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Mods y plugins para Project Zomboid

60.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 60.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

[LM] Wilderness Locations - Random Spawn [Fixed] (B42) – Project Zomboid Mod

[LM] Wilderness Locations - Random Spawn [Fixed] (B42)

por 76561198299596157

Fixed standalone fork of Wilderness Locations - Random Spawn by Jessimouche (Workshop ID 3513206060). Do not load both mods together. All original content and credit belong to the original author. Fork maintained by mulita. What it does - Adds the Wilderness Locations spawn region in Muldraugh. - Selecting it places the player at a random location from a pool of forest and cabin spawns. - Sandbox filters control difficulty and whether cabin spawns are included. B42.20 compatibility - Uses the vanilla unemployed fallback, so modded professions are supported. - Only adjusts the final location for WS__Random; it does not replace or remove vanilla OnInitWorld handlers. - Includes English, French, and Brazilian Portuguese sandbox text. Sandbox options - WSSpawn.Diff (1-6): location difficulty. - WSSpawn.Cabins (1-3): include, exclude, or use only cabin spawns. Workshop ID: 3731371232 Mod ID: LMWildSpawnRandomFixed Map Folder: WS__Random

1,354 descargas Detalles →
No Loot – Project Zomboid Mod

No Loot

por 76561198168480115

Removes all loot spawns from the game including from other mods. For usage in custom experience servers. Workshop ID: 2787820190 Mod ID: NoLoot

622 descargas Detalles →
The Ark - Traduction FR – Project Zomboid Mod

The Ark - Traduction FR

por 76561198082272783

Traduction The Ark en cours Attention à l'ordre des mods : Bandits - Waterpipes B42.16 - The Ark - The Ark FR L'ajout de mods peut corrompre la game. The Ark The Ark est une suite directe du mod Bandits: Week One, poursuivant l’histoire après les événements dramatiques du premier chapitre. Vous vous réveillez d’un coma : désorienté, transformé, et vous découvrez que le monde — et votre place en son sein — n’est plus le même. Contrairement à Week One, The Ark propose une expérience très différente. Il s’agit d’une aventure centrée sur la narration, axée sur la progression, la découverte et l’atmosphère. L’histoire se déroule pas à pas, vous entraînant plus profondément dans un monde rempli de mystères et de questions sans réponse. Elle vous mènera vers la réponse à la question ultime concernant l’infection de Knox. Attendez-vous à un lore riche, des rebondissements inattendus et des surprises soigneusement placées au fil de votre exploration de nouveaux lieux et de nouveaux événements. Le mod introduit des mécaniques de gameplay originales, conçues spécifiquement pour soutenir l’histoire et vous immerger dans ses thèmes. Vos choix, vos observations et votre persévérance comptent. The Ark n’est pas seulement une question de survie, et pas seulement une histoire centrée sur vous — il s’agit de découvrir la vérité, de créer des liens avec d’autres humains et de faire face à des moments difficiles. C’est un voyage plus lent, plus posé, destiné à être vécu et non précipité, mais il contient aussi des moments d’action intenses. Qu’est-ce que The Ark ? The Ark est un mod EXCLUSIVEMENT SOLO pour Project Zomboid Build 42. Il s’agit d’une conversion totale de PZ qui remanie entièrement la carte et ajoute des éléments personnalisés, notamment des PNJ. Il est conçu pour être joué lentement et propose une campagne narrative qui n’a probablement jamais été tentée à cette échelle. Ce mod ne peut pas être joué comme le Project Zomboid vanilla : il doit être exploré lentement et méthodiquement. À quoi s’attendre ? Ce mod propose une histoire immersive composée de centaines de quêtes, où vous explorerez les ruines de Knox Country, découvrirez le lore des mystérieux Arks, l’apparition de l’infection de Knox et votre rôle dans cet apocalypse. Mais cette histoire ne tourne pas uniquement autour de vous : d’autres survivants existent, et leur survie est aussi importante que la vôtre. Le mod est difficile, et même les joueurs expérimentés de PZ devront s’adapter à certains changements du monde. Restez constamment sur vos gardes. Comment jouer ? Ce mod nécessite la version instable B42 du jeu ainsi que les mods Bandits NPC et Waterpipes pour fonctionner. Il est recommandé de jouer sans autres mods, en particulier ceux qui modifient le comportement des zombies, les zombies eux-mêmes ou les objets de survie comme les masques à gaz et combinaisons hazmat. Il est également conseillé de ne pas modifier les paramètres par défaut du mode Sandbox lors de votre première partie. Il est recommandé de sauvegarder fréquemment. La mort peut survenir à tout moment. Copiez les fichiers situés dans : C:\Users\YourName\Zomboid\Saves\Sandbox\ARK_vX.XXX_Date-Time vers un dossier séparé. En cas de mort, remplacez les fichiers du dossier par votre sauvegarde. Comme dans Week One, vous pouvez parler aux PNJ en appuyant sur la touche T. Vous n’aurez pas besoin de taper ce que vous voulez dire. Vous pouvez également interagir avec eux en maintenant la touche Q, ce qui permet de donner des ordres comme suivre/rester et d’autres interactions. The Ark dispose d’un ordinateur central appelé NOAH, qui fournit des informations sur la situation dans l’Ark. Vous pouvez interagir avec lui en faisant un clic droit sur le terminal. Vous pouvez quitter l’interface en vous éloignant ou en fermant tous les menus. Il est vital de maintenir l’Ark en état de fonctionnement : carburant, provisions et systèmes doivent être entretenus pour assurer la survie en profondeur. Générateurs, chambres de décontamination et systèmes de ventilation nécessitent une maintenance régulière. L’exposition aux radiations est un danger majeur en dehors de l’Ark. Il est essentiel de se préparer à l’hiver nucléaire qui suit la détonation. Le port d’une combinaison hazmat intacte et d’un masque à gaz avec filtres fonctionnels est indispensable. En cas d’exposition, les comprimés d’iodure de potassium peuvent réduire la radiation, mais progressivement. Ne consommez jamais d’objets irradiés sans décontamination préalable. Les documents de lore peuvent être consultés via les flèches en bas de page. Les objets importants sont mis en évidence lorsque vous vous en approchez. Workshop ID: 3710887528 Mod ID: TAVOSTFR

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Cats Mod [B42 Stable] SP only – Project Zomboid Mod

Cats Mod [B42 Stable] SP only

por 76561198133459445

CATS MOD The new update is finally here! 🐱🎉 View changelog See some new additions See some new additions Companion cats for Project Zomboid B42. They don't fight zombies. Find strays, earn trust, and care for them. Compatible with CompanionDogs (cat moodles in a separate column). BREEDS • 6 coats: Shorthair, Smokey, Orange, Siamese, Garfield, Tabby • Tom / queen / kitten (grows up). Breeding via vanilla B42 animals COMPANIONSHIP • Follow / Stay / Free roam — F7 Call · F8 Stay · F9 Free · Backspace Call all • Shoulder ride · vehicles (multi-cat) · fence climb · bowls · hunt • Broader diet: meat, fish, open cans, eggs, some produce, yogurt, cheese • Map / minimap cat-face icons · status panel for all companions • Warning meow when zombies enter ~24 tiles (Sandbox; no horde spam) • Trait: Cat Lover (helps trust/mood — does NOT start with a cat) SANDBOX Spawn/needs, hunt, immunity, meow alert + radius, map icons, Stay roam radius, affection threshold, keys, shoulder radius, and more. NOTES SP-focused for now CREDITS Logic: NewSkin · Assets: KittyMod (Freylith, Ash & contributors) + Pawject Meowboid Companion patterns inspired by CompanionDogs. Donar en Ko-fi Donar con Mercado Pago My Others Mods ------------------------------------------------------------------------------------ CATS MOD Gatos compañeros para Project Zomboid B42. No pelean contra zombis. Encontralos, ganá su confianza y cuidalos. Compatible con CompanionDogs (moodles de gato en columna aparte). RAZAS • 6 pelajes: Shorthair, Smokey, Orange, Siamese, Garfield, Tabby • Macho / hembra / gatito (crece). Reproducción vía animales B42 COMPAÑÍA • Seguir / Quédate / Libre — F7 Llamar · F8 Quédate · F9 Libre · Backspace Llamar a todos • Hombro · vehículos (varios gatos) · vallas · platos · caza • Dieta ampliada: carne, pescado, latas abiertas, huevos, algunas verduras/frutas, yogur, queso • Iconos en mapa/minimapa · panel de estado de todos los compañeros • Maullido de aviso ~24 casillas si hay zombis (Sandbox; sin spam en horda) • Trait: Amante de los Gatos (ayuda confianza/humor — NO te da un gato al inicio) SANDBOX Aparición/necesidades, caza, inmunidad, aviso de maullido + radio, mapa, radio de Quédate, umbral de afecto, teclas, radio de hombro, y más. NOTAS Enfocado en SP por ahora · MP en progreso. CRÉDITOS Lógica: NewSkin · Assets: KittyMod (Freylith, Ash y colaboradores) + Pawject Meowboid Patrones inspirados en CompanionDogs. Donar en Ko-fi Donar con Mercado Pago Workshop ID: 3779907776 Mod ID: CatsMod

2,209 descargas Detalles →
Modelo Especial Beer – Project Zomboid Mod

Modelo Especial Beer

por 76561198357913696

IT'S MODELO TIME Adds Modelo bottled beer to the game. - Spawns in bottles and 6 packs - Uses vanilla beer actions on Build 42.19 and 42.20 - Spawns everywhere vanilla beer spawns (This mod is in no way affiliated with Modelo) tags: beer, modelo, cerveza, alcohol Workshop ID: 3765147122 Mod ID: ModeloBeer

2,515 descargas Detalles →
ren 枪械消音器 – Project Zomboid Mod

ren 枪械消音器

por 76561198113393362

为自动手枪和步枪添加消音器,为自动手枪添加简易消音器。 Workshop ID: 3453949344 Mod ID: qiangxiexiaoyinqi

1,155 descargas Detalles →
The Workshop B42 – Project Zomboid Mod

The Workshop B42

por 76561199092832780

The metalworking and salvage overhaul that the Scrap mods are built on. Break down tools and scrap for parts, smelt metal, and rebuild it into something useful at a proper workbench. This is the base mod. Scrap Guns, Scrap Weapons and Scrap Armor all require it. What was fixed for Build 42 - The nail gun could never fire. Build 42 will not let a firearm shoot unless its model carries a muzzle attachment, and it fails silently with nothing in the log. Measured and added. - All of its sounds were silent. The mod shipped the audio files but never registered them, so firing, racking, reloading and breaking all played nothing. Now declared. - Item tags and disassembly recipes brought in line with Build 42's crafting system. Languages This update adds full translations into 11 languages alongside English: - Portuguese (Brazil), Spanish, French, German, Italian - Russian, Polish, Turkish - Simplified Chinese, Japanese, Korean Every in-game string is covered - item names, recipe names, tooltips and menu entries. These were not translated by native speakers. If something reads awkwardly in your language, please leave a comment and I will correct it. Compatibility - Build 42.20 or newer. - Safe to add to an existing save. - Do not run this alongside the original Build 41 version of the same mod. - Required by Scrap Guns, Scrap Weapons and Scrap Armor. Credits This is a Build 42 port. The original mod, and all credit for its design, belong to djvirus: https://steamcommunity.com/sharedfiles/filedetails/?id=2680473910 I really enjoy this mod, and since the author has not posted an update in a long time (the original was last updated in March 2023), I decided to port it to Build 42 myself. I make no claim to this mod. It is not mine. I have fully rebuilt it to work with Build 42's systems, but the original work and the idea behind it are not my own. If there are any bugs, or anything I have missed, please leave a comment and I will do my best to fix it as soon as I can. Workshop ID: 3786670855 Mod ID: TheWorkshopB42

2,644 descargas Detalles →
True Music Addon: 100 Dungeon Masters (RU) – Project Zomboid Mod

True Music Addon: 100 Dungeon Masters (RU)

por 76561199147214341

Workshop ID: 3346854869 Mod ID: TrueMusic_100DungeonMastersRU

1,213 descargas Detalles →
Blacklake Quarantine Zone – Project Zomboid Mod

Blacklake Quarantine Zone

por 76561198098297278

Blacklake Quarantine Zone Blacklake is a small quarantined town that I created with my friend Edgar Allen Pog. The town was originally created for a server as a colony roleplay hub. FAQ - The town is located on cell 48,7 east of Louisville. - The town is connected to the city by a road. - There is a spawn point in the town which you can select on load in. Credits: Thanks to all the amazing people who helped me create this by giving access to their custom tiles! This build contains a large amount of custom tiles made by the following creators: - Daddy Dirkie Dirk - Melos_Tiles - ExtraNoise - Pertominus - Ivery - Dylan - wist - Birget - 欧金金 - Throttlekitty - ExtraNoise Workshop ID: 3660566244 Mod ID: BLQuarantineZone Map Folder: QuarantineZone

1,426 descargas Detalles →
True Music Addon: BIP Music Addon – Project Zomboid Mod

True Music Addon: BIP Music Addon

por 76561198113548161

Just another cache for BIP server. Its the music using True Music Mod Workshop ID: 3280263315 Mod ID: andee_music_bip

1,731 descargas Detalles →
Woodlands Hideout Server Patch – Project Zomboid Mod

Woodlands Hideout Server Patch

por 76561198039352600

This mod is for the "Woodland's Hideout" PVE server. Workshop ID: 3258080004 Mod ID: Woodlands Hideout Server Patch

1,609 descargas Detalles →
Resident Evil 3 - STI EAGLE 6.0 (B42 UPDATE - CHECK DESCRIPTION) – Project Zomboid Mod

Resident Evil 3 - STI EAGLE 6.0 (B42 UPDATE - CHECK DESCRIPTION)

por 76561198124164193

Project Zomboid Nemesis it's a collection that change some elements in game, like outfits, main menu, sounds, musics and many other things. This modification will insert the STI EAGLE 6.0 pistol from Resident Evil 3 (1999). This weapon has its own icon and a faithful appearance to the STI EAGLE 6.0, it's a standalone weapon mod. it will use the same original ammunition from the game, in this case 9mm bullets. It has custom sounds for the shots and fall bullets. You can find it at the police station, weapon stores, hunting stores, drug laboratory, some garages This weapon has been ported, improved, and redesigned for Build 42; just click the thumbnail below to be redirected to the new mod. Workshop ID: 3068053662 Mod ID: Resident Evil 3 - Pistol STI EAGLE 6.0

1,285 descargas Detalles →
Big Size Spice CN/中文汉化 – Project Zomboid Mod

Big Size Spice CN/中文汉化

por 76561198226986804

原模组地址https://steamcommunity.com/sharedfiles/filedetails/?id=3004563786&searchtext=big+spice 使用时将该模组顺序放在汉化合集后面 Workshop ID: 3062400506 Mod ID: BigSizeSpice_CN

966 descargas Detalles →
YM – Project Zomboid Mod

YM

por 76561198408285292

请勿订阅 Workshop ID: 2941560955 Mod ID: YM_C

707 descargas Detalles →
Woodcutting Skill - Overhaul – Project Zomboid Mod

Woodcutting Skill - Overhaul

por 76561198013475692

Woodcutting Skill — Overhaul “The Apocalypse has come… and TREES are the real threat.” This is an overhaul of the original mod “Woodcutting Skill” by Champy. Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2944004910 All credit for the original idea and baseline implementation goes to Champy. This version rewrites and extends several systems (damage scaling, XP, extra loot, and full Sandbox configuration), with server-authoritative logic for MP. Build 42 Version here: https://steamcommunity.com/sharedfiles/filedetails/?id=3559783131 What it does Adds a dedicated Woodcutting skill that makes chopping trees and removing bushes easier and more rewarding. Vanilla-style benefits (kept/improved): - Less endurance used (−7% per level) - Less calories used (−12% modifier every 3 levels) - Lower chance to lose axe condition (when chopping trees) - Flat axe tree damage bonus (+2 per level) - Chance of extra items on medium/large trees - Removing bushes: −7% endurance per level and +10% action speed per level - At Woodcutting 8, chopping won’t escalate to “Excessive Exertion” (still “High Exertion”) Extra items (rare at low levels): - Logs, Tree Branches, Twigs - Pinecones (pine-like trees) - Tree fruits & acorns (if ≥ 8 and it’s not winter) - Dead squirrels (very rare; skill-gated) Nature Abundance affects those chances (−20%, −10%, +10%, +20%). Small trees (size 1–2) never grant extras. What’s NEW in this Overhaul - Damage per Level (scaling) + One-Hit Threshold: tree damage now scales with your Woodcutting level. By default, at level 6 you reach a configurable 1-hit threshold. - Full Sandbox Page (SP & MP): tweak everything in Custom Sandbox or via Admin Panel (MP). No file editing needed. - XP Multiplier (Sandbox): globally increase/decrease Woodcutting XP gained per hit. - Extra Looting logic reworked: chances scale with (Woodcutting + Foraging) and respect Nature Abundance. Loot is granted reliably (server-side) to the player’s inventory. - Server-authoritative logic: damage scaling and extras run on the server for consistent multiplayer behavior. - Translations scaffold: English + PT-BR keys included (feel free to contribute more). Sandbox Settings (SP & MP) This overhaul adds a full Sandbox page: Woodcutting. You can configure: - Base Damage Multiplier — multiplier at level 0, before per-level scaling. - Damage per Level (+%) — e.g., 0.15 = +15%/level. - Max Damage Multiplier (cap) — upper limit for total scaling. - One-Hit Level Threshold — at/above this level, trees fall in 1 hit. (Set to 99 to disable.) - One-Hit TreeDamage value — TreeDamage used once threshold is reached. - Affect only Axes — limit scaling to axes only. - XP Multiplier — global Woodcutting XP multiplier on tree hits. - Extra Loot (1 in N) — Log, Branch, Twigs, Pinecone, Pine Extra, Winter, Fruit Tree. - Min (Foraging + Woodcutting) for Fruit — minimum combined levels for fruit extras. Single-player (new world): New Game → Custom Sandbox → Woodcutting. Single-player (existing world): host as MP and use Admin Panel, or edit the save’s SandboxVars.lua. Multiplayer (host): ESC → Admin Panel → Sandbox Options → Woodcutting → Apply (restart recommended). Dedicated server: edit `<ServerName>_SandboxVars.lua` (sample block in the mod page images). Traits & Professions Adds a Woodcutter trait (+1 Woodcutting for 2 points). Also buffs: - Lumberjack occupation: +3 Woodcutting - Park Ranger occupation: +2 Woodcutting - Farmer occupation: +1 Woodcutting - Gardener trait: +1 Woodcutting Books There are currently no skill books for Woodcutting. Compatibility This mod overrides the Chop Tree and Remove Bush timed actions. If another mod touches the same actions, put this one after in load order. Known to work with most setups; server-authoritative logic helps MP consistency. Credits Original concept and implementation by Champy. Original mod page: Woodcutting Skill (by Champy) Overhaul code & maintenance by WindLother. Workshop ID: 3559242180 Mod ID: Woodcutting Skill

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More Car Features + Spawn Zones Expansion [B42] - Русификация – Project Zomboid Mod

More Car Features + Spawn Zones Expansion [B42] - Русификация

por 76561198414246143

Русификация More Car Features + Spawn Zones Expansion Мод добавляет множество новых функций и улучшений качества жизни для автомобилей в Project Zomboid: зоны спавна, погоду в салоне, взрывчатку, заправку и многое другое. Что делает мод? • Улучшенный спавн: Тысячи новых зон с машинами по всей карте (гаражи, фермы, пробки). Настраиваемый шанс спавна, повреждений и угла парковки. • Реалистичные механики: Погода влияет на игрока при открытых окнах/разбитом стекле. Можно выпрыгивать на ходу, глушить и перезапускать двигатель. • Взрывчатка на машинах: Бомбы могут активировать сигнализацию, их можно устанавливать на двери, колёса и замок зажигания. • Заправка и ремонт: Новая система заправки с колонок (движение, звуки, ремонт насоса). Крафт ключей, переварка деталей и шин. • Управление: Открывайте/закрывайте окна (клавиша Z), входите через багажник, разблокируйте двери изнутри. Ключевые особенности: Новые зоны спавна и трафик, погода в салоне, взрывчатка и ремонт, заправка без стояния на месте, управление окнами и дверями. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3570260033 Mod ID: MORCARFEASPAZOMEXPRUS

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Tsar's Common Library B42.15 Fix – Project Zomboid Mod

Tsar's Common Library B42.15 Fix

por 76561199595119428

Fixes a nil crash when switching vehicle seats in B42.15+.The crash occurs because getDoor() can return null on certain seat parts, causing isOpen() to crash.Enable AFTER Tsar's Common Library.If you find any other issues, let me know in the comments! Workshop ID: 3685805207 Mod ID: TsarCommonLib_B4215_Fix

610 descargas Detalles →
雌小鬼与夏河联合美少女工坊 – Project Zomboid Mod

雌小鬼与夏河联合美少女工坊

por 76561198380096300

群友自用角色模组,目前模型主要来源 vrc 改模 也可来不在服装店QQ群715093737 找我定做美少女角色 群里的人都是大佬 说话又好听 我超喜欢在里面的 新增 隐形面罩 同时具备焊工面具和防止尸臭的功能 新增面罩滤芯 美少女肮脏丝袜 可由美少女保暖丝袜制作 Workshop ID: 3645641590 Mod ID: cofounder

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[B42]Voice of Mingshi – Project Zomboid Mod

[B42]Voice of Mingshi

por 76561199093698060

该模组更新不需要开新档!!! 现在明石语音将作为一个可选择的语音在人物选择界面,快来和无敌一起勇闯肯塔基吧! 该模组更新不需要开新档!!! 老档启用需要新建小人选择“Mingshi”语音 快醒醒,明师傅来救我们了! 本模组一共添加了大约90种明师傅的不同语音和12首音乐,为方便玩家随需启用,本模组已分成三部分:明石语音包,生活方式模组拓展,真音乐模组拓展 明石语音包(Voice_Mingshi) 人物近战攻击——14种,触发概率10%左右 人物喊叫——大喊6种音效,潜行喊5种 动作音效——翻窗户,翻栅栏,翻高墙,冲刺撞墙倒地均有机会触发共8种音效,满级醉意打酒嗝(原本概率事件)也有两种音效,抽烟也有音效 人物受伤音效及处决音效——人物受伤12种音效(随伤势严重程度改变,大概率触发),僵尸处决5种音效(含二泉音乐,野兽先辈),人物正常死亡2种音效(大喊大叫),高空坠落1种 动物音效——摸猪、牛时会触发音效(共4种,怕引起他人误会,摸牛时请不要外放声音!每日一次)宰杀猪牛也有音效。 惊吓音效——添加了8种音效 枪械射击音效——对原版的js2000和双管替换了音效,共八种,20%概率触发 UI音效——加载存档点击开始游戏有六种音效,esc退出菜单有两种音效(20%概率) 生活方式模组拓展(Voice_Mingshi_lifestyle) 现在人物洗澡会有两种特殊的声音了; 在演奏吉他的乐谱里添加了12首明石飞行社的歌曲,0~5级每级可解锁2种,共12首,到达音乐5级时可全部解锁。(tips:生活方式模组中要解锁音乐需点击练习新歌曲,在到达等级后有概率学会!) 0级音乐:安河桥 成都 1级音乐:故乡 和你在一起 2级音乐:虎口脱险 南山南 3级音乐:青春 人间 4级音乐:如果云知道 逝 5级音乐:天空之城 郑州 真音乐模组拓展(Voice_Mingshi_truemusic) 添加了12首明石歌曲,歌曲内容同生活方式模组拓展一致 有好的建议和想法也欢迎在讨论区反馈。 最近更新时间:2025.3.7 18:40 by:一晚三冬(冬歌) 音频来源:B站up-明石飛行社(欢迎关注屑主播!) 最后看在我这些天听牢明大喊大叫选素材的份上,点个赞儿行不行 如果有好的明师傅音频素材来源可以在讨论区将 B站BV号(最好是录播),音频出现的时间,音频的大致用途及语音内容发在下方,我会自行去截取相关音频 标准格式如下: BV1GerWYAEpo_1:00:58~1:01:05_可用于人物呼喊_猪都能活 感谢您的支持! 特别感谢威风凉凉的十六,小花千种香提供的相关素材,Dr.寻一提供的部分代码支持! Workshop ID: 3403126976 Mod ID: Voice_Mingshi Mod ID: Voice_Mingshi_lifestyle Mod ID: Voice_Mingshi_truemusic

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True Music Addon: Classic Pop Music – Project Zomboid Mod

True Music Addon: Classic Pop Music

por 76561198219988971

Classic Pop Music Workshop ID: 2863540331 Mod ID: classic_pop_music

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SUPER VAI BRAZILIAN RADIO PACK – Project Zomboid Mod

SUPER VAI BRAZILIAN RADIO PACK

por 76561198320722178

Adiciona musica brasileiras nas radios! (Com sons) EI ESPERE ANTES DE RECLAMAR Funciona no Multiplayer Conforme o tempo passa esse mod fica mais pesado com as musicas que vão ser acrescentadas. ATENÇÃO: (As vezes) não funciona em saves já existentes que esse mod não foi usado. Só com novo save. Não funciona com o mod Survivors Radio A cada 30 minutos (em tempo real do jogo) vai tocar (se você já sintonizou) as músicas. Eu nao me responsabilizo se voce ter vicio ouvindo, cometer atrocidades por causa do rap das armas, morrer em alta velocidade escutando Leno Brega... etc. Se está com vergonha de mandar sua música em sugestões pode me mandar no discord ou na Steam mesmo Workshop ID: 2426226172 Mod ID: Supervaibrazilianradiopack

1,079 descargas Detalles →
Cup Noodle + – Project Zomboid Mod

Cup Noodle +

por 76561198003036971

Are you hungry? - Cup Noodle ---- *Recipe 1 Please try this first as is *Recipe 2 You can cook by heating *Recipe 3(Japanese Style) Pour the boiled water into the Cup Noodle and wait for 3 minutes. - Calorie Mate ---- How's your diet going? Calorie Mate is effective for dieting. A simple meal of a busy morning. Workshop ID: 1562352194 Mod ID: CupNoodle

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Responsive Context Menus [B42] – Project Zomboid Mod

Responsive Context Menus [B42]

por 76561198211844393

Check out my other mods Responsive Context Menus fixes stale context menu options automatically instead of requiring you to re-right click things to get up-to-date info on what you can do. The mod doesn't change anything else about the context menu, so it still feels like vanilla. It does not make actions valid, change recipes, speed up Timed Actions, or bypass server checks. It only forces up-to-date context menus. A few examples - Reading: Walk from darkness into enough light - or back into darkness - and the Read option updates while still open. - Containers: Move into range of storage and Put in Container can appear without reopening the menu. - Tools and materials: Bring a saw into reach of your logs and the relevant sawing option can update on the spot. Those are just the obvious examples. Any standard context-menu action whose conditions change while you move, pick something up, lose an item, or approach a world object can benefit. What changes while the menu is open? - Options can appear or disappear as the situation changes - Available and unavailable actions update, including their warning colors - Labels and hover descriptions are refreshed along with the option - Inventory, empty-pane, hotbar/equipped-item, and world context menus are covered - Options contributed through the game's standard context-menu hooks are refreshed too For Mod Authors Responsive Context Menus opt-in API (currently only 1 option right now) 1. responsiveUIKeepOpen local option = context:addOption(label, target, callback) option.responsiveUIKeepOpen = true - keeps the option's menu and submenus open, then rebuilds them so labels, availability, and tooltips update immediately. Good for toggle settings. - Escape, clicking outside the menu, and controller B still close it normally. - Without Responsive Context Menus installed, the field is harmless and vanilla behavior remains unchanged. Compatibility and saves - Build 42.20+ stable - Client-side presentation only - Can be added to existing saves - Works for singleplayer, hosted multiplayer, and dedicated-server - No required mods - Compatible with CleanUI - Compatible with NeatUI Framework - it is compatible, but not required Workshop ID: 3783387236 Mod ID: ResponsiveUI

2,651 descargas Detalles →
KeypadLock – Project Zomboid Mod

KeypadLock

por 76561199213681290

🔐 KeypadLock v1.1 — PIN Security for Doors Install 4-digit electronic keypads on Security Doors only. No more keys—just your PIN. Note: Only works on Security Doors (police stations, bank vaults, prisons). Not compatible with regular wooden doors or doors with physical keys. Packaged with both Workshop folder layouts (`Contents/mods` and `mods`) for Build 42.15 compatibility. ✨ Features - 4-Digit PIN System — Install, lock, unlock with custom codes - Visual Keypad UI — LCD display, LEDs, animations - Keyboard Support — Numpad & number keys - Admin Panel — Force unlock, reset PIN, remove without code - Multiplayer Ready — Server-side validation - Picklock Guard — Optional sandbox protection against external picklock bypasses 🚪 Security Doors Only Police stations • Bank vaults • Prisons • Metal security doors Not compatible with regular wooden doors or doors that require physical keys. The install option only appears on compatible Security Doors. ⚙️ Sandbox Options - Spawn Keypad Device in world loot - Allow/restrict keypad removal 🌍 Localization English • Italian • Russian • German • French • Spanish Build 42 Compatible | Build 42.15 Workshop Layout Compatible | Vanilla Mechanics | Server-Side Secure

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