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Mods y plugins para Project Zomboid
Este catálogo incluye 52.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
A Journeys End Main Menu With Music (B41+B42)
por 76561198048833753
TO MAKE THIS WORK ON VERSION B42.15 PLEASE FOLLOW RYUKU THE AUTHOR OF MMF'S INSTRUCTIONS. B42.15 NOTICE Unfortunately, due to changes in B42.15, you now need Reflection Enabler. Reflection Enabler link: https://steamcommunity.com/sharedfiles/filedetails/?id=3682136459 I understand installing a Java mod to play custom music in the main menu is overkill, but, that's the way it is at present. When/if this changes, I'll update the mod to support a non-Java solution. ----Description---- A new 16:9 main menu with an awesome new background courtesy of MnoobP, my weathered PZ logo and Campfire Stalkers amazing acoustic guitar cover of the main menu theme track! Blessed Mother highlights are also included in the B42 version of this mod. -REQUIRES THE "MUSICAL MENU FRAMEWORK" -RESET YOUR GAME TO SEE ALL CHANGES This mod is also included in my mix and match pack: HD Main Menu Suite Also did you know you can use all MMF based main menu mods together? Just load any of my menu mods last to add other mods music tracks to the playlist... They will of course play at random. Check out the other standalone mods in this series: - Shaun of The Dead Main Menu with Music - Speed Demon Main Menu with Music - Dead Island Main Menu with Music - We are F*cked Main Menu with Music - False Hope Main Menu with Music - Hope is Lost Main Menu with Music - Left 4 Dead Main Menu with Music - The Last Of Us Main Menu with Music - The Walking Dead Main Menu Remix - 28 Days Later Main Menu with Music - An Alternative Main Menu - Days Gone Main Menu with Music - Dying Light Main Menu with Music - DayZ Main Menu with Music - Refashioned Main Menu Remix - Xirszo Main Menu Remix - MaDeInCCCP Main Menu Remix Want a cleaner main menu? Then check out my other main menu mods: - Main Menu Watermark Remover (B42) - Main Menu Credits Disabler (B42) Serious massive thanks to Ryuku for his framework, support and help with most of the coding! Please go and like/favourite his Framework! Another massive thanks to Blessed Mother for thier highlight codes! A big thanks and credit to MnoobP for his amazing artwork! and also to Campfire Stalker for his awesome cover of PZ's main menu theme track. Workshop ID: 3492164921 Mod ID: AJEMM_B42
TsarLibItemRemover
por 76561198017152515
Patch that removes the items and recipes that tsar lib adds. Usage example: When the player has only "True Actions" but not another tsar series mod. Load AFTER TsarLib. Workshop ID: 3027498093 Mod ID: TsarLibItemRemover
Rolando's tiles
por 76561198053401543
tiles for mappers Workshop ID: 2878442519 Mod ID: Rolando's tiles
[MP/B42.20+] Forgotten Vehicle Supplies — Abandoned Vehicle Loot [DE/ENG]
por 76561198227730512
━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FORGOTTEN VEHICLE SUPPLIES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Manchmal ist ein verlassenes Fahrzeug nicht einfach nur ein verlassenes Fahrzeug. Forgotten Vehicle Supplies fügt seltene Vorräte in verlassenen Fahrzeugen hinzu – von kleinen persönlichen Vorräten in PKWs bis hin zu größeren Funden in Vans, Transportern und LKWs. Mit dem thematischen Loot-System können Fahrzeuge unterschiedliche Arten von Vorräten enthalten. Dazu gehören Lebensmittel, Medizin, Kleidung, Materialien, Bücher, Survival-Ausrüstung und Waffen. Auch Waffen aus Vanilla und unterstützten Waffen-Mods können Teil des Lootpools sein. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ SPAWNRATEN ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Standard: Tag 1–8 → 10 % Tag 9–14 → 8 % (Vanilla Start) Tag 15–30 → 7 % Tag 31–60 → 5 % Tag 61–90 → 3,5 % Tag 91–180 → 2 % Tag 181–364 → 0,8 % Tag 365+ → 0,3 % Alle Spawnchancen können über die Sandbox angepasst werden. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FEATURES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ • Vanilla- und viele Mod-Fahrzeuge • KI5-Unterstützung, aber nicht erforderlich • Thematische Loot-Pools • Lebensmittel, Medizin, Kleidung, Materialien, Bücher, Survival & Waffen • Waffen aus Vanilla und unterstützten Mods • Kleine Fahrzeuge → kleine Vorräte • Vans/Pickups/SUVs → mittlere Vorräte • Transporter/LKW → größere Vorräte • Keine verderblichen Lebensmittel • Keine HUD-Marker oder roten Ausrufezeichen • Umgebungs-Hinweise wie Dosen, Wasserflaschen und Müllsäcke • Singleplayer & Multiplayer • Einstellbare Sandbox-Optionen • Jackpot-System ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ JACKPOT ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Sehr selten kann ein Vorratsfahrzeug einen Jackpot enthalten. Standard: • Jackpot-Chance → 0,5 % • Jackpot-Loot → 250 % Jackpot-Chance bis 10 % einstellbar. Jackpot-Loot über die Sandbox anpassbar. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ BALANCE & KOMPATIBILITÄT ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Die Mod ist bewusst selten und kein High-Loot-Mod. Die Lootmenge richtet sich weiterhin nach der Fahrzeuggröße. Die Sandbox ermöglicht individuelle Anpassungen von Spawnraten, Loot und Jackpot-System. • Project Zomboid Build 42.20 • Singleplayer • Multiplayer • Vanilla-Fahrzeuge • Mod-Fahrzeuge • KI5 – optional Keine KI5-Dateien enthalten. Workshop ID: 3782765034 Mod ID: ForgottenVehicleSupplies ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FORGOTTEN VEHICLE SUPPLIES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Sometimes an abandoned vehicle is more than just an abandoned vehicle. Forgotten Vehicle Supplies adds rare supplies to abandoned vehicles – from small personal caches in cars to larger finds in vans, delivery vehicles and trucks. With the themed loot system, vehicles can contain different types of supplies, including food, medical supplies, clothing, materials, books, survival equipment and weapons. Weapons from Vanilla and supported weapon mods can also be part of the loot pool. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ SPAWN RATES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Default: Day 1–8 → 10% Day 9–14 → 8% (Vanilla Start) Day 15–30 → 7% Day 31–60 → 5% Day 61–90 → 3.5% Day 91–180 → 2% Day 181–364 → 0.8% Day 365+ → 0.3% All spawn chances can be customized through Sandbox settings. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ FEATURES ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ • Vanilla and many modded vehicles • KI5 supported, but not required • Themed loot pools • Food, medical supplies, clothing, materials, books, survival & weapons • Weapons from Vanilla and supported mods • Small vehicles → small supplies • Vans/Pickups/SUVs → medium supplies • Delivery vehicles/Trucks → larger supplies • No perishable food • No HUD markers or red exclamation marks • Environmental clues such as cans, water bottles and garbage bags • Singleplayer & Multiplayer • Customizable Sandbox settings • Jackpot system ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ JACKPOT ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ Very rarely, a supply vehicle can contain a Jackpot cache. Default: • Jackpot Chance → 0.5% • Jackpot Loot → 250% Jackpot Chance can be increased up to 10%. Jackpot Loot can be customized through Sandbox settings. ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ BALANCE & COMPATIBILITY ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ The mod is intentionally rare and is not a high-loot mod. Loot quantity still depends on vehicle size. Sandbox settings allow players and server owners to customize spawn rates, loot and the Jackpot system. • Project Zomboid Build 42.20 • Singleplayer • Multiplayer • Vanilla vehicles • Modded vehicles • KI5 – optional No KI5 files included. Workshop ID: 3782765034 Mod ID: ForgottenVehicleSupplies Workshop ID: 3782765034 Mod ID: ForgottenVehicleSupplies
Zombie No Clothes
por 76561198007047050
Zombies don't wear clothes. The spawning type of all zombies itself changes to 'regular zombies without clothes.' This means that police zombies spawned at the police station don't just lose their clothes while still holding guns. Simply put, regular zombies spawn everywhere. This may help reduce lag. I'm not sure about compatibility with other mods since I only briefly checked the code. I modified and adjusted the Vegetation Zeds mod. Thank you. *chat gpt translated korean to english Workshop ID: 3281144566 Mod ID: ZombieNoClothes
More Ammo/Guns/Books/Loot - Customizable Loot Container Spawns [B41/B42]
por 76561198069682455
Customizable Loot The purpose of this mod is to allow users the flexibility to modify and/or remove items from the loot distribution tables. This mod is B41 and B42 compatible. This mod is pre-configured to find all items with Display Category of "Ammo" and Tags with "Firearm". It has also been updated to index all Skill Books, Schematics, and Literature items for book spawn modification. In Vanilla B42, this means all ammo (loose rounds, boxes, etc.) and guns (pistols, rifles, etc.) are automatically added. Any mods that use the Ammo display category, or Ammo tag, or Firearm tag will have its items automatically added. It will also do the same for Skill Books. Players and Server Operators can configure sandbox settings with customizable inputs to selectively remove items or modify the container spawn weights of items. Beware, setting an item to 0% chance does not remove it from the table and it can still spawn. This problem exists in the B42 item removal sandbox option as well. Use the removal option in this mod if you want it truly gone. Play on Sunday Drivers! Come experience one of the best PvE Zomboid servers out there! https://discord.gg/sunday-drivers Also shout out to the lovely folks at Project Apocalypse! Hop on to PARP for all of your Zomboid Role Playing needs! https://discord.gg/projectapocalypse If you have any questions you can find me on the Sunday Drivers discord! Workshop ID: 3394513184 Mod ID: CustomizeLootSpawns
Trailers! (Brazilian Portuguese)
por 76561199131666750
Translation to Brazilian Portuguese or mod Trailers! (This mod needs the original mod to work). Making it clear that I have no intention of stealing the credits of the original creator, it's just a way I found to bring it to our language, that is, all rights go to the original creator of the mod: @KI5 Translation errors happen, if you find any, let me know in the comments so I can fix it! Workshop ID: 3378596411 Mod ID: Trailers (Brazilian Portuguese)
Rambley The Raccoon Plushie [B41/B42]
por 76561198301804420
"Hey, You found me!" - Rambley The Raccoon from Indigo Park can finally meet a new friend in this desolate zombie world There's Rambley and the much rarer totally not artificially inflated Golden Rambley which all come at the cost of the big green subscribe button To everyone who wanted a costume : https://steamcommunity.com/sharedfiles/filedetails/?id=3303014519 And the new version : https://steamcommunity.com/sharedfiles/filedetails/?id=3346999241 (they do work together) dont expect updates but its b42 now (should work, if not just stick to b41 or something) Obviously all rights to Rambley go to UniqueGeese and the team behind Indigo Park. Workshop ID: 3297283856 Mod ID: Rambley
More Music ( True Music )
por 76561198286929306
Alexokekso top Workshop ID: 2782537102 Mod ID: new_alexo_muz
silencers
por 76561199024705456
silencers go tick tick tick Workshop ID: 2776207195 Mod ID: ModTemplate Map Folder: ModTemplateWorld1 Map Folder: ModTemplateWorld2
Candy Cane Weapons
por 76561198035338496
This mod adds a decorative candy cane that can be used as a weapon, as well as some upgrades to turn it into other weapons. To get started, you can find these decorative candy canes in various places where toys are found as well as garages. From here you can upgrade it to different kinds of weapons, use it as-is, or decorate your safehouse with it. The upgrades require metalworking skill to create them. The mod contains: - Candy Cane Club - A hollow metal decorative candy cane that can be swung as a weapon. It's not very effective or durable, but works in a pinch - Reinforced Candy Cane Club - The normal club reinforced by a metal rod. Much more effective of a weapon than the normal club - Candy Cane Axe - Reinforced club with an axe head fashioned from a metal sheet. Not as effective as other axes, but still a deadly weapon - Candy Cane Spear - Reinforced club with a pointed tip. As with all spears, it is quite lethal - Candy Cane Shiv - A regular candy cane sharpened by saliva. More of a novelty than anything else, but you can pull off a couple stealth kills with it Since Christmas is just a week away, I've decided to release this in its current state in case anyone wants to bash in heads with decorative and weaponized candy canes. A bit late, but better late than never. It sat on the backburner as I worked on other stuff so it doesn't quite have everything I wanted in it, but it's fully playable despite missing some polish. I'll probably revisit this idea next year, and hopefully get it out much earlier as well. Workshop ID: 2686751704 Mod ID: CandyCaneWeaponsfhq
Simple Add Inventory Pages (for Build 41)(dev)
por 76561198006033053
これはSimple Add Inventory Pages (for Build 41)の開発版です。 問題なければリリース版を置き換えますが、普段使いには適していません。 基本的な説明はリリース版のページを見てください。 変更内容: - 周囲にあるアクセス可能な入れ物の中にある入れ物のページの追加にも対応しました。 これには車の座席なども含まれます。 この機能はリリース時には既定では無効になります。 Modのフォルダーに下記の内容のファイル「SimpleAddInventoryPages.Settings.lua」を作成すれば入れ子をどこまで取り出すか調整可能です。 ※実際には*.luaになっていればファイル名は何でもよいです。 require "SimpleAddInventoryPages" SimpleAddInventoryPages = 1 私が言っていることが理解できない場合は触らないでください。 背負ったバッグの中のバッグや車の後部座席のバッグの中のバッグやに簡単にアクセスできる不自然さがありますが、制御が大変なのでそのままにしています。 - それに伴い、ソースコードが複雑になったのでメンテナンス性や互換性が低下しました。 上手く動かない場合はこの開発版を取り下げる可能性もあります。 This is the development version of Simple Add Inventory Pages (for Build 41). If there are no problems, it will replace the release version, but it is not suitable for everyday use. See the release version page for basic descriptions. Changes: - Added support for adding pages for containers that are nested in surrounding accessible containers. This includes things like car seats. This feature will be disabled by default upon release. You can adjust how far the nesting is followed by creating a file "SimpleAddInventoryPages.Settings.lua" with the following contents in the mod folder. *In fact, the file name can be anything you want, as long as it is *.lua. require "SimpleAddInventoryPages" SimpleAddInventoryPages = 1 If you do not understand what I am saying, please do not touch it. There is something unnatural about being able to easily access the bags in the bag on my back or in the bag in the back seat of my car, but it is hard to control, so I leave it as it is. - As a result, the source code has become more complex, which reduces maintainability and compatibility. If it does not work well, this development version may be withdrawn. Workshop ID: 2728354075 Mod ID: SimpleAddInventoryPages20220123
9KR Military Vehicle Reskin Pack
por 76561198254295260
This mod is intended for use for the 9th Kentucky Rifles Milsim RP Server Contains skins for different vehicles used by the 9th Kentucky Rifles, plus a few other factions in the server lore, featuring semi-realistic unit markings inspired by real world vehicles, particularly from the 80s-1993 era. This is also slightly based on my other Reskin mod, "M998 Louisville Force", and also inspired by the vehicle markings used by the Philippine Army soldiers in a specific conflict in 2017. This mod is made in a completely voluntary way, for expanding the immersion and lore of the 9th KR Server. This Mod Features skins for the following vehicles: - AM General M998 Humvee - AM General M923 "Hillbilly" - Oshkosh M911 Trailer - Chevrolet M1XXX CUCV - ADI Bushmaster MRAP - Cadillac Gage LAV-300 All vehicles included here are all active-duty vehicles used by the 9th Kentucky Rifles and the spinoff faction, 9th Sentinel Batallion, 143rd Seninel Regiment Special thanks: - KI5 as always for making the vehicles in this pack. - 9th KR Admins for allowing me to make this reskin pack for them - 9th KR Members for their input in making these skins. If you want to join the 9th Kentucky, here's our Discord: https://discord.gg/9thkentucky Workshop ID: 3470449426 Mod ID: 143SBVicSkins Mod ID: 9KRVicSkins
[Abandoned] PokeApocalypse - Cards and Plushies
por 76561198258866155
Notice! I am stepping down from modding, and my mods will no longer receive updates. I suffered a major loss when my hard drive went missing (I believe it was stolen, though I cannot prove it). The drive contained months—if not years—of unreleased work, source files, and upcoming updates. Losing all of that progress has completely drained my motivation and willpower to continue modding. I am sorry. IMPORTANT I do have my files for a tcg mod. Its basically finished, just needs to be fine tuned and play tested. If I ever feel the spark, it will be uploaded as a final mod. It's pretty good, stay hopeful. Permissions I grant full permission for anyone to use, modify, reupload, or continue anything from my mods. You do not need to ask for my permission, and you do not even need to credit me. Collectible Trading Cards from PokeApocalypse Use Mod Options to disable spawning of items you don't want Trading Cards - Adds "Base Set"-"Jungle"-"Fossil"-"Base Set 2"-"Team Rocket"-"Gym Heroes"-"Gym Challenge"-"Promo Cards" - Unseal Booster Boxes to receive 36 Booster Packs. - Booster Packs contain 11 cards. - Cards are PSA graded 1 through 10. PSA 10 cards can be sleeved in hard cases. Craft the cases using 200$ - Adds Trading Card Binders, Deck Boxes, Collector Tins, and Booster Boxes (unsealed) as card containers. - Craft a Card Collector backpack. Deck Boxes, Binders, Cards, Collector Tins, Booster Boxes can be attached. - Click "Read Card" to read your cards. - Checklists can be crafted with paper and pencil, or from your Bundle of Maps. - Booster Boxes/Packs/Promo Cards, Binders, Deck-Boxes, Tins will spawn in the world as "Gifts" to prevent oversaturation. Plushies - Adds all gen 1 Pokemon Plushies - Plushies have shiny variants too. - Noirs Attachments This will allow you to attach plushies to backpacks. - Gashapon Balls contain Plushies. - Gashapons can be found on zombies and in the world. - Checklist can be crafted with paper and pencil, or from your Bundle of Maps. FAQ Why did you make this mod? I needed something to do if I make it to end game. Now I have something to do. lol. Will you be adding more card to the mod? I would like to, yes. But I don't remember how I made the pack file using the modding tools. TBH, it's the only thing preventing me from adding more. I've tried adding more, but it just errors. Nothing is spawning? Most likely something on your end. It works for me. 2 GB???? Textures. Nintendos coming for you! The Pokemon Company publishes a 'fanart' license. You're allowed to make whatever Pokemon art you want with the caveat that it belongs to The Pokemon Company and cannot be used for anything beyond personal use." Pokemon is a registered trademark of Nintendo. Copyright Nintendo. All rights reserved. SPOILERS Don't go digging through the code for answers. Enjoy yourself, have fun and let it suprise you. There are rewards for collecting everything. Its up to you entirely to pursue them and show them off to your friends. You have to make the choice of keeping your collection, or giving it all up for the rewards. Collecting all plushies gives you a reward. Completed trading card sets can be crafted into special binders. Combine all the special binders for the reward (dont use your high PSA graded cards. I suggest waiting until you have a set of lower grades before making the binders). Workshop ID: 3263007439 Mod ID: PokeApocalypse_Cards and Plushies
Music Mod DarkWood + No More Room in Hell 41.53
por 76561198048940067
ATTENTION THIS MOD IS BROKEN AT THE MOMENT, DUE TO THE SOUND CHANGE I HAD IN 41.54, I AM WORKING ON A NEW MOD RELATED TO THIS This mod changes all the songs in the EARLY ACCESS (EA) version, some being from Darkwood and some others from No More Room in Hell. Installation: After subscribing you will have to locate the steam\steamapps\workshop\content\108600/2350360114 folder.. mods\Music Mod DarkWood + No More Room in Hell\media\sound\banks and copy the "OldMusic.bank" file After that, locate the Steam\steamapps\common\ProjectZomboid\media\sound\banks\Desktop folder and paste the OldMusic.bank file ATTENTION: Back up your OldMusic.bank file before switching the files, just so you can go back to the original whenever you want.... Next and last step is to start your PZ, going into options / audio, and switch the music to the EARLY ACCESS (EA) VERSION. After going through these steps, the mod will then work accordingly. Enjoy! :) Workshop ID: 2350360114 Mod ID: Music Mod DarkWood + No More Room in Hell
Paint Graffiti on Walls (Build 42.14+ SP+MP)
por 76561198043947642
Paint graffiti-style decals on walls using markers, crayons, or lipstick (carry them in your inventory). This mod is lightweight and performant, I made it for my private server to play with close friends so we could mark houses we've searched and looted, specially when we're not raiding together. There are no limits, cooldowns, or max distance checks, so good player behavior is expected! How to use: - Right-click a wall and choose Graffiti Wall. - Choose a specific graffiti sprite from the submenu - If the wall already has graffiti, right-click to remove it with "Remove Graffiti". - Check - X cross - O circle - !! - ? - DO NOT ENTER - DEAD INSIDE - DON'T OPEN - GO AWAY - EMPTY - SAFE ZONE - FRIENDLY HERE - FUCK OFF - Left/Right/Up/Down arrows - GG Translations: 🇺🇸 English, 🇨🇳 Chinese, 🇷🇺 Russian, 🇪🇸 Spanish, 🇧🇷 Portuguese (Brazil), 🇩🇪 German, 🇫🇷 French, 🇯🇵 Japanese, 🇵🇱 Polish, 🇰🇷 Korean, 🇮🇹 Italian. Server admins can enable/disable sprites in Sandbox Options. Required items: (at least one) - Marker - Black (Base.MarkerBlack) - Marker - Blue (Base.MarkerBlue) - Marker - Green (Base.MarkerGreen) - Marker - Red (Base.MarkerRed) - Crayons (Base.Crayons) - Lipstick (Base.Lipstick) Compatibility: - Works in Single Player and Multiplayer. - Works in B42 (tested on build 42.13.2). - Server-validated and synced to all clients in real-time. - Saved permanently between sessions and restarts. - Uses custom graffiti sprites bundled with the mod. Workshop ID: 3652291449 Mod ID: paintwall42
Sheets To Nails
por 76561198023324811
First mod ever for PZ, wanted to keep it small, useful, and somewhat balanced-ish. Allows you to use a cutting torch to cut sheet metal into nails, that's it. Large sheets into x60 nails, small sheets into x30 nails. If you have tons of propane to spare, 1 Sheet > 4 Small Sheet > 120 Nails. This was mainly inspired by the Logs To Nails mod, but I wanted this to be more natural and less over the top by using metal and welding tools instead of logs. compatible. Shouldn't conflict with anything else I don't think. Workshop ID: 3409004675 Mod ID: Om_SheetsToNails Mod ID: Om_SheetsToNails
A searching buff mod (Worse Searching)
por 76561198066732137
Progress of searching a container is saved and the amount that the total size of the container adds time is reduced. The worse searching mod adds tarkov style searching. It's great, but when searching big things like the container mod with >1000 size containers, it takes forever. Now the progress will save when the searching action is cancelled. The total amount of time it takes to search is also reduced. Because when you look into a giant empty container, why would you search it for 3 minutes? The amount of time needed to search is now mostly based on the items inside. Workshop ID: 2713255566 Mod ID: asearchingbuffmod
Coyote county police pack
por 76561198082505898
Police car pack for Coyote county araxas , adds in 4 cars: Coyote county Sheriff Sterling City PD Garden City PD Araxas Department of public safety Credit to filibuster rhymes and 2004pl for inspiration the Coyote county map isnt required but highly suggested. Any vehicle suggestions should be direct to the KYPD workshop page. Workshop ID: 2600367486 Mod ID: CCPPack Mod ID: CCPPackLEGACY
[WYD] VHS Skill Tapes: Blacksmithing
por 76561198076948732
This is a rework of my skill tape series, with all new original code, and for the B41 skills, dialogue. The mod series serves to add VHS sets for the new skills added in B42. The VHS tapes can be found primarily in VHS stores, but also in homes and such in the game. B42 added six new skills to the game, including Carving, Glassmaking, Knapping, Masonry, the new version of Metalworking (Blacksmithing) and Pottery. This is the Blacksmithing set. The series also recieved an adjustment, so it falls in line with the majority of the vanilla VHS series. Assuming your character has no skill buffs, watching a single VHS will award enough XP to complete tier one of the related skill. There are 6 VHS in each series. Watching the entire set for a skill will award enough XP to push complete tier 3, he default maximum for media based XP gains. Workshop ID: 3680647314 Mod ID: SkillTapesBlacksmith42
Randomized Cigarettes Count
por 76561198041411600
This mod randomizes the number of cigarettes you find. The details : Basically for each container it generates a random chance, and then for each cigarette in that container it checks that random chance, and if it passes, it removes that cigarette. So the max count of cigarettes you can find in a container is still 20 (or whatever the cigarette count is set as, it can be modified by other mods.), but finding a stack of 20 cigarettes will be pretty rare. The average number of cigarettes you find is 10, not 20. You will never find more than 20 cigarettes (unless you find two stacks). But if somehow you get a mod that tweaks the cigarettes item count, the average number of cigs you will find will be half that number. This doesn't only target cigarettes but also anything that can be smoked, which means all kinds of modded cigarettes as well. Of course if an affected item has a count of 1, you will find either 0 or 1 of that item, there's no in-between, but the random chance to remove it will still be applied properly even if it's only one item. This mod uses the same mechanic as my other mod "Item Remover", which does more or less the same thing, but to ALL items. This will be added as a sandbox setting to "More Loot Settings" in its next update. Multiplayer : Should work in multiplayer. Compatibility : Compatible with "Ridiculously Rare", "75% less loot", "More Loot Settings", and "Item Remover" (chance will be applied twice to cigarettes) Workshop ID: 2835043697 Mod ID: CigarettesRandomizer
STALKER x PZ - Main Menu Theme
por 76561197998297312
ABOUT - Replaces the original Project Zomboid menu image for a scene inspired by the video game S.T.A.L.K.E.R - Shadow of Chernobyl. - Background image includes a survivor in an abandoned industrial building surrounded by the undead! - This is my first ever mod. CREDIT - Credit to the concept artist Liam Davey for this amazing piece of artwork. LINKS - 🌍 Project Zomboid Workshop ID: 3013412968 Mod ID: StalkerMainMenuTheme
Crafting Recipes
por 76561199232380933
Fixed vanilla items. Now paint, plaster, propane torch, lighter last longer, fixed scarf scripts. Added new recipes for crafting. Now you can craft a bat from logs, oars, clubs, from rope to make twine, weave a net, make a bowl, needle tweezers, DumbBell, BarBell and much more, but only if you read a special magazine. Fixed the recipes for fixing vanilla items. You can open canned goods with any sharp objects, tie strips of leather tip to a spear, tie various things like scarf and pants. changed the scripts of the lighter and candle, now you can see them in your hands, and the lighter can be refilled with gasoline. You can paint light bulbs in different colors. if you use noir's attachment mod and monmouth country and can't hang a regular flashlight on your backpack, it can now be converted to a military flashlight and everything will work. Workshop ID: 3004763080 Mod ID: RecipesNight
Marketable Nurse
por 76561198249062584
Waiting for your prized NurseTM Marketable plushie and you can't wait anymore? This is for you! You can now find and travel with her on your quest for surviving the zombie apocalypse! You can find her scavenging around the isles of Gigamarts as well as trying to find fellow toys in crates or drawers. Workshop ID: 2984126080 Mod ID: PocketNurse
Project Zomboid Guides
Instalar mods de Project Zomboid - guía del Workshop
Instala mods de Project Zomboid de forma limpia mediante Steam Workshop: introducir IDs, comprobar el orden, reiniciar el servidor y solucionar errores típicos.
Alquilar un servidor de Project Zomboid – guía multijugador
Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
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Instala mods compatibles y admitidos desde el panel del servidor.
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