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Mods y plugins para Project Zomboid
Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Show IsoRegionsWindow
por 76561197980074567
This mod allows you to see the IsoRegionsWindow when not in debug mode. When this mod is run in non-debug sessions the window's edit menu options are not included. Includes an "Is Enclosed" moodle which shows green if the player is in an enclosed area, and red if not enclosed. (requires MoodleFramework) The 'IsoRegions Debug' menu option can be disabled using the ModOptions setting. Provides ability to show the IsoRegions Debug Window when running non-debug sessions of Project Zomboid. The IsoRegionsWindow shows the known bounaries (eg walls) of each region and chunk on the map. This is important to know if you are running a high population game with respawn, and need to "wall-off" sections to prevent respawn. In the game you can construct a wall and if there is a "pillar" object connecting the walls they will appear to be joined, but in the IsoRegionsWindow it will show a gap. This mod allows opening the tool needed to identify the gaps and take action (usually removing the wooden pillar). Note: The white wall boundaries will not appear in the IsoRegions window until you construct a wall or other construction. Sandbox options: - Allow debug window: Allow all players to open the IsoRegions window. If this is 'off' the "Is Enclosed" moodle toggle option will still be available. - Allow Admin debug window: Allow the Admin player can open the IsoRegions window if "Allow debug window" is off - Allow Observer+ debug window: Any player with the access (ie: /setaccesslevel username observer) 'observer' and above can open the IsoRegions window if the "Allow debug window" is off. This allows the admin to grant players the ability to open the window without needing to grant Admin privilege to that player. Languages supported: English and (possibly badly translated): Simplified Chinese, Spanish, Korean, Portuguese Required mod(s): modoptions Optional mod(s): MoodleFramework (to see the moodle) Credits: Made under commission from Rozzler to assist in securing zombie-free areas so zombies don't "sneakily" spawn in. Many thanks to @Fͥraͣgͫger for correcting the Simplified Chinese translations. Workshop ID: 3262909717 Mod ID: RicksMLC_ShowIsoRegionsWindow
(Build 42) Breaking bad level up sound
por 76561198187461053
Now for build 42 woo Let me know if it doesnt work Finally lowered the volume so it no longer destroys your hearing Workshop ID: 2933552938 Mod ID: BBlevelup
Shelbyville, KY
por 76561198434729845
Map is currently a Work in Progress and I will keep updating it during my free time. This map is based on the real location of Shelbyville, KY. The map is almost a replica like the town in real life, but the placement of the buildings is different compared to the real city, I will try my best to place the buildings where they should be in real life, but I cannot guarantee that. I did my research and managed t0 replicate the map from a map I found of the town which was around the time 1986-1990. The town is located to the East of Lousville, the roads connecting shelbyville to the map is blocked off by a military blockade which is an inconvenience but I'll try to connect it to the main map when I have time. Or you can use a sledgehammer to just get out of town and connect them. ---------------------------------------- I'm new to this whole modding stuff so I'm not sure if this will break your game when you download it, I tested it out and it didn't break my computer so that's good. If you see any bugs don't be shy to mention them in the comments. Since this is a WIP there will be uncompleted parts and maybe some glitchy stuff around the map. I made a community discord server for the maps or mods I make, if you wanna leave any suggestions for me go to the discord server. Link: https://discord.gg/wmFA2G4XPZ Workshop ID: 3030563911 Mod ID: WelcomeToShelbyville Map Folder: Shelbyville, KY
[Descontinued] Auto Mecânica BR
por 76561198874017305
B41.78 OK Esse mod foi criado pois a tradução no mod original não foi incluída, mesmo tendo sido postada em 03/02/2023. Caso ao autor original do mod solicite a exclusão, o mod será excluído. Mod Original: AutoMechanics (by Tchernobill) Como Usar: • Obtenha uma chave de fenda, uma chave inglesa, uma chave de roda e um macaco. • Certifique-se de que você leu o livro associado ao seu carro. • Encontre um carro que você possa dispensar e comece a treinar com serenidade. • No menu de mecânica do veículo, clique com o botão direito do mouse em qualquer peça montada e clique com o botão esquerdo do mouse em "Treinar Mecânica". Mod Options: • Opções detalhadas de registros. Verbose (reduz muito o desempenho): somente para análise de depuração. • Se seu personagem não reinstalar as peças desinstaladas aumente o (atraso entre ações). • Você pode selecionar um limite para tentativas de desinstalação, dependendo dos riscos de quebra da peça. • Você pode usar ou não uma pausa no final de todas as ações. • Você pode tentar novamente as ações Vanilla Uninstall e Install até que sejam bem-sucedidas. Workshop ID: 3321511571 Mod ID: AutoMecanicaBR
Sprout's Farm&Garden korean
por 76561198844910224
Sprout's Farm and Garden 한글화 해당 모드는 Sprout's Farm and Garden를 번역한 한글화 모드입니다. (This mod is based on Sprout's Farm and Garden) 표기에 오류가 있는 항목을 댓글로 달아주시면 조치하겠습니다. 우선순위를 원본모드보다 아래에 두세요. Sprout's Farm and Garden https://steamcommunity.com/sharedfiles/filedetails/?id=2937434637 Workshop ID: 2941710212 Mod ID: SGarden-Homestead �븳湲��솕
Let's Be - Best Korean Energy Drink!
por 76561198356210274
"A sip of survival sweeter than coffee? Let's Be Together!" This is a beverage mode created by novice modder. It's my first work. This is the Korean version of the fatigue recovery drink. For Koreans, let's go!! It is a drink that is loved in homes and offices. I also reflected the drop rate, but I'm not sure if it works! After drinking it, it is replaced with an empty can and an empty bottle, and you can also combine coffee, sugar, and milk to make it yourself. Currently, it supports 41 versions of single/multi and 42 versions. 42nd version of potting - Hx did it. Thank you. ------------------------------------------------------------------------------------------------------ Greetings on October 30, 25 Let's B mode was made out of necessity from the standpoint of me, Zomlin, who just started playing Zomboid. Other energy drink modes had too many types of drinks, Because of this, the process of re-registering the drink to the shortcut slot felt cumbersome whenever the drink type changed each time. So I only made one type of drink, a can and a bottle. You may feel that your ability level is somewhat good, but since you are a "Zomblin" position, this is the only thing that actually helped. I am not a programmer or an expert in 3D modeling. Of course, I'm not a professional modder, I'm a regular person. The directions aren't related either. When I created the mod, I referenced a lot of mod codes and got a lot of help from AI. Nevertheless, there was a lot of lack, so I managed to complete it by changing a lot of time and physical strength. I'm trying to improve one by one, so I'd appreciate it if you could understand if there's anything lacking. Right now, I'm in a position where it's too much just to make the mod properly, so it's a skill that I can't match one by one for everyone. In my head, I want to make the drop rate fine-tunable with the sandbox setting, but it's not easy yet. It's not an exceptional or perfect mode, but I would like to thank everyone who supports me from the bottom of my heart. Thank you for having fun and using it well. Always be happy :D ------------------------------------------------------------------------------------------------------ Workshop ID: 3591996077 Mod ID: LetsBe
Train Bulb Mechanics
por 76561197991179094
No more 200 clicks to install/uninstall every lightbulb in your inventory. Queue install/uninstall actions for every lighbulb in (reachable) inventory. It will only use lightbulbs that weren't already installed and that will give XP. Workshop ID: 2778537451 Mod ID: BulbMechanics
True Music Addon: Death Grips - Exmilitary
por 76561198042763229
Addon for True Music mod that adds the Exmilitary album from Death Grips Contains all the song in the Album plus the whole album in one. Workshop ID: 2785509032 Mod ID: tma_dge
Cryogenic Winter - Customizable
por 76561198203565620
A version of Cryogenic Winter by Path that lets you customize temperature in the sandbox options. Workshop ID: 3486534785 Mod ID: customizablewinter
Western Farmland Start
por 76561197984157708
This mod allows players to spawn in a small town at the most western part of the farmlands. The town doesn't really have a name but it has a few unique buildings. Some building include: Gass Station, County Offices, Car Repair Shop, Landromat, Food Market, Doctor's Office and an Army Supply store. Most occupations have unique spawns in these locations. *Unemployed - Multiple houses in the area they can spawn in, nothing unique. *Burger Flipper - Food Market or Restaurant Kitchen spawn *Burglar - Same as Unemployed *Carpenter - Same as Unemployed *Chef - Same as Burger flipper *Construction Worker - Two small warehouses, Large open shed and a few house spawns that all have sheds. *Doctor - Doctor's Office spawn *Electrician - Landromat building and a few houses *Engineer - Same as Construction Worker *Farmer - Food Market and a couple of farm houses sometimes with shed. *Fire Officer (COULD BE UNPLAYABLE FOR SOME PLAYERS, Working on a fix) - Same as Unemployed *Fisherman - Same as Unemployed *Fitness Instructor - Same as Unemployed *Lumberjack - Same as Unemployed *Mechanic - Lenny's Car Repair *Nurse - Same as Doctor but little different. *Park Ranger - Army Surplus Store or the County Offices *Police Officer - County Offices or some houses *Repairman - Same as Construction Worker *Security Guard - County Offices, Clothing Store, Army Surplus Store, Restaurant or Gas Station *Veteran - Army Surplus Store or Landromat building. Can also spawn in small house. I never make mods. I just made this for myself so I could better "roleplay" my characters. These spawns are with roleplay in mind, I don't know if they're OP or whatever. I have also recently tested the mod in multiplayer with my friends and it all seems to work perfectly. Hope you enjoy. Workshop ID: 2701193908 Mod ID: NorthWestFarmland Map Folder: North West Farmland, KY
[B42.20] The Last of Us Infected
por 76561199585565564
Unofficial 42.20 compatibility patch for "The Last of Us Infected". This mod adds the various infected types from The Last of Us (Runner, Stalker, Clicker, Bloater) to Project Zomboid. REQUIRED DEPENDENCIES (must also be enabled): - ZomboidForge - StarlitLibrary CREDITS: Original mod by SirDoggyJvla, continuation of TLOU Infected by drenindok. Clicker model by St. Paige. Bloater model by Alphoxis. 42.20 compatibility patch by Mehdiboss with AI assistance. This is an unofficial community patch, not an original creation. All credit for the original design, 3D models, and initial code goes to the creators listed above. Support the original author: https://ko-fi.com/sirdoggyjvla If you run into a bug, please leave a comment with your debug.txt file (Documents/Zomboid/Logs/). Workshop ID: 3776164832 Mod ID: TLOU_Infected_42_20
Thirst/Calories/Temperature/Wetness NaN fix
por 76561198068286957
The bug If your character never gets thirsty, never gain nor loose weight and has never been wet nor has been affected by the temperature for a while, you might be subect to this bug. Your character should be fixed when your save finish loading with this mod enabled. You can confirm that you are affected by the Temperature/Wetness by checking the Temperature health tab where it should display NaN under Body Temperature. The temperature bugs transmits itself to any clothing item you wear, bugged item always display and empty bar under their "Wetness" stats. Equipping a bugged item will bug your temperature. How to use This mod will try to fix any problems on your character at the save startup. This will also try to passively fix any item you might equip to avoid the Temperature bug transmission. This mod also provides two additional context menu in debug mode only, one to fix a selected item, and one to remove the bug from your character and from all equipped clothing. Changelog 03 12 2025 - The mod will now try to fix the bug on the player at game start. - The debug function "Fix Temperature and Wetness" will now work even with bugged items equipped. 03 21 2025 - The mod will now try to fix all the others NaN issues to thirst and calories caused by consuming weightless meat. Thank you If you're enjoying this mod, please consider rating it and check out my other mods ! Right click to wear Workshop ID: 3440927055 Mod ID: DELRAN_DEBUG_TOOLS
KS_Company for 2
por 76561198060805740
KS_Company for 2 Workshop ID: 3058948044 Mod ID: KS_COMPANY for 2
Leather Suits
por 76561197987034792
This mod adds in a leather suit that is very rarely found inside bedrooms. It has a very high defence against scratches and bites but it is also quite warm.
ZombieHarvesterFixed
por 76561198074700771
@@Important@@ I did not get approval from own author BIBI and another maker. sent a message but failed to reach him. Will be deleted if he wants. @@@@@@@@ I tweaked Zombieharvester by 哔哔BIBI哔哔 (sorry I tried to type it but I failed) and another maker Original mod is https://steamcommunity.com/sharedfiles/filedetails/?id=2914616306 I made ... 1.Zombieharvester stop harvesting when truck container weight reaches 300 2.also plant seed outcome is reduced to 70% so these will prevent stack overflow because of many seeds.. I forked it from update @ 14 Jan. Workshop ID: 2989725048 Mod ID: ZombieHarvester
LifeStyle Addons DeadTalesRP Music
por 76561198146639477
Mas musica para el mod LifeStyle Hobbie Listado de canciones agregados Guitarra acustica: >Creep - Radiohead >Itte - Yorushika >Patricia - Nano Ripe >Renai circulation - Bakemonogatari >???? - yeye >Hanezeve Caradhina - Made in Abyss Guitarra Electrica: >Esoragoto - Nano Ripe Keytar: >Gary vs David - Un show más Workshop ID: 3003882973 Mod ID: LSDeadTalesRP
SerenityCove-B42-Alpha
por 76561197976596561
Serenity Cove (Build 42) Serenity Cove is a custom lakeside map designed for slower, atmospheric survival and exploration. Tucked away from major cities, the cove offers a mix of luxury retreat, remote cabins, and quiet wilderness — where isolation can be just as dangerous as the undead. This map focuses on natural flow, believable spacing, and intentional restraint, creating a place that feels lived in before the apocalypse and unsettling after it. what you’ll find A large lakeside clubhouse with bar, restaurant, guest rooms, and docks A small wealthy neighborhood with waterfront homes Cabins scattered through the woods for early-game survival A bait & tackle shop with boat access Designed for Build 42 Works well for singleplayer and multiplayer Balanced for exploration without overwhelming the player Development status This is an early release / Phase 1 version of Serenity Cove. Some areas are intentionally left open for future expansion based on player feedback. Planned additions may include: New points of interest Additional lake features Expanded residential or narrative locations Notes Requires tile packs listed in the mod dependencies No biome map included yet (by design) to preserve terrain accuracy during early testing Feedback is welcome and appreciated Compatible with Grapeseed! Now includes the Rose wood prison upgrade in the Road test version! https://steamcommunity.com/sharedfiles/filedetails/?id=3707695684 <----- this is included you dont need it but its here if you want to see it If you enjoy exploring my maps, you can support future builds here ☕ One cup goes a long way! https://ko-fi.com/freebird550 Workshop ID: 3664508731 Mod ID: serenitycove Mod ID: serenitycove Map Folder: serenitycove Map folder : Serenitycove_roadtest <------- Tunnel and mountain pass testing before town is added. Only pick one of these map folders to use. Workshop ID: 3664508731 Mod ID: serenitycove Mod ID: serenitycove Map Folder: serenitycove Map Folder: Serenitycove_roadtest
[Obsolete] TerminusPZ
por 76561197972224751
NOTE: This mod is no longer maintained. TerminusPZ Server Files - Mods and Maps used in the Terminus Multiplayer Server. A collection of mods from the workshop chucked into a single place for the server to control when mods are updated so the server doesn't have to suffer unneccessary downtime. Mods (not available seperately in the workshop): Bodyfunction Terminus Taxi Terminus Arena Beginner Mode -- CURRENTLY DISABLED Mods available seperately/standalone from the workshop: Vorpal Weapons (customised) MoreBuild Pump Power ORGM Weapons (customised) MoreZombieLoot Silencers Mod (for ORGM) Maps included from the workshop: Orell New Denver Downtown Phoenix Bedford Falls Drayton/Rebuid Dreadwood Louisianna South Muldraugh Maps included (not available seperately from the workshop): Grove Beach Vine Grove (Radcliffe) Workshop ID: 706723474 Mod ID: TerminusPZ Map Folder: Kentucky Workshop ID: 706723474 Mod ID: TerminusPZ Map Folder: Kentucky
DuffelBag Seft(SP/MP)42.20
por 76561198259271956
这是我为游戏里的行李包制作的50+款纹理外观,现在他不再依赖于原版行李包。而是独立的背包,会在各种区域刷新产出。我会在后续不断持续的更新更多的纹理款式。 These are over 50 different texture appearances I created for the game's luggage bag. Now it no longer relies on the original luggage bag. Instead, it is an independent backpack that will be refreshed and produced in various areas. I will continue to update more texture styles in the future. ------------------------- 背包可以装备在背上或者腰间,为了满足跟多人的需求,我一共设计了三种方案,分别为SE,OE,INVE。(INVE版,暂时没有完成。) The backpack can be carried on the back or around the waist. To meet the needs of multiple people, I have designed a total of three schemes, namely SE, OE, and INVE. (The INVE version is not yet completed.) -------------------------------- SE-版本:这是我的服务器版本。其容量为 46,减重率为 80。 SE version: This is my server version. Its capacity is 46 and the weight reduction rate is 80. -------------------------------- OE-版本:这是与原款配置相同的版本。其容量为 18,重量减轻了 65。 OE Version: This is the same configuration as the original model. Its capacity is 18 and the weight has been reduced by 65. 所有的背包纹理设计归于Shahin·Wolf所有。未经允许请不要随意借用到其他背包MOD上。 All the texture designs for the backpacks belong to Shahin·Wolf. Please do not freely copy and use it on other backpack mods without permission. 如果你喜欢我的纹理设计,请给我一个点赞支持。我不再要求其他任何索求。 If you like my texture design, please give me a like to show your support. I don't ask for any other requests anymore. Workshop ID: 3474542586 Mod ID: DuffelBag_Seft_Oe Mod ID: DuffelBag_Seft_Se Workshop ID: 3474542586 Mod ID: DuffelBag_Seft_Oe Mod ID: DuffelBag_Seft_Se
JM Better Batteries 3D Addon V2
por 76561197993777857
Just adds some 3d models I made for the Hand Cranks from Better Batteries mod. This allows you to place the Hand Crank and Makeshift Hand Crank in the world as opposed to having to keep them inside a container or inventory. This version features new textures and icons, plus a new model for the makeshift hand crank, making it much more home made looking. Requires Better Batteries and must load after it. The new Makeshift Hand Crank is a quite a bit more vertex heavy, so it may not be for everybody. It runs fine on my PC but YMMV. If you're having issues or running a potato PC then use the other version. Workshop ID: 3327304148 Mod ID: JMBBAddonv2
B42/41 Dragon Radar v2.7 - wishlist items notification
por 76561197987727467
item search finder helper, exploration tweaker (a bit exploration needed, need to move) that is a balance between current exploration (without hint/help) (too hard and inefficient) vs add item using admin item viewer (too easy, 0 exploration) select items to find and be sound notified when found with map mark location free html game that i made in lua for play on any wait time (without use phone storage) SOLONE a game that i made Tags Arcade, Bullet Hell, Endless, Fast-Paced, lone-survivor, Minimalist, Retro, Roguelike, Top down shooter best b41 b42 clothing https://steamcommunity.com/workshop/filedetails/discussion/3172486046/4290313152633365247/ Your 👍 support makes a difference! (on track with ur like for ) Supports🎮❔controller💾👍mid-save safe❔SP+MP🚧translated TODO ROADMAP community version, with suggestions from reddit post DONE -item required (watch) and craftable (with radio) using electrical skill check on craft icon on left, eletrical tab, dragon radar recipe i have seen this before (big mark) (8m radius) How to use press ' single quote (can be changed on settings), to open item list, double click item to search, keep moving and exploring until listen a mark map sound (passive), or double click and if found closest will be marked (active) then press M to open map it keeps a pencil on inventory in order to work, b42 need to zoom in max to show default mark save global List button - saves current looking for items across game saves (including new ones) global save location: %USERPROFILE%\Zomboid\Lua\DragonRadar.txt Motivation for those who dont know where to find specific items (usually begginers), or dont like to do exploration blindness. you can toggle search for generator (false by default), and passive search multiple items (true by default), that can help find/search sledgehammer, katana, how to use generator tracking game mechanic that makes finding any items more efficient, compared to conventional methods. How it works TLDR: any item found will produce a map mark and sound. when passive search is enabled double click item will include it in a list of "looking for items", double click again to remove it (will play a sound) you can toggle list looking for items window and (view and remove) items from there when untick passive search, looking for list is reseted Colors items found on passive search will be in blue, generator will be purple, active search show closest found in red v2.6 - fps smooth optimization and dynamic processing v2.5 - save and global list Fire Trail pour while walking gas on ground and ignite it vhs in cars watch tv,vhs,cd, on moving vehicles true music compatible Wheelbarrow craftable wheelbarrow to move items Superb Survivors Spawn Limiter +FPS by limiting spawn npc Recommend Mods in-game Discover and Share mods in-game with others Legolas addon shoot while having arrow Dragon Radar help search looking for items pix,paypal,cardReifel Dev note this was the 1st mod that i first want, and now after getting modding experience, i did it from scratch and that is better then my first mod modification (item searcher) to get close to my desire. now Dragon Radar fulfill all my needs that i was looking for, i dont like to do exploration blindness, i like to be objective following a path that will result in what i want. testing with few quick runs it feels quest-driven mod for the old ones, RIP 01-2022 to 06-2022 pz-map interactive loot spots map search tag: scavenge uses my save load module Workshop ID: 3172486046 Mod ID: Dragon-Radar Mod ID: Dragon-Radar-Reddit
86 Ford Econoline E150 "FREE CANDY"
por 76561198258489357
Este mod agrega la furgoneta 86 Ford Econoline E150 con un grafiti sangriento "FREE CANDY". Lo mismo que el anterior, pero mejorado. This mod add 86 Ford Econoline E150 van with "FREE CANDY" bloody graffiti. Vehiculo creado por CI5. Creditos del modelo al autor, yo solo cambié el gráfico. Workshop ID: 2225451898 Mod ID: 86fordE150FC
[B42.20] [SP-Only] Ogrim Mod's - Machine Utils
por 76561198051362724
Foundation library + shared items for all my machine-type mods. 🔍 What is this? Machine Utils is a lightweight API that centralizes common logic for “machine” gameplay. It also introduces a new fluid: Machine Oil — the fuel/maintenance resource used by my machine mods (e.g., Sewing Workbranch). This doesn’t add new craft benches by itself. It equips other mods with a shared oil resource and a clean set of tools to use it. 🛢️ What it adds (for players) New fluid: Machine Oil — consumed by supported machines. World spawns: bottles of Machine Oil distributed across loot (configurable). Sandbox option: Machine Oil Find Multiplier to tune rarity. Dependency for other mods: required by Sewing Workbranch and future machines. ⚙️ Goals & Design One shared resource for every machine (no duplicate items across mods). Centralized code for oil consumption, condition checks, timing hooks, UI text, and item tags. Future-proof: I’ll keep moving common logic from machine mods into this API to reduce conflicts and maintenance. 🧰 For Modders (API Highlights) Helpers for oil checks/consumption, machine condition gating, and UI labels. Common item tags and translation keys to keep things consistent. Simple, dependency-friendly structure so your machine mod can just “plug in”. 🛠️ Compatibility Built on vanilla systems; additive loot distribution for oil bottles. Load order: place above the machine mods that depend on it. 🌍 Languages English, Español, Português (BR) ❓ FAQ Does it do anything alone? It adds the Machine Oil item and spawns, but you’ll feel its purpose when used with supported machine mods. Safe for existing saves? Adding is generally safe. Removing after other mods placed machine-related items can cause missing-item warnings (as usual with dependencies). 🎯 Roadmap Unify more shared code (actions, effects, balance hooks) into the API. Extra helpers for new machine types (industrial/personal variants, etc.). Let your machines sip oil — not your patience. ☕🧡 Want to Support me? https://ko-fi.com/ogrimdooh 👥💬 Join the community! https://discord.gg/rTd2P6pbEu This mod cannot be modified by anyone else, for anything else, at all, ever. Even if the user disappears, he or she would much rather you didn't touch the fruits of their hard labour. http://theindiestone.com/forums/index.php/topic/2530-mod-permissions/?p=36479 Workshop ID: 3555558732 Mod ID: GRM-OgrimMachineUtils Mod ID: GRM-OgrimMachineUtils-Legacy
GEAR
por 76561198000079119
GEAR REVIVED All credits to its original author. I did not make any changes to it. Workshop ID: 3230462965 Mod ID: GEARBASIC Mod ID: GEARCORE
Project Zomboid Guides
Instalar mods de Project Zomboid - guía del Workshop
Instala mods de Project Zomboid de forma limpia mediante Steam Workshop: introducir IDs, comprobar el orden, reiniciar el servidor y solucionar errores típicos.
Alquilar un servidor de Project Zomboid – guía multijugador
Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
Servidor Project Zomboid con soporte de mods
Instala mods compatibles y admitidos desde el panel del servidor.
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