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Mods y plugins para Project Zomboid
Este catálogo incluye 60.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Valley Station Spawnpoints
por 76561198172090795
Valley Station Nestled along the main road heading north to Louisville, Kentucky, Valley Station is a charming and close-knit community that provides everything its residents and passing travelers might need. Despite its modest size, this town offers a warm and welcoming atmosphere. For outdoor enthusiasts, Valley Station's proximity to the picturesque Ohio River is a definite advantage. The town is home to a convenient bait shop, supplying avid anglers with all the necessary gear for their fishing adventures along the tranquil waters of the Ohio River. This mod allows you to spawn in Valley Station Workshop ID: 3039256814 Mod ID: ValleyStation SP Map Folder: Valley Station, KY
NecoArc Welding Mask
por 76561198357288928
Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2868219468 Neco-Arc cosplay mask, but it has WeldingMask tag now Workshop ID: 2986169669 Mod ID: NecoArkWeldingMask
CDK
por 76561198398792305
Mod para uso personal Workshop ID: 2930044744 Mod ID: CDK_Jeep
Donkey-驴服认领车辆拆解保护
por 76561199237590989
已被认领车辆将受到拆解回收保护,只有同安全屋的队友和自己能拆解回收,其余情况会被阻止 未认领车辆不受保护 Workshop ID: 3712391070 Mod ID: SalvageProtect
Chinese Food Expansion by youduonai
por 76561198394361600
Homemade Chinese food expansion, adding more fun for survivors who like to cook Workshop ID: 3297810288 Mod ID: Chinesefood_Expansion_by_youduonai
Manhunt Clothing Pack
por 76561198344010437
This mod adds all masks, make-ups, caps, hats and helmets from Manhunt. This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. ** All base models and textures included from Manhunt 1 were originally created by Rockstar Games, I have only ported these over and modified slightly remove any model or texture issues ** Workshop ID: 2929760773 Mod ID: ManhuntClothingPack
Corote
por 76561198092181342
This mod is about the most famous and delicious drink in Brazil the corote. Workshop ID: 2473785849 Mod ID: Cor
SIPPJM
por 76561198171954111
Improved Projectile — Advanced Ballistics for Project Zomboid 🧩 Original Mod & Temporary Fix This workshop item is a temporary continuation / compatibility fix for the original Improved Projectile mod. It exists to keep the project playable on newer Project Zomboid builds (including Build 42) until the original author releases an official update. All credit for the original concept, systems and design goes to the original creator. Once the official version is updated, this version may be deprecated or removed. This upload is intended purely as a stop-gap solution for servers and players who rely on the mod in the meantime. 🔥 Core Features • Physical projectiles spawned in the world • Server-authoritative multiplayer damage handling • Bullet penetration & multi-hit logic • Custom crosshair with dynamic spread & panic shake • Moodles affect recoil, accuracy and aiming speed • Explosives with trajectory preview & presets • Zombie hit reactions • Barricades, doors, windows and walls are checked physically • Extensive Sandbox Options • Addon support for custom ammo & weapons • Project Zomboid Build 42 compatible 🎯 Dynamic Crosshair & Aiming The aiming system reacts to: • Panic • Fatigue • Endurance • Drunkenness • Crouching / Crawling • Strength & Aiming skill Visual recoil, spread bloom and breathing effects give instant feedback while aiming. 💥 Explosives Overhaul • Still buggy in vanilla b42. I'll continue working on it as soon as TIS fixed vanilla pipe bombs. ⚙ Sandbox Customization Almost every system can be tuned: • Penetration modes • Custom ammo tables • Recoil multipliers • Aim penalties • Safehouse protection • PvP rules • Client/server sync range • Zombie reaction system • Explosive enabling • Difficulty presets Perfect for hardcore realism servers or casual playthroughs. 📦 Compatibility ✔ Project Zomboid Build 42 ✔ Multiplayer & Dedicated Servers ✔ Vanilla weapons ✔ Modded firearms via Addons ✔ Save-safe (can be added/removed, ongoing saves) ⚠ Important – Disable Vanilla Bullet Traces Project Zomboid’s default bullet trace effects will visually conflict with this mod’s projectile system. To avoid duplicate tracers and visual glitches, you must disable the vanilla effects manually: Instructions: 1) Go to your Project Zomboid installation folder: C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\3644104256\mods\SIPPJM\42\media\effects 2) Open this mod’s folder and navigate to: C:\Program Files (x86)\Steam\steamapps\common\ProjectZomboid\media\effects 3) Copy the contents of this mod’s effects folder. 4) Paste and overwrite the files inside the vanilla Project Zomboid media\effects directory. 5) Restart the game. This only affects visual tracer effects and does not modify gameplay logic. Feedback & Bug Reports Post bugs in the Workshop comments or include logs when reporting issues. Enjoy surviving 👀🔫 Workshop ID: 3644104256 Mod ID: SIPPJM
Toyota SW4 Diamond
por 76561198396629546
Feito Por KNOFPLAY Um bom carro para transportar grande quantidade de coisas com 190L de porta malas Ou matar zumbis! Workshop ID: 3298743420 Mod ID: toyotasw4
[B42/41] Immediate Antidepressants
por 76561198993860470
Works correctly in both single-player and multiplayer on 42.20 and 41.78.19 This changes antidepressants so that, like painkillers or beta blockers, their effects begin immediately upon use. The duration of the effect remains the same after it starts. Workshop ID: 3519014285 Mod ID: ImmediateAntidepressants
[42.13 UNTESTED] [B42.3+] Character Creation UI Fixes
por 76561199523904261
B42.3+ ONLY CHANGES IN 42.13 ARE LIKELY TO BREAK THE MOD (will fix once I can return to modding) A few assorted patches to fix various issues with the character creation menu that occur when mods do something with the menu that the devs probably hadn't thought of (resulting in strange issues). If you have a mod which messes with the menu but doesn't work right, this could fix that for you. What does this mod do? - Fixes items being missing from the menu if a mod adds a bunch of items with the same exact display name (current implementation is provided by Star, though in the future I will likely have to work on my own implementation in order to fix other potential issues) - Fixes issue with loading outfits with items containing duplicate display names, which originally loaded in the wrong items onto your character - Fixes issue where items with both a color and variant option would have their color option disappear; due to the vanilla game not having any items with both kinds of options, the UI element placement would overwrite the color option in certain cases, which causes issues for mods such as Vanilla Clothing Expansion which relies on variants - Slight UI changes to the menu to accommodate the above change B42.3 or later only, because this mod replaces various functions from the updated UI code introduced in 42.3.0. Workshop ID: 3432601025 Mod ID: characcreationuifixes
Double Decker Bus Interior [B42]
por 76561198043849998
Features a ground level and a top level, accessible with stairs! B42 port of Double Decker Bus - RV Interior. ☕ Support the Developer: Workshop ID: 3707802169 Mod ID: ZDoubleDeckerBusInterior Map Folder: DoubleDeckerBus
[WYD] VHS Skill Tapes: Missing Codes
por 76561198076948732
Adds codes for Short Blunt, Maintenance, Glassmaking, Metalworking (Blacksmith), Animal Care, Butchering, and Tracking. This mod is being uploaded first, because the rework of my skill tape series, VHS Skill Tape Series will be uploaded in alphabetical order, and some of the new B42 skills, and modded skills come first alphabetically. This mod is a requirement for the above mentioned B42 vanilla skills, as well as the modded skills, Driving, Scavenging and Woodcutting. Workshop ID: 3680640529 Mod ID: SkillTapesMissingCodes42 Mod ID: SkillTapesMissingCodes42
Open All Containers [B42] - Русификация
por 76561198414246143
Русификация Open All Containers Мод автоматически открывает контейнеры при взгляде на них и добавляет управление открытием/закрытием с помощью горячих клавиш. Что делает мод? • Автоматическое открытие: Контейнеры открываются при взгляде на них (можно отключить) • Управление клавишами: Клавиша 'E' для открытия/закрытия выбранного контейнера • Автозакрытие: Опция автоматического закрытия контейнеров • Частота обновления: Настройка скорости работы системы • Контекстное меню мира: Включение/отключение автозакрытия для конкретных контейнеров Ключевые особенности: Удобное управление контейнерами, гибкие настройки автоматизации, безопасность сохранений. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3637292342 Mod ID: OPEALLCONRUS
mauser C96 mod
por 76561198225678356
Adds a mauser c96 pistol to the game. it uses 9mm ammo and clips Workshop ID: 2938944437 Mod ID: MC96
Project Placeholder Rosewood Enhancement
por 76561198849605353
A Rosewood Expansion replacement map made for LFadedRageL's Project Zomboid server, Project Placeholder. This mod is the same size as Rosewood Expansion, but shifted West one Cell. There are no large gun spawns, zombie spawns, or blockages on the highway. This map adds a trailer park, one (and a half) neighborhoods, and 6 new Commercial buildings. All Vanilla buildings in the area have been remade and reincorporated into this map. (Yes, the Mech Shop and Gas Station are still here!) Cells Taken: 4 26_36,27_36,26_37,27_37 Incompatible with: Rosewood Expansion and anything else that takes those cells. Join us for future maps, sneak peaks, and future super-secret events! (I'll probably tell you when I'm drunk.) Join the Discord or I will be inside your walls. Discord: Note: I will not update for B42 until the official developer tools are released. Same goes for anything else I release. Workshop ID: 3482620595 Mod ID: PPHRosewoodEnhancement Map Folder: PPHRosewoodEnhancement
[B42]打火机填充-汽油版(LighterFilling- Gasoline Edition)
por 76561199156644937
现实生活中打火机的燃料需求太低,所以填充打火机需要的汽油提高了一些。 单次填充消耗100ml,塑料瓶的容量可以填充10次。 更新:Добавлен перевод RU(Бензиновое наполнение зажигалок) Workshop ID: 3403674572 Mod ID: ModLighterFilling-GasolineEdition
鲨鱼百货整合
por 76561198410620895
自用,合并了原作者的三个mod,合并了僵尸会掉落现金 Workshop ID: 3003975475 Mod ID: CC
[B41] Spongie's Character Retexture
por 76561198042060301
B41 legacy version Up to date version here Workshop ID: 3626419192 Mod ID: SPNRetexture Mod ID: SPNRetextureCustom Mod ID: SPNRetextureUnderwear Mod ID: SPNRetextureZombies Mod ID: SPNRetextureZombiesUnder
[B42] Zeds Nearby
por 76561197972532323
Zeds Nearby Press the hotkey to see how many zombies are nearby. - "Is it safe to sleep here?" - "Have I killed them all, yet?" - "How many would hear me if I shot my gun, or honked my horn? The default keybind is 'Numpad Delete', but you can change it in the options menu. The distance is 200 tiles. Special thanks to... albion, Chuckleberry Finn, dhert, Collide, ...and the Project Zomboid #mod_development discord Workshop ID: 3009385324 Mod ID: ZedsNearby
[WYD] VHS Skill Tapes: Farming
por 76561198076948732
This is a rework of my skill tape series, with all new original code, and for the B41 skills, dialogue. The mod series serves to add VHS sets for the new skills added in B42. The VHS tapes can be found primarily in VHS stores, but also in homes and such in the game. B42 added six new skills to the game, including Carving, Glassmaking, Knapping, Masonry, the new version of Metalworking (Blacksmithing) and Pottery. This is the Farming set. The series also recieved an adjustment, so it falls in line with the majority of the vanilla VHS series. Assuming your character has no skill buffs, watching a single VHS will award enough XP to complete tier one of the related skill. There are 6 VHS in each series. Watching the entire set for a skill will award enough XP to push complete tier 3, he default maximum for media based XP gains. Workshop ID: 3680652415 Mod ID: SkillTapesFarm42
Re:Code After the Fall
por 76561198046360216
🌿 After the Fall — Modular Expansion Roadmap (Build 42) 🔥 Recommended Hardcore Preset Want the intended “Years Later experience right away? - Join the Discord to grab the Hardcore Sandbox Preset + quick setup tips. - Preset is updated with patches and includes performance notes. After the Fall is evolving into a modular world-state project for Build 42 🚀 Why this matters The goal is no longer just “more plants or “more wrecks. The goal is a world with history: - failed evacuations - abandoned safehouses - survivor traces - broken roads - collapse-era leftovers A world that feels like people were here before you… and failed. 🧩 Expansion Modules Separate mods with a shared vision and consistent style. 1) 🚗 After the Fall: Road Scars Wrecks, road clutter, evacuation leftovers This module makes roads feel like the collapse actually happened there. What it adds - Preset-based wreck scenes (controlled + stable distribution) - Roadside breakdowns + crash pairs - Pile-up remnants + roadblock leftovers - Burned / abandoned wreck clusters (where supported) - Better highway vs. urban vs. rural road clutter tuning Why it matters Roads stop looking “clean and start telling the story. Planned sandbox options - Wreck Density - Burned Vehicle Chance - Highway Wreck Multiplier - Rural Wreck Multiplier - Road Clutter Intensity 2) 🪵 After the Fall: Barricaded Decay Survivor traces, barricaded buildings, failed safehouses This module brings environmental storytelling inside towns and neighborhoods. What it adds - Fully / partially barricaded buildings - Abandoned safehouse traces (clutter, cans, improvised setups) - Looted-building signatures (someone scavenged here before you) - Small last stand temporary shelter scene setups - Room to expand into rarer story variants over time Why it matters The world won’t just look abandoned — it’ll feel lived in, defended, and lost. Planned sandbox options - Barricade Chance - Survivor Trace Density - Looted Building Intensity - Story Scene Density - Safehouse Remains Chance Addon link After the Fall: Barricaded Decay (Workshop) 🔧 Compatibility Expansion After the Fall now aims to support both Build 42 and Build 41 setups more cleanly. - Added Build 41 support - Improved compatibility with 10 Years Later setups - Should work with all 10YL map mods - Cleaner structure for future cross-build support This helps keep the project flexible while the modular expansion line continues to grow. 🔥 The next patches are the real leap This is the next phase of After the Fall: strong atmosphere mod → modular world-decay ecosystem - cleaner structure + updates - better compatibility - optional depth (you choose how far it goes) - easier balancing + testing - stronger identity per module 💾 Save Compatibility Because these systems touch world visuals/distribution, new saves are often recommended—especially for major updates. - Minor tuning = may work on existing saves - Major distribution changes = new save recommended - Deep expansions = best with a fresh save Build 41 note - 10YL map compatibility support is intended for broader setup coverage - For the cleanest results, a fresh save is still recommended when changing world-state mods ⚙ Performance Notes Performance depends on: - PC + RAM allocation - mod list size - sandbox intensity settings Recommended setup - Add expansions one by one - Allocate more RAM for big modpacks - Lower intensity settings if needed Detailed setup tips are in the Discord. 🛠 Development Philosophy - Preset-based world scenes (stable + controllable) - Weighted distribution (not chaotic randomness) - Sandbox-configurable intensity - Atmosphere first - Modular compatibility Not “random mess everywhere. A world that feels believable, readable, and brutal. 💬 Community / Feedback If you test and share: - screenshots - performance notes - save issues - balance feedback …it directly shapes the next patches. Vision After the Fall is becoming more than a visual overhaul. It’s turning into a modular world-state project — built to make Project Zomboid feel like the collapse happened long before you arrived, whether you play on Build 42 or return to Build 41 with 10YL maps. Need help? Check the Discord banners in the mod description for support, setup guidance, troubleshooting, presets, and update info. 🆔 IDs Workshop ID: 3657442429 Mod ID: RecodesAftertheFall
Weightless Cosmetics
por 76561198171964690
Removes the already-negligable weight of cosmetic items. Items affected: Razor, Lipstick, Eye Makeup, Foundation, Mirror Workshop ID: 2632343456 Mod ID: weightlesscosmetics
Vehicle Turn Signals [Build 42]
por 76561198107434987
PLEASE READ I see all your requests for support for different vehicles and mods. Each vehicle needs its turn signal masks to be made and adjusted individually, so adding support takes quite a lot of time. Please be patient. I’m working through them one by one, and more support will come. Vehicle Turn Signals Adds functional turn signals, hazard lights, dashboard indicators and reverse lights to the vanilla vehicle fleet. All regular vanilla vehicle families were reviewed and adapted. Some vehicles also received fixes for awkward or broken vanilla lighting masks. Features - Left/right turn signals and hazard lights with synchronized exterior lamps, dashboard indication and multiplayer state. - Rebindable controls in the vanilla Transport section, clickable dashboard arrows and a Hazard action in the in-vehicle radial menu. - Optional automatic turn-signal activation while holding the steering input (Disabled / 0.3 / 1 / 2 seconds) and optional automatic cancellation after completing the turn. Automatic activation is disabled while reverse gear is selected. - Three relay sound profiles matched to vehicle class: Standard, Heavy Duty and Elite/Sport. Passengers hear the relay at reduced volume depending on their seat. - Automatic reverse lights, vehicle-alarm integration, bulb wear and battery drain, plus rare ambient turn-signal/hazard events on parked vehicles. - Optional Retro Dashboard Digital integration: its native indicator arrows follow the real VTS state and timing, with original or VTS-recolored indicators selectable in Mod Options. Controls , - Left turn signal . - Right turn signal / - Hazard lights All controls are rebindable under Options > Key Bindings > Transport. The dashboard arrows are clickable as well, and Hazard is also available from the in-vehicle radial menu. Compatibility Build 42.20.3+ Singleplayer / Multiplayer No required dependencies. Vehicle visual support is made per vehicle. The vanilla fleet is supported; modded vehicles require individual adaptation. Retro Dashboard Digital support is optional and activates automatically when that mod is enabled. Why was this mod made? Honestly, no idea. It started as a small experiment and somehow turned into a full pass over the vanilla vehicle fleet. Maybe it will find its place on RP servers. Workshop ID: 3786008420 Mod ID: VehicleTurnSignals
Project Zomboid Guides
Instalar mods de Project Zomboid - guía del Workshop
Instala mods de Project Zomboid de forma limpia mediante Steam Workshop: introducir IDs, comprobar el orden, reiniciar el servidor y solucionar errores típicos.
Alquilar un servidor de Project Zomboid – guía multijugador
Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
Servidor Project Zomboid con soporte de mods
Instala mods compatibles y admitidos desde el panel del servidor.
Alquilar un servidor Project Zomboid