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Mods y plugins para Project Zomboid
Este catálogo incluye 60.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
[B41] MazeRunner Laberinto
por 76561199216662233
Se intenta recrear la experiencia del laberinto de la película "Maze Runner" cuando Toma sube a la superficie. El área está equipada con todo lo necesario para sobrevivir dentro de los muros. La Historia cambia un poco, ya que no hay penitentes. Al parecer este es un laberinto previo al visto en Maze Runner. En el condado de Knox estaba buscando una cura, a la infección zombis, pero parece que el personal fue infectado antes de completar la construcción total del laberinto. Los líderes de la organización CRUEL han decidido liberar en el área al último sujeto de prueba, dándole algunas indicaciones para que intente salir del laberinto. Así que tu aventura comienza cuando las puertas del un ascensor se abre en la superficie, sin ningún recuerdo de su identidad, excepto su propio nombre. Al llegar a su destino, se encuentra en "El ÁREA", un espacio abierto rodeado por gigantescas paredes de un laberinto. Has sido colocado en este lugar misterioso sin recuerdos de su vida anterior. Tienes todos los recursos necesarios para sobrevivir en este lugar o arriesgarte en ir en búsqueda de una salida. DATOS: El laberinto consta de dos anillos, El anillo interior, te mantendrá dando vueltas en círculos sin llevarte a ningún lado. Y la sección externa se divide en 8 áreas, cada una con un laboratorio, donde deberás explorar y encontrar notas y objetos que te ayudarán a salir... Al parecer haya infectados subiendo a estos laboratorios, Así que ten en cuenta que cada hora que demores en explorar el laberinto seguramente se estarán llenando algunas áreas de infectados. Workshop ID: 3025333772 Mod ID: 3025333772 Map Folder: MapLaberinto
Arsenal(26)GunFighter post 1992
por 76561199080628143
weapons post 1992. Workshop ID: 2872653691 Mod ID: post 1992 weapon
Cat Economy Core
por 76561197964026972
Shared utilities and items for the Cat economy mods. Required by Cat Shop System and Cat Banking System. Workshop ID: 3729545233 Mod ID: Cat_EconomyCore
Slow Jam / Pete's Song (Lifestyle music addon)
por 76561198012515208
Lets you play the Slow Jam emote, and Pete's Song from Super Animal Royale, when using an acoustic guitar Slow Jam will consecutively loop 20 times (~16 minutes) or until stopped/interrupted * Super Animal Royale is property of Pixile, music/audio by Jake Butineau Workshop ID: 3104902837 Mod ID: PetesGuitarLifestyleAddon
Health Bars (for Build 40)
por 76561198006033053
あなたは今自分が空腹か、喉が渇いているか、息切れしているか分かりませんか? 分かるでしょう? - これはHealth Bars (for Build 41)から体温バーを取り除いたものです。 久々にBuild 40をプレイしましたが、やっぱりないと不便だったので持ってきました。 詳しくはそっちを見てください。 - もっと前のバージョンでも動くかもしれませんが、試していません。 Don't you know your own physical condition such as hungry, thirsty, short of breath? You should already know those. - This is Health Bars (for Build 41) with the temperature bars removed. I played Build 40 after a long time, but I brought it because after all it was inconvenient. Please see that for details. - Earlier versions may work, but have not been tried. Workshop ID: 2008035565 Mod ID: HealthBars40
Corn Farm [No Corn Edition]
por 76561198041911358
Welp, that's just a big farm house without a corn field. Corn Edition: https://steamcommunity.com/sharedfiles/filedetails/?id=1847175810 ACTIVATE ONLY ONE! Workshop ID: 1847185829 Mod ID: FarmHouseNoFieldMatrioshka Map Folder: Farm house
Weapon Modifiers B42 Update
por 76561198025036026
Updated for B42 latest version! MOD LOAD ORDER This mod needs to go after any mod that changes UI or adds info like the Better Info mod Please report any bugs This was a well thought out mod and the changes from b41 to b42, you'll possibly encounter bugs. Tested only in solo and MP (new save) Originally created by Champy This contains 4 mods, don't enable all 4. You will need to enable the "Framework" mod, AND choose one of the other two mods "Extensive Modifier List" or "Realistic Modifier List". Then, if you want, you can also enable the optional addon mod "Tinkering Skill (Reforge)" that adds a Tinkering skill and a Tinker action that allows the player to reroll a melee weapon's modifier. The "Extensive Modifier List" version has: 7 rarities of modifiers ("legendary" - 1% - Orange, "insane" - 2% - Light Red, "epic" - 4% - Light Purple, "great" - 8% - Blue , "good" - 16% - Green, "common" - 40% - White, "bad" - 25% - Grey, "sh*tty" - 4% - Dark Red). You can identify which rarity a modifier is through the color of the item name in the tooltip. Both Melee and Ranged weapons can get modifiers. The name of the modifiers are more "Terraria-like", such as : Dexterous I, Murderous III, Hurtful II, Lucky V, Legendary... and many others. Many stats affected in various combinations. The "Realistic Modifiers List" version has: 3 rarities of modifiers only("rare" - 6% - Orange, "good" - 47% - Green, "bad" - 47% - Red) Only Melee Weapons can get modifiers. The name of the modifiers are more realistic, such as : Rusty, Sharpened, Well'Designed, Small, First Rate... Less variety in the stats affected, with less combinations. Check out my latest mod that modifies clothing and accessories to add more customization to the way you play Workshop ID: 3781966719 Mod ID: WeaponModifiersExtensiveB42 Mod ID: WeaponModifiersFrameworkB42 Mod ID: WeaponModifiersRealisticB42 Mod ID: WeaponModifiersReforgeB42
Wooden Trolley
por 76561198336078388
Adds wooden trolley (ADDON) Credits to the originals authors. More info in https://discord.gg/p8bewUdcDg DONT MODPACK WITHOUT PERMISSION Workshop ID: 3355187324 Mod ID: Wooden_Trolley
Cigo's Engine Repair [B42.20+]
por 76561197991729935
Cigo's Engine Repair Makes engine repair less grindy. By default: 1 Spare Engine Part = +10% Engine Condition New in v1.2 The repair amount is now fully configurable through the Sandbox Options: Sandbox → Cigo Engine Repair → Repair per Spare Engine Part (%) - Minimum: 1% - Maximum: 100% - Default: 10% - Works in Singleplayer and Multiplayer - Server-wide setting - Existing saves are supported The mod only consumes as many Spare Engine Parts as needed and never repairs beyond 100%. Workshop ID: 3785342910 Mod ID: CigoEngineRepair10 Built for Project Zomboid Build 42.20+. Thanks to the Workshop community for suggesting the configurable Sandbox option! Workshop ID: 3785342910 Mod ID: CigoEngineRepair10
DrawOnMap unofficial Translationfix 42.15+
por 76561198073980696
For build 42.15+ This mod fix translations files (add new translation files format) for mod DrawOnMap by Notloc. Support languages: AR, CH, EN, ES, IT, KO, PL, PTBR, RU, TL, TR, UA !!!! This modification requires the original "DrawOnMap" mod by Notloc to work. This is just a translation fix. !!!! Workshop ID: 3730922136 Mod ID: CP_DrawOnMap_unofficial_Translationfix_42
Heist Bag
por 76561198152744052
Adds a heist bag (black duffle bag) that can only be carried in primary or secondary slots. Intended to be carried in and out of looting zones in players hands only. (It cannot be equipped on your back.) It can only be acquired via crafting. Recipe is found under the survivalist tab. Tested in multiplayer. I made this for personal use on a private server. Capacity: 200 Weight: 0 Weight Reduction: 100 Craft Recipe - Create Heist Bag: * 1x Needle (not consumed on craft) * 2x Sheets * 4x Ripped Sheets * 1x Small Metal Sheet * 4x Thread Requires: Pick Up Exceed Capacity Item (for Build 41) by RH4DB4. To allow you to pick up a full bag into your primary and secondary slots. (Technically its not required but if you drop a 200kg bag on the floor you will not be able to pick it back up.) Workshop ID: 2874790068 Mod ID: HeistBag
Fast Forward Speed Bump -- [41.65+] Obsolete
por 76561198038286996
Automatically stops fast forwarding when all queued tasks or actions are complete or cancelled so you don't accidentally leave it on while your character is idle or get tired of constantly hitting the play button and losing in game minutes from not hitting it fast enough : - This mod will render "Options > Accessibility > Resume normal speed when timed actions complete" obsolete and will have no effect while this mod is enabled - You can move while fast forwarding by right clicking the ground and clicking "WalkTo" then click around to move (only works on x2 speed) : - When nearing completion of all queued tasks fast forward speed will fade down to real time instead of abruptly resuming real time Workshop ID: 2557950527 Mod ID: FFSB
ST Additions - Clothing Condition
por 76561198094452442
Does everyone in Knox buy new clothes weekly? Not anymore! Every piece of clothing now spawns with a random level of wear and tear. Features - Clothing stores can be configured to have better quality. - Works with modded clothing and the Item Stories mod. - Customizable with sandbox settings. Feedback and Suggestions If you have any ideas you think would improve the mod? Let me know in the pinned discussion! Bug Reporting If you run into any issues while playing let me know in the pinned discussion. Translations I'm currently expanding translations so players around the world can enjoy it in their own language! If you?d like to help with translating or proofreading, check out the pinned discussion to get involved. Currently Available - English - Brazilian Portuguese (Thanks to Minérios) Compatibility VersionSingleplayerMultiplayer Stable (b42.20.2)✅✅ 42.19 (b42.19.1)✅✅ Legacy41 (b41.78.20)✅✅ Show Your Support or Come Say Hello Workshop ID: 3624669324 Mod ID: STA_ClothingCondition
Simple Silencers Foldable Survival Rifle Patch
por 76561198076948732
A simple Patch mod for use with the Foldable Survival Rifle mod and Simple Silencers. Please note that this mod requires both these mods to function. This patch tweaks the model list for Simple Silencers so that the Foldable Survival Rifle can use the retail suppresor. The makeshift suppressor can not be used, as this is considered too maladroit attach to the lightweight foldable rifle. B42MP: As soon as Survival Rifle is updated, this should work without issue for SP. Assuming the others work for MP this should too. Please let me know Workshop ID: 3517364358 Mod ID: SimpleSilencersFoldableSurvialRiflePatch
[B41] Advanced Tickets
por 76561199101576148
Advanced Ticket — Project World The Advanced Ticket mod was created for the Project World server. Use on Other Servers If you would like to install this mod on your server, please contact us through Discord first: Project World Discord Server Important Information Do not include this mod in modpacks, server collections, or other projects without prior notice and permission from the authors. On Lockdown This mod, as well as any part of it, may not be modified, redistributed, reused, or included in other projects by anyone, under any circumstances or for any purpose. Workshop ID: 3343335897 Mod ID: AdvancedTickets
Happy House
por 76561198326218882
养老快乐屋,地图中心,位于西部森林废弃停车场左边,长春藤湖镇上方 The location is above the Lake Ivy Township Position in center of map (from Google Translate) Workshop ID: 2906797169 Mod ID: Happy House Map Folder: Happyhouse
Better Lockpicking ONLY for 10Years Professions
por 76561197986883268
This mod is the Better Lockpicking just for the 10Years Professions Mod This is Copy from Better Lockpicking (Profession Framework SP/MP) https://steamcommunity.com/sharedfiles/filedetails/?id=2721728993 Be sure to use this !!! only !!! with 10 Years Later Professions and Occupations by Harry https://steamcommunity.com/sharedfiles/filedetails/?id=2856961307 Workshop ID: 2860884639 Mod ID: BL10YPFIX
Auto Gate Motor [B42.20]
por 76561197982618586
Electric Gate Motor Add remote-controlled motors to gates/doors Electric Gate Motor lets you attach a gate motor to gates and open or close them using a linked remote controller. Great for bases, compounds, vehicle yards, and any setup where you want quick access without leaving your car. Features - Install gate motors on compatible gates - Control gates using the vanilla Remote Controller - Works with single and multi-tile gates - Controll multiple gates from one remote - Multiplayer-friendly - Simple, lightweight design How to Use - Craft a Gate Motor Kit (Requires Electrical 5) - Right-click a compatible gate/door and install the motor - Link a Remote Controller to the gate motor (Right click gate once Gate Motor Kit is installed on gate with Remote Controller in your inventory) - Use the remote to open or close the gate Notes - Designed for Build 42 - Built with multiplayer servers in mind - Intended to feel like a natural extension of the vanilla remote system Compatibility This mod should be compatible with most mods unless they heavily modify gate or remote behavior. Feedback If you run into bugs or odd behavior, please leave a comment with as much detail as possible. Possible things I might add - Power requirement (either by world power, generator, or a battery that is consumed over time) 3722192974 AutoGateMotor
Random Sound Events - Mourning Doveoid
por 76561198312369551
The ULTIMATE mourning dove sound pack for Random Sound Events. ACCEPT NO SUBSTITUTES. Feel free to do whatever you want with this mod. Workshop ID: 3292806185 Mod ID: MourningDoveoid
More Skill Books
por 76561198037538179
This mod adds skill books for the skills that do not have them. The skill books should be found in the usual places you would find skill books: libraries, bookstores, and homes. This is based on the mod All Skill Books. The main differences are that this mod gives all new skill books the same multiplier as existing skill books and uses the same naming convention as existing skill books. The reading speed of these books can be altered in sandbox options. Thanks to All Skill Books for showing how to add new skill books and Arithmechicks Speed Reading for showing how to change reading speed. Workshop ID: 2910276426 Mod ID: CMMoreSkillBooks
SeeTarget B42.19
por 76561199262875072
Workshop ID: 3713292849 Mod ID: SeeTarget 🎯 Event on Map - See-Target - Over 80 Map Markers Military / Zombie / Animal Trailer / Vehicles Events System Dynamic world events system that creates high-intensity situations across the map. Track them, reach them, or lose them. ⚙️ MAIN FEATURES 🟥 Global Event System • Server-driven dynamic map events • Randomized event spawning with weighted chances • Configurable cooldown and duration • Fully sandbox controlled 🟨 Event Types • Military loot drop events • Zombie horde encounters • Vehicle crash/abandon events • Animal trailer / wildlife events 🟦 Map Tracking System • Real-time event marker on world map • Visual HUD alert when events spawn • Halo notification on players • Server broadcast messages (optional) 🟩 Dynamic Encounters • Events spawn only when players are nearby • Active zone-based interaction system • Events disappear if not engaged • Risk vs reward exploration gameplay 🟪 Loot & Rewards System • Military crates with configurable loot tables • Zombie loot backpacks system • Vehicle spawn rewards with optional keys • Event-based reward distribution 🟧 Advanced Sandbox Control • Enable/disable each event type individually • Control spawn chance per hour • Configure event duration and cooldown • Probability 50% zombies/ 36% vehicles 15% military/ 4% animal-trailers • Adjust spawn quantities per event type Admin: Direct teleporting to the event can cause inconsistencies due to chunk loading, don´t uses ghost or god mode, the event won´t detect you, be careful. Copyright 201X GENERAL. This article is not authorized to be published on Steam, except under the Steam account with the name luc_fugli_gg, all rights reserved by the author.
Zed's Item Tiers
por 76561198043849998
Zed's Item Tiers Tired of the same loot everywhere and losing the thrill of exploration? Zed's Item Tiers adds a probability-based rarity system to Project Zomboid: almost any item can roll as Common, Uncommon, Rare, Epic, or Legendary when it enters the world. Higher tiers are genuinely stronger—lighter bags, deadlier weapons, tougher clothes—so scavenging and crafting stay interesting instead of flat. New highlight: tiered clothing now has active Thermoregulation behavior, not just static stats. How it works - Tiers are assigned when items spawn or appear in containers; Common items behave like vanilla (no tier bonuses). - Each tier has a default spawn weight (see Tiers below). You can tune probabilities in the mod’s Lua if you want a stingier or more generous economy. - Tooltips show the item’s tier and the bonuses that apply to that item type, so you can compare loot at a glance. Tiers (default chances) - Common — 80% — White (no bonuses) - Uncommon — 16% — Green - Rare — 3.2% — Blue - Epic — 0.64% — Purple - Legendary — 0.16% — Gold New: Thermoregulation (clothing) Thermoregulation is now an active mechanic. On insulated clothing, tier bonuses dynamically adapt insulation while worn: - All clothing from Rare tier and above gets Thermoregulation. - If covered body parts run hot, insulation shifts down (cooling support). - If covered body parts run cold, insulation shifts up (warming support). - The shift range is tied to the item's Thermoregulation bonus, so higher-tier clothing adapts more. - Thermoregulated clothing also self-dries faster when wet. Bonuses by item type Bonuses only apply where the item actually supports the stat. Thermoregulation is one of the headline systems now. In practice: - Weapons: damage, crit, handling-style stats where applicable; weapon weight needs the optional Java path (see ZombieBuddy). - Clothing: bite/scratch (and related) defense, run speed, vision and hearing modifiers where relevant, plus thermoregulation on insulated gear: while worn, insulation nudges toward what your covered body parts need (hotter → less insulation, colder → more), and tiered clothes with thermoregulation dry faster when wet. - Containers: capacity, encumbrance reduction, max item size where supported. - Drainables: fluid capacity where the item uses a fluid container. - Literature: mood-related stats and reading speed where the book supports them. - Flashlights / battery gear: lower drain where hooked. - Food: improved hunger reduction on higher tiers where the item is food. - Legendary style bonus: all worn Legendary items provide a small mood/stress boost, so yes, your cool bellybutton piercing finally has gameplay value. Crafting Crafted output tier follows your ingredient tiers in a Factorio-style way: the result is never worse than the “floor” set by your best ingredient tier, mixed inputs influence the roll, and relevant crafting skill can slightly improve (or worsen) the outcome. Recycling good components into better gear is part of the loop. Optional: ZombieBuddy ZombieBuddy enables Java-side bonuses that pure Lua cannot apply cleanly—most notably weapon weight. The mod is fully playable without it; you just skip those Java-only perks. Compatible mods - Better Clothing Info - CleanUI - Glass Cutter - TooltipLib - Science, Bitch! - Sewing Workbranch FAQ Q: Is it safe to add/remove on existing saves? A: Yes. Q: What game versions were tested? A: 42.13 - 42.16. Q: MP support? A: Not tested. Q: Load order? A: Try to place it last in the list. Links GitHub Workshop ID: 3707251461 Mod ID: ZItemTiers
[WYD] VHS Skill Tapes: Foraging
por 76561198076948732
This is a rework of my skill tape series, with all new original code, and for the B41 skills, dialogue. The mod series serves to add VHS sets for the new skills added in B42. The VHS tapes can be found primarily in VHS stores, but also in homes and such in the game. B42 added six new skills to the game, including Carving, Glassmaking, Knapping, Masonry, the new version of Metalworking (Blacksmithing) and Pottery. This is the Foraging set. The series also recieved an adjustment, so it falls in line with the majority of the vanilla VHS series. Assuming your character has no skill buffs, watching a single VHS will award enough XP to complete tier one of the related skill. There are 6 VHS in each series. Watching the entire set for a skill will award enough XP to push complete tier 3, he default maximum for media based XP gains. Workshop ID: 3682664399 Mod ID: SkillTapesForage42
Disable context craft (toggle)
por 76561198025442400
Toggle context menu craft option (right click on any inventory item) Recommendation for use with: What can I craft? Build 42 only. Most of the time I need to put a bag in a car, get one item, eat something from a fridge, right click on a item in the inventory and do something. I found that the more loot/items there in proximity, the more often and for longer the context menu freezes. Mod options - Enable/disable crafing context. - Toggle hotkey. Not assigned by default. - Show/hide disabled context option. Replaced whole vanilla funtion ISInventoryPaneContextMenu.createMenu Special thanks to @Deathoru @Tidurian It is likely that mod should be loaded before: - Alternative LMT - Fashionoid - any mod that changes item context menu behavior Should be loaded after - Give Me Some Time Workshop ID: 3423587451 Mod ID: WeeezDisableContextCraft
Project Zomboid Guides
Instalar mods de Project Zomboid - guía del Workshop
Instala mods de Project Zomboid de forma limpia mediante Steam Workshop: introducir IDs, comprobar el orden, reiniciar el servidor y solucionar errores típicos.
Alquilar un servidor de Project Zomboid – guía multijugador
Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
Servidor Project Zomboid con soporte de mods
Instala mods compatibles y admitidos desde el panel del servidor.
Alquilar un servidor Project Zomboid