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Mods y plugins para Project Zomboid

60.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 60.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Antibodies Nerfed – Project Zomboid Mod

Antibodies Nerfed

por 76561198004524020

Antibodies for 41+ Nerfed the Antibodies growth to 1.2 Nerfed fast/slow heal to 0.1/-0.1 Made it for a private server, feel free to use anyway Workshop ID: 2722369129 Mod ID: lgd_antibodies_N

1,370 descargas Detalles →
Move All To Floor – Project Zomboid Mod

Move All To Floor

por 76561198067067280

Adds an option to the "Move to" submenu to move all the items in a container to the floor, for controller/Steam Deck users. Works on Stable Version Workshop ID: 3485781889 Mod ID: MoveAllToFloor

1,200 descargas Detalles →
[B42] Main Menu with artwork from Penett (Does not work on B42 Stable) – Project Zomboid Mod

[B42] Main Menu with artwork from Penett (Does not work on B42 Stable)

por 76561198060392111

Main menu mod using Penett artwork. Original mod from B41 made by Preman Kampung: https://steamcommunity.com/sharedfiles/filedetails/?id=2695893151 I just made a patch so this can be used in B42, this mod will be removed if the original author makes an official update or wishes this mod removed. Workshop ID: 3400323371 Mod ID: MainMenuPenettb42 Mod ID: MainMenuPenettside

858 descargas Detalles →
Bitterroot Ranch, KY – Project Zomboid Mod

Bitterroot Ranch, KY

por 76561198374993285

"There's a homestead down that-away." Bitterroot Ranch. A remote, self sustaining homestead just to the southwest of West Point. Once the homestead of a hard working rancher and his hands, the ranch offered solitude to those who lived and worked on its land. The fields now stand untended, the barns echo with silence, and the fences that once held cattle now server as a barrier from the undead. Bitterroot Ranch is still a stronghold for those willing to claim it. This is a map mod for the server "KNOX" A No-Zomboid Roleplay Server, "Like the Sims 1 but with Drugs and Guns!" Discord: https://discord.gg/dRVE3E5pZ5 Occupied Cells: 35x24, 35x25 Workshop ID: 3250785426 Mod ID: Bitterroot Ranch Map Folder: Bitterroot Ranch

1,250 descargas Detalles →
Loot-Bearing Bandits [B42] - Русификация – Project Zomboid Mod

Loot-Bearing Bandits [B42] - Русификация

por 76561198414246143

Русификация Loot-Bearing Bandits Зомби-бандиты и выжившие стали слишком пустыми и не стоят охоты на них? Теперь нет! Этот аддон добавляет улучшенных зомби типа бандитов с более ценным лутом и экипировкой. Что делает мод? • Улучшенные зомби-бандиты: Особые зомби с ценным лутом и экипировкой • Только ванильный контент: Использует исключительно базовое оружие, снаряжение и предметы • Случайные комбинации: Разная одежда, броня, предметы, рюкзаки и оружие • Настраиваемая частота появления: Регулировка шанса встречи зомби-бандитов • Полная совместимость: Работает с другими модами на одежду и спавн зомби Ключевые особенности: Ценные цели для охоты, использование ванильного контента, случайная генерация экипировки. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3601742579 Mod ID: BANZOMEXPRUS

877 descargas Detalles →
Knox Chronicles [B42] – Project Zomboid Mod

Knox Chronicles [B42]

por 76561198050086360

Knox Chronicles Knox Chronicles is a narrative expansion for Project Zomboid that transforms Knox Country into a more alive, connected, and persistent world. It is not simply a collection of systems. It is a universe built around characters, factions, trading, quests, reputation, and events that are all part of a larger story. All Knox Chronicles content is now integrated into a single unified mod, providing a complete experience without the need to install separate modules. The world is inhabited by NPCs with their own identities, motivations, relationships, and interests. Factions pursue goals that may align, clash, or remain hidden. Main Features - A connected narrative universe built around NPCs, factions, and events. - Characters with their own backgrounds, goals, and interests. - Integrated trading and dynamic economy systems. - A quest system directly connected to the world's lore. - Individual reputation with characters and factions. - Conflicts, alliances, and competing interests between groups. - Mysteries, secrets, and stories revealed progressively over time. - Systems designed to expand the world while preserving its consistency. - A foundation prepared for future stories, campaigns, and narrative content. In Knox Chronicles, survival is only the beginning. The people still living in Knox Country have their own reasons to carry on, their own enemies, and secrets that may never have been meant to surface. The world ended, but its stories did not. Quests and Stories Knox Chronicles includes a quest system fully integrated into its narrative universe. Quests are not simple lists of objectives. Every assignment grows from the needs, conflicts, and interests of the NPCs and factions still fighting to survive in Knox Country. Stories Turned Into Missions - Quests integrated with the lore of Knox Chronicles. - Objectives and assignments linked to NPCs and factions. - Characters with their own motivations, needs, and interests. - Stories that develop through different missions. - Secrets and mysteries revealed over time. - A foundation prepared for future narrative campaigns. Decisions and Consequences Not every assignment is what it seems. Helping one person may harm another's interests. Completing a mission may improve your reputation with a faction, close off new opportunities, or draw you into conflicts that had remained hidden until then. - Decisions capable of affecting your relationships. - Reputation tied to characters and factions. - Outcomes that can influence future opportunities. - Conflicts shaped by different perspectives and interests. - Rewards connected to the risk and importance of each assignment. Explore, Investigate, and Survive Missions may send you searching for resources, investigating locations, recovering items, confronting threats, or discovering what happened to people trapped during the collapse. In Knox Chronicles, answers rarely appear complete. Some must be found among ruins, rumors, and the testimony of those still alive. Every mission begins with a request. Not all of them end with the truth. Trading and Economy Knox Chronicles includes a trading system directly integrated into its world. The economy is not static. Prices, product availability, and commercial opportunities are part of a dynamic system shaped by your actions, the exchange of resources, your reputation, and the interests of each trader and faction. A Dynamic Economy - Prices influenced by supply and demand. - Markets that react to trading activity. - Variable availability of products and resources. - Different interests and needs for each trader. - Commercial opportunities that change over time. - An economy directly connected to the world of Knox Chronicles. Reputation Matters Traders do not treat every survivor the same way. Your reputation may open new opportunities, improve the terms of a trade, or restrict access to certain goods. Earning the trust of a person or faction can be just as important as having the resources needed to negotiate. - Trading relationships affected by your reputation. - Access to different products and opportunities. - NPCs with their own identities, motivations, and interests. - Traders connected to different factions. - Economic and social consequences resulting from your decisions. More Than Simple Vendors Traders are part of the lore of Knox Chronicles. Each one has a place in the world, connections to other characters, and personal reasons to trade. Some seek essential resources. Others try to accumulate power, support their faction, or take advantage of someone else's desperation. Behind a good offer may lie an opportunity… or a hidden intention. When money stops mattering, everything else acquires a price. Join Our Discord! Join the community to ask questions, share suggestions, contribute, or report bugs. Join our Discord server Workshop and Mod ID Knox Chronicles Workshop ID: 3778350501 Mod ID: KnoxChroniclesMain Workshop ID: 3778350501 Mod ID: KnoxChroniclesMain

2,386 descargas Detalles →
True Music Addon: Ebanko MusicPack [41] – Project Zomboid Mod

True Music Addon: Ebanko MusicPack [41]

por 76561199124236302

Пак музыки легендарного исполнителя. Название песен найдёте сами. Workshop ID: 2904729733 Mod ID: 000000000000000001232130459

611 descargas Detalles →
CS – Project Zomboid Mod

CS

por 76561198966967835

传送到已记录坐标 Workshop ID: 3715385379 Mod ID: CS

1,794 descargas Detalles →
Ronin Occupation – Project Zomboid Mod

Ronin Occupation

por 76561197960932861

This mod add a Ronin Occupation that give: Fitness, 1 Nimble, 1 Sprinting, 1 Long Blade, 3 Short Blade, 2 Free Trait: Desensitized Free Recipe: ''Make Smoke Bomb'' Free Recipe: ''Herbalist'' Cost -8 Plus a Ronin Straw Hat The hat can be easily crafted, you only need a Needle 1 Thread 8 Twigs Check out my other mod! Workshop ID: 3014069301 Mod ID: Ronin

1,367 descargas Detalles →
SoundTrack Resident Evil – Project Zomboid Mod

SoundTrack Resident Evil

por 76561198856103720

Resident Evil SoundTrack! It contains iconic music and menu sounds, but I ended up not putting audios like groans in the game, because for me, as a big fan of both games, I think it's more immersive that way! In this update I tried to fix some audio errors and reduce the volume of some effects, such as picking up items. Any bugs or errors in audio let me know And being an audio-based mod, it must be modified manually! That way: 1 - after signing up for the mod, you must search for the files in the workshop folder: \Steam\steamapps\workshop\content\108600\2978051487\mods\SoundTrack Resident Evil\ 2 - Get the two .bank files (ZomboidMusic & ZomboidSound) 3 - And in the directory where your game was installed go to: \Steam\steamapps\common\ProjectZomboid\media\sound\banks\Desktop Place both files here! (I RECOMMEND CREATING A BACKUP FOLDER OF THE ORIGINAL .BANK!) "ZomboidMusic" is the main file, which changes the game's music. "ZomboidSound" adds sounds with Resident Evil elements to make it more immersive with this other mod I made: https://steamcommunity.com/sharedfiles/filedetails/?id=2978025457 That's it, I hope you enjoy it. It was just a love letter to the PZ universe, coming from a fan of the Resident Evil saga. Workshop ID: 2978051487 Mod ID: retracks Workshop ID: 2978051487 Mod ID: retracks

1,177 descargas Detalles →
Better Smoke Sound – Project Zomboid Mod

Better Smoke Sound

por 76561197971087747

Better Smoke Sound The current smoke sound effect is kinda goofy. With this mod the goofy sound effect gets replaced with a better one. The sound is also synchronized with the animation. Check my other mods If you want to have a shorter but still long smoke time: Longer smoke time Currently working on Currently making a radiation mod where areas are radiated and you have to be protected to loot certain areas. Being protected means wearing a hazmat suit or a facemask. There are pre selected areas that are radiated but users can change the areas with coordinates from a text file. This mod is gonna be multiplayer compatible. If you want even longer smoke time: Even longer smoke time Have fun :) If you don't like the sound. Let me know so I can make it even better. Disclaimer This is just a fun mod. This is my first time modding something. Any feedback is welcome. Workshop ID: 2858157800 Mod ID: BetterSmokeSound

1,332 descargas Detalles →
[B42] MandoDB - Smoker and Herbalist Reworked – Project Zomboid Mod

[B42] MandoDB - Smoker and Herbalist Reworked

por 76561199158095080

IF YOU NEED ANY QUESTION/ NEED HELP : https://discord.gg/YkSBKXgMBj This mod allows you to have both the "Smoker" and "Athletic" traits at the same time. This feature was available in B41 but was removed later. The mod also lets you have both the "Herbalist" and "Wilderness Knowledge" traits simultaneously. This wasn't included in B41 because the "Wilderness Knowledge" was not exist in B41. OTHERS MODS OF ME Workshop ID Mod ID 3387608427 MDB_TraitNProfessionReworked

696 descargas Detalles →
更多蔚蓝档案的枪B1.13.1(Suspension of Service) – Project Zomboid Mod

更多蔚蓝档案的枪B1.13.1(Suspension of Service)

por 76561199182853630

Use and make BlueArchive of item in ProjectZomboid. Workshop ID: 3021930061 Mod ID: BAitem

1,466 descargas Detalles →
[B42] Advanced SandboxUI Framework – Project Zomboid Mod

[B42] Advanced SandboxUI Framework

por 76561198189872749

Advanced SandboxUI Framework (ASUIF) Version 0.4.0 | Build 42 What is ASUIF? ASUIF is a client-side UI framework that enhances the Sandbox Options screen with modern, interactive widgets. Originally created for Living Hordes (my zombie migration mod), I'm sharing it so other modders can give their sandbox settings a polished look without reinventing the wheel. Features - Rich layouts — Headers, separators, text blocks, collapsible sections - Enhanced sliders — Color gradients, reset buttons, float/int support - Range sliders — Dual-thumb for min/max values - Proportion bars — Linked values that sum to a total - Live curves — Real-time formula visualization - Profile presets — Dropdowns that lock/unlock related options - Conditional visibility — Show warnings or options based on other values - Live text — Dynamic labels that update as you change settings For Players This mod does nothing on its own. It's a framework used by other mods. If a mod supports ASUIF, subscribing to this will enhance its sandbox options screen with a better UI. Not required! Mods using ASUIF work perfectly fine without it — they simply fall back to the vanilla sandbox UI. For Modders ASUIF is an optional dependency. Your mod works with or without it. Integration is simple: if not ASUIF or not ASUIF.setup then return end ASUIF.setup({ page = { id = "MyMod", sandboxPage = "Sandbox_MyMod", title = "My Mod" }, groups = { { id = "Settings", title = "Settings" } }, elements = { { type = ASUIF.ElementType.Header, text = "My Mod", level = "h1" }, { groupId = "Settings", type = ASUIF.ElementType.OptionIntSlider, sandboxModule = "MyMod", sandboxKey = "Difficulty", label = "Difficulty", min = 1, max = 10, step = 1 }, }, }) Full documentation: COMING LATER Compatibility - Build 42 - Client-side only (no server impact) - Works with any mod — no conflicts - Vanilla persistence untouched — presets and saves work normally Mods using ASUIF - Living Hordes — Persistent zombie migration system Using ASUIF in your mod? Let me know and I'll add it to the list! Credits Created by Belerion Questions, bugs, suggestions? Leave a comment! Workshop ID: 3702670956 Mod ID: AdvancedSandboxUIFramework

2,043 descargas Detalles →
[COS] Lucy & LucyBat – Project Zomboid Mod

[COS] Lucy & LucyBat

por 76561199178116693

How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission Workshop ID: 3304300501 Mod ID: Lucy

1,268 descargas Detalles →
MoreCoolers – Project Zomboid Mod

MoreCoolers

por 76561198123184955

OrganCooler, DrinksCooler. Reworked the OrganCooler to work with CoolBag, and included the DrinksCooler. The OrganCooler is made to attach to AuthenticZ backpacks but i havnt tested the mechanism. TheyKnewMore for the TacticalCooler. I do not own the OrganCooler, I am just looking after it until SmokinJoe returns. Upcoming projects: https://ko-fi.com/zoddboid If you can, donate. Workshop ID: 3099072953 Mod ID: MoreCoolers

1,004 descargas Detalles →
True Music Addon: Corridos "LORE" – Project Zomboid Mod

True Music Addon: Corridos "LORE"

por 76561199003681694

Corridos ambientados en los 90s 3 canciones por cassette para que no tengas que cambiar la pista todo el rato, me basé en las canciones más populares de cada disco en lanzamientos de 1993 para atrás, que es el año en que se desarrolla los acontecimientos de Project Zomboid. Descubranlos... Invasores De Nuevo León Tigres Del Norte Chalino Sánchez Estaré actualizando Workshop ID: 2935015959 Mod ID: CorridosMX

1,392 descargas Detalles →
[B42.7] Vietnamese Support – Project Zomboid Mod

[B42.7] Vietnamese Support

por 76561198338816434

Bản dịch cho vui, bao gồm - Update các item mới nhất của Build 42.7 (tháng 4/2025) - Font chữ được optimize cho tiếng Việt (Menu/Setting/Chữ viết tay/Inventory) - Hiện ĐANG dich phần báo giấy (phải edit từng đoạn trên báo và căn lề chữ nên sẽ tốn khá nhiều thời gian) - Hiện CHƯA dịch VHS (đã xong phần Radio và TV) ⊹₊⟡⋆ CÁCH CÀI ĐẶT VÀ BẬT TIẾNG VIỆT - Subscribe Mod trên Steam Workshop - Mở game, Main Menu -> MODS -> Tick xanh Enable " Vietnamese Support" -> Accept - Chờ Reloading Lua, game sẽ tự động back về Main Menu với tiếng Việt đã được bật Vẫn chưa thấy tiếng Việt ở Menu? - Tắt và mở lại game - Vào OPTIONS -> USER INTERFACE (UI) (tab thứ 2) -> Language -> Vietnamese ⊹₊⟡⋆ QUAN TRỌNG: Bạn phải áp dụng Mod này cho save thì mới thấy được tiếng Việt lúc chơi game - Save mới/New Game: Không cần làm gì cả, game sẽ tự chọn mod khi bạn chơi save mới - Save cũ/Load Game: - Menu chính -> LOAD/TẢI - Chọn bản save bạn đang chơi -> Thêm -> Chọn Mod - Tick xanh vào mod này -> Chấp nhận -> Chơi ⊹₊⟡⋆ LƯU Ý - Recommend dùng Font Size x2, mọi thứ khác ở mức Trung Bình. (font tiếng Việt sẽ nhỏ hơn font tiếng Anh một tý) - Bản dịch một người và số lượng lớn. Nếu có chỗ chưa phù hợp hay cần chỉnh sửa, hãy comment góp ý ljch sự. ⊹₊⟡⋆ ROADMAP - Dịch Setting cho Sandbox Đã xong phần Sandbox - Dịch các Mod nhiều người dùng - Dịch tờ rơi (khá nhiều, tùy xem thời gian rảnh vì phải eidt hình ảnh và chưa biết phải nhúng nó như thế nào) ⊹₊⟡⋆ HỖ TRỢ MOD - Đối với các Mod hỗ trợ translate, mình sẽ đóng góp trực tiếp vào Mod gốc đó mà không để trong Mod tiếng Việt này để tránh loãng và nặng file: - Picking Meister: Đã dịch, được tác giả add vào version 1.2.5 - Đối với các Mod KHÔNG hỗ trợ translate, mình sẽ xem xét và để phần dịch Mod vào Mod tiếng Việt này. ─── ⋆⋅☆⋅⋆ ── Rất welcome hợp tác/giúp đỡ/chỉnh sửa, contact mình qua Discord _wency ♡ Enjoy! _wency Workshop ID: 3456559212 Mod ID: VietnameseSupport

1,756 descargas Detalles →
Rye Croutons – Project Zomboid Mod

Rye Croutons

por 76561198361550603

Now your character will finally be able to try Russian croutons! Update from 12.22.2022: -Croutons model fixed -Added the ability to add croutons to salads This mod adds the following rye croutons: 3 types of "Emelya" rye croutons - in Russian, in Italian, in Texas 4 types of "Kirieshki" rye croutons - with ham and cheese, with bacon, with red caviar, with jelly and horseradish 4 types of "Three Korochki" rye croutons - with tomato and herbs, with bacon, with jelly and horseradish, with salmon and cheese 2 types of "Voroncovskie" rye croutons - with salami, with ham and cheese If you're using Better Sorting - Download the file from this link: https://disk.yandex.ru/d/ZIT0xHHAwneXgw - Move this file to: Steam/steamapps/workshop/content/108600/2313387159/media/lua/client/Mod Support - Replace an existing file Workshop ID: 2803670189 Mod ID: Suhariki

996 descargas Detalles →
Skill Book Sets in Distribution Table! – Project Zomboid Mod

Skill Book Sets in Distribution Table!

por 76561198432315715

This mod adds Book Sets into loot distribution table Book Sets are a vanila item I got so frustrated with current loot gradient (or whatever it named), that i made entire mod for this reason becasue book hunt become so ridiculously hard that is not funny anymore. On my main save i've looted every location of public school and book store i know. And i still didn't found Metalworking 5 for that reason. Even when skill book literature is on Abundant. I'm not planning with integrating this mod with other mods. If you think that having that many book sets in residential shelfs is too much. Its a fallback because for some reason game doesn't spawn book sets in Schools/Book stores. I could increase drop chance, but i feel it just doesn't spawn them in those locations. Workshop ID: 3690980642 Mod ID: booksetsnowondistributiontable

2,155 descargas Detalles →
White forest——————白森林 – Project Zomboid Mod

White forest——————白森林

por 76561199177975719

On July 11,1993, you left your hometown, where you had lived for many years, to the west 1993年7月11日,你向西离去,告别了生活多年的家乡 The bushes recede with the trees, and the high walls are in your eyes 灌木丛随着树林退去,高耸的墙在你眼中 This is where you've never been 这是你从未来过的地方 The dirty busy alleyways reflect the noble villas, churches, and 肮脏繁忙的小巷映射着高洁的别墅,教堂,以及 You should not open the window, the angry crowd to you 你不应去捅破那层窗户纸,愤怒的人群向你涌来 Being carried, shouting, broken sonic boom, sound of running water 被裹挟着,叫骂声,破空的音爆,流水声 You are in the place of your dreams, and your family and friends are waving to you 你到了梦想中的地方,亲人和朋友在向你招手 You had dinner with them. Rosewood's the same 你与他们共进了晚餐,罗斯伍德还是往日的模样 ------------------------------------------------------ The map is traversed by a huge commercial complex Next to it was a rich neighborhood with a church A zoo A trailer park The rest of the area is covered with forest There are several small villages in the forest As if hiding a secret ------------------------------------------------------ 地图被巨大的商业综合体横穿而过 紧挨着的是一个带有教堂的富人区 一个动物园 一个房车公园 其余地区被森林所覆盖 森林中坐落着数个小型村落 好像隐藏着不为人知的秘密 ------------------------------------------------------ The Backrooms cc相关 level0 作者etoisle 来自后室英文维基 译者Lambda Core 来自后室中文维基 level1 作者etoisle 来自后室英文维基 译者Lambda Core 来自后室中文维基 level2 作者Greggita Mahayfaio 来自后室英文维基 译者Deip*isoster 来自后室中文维基 level274 原作者未知 重写自1000dumplings 翻译自plAer-2 马尼拉房间 由Hikarnu重写 由匿名Fandom用户原创 红室 作者为scutoid studios 译者Deip*isoster 享乐层 作者1000dumplings Workshop ID: 3268760792 Mod ID: linzimod Map Folder: linzi

1,020 descargas Detalles →
Ponchos PTBR – Project Zomboid Mod

Ponchos PTBR

por 76561199131666750

Translation for PTBR or Mod Ponchos. This mode is standalone (Doesn't need another one to run). Making it clear that I have no intention of stealing the original creator's credits is just a way I found to bring it to our language, that is, all rights go to the original creator. Workshop ID: 2962629890 Mod ID: MilPoncho

1,257 descargas Detalles →
[42.20, SP+MP] Woody's Fix for Visited Building Auto Marker – Project Zomboid Mod

[42.20, SP+MP] Woody's Fix for Visited Building Auto Marker

por 76561198001041185

A patch for Visited Building Auto Marker. That mod puts a map marker on every building you have been inside. Add this one alongside it and the markers land where you would expect them to. - A marker sits in the middle of the building instead of the doorway you walked through, so a terraced row reads correctly. - Markers already misplaced in your save get rebuilt in the right place. No need to start over. - Minimum spacing of 5 tiles instead of 1, so clusters stop forming. - Better indoor detection, so open ground stops collecting markers. - The position check runs twice a second rather than every frame. Anything it cannot place with confidence it leaves exactly as it was, so it can never lose a marker you already had. Subscribe and it works. Nothing to configure, no load order to arrange. Mod Options has one switch, Debug Logs, for when you are reporting a problem. Requires Visited Building Auto Marker (3418030724) and Woody's Lib (3622629134). Credit for the idea and the original mod goes to its author. This is a patch, not a replacement. More of my mods How this one actually got built - what broke, how long it took to find, and what the game turned out to be doing instead. Costs nothing to read and needs no account. Please don't reupload or copy this one. If you want to build on it, ask me first. If it saved you an evening and you feel like buying me a coffee, the button is below - and if not, that is genuinely fine. Mostly I hope you have a good run out there. Dedicated server: WorkshopItems=3418030724;3622629134;3624760550 and Mods=Visited_building_auto_marker;WoodysLib;WoodysVisitedBuildingsFix, in that order.

1,382 descargas Detalles →
True Music Addon:EK's Synthwave Music A – Project Zomboid Mod

True Music Addon:EK's Synthwave Music A

por 76561198820948882

自用 Tracklist: -Los Angeles - The Midnight -Sunset - The Midnight -Heartbeat - The Midnight -Lost & Found - The Midnight -Lost Boy - The Midnight -Jason - The Midnight,Nikki Flores -River of Darkness (feat. Timecop1983) - The Midnight,Timecop1983 -Running in the Night - FM-84,Ollie Wride -Wild Ones (feat. Ollie Wride) - FM-84,Ollie Wride -Shooting Star - Anna Yvette -Bad Dream - Cannons -Forever - CHVRCHES -Into The Future - Dana Jean Phoenix -Innocence - Electric Youth -Different Lives - Fly By Midnight -In The Night - Fly By Midnight -Still Sleeping - Jai Wolf -Out of Time (feat. Pyxis & Jay Diggs) - Kalax,Pyxis,Jay Diggs -Interstellar - LeBrock -Only the Brave - LeBrock -Lindsey Stirling - Masquerade -Midnight City - M83 -Ghosts - Scavenger Hunt -Just Drive - W O L F C L U B,Summer Haze Workshop ID: 3081940991 Mod ID: EKSynthwaveMusic01a

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Servidor Project Zomboid con soporte de mods

Instala mods compatibles y admitidos desde el panel del servidor.

Alquilar un servidor Project Zomboid