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Mods y plugins para Project Zomboid

52.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

GZOverrideMoreTraits – Project Zomboid Mod

GZOverrideMoreTraits

por 76561198879309445

Temporary remove ToadTraits.Indefatigable from MP due to game breaking sync issue. Workshop ID: 2825756942 Mod ID: GZOverrideMoreTraits

1,690 descargas Detalles →
[B42] Craftable : Concrete Edition – Project Zomboid Mod

[B42] Craftable : Concrete Edition

por 76561197982987724

Don't forget to rate my mod if you enjoy it. Thank you! Description When the world crumbles, so do your walls. Wood rots, metal rusts, and zombies really don't respect property lines. But long before drywall and duct tape, humanity already knew the answer to "how do I stop this from falling apart": mix rock, sand and a burning desire to survive. So grab your bucket, channel your inner Roman engineer, and start pouring your way to a base that doesn't collapse the moment a horde leans on it. This mod allows you to craft concrete powder using quicklime, sand and gravel, giving you a proper use for that kiln you built and never knew what to do with. The recipe is loosely based on real lime concrete, the same kind of mix the Romans used long before Portland cement existed. So yes, technically, your safehouse can now be built on the same principles as the Colosseum. Crafting Process Making concrete is refreshingly straightforward, as long as you've already got your Quicklime production going. 1. Mix the Concrete Powder Requires: - 1 Quicklime - 2 Bag of Sand - 3 Bag of Gravel - 1 Bucket (kept) Skill: Masonry 3 Learning the recipe The Concrete Powder recipe is not known by default, you'll need to unlock it first. Two ways to do that: - Watch the "Self-sufficiency Module 11" VHS tape (see below) from start to finish. - Naturally reach Masonry level 7 and Cooking level 3. New Item Somewhere between old workplace safety videos and mandatory HR trainings, Knox County Instructional filmed a home-study series nobody asked for. Module 11 covers concrete, hosted by a man named Hank Vance who has more personal problems than concrete know-how. Find the VHS tape "Self-sufficiency Module 11: Make your own concrete" in the Retail-VHS loot pool, pop it in your TV, and watch it through to learn the Concrete Powder recipe on the spot, no skill grinding required. Curious what it actually looks like? The tape is a word-for-word recording of this mod's own presentation video, right here on this page. Yes, the VHS in-game and the video below are the exact same thing. https://www.youtube.com/watch?v=QCI-SJPz8Bk Credits Code & Design: Amenophis Craftable Series Logo: Amenophis Workshop Thumbnail: Amenophis Checkout my other mods Workshop ID: 3778597373 Mod ID: craftableconcrete

3,389 descargas Detalles →
Donkey-驴服-衣物减重 – Project Zomboid Mod

Donkey-驴服-衣物减重

por 76561198169284458

穿戴衣服减重20% Workshop ID: 3677309000 Mod ID: LVClothingWeightReducer

2,395 descargas Detalles →
B42.19 Real Firearms 48.1 RUS – Project Zomboid Mod

B42.19 Real Firearms 48.1 RUS

por 76561198052216053

Это только перевод мода Real Firearms на русский язык для версии 42.19. Подходит также и для старых версий этого мода, если у кого-то остался. В настройках песочницы возможно отключить лишние предметы, оружие подписано по годам для удобства, так как многие пушки будут не лорны для 1993 года. В моде представлены следующие виды вооружений: Военное: 45 видов оружия. Места возрождения: Военные базы, контрольно-пропускные пункты, магазины армейского снаряжения, места спавна зомби и т. д. - все локации, связанные с армией Места появления: Огнестрельное оружие, магазины, аксессуары, ящики с патронами, коробки с патронами Зомби: Армейский камуфляж (зеленый), Армейский камуфляж (пустынный), маскировочный костюм 【.45】M3A1,MK23 【5.45x39】АК-74М 【5.56x45】Honey Badger,HK 416A5,M249,M4A1,Colt 723,Colt 727,M4 SOPMOD II,M16A1,HK 416A5 MOD III,M16A3 【7.62x25】Тип 64 【7.62x39】АК-15,АК-47,РПД,81-1,АКМС,Тип 56,Vz.58, Тип 56C,Zastava M70,MD.63,Тип 63 【7.62x51】ДВЛ-10,FAL,M110,M24,M60,MK17,MK20,MCX Spear,M14, MAS-49 【7.62x54】ПКМ,СВД 【7.92x57】MG 42 【9x18】АПС 【9x19】P226,MP-443,MP9 【12G】Сайга-12K,USAS-12 Полицейское: 17 виидов оружия. Места появления: полицейские участки, посты охраны, тюрьмы, места спавна зомби и т.д., связанные с полицией. Места появления: огнестрельное оружие, магазины, аксессуары, ящики с патронами, коробки с патронами. Зомби: полиция, полиция, детектив, тюремный охранник, агент. ПРИМЕЧАНИЕ: Эти зомби сбрасывают только огнестрельное оружие и магазины. 【.45】UMP 45,USP 45 【.357】Colt Python 【5.56x45】AR 15,SG 552,G36K 【9x18】ПБ,ПП Бизон, ОЦ-01 【9x19】MP5 SD,UMP 9,Glock 18,RO635,Vecto 【12.7x55】АШ-12 【12G】SPAS-12,Mossberg 590 Гражданское: 35 видов оружия. Места появления: Жилые районы, барные стойки, охотничьи домики, убежища выживших, разграбленные домики, лаборатории наркоторговцев, укрытия наркоторговцев, оружейные магазины, места спавна зомби и т. д. Места появления в магазинах оружия мирных жителей: Огнестрельное оружие, магазины, аксессуары, ящики с патронами, коробки с патронами Места появления в обычных районах (жилые районы и т. д.): Огнестрельное оружие, магазины, патроны ящики. 【.30】M1 【.30-06】M1918A2,M1903,M1 Garand 【.45】MAC-10,Де Лизл,M1911A1,FP-45 【.357】COP .357 【.500】S&W M500 【5.56x45】ADAR 2-15,Mini 14, Remington 700 【7.62x25】ТТ-33,ППШ-41 【7.62x39】СКС 【7.62x51】Remington 788 【7.62x54】Винтовка Мосина-Нагана,АВТ-40 【7.92x33】StG 44,VG 1-5 【7.92x57】Kar 98K,G43,FG 42 【9x18】ПМ 【9x19】Browning HP,MP 40,Люгер P08 【12.7x55】РШ-12 【12G】DP-12,Remington 870, Одноствольное ружьё Перевод не претендует на качество, поэтому предложения по улучшению приветствуются. Workshop ID: 3667568439 Mod ID: Real Firearms RUS

2,075 descargas Detalles →
Just Louisville (+Valley Station Edition) – Project Zomboid Mod

Just Louisville (+Valley Station Edition)

por 76561198049973575

A version of my Just Louisville mod that includes Valley Station. Workshop ID: 2874299623 Mod ID: justlouisvillevs Map Folder: JustLouisvilleVS

1,445 descargas Detalles →
Homer Scream Alert – Project Zomboid Mod

Homer Scream Alert

por 76561198008324256

This plays Homer Simpsons scream when you are startled by zombies. I couldn't find a mod that did this. Workshop ID: 2993099419 Mod ID: homascreaminglol Workshop ID: 2993099419 Mod ID: homascreaminglol

2,416 descargas Detalles →
Red Screwdriver Texture – Project Zomboid Mod

Red Screwdriver Texture

por 76561198008445717

Multiplayer compatible Changes the Screwdriver Texture to be red to match the UI Icon It's bugged me for a while that the screwdriver's Icon in the inventory was red when it's new 3d model is blue. I went and made this to change the model's texture to match the Icon. (And yes I did recolor the screwdriver attached spear texture as well) Alternatively checkout the Missing Weapon Textures mod that has an alternative red texture for the screwdriver as well as some other weapons like forks. https://steamcommunity.com/sharedfiles/filedetails/?id=2091639805 - Thanks to nurver for pointing it out. Workshop ID: 2728692581 Mod ID: RedScrewdriver

998 descargas Detalles →
True RVs Only – Project Zomboid Mod

True RVs Only

por 76561197982299346

A New Standard for the RV Only Experience. Looking for the Build 42 version? Find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=3664207077 Who is this for? You like using the RVs, but you don't like seeing the other Filibuster Rhymes Used Cars everywhere? You prefer to use KI5 vehicles and/or other high quality vehicle packs? Maybe you want to use Vanilla vehicles and just want some RV's to play with? Than this is the mod for you! What does it do? Unlike other RV Only mods which only claim to remove FR vehicles, this mod actively blocks 104 Filibuster vehicle's and variants from all distribution tables, including from stories and any spawns added by modded vehicle zones and maps. Allowing only your chosen vehicle mods and the RVs from the used cars pack to spawn, never worry about finding accidental filibuster spawns in your game again! Features: • NEW! TRUE SPAWN CHANCE: Now updated with a scaling spawn system! Whether you play with vanilla only vehicles or massive 200-300+ vehicle mod packs, the relative spawn chances of RVs remains consistent. Your discovery rate won't be "diluted" by adding more vehicle mods and will remain uncommon enough to be rewarding when found. • TRUE IMMERSION: RVs are logically distributed. They are common in trailer parks, a sign of wealth in high end neighborhoods, and an uncommon sight in parking stalls or junkyards. They remain rare in traffic jams and are completely removed from professional, emergency, and farm zones for maximum immersion. • TRUE COMPATIBILITY: Only prevents specific Filibuster vehicles from spawning. Does not affect vanilla vehicles or story scenes, ensuring full compatibility with other vehicle story replacers, vehicle collections and added zones. • DESIGNED FOR: Seamless use with high quality packs such as KI5, PZK VLC, The Motorious Zone + packs and more! • NO CAMPER ADDON: Includes an optional mod to disable the Camper Trailer spawns entirely for a True RV Only experience! Please report any issues, bugs, or unintended vehicle spawns that you discover in the discussions. Recommended Mod Pairings: RV Interior - Adds interiors to RVs and many other vehicles. Monkey's Start Scenario - RV Nomad - Skip the hunt for an RV and start with one right away. Vanilla Vehicles Replacer (KI5) - Highly polished all in one vehicle replacer mod for KI5 vehicles Workshop ID: 3662951391 Mod ID: FR_RVsOnly Mod ID: FR_RVsOnly_NoCamper

2,378 descargas Detalles →
[B42]Gauss Firearms – Project Zomboid Mod

[B42]Gauss Firearms

por 76561198174969031

B41 Version PROBABLY WON'T WORK ON 42.13 This mod adds firearms with interactive UI, Charge system and variable damage. All items added by this mod requires a recipe magazine to be crafted, or can be found on Survivor loot and foraging, recipes can be found under Electrical tab You can configure loot spawns, max battery charge and how much charge each gun uses in the sandbox options, keybinds can be changed in keybind menu Firearms Silent (10 tiles sound radius) Needs batteries to shoot Charges as you stay clicked, shoots when released Batteries need to be in main inventory to insert in guns The battery can be inserted and removed by right clicking the battery slot or by pressing the key bind (default: Z) Uses Magnetic Rounds that can be made with the Round Magnetizer You need to convert attachments before using Gauss Rifle 5 round capacity, damage and range increases with each charge level, Uses battery charge based on charge level. Gauss Pistol 9 round capacity, needs magazine, damage and range increases with each charge level, Uses battery charge based on charge level. Gauss SMG 15 round capacity will do a burst up to 5 shots, you can select the amount of shots in the burst by clicking the buttons in the UI or by pressing the keybinds (default: arrow up/down), needs magazine, damage and range increases with each charge level, Uses battery charge based on charge level * shots in the burst. Items Round Magnetizer Needs car batteries to work Used to make Magnetic Rounds Won't use battery charge if used when there's power in the world or inside generator range Manual Battery Charger Used to charge batteries Only charges the battery added by this mod Battery (Gauss) Used by the firearms added by this mod Used batteries can be recharged Traits Gauss Technician Costs 3 points gives Recipes, +1 Electrical and 20% less charge per shot when using a gauss firearm Gauss Specialist Costs 8 points gives Recipes, +1 Aiming, +2 Electrical, +1 Reloading and 40% less charge per shot when using a gauss firearm Compatibility Haven't tested with anything yet but if the gun behaves weirdly (like shooting while charging up) you probably have an incompatible mod Workshop ID: 3429953336 Mod ID: GaussRifle

1,476 descargas Detalles →
BM Super Sleep Speed – Project Zomboid Mod

BM Super Sleep Speed

por 76561198002525459

Makes sleep time very fast (around 1 hour day length), no matter what day length you choose. No more waiting forever when having chosen a long day length in the Sandbox settings! Check out my other mods here: https://steamcommunity.com/profiles/76561198002525459/myworkshopfiles/?appid=108600 Workshop ID: 3436004845 Mod ID: BM_Super_Sleep_Speed

1,419 descargas Detalles →
Ultimate Generator Overhaul [B42] - Русификация – Project Zomboid Mod

Ultimate Generator Overhaul [B42] - Русификация

por 76561198414246143

Русификация Ultimate Generator Overhaul Workshop ID: 3485784737 Mod ID: UGORUS

788 descargas Detalles →
Mack Granite Minipack – Project Zomboid Mod

Mack Granite Minipack

por 76561198158366164

This mod adds a very versatile industrial truck one is inspired by the guardian from the video game Smashcops Heat, Get past the waves of zombies, but it wont be that easy watchout your engine. you are free to edit this mods to make skins or even better animated doors req: tsarlib Workshop ID: 3562298598 Mod ID: granitexxx

1,758 descargas Detalles →
'80 MAN KAT1 Spawn config – Project Zomboid Mod

'80 MAN KAT1 Spawn config

por 76561198076705561

This mod adds sandbox spawn config for KI5 '80 MAN KAT1 mod I do not own any rights on this mod, just added sandbox settings as an add-on All credits goes to author of original mod - https://steamcommunity.com/sharedfiles/filedetails/?id=3248388837 Workshop ID: 3511346156 Mod ID: 80manKat1SpawnCFG

2,143 descargas Detalles →
The Knife Master – Project Zomboid Mod

The Knife Master

por 76561198399623621

This mod adds an "Knife Master" trait . it could be very overpowered like daryl dixon. Workshop ID: 3195174070 Mod ID: KMTrait

1,489 descargas Detalles →
Sound Mod (Dying Light) = Build 41.53 – Project Zomboid Mod

Sound Mod (Dying Light) = Build 41.53

por 76561198048940067

ATTENTION THIS MOD IS BROKEN AT THE MOMENT, DUE TO THE SOUND CHANGE I HAD IN 41.54, I AM WORKING ON A NEW MOD RELATED TO THIS This mod changes some sounds from Project Zomboid to sounds from Dying Light I made changes to some sounds ==Type== =zombie sound =doors =player steps =alarms (not all) =new explosion sounds =new event sound =sound of eating something and others =etc... --------------------------------------------------------------------------------------------------- if you think some audio is bad or have sound suggestions, speak below in the comments... thanks :D --------------------------------------------------------------------------------------------------- Installation: after you sign up for the mod, you will have to go to the Steam\steamapps\workshop\content\108600/2348332884 folder.. mods\DYING LIGHT SFX EFFECTS In PZ\media\sound\banks\Desktop , copy all .bank files Locate the Steam\steamapps\common\ProjectZomboid\media\sound\banks\Desktop folder and paste the .bank files if you think that some sound is too loud, lower the volume by accessing the options, the audio is advanced, so you can manually reduce it. ATTENTION: backup the .bank files, so you can return to the original whenever you want .... Observations: "If you think that some audio does not match the situation involved, you can tell me in the comments below" =========================================================================== CREDITS TO THE GREAT MAN: Raven who discovered how to edit .bank files ,he is a god really =========================================================================== You want zombies, but scary, this mod works perfectly with it... https://steamcommunity.com/sharedfiles/filedetails/?id=2338446393 Workshop ID: 2348332884 Mod ID: DYING LIGHT SFX EFFECTS In PZ

922 descargas Detalles →
[Obsolete] Zombie Window Crash Patch [B42] – Project Zomboid Mod

[Obsolete] Zombie Window Crash Patch [B42]

por 76561198410133704

Do not subscribe to this mod. The bug has been fixed in B42.6, so please update your game to B42.6 or higher This mod fixes a vanilla bug that crashes the game when player hits a zombie in front of a window. For the game to crash, the following conditions must be met: 1. The player needs to have multi-hit enabled and use a multi-hit capable weapon such as a baseball bat or a crowbar, etc. 2. When the player hits a zombie, the window behind it must break. However, these aren't rare conditions, as windows and fences are among the best weapons in Project Zomboid, and players commonly prefer to play with multi-hit enabled. For more details about the bug, please refer to the discussion below: https://steamcommunity.com/app/108600/discussions/6/598520965488490953/ How to Patch 1. Subscribe to the Mod - First, make sure your game version is B42, not B41, and that the game is fully closed. - Then, subscribe to Zombie Window Crash Patch on the Steam Workshop. 2. Locate the Mod Folder In File Explorer, navigate to your Steam Workshop directory, which by default is: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\3446911675\mods\ZombieWindowCrashPatch\42 (You may copy and paste the above path into the Windows search bar or File Explorer to quickly open it.) 3. Copy the “zombie” Folder Within the 42 folder, locate a folder named “zombie.” Right-click this folder and select “Copy.” 4. Find the Project Zomboid Installation Directory Open a File Explorer window and navigate to your Project Zomboid installation folder. Typically, this can be found here: C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid Make sure you see an existing “zombie” folder in this directory. 5. Paste and Replace Files Paste the “zombie” folder from Step 3 into your main Project Zomboid folder. When prompted with a warning message indicating that one file named “CombatManager.class” already exists, choose “Replace the file in the destination.” This will overwrite the necessary file. You have successfully installed Zombie Window Crash Patch . Credits The following mods were used to create the screen shots and GIF for the posters: * Character models: VSkin v2 https://steamcommunity.com/sharedfiles/filedetails/?id=3444516315&searchtext= * Hair models: Ash & Mae's Hair Salon: New Frontier V6 https://steamcommunity.com/sharedfiles/filedetails/?id=3026307069&searchtext=ash+%26+mae All participants in the Steam discussions and bug reports regarding this issue: https://steamcommunity.com/app/108600/discussions/6/598520965488490953/ https://steamcommunity.com/app/108600/discussions/6/508449254659881676/ https://steamcommunity.com/app/108600/discussions/6/508449385363860162/ https://steamcommunity.com/app/108600/discussions/6/604150260655252706/#c604150365670102573 And to everyone else who participated in bug reports and discussions that haven't been specifically mentioned here. Thank you all! Workshop ID: 3446911675 Mod ID: ZombieWindowCrashPatch Workshop ID: 3446911675 Mod ID: ZombieWindowCrashPatch Mod ID: ZombieWindowCrashPatch

912 descargas Detalles →
Pitstop Eris minimap Alt – Project Zomboid Mod

Pitstop Eris minimap Alt

por 76561197991522079

alt pitstop tile map for eris Workshop ID: 2689765480 Mod ID: eris_minimap_pitstopALT

1,294 descargas Detalles →
[B42] Armor Weight Reduction – Project Zomboid Mod

[B42] Armor Weight Reduction

por 76561198040391526

Reduce the weight of every armors. Also remove the speed reduction from every armors. No bug known, yet. Workshop ID: 3528167244 Mod ID: ArmorWeight

1,983 descargas Detalles →
HydrocraftJP2(更新停止) – Project Zomboid Mod

HydrocraftJP2(更新停止)

por 76561198063641807

現在更新予定はありません。 v1.2 PVC官のレシピの脱字修正 本家v10.4cで追加された物の未訳部分をチェック&翻訳 IWBUMSで一部英語になってしまった部分をおまけで修正 Hydrocraftで"Blooo"となってしまっていた本家のファイルの記述ミスを勝手に修正(script/cookies.txt) 新訳版です。一人で翻訳したので作業所はありません。訳の改変はご自由にどうぞ。(再配布禁止) 訳は現実世界の物に忠実に、一部のアイテムは有志日本語化MODに合うよう意訳している部分があります。 バージョンアップ等で未翻訳部分が出来たりすると思いますが、そのような場合は直接教えて下さい。 翻訳されるのはv10.4cが対象です。アイテムとレシピが翻訳されます。(一部コンテキストメニューは原文が特定できないため未訳です) --------------過去の変更履歴--------------- v1.1 1.原文に-(ハイフン)が含まれる部分がうまく訳されない為、原文自体を修正して無理やり訳されるようにしました。 そのためHydrocraftの一部scriptsファイルを変更しています。(変更点はDisplayNameのハイフン部分を削除しただけ) 本家の該当ファイルに更新があった場合は、こちらの古いファイルで上書きされてしまうので注意してください。 (変更したのはBlueprints,Cheesemaking,Clothing,Drugs Tobacco,Electronics,Food Canned,Holiday,Lockcmithing,Medical,Office,Toysの11ファイルのみです。) 2.缶詰の表記を修正しました。(○○の缶詰→缶詰(○○) Workshop ID: 1444215003 Mod ID: HydrocraftJP2

2,256 descargas Detalles →
Week One AI NPC Overhaul – Project Zomboid Mod

Week One AI NPC Overhaul

por 76561199384778536

Tutorial for this mod coming soon. An intelligence layer for Bandits and Bandits Week One. Deterministic goals, tactics and police procedure combine with LLM-driven personality, memory, relationships and dialogue through OpenRouter or your own local model. Requires both Bandits mods. WHAT THIS MOD DOES Bandits and Bandits Week One give Knox County living NPCs that move, fight, loot, trade and patrol. This mod adds deterministic goals, tactics and verified actions plus LLM dialogue, personality, memory and relationships. NPCs remember you, recognise you, gossip, report crimes and change based on what you do. REQUIREMENTS - Bandits (Workshop ID 3268487204) - Bandits Week One (Workshop ID 3403180543) - A free OpenRouter API key, OR a local model (LM Studio, Ollama, KoboldCpp, llama.cpp) - This mod loads BELOW both Bandits mods - Single player. Multiplayer is not supported. - Build 42.20+ THEY COME TO YOU People who know you will walk over and start the conversation themselves. Somebody who owes you and cannot let it go. Somebody you promised something and never came back. Somebody who saw what you did and has been working up to saying so. A frightened companion who needs to talk. Rate-limited - one person at a time, and they give up if you walk away. EVERYONE SOUNDS LIKE A SPECIFIC PERSON Each NPC has a permanent verbal fingerprint: what they call you, their manner, their vocabulary - including rural Kentucky dialect - and whether they swear. Optionally they can also SPEAK OUT LOUD, each with their own consistent voice out of thirty, delivered in the mood they are actually in. Voice is off by default because it costs real money on top of the text. PERSONALITY AND MEMORY Every NPC has a persistent personality - courage, aggression, empathy, greed, loyalty, morality, paranoia, sociability, intelligence, patience, criminality, respect for authority, and risk tolerance. Seeded from the NPC's ID and stored permanently. And they change. Watching someone die, losing a housemate, nearly dying, being attacked - each permanently shifts who somebody is. Fresh trauma comes out sideways: they go quiet, they snap, it spills out at somebody who did not ask. They stop talking about it long before it stops having changed them. Nearly everyone is also carrying one thing they would never trade - a creased photo of a daughter, a wedding ring on a chain, a dog's collar - worth nothing to anybody else and not for sale at any price. Injuries last, too. A hurt leg makes somebody genuinely limp until it heals, and days later they will still tell you it is not right. NPCs remember conversation turns with day stamps. They maintain a persistent scene role, cooperation, candor and gradual emotional state; lock in facts they have already told you; and stop repeating the same greeting, warning, denial or excuse. They remember what you claimed and can catch you in a lie. They give you nicknames based on what they have seen you do. They hold grudges and may act on them later. DOOMSDAY PREPPERS A rare secondary personality type. Preppers spent years expecting exactly this. Timid but prepared with stockpiles, plans, and go-bags. More willing to team up early game. Their own dialogue framing, quirks, and read on the crisis - vindicated, not surprised. CRIME, POLICE, AND WANTED LEVEL A five-level wanted system: description going around, wanted for questioning, manhunt, armed and dangerous, shoot on sight. Civilians who witness crimes or are threatened will call the police, and hearing gunfire is reason enough. Officers arrive to investigate and escalate from there, with dispatch priority scaled to the crime and response times that degrade as the world falls apart. You can overhear it all on the scanner. Officers have a rules-of-engagement ladder. Pointing a gun at one is lethal escalation. Break line of sight and your wanted level decays. Change your clothes and they may not recognise you - but a disguise only works once per day, and at manhunt level they are not fooled. Officers call for backup on their own when hurt, chase fleeing suspects at high wanted levels, and walk to the crime scene first rather than beelining for you. When a civilian's call fails, you are told why. COMPANIONS AND CREW Companions are not strangers. They get a different frame - shared history, first-name terms, opinions about your decisions, and orders they will usually follow. They share their gear freely: if you need their gun, ammo, food or medicine, they hand it over. A bond system tracks the relationship from Wary up to Inseparable. Recruit a crew of up to six with roles - lookout, scavenger, medic, driver, cook, muscle - and crew cohesion feeds into betrayal. The crew looks after itself. A companion who is bleeding or starving asks the group, and another companion with a bandage or spare food will hand it over - at the cost of their own supplies. If nobody has it, they ask you. Crew members also have relationships with each other: trust and tension shift as they help each other or clash, and their conversations reflect shared history and opinions about their leader. ROMANTIC COMPANION Your starting companion can be your romantic partner. Enable the option before a new game and the first person you recruit becomes your partner - permanently. A separate bond track: Fond, Smitten, Devoted, Deeply in Love, Soulmates. Romantic partners bond faster and get intimate dialogue. If your partner dies, you suffer severe grief - an immediate depression spike, then daily unhappiness that fades over seven in-game days. You do not replace them. VOICE INPUT Talk to NPCs with your microphone. Hold a push-to-talk key and speak naturally - your speech is transcribed and sent as if you typed it. Two engines: Windows built-in (zero setup) or whisper.cpp (high accuracy, offline). Optional. DAILY LIVES, SOCIAL SYSTEMS, PERCEPTION Civilians work mornings, run errands midday, go home in the evening. Shopkeepers stay near their shops, beat cops patrol. As the outbreak worsens, routines collapse and survival takes over: hungry NPCs search for food, exhausted ones sleep, frightened ones hide, and they loot corpses when they need supplies. Hungry NPCs forage on their own - walking to nearby cupboards and fridges and eating without player prompting. They know what storage is around them. Ask an NPC what is nearby and they can tell you truthfully. They have families, coworkers and households, and they grieve for people they have lost. They gossip - rumours spread between NPCs, distort as they pass through people, and reach the authorities. They talk to each other, and you can eavesdrop if you sneak. When you are mid-conversation with an NPC, other NPCs hold their chatter until you are done. They perceive bodies, blood, smashed windows, looted rooms, your bleeding, broken bones, fever, pain, panic, hunger, exhaustion, and nearby gunfire. A genuine doctor, officer or veteran is recognised as the real thing, and impersonators are spotted by anyone who has seen what they did. TRADE AND CONVERSATION Buy and sell with NPCs; prices inflate as things get worse and money becomes worthless after the collapse. Replies are deliberately short - a sentence or two, mirroring the length of what you said. NPCs skip the greeting once you know each other. Offer inventory items as gifts; NPCs can equip gifted weapons. AI MODELS Cloud: OpenRouter with any compatible model. Default is Google Gemini 3.5 Flash Lite - the cheapest option that stays reliably in character. Local: run it entirely on your own PC for free with LM Studio, Ollama, KoboldCpp, or llama.cpp. No API key, nothing leaves your machine, works offline. SAFETY The PowerShell bridge connects Project Zomboid to your chosen model. Output is schema-validated and cannot execute Lua, spawn items or access the game engine. Workshop ID: 3782586843 Mod ID: AIWeekOne

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Shark and Brita Compatibility patch (Lore-Friendly) (BROKEN) – Project Zomboid Mod

Shark and Brita Compatibility patch (Lore-Friendly) (BROKEN)

por 76561198105994357

Removes vanilla weapons spawning on Shark's military zombies and adds brita's weapons on them Adds Weapon From Brita: M16A2 M16A3 M723 ColtM16 M16Tape CAR15SMG MP5_Fixed MP5_Stock XM117 MP5SD Fixed MP5SD Stock M635 M14 M249 M249E3 M60 Workshop ID: 2885109346 Mod ID: SharkBrita_LF

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Bandits NPC 繁體中文 – Project Zomboid Mod

Bandits NPC 繁體中文

por 76561198144202434

針對Bandits NPC 做的繁體漢化 本人新手 只是簡單製作 我只是為了造福我的朋友們 https://steamcommunity.com/sharedfiles/filedetails/?id=3429843981 Workshop ID: 3429843981 Mod ID: Bandits NPC CH

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Immersive Medicine - MandoDB Edition Roleplay – Project Zomboid Mod

Immersive Medicine - MandoDB Edition Roleplay

por 76561199158095080

THE ORIGINAL MOD IS MADE BY nyamops. ALL LINK UNDER nyamops profile Immersive Medecine Original Immersive Medicine - MandoDB Edition Roleplay Change : Nerfing Spawnrate : From : LootRarity = {} LootRarity.Common = 15 LootRarity.Uncommon = 8 LootRarity.Rare = 2 LootRarity.VeryRare = 0.5 LootRarity.ExtraRare = 0.01 To : LootRarity = {} LootRarity.Common = 15 LootRarity.Uncommon = 2 LootRarity.Rare = 0.9 LootRarity.VeryRare = 0.5 LootRarity.ExtraRare = 0.001 LootRarity.Hemostop = 0.01 LootRarity.Erythropoietin = 0.01 LootRarity.InjectorBox = 0.001 LootRarity.BookAdrenalin = 0.01 All items classified as 'Uncommon' are now classified as 'Rare', to prevent medical loot from being too easy to access. Adrenaline : An adrenaline (or epinephrine) auto-injector is a medical device for injecting a measured dose or doses of epinephrine (adrenaline) using auto-injector technology. It is most commonly used in the treatment of acute allergic reactions to prevent anaphylactic shock1. You have to craft the adrenalin! First you need to find the book "All About Auto-Injector" and find the recipe in "Health" category. Nerfed Items : - Hemostop - If the player has less than 5 levels of first aid, they will panic more, be in a lot of pain and be stressed. On the other hand, if they have 5 or more levels of first aid, they will not be stressed, will have little pain and will be a little panicked. - Erythropoietin - Unlimited endurance time reduction - Morphine - Reducing the time it takes to get out of pain In the next update : - - Adrenalin need to be crafted - - New system for IV/IM - - Adding new Overdose system a lot of drugs - - Soon : "If you don't know anything about medicine, don't call yourself a doctor !" The description below is from original mod Blood transfusion system Do you think it's enough to monitor the character's default health? You're wrong. Now you need to monitor the blood volume in your body: - Slight blood loss: slight fatigue and drowsiness; - Moderate blood loss: cold sweat, thirst; - Critical blood loss: blurred vision, feeling cold; Does the last point sound scary? Put the white slippers aside! Either stock up on blood packs of your group in advance, or ask your friend. Just be careful: suddenly he is infected or his group simply does not suit you. Becoming a donor is easy. You need: a blood testing kit, an empty blood bag, a catheter for intravenous transfusion. And a refrigerator. If you overdo it and you need to store a friend or blood bags somewhere. To perform a blood transfusion, you need to select either the right or left forearm in the health panel Blood pressure and pulse systems Now your character has a pulse and pressure in addition to the blood system! To determine the pulse, you need to select either the forearms, neck or groin in the health panel. But I have a better solution for you - Sport Tester Knox Electro KE 3000 This wristband will show your pulse in real time! To determine the pressure of the character, you will need the Tonometer Nanasonic EW3039S! All you need is just press the button. Drugs and dosage forms I have a whole line of drugs in store for you. There are not many of them yet, but the list will be replenished: - Alkagine - an analgesic non-narcotic agent; - Bismuth subsalicylate - anti-ulcer and antidiarrheal agent; - Morphine - an opioid analgesic; - Naloxone - an opioid receptor antagonist; - HemoStop - hemostatic powder; - Umifenovir - an antiviral agent; - Nasivion - nasal drops; - Erythropoietin - in sports, it is doping; You can find more information about the drugs here: Guide Morphine, naloxone... It sounds simple: take a syringe, stick a needle and let it run through the veins, what will come to mind? What if there are no syringes and needles in stock? Dosage forms: - Oral: tablets, syrups, liquids (to take the drug, you need to select the head in the health panel); - Parenteral: intramuscular and intravenous injections (to inject the drug, you need to select a body part in the health panel); - Parenteral: intramuscular and intravenous injections (to inject the drug, you need to select a body part in the health panel); - Nasal: drops (to apply the drug, you need to select the head in the health panel); Found ampoules of alkagine, but no syringes? - Just drink the contents! Just don't drink too much. You're not a doctor to prescribe a dosage for yourself. And how to find out the dosage and avoid an overdose? These are the questions you should ask yourself first! The first aid skill or trait "Pharmacologist" will come to the rescue. With the help of them, you will be able to determine the maximum dose, know about side effects, and also identify unknown drugs. Traits - Pharmacist - can identify drugs. Knows everything about the composition of medicines and indications for their use; - Universal donor - can become a donor for all other blood groups; - Universal recipient - can accept blood of all other blood groups; - High pain threshold - able to tolerate very severe pain; - Low pain threshold - very intolerant of pain; - Opioid addiction - susceptibility to opiates is reduced by 40%, the pain threshold is increased. You won't live a day without opiates; with permission of nyamops. This mod is copyright and may not be republished on the Steam Workshop. To request authorisation, please contact me on Discord. Installation : You don't need the original mod. https://steamcommunity.com/sharedfiles/filedetails/?id=2845016351 https://steamcommunity.com/sharedfiles/filedetails/?id=2993417406 https://steamcommunity.com/sharedfiles/filedetails/?id=2977982429 Special Thanks for Translator / Models : Vilemang (PTBR Translator) Dog (Injector Model) FOOL (Injector Model) Workshop ID: 2993088982 Mod ID: iMeds_MandoDBEdition Mod ID: iMeds_MandoDBEditionV1

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Unpack Ammo While Moving – Project Zomboid Mod

Unpack Ammo While Moving

por 76561198026319255

Nothing can stop me now! Workshop ID: 3576474648 Mod ID: UnpkAmmoWhMov

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