2,003 descargas Detalles →
God like backpack – Project Zomboid Mod

God like backpack

por 76561198453564259

New trait that gives you a Godlike backpack with 100% weight reduction and Capacity of Standard 1700 with Pack Mule trait 2000. Have Fun Looting! Workshop ID: 2742511483 Mod ID: God Like Backpack

2,886 descargas Detalles →
[B42.13] Wallet Fix – Project Zomboid Mod

[B42.13] Wallet Fix

por 76561197986501648

We recently learned that community member ProduktFrosch is losing a battle with cancer, and will no longer be updating his mods. He has granted general permission for anyone to update his mods in his absence. Note that this updated version of his mod will only work with version and up. ProduktFrosch, thank you for your contributions to our modding community. You will be remembered and respected. Tired of your wallet being just useless weight? 💼✨ Wallet Fix breathes new life into wallets in Project Zomboid, turning them into functional storage items and crafting resources. This mod enhances your survival experience with practical new features for wallets: Features: - Organized Storage: Neatly store cash, badges, and IDs. 💸 - Crafting: Break down unused wallets to get leather strips – ideal for repairs and crafting. 🧵 - Equipable Wallets: Wallets are now equipable and can be worn like a key ring. 🗝️💼 - Badge and Card Display: Carry and display various badges and cards directly on your wallet. 🎖️📇 - Languages: The " Wallet Fix" is now available in all languages supported by Project Zomboid. 🌍 Why choose Wallet Fix? This mod is designed to improve inventory management. Whether you're collecting or crafting, wallets now have a purpose… a small one, but they have one. 😉 Compatibility: Compatible with the latest version of Project Zomboid. Works with all other mods. Please report conflicts in the comments for future updates. 💖 Special thanks to Rainmaker for sharing his wallet equip feature. Workshop ID: 3636145015 Mod ID: WalletFix

1,957 descargas Detalles →
[Project Fallout] The Beginning – Project Zomboid Mod

[Project Fallout] The Beginning

por 76561198068788655

The Beginning. A Project Fallout: Release WAR. War Never changes.. Here, On Kentucky Soil, You stand at a turning point in human history. Where Once, Humanities Combined acheivements Meant the Co-operation between Towns, Cities & Whole Nations, Now All that is left behind is Dust. Pain & Ruin. Decide Your Fate. Do you strive to Survive? Or are you satisfied with this reality. But heed this warning. For in 12 Hours, Your fate will be chosen for you. A timer will appear to count down your coming predicament. This mod will cause Unimaginable permanent Dust, Damage, grime, Death, Destruction, related damage to your game save. & Cannot be undone. It is intended that 'IF' triggered manually, it is By Your own choices, that Your world be changed forever. It is Intended This Mod Be Used Alongside 'Week One' For the best Chaotic experience Possible. It is Intended The Sub-Mod for disabling the Nuke in that Week One Mod addon, Also be used. The Beginning - From The Main Menu a New Fate has Appeared. A challenge. - You Have 12 Hours to find safety - Or You Will Die. - Will you strive to survive in this New wasteland? Or 'Opt Out' of this Doomed reality - The Choice, Dweller, Is Yours. The Beginning: will do the following Things: - Manually Triggered, Working Simulation of Nuclear Armageddon Via Vault-Tec™ Approved Initiator BriefCase - You can carry it! its Fashionable, & its the end for everyone you know at the push of a button! how Rad™ - For safety this case Must be spawned. it will not spawn in World. Project Fallout: Dev Team & Credits - Ash: Project Fallout: Team Co Lead, Design, Code, Scripting, Modeling, Sound Team Lead, WorkShop Design & implementation, UI theme Design, StoryLine, Goals & Planning - VLwsMIR: Project Fallout: Code Team, Head Lua & General Code / ~ Design Project Fallout: And its Content May Not be Released By Any Non Authorised Team Member On The Workshop And Follows PZ Permissions Listed Below Project Fallout & All Similar Mods Charge No Monetary value for development & is and always was, Free Some Limitations on Features may Exist. But i Doubt it The Project Fallout Discord Workshop ID: 3461117277 Mod ID: TheBeginning_CDDA Mod ID: TheBeginning

1,875 descargas Detalles →
Kentucky State Penitentiary – Project Zomboid Mod

Kentucky State Penitentiary

por 76561198004137030

Kentucky State Penitentiary A large penitentiary between Louisville and Westpoint. Located close to the Crossroads Mall. There are multiple spawn points in the facility that will start you in a random cell. Inside the Penitentiary are 3 cell blocks, cafeteria, kitchen, laundry room, rec room, small library, classroom. As well as guard offices, armory, breakrooms, medical facilities, and surveillance rooms. I recommend using Wolf Custom Starting Conditions mod Workshop ID: 2796233765 to enable zombies to spawn in the starting building. Without this option, spawning in this building will result in no zombies being inside. There might be similar mods that allow a feature like this but I know this one works. This mod uses cells 48,16 and 49,16. Other mods: If you like this mod please check out my other map mods: Leavenburg - Workshop ID: 3085088928 Jasperville - Workshop ID: 3123362438 Eventure Island - Workshop ID: 3324896918 Gas Town - Workshop ID: 3370331539 Support I've opened a Ko-Fi if you would like to leave a tip, I would be very grateful for the support. Workshop ID: 3565204374 Mod ID: KentuckyStatePenitentiary Map Folder: Kentucky State Penitentiary

2,323 descargas Detalles →
Firefighter Clothes Retexture – Project Zomboid Mod

Firefighter Clothes Retexture

por 76561198088938576

I got bored and decided that 2AM was the perfect time to do stuff. Workshop ID: 2090218848 Mod ID: its3ampleasehelpme

1,303 descargas Detalles →
Schoolbag Bundle – Project Zomboid Mod

Schoolbag Bundle

por 76561198102246223

Schoolbag Bundle This mod adds different textures for schoolbag, that you can apply on a Large Backpack. All items are only craftable, in new category "Evil Inside". Updated for B42.20.0 Stable! Check out my other mods here: Workshop ID: 2980535389 Mod ID: SchoolbagBundleAlice

1,392 descargas Detalles →
Floor First [Stable] – Project Zomboid Mod

Floor First [Stable]

por 76561198833637652

Now it's reuploaded in B42. Yes, it still work. Although the original author thought this mod couldn't run on B42. Known incompatible mods: - CleanUI Known compatible mods: - Inventory Tetris Known issues: - Knox Event Expanded NPC mod When there are items on the ground, try to open the NPC's backpack... This mod will prevent you from viewing the NPC's containers. : You can view them normally by simply pick up items or avoid the ground with items. If there are any items on the floor, the inventory window will default to showing the floor instead of the corpses of zombies or unselected containers. Finally, I can pick up and equip items from the ground with ease, and I will never miss the items placed outside the container again. Original author: =jF= I just reupload this mod to B42, and the honor and contribution belong to the original author. I'll delete this once the official mod is updated or if the original author asks me to. Original mod: Floor First https://steamcommunity.com/sharedfiles/filedetails/?id=2780392280 And the complete description is also here↑ Workshop ID: 3461941812 Mod ID: FloorFirst42

2,017 descargas Detalles →
LVX Tac V3 – Project Zomboid Mod

LVX Tac V3

por 76561198068788655

LVX Version 3! New 2H Animations Replacer For Rifle & Shotgun Use New 2H Idle Added As Well! Enable On the Main Menu! & In any saves Then Restart atleast once. The Mod Haven Discord Much Modding. Yes PERMISSIONS. ASK FOR ALL MOD INQUIRIES RELATED TO PERMISSIONS: IE: do not re-upload this Mod under ANY circumstances. Not On the Workshop, Or Anywhere. Workshop ID: 3607723257 Mod ID: Tac_Aim Mod ID: Tac_Aim_Crouch_Addon

1,891 descargas Detalles →
Romero Zombies Reskin – Project Zomboid Mod

Romero Zombies Reskin

por 76561198035231228

Hello again everyone! For my latest zed retexture mod, I wanted to capture the classic Romero zombie look from Dawn and Day of the Dead. There was something very appealing about the old style of zombies in Romero's classic films, perhaps how simplistic or minimalist they seem compared to some of today's zombie effects which often involve CGI or contacts for those creepy eyes and such. I tried my best to stay true to the movies, keeping the zombies in the range of mouldy yellows, sickly greens and that Dawn style grey. The default skins always came across to me more like the Solanum virus zombies from WWZ, with their infected veins and blank, white eyes. Interestingly, whilst watching the two films for references I noticed the zombies actually maintain their human-like eyes, contrary to most other zombie fiction. This is reflected in this mod, where I tried to keep a certain aspect of humanity to the zombies - rather than soulless eyes, they have sunken slightly into the skull and the bones have become slightly more pronounced around the face as decay begins to occur. In the movies, zombies were honestly quite clean compared to zombies in other types of fiction, and so I mostly left the base skins untouched in regards to dirt and blood - asides from their wounds. I hope you'll find using this as interesting as I did re-watching the classics and making the mod, thanks again. - CreaosisSquared Workshop ID: 2377357838 Mod ID: Romero Zombies Reskin

1,193 descargas Detalles →
<<== FIRST AID ==>> – Project Zomboid Mod

<<== FIRST AID ==>>

por 76561198014036706

This is mod is merely for organizing and categorizing your mod collection lists, it does not alter or affect gameplay in any way. When editing your workshop collections you can put this, and the other icons I've made, anywhere in the list and use it as a header to indicate the category which it describes. This can help create more oversight in your list of mods, happy sorting! Workshop ID: 3368326399 Mod ID: ModTemplate

578 descargas Detalles →
GateRemovalFix – Project Zomboid Mod

GateRemovalFix

por 76561198068125946

This mod slightly adjusts nolanritchie's mod Log Wall Gates, Shout outs to them for creating the original mod. This is just an edit so the full mod is still required as a dependency. Removed the end posts from construction because my cleanup action kept missing them for some reason, and added a Destroy action that will properly remove the gate from the map removing any chance of "ghost gates". Currently the vanilla dismantle action remains which will cause the original issue, Will look into removing the dismantle option all together so theres no confusion. If I end up with any gumption I'd like to make a proper new gate but figure this will allow for use in the meantime. the mod is really simple and small and I don't plan on actively modding this game, just didn't see a public solution for this when I looked so figured I'd share. There likely won't be many updates as I am busy with my own game development, but this works as of Build 41.65. Open Source, feel free to pack in your server mod or fix it once it breaks. Happy Surviving! Workshop ID: 2710319685 Mod ID: GateRemovalFix

1,962 descargas Detalles →
True Music Addon: Rock n' Pop Pack 70s 80s 90s – Project Zomboid Mod

True Music Addon: Rock n' Pop Pack 70s 80s 90s

por 76561198831049197

I WILL ADD MORE SONGS AFTER B42 Rock/Rock-Pop/Pop Playlist (in development) Spotify Playlist: https://open.spotify.com/playlist/2vgakbP6i8xIicPhEFtKcX?si=e48635bb9754460f ^^including new songs, which i will add after b42^^ List: ABBA - Gimme! Gimme! Gimme! AC/DC - High way to hell AC/DC - Thunderstruck AC/DC - You Shook Me All Night Long Alice Cooper - Poison Belinda Carlisle - Circle In The Sand Belinda Carlisle - Heaven Is A Place On Earth Billy Joel - We Didn't Start The Fire Bon Jovi - Livin' On A Prayer Bon Jovi - Runaway Bon Jovi - You Give Love A Bad Name Boston - Feelin' Satisfied Boston - More Than a Feeling Boston - Peace of Mind Bryan Adams - Summer of 69 CCR - Fortunate Son Cutting Crew - (I Just) Died In Your Arms Daryl Hall & John Oates - Out of Touch Dead or Alive - You Spin Me Round Def Leppard - Photograph Don Johnson - Heartbeat Eddie Money - Take Me Home Tonight ELO - Mr. Blue Sky Elton John - I'm Still Standing Elton John - Saturday Night's Alright Europe - Rock the Night Europe - The Final Countdown Fleetwood Mac - Everywhere Green Day - Basket Case Gun N' Roses - Welcome To The Jungle Heart - Barracuda INXS - New Sensation Journey - Any Way You Want It Journey - Dont't Stop Believin' Kansas - Carry On Wayward Son Kenny Loggins - Footloose Kenny Loggins - I'm Free Kim Wilde - Kids In America Mötley Crüe - Kickstart my Heart Nirvana - Smells Like Teen Spirit Pat Benatar - Shadows Of The Night Phil Collins - Another Day In Paradise Rick Springfield - Jessie's Girl Robert Tepper - No Easy Way out Scorpions - Rock You Like A Hurricane Starship - Nothing's Gonna Stop Us Now Starship - We Built This City Survivor - Burning Heart Survivor - Eye Of The Tiger Tears For Fears - Everybody Wants To Rule The World The Cranberries - Zombie The Offspring - The Kids Aren't Alright The Police - Every Breath You Take The Rolling Stones - Paint It, Black Toto - Hold The Line Twisted Sister - I Wanna Rock Van Halen - Jump Workshop ID: 3168688706 Mod ID: Rock_M_Pop_Pack_abc

2,373 descargas Detalles →
Layered Placement [B42] - MP Compatible – Project Zomboid Mod

Layered Placement [B42] - MP Compatible

por 76561198060316857

Decorate with Pickup/Place Furniture without using Brush Tool but the way the admin brush allows. Hang lights over tables and posters, and put lamps on railings and catwalks. Cabinets over fridges and much more. Put furniture under overhead strip lights, like the long fluorescent tubes the game normally will not let you build under. Outdoor and railing lights use battery when there is no building power, so they still turn on when placed. Server owners choose allowed features in Sandbox Options. Players can turn allowed features off for themselves in Mod Options. Crates, tables and other floor furniture still stack by the normal rules, and skills and tools still matter. B42.20+. Safe mid-save. Multiplayer supported, so enable it on the server and all clients. Hosting co-op counts as a server, so enable it in the co-op server's mod list too, or stacking on occupied tiles will do nothing. COMPANION MOD (optional, not required) Brush Tool Save Fix: https://steamcommunity.com/sharedfiles/filedetails/?id=3775272983 A separate B42 multiplayer bug where admin Brush Tool tile edits are cosmetic only and revert once the chunk unloads. Layered Placement does not use the Brush Tool and works fine without it, but tiles vanishing looks the same from the outside and the two get confused. If you run a server, use the Brush Tool, and see edits reverting after a relog or restart, that is the one you want. My mods are literally fueled by my caffeine addiction. If I helped you, buying me a coffee would be AMAZING. Thanks guys. https://buymeacoffee.com/stormster10 Do not reupload. Subscribe on Workshop for updates. Workshop ID: 3775423228 Mod ID: LayeredPlacement

4,874 descargas Detalles →
Pzkk物品拓展包 Contents Expansion – Project Zomboid Mod

Pzkk物品拓展包 Contents Expansion

por 76561199117840317

如果您订阅了该模组 还推荐您订阅以下自动拾取模组 / If you subscribe to this module it is also recommended that you subscribe to the following auto-pickup modules Pzkk是一个属于游戏武器以及服装拓展的Mod,它的数值依然采用平衡并不超纲的变态数值,经测试,直到目前的游戏版本,您仍然可以放心使用切不会出现系统报错 Workshop ID: 2745826641 Mod ID: Pzkk

1,878 descargas Detalles →
The Way of the Writer – Project Zomboid Mod

The Way of the Writer

por 76561197976926405

Overview: Why carry all this writing equipment around when you can just kit bash it together! This allows you combine writing equipment you find along the way to make an Mega Writing Tool. But Wait!: You can also make a Pencil Case with some Leather Strips, Thread, Scissors and some Glue. As a bonus Crayons can now be used with the map too but limited to one colour. Note: Please comment if there's any bugs/conflicts or any recommendation you think could be added and I'll see what I can do No idea if this works in multiplayer as I don't play that mode - Jirilius Workshop ID: 2844686547 Mod ID: wayofthewriter

1,317 descargas Detalles →
'All In Zomboid Map Pack' SP/Splitscreen Enhanced (OUTDATED) – Project Zomboid Mod

'All In Zomboid Map Pack' SP/Splitscreen Enhanced (OUTDATED)

por 76561197970037122

***for 38.x version of this map pack please see AIZ Enhanced 2 (supports MP too): http://steamcommunity.com/sharedfiles/filedetails/?id=1158053757 *** Adds community maps to default map as All in One, also connects them better with new roads, auto-fixes TWD Prison door crashes, auto-fixes Grove Beach crashes and adds extra initial zeds to Grove Beach, Knox County MP, both ND:RP maps. + now some other maps (Over the River now has a real zombie threat on the bridge), since they have very low (or no) zed spawns at the moment. Extra NPC support for Survivors! mod & Survivor Quest mod as well. NOTE: This has everything in the other AIZ Enhanced mod, and much more. **NOT FOR PUBLIC SERVER USAGE**. Please see 'All In Zomboid Map Pack' Enhanced mod for that: http://steamcommunity.com/sharedfiles/filedetails/?id=866374030 *You can host this map, but only for a private server (see bottom for why that is)* NOTE: This mod will not work for MP, only SP/Splitscreen, until this gets fixed: https://theindiestone.com/forums/index.php?/topic/22607-aiz-enhanced-mod-and-listen-server-map_metabin-problem/ NOTE: ALL CREDITS GO TO THE ORIGINAL MAP AUTHORS (SEE BELOW), AND TO INDIE STONE, this mod merely connects them together within vanilla map and fixes some bugs. Thanks for all your hard work. See the text and png files at the root of the mod folder 'AIZ EnhancedSP' for configuration, map, usage and other detailed information. Multiplayer Compatible (see below) OFFICIAL MAP LIST (AND AUTHOR CREDITS): New Denver (XeonyX), California (TheCautiousOne), Dreadwood (Pridelost), Downtown (Z3759xy), Bedford (ringod123 + community), Drayton Rebuild (Jela331), Kapput (BeWater (Chef Boy R Ust)), Phoenix (MonolithicBacon), South Muldraugh (Firechaser), TWD Prison (Frodo), Louisiana (TheCautiousOne), Vine Grove (Suomiboi + community), West Point Strip Center (Rodjah), Homely House (Le Chevalier d'argent), La Casa Del Lago / Lagoon's House (FuryWolf), Hilltop Survivor's Camp (Capt_Paradox), Valley Station Military Outpost (Capt_Paradox), BallinCoolin (Pat_Bren), New Hamilton (Chris808), Peanut Packaging Plant (Viceroy), Manhattown (Z3759xy), Saint Lamb (Mr.Guwawo), Grove Beach (Thuztor), Strip KY (FinchEz), Knox County MP (port by Le Chevalier d'argent), Challenge Map 1(port by Le Chevalier d'argent), McDonalds (Neutz), The Limited Area (Blackbeard) Medieval Zomboid (Woldren), East Bridge (Woldren), Over the River (Woldren), Monroeville (Blackbeard), Survival Island (paynolob), Next Day:RolePlay Maps (Wasteland), Orell KY (FinchEz), Asylum (Viceroy), Winter is Coming (Woldren) (Woldren), East Muldraugh Nature Reserve (Fetzen), Challenge Map 2 (Indie Stone) SURVIVORS! MOD EXTENDED SUPPORT AS WELL AS SURVIVOR QUEST MOD SUPPORT When playing in SP or splitscreen this map pack has *A LOT* of NPC surprises within and beyond vanilla map when playing with Survivors! mod. http://steamcommunity.com/sharedfiles/filedetails/?id=786130456 Survivor Quest mod also has some extended support, for both SP/splitscreen and MP http://steamcommunity.com/sharedfiles/filedetails/?id=858699061 LOADS OF NEW CONNECTING ROADS BETWEEN VARIOUS MAPS and VANILLA MAP RECOMMENDED: Nolan Ritchie's inspired 'DRIVE CARS MOD (SP & 2P Splitscreen version)' to get around the HUGE map in SP/Splitscreen http://steamcommunity.com/sharedfiles/filedetails/?id=874278773 TONS MORE CONNECTING ROADS. For maps already in AIZ, as well as newer maps. For instance it fixes Eastbridge's clobbering of the freeway, and better connects Terminus to the road system. TWD PRISON DOOR FIX + SIMILAR DOOR PROBLEM FIXES The 'bad' TWD prison doors that caused crashes (and other 'bad' doors in other maps) can also be fixed by right clicking on them with a mouse (see mod files on how to configure), but no need anymore for TWD map, since they are now auto-fixed by default. BUT: Other maps that have bad doors like this can be fixed/removed by right-clicking on them. !!!!!!!!BE AWARE!!!!!!!! Under singleplayer, If you wish to spawn in Muldraugh, West Point or Rosewood with all maps loaded, spawn at those three with the "ALL MAPS ACTIVATED" tag. Please see 'All In Zomboid Map Pack' Enhanced mod for some issues to be aware of in some of the maps: http://steamcommunity.com/sharedfiles/filedetails/?id=866374030 SERVER INSTRUCTIONS: *NOTE:* This mod will NOT work for MP, only SP/Splitscreen, until this gets fixed: https://theindiestone.com/forums/index.php?/topic/22607-aiz-enhanced-mod-and-listen-server-map_metabin-problem/ Please check out this link, and check the description for hosting: http://steamcommunity.com/sharedfiles/filedetails/?id=866374030 The difference from that mod is that you would change 'amhghk', to 'amhghksp' in the "Mods=" line for this mod. For a listen server, you need to just enable 'Kentucky' (this goes to top of the list and has all AIZ map data), then any custom spawn regions you want, like 'West Point Strip Center', also enable Muldraugh, KY (which has all vanilla map data). I noticed that if all map folders from this mod are enabled, the host will freeze. *For multiplayer spawn points, in spawnregions.lua, see the Readme.txt in the root of the mod folder* OTHER CREDITS: ethanwdp for this Cheat Menu mod which I partly based my lua scripts from. Nolan Ritchie's Survivor mod, Thrandisher for QA and feedback, Sitte I. von Strolch for feedback and his cartographer map image. WHY YOU SHOULD NOT HOST THIS PUBLICLY: This has maps from Woldren's awesome 'The Walking Dead Project-Pack' http://steamcommunity.com/sharedfiles/filedetails/?id=860982195 , and Woldren specifically wants people to not host them publicly. These maps are for Woldren's public server here: https://rushall.it/ I decided to release this SP version, so: (i) people are explicity aware of not running a public server, and (ii) This mappack is designed for and very cool to use with Survivors! mod in SP/Splitscreen to encounter/find NPCs around the maps in the mappack, more reason to explore as well. Especially to find allies to take on marauders as the game progresses, (v) finally I dont have the time anymore to mod or play like before, and as far as I'm concerned, Woldren and others are welcome to take whatever I have here and use it in their own mods, as long as they give credit. (especially to original map makers). Thanks to The Indie Stone for creating Project Zomboid http://projectzomboid.com/), which made this possible. This is an unofficial fan production for non-commercial purposes made under the Indie Stone Terms: http://www.filedropper.com/termsandconditions Workshop ID: 953754828 Mod ID: amhghksp Map Folder: Ballincoolin Map Folder: Bedford Falls Map Folder: California Map Folder: Downtown Map Folder: Drayton Rebuild Map Folder: East Bridge Map Folder: GUTROT Map Folder: Kaputt Map Folder: Kentucky Map Folder: KnoxCounty Map Folder: LaCasaDelLago Map Folder: lamb Map Folder: LimitedArea Map Folder: Louisiana Map Folder: Manhattown Map Folder: Medieval Zomboid Map Folder: Monroeville Map Folder: Muldraugh Map Folder: NatureReserve Map Folder: New Hamilton Map Folder: NewDenver Map Folder: Orell, KY Map Folder: Otr Map Folder: Phoenix Map Folder: Rosewood Map Folder: South Muldraugh Map Folder: Strip, KY -- ALL MAPS ACTIVATED Map Folder: Survivors Mod Maps Map Folder: TWD Prison Map Folder: TWD Project Pack Map Folder: Vine Grove, KY Map Folder: West Point Map Folder: West Point Strip Center

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