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Mods y plugins para Project Zomboid
Este catálogo incluye 60.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Rusty Gunrunner Van
por 76561198082577074
Nice rusty 4 seat van for some rural RP or for a better post-apocalyptic feel. It has a pretty rare(not super rare) spawn and the loot table contains a lot of guns, ammo and also some medicine. You can use backdoor to get in and out of the vehicle as well. I lowered some of the performance stats about 10% and made it just a little more noisy then it's vanilla equivalent is. It is not a retexture of existing vanilla van but rather a new copy of it with new textures. What can I say, it is what it is, watch the pictures and the video. Credits : Thank you Gabester for the inspiration! Workshop ID: 2964760574 Mod ID: RedneckDelight
Scrap Armor Repair API
por 76561199277277690
Made exclusively for Mr. Brollow's PVP server. Workshop ID: 3504291430 Mod ID: ScrapArmorRepairAPI
Read All
por 76561198979695436
Select and read multiple books and journals. Compatible with Alternative Inventory Rendering. Workshop ID: 3189907629 Mod ID: FrogfulReadAll
遊戲聯合公國【GDG自訂模組】
por 76561197993795229
警告!本系列非原版,以下為參考或包含的模組: 原始模組:Trading technology (!請勿和原版一起使用!) .安裝方法(非Steam版): 訂閱之後請到 「Steam\steamapps\workshop\content\108600\2856856785\mods\MidnightPops_GDG_Mod」 這個目錄複製到 %Username%/Zomboid/mods 並在遊戲主選單「模組管理」啟用。 .安裝方法(Steam版): 請訂閱,並在遊戲主選單「模組管理」啟用。 原因:原模組長時間未更新,所以自行另作改版使用。 <= 加入我們Discord伺服器 遊戲聯合公國 Workshop ID: 2856856785 Mod ID: MidnightPops_GDG_Mod Mod ID: MidnightPops_GDG_Mod_Addon_1 Mod ID: MidnightPops_GDG_Mod_Addon_2
[COMING SOON] Silent Hill Full Town
por 76561198339720647
Silent Hill Full Town STATUS: IN DEVELOPMENT MADE FOR: BUILD 42.20.3+ About A full-scale recreation of the town of Silent Hill for Project Zomboid, built piece by piece with TileZed / BuildingEd. This is an ambitious, long-term project - the town is being built and released in stages rather than all at once, so players can explore finished districts while later ones are still in progress. Note that updates may break saves, or come without warning, so beware. 🗺️ Development Roadmap Districts are being built and released in this order. Completed sections will be marked accordingly as progress continues. #DistrictStatus 1Lake Side✅ Completed 2South Park🔨 In Progress 3Old Silent Hill⏳ Planned 4Central Silent Hill⏳ Planned 5South Vale⏳ Planned 6Lakeside amusement park & Order's Church⏳ Planned 7Remaining town & outskirts⏳ Planned 8Downpour Districts (Hillside, Pearl Creek, Chastain Heights, Pleasant River, Port District)⏳ Planned 💬 Community Want more detail on the roadmap, or just want to chat about Silent Hill? Join the Discord: https://discord.gg/wBR3kQn8W6 - Full breakdown of each district's progress - General chat and off-topic discussion - Suggestions and feedback on the mod - A place for Silent Hill fans to hang out Requirements Required items: - Stairs East&South by carlesturo — adds stair tiles facing the two directions missing from vanilla, needed for structures like the Lakeview Hotel's main staircase. 🗺️ Compatible Maps This list will grow as more surrounding maps are created, or if we ever decide it's worth expanding into a small additional area. - Raven Creek: Compatible, always... unless its author suddenly decides to shift it two cells to the right. - Blackpine County Notes - This is a long-term passion project - updates will come as districts are completed, not necessarily on a fixed schedule. - Feedback and bug reports are welcome. Credits - carlesturo — creator of Stairs East&South , used as a dependency for the east/south-facing stair tiles. This is a fan-made, non-commercial project. Silent Hill and all related properties belong to Konami. Check out my other mods too! Pack 1 — SH3 & SH4 Pack 2 — Homecoming & Shattered Memories Pack 3 — Origins, Rev. 3D, Book of Memories Silent Hill Full Town Workshop ID:3787464060 Mod ID:gs_silenthill_fulltown
True MooZic Linkin Park - Hybrid Theory(B42)
por 76561198453306046
📼 💿 Tracklist: 1 - Papercut 2 - One Step Closer 3 - With You 4 - Points of Authority 5 - Crawling 6 - Runaway 7 - By Myself 8 - In the End 9 - A Place for My Head 10 - Forgotten 11 - Cure for the Itch 12 - Pushing Me Away Workshop ID: 3658181690 Mod ID: True MooZic Linkin Park - Hybrid Theory (B42)
Workshop Belt Fix
por 76561198878364459
Allows the Belt Front and Belt Back slots of the tool belt from The Workshop to work with any tool. Workshop ID: 3348880263 Mod ID: WorkshopBeltFix
Efficiency Skill Simplified
por 76561198014827090
Simplified version of GersonRess's Efficiency Skill Mod. How it works - This skill affects ALL TIMED ACTIONS. If an action shows a green loading bar above your head, this mod will affect it. And yes, this includes actions added by other mods. How it's simplified - Removes the Youth Worker profession, Efficient/Inefficient traits, and Efficiency skill books. - The Efficiency skill is now listed under Agility instead of Crafting. - Efficiency is set to 0 XP at the start of a new character, so this works like a typical skill without the need for default XP applied. (You can't be inefficient/slower - speed starts at 100% vanilla, and gets faster as you level up.) How it's rebalanced - TLDR: You'll do things 25% faster by level 6, 50% faster by level 9, and 60% faster by level 10. Intended for longer playthroughs. - This simplified version of Efficiency attempts to rebalance the skill's benefits and XP rates using an exponential calculation, considering this skill allows you to level it up faster and faster simply by leveling up. Level Timed Action Speed 0 100% 1 102% 2 104% 3 108% 4 112% 5 118% 6 125% 7 133% 8 141% 9 150% 10 160% Compatibility - Works in multiplayer. - Built-in skill icon for XP Drops - Old School RuneScape (OSRS) -- However, you'll be getting XP drops of 0.03 to 0.04 XP VERY frequently, so you may want to configure the drops off! - Excludes timed actions from the following mods to avoid gameplay issues: Lifestyle: Hobbies Lifestyle: Violin Lifestyle: Piano -- If you find more mods we should exclude, leave a comment! At some point I would like to Code the XP gain rate to be customizable in Sandbox Options or Mod Options OR Provide multiple speed scales within this workshop item that players can choose from via Mod ID. Includes multiple translations but not all. You can request another translation. You may use this mod's code however you want. Workshop ID: 3380247622 Mod ID: EfficiencySkillSimple
Temnaya Noch Lifestyle Addon
por 76561198116182563
This mod adds the song "Dark is the night" to the acoustic guitar. Этот мод добавляет песню "Тёмная Ночь" на акустическую гитару. Workshop ID: 3074898974 Mod ID: TemnayaNochLifestyle
True Music Addon 1.01: Mynele
por 76561198118836137
Some mynele and some beautiful and not romantic songs! focks club da best Workshop ID: 3072113555 Mod ID: mynele_true_music
Extensive Health Rework Evolved [B42] - Русификация
por 76561198414246143
Русификация Extensive Health Rework Evolved Всеобъемлющая переработка системы здоровья Project Zomboid с реалистичной механикой крови, переливаниями, условным заживлением, лекарствами и многоступенчатой системой заболеваний. Что делает мод? • Система крови: Отслеживание объема (5000 мл), типы крови, стадии кровопотери, обмороки • Переливание крови: 8 типов кровезаменителей, совместимость по группам и резус-фактору • Условное заживление: Требования к голоду, жажде, стрессу и усталости для восстановления • 13 заболеваний: Пищевые, экологические, раневые, трупные инфекции • Система лекарств: 4 уровня медикаментов с прогресс-барами и взаимодействиями • Медицинский монитор: UI с отображением состояния крови, здоровья, болезней и лечения Ключевые особенности: Медицински точная система здоровья, глубокая симуляция заболеваний, реалистичные механизмы лечения. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3641969170 Mod ID: EXTHEAREWEVORUS
UFP - Le Gourmet Revolution Patch
por 76561198131954636
Adds general compatibility between Le Gourmet Revolution and Ultimate Farming Patch . Notable Changes: - Added ability to get support supplies refunded based on sandbox setting. - Sandbox setting to make it so trees provide their vanilla fruit equivalents. - Learning to Sow is now an optional Sandbox setting. - All seed packets can now be read out of the box, regardless of mod origin. Seed packets that result in the same type of plant only require you to read one. - Farmer occupation no longer requires knowledge on sowing to plant crops. - Unknown Seeds can now be identified as any mod's seeds. Workshop ID: 3222582430 Mod ID: UFPLGR
Umamusume Outfits B42S
por 76561198192445061
My own version of the existing Umamusume Outfit mod. Includes over 300 outfits, each properly named, with a crafting recipe (25 rags) and all of them should be indestructible. None of the models/textures were made/ported by me. The mod may or may not get updates in the future. This Version of the mod has a run/combat speed modifier of 1.7 Lower Run/Combat Speed Modifier Version available HERE Workshop ID: 3777998300 Mod ID: UmaB42VA27
Spongie Clothing RU
por 76561198066745592
Translate RU Workshop ID: 2881191161 Mod ID: SpnClothRU Mod ID: SpnClothVanillaRU
Donkey-驴自用德伦巴不刷新
por 76561198169284458
18 Workshop ID: 3716975596 Mod ID: LVATA_VanDeRumbaGardenia
Fuscão Preto
por 76561198417753042
Esse mod adciona o carro Volkswagen Fusca no seu jogo, ele nao remove nenhum carro existente. Criei pois sempre quis andar de fuscao em todo jogo 2 PORTAS, feito de aço. Workshop ID: 2517222113 Mod ID: fuscaop
子弹掉落
por 76561198852007740
僵尸必掉子弹 Workshop ID: 2882835837 Mod ID: Ammo must drop
Working Cooler FG
por 76561198129025806
Provides an upgrade to apply to a bag to turn it into a refrigerator. A completely rebuilt, optimized, and updated version of the Cooler Backpacks mod. Craft the TCM upgrade, right click a bag of your choice and there should be an option to install it. Add batteries to recharge it via right click menu, note this destroys the batteries. Workshop ID: 3564989150 Mod ID: WorkingCoolerFG
Bladecraft
por 76561198341032894
NOT compatible with B42 Adds recipes to craft machete and katana module Bladecraft { recipe Craft Katana { SheetMetal, WoodenStick, BlowTorch = 10, Nails = 2, keep Stone, Water, keep =8, keep , keep , keep , keep , Result : Katana, Time : 1000, Category : Weapons, SkillRequired : MetalWelding=7;Maintenance=5;Woodwork=3, OnGiveXP : Give69MWXP, } recipe Craft Machete { SmallSheetMetal, WoodenStick, BlowTorch = 2, Nails = 2, keep Stone, Water, keep , keep , keep , Result : Machete, Time : 420, Category : Weapons, SkillRequired : MetalWelding=3;Maintenance=3, OnGiveXP : Give31MWXP, } } Workshop ID: 3092678301 Mod ID: Bladecraft
Unbreakable
por 76561197962883591
Unbreakable - Nothing Breaks. Nothing Dulls. Nothing Rusts. Tired of your favourite katana snapping mid-horde? Your fire axe going dull after three trees? Your car falling apart on the drive home? Unbreakable makes your gear virtually indestructible. Weapons, tools, vehicles - and optionally your clothes and your base - last as long as you do. Fully configurable multipliers decide exactly how tough everything is. Works on Build 42.20 (stable) and Build 41 (legacy41 branch). Drop it in, set vanilla Item Degradation to Normal (see below), and forget about it. ⚠ MULTIPLIER NOT WORKING? READ THIS FIRST ⚠ Unbreakable's multipliers STACK with PZ's built-in Item Degradation sandbox setting. If your game or server has vanilla item degradation set to Slow or Very Slow, even a low multiplier like 3x can behave like 30x - items will seem to never break no matter what you set here. And the reverse: comparing against a Fast degradation game will make multipliers feel weak. ➜ Set the vanilla Item Degradation option to Normal and use Unbreakable's multipliers as your only durability control. This is the #1 reported 'bug' - vanilla stacking, not the mod misbehaving. What It Does - Item Durability - Weapons and tools last dramatically longer before breaking (worn clothes have their own option below - zombie attacks bypass this one) - Blade Sharpness - Blades stay razor-sharp (on B42 edge wear is condition-based, so it falls under Item Durability; sharpenable tools are kept topped up) - Active Vehicle Protection - Vehicles repair themselves while you drive them - Idle Vehicle Protection - Parked vehicles slowly restore condition every hour, preventing rust and decay - Player Construction Durability (v2.9.0) - Optionally multiply the health of player-built walls, doors, gates, and fences. OFF by default so existing servers keep their raid balance - Clothing Durability (v2.10.0 - NEW) - Optionally heal worn clothes. Zombie attacks bypass the item multiplier; this covers it, and mends holes at full condition. OFF by default - Preserve Found Condition - Optionally keep each vehicle's discovered state; only new damage is restored while mechanic repairs permanently raise the baseline - Dynamic Settings (v2.6.0) - Change item multipliers mid-game via Sandbox Options without restarting the server - Multiplayer Ready - Works on dedicated servers, co-op, and singleplayer How It Works Items & Weapons At game start, Unbreakable scans every item in the game and applies your multipliers: - Durability - Multiplies each item's ConditionLowerChance. A bat that normally lasts 100 swings? At 9999x, it lasts 999,900 swings - Sharpness - On Build 41, divides each blade's LoseSharpnessRate. On Build 42 blade wear is part of item condition (covered by Durability), so this setting instead keeps sharpenable tools (axes, cleavers) topped up at max sharpness All silent, at boot - just pick up a weapon and use it forever. As of v2.6.0, the mod re-checks your Sandbox Options every 10 in-game minutes, so setting changes apply mid-game without a server restart. The one exception is Construction Durability - its changes apply as areas reload. Vehicles Vehicle damage in PZ can't be intercepted the same way, so Unbreakable uses a smart restoration system: - Active Protection - While you're driving, every vehicle part is restored once per minute. At 9999x, parts snap back to 100% instantly. At lower values, a percentage of the damage is healed each tick - Idle Protection - Every vehicle you've driven is remembered. Once per hour, parked vehicles are checked and restored. Your car stays pristine even when you're not around - Tracked vehicles are saved to your character data and persist across sessions Important: Regeneration, Not Invincibility Vehicles still take damage normally - the mod does not prevent it. Instead, it heals damage back so fast that you barely notice. At 9999x, parts snap to 100% every check; lower multipliers heal a fraction each tick (10x heals 90% of the damage, 100x heals 99%). A brief dip after a crash is expected - it restores within a minute. In multiplayer, all vehicle restoration runs on the server only. The server is authoritative for vehicle state - this ensures what you see in the UI matches how the engine actually behaves. No desync, no ghost damage. Preserve Found Condition (Optional) When enabled in Sandbox Options, vehicles keep the condition they were found in. A car discovered at 50% stays at 50% - only new damage taken after discovery is healed back. If a mechanic repairs a part above its found condition, the higher value becomes the permanent baseline. Keeps the Mechanic profession relevant without disabling protection. Multiplier Guide Item Durability, Blade Sharpness, and both Vehicle settings share this scale and default to 9999. Construction and Clothing use the same 1-9999 scale but default to 1 (off), with no 0: - 9999 - Virtually indestructible. Items never break, blades never dull, vehicles always at 100% - 100 - 100x more durable. A good middle ground for longer games - 10 - 10x more durable. Items still degrade, just much slower - 1 - Vanilla behaviour. No changes applied - 0 - Disabled (vehicle settings only). Turns off that protection entirely Configuration All settings are in Sandbox Options → Unbreakable: - Durability Multiplier - How much longer items last (1–9999) - Sharpness Multiplier - How much longer blades stay sharp (1–9999) - Active Vehicle Durability - Protection while driving (0–9999) - Idle Vehicle Durability - Protection while parked (0-9999) - Preserve Found Condition - Keep vehicle's found state; only new damage restored (ON/OFF, default OFF) - Player Construction Durability - Toughness of player-built constructions (1-9999, default 1 = off). Applies to player-built walls, doors, gates, and fences as they load - new builds and setting changes take effect when the area reloads or the server restarts. Map buildings and pre-placed doors are not affected - Clothing Durability - Heals WORN clothes every in-game minute, vehicle-style (1-9999, default 1 = off). Zombie attacks damage clothing directly, bypassing Item Durability - this option covers it. Holes mend once a garment is back at full condition. Containers unaffected Reminder: these multipliers stack with PZ's vanilla Item Degradation setting - see the warning at the top of this page. Server Setup Add to your servertest.ini: WorkshopItems=3657616773 Mods=unbreakable Multipliers are configured in Sandbox Options and synced to all clients automatically. Compatibility - Build 42.20 (stable) - Full support (uses native B42 APIs) - Build 41 (legacy41 branch) - Full support (hybrid mod with B41-specific code) - Multiplayer - Dedicated servers, co-op, and singleplayer - No dependencies - Standalone mod, works alongside any other mods Credits Inspired by Enhanced Durability by Garret. Open Source This mod is open source: use, modify, and redistribute freely. No credit required. If you make something cool with it, let me know!
Emil's Unclothed Skins - Male
por 76561199041845716
This mod replaces the male player model's texture with my own. Why? I made this for my storytelling and because I wanted a more diverse selection of skins. This one in particular removes the underwear from the texture itself so it doesn't overlap with clothing items. Did you do the parts below the belt? No, and I won't. This mod is finished. Workshop ID: 2795419397 Mod ID: EmilUnclothedSkinMale
LG Tape XP Indicator
por 76561198068466334
Tells you which VHS tapes are worth watching before you watch them. Only 62 of the 352 recordings in the game teach anything at all, and nothing in your inventory tells them apart. This puts it on the tooltip. How to use it Hover a tape or a CD in your inventory. That's it. For the full breakdown, right-click and take Tape XP details. What you see On the tooltip, every skill the tape teaches, what each is worth in XP, how many recipes are on it, and how much of that you've still got coming: Teaches (350 XP total) Carpentry +7 (350 XP) - 100 XP left 2 recipes - 1 new Colour-coded a line at a time: green is XP you can still earn, orange means that skill is already at or above the Level For Media XP Cutoff so the tape gives you nothing, grey is already watched or already known, and blue marks recipes. A recording that teaches nothing says No skill XP, so you can drop it without a second thought. The panel adds your current level in each skill, the recipe list with what you already know, and how many segments of the tape you've yet to watch. The numbers are read off the tape itself, from the same codes the game reads when a device plays it, so they match what you'll really be granted. A line only ever pays out once per character, and the Level For Media XP Cutoff setting is respected. Other mods Tapes and CDs from other mods are picked up on their own, because the codes are read off the recording and there's no supported-media list to be on. It only draws. It grants no XP, saves nothing in your world and sends nothing, so it doesn't have to be on the server. No sandbox options, no new items, no scripts. Safe to add or remove at any time, in singleplayer, hosted multiplayer and dedicated server. Needs Build 42.20 or newer. Workshop ID: 3777587577 Mod ID: LGTapeXP
Ukrainian Cuisine
por 76561198025447410
This mod adds Ukrainian cuisine recipes, food and beverages (inc. commercial) -- All copyrights and trademarks belongs to original creators/owners -- Glory to Ukraine! Workshop ID: 2847545529 Mod ID: ukr_cuisine Workshop ID: 2847545529 Mod ID: ukr_cuisine
Neurodiverse Traits PTBR
por 76561199131666750
Translation to PTBR the Mod Neurodiverse Traits. Which provides diseases such as Tourette's, Schizophrenia, Bipolarity among others... Workshop ID: 2784727214 Mod ID: DoençasPsicológicasPTBR
Project Zomboid Guides
Instalar mods de Project Zomboid - guía del Workshop
Instala mods de Project Zomboid de forma limpia mediante Steam Workshop: introducir IDs, comprobar el orden, reiniciar el servidor y solucionar errores típicos.
Alquilar un servidor de Project Zomboid – guía multijugador
Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
Servidor Project Zomboid con soporte de mods
Instala mods compatibles y admitidos desde el panel del servidor.
Alquilar un servidor Project Zomboid