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Mods y plugins para Project Zomboid

60.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 60.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

2B=30 – Project Zomboid Mod

2B=30

por 76561198119721204

30!30! Workshop ID: 2952333831 Mod ID: 2B_30

1,010 descargas Detalles →
JPPZCGRmerge ModPack – Project Zomboid Mod

JPPZCGRmerge ModPack

por 76561198361653768

Fix and Merge includes work. v40.31support QuickBags, ORGM,ORGMSilencer, GPS, HCTradingExpansion, MoreZombieLootExpansion, Taxi, AllwaysScavenge, RescueBag, StuckRescue For exclusive use of the "JP PZCGR Server3" http://pz2.sakura.ne.jp/ Workshop ID: 854657328 Mod ID: JPPZCGRmerge

1,565 descargas Detalles →
Alpine Multicam Bandits Integration – Project Zomboid Mod

Alpine Multicam Bandits Integration

por 76561198096995823

Jusblazm's Alpine Multicam Bandits This mod provides Bandits wearing modded clothing from Alpine Multicam Uniform. Updates I plan to release a new update on the 2nd of each month. This update will replace the current batch of bandits with a brand new batch. This will not harm your saves, nor will it affect currently spawned bandits. Freshly spawned bandits will be wearing gear according to the new list. This will provide some, hopefully noticeable change to extended saves. Compatibility Absolutely no mod conflicts with two caveats: - someone uses my naming convention for their own integration. - A unique ID generates a dupe (Wikipedia: the probability to find a duplicate within 103 trillion version-4 UUIDs is one in a billion) Known Issues - Errors appear when opening the clan in Bandits Creator. These errors are harmless, it happens because the bandits are wearing clothing that cannot be displayed in Creator, like custom locations. Do not edit them or you will delete the clothing not being displayed. GitHub Archive I will be keeping an archive of each update's bandits.txt and clans.txt files, so that if there is a set you really like, you can continue to use them even after the mod updates and moves away from them. GitHub Archive Permissions I created a simple extension for Bandits NPC that allows bandits to wear the custom equipment slots provided by Alpine Multicam Uniform. The item IDs belong to Jordanal and Galodar's Alpine Multicam Uniform, the BodyLocations belong to Jordanal and Galodar's Alpine Multicam Uniform and KATTAJ1's Clothes Core, and Slayer's Bandits NPC reads the text files. Both Alpine Multicam Uniform and Bandits NPC have the default permissions of Credit where it's due, so I am extending their permissions. Be sure to credit them for their hard work. Credits The Indie Stone for Project Zomboid Slayer for Bandits NPC and Bandits Creator Jordanal and Galodar for Alpine Multicam Uniform Workshop ID: 3485923969 Mod ID: JusBanditsJGAlpineRANDOM

988 descargas Detalles →
HydeCo. Fillable Gas Tanks 42.20.4 – Project Zomboid Mod

HydeCo. Fillable Gas Tanks 42.20.4

por 76561198076382626

Enhanced fluid storage, passive rain collection, and cookable purification — all inside the game’s standard gas tanks. ❓ What can I fill it with? ✅ Gas tanks can store a variety of liquids, including water & gasoline, and any other fluid accessible via the game's fluid transfer menu. Whether you're hoarding essentials or improvising storage solutions, these tanks have you covered. ❓ Do various liquids affect the weight? ✅ As of now, the tanks retain their base item weight. Feedback from testers on how fluid types influence weight is encouraged and appreciated! ❓ Can tanks gather rainwater? ✅ Yes, tanks should automatically gather rainwater during storms, offering a passive and convenient water storage method. ❓ Can they explode if combustibles are stored and lit on FIRE? Not currently. Explosive configurations aren’t implemented at the moment, but this feature may be explored in the future. ❓ Can I purify water in the tanks? ✅ Tanks are designed to be "cookable," allowing players to potentially purify dirty water by heating it. Testing is ongoing to confirm this functionality. - Store multiple liquid types using the standard fluid‑transfer system. - Passive rainwater collection during storms. - Cook-able tanks for potential water purification. - Compatible with most fluid‑handling mods and vanilla systems. - Place or carry a tank — works in inventory or placed in the world. - Use the fluid transfer menu — fill with water, gasoline, or any supported liquid. - Leave outdoors — tanks will gather rainwater automatically during storms. - Rainwater collection should work automatically; report if you see inconsistent behavior. - Purification is experimental — please share results if you test it. 🎮 Try My Other Mods 🚗 HydeCo. Unlimited Cars https://steamcommunity.com/sharedfiles/filedetails/?id=3438759949 🌟 HydeCo. Automatic Garage Doors + Gates! https://steamcommunity.com/sharedfiles/filedetails/?id=3594285774 🐝 HydeCo. Bees! https://steamcommunity.com/sharedfiles/filedetails/?id=3430224478 🔗 Check Out My Other Mods! 🔗 - HydeCo. Automatic Garage Doors! + Gates! https://steamcommunity.com/sharedfiles/filedetails/?id=3594285774 - HydeCo. Bees! https://steamcommunity.com/sharedfiles/filedetails/?id=3430224478 - HydeCo. Clay! https://steamcommunity.com/sharedfiles/filedetails/?id=3551124480 - HydeCo. Pyromaniac! https://steamcommunity.com/sharedfiles/filedetails/?id=3730972348 - HydeCo. Unlimited Cars https://steamcommunity.com/sharedfiles/filedetails/?id=3438759949 💬 Discord - Join / Support / Updates: https://discord.gg/Xs6xcAPMKG If you enjoy this mod, please rate and favorite — it helps others find it. Dedicated servers — copy exactly, the mod ID is case-sensitive: Mods=hydecofillablegastanks WorkshopItems=3451542660

991 descargas Detalles →
Instinctive Hearing [B42] – Project Zomboid Mod

Instinctive Hearing [B42]

por 76561198991119105

HOW TO USE: WHILE CROUCHING AND STANDING STILL, HOLD YOUR LISTEN MODE KEY (default: ALT): To use Listen Mode, simply crouch, stand still, and hold your Listen Mode key. Nearby zombies within your listening range will be highlighted, with your hearing trait affecting how far you can hear and how many zombies you can detect. The active listening radius can be shown as circles around your character. You can turn this on/off in the Sandbox settings if you prefer a cleaner look. The outer circle shows your total listening range, while the smaller inner circle shows your close perception range, where nearby zombies are clearly detected. Sandbox CROUCH TO USE When enabled, you must already be crouching to activate Listen Mode. When disabled, simply holding your Listen Mode key while standing will automatically make your character crouch and enter Listen Mode. REALISTIC MODE (WIP) When enabled, Listen Mode becomes more dependent on your character's hearing. Distant stationary zombies are detected through radar-like pulses instead of being constantly tracked, while moving zombies are easier to detect depending on their movement speed. Zombies within the smaller inner perception radius are always clearly detected. When disabled, Listen Mode works as it traditionally has, acting as an Easy Mode where zombies within your listening range are continuously tracked and clearly highlighted. HEARING TRAITS HARD OF HEARING - Reduced listening range: 12 tiles - Close perception range: 5 tiles - Maximum of 4 zombies detected DEFAULT - Standard listening range: 20 tiles - Close perception range: 6 tiles - Maximum of 8 zombies detected KEEN HEARING - Increased listening range: 25 tiles - Maximum of 10 zombies detected - No black background handicap DEAF - Listen Mode cannot be used EXTRA I originally made this mod for personal use because I really liked The Last of Us' Listen Mode mechanic and wanted to try recreating something similar in Project Zomboid. If you run into any bugs or weird behavior, feel free to report them! I'd really appreciate it. i havent tested this mod in multiplayer, so i have no idea if it works properly there or not. Check out my other mods! https://steamcommunity.com/sharedfiles/filedetails/?id=3792957345&savesuccess=1 Completely optional, but genuinely appreciated! Workshop ID: 3789584579 Mod ID: ListenMode

2,983 descargas Detalles →
Road to New Albany – Project Zomboid Mod

Road to New Albany

por 76561198029232657

Made for the Sunday Drivers community! All updates are balanced around the SD community. Download at your own risk. sundaydrivers.pro/discord Cells used 38,2 38,3 38,4 38,5 38,6 38,7 38,8 38,9 38,10 38,11 - 39,11 38,12 - 39,12 38,13 - 39,13 - 40,13 38,14 - 39,14 - 40,14 - 41,14 - Prefab building map Workshop ID: 3612521646 Mod ID: RTNA Map Folder: RoadToNA

1,568 descargas Detalles →
Dry That Food! [B42] - Русификация – Project Zomboid Mod

Dry That Food! [B42] - Русификация

por 76561198414246143

Русификация Dry That Food! Легковесный мод, добавляющий возможность сушки зерна, цветов, трав, овощей, грибов, фруктов, ягод и других скоропортящихся продуктов. Что делает мод? • Портативная сушилка: Создание мини-сушилки для растений через меню крафта в категории "Сушка" • Широкая совместимость: Сушка различных типов продуктов питания и растений • Система значений сытости: Использование показателя голода для определения возможности сушки • Консолидация продуктов: Объединение нескольких частичных продуктов в один сушеный Ключевые особенности: Удобная портативная сушилка, гибкая система крафта, обход ограничений ванильной системы. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3604808124 Mod ID: DRYTHAFOOMPRUS Mod ID: DRYTHAFOORUS

766 descargas Detalles →
Adlers Ultimate True Music Pack B42.13.1 – Project Zomboid Mod

Adlers Ultimate True Music Pack B42.13.1

por 76561198400472992

This is every song you need for the end of the world. Updated for B42 beta (thank you scrappycoco for updating the mod, and thanks norby007 for the support) We use this music collection on our B41 server, message me if you are interested in joining. This has a wide variety of music tastes including rock, heavy metal, country, rap, pop, hip hop, dance, rnb, house, dnb, reggae and so much more. Currently about 1230 songs and counting. I have included the entire grand theft auto SA discography and radio stations from san andreas, vice city, and vice city stories. All of the songs are from the 90s and earlier. I have strived to keep the music relevant to the time period and the cut off is 1999. Song list is in the discussion category Subject to changes at any time. Please be aware these songs are for entertainment purposes only. *** EXPLICIT LANGUAGE ADVISORY *** Workshop ID: 3398238724 Mod ID: adsultimatemusicpackb42 Workshop ID: 3398238724 Mod ID: adsultimatemusicpackb42

731 descargas Detalles →
Thirty Twelve (Trinta e Doze) – Project Zomboid Mod

Thirty Twelve (Trinta e Doze)

por 76561198161392875

The "Trinta e Doze" was a homemade revolving shotgun (thus the nickname) seized by the police in Mossoró, Rio Grande do Norte, Brazil. Features: ...The weapon itself! With a very low chance of spawning in Police Stations (seized weapon), Plank Stashes, Wardrobes, Drug Shacks and Barricated Houses. And a Chrome variant (doesn't spawn). To obtaind the Chrome variant you must find a Chrome Spray Can that spawns very rarely in Warehouses, Tool Stores, Garages, Closet Shelves and Paint Crates, and use it to paint the weapon. You can learn the craft recipe by crafting AND reading the Revolving Shotgun Sketch, which is crafted with any pen and paper, and requires Lvl 3 Aiming (Don't throw away the sketch, you'll need it). For the crafting materials, you'll need: - Metalworking = 3 - Aiming = 3 - 1 Metal Sheet - 2 Small Metal Sheet - 1 Metal Pipe or Lead Pipe - 1 Metal Bar - 4 Scrap Metal - 6 Screws - 1 unit of Welding Rods - 1 unit of Blow Torch - Screw Driver - Welding Mask - Revolving Shotgun Sketch Statwise, the weapon is the same as the Sawnoff Shotgun, with slightly less range, but with a faster fire rate, and a tad bit heavier. Thanks for trying out my first mod, ever. I had fun developing it and I hope you have fun enjoying it. Workshop ID: 2976472463 Mod ID: TT3012

1,030 descargas Detalles →
FoodPreservationPlus 简中汉化 – Project Zomboid Mod

FoodPreservationPlus 简中汉化

por 76561199103258790

有问题请指正。 放置在原mod下面。 感谢作者spoon的制作。 原模组地址:https://steamcommunity.com/sharedfiles/filedetails/?id=2890748284 Workshop ID: 3351690597 Mod ID: FoodPreservationPlus_CNJF

1,516 descargas Detalles →
[OLD] A harder zombie mod – Project Zomboid Mod

[OLD] A harder zombie mod

por 76561198066732137

Similar mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2794598105 This mod has a bug and is not updated Update! V2 Added options. Fixed bug. Some zombies will now move faster and have more health. This mod replaces sprinters, it makes sprinters into faster fast shamblers, which move slightly faster than normal zombies and slightly faster than a default player walking. Makes some zombies faster fast shamblers, which can catch up to walking players. Also increases zombie health, based on assumed physical activity based on their profession. Ex. Farmers and hunters are stronger. Athletes are stronger and move faster. The faster zombies move slightly faster than the player and will catch up and try to grab the player. When the player is being grabbed, the player is slowed down slightly, allowing for the rest of the zombies to catch up as well. Workshop ID: 2713254912 Mod ID: aharderzombiemod

948 descargas Detalles →
temp reupload fluffy hair – Project Zomboid Mod

temp reupload fluffy hair

por 76561199001285266

amongus Workshop ID: 3524776917 Mod ID: FH-temp

1,411 descargas Detalles →
Internet Forum Moderator Profession [B41] – Project Zomboid Mod

Internet Forum Moderator Profession [B41]

por 76561198007367610

B42 Version - https://steamcommunity.com/sharedfiles/filedetails/?id=3390622693 The year is 1993, the internet is still in its infancy. Nerds from across the globe flock to virtual forums to discuss their interests and you just so happened to land the lucky position of moderator for one such forum. You spend your days working (for free) as hard as you can to make sure nobody is allowed to have too much fun or stray too far from discussing the niche topic you are so very interested in. That is until one day when death invites itself onto your doorstep in the form of a zombie apocalypse. You grab your fedora with a smirk and chuckle to yourself under your breath at those who mocked you for practicing with your trusty katana at the local youth group gym, for you are about to show them what a true warrior is capable of. This is a joke mod, not really intended to be played seriously. You will be given some of the most crippling, albeit fitting, traits in the game with little upsides. Those upsides being a powerful starting weapon, and a high proficiency in long blades, which no occupation in the base game gets access to. As well as a minor boost to electrical and cooking to represent the average neckbeards heavy usage of computers and their microwave. There is also a bug that I can not figure out how to fix related to the game starting you with negative traits. Which allows you to pick the same ones again as well as *losing* points if you try to remove them. You will start with 0 points so the only advice I can give is just play the character "as intended", or as close to it as possible. UPDATE: v1.1 - Players will now always spawn with a Fedora and Katana when choosing this occupation. UPDATE: v1.2 - Players will now also spawn with a HottieZ magazine Workshop ID: 2984648054 Mod ID: ForumModeratorProfession

1,283 descargas Detalles →
Anthro Survivors - Bubbles – Project Zomboid Mod

Anthro Survivors - Bubbles

por 76561198098164837

Furry mod of Bubbles for project Zomboid (Mod of a Mod, Anthro Survivors - (Furry Mod) By Jaql and Wuffrick) Here's a link to the original mod (Might be required ???) https://steamcommunity.com/sharedfiles/filedetails/?id=2893930681 This is mostly meant to be used by me but go crazy if you wanna be Bubbles Workshop ID: 2924294759 Mod ID: BubbleMod

1,253 descargas Detalles →
Alice's Weapon Sling 简体中文汉化 [B42] – Project Zomboid Mod

Alice's Weapon Sling 简体中文汉化 [B42]

por 76561198800514029

Alice's Weapon Sling 简体中文汉化 这是 Alice's Weapon Sling 的独立简体中文汉化补丁,适用于 Project Zomboid Build 42.20+。 这个 Mod 解决什么问题 原 Mod 缺少完整简体中文,背带物品、配方、快捷栏槽位以及运行时生成的造型和径向菜单会显示英文。该补丁补齐静态翻译,并用 Build 42 支持的参数占位方式处理动态菜单文字。 它只处理 Alice's Weapon Sling 的中文显示,不修改背带容量、装备逻辑、快捷栏行为或原 Mod 素材。 必须订阅 Alice's Weapon Sling 原 Mod(Workshop 3775549570) 汉化内容 - 武器背带及隐藏外观物品名称 - 制作配方 - 前置与背部造型切换菜单 - 显示/隐藏背带外观菜单 - 四个快捷栏槽位名称 - 可选径向菜单和按键设置文字 Mod 信息 汉化 Mod ID:AliceWeaponSlingCN 必需 Mod ID:alicesWeaponSling 可选 Mod ID:alicesWeaponSlingRadialMenu 推荐加载顺序: alicesWeaponSling;alicesWeaponSlingRadialMenu;AliceWeaponSlingCN 未启用可选径向菜单时不会报错,其他翻译仍可正常使用。 Build 42 兼容 动态径向菜单文本使用 Build 42 的 %1 参数占位方式,字面百分号遵循 %% 规则,未使用旧式 %s。 说明 本项目只提供中文翻译与必要的界面兼容补丁,不修改原 Mod。原 Mod 的功能和素材权利归原作者所有。

2,543 descargas Detalles →
Lake Mandrake – Project Zomboid Mod

Lake Mandrake

por 76561198046928019

This is a rural map south of Lake Ivy You cannot use pitstop with this map as it conflicts with the cells. The cells used for this map are as follows; (29,35) (30,35) (31,35) (32,35) (29,36) (30,36) (31,36) (32,36) (29,37) (30,37) (31,37) (32,37) Workshop ID: 3062280807 Mod ID: Lake Mandrake Map Folder: Lake Mandrake

1,046 descargas Detalles →
Ghost Traits – Project Zomboid Mod

Ghost Traits

por 76561198263609511

Ghost Traits Workshop ID: 2805519406 Mod ID: Ghost Traits

692 descargas Detalles →
True Music Addon: bui1d – Project Zomboid Mod

True Music Addon: bui1d

por 76561199364494450

kamenrider Workshop ID: 3508007654 Mod ID: bui1d_mod

1,614 descargas Detalles →
Black Fever/ Blood Plague Zombies B42 LETS GO – Project Zomboid Mod

Black Fever/ Blood Plague Zombies B42 LETS GO

por 76561199561751961

Zombies re-textures that are loosely based on the state of decay 2 zombies. I tried to make it more well, realistic. cant exactly preach realism with glowing eyes though, which is why I added a non-glowing eyed version of textures for my sake. Born of birch focused only on the regular zombies from SOD, and lunar lights focused only on the blood plague carriers from SOD2. I didn't like the homogenity of it all. I think mine decently combined the regular zombies and the blood plague variants with them slowly turning into the blood plague carriers based on their rot levels, like how they did in SOD2's lore. Born of Birch's Black fever: https://steamcommunity.com/sharedfiles/filedetails/?id=3163133391&searchtext=black+fever Lunar Lights' Blood plague: https://steamcommunity.com/sharedfiles/filedetails/?id=2920070909&searchtext=blood+plague Workshop ID: 3342541461 Mod ID: BlackFeverZombiesGlowingEyes Mod ID: BlackFeverZombiesNoeyeglow

934 descargas Detalles →
Faction PvP Always On – Project Zomboid Mod

Faction PvP Always On

por 76561198014072304

Questa mod impedisce a chi fa parte di una fazione di disabilitare il pvp tra fazioni. Workshop ID: 3239389581 Mod ID: faction_pvpon

1,592 descargas Detalles →
True Music Addon: Hotline Miami 1&2 – Project Zomboid Mod

True Music Addon: Hotline Miami 1&2

por 76561198325270141

All the game soundtrack from Hotline Miami 1 and Hotline Miami: Wrong Number This is actually a functionally re-upload from the one i did before but now with the one's missing Enjoy Btw, you will find it as True Music Addon: Hotline Miami 4 Workshop ID: 2815015381 Mod ID: hotm_true_music

1,110 descargas Detalles →
Manage Containers - Patch – Project Zomboid Mod

Manage Containers - Patch

por 76561198903668155

Manage Containers - Multiplayer Patch Patch for Manage Containers. - Shares container configuration in multiplayer - Migrates existing per-player data - Improves the Configure Container UI for larger fonts Requirement: Original Manage Containers mod. Workshop ID: 3745873743 Mod ID: manageContainersPatch

1,934 descargas Detalles →
TMVINYLCOLLECTION – Project Zomboid Mod

TMVINYLCOLLECTION

por 76561198382202648

True Moozic VINYL COLLECTION Works for B42.13 and above Album List --------------- ABBA - Arrival Aerosmith - Aerosmith The Beetles - Abbey Road Bruce Springsteen - Born In The USA Creedence Clearwater Revival - Cosmo's Factory Creedence Clearwater Revival - Creedence Clearwater Revival Creedence Clearwater Revival - Green River Creedence Clearwater Revival - Willy and The Poor Boys David Bowie - SpaceOddity Def Leppard - Hysteria Def Leppard - Pyromania Eagles - Hotel California Fleetwood Mac - Mirage Fleetwood Mac - Rumors Fleetwood Mac - Tango In The Night Foreigner - Agent Provocateur Iron Maiden - Seventh Son Of A Seventh Son Journey - Departure Journey - Escape Journey - Frontiers Kansas - Leftoverture Lynyrd Skynyrd - Pronounced Leh-nerd Skin-nerd Lynyrd Skynyrd - Second Helping Pat Benatar - Crimes Of Passion Pat Benatar - Get Nervous Pat Benatar - In The Heat Of The Night Pink Floyd - Wish You Were Here Queen - A Night At The Opera Queen - Jazz Queen - News Of The World Queen - The Game The Rolling Stones - Beggars Banquet RUSH - Moving Pictures Steppenwolf - Steppenwolf Steppenwolf - The Second --------------- Created with the SIMPLE MOOZIC BUILDER WANT TO MAKE YOUR OWN JAMPACK???? ---- Official Discord Workshop ID: 3668406327 Mod ID: TMVC

1,604 descargas Detalles →
Tk's Real Vehicle Acceleration (2) – Project Zomboid Mod

Tk's Real Vehicle Acceleration (2)

por 76561198033163930

Tk's Real Vehicle Acceleration 3!! has now been released and you can find it here: https://steamcommunity.com/sharedfiles/filedetails/?id=3314946929 This version returns vehicle modding back to the lua files so it is FAR easier to create new compatibility, and EVERY vehicle can have it own unique characteristics. TksRVA2, this mod, will remain on the workshop for now, but will no longer be receiving updates, as TksRVA3 now has greater compatibility, and has had most of the bugs worked out. Want to see REAL horsepower values with the vehicles in this game? Find towing to be a bit immersion breaking? Tired of trying to find that "sweet spot" while towing? Wish the vehicles behaved different from each other? Well look no further, as this mod is likely for you! Changes this mod attempts to make: - Vehicle horsepower based on more realistic values - 0-60MPH times are based on realistic values, this means the vehicles for the most part will be a bit slower than their vanilla counterparts, although a bit faster than Real cars - Truly varied vehicles, with different early, mid range, and late acceleration. - Improved towing characteristics based on engine specs (see Towing below) - 12+ new Engine RPM profiles with custom torque curves - 26+ new Gear Ratio profiles to create custom shift points - Altered handling characteristics to create more unique vehicles Compatibility When setting up your game (multiplayer,server or solo), its best to set the speed limit for the server from 120 to 150. Any number less than those values will result in the vehicles being much faster than intended. Main compatibility has been divided into sub mods, this will mean that you need to enable each sub mod you wish to use, this counts for both multiplayer and single-player! These sub-mods are optional, however for each one you use, the original mods are required, and they are all strongly recommended to use with this mod (or in general actually). Additionaly all vehicles have had their durability increased, this is to compensate for the fact they are a bit slower, and to add better compatibility with mods that use higher durability numbers for improved immersion, this part of the mod is WIP. Make sure that TksRealVehicleAcceleration2 and sub mods load after all other vehicle mods you are using. If you add a mod to your server after this one, just make sure you alter the load alter so its comes before this mod. Compatibility List: (many, MANY thanks to Paranoid&Afraid for their contributions) - FHQWHGAD's Motorious Zone - 1993 American - FR Used Cars - Extranoise Automobile Extravaganza - KI5 Vehicles (limited quantities WIP) - 1989 Porsche 911 - KV Vehicle Bonanza - Kentucky Emergency Services Pack - Special Emergency Vehicles & FBI for FR Used - Forklift - The mod requires modified Lua files in order to be fully compatible. Non compatible vehicles may behave differently from the included vehicles, and wont utilise all the features of this mod. This mod requires manual installation steps AND the Better Car Physics mod by Neidmare. The mod will not work correctly without manual installation, and Better Car Physics. (see installation instructions in discussions) Huge thanks to Better Car Physics and Neidmare for their efforts in creating that mod!!! Another Huge thanks to fhqwhgads, FR's Used Cars, 1993 American Lore pack, Extra Noise, KI5, and every other modder for their amazing work! Their work is inspirational and has made a great game, even better. Towing: - More varied, closer to realistic engine types, resulting in varied vehicle towing capabilities for improved immersion - Trucks, SUVS, Semi Trucks, Vans, and similar vehicles will generally be stronger towing vehicles - Sports cars, or performance oriented vehicles will have less towing capability - Some vehicles will have more moderate towing, like the S10 for example, which is a fairly competent towing vehicle, however it will have difficulty with larger or high mass vehicles Installation: There are some manual installation steps required for this mod, please see the discussion post titled: Installation for details. Multiplayer: - For server games, the mod can be installed on both the client and the server, or just clients. (read furter for details) - if the server does not have the mod installed, the mod will only work for client with the code installed - in multiplayer hosted games, player may experience different vehicle performance, if this occurs make sure each player has the mod properly installed. - If a client game crashes, that means the server has the correct code installed and the client does not. Known issues: - Vehicles not included with TksReal?VehicleAcceleration2 may handle far better than intended and may accelerate far slower/faster than other vehicles. Workshop ID: 3266358894 Mod ID: TksRVA2ENcompatibility Mod ID: TksRVA21993Compatiblity Mod ID: TksRVA2fhqwhgadscompatibility Mod ID: TksRVA2ForkLiftCompatibility Mod ID: TksRVA2frscompatibility Mod ID: TksRVA2KEScompatibility Mod ID: TksRVA2KI5compatibility Mod ID: TksVehicleAcceleration2 Mod ID: TksRVA2SFREVFBIcompatibility

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