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Mods y plugins para Project Zomboid

60.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 60.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

ATA_mustang_KS – Project Zomboid Mod

ATA_mustang_KS

por 76561199479036264

Automotive Tuning Atelier on iBrRus - Fjord Mustard Mode with added vehicle color. This is a skin for the KS server's factional use. #0 Finally Added Mustang Vehicle Skin from KS Server! This mod was built with permission from the original author iBrRus, and all rights to this mod are in iBrRus. https://postimg.cc/q6w0k6Vh Modified the MOD with the help of iBrRus. You need the original MOD and follow the update of the original mode, so you can use it with confidence. Mode permissions according to TIS policy: Request permissions Redistributing this mode without the explicit permission of the original author is prohibited in any case. This includes uploading this mod to a Steam workshop or other site, deploying it as part of another mod or mod pack, and deploying a modified version. This product can only be posted to Steam through an account named iBrRus. ? ? 2022-2023 iBrRus ORIGINAL MOD : https://steamcommunity.com/sharedfiles/filedetails/?id=2681635926&searchtext=2681635926 version : 5.0 Workshop ID: 2989144823 Mod ID: ATA_mustang_KS

1,265 descargas Detalles →
[42.18+] RustBury – Project Zomboid Mod

[42.18+] RustBury

por 76561198308503531

This is my first-ever custom map mod, so it may still be a bit unpolished in some areas. Bugs: If you encounter any bugs, please let me know via comments or chat. Multiplayer: This map has not been tested for multiplayer yet. Compatibility: I am unsure about compatibility with other mods. However, as it is a simple map mod, there shouldn't be any issues unless it overlaps with another map in the same location. Location: Hidden deep in the forest southwest of March Ridge. You will likely need an Axe to clear a path for your vehicle. Cell: 35, 49 / 35, 50 / 36, 49 / 36, 50 Features: Includes a factory, various shops, a train station, and more. There are also guaranteed survivor safehouses spawned throughout the map. 처음 제작한 모드맵 이라 미흡한 부분이 많습니다. 버그를 발견하셨다면, 댓글이나 채팅 주세요. 멀티: 테스트 해보지 못하였습니다. 호환성: 다른 모드와 호환성 여부는 잘 알지 못합니다. 하지만 단순한 맵모드이니 맵모드 끼리 위치가 겹치는 게 아니라면 오류는 없을 거라 예상합니다. 지도 위치: March Ridge 남서쪽 숲 속에 숨겨져 있습니다. 차량이 이동 하기 위해선 도끼가 필요할 것입니다. Cell: 35, 49 / 35, 50 / 36, 49 / 36, 50 맵 특징: 공장, 여러 종류 가게, 기차역, 등 이 있으며, 맵 곳곳에 확정으로 스폰되는 생존자 거처가 존재 합니다. Workshop ID: 3721711345 Mod ID: rustbury_2026_b42 Map Folder: RustBury

1,937 descargas Detalles →
Merchant Island - Deadline RP – Project Zomboid Mod

Merchant Island - Deadline RP

por 76561198095119211

🏝️ Merchant Island – Standalone RP Map 🌆 Kentucky Reimagined for Roleplay A standalone island map built from Alree’s Unjammed Kentucky, with towns relocated closer to each other to cut travel time. ✨ Designed and optimized for multiplayer roleplay, while fully playable in singleplayer. ⚔️ Deadline RP Server ⚔️ Come see Merchant Island with the rest of the Deadline RP community — a living world where 🔎 hidden POIs, 📖 evolving lore events, and 🗺️ exclusive features unfold in real time. Whether you’re a seasoned roleplayer or brand new to RP, you’ll find a place here. The server is beginner-friendly, highly active, and has been thriving for over a year, with a community of 2,000+ Discord members keeping the island alive. 🔥 Come for the survival — stay for the stories. 📌 Discord: https://discord.gg/deadline-rp 📌 Server Info: Persistent RP world, community-driven survival, and long-term storytelling. 🗺️ About the Map Merchant Island is a standalone island map, not part of vanilla Knox Country. It blends custom locations with Kentucky towns — moved closer together for faster RP interaction and less downtime. 📦 500+ cells 🏙️ Relocated Kentucky towns for RP-friendly travel 🎬 Includes the Kingsmouth, Knox Event & Film Studio challenge maps 🌍 Fully integrated with community maps and tile packs 🎭 Built for Deadline RP, but available for everyone 🧱 Custom Assets Included 🚏 Island-Friendly Signs – road and town signs completely reworked for the island identity 🎨 Exclusive Tile Work – custom tile sheets created to give the island its own feel 🔄 B42 → B41 Tile Mod – includes my exclusive backport of Build 42 tiles for Build 41 Check it out here! https://steamcommunity.com/sharedfiles/filedetails/?id=3582341889 💾 Installation (Clean Setup Required) ⚠️ Merchant Island must be run once on a clean Project Zomboid Build 41 install. All Workshop mods need to be unsubscribed first. Steps: ❌ Unsubscribe from ALL Workshop mods. ✅ Subscribe only to: Merchant Island Dependencies (Steam will auto-sub them). 🟢 Enable all mods. 🔀 Set the load order BEFORE launching the game – Islandblends must take higher priority than trimble (check screenshot in the slideshow for correct setup). 🎯 Choose World 1 and only use Muldraugh or modded maps for spawn (Rosewood, Westpoint, and Riverside do not work — update coming soon). ▶️ Run the game once with ONLY this setup. 📝 Start a new game so the map generates properly. ❌ Close the game. 🎉 Now you may re-subscribe and enable other mods. 🙏 Credits & Thanks Merchant Island is a community achievement — built on the foundations, tiles, TBX and maps created by countless modders. 💎 A Special Thank You Alree – for Unjammed Kentucky, the foundation this island is built on. Daddy Dirkie Dirk – for his YouTube tutorials, teaching a generation of PZ mappers including me. 👉 Without you, this map simply would not exist. 🌍 Community Map Makers Thanks to the authors of New Albany, LV International Airport / ValuTech Amusement Park, and Trimble County Power Station & La Grange. Your maps make the world feel alive and connected. 🎨 Tilepack Creators Massive gratitude to Azakaela, BigZombieMonkey, Cookie, Daddy Dirkie Dirk, Dylan, Erika, ExtraNoise, Fantasiado, Simon_MD, throttlekitty, Melo, Pert, Oujinjin, Skizot, Tryhonesty, and the Legendary Fear. Every street, wall, and detail comes alive thanks to your creativity. 💻 The Unofficial PZ Mapping Discord The heart of PZ modding. Thank you for the thousands of hours spent on maps, TBX and tiles. its truly Amazing to see what gets made in that discord server!!! Merchant Island belongs as much to you as it does to me. and i hope you enjoy it :) 🎭 RP Communities Special thanks to Nightfall RP and Deadline RP for running the map live, bug testing, and giving feedback. Your roleplay communities helped shape and refine Merchant Island into what it is today. ❤️ And to the entire Project Zomboid community: thank you. ⚠️ Known Issues Spawn points (Rosewood, Westpoint, Riverside not yet functional). 🚀 Future Plans To continue working with Deadline RP and expand south to connect with even more maps. 🚫 Permissions ❌ Do not reupload, repack, or redistribute this mod (or any part of it) without permission. ✅ Server owners are welcome to add Merchant Island to their collections, provided it links back to this Workshop page. 🧱 Tile assets and maps included in this pack are exclusive to Merchant Island and not to be reused elsewhere without prior approval. This project represents thousands of hours of work by myself and the wider PZ modding community. Respect the effort — don’t steal it. Workshop ID: 3577181530 Mod ID: b42tob41 Mod ID: islandblends Mod ID: islandtiles Mod ID: KYGONE Mod ID: MerchantIsland Mod ID: noislandpowerlines Map Folder: islandblends Map Folder: Muldraugh, KY

1,297 descargas Detalles →
EarnTraitPoints – Project Zomboid Mod

EarnTraitPoints

por 76561199042257388

Earn Trait Points Make every character life count Next time you create a character it will be stronger since you have more trait points to spend! This mod will prolong endgame as you would want to be able to build the ultimate character Contextmenu allows you to view your earned extra trait points Admin contextmenu allows them to set Bonus reward by indicating the username and points they want to assign 3 ways to gain extra trait points *From days survive *From zed kills *From bonus points awarded by admins (useful for event rewards) sandbox options number of days survive before reward is given - setting this to 0 will disable this feature number of zed kills before reward is given - setting this to 0 will disable this feature max reward Ment for MP, not tested on SP -------------------------------------------------- Mod by Glytch3r Commissioned by YungSneed Zombie House Server For custom pz mod commissions contact me discord: Glytch3r#7331 / glytch3r https://ko-fi.com/glytch3r Workshop ID: 3252420690 Mod ID: EarnTraitPoints

1,408 descargas Detalles →
Anthro Survivors - Dire Wolves (An Alternate Wolf Mod) – Project Zomboid Mod

Anthro Survivors - Dire Wolves (An Alternate Wolf Mod)

por 76561197982945307

READ DESCRIPTION Legacy B41 Version Available Here. https://steamcommunity.com/sharedfiles/filedetails/?id=3389166809 (should work with existing b41 saves) Adds alternative wolves for you to play as. Workshop ID: 3340821507 Mod ID: DireWolves

1,634 descargas Detalles →
Zeybek Multiplayer Sync [B42] – Project Zomboid Mod

Zeybek Multiplayer Sync [B42]

por 76561198053907421

Zeybek Multiplayer Sync A lightweight, ping-aware synchronization safety layer for small Project Zomboid Build 42 multiplayer servers. It supplements vanilla networking; it does not replace the game's network engine. Player position synchronization - Sends position reports only to players within 60 tiles. Reports are never globally broadcast. - Measures client/server RTT every 2 seconds and smooths the result over time. - Moving report interval adapts to RTT: 150 ms at 60 ms or lower, then 200, 250 or 350 ms as ping rises. - Idle players send one heartbeat per second. Movement start, stop and floor changes are reported immediately. - Uses reported velocity and up to 400 ms of delay prediction, with speed clamped to 12 tiles/second. - Normal movement stays on vanilla interpolation. The mod intervenes only after repeated material divergence. - Soft errors begin at 2.5-3.7 tiles depending on ping, require 4 confirmations and blend only 25% toward the target. - Hard errors begin at 6-6.8 tiles, or a floor error of at least 0.5 levels, require 2 confirmations and then snap. - Correction cooldown scales from 500 to 900 ms. Higher ping therefore produces fewer visible corrections. - Out-of-order sequence numbers are rejected. Sequence tracking may reset after 5 seconds without a valid update. - Position reporting and correction stop in vehicles and remain disabled for 1.5 seconds after exit, leaving seats and exit placement to vanilla. Hood and trunk visual synchronization - Synchronizes EngineDoor, TrunkDoor and DoorRear open/close transitions for observers within 80 tiles. - The acting player keeps the local vanilla animation; the relay excludes the sender to prevent double playback. - A completed action commits the authoritative door state on the server even when nobody is nearby. - A single vehicle pass every 2.5 seconds repairs missed actions, late joins and vehicles that stream in later. - Unchanged states are refreshed no more often than once every 10 seconds, rather than every scan. - Packets received before a vehicle streams in are retried every 100 ms for up to 10 seconds. - A queued transition older than 500 ms becomes a static Opened/Closed pose instead of replaying an old animation. - The transition is settled into its persistent pose after 800 ms. - The periodic vehicle pass sleeps when fewer than 2 players are online. Repetitive debug logging is disabled. The mod cannot create missing animations for a modded vehicle whose script/model does not define them. Performance and Big-O Let P be online players, V be vehicles currently loaded by the server, and Q be temporarily queued client vehicle packets. - Client position sampling and one received position update: O(1) average. - Server relay for one accepted position or vehicle action: O(P), because the online-player list is checked once for distance. - All moving players together: O(P²) worst case. Network fan-out is limited to nearby player pairs. - Authoritative vehicle fallback: O(P×V) every 2.5 seconds. Only 3 supported door parts are checked, which is a constant factor. - Client pending queues: O(Q) with direct vehicle lookup; worst-case O(Q×V) only if the engine lookup fails and a vehicle-list fallback is needed. - Cache memory: proximity-bound in normal use; theoretical vehicle-state worst case is O(P×V). Expired and out-of-range entries are removed. Practical 3-player example: At the fastest 150 ms rate, all 3 moving players produce about 20 reports, at most 60 player-distance comparisons and at most 40 nearby relay deliveries per second. Idle players produce only 3 reports and 9 comparisons per second. The vehicle fallback performs at most 3×V distance checks once per 2.5 seconds, then reads door parts only for nearby vehicles. Validation and safety limits - Server rate limit: one accepted position packet per player per 100 ms. - Rejects invalid numbers and floors outside Z=0-31; clamps ping to 0-2000 ms and reported speed to ±12 tiles/second. - Vehicle actions must reference a real supported door and originate within 12 tiles of that vehicle. - Temporary client caches are cleaned every 10 seconds; remote player state expires after 15 seconds and vehicle visual state after 60 seconds. What it does not change Inventory, items, weapons, magazines, combat, damage, health, zombies, animals, vehicle physics, driving and seat placement are untouched. Author: Zeybek Workshop ID: 3777741565 Mod ID: ZeybekMultiplayerSyncB42

2,833 descargas Detalles →
BasicsUtilities [B42.19] – Project Zomboid Mod

BasicsUtilities [B42.19]

por 76561199524429231

Useful recipes to improve survival. - Canning food with handmade cans, brine, and meat. - Preparing brines to preserve canned food. - Making cans from empty cans. - Obtaining the necessary characteristics to manufacture these items. - Reading a magazine to find new recipes for canned food. *This mod works with existing files. Workshop ID: 3481061498 Mod ID: BasicsUtilities

1,210 descargas Detalles →
[B42\B41] "No Underwear" Vanilla Character Textures – Project Zomboid Mod

[B42\B41] "No Underwear" Vanilla Character Textures

por 76561199523904261

NOW B42 COMPATIBLE "Why do we all have to wear these ridiculous underwears?" - a scientist, probably Remove those immersion-breaking, surgically-implanted underwear! This mod modifies the vanilla player textures to remove the underlying underwear texture, without making things too questionable. Nothing else about the vanilla textures have changed. Zeds are not included, but are currently being worked on. Now you can, say, have a more immersive CDDA start, or go completely pantless to save on encumbrance... right? Compatible with literally anything except for ones that edit the vanilla player model/textures. Remember to relaunch the game after enabling/disabling the mod to have the textures update. Safe to add to existing saves, as it only edits the textures. Feel free to suggest any changes/tweaks to the textures, I'm open to any improvements I can make (mostly because I'm pretty bad at art in general ahaha) Current goals: - Improve male chest hair textures (not started) - Add in retextures for zombies (started) Workshop ID: 3367043935 Mod ID: nounderwearvanillatextures

1,894 descargas Detalles →
[MSW] Farm Pets NPC – Project Zomboid Mod

[MSW] Farm Pets NPC

por 76561198116731544

Animales de Granja - Mascotas NPC - Modelos 3D Animales de Granja estaticos que puedes encontrar en el mundo para criarlos como todo un granjero -Huevos -Pollos -Gallinas y Gallos -Corderos, Ovejtas y Carneros -Terneras, Vacas y Toros -Un perrito Corgi Modalidad -Los animales de granja los puedes encontrar en refrigeradores y congeladores usualmente en restaurantes (No pregunten porque) -Una vez adoptes a los animales, comenzaran a crecer con el tiempo, mientras no los adoptes, solo seran items colocables de adorno -Estos mismos crecen con el tiempo, haciendo que sea realista aun si sus modelos son estaticos -Debes alimentarlos constantemente para evitar que se enfermen y mueran -Tambien puedes ayudarlos a procrear para que nazcan nuevos animales -Puedes sacrificarlos si deseas conseguir carne, las vacas dan leche, y las ovejas dan lana cada 3 días -La lana la puedes trabajar para fabricar cuero, pero primero deberas fabricar una maquina de coser -Durante el proceso de gestación las ovejas y las vacas no pueden producir leche ni lana -El tiempo aproximado de crecimiento es de 3 a 7 días, los pollos crecen rapido, mientras que los terneros tardan mas tiempo -La alimentacion se basa una dieta a base de vegetales, asegurate de plantar alimentos para cuidar a tus animales -Alimentar al perrito Corgi te cura la depresion, es lo unico que hace SP/MP Compatible Tested on 41.78+ Version Funciona en partidas actuales, siempre y cuando tengan el respawn de loot activado -Este Mod aun se encuentra en desarrollo, todas las sugerencias son bienvenidas 3D Models by Erin Azakaela Checkout my other mods Mereszhka's Survivor Works StoryTeller GreenClimate Biochemistry of Life Workshop ID: 3207241505 Mod ID: FarmPetsNPC

1,694 descargas Detalles →
 Cuecas 18 septiembre CHILE – Project Zomboid Mod

Cuecas 18 septiembre CHILE

por 76561198117975899

Todo lo necesario para disfrutar del 18 de septiembre en Project Zomboid. Playlist: -La Consentida -Cueca La Rosa con el Clavel -Chile Lindo Los Huasos Quincheros -El Duo Rey Silva 05 Cantemos querido amigo -El Duo Rey Silva 07 Chicha de Curacavi -EL GUATON LOYOLA -Grupo Altamar Se Arrancaron Con El Piano Marisquito Rico Me Voy A Morir Cantando -Guaracha El Caballito de Metal Rene Inostroza -Me Gusta el Vino -Puerto Valparaiso Mod necesario: True Music Workshop ID: 2851786729 Mod ID: chile_septiembre

1,712 descargas Detalles →
City Life Job – Project Zomboid Mod

City Life Job

por 76561198202265970

Credit to dub'profession mods author thank's for give me the base material for make this mods This mods'add a lot of new Work for your character with unique features.. The work are Plumber Gasstation Reverend Politician OfficeWorker Lawyer PizzaMaker Undertaker and other... enjoy :) Workshop ID: 800330469 Mod ID: CityLifeWork

1,105 descargas Detalles →
[B42]7号沦陷区-没牙的城市(无疫苗) – Project Zomboid Mod

[B42]7号沦陷区-没牙的城市(无疫苗)

por 76561198169284458

无疫苗(服务器自用) 原模组https://steamcommunity.com/sharedfiles/filedetails/?id=3513107552 Workshop ID: 3766555790 Mod ID: Sector-7 Breach Mod ID: Sector-7 Breach Highway Map Folder: Sector-7 Breach Map Folder: Sector-7 Breach Highway

2,457 descargas Detalles →
Infested Lair Conquest – Project Zomboid Mod

Infested Lair Conquest

por 76561198836406973

Infested Lair Conquest "Cleanse the infested lairs marked on the map and claim Spiffo’s hidden treasures." While clearing zombies as usual, you come across a suspicious treasure map on a corpse. Following the marked location on the map, you find a cute Spiffo plush waiting there. As you pick it up, you can feel something solid hidden inside... This mod adds a gameplay loop that encourages players to clear zombie-infested strongholds, known as Lairs. Clear out these dense zombie zones, claim token rewards, and exchange them for useful items. Around 50 preset locations are included by default, and custom coordinates can also be added. (Click) Recommended Lair Coordinates for Mod Maps Test Environment - 42.15~42.20.4 SP, Local Host Server (1–2 players) Gameplay Flow - Kill zombies - Find a treasure map - Move to the marked location on the world map - Find and pick up the plush into your MAIN INVENTORY - Right-click the GROUND at the location to interact - Perform a 30-second action - Receive token rewards - The cleared location is removed automatically - Move to the next location - Repeat to collect tokens and exchange them for items Language Support - EN, KO supported - CN/CH, JP, RU supported (machine translated) Multiplayer Support - Coordinate states are synchronized across the server - Progress is preserved after reconnecting or dying - Prevents duplicate spawns when multiple players approach simultaneously - Prevents duplicate reward acquisition Sandbox Options - Adjustable treasure map drop rate - Adjustable token reward per location - Supports custom coordinates (compatible with modded maps) - Default coordinates can be disabled to use custom coordinates only Notes - This mod does NOT modify zombie population or respawn settings. - Recommended settings: Increase the zombie population, disable respawn, shorten the peak day, Voronoi Noise: OFF - Make sure World Map is enabled in sandbox settings. - For multiplayer, it is recommended to increase . - Burning the lair may prevent reward collection. - If the server shuts down immediately after a token drops, the token may disappear from the ground. Please avoid abnormal shutdowns. - This mod can be safely added to or removed from an existing server. - When removing the mod, it is recommended to empty mod-related bags/items first. - Please report any bugs in the comments. - Reuploads of modified versions are not allowed. If you want to make an addon, please make it as a separate mod that requires this mod and only includes your additional content. - If you are using one or more of the following mods—Authentic Z, TwisTonFire - DuffleBag, or Pack Mule—I recommend using them together with the (Click here) Compatibility Mod. Infested Lair Conquest:마굴 정화 작전 "지도에 표시된 마굴을 정화하고, 숨겨진 스피포의 보물을 획득하세요." 좀비를 처치하던 중, 시체에서 수상한 보물지도를 발견합니다. 지도에 표시된 위치로 향하자, 그곳엔 귀여운 스피포 인형이 놓여 있습니다. 인형을 손에 쥐는 순간, 안쪽에 단단한 무언가가 느껴집니다... 본 모드는 좀비가 몰려 있는 특정 지역, 이른바 마굴을 정리할 동기를 부여하는 모드입니다. 좀비가 밀집된 지역을 모두 정화하면 토큰 보상을 획득할 수 있으며, 이를 통해 다양한 아이템과 교환할 수 있습니다. 기본적으로 약 50개의 좌표가 제공되며, 커스텀 좌표 추가도 가능합니다. (클릭) 모드맵 추천 마굴 좌표 테스트 환경 - 42.15~42.20.4 SP, 로컬 호스트 서버 (1~2인) 플레이 흐름 - 좀비 처치 - 보물지도 발견 - 월드맵에 표시된 좌표로 이동 - 인형 발견 및 메인 인벤토리로 획득 - 좌표 바닥을 우클릭하여 상호작용 - 30초 액션 진행 - 토큰 획득 - 해당 좌표 자동 제거 - 다음 좌표로 이동 - 반복하여 토큰 수집 및 아이템 교환 번역 지원 - EN, KO 지원 - CN/CH, JP, RU 지원 (기계 번역) 멀티플레이 지원 - 좌표 상태 서버 동기화 - 재접속 및 사망 후에도 진행 상태 유지 - 동시에 접근 시 중복 생성 방지 - 중복 보상 획득 방지 샌드박스 옵션 - 보물지도 드랍 확률 조절 가능 - 좌표당 토큰 드랍 수 조절 가능 - 커스텀 좌표 추가 가능 (모드 맵 호환) - 기본 좌표를 비활성화하고 커스텀 좌표만 사용할 수 있음 공지사항 - 본 모드는 좀비 배율 및 리젠 설정을 직접 변경하지 않습니다. - 좀비 배율 증가, 리젠 비활성화, 최고조 도달일 단축, 보로노이 노이즈: OFF 를 추천합니다. - 샌드박스에서 월드맵을 활성화해 주세요. - 멀티플레이 시 를 높일 것을 권장합니다. - 마굴에 불을 지르면 보상을 얻지 못할 수 있습니다. - 토큰 드랍 직후 서버가 종료되면, 토큰이 바닥에서 사라질 수 있습니다. 비정상 종료에 주의해 주세요. - 기존 서버에 안전하게 추가/제거할 수 있습니다. - 제거 시에는 모드 관련 가방 및 아이템을 비운 뒤 진행하는 것을 권장합니다. - 버그를 발견하시면 댓글로 제보해 주세요. - 수정 후 재배포를 금지합니다. 추가 기능 제작을 원하실 경우, 추가한 내용만 별도 모드로 제작하고 본 모드를 선행 모드로 설정해 업로드해 주세요. - Authentic Z, TwisTonFire - DuffleBag, Pack Mule 중 하나 이상 사용하신다면 (클릭)호환 모드와 함께 사용하실 것을 추천합니다. Workshop ID: 3689920739 Mod ID: InfestedLairConquest

2,126 descargas Detalles →
happyray 自用汉化 – Project Zomboid Mod

happyray 自用汉化

por 76561198303528708

已汉化模组: 2024/08/23 已阅读 Has Been Red 部分右键选项的汉化(Workshop ID: 2544353492)(ModId:P4HasBeenRead) 2024/08/20: 绿色房屋建造 Greenhouse Building Set(Workshop ID: 3035031408)(ModId:Greenhouse) 2024/08/16: RAboi 的悍马车款定制皮肤 RAboi' s Customize 92 AM General M998 Skin Extend (Workshop ID: 3107443703)(ModId: RAboi92amgeneralM998) RAboi 的巴士定制皮肤 RAboi' s Customize Bus Skin (Workshop ID: 2967695471)(ModId: RAboiBusSkinNV) RAboi 的萨马拉定制皮肤 RAboi' s Customize Samara Skin (Workshop ID: 2967751810)(ModId: RAboiSamaraSkinNV) 可以用的跑步机 Working Treadmill (Workshop ID: 2752895143)(ModId: FC4WT) Big Degen抱枕 Big Degen's Dakimakura Emporium! (Workshop ID: 2756636139)(ModId: WaifuDakis) Alex的Big Degen抱枕扩展 Alex's Big Degen's Addon: More Dakis & Manga (Workshop ID: 2818423278)(ModId: AlexDakis) 2024/08/15: CDDA Zomboids 部分沙盒设置(Workshop ID: 2914016243)(ModId:DD_Zombie) 2024/08/08: 地狱犬套装 Cerberus Pack(Workshop ID: 3301498236)(ModId:CerberusPack) 2024/07/31: 画交通线 Draw Traffic Line(Workshop ID: 3025418559)(ModId:DrawTrafficLine) 训练木桩 Training Target(Workshop ID: 3055825016)(ModId:BATMAN_Training_Target) Braven的伪装 Braven's Camouflage(Workshop ID: 2981216690)(ModId:BB_Cammo) Braven的钉枪 Braven's Nail Guns (Workshop ID: 2979518517)(ModId:BB_Nailguns) 盘子装菜 Serving Plates: Make your plates useful(Workshop ID: 2963511042)(ModId:ServingPlates) Snake's Mod Pack 蛇佬美食革命的物品名称(Workshop ID: 2719327441)(ModId:LeGourmetRevolution) Workshop ID: 3300218677 Mod ID: happyray CN

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BIPCache – Project Zomboid Mod

BIPCache

por 76561198113548161

This is the mod that Boomer Indah Permai need. Workshop ID: 3225749590 Mod ID: andee_bipcache

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Donkey-驴服-HKBackpack – Project Zomboid Mod

Donkey-驴服-HKBackpack

por 76561199237590989

增加容量及合成配方。需订阅原模组启用。 Workshop ID: 3707735897 Mod ID: HKBackpackPlus

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Kultistt's Config for Brita's Weapon Pack [NO MINIGUNS] – Project Zomboid Mod

Kultistt's Config for Brita's Weapon Pack [NO MINIGUNS]

por 76561198260760604

Brita's Weapon Pack settings removing grenade launchers, flamethrowers and miniguns from spawn on map, and ofc realistic loot. It's more like kind of rebalance of AlkanshelsConfigforBritasWeaponPack, and nothing more. Here is original mod - https://steamcommunity.com/sharedfiles/filedetails/?id=2876661279 I did it for dedicated server. All settings expect Bow\Crossbows (incresed on 1 point) and removing all grenade launchers, flamethrowers and miniguns, was setted as AlkanshelsConfigforBritasWeaponPack (link upper) Workshop ID: 2887673790 Mod ID: KultisttConfigforBritasWeaponPack

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Plysken Weather Station – Project Zomboid Mod

Plysken Weather Station

por 76561197967837587

📌 Before you post a bug — please read this => Discord : https://discord.gg/vJay7GQ92B 🌦️ Plysken Weather Station The radio tells you what the weather is doing today. It has never told you what it will be doing on Thursday. Build your own weather station for Project Zomboid Build 42 — seven instruments crafted one by one, assembled into something that actually measures the sky above your base — then read today off the station and the week ahead off a computer beside it. A late-game project, and meant to be. Solo & Multiplayer (Host/Coop and Dedicated Server). 🔧 Getting Started 1. Learn the recipes. Find the magazine Amateur Meteorology Monthly — bookshops, hobby and craft shelves, army surplus. Reading it unlocks every recipe at once, and it is the only way in, so the search is worth it. 2. Build the seven instruments. Make Weather Station Mast, Make Wind Vane, Make Cup Anemometer, Make Rain Gauge, Make Thermo-Hygrometer Screen, Make Barometer, Make Data Logger Box. Metalworking, electrical and glassmaking skills, a work surface for most of them — and a forge for the wind vane. 3. Assemble it. With all seven in your inventory, craft Assemble Weather Station. You get one placeable Weather Station. 4. Put it under open sky. A walled yard is fine, a roof is not — a thermometer under a roof reads several degrees wrong. Wrong spot and the placement cursor simply stays red. You also need a screwdriver on you and some electrical know-how to set it up or take it down. 5. Give it power. Grid, generator, solar panels, anything at all. Without power the station measures nothing. 6. Read it. Left-click the station, or right-click it and choose Show Screen Information. The display opens; walk away and it closes by itself. 7. Add the computer. Put a vanilla Desktop Computer within one tile of the station — on a desk beside it works. Right-click it, Open weather records. If the entry is greyed out, the station has no power. 📊 Reading The Sky The station — today. Temperature, humidity, wind and its bearing, cloud cover, the day's low and high, sunrise and sunset, moon phase, and whether a warm or cold air mass is moving in. Take three readings in a row and the numbers move: it is measuring, not showing you a snapshot. The computer — the record and the forecast. The ten days behind you on the left, the week ahead on the right. Exact lows and highs for the first three days, a warm/cold trend for the rest, plus storm, heavy rain, snow and fog warnings. Why only a week? The engine knows a full month ahead. This mod deliberately stops at seven days, because a real station is honest for about three and useful for about seven. Handing you the month would kill the weather as something to plan around. If you disagree, the sandbox sliders are right there. Outages leave holes. No power, no readings — and the terminal tells you exactly which hours it missed, at the bottom of the screen. Those gaps are part of the deal, not a bug. 📦 Items Weather Station — the assembled, placeable instrument. Outdoors only. The seven parts — Mast, Wind Vane, Cup Anemometer, Rain Gauge, Thermo-Hygrometer Screen, Barometer, Data Logger Box. Each is a separate craft with its own tools and skill requirements. Amateur Meteorology Monthly — the skill magazine that teaches every PWS recipe at once. Found as loot in bookshops, hobby shelves and army surplus. ⚙️ Sandbox Options Precise forecast range (days, up to 7) · trend forecast range (days, up to 7) · recorded history depth (days, up to 10) · magazine loot rarity. 🔌 Compatibility The station compares what it measures against what it predicted. If another mod changes the weather without telling the forecaster, your station notices its readings drifting and says so — no mod list, no compatibility patch, and it works with mods that do not exist yet. Power comes from any source the game recognises, so any energy mod works without a patch. ❓ FAQ Common questions are answered in the #pws-faq channel on our Discord. Got one that isn't there? Ask in #pws-suggestions or #pws-bug-reports and I'll add it. 📋 Requirements Project Zomboid Build 42. No other mods required. Can be added to an existing save — explore new areas to find the magazine. Removing it leaves nothing behind. As with any mod, test on a spare save first; I'm not responsible for conflicts with other mods. 🌍 Translations English, French and Spanish. Spanish by Roddo — he did not just ask for it, he translated the whole mod and rebuilt the two screens so their text could be translated at all. He also spotted that some of what you read is data handed over by the game, not a label, and fixed that too. Honest note: that's all, for now. The text is small — around fifty short lines. If one of the missing languages is yours and you'd like to see the station speak it, say so in the comments or on Discord: I'll send you the file, and you get credited by name right here. 🙏 Credits Written from scratch for Build 42 by Plysken. The forecasting data comes from the game's own engine, which quietly precalculates far more weather than it ever shows you — this mod simply builds the instrument that reads it. 🙌 ⚖️ License © 2026 Plysken. All rights reserved. PWS code, recipes, translations, all in-world artwork/sprites and new assets are protected by copyright. Subscribing grants a personal, non-transferable licence to play only. Without written permission: do not reuse, copy, port, translate, fork, repackage, re-upload (Workshop / GitHub / Nexus), bundle inside another mod, or use any portion for AI training. Unauthorised re-uploads will be reported under DMCA. FrenchWork Workshop ID: 3781590169 Mod ID: PWS

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True Music Addon: System of a Down Discog Pt2 – Project Zomboid Mod

True Music Addon: System of a Down Discog Pt2

por 76561198167422530

This is part two of a three part series of the discography of one of the most influential metal bands of all time! Includes the band's double-album finale, Mezmerize and Hypnotize from 2005! Track List: Mezmerize Soldier Side (Intro) B.Y.O.B. Revenga Cigaro Radio/Video This Cocaine Makes Me Feel Like I'm On This Song Violent Pronography (spelled wrong to avoid censor) Question! Sad Statue Old School Hollywood Lost in Hollywood Hypnotize Attack Dreaming Kill Rock 'n Roll Hypnotize Stealing Society Tentative U-Fig Holy Mountains Vicinity Of Obscenity She's Like Heroin Lonely Day Soldier Side Workshop ID: 3009724368 Mod ID: System of a Down Discog Pt2

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DWTB Jukebox (B42.20.2) – Project Zomboid Mod

DWTB Jukebox (B42.20.2)

por 76561198012598892

DWTB Jukebox B42.20.2 Ready. Versions: DWTB_Jukebox v1.43.0 | DWTB_Jukebox_NM v1.15.0 Available in 10 languages: EN, ES, PT-BR, DE, RU, PL, FR, KO, JA, UK. A craftable, functional Oldies Jukebox for Project Zomboid. Load it with cassettes and vinyl, power it up, and it plays the whole list to everyone nearby in multiplayer - album cover art, saved playlists, no-repeat shuffle, and volume control. Lore - Last Set at the Spiffo's on Route 9 The power grid died three weeks into the Knox Event, but nobody told the jukebox in the corner. The boys found it still lit, humming to itself in a diner full of the dead - one warped 45 spinning to an empty room. We wired it to the generator, dropped in a fistful of records we'd scavenged off the interstate, and for one night the Exclusion Zone had a soundtrack again. Turns out the horde likes oldies too. Keep the volume down, keep a gun close, and let it ride. What it does - Craft a working Oldies Jukebox (research it or learn the recipe), then Install Furniture to place it. - Drop cassettes/vinyl inside; it lists every SONG with real track titles, shows the album cover, and plays through the whole list. - Auto-advances song to song (with a record-change cue between tracks). Shuffle plays every song once, then reshuffles - no repeats. - Play/skip/back, volume, and up to 4 custom playlists per jukebox. Music is synced to nearby players in multiplayer. This item contains TWO builds - enable ONE - DWTB_Jukebox - for True Music (requires: truemusic) - DWTB_Jukebox_NM - for New Music (requires: NewMusic) Do not enable both jukebox builds at once. True Music and New Music are themselves mutually exclusive - run one framework, not both. How to use (players) - Research or craft the Oldies Jukebox, then use Install Furniture to place it. - Right-click it for Device Options. Turn it on (needs power - grid or generator). - Right-click cassettes/vinyl near the jukebox and choose Load Songs in Jukebox, or drag them into its container. - Hit Play - it runs the whole list. Toggle Shuffle for random-no-repeat. Build playlists 2-5 to curate songs. How to use (admin) - Admins can right-click a placed jukebox for Populate Media to fill an empty unit with 20-75 random tracks for testing. - Everything is per-jukebox: each placed unit keeps its own media, volume, shuffle state, and playlists. How to use (dedicated server admin) - Subscribe this one Workshop item (3776453515) and set the Mod ID line to the build you run: - True Music: Mods=...;truemusic;DWTB_Jukebox - New Music: Mods=...;NewMusic;DWTB_Jukebox_NM - Load the jukebox mod AFTER its music framework. Enable only ONE of the two builds. Server admin / sandbox options Both builds add a sandbox page - DWTB JukeboxTM (True Music) and DWTB JukeboxNM (New Music) - with: Require power to play, Default volume (1-10), Music attracts zombies, 3D positional audio (off = 2D stereo), Music soothes players (eases boredom, unhappiness, stress, and panic near a playing jukebox - default ON, each with its own on/off toggle AND an admin slider for how fast it eases, default ~7 min from max), and Debug logging. Compatibility - Build 42.20.2. - Optional: MoodleFramework - if installed, a "Soothed by Music" moodle shows while a nearby jukebox eases your mood (not required). - Optional: Project RV Interior - leave a jukebox playing as you step out of the RV and it becomes a hazard: a muffled noise source at the RV in the real world that draws zombies to your ride. Re-enter and switch the jukebox off to stop it. Sandbox toggle (default ON); does nothing without Project RV. - Requires True Music (DWTB_Jukebox) or New Music (DWTB_Jukebox_NM). - Part of the Death with the Boys stack. Errors? Check %USERPROFILE%\Zomboid\console.txt. B42.20.2 Ready The DWTB Music Mods Collection Changelog (recent) NM v1.15.0 - The new Jukebox interface is now the default - the skinned cabinet with round crown buttons (power / previous / play-stop / next / shuffle), Now Playing panel, full song list, saved-playlists with Save + Load, genre dropdown and volume meter. Prefer the old look? Right-click the jukebox and pick Jukebox UI -> Style: Classic (or Modern). The old Enable new jukebox UI sandbox toggle is gone - no setup needed. - No more idle jukebox hum - a jukebox only makes sound when it's on and actually playing a song. NM v1.12.0 - Genre is a real playlist - pick a genre and it becomes the active queue (Play/Skip/auto-advance stay in it). Classic UI scaling added (opt-in; default unchanged). NM v1.11.0 - Zombie draw scales with loudness (volume knob x server master cap); new Zombie draw range sandbox option (default 18, 0 disables). Earlier - v1.10.0 The "Jukebox" UI style + optional Genre line/filter (with DWTB NMBroadcast). v1.9.0 The opt-in new UI (sandbox Enable new jukebox UI, default OFF): Classic or Modern, resolution scaling Auto / 100-200percent. - v1.8.2 Power fix - an unwired indoor tile no longer plays while the grid is up. v1.8.1 10 languages (EN, ES, PT-BR, DE, RU, PL, FR, KO, JA, UK). v1.8.0 Multiple jukeboxes play at once, each with independent audio/volume/power. Workshop ID: 3776453515 Mod ID: DWTB_Jukebox Mod ID: DWTB_Jukebox_NM

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True Music Addon: Soviet 91 – Project Zomboid Mod

True Music Addon: Soviet 91

por 76561198388226067

Add music from 91 Workshop ID: 2926425462 Mod ID: soviet_91

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Unarmed Combat Mod (SP) – Project Zomboid Mod

Unarmed Combat Mod (SP)

por 76561199042257388

Unarmed Combat Mod See Short Video Update: Added Spinning Heel Kick Added 3 Custom Kick Animations Mixed Various HitReactions Modified the attack range of each strike Character will default to shove if target is out of range Critical Hit Endurance Loss Modifier Improved HitReact timings Replace the R key trigger instead hold shift key to perform a kick (must not be moving or else will perform shove instead) Improved Zombie HitReactions Removed Troublesome Anim Files (if there are file mismatch resub both client and server) Adds 3 Custom Kick Attack Animations Adds A Randomized Fist Attack Uses the vanilla punch animations (unused vanilla assets) You Lose Endurance while doing These Animations (Configureable via sandbox options) Works for SP (see MP version) Can be installed mid game Note this mod doesn't add additional damage If you have endurance loss turned on then this mod makes the game more difficult Possible bug: It happened a few times during testing that the character will continue to hit in succession For bug reports or Timming improvement Contact me via discord Screenshot and Screen Records helps alot Thank you for your support -------------------------------------------------- Mod by Glytch3r Commissioned by SEDDOWS All my mods are commissioned including this one For custom pz mod commissions or update requests contact Glytch3r discord: Glytch3r#7331 / glytch3r https://ko-fi.com/glytch3r Please support my youtube channel: Workshop ID: 3378009105 Mod ID: UnarmedCombat

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Short Blade Weapon Pack – Project Zomboid Mod

Short Blade Weapon Pack

por 76561198249861928

A small collection of short blade weapons. Includes a Karambit, Buttefly Knife, Switchblade, and a Push Dagger. If you want to modify, republish, or repack this mod, ask for permission first. Workshop ID: 2955690647 Mod ID: SBWP

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True Music Addon: Nirvana Music Pack – Project Zomboid Mod

True Music Addon: Nirvana Music Pack

por 76561198409670709

Suggestions welcome! Workshop ID: 3233903933 Mod ID: new_complaint

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