- Mods
- /
- Project Zomboid
Mods y plugins para Project Zomboid
Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Zombie No Clothes 90percent
por 76561198007047050
Zombies don't wear clothes nearly **90 PERCENT** . This is alternate version of Zombie No Clothes This may help reduce lag. I'm not sure about compatibility with other mods since I only briefly checked the code. I modified and adjusted the Vegetation Zeds mod. Thank you. *chat gpt translated korean to english Workshop ID: 3286319344 Mod ID: ZombieNoClothes90 Workshop ID: 3286319344 Mod ID: ZombieNoClothes90
92nissanGTR_RE
por 76561198400367147
修改了刷新倍率 自用 勿下 92nissanGTR_RE Workshop ID: 3184110438 Mod ID: 92nissanGTR_RE
MoreMoodles
por 76561197985327988
This mods adds more moodles to give user feedback on what his nutriments level are, and what impact they have on the gameplay. Main informations The goal is for this mods to complete Unclear Moodles, I have been contributing to it to improve player's awareness of how the game behave. This mod uses and requires MoodleFramework to be installed. This mod is fairly recent, you should keep this in mind if you want to set it up on a server. It misses alot of translations, and may have a bug or two. (it's still purely displaying informations, it DOES NOT modify how the game works) Lists of added moodles : - Proteins level - Lipids level - Carbohydrates level - Gaining / Loosing weight (whenever the player is under/over weight) They can now be toggled individually in the menu if you run Mod Options Translations If you want to help us / translate to your favorite langage this addons is on github and pull requests are welcome. Supported langages : - English - French Known Issues 1. Since MoodleFramework doesn't work on split screen this will happen on here as well. Workshop ID: 2942096995 Mod ID: MoreMoodles
Sit on Bottle
por 76561198010154992
Adds ability to rest and sleep on bottle. Its a joke mod. Dont take it seroius. And dont try to do it in real life. Tags:B41 Workshop ID: 2416189048 Mod ID: SitOnBottle
Ash's Muzzle Flash Replacer V4
por 76561198068788655
Ver 4: Simple, But nice, More Realistic, Replaces vanilla game muzzle flash, Enjoy. ~Ash Workshop ID: 3193856148 Mod ID: MuzzleFlashRetex4
FunctionalBayonet
por 76561199042257388
Adds function to the vanilla bayonet Update: Bayonet can now be crafted using 3 duct tapes and kitchen knife or hunting knife Doesn't require to change modes, it acts like a spear when you use shove attack Could be buggy when used for PvP Contact me for custom mod commission: Glytch3r#7331 / glytch3r Support Me: https://ko-fi.com/glytch3r Workshop ID: 2987772344 Mod ID: FunctionalBayonet
Alternative Inv Rendering + QOL Equipment Window [Deprecated]
por 76561198012212042
This mod is deprecated, it is highly advised you use the Equipment UI - Tarkov Style Interface mod. It does what QoL equipment menu has done and more, and it can be used with Alternative Inv Rendering out the box! This is a compatibility patch that restores functionality with the hiding of items from main inventory screen. One of the major things Alternative Inventory Rendering is missing is moving equipped items out of my main inventory screen. Both mods together are a level of tidy I can't live without! The option to toggle hide equipment has been moved to Alt Inv Rendering settings section Workshop ID: 2873569437 Mod ID: AIRQOLET
Water Zones
por 76561198017152515
Add-on for Zone API that simulates Fresh and Salt water. Turns all blends_natural_02 tiles to 'Seawater'. You cannot drink or fill containers at water tiles anymore. Create custom 'Fresh Water' zones using the admin Zone Editor. Supported mods: Lost Province, Remnants of Kentucky Water Zones will work with other mods, you just won't have pre-defined Fresh water zones. If you'd like to add support for a specific map write in the discussion forum. Future plans: Support Kingsmouth, Clear Cove, add chlorinated zones Usage Add Zone API and Water Zones to your mod list. That is it, you're all set. Works in Single-player and Multiplayer. Workshop ID: 3178562599 Mod ID: WaterZones
骚猪
por 76561198815121374
This is an example mod with two worlds. You can use this as a template for your own map mods. The first world has a single 300x300-tile cell. The second world adds cells all around the first world. Workshop ID: 2851045534 Mod ID: NOOB ZHU
Fanny Pack Tweaks
por 76561198045264627
A simple script setting the Fanny Pack stats to 3 capacity and 75% weight reduction. Works on existing saves and already looted fanny packs, you just have to switch it from front version to back version (or vice versa) to apply the changes. Workshop ID: 2729758254 Mod ID: P_FannyPackBuff
Chevalier Prime
por 76561199042913545
Its my first vehicle mod. Expect to see some texture bugs. Adds a common 4 door car. "Chevalier Prime". The car is based on the "2003 Honda Civic". You can find the car commonly on some Parking stalls, Crash Scenes, Junk Yards, etc... Includes two versions. - Normal Version - Version with a Animated Hood and Trunk ( Texture Bugs in this Version and can't do anything to it) Known Issues: = The second version of the Car doesn't show blood and damage overlays properly, commonly on the hood and trunk because those we're the only moving parts. Workshop ID: 2763458518 Mod ID: pzhondacivic2003 Mod ID: pzhondacivic2003withdooranims
Kentucky Cellar
por 76561199124475390
Kentucky Cellar A small, vanilla-friendly utility mod that adds a functional cellar for food storage without electricity. Build a compact one-tile cellar inside your base and use its separate refrigerated and freezing storage sections to preserve food even after the power shuts down. Features • Build a Cellar through the Farming construction menu • Occupies only one floor tile and can be walked over • Cellar - 100 capacity refrigerated storage • Cold Storage - 50 capacity freezing storage • Both storage sections work completely without electricity • Refrigerated storage follows the vanilla FridgeFactor setting • Cold Storage gradually freezes freezable food • Freezing is independent of outdoor temperature • Storage capacities can be adjusted through Sandbox settings • Cold Storage can be disabled through Sandbox settings • Can be dismantled for approximately 75% of recoverable materials • Can also be destroyed with a Sledgehammer • Multiplayer compatible • No dependencies Construction Find the Cellar under: Construction → Farming → Cellar Requires: • 10 Planks • 15 Stones • 5 Long Sticks • 1 full bucket of Concrete or Clay Cement • Mason's Trowel or Wooden Mason's Trowel • Any supported Hammer The trowel and hammer are tools and are not consumed. Storage Cellar provides 100 capacity and slows food spoilage using the vanilla FridgeFactor setting. Cold Storage provides 50 capacity and gradually freezes freezable food. Both sections operate independently of the electrical grid and generators. Default capacities can be changed in Sandbox settings. Cold Storage can also be disabled entirely. Dismantling Right-click the hatch and select: Dismantle Cellar Dismantling returns approximately 75% of recoverable construction materials. Consumed Concrete / Clay Cement is not recovered. The hatch is removed completely and the original floor underneath becomes visible again. The Cellar can also be destroyed with a Sledgehammer. Removing Kentucky Cellar from an Existing Multiplayer Save Build 42 may keep a reference to Base.KentuckyCellar inside the save's WorldDictionary after the main mod is removed. Removing Kentucky Cellar directly from an existing multiplayer save may therefore prevent clients from joining the server. To remove the mod safely: 1. Back up your server save first. 2. Stop the server completely. 3. Remove KentuckyCellar from the server's Mods list. 4. Enable KentuckyCellarSafeRemover instead. 5. Keep the same Kentucky Cellar Workshop item installed on the server and clients. 6. Start the server and allow players to reconnect. 7. Existing Cellar objects will be cleaned up when their areas are loaded. Do not enable KentuckyCellar and KentuckyCellarSafeRemover at the same time. The Safe Remover exists only to preserve the WorldDictionary compatibility required by existing multiplayer saves while Kentucky Cellar is being removed. Compatibility Kentucky Cellar is a standalone construction and does not modify vanilla refrigerators, freezers, food items, or world generation. The Cellar uses its own storage logic and does not require electricity or generator power. Designed to work alongside: Kentucky Iron Kentucky Mineral Tools Kentucky Workstation Salvage Kentucky Cleanup Workshop ID: 3785483068 Mod ID: Kentucky Cellar
ParadiseZ B42
por 76561198130319517
ParadiseZ administrative tools for Jim's Paradise on Project Zomboid Build 42.19. Workshop ID: 3772019242 Mod ID: ParadiseZ_42
Tradução Português Brasileiro Fuel API
por 76561198046693463
Tradução para o Português Brasileiro do mod Fuel API Workshop ID: 2721533582 Mod ID: TradPTBR-FuelAPI
Jumper Cables [B42]
por 76561198811570915
Jumper Cables (Build 42) 🇧🇷 Português Já encontrou o carro perfeito, só pra descobrir que a bateria estava morta? Agora você pode dar uma "chupeta" e trazê-lo de volta à vida! Este mod adiciona cabos de transferência de carga totalmente funcionais ao jogo. Recursos Dois Tipos de Cabos: - Cabo de Chupeta: A ferramenta padrão e confiável. Encontrado em garagens, lojas de ferramentas e porta-malas. Transfere a carga rapidamente e não quebra. - Cabo de Chupeta Improvisado: Não encontrou o original? Crie o seu! Ele transfere a carga na metade da velocidade (50% mais devagar) e tem 30% de chance de arrebentar e quebrar quando você for desconectar. Múltiplos Usos: - Carro para Carro: Conecte dois veículos para transferir a carga de um carro com bateria para um carro descarregado. - Carro para Bateria: Precisa carregar uma bateria solta para usar na sua base? Conecte-a diretamente a um veículo funcionando para carregá-la! Crafting / Fabricação Você pode criar o Cabo Improvisado direto do seu menu pessoal de fabricação (tecla B na aba Geral). - Receita: 2x Fio (Wire), 1x Sucata de Metal, 1x Fita Isolante. - Desmontar: Os dois cabos podem ser desmontados usando uma Chave de Fenda para recuperar partes (Fio e Sucata). Compatibilidade - Feito especificamente para a Build 42 Unstable. - Suporte oficial para Inglês e Português (PTBR). 🇺🇸 English Ever found the perfect vehicle, only to discover its battery is completely dead? Now you can bring it back to life! This mod adds fully functional jumper cables to the game, allowing you to transfer charge between vehicles and batteries. Features Two Types of Cables: - Jumper Cables: The standard, reliable tool. Found in garages, tool stores, and mechanics' trunks. Transfers battery charge quickly and is extremely durable. - Improvised Jumper Cables: Can't find the real deal? Craft your own! It transfers charge at half the speed (50% slower) and has a 30% chance of breaking when you disconnect them. Versatile Usage: - Car-to-Car: Connect two vehicles to transfer charge from a working car to a dead one. - Car-to-Battery: Need to charge a spare battery for your base? Connect a loose battery directly to a running vehicle to charge it up! Crafting & Dismantling You can craft the Improvised Jumper Cables anytime from your personal crafting menu. - Recipe: 2x Wire, 1x Scrap Metal, 1x Duct Tape. - Dismantling: Both cables can be dismantled using a Screwdriver to recover parts (Wire & Scrap Metal). Compatibility - Made specifically for Build 42 Unstable (incorporates the new item tags and in-hand crafting system). - Fully translated to English (EN) and Portuguese (PTBR). Workshop ID: 3741902515 Mod ID: JumperCables Workshop ID: 3741902515 Mod ID: JumperCables
Donkey-驴服汉化补丁
por 76561198169284458
自用汉化18 Workshop ID: 3685292646 Mod ID: LvTransv
[B42] Postal Dude Voice
por 76561198325319367
This mod adds the infamous voice of T. Postal Dude Jr. to Project Zomboid. He regrets nothing, and you will regret nothing too! A whole lotta voice lines for you to hear! From Postal 2 to Brain Damaged! Known bugs: Climbing Windows doesn't cause grunts to play. No voicelines for falling. Incompatible Mods: Gas Mask Breathing Sound Recent patch: Fixed repetition for blunt melee attack voicelines. (Hopefully, please tell me if it didn't go through in the comments.) Fixed a misaligned bit of code for scratch injury voicelines that might've been messing it up. (Again tell me if it worked or not in the comments.) Workshop ID: 3571976925 Mod ID: PostalDudeVoice
维生素改进版
por 76561199323207739
这个从原版改的药品我跟AI添加了体力和疼痛以及恐慌,解决了再面对敌怪时不会轻易的失去战斗力,然后持续时间为6小时,这次添加了计时器,但是还不清楚能不能按照时间的 流失而流失,如果反复使用,会重复该维生素的效果持续时间。然后这次可以使用的容量再50次,我还添加了当手上的武器为近战武器时会激活1.5倍的攻击速度 建议把肌肉疲劳的上涨速度调低一点体验会更好,目前正在研究生物战甲以及星爪的文件,建模已经好了。就差调色和xml以及关键帧了,有没有高人可以指点。最好是中文 英文我是一点都看不懂目前生物战甲的研究进度在10%差一点模板,然后这套战甲是根据我是苦十八的up的小说视频仿照的,然后星之爪是按照我的名字做的。 星之爪的模组目前进度在15%,有四把,本人20岁还在研究建模以及配色和插帧,就是有点不太懂,(想到啥说啥的那种)(苦笑) Workshop ID: 3628786816 Mod ID: XingHeVitamin enhancement-42.12 Mod ID: XingHeVitamin enhancement-42.13.1
Project England [DEPRECATED]
por 76561199188020977
Project England is a small map that is currently work in progress. the map is based off of England, United kingdom I recomend finding a car if you want to survive on this map since some places are located in seperate towns. Zombies only spawn near/inside buildings, you can make the zombies sprinters for a 28 days later vibe. Currently some buildings might be empty and the map could be hard to survive on so i recomend just exploring the suburbs of the UK. There will be various amazing locations when the map is complete, And hopefully look stunning. Version 1.1 Workshop ID: 3380538630 Mod ID: projectuk_apo_pz Map Folder: Dymchurch Map Folder: New Romney Map Folder: St Marys Bay
RemSkinPack
por 76561198302044707
Conglomeration of Skins I like with our own touches here and there. Special Thanks to Reo for testing with me, and doing a lot of the work. Assets edited to personalized versions: - Mystic's Face Retexture https://steamcommunity.com/sharedfiles/filedetails/?id=2862505798 - Fx Slav's Textures 41.+ https://steamcommunity.com/sharedfiles/filedetails/?id=2732879106 - TED BEER`s Player Skin Retexture https://steamcommunity.com/sharedfiles/filedetails/?id=2357852590 Assets ripped: TED BEER`s Player Makeup Retexture (partially) https://steamcommunity.com/sharedfiles/filedetails/?id=2361182025 TED BEER`s Zombie Skin Retexture https://steamcommunity.com/sharedfiles/filedetails/?id=2506830429 Workshop ID: 2912091826 Mod ID: RemSkinPack
More Traits PL
por 76561198332942124
More Traits z poprawnym polskim tłumaczeniem Workshop ID: 2804170711 Mod ID: ToadTraits Mod ID: ToadTraitsDisablePrepared Mod ID: ToadTraitsDisableSpec
Ash Billiams Max Stats B41/B42.12 and below
por 76561198001552114
Build 42.13 changed things around. This is now a B41/B42.12 and below mod. If you would like the latest version of this mod please go here: https://steamcommunity.com/sharedfiles/filedetails/?id=3635590421 "Klaatu Barada N... necktie... nectar... nickel... noodle. It's an "N" word, it's definitely an "N" word! Klaatu... Barada... Naughcoughcoughcough *Picks up book, unleashes zombies on Kentucky* OH COME ON I SAID THE WORDS!" Hey everyone it looks like zombies have been released upon the world and only one person can stop it. Ash Billiams (Boom Stick sold seperately). New character profession called "Groovy" that adds max stats and all unique profession traits. This is a cheat mod for Build 41 that will add level 10 to all stats plus the specializations from every professions. Workshop ID: 2363272176 Mod ID: Ash Billiams
True Music Addon: Grand Theft Auto Vice City [B42]
por 76561197979681529
Adds all of the radio station music from the official soundtrack. I've also added another mod for all of the music PLUS all of the talk radio and commercial tracks if you want that instead, which can be found below: https://steamcommunity.com/sharedfiles/filedetails/?id=3420514389 Requires True Music for B42. True Music Radio is also recommended for ease of listening (92.0 MHz plays random songs from your library whenever you click "Tune In"). Includes music from: Fever 105 - Disco, Soul Flash FM - Pop Emotion 98.3 - Soft Pop, Power Ballad Radio Espantoso - Latin Jazz, Mambo V-Rock - Hard Rock, Heavy Metal Wave 103 - New Wave, Synthpop Wildstyle - Hip Hop, Electro All raw, individual tracks. This mod version is music only with no talk radio or commercials. Full tracklist here, it won't all fit in this description: https://pastebin.com/dBsgk6yi Workshop ID: 3419281318 Mod ID: True Music Addon: GTA Vice City (Music Only)
Ohh Mai Gahh
por 76561198966107031
Halooo EveryNyaan! How are you? Fine Thank you. Replaces the jumpscare sound with the "Oh My Gah" from Azumanga Daioh. This is my first mod ever, its pretty dumb and I love it. Have fun! Workshop ID: 3006185674 Mod ID: Ohh Mai Gahh
Project Zomboid Guides
Instalar mods de Project Zomboid - guía del Workshop
Instala mods de Project Zomboid de forma limpia mediante Steam Workshop: introducir IDs, comprobar el orden, reiniciar el servidor y solucionar errores típicos.
Alquilar un servidor de Project Zomboid – guía multijugador
Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
Servidor Project Zomboid con soporte de mods
Instala mods compatibles y admitidos desde el panel del servidor.
Alquilar un servidor Project Zomboid