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- Project Zomboid
Mods y plugins para Project Zomboid
Este catálogo incluye 60.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
CarryMore
por 76561198929132706
我想拿更多东西 / Carry More "背包不够大?家具太重?地上放不下?这些都不是问题。" "Backpack too small? Furniture too heavy? Floor too full? Not anymore." 适配 Build 42 | 纯客户端 | 性能影响极小 | 中英文支持 | 所有功能沙盒可调 Build 42 | Client-side only | Minimal performance impact | CN/EN supported | All features configurable 核心体验 / Core Experience 一站式搬运增强模组。不改变游戏核心玩法,只移除那些让你想砸键盘的限制。 All-in-one carry enhancement mod. Doesn't change core gameplay — just removes the limits that make you want to smash your keyboard. - 物品减重 / Item Weight Reduce:所有物品重量按百分比减轻,告别"捡了把锤子就超重" / Reduce all item weights by percentage - 家具减重 / Furniture Weight Reduce:独立倍率,冰箱不再是不可搬运之物 / Separate multiplier — fridges are no longer immovable objects - 容量提升 / Capacity Boost:喷灯用不完、后备箱装得下、背包塞得满 / Blowtorch lasts forever, trunks fit everything, bags hold more - 搬运自由 / Move Freely:不需要技能、不需要清空、超重也能捡、地面随便放 / No skill needed, no emptying, pick up when overweight, stack on floor 7 大功能模块 / 7 Feature Modules 每个模块完全独立,可在沙盒设置中单独开关。不想要的功能关掉就行,互不影响。 Each module is fully independent with its own toggle. Turn off what you don't need. 1. 物品减重 Item Weight Reduce - 所有物品重量按百分比减轻(默认50%,可调0-90%) - 钥匙和极轻物品(<0.01)自动跳过 - 支持排除列表(完整类型名/短名/显示名,逗号分隔) - Reduce all item weights by percentage (default 50%, adjustable 0-90%) - Keys and ultra-light items auto-skipped - Exclusion list supported (full type / short name / display name) 2. 家具减重 Furniture Weight Reduce - 可搬运家具独立减重百分比(默认50%,可调0-90%) - 与物品减重互不影响,各管各的 - 绑定特定物品的家具(如收音机)跟随物品减重,不会双重减 - Separate weight reduction for moveable furniture (default 50%) - Independent from item weight — each has its own slider - Custom-item furniture (e.g. radios) won't be reduced twice 3. 容量提升 Capacity Boost - 喷灯:使用次数倍率(1/2/5/10/20/50倍) / Blowtorch usage multiplier - 丙烷罐:使用次数倍率 / Propane tank usage multiplier - 丙烷瓶:使用次数倍率 / Propane refill multiplier - 车辆容器:后备箱、手套箱等容量倍率(1/2/3/5/10倍),每10分钟自动扫描新车 / Vehicle container capacity multiplier, new vehicles scanned every 10 min - 背包容量:背包、袋子等容量倍率,每10分钟自动扫描 / Bag capacity multiplier - 其他消耗品:打火机、胶水、油漆、灭火器等使用次数倍率 / Drainable items usage multiplier 4. 解除地面容量限制 Remove Floor Limit - 移除地面50重量物品上限 - 可在地面堆放无限重量的物品 - Remove the 50-weight floor item limit - Stack unlimited items on the ground 5. 解除超重拾取限制 Remove Pickup Limit - 超重时仍可拾取物品放入背包 - 不影响超重时的移速惩罚和疲劳效果——你还是会走得像蜗牛 - Pick up items even when overweight - Movement penalty and fatigue still apply — you'll still walk like a snail 6. 解除搬家具技能限制 Remove Furniture Skill - 无需木工技能即可搬运家具 - 仍需要对应工具(扳手等)——手不是万能的 - No carpentry skill required for furniture - Tools still needed (wrench, etc.) — your hands aren't magic 7. 允许搬运有物品的家具 Move Furniture With Items - 家具里有东西也能直接搬 - 搬运时自动将家具内物品放到地面——不会凭空消失 - 支持多格家具(大桌子等) - Pick up furniture without emptying it first - Items inside are automatically dropped to the ground - Supports multi-tile furniture 沙盒设置 / Sandbox Options 所有功能均可在沙盒设置中精细调节。 All features are fully configurable in sandbox settings. - 启用物品减重 / Enable Weight Reduce(默认开 / default ON) - 减重百分比 / Weight Reduction %(0-90%,默认50%) - 排除物品列表 / Exclude Items List - 启用家具减重 / Enable Furniture Weight Reduce(默认开 / default ON) - 家具减重百分比 / Furniture Weight Reduction %(0-90%,默认50%) - 启用容量提升 / Enable Capacity Boost(默认开 / default ON) - 喷灯/丙烷罐/丙烷瓶/车辆/背包/消耗品倍率 / Individual multipliers for each - 解除地面限制 / Remove Floor Limit(默认开 / default ON) - 解除超重拾取限制 / Remove Pickup Limit(默认开 / default ON) - 解除搬家具技能限制 / Remove Furniture Skill(默认开 / default ON) - 允许搬有物品的家具 / Allow Furniture With Items(默认开 / default ON) 已知问题 / Known Issues - 物品减重在修改后需要重新开始游戏才生效(返回主菜单重进即可) - Weight changes require game restart to take effect (return to main menu and reload) Workshop ID: 3684202828 Mod ID: CarryMore
The Smiths Music | Album: The Queen Is Dead
por 76561199258285984
The Smiths Music | Album: The Queen Is Dead Generated with New Music Builder The Queen Is Dead Side A 01 The Queen Is Dead 02 Frankly, Mr. Shankly 03 I Know It's Over 04 Never Had No One Ever 05 Cemetry Gates The Queen Is Dead Side B 01 Bigmouth Strikes Again 02 The Boy with the Thorn in His Side 03 Vicar in a Tutu 04 There Is a Light That Never Goes Out 05 Some Girls Are Bigger Than Others Workshop ID: 3755146726 Mod ID: 4SmithsAlbum
[B41] EFK Main Menu 1.8 [Music Update]
por 76561198348138562
Escape From Knox *Country* is a custom made menu with our own soundtrack and soundboard. HUD is based on hardcore survival games like Dayz, Tarkov (Soundtrack and Background). My goal was to refresh old look and make your favorite game enjoyable again *Even from main menu*. Everything is done automatically, so you don't have to install any songs, fonts, things manually. You don't even have to include this mod in your world/server modlist to keep it working, just enable it in main menu and enjoy fresh feeling. (Hardly recommended to restart the game after enabling the mod, to get new background!) If you want to see all features, scroll down a bit. Quick Connect Click on ESCAPE FROM KNOX COUNTRY to simply join Klean's Hardcore Server. Multiplayer/Singleplayer Support You can play your favorite servers/worlds without including this mod to current modlist. Available Resolutions Lowest | HD | Full HD | 2K | 4K+ Tarkov Soundtrack (15 Tracks Included) Listen to highest quality music without any manual installation. (All rights go to BSG) Custom SoundBoard Put on your favorite song from the game. Switch between them and stop in any time! Tarkov Background When enabling mod, background may not change. (To fix that, restart the game) Translations *NEW* Menu is available for most languages from the game. (See the "Translations" discussion") ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ 07.07.2023 _ 1.8 - Added support for other Languages from the game! - Fixed buttons while in game. - Fixed buttons for multiple languages. - Improved code optimalizations. 05.07.2023 _ 1.7 - Added Custom SoundBoard! - Added 14 more tracks from Tarkov! - Added way to stop music in Main Menu. - Added way to switch between available tracks. - Synced music to Music Volume. (Now you can change your music gain by changing "Music Volume" in settings.) - Improved code optimalizations. 02.07.2023 _ 1.6 - Added Support for Multiplayer! - Fixed music when loading to the Server. - Fixed music when hosting Server. - Changed button's background size to fit. - Changed button's animations. - Improved code optimalizations. (More Addon-like) Want more? Join me on Discord to stay up to date! You can suggest or report anything there, you can also join the pz modding community ;). Made by Kamer | Workshop ID: 2995653704 | Mod ID: KAMER_NMM
Trailer Capacity +75% - More Cargo Space (Vanilla & Modded Trailers)
por 76561198060709138
I don't know about you, but come the zombie apocalypse I'd turn into the world's greatest closet organiser. So I bumped every trailer's capacity by 75%. Use responsibly: more space means more weight. What it does Raises the container capacity of every trailer it recognises by 75%, keeping the balance between them — a small utility trailer stays small, a cargo box stays big. Nothing else is touched: no weight limits, no speed, no spawn rates. Just room for that eleventh sledgehammer you definitely need. Livestock trailers get it too, on the feed and egg boxes. Your chickens deserve logistics. How it applies to your save Container size is written per vehicle into your save, so a trailer that already exists in your world keeps the size it was born with. Trailers that spawn after you install the mod get the new capacity right away. The mod also runs a pass that tries to upgrade the trailers already in your world. The game caps a container at the size its part was created with, so some older trailers stay as they are — a known limitation I'm working on. Nothing is ever shrunk. Supported trailers — 38 of them, across 12 mods Vanilla: Trailer, covered Trailer, Horsebox, Livestock trailer. KI5 Trailers: cargo small/medium/large, utility small/medium/large, livestock. KI5 Campers: 54 Flying Cloud 22, 61 Bambi 16, 87 Scamp 13, 87 Scamp 16. 82 Oshkosh M911: M127 stake, M128 van, M129 van, M747 lowbed, M967 tanker. 86 Oshkosh P19A: M1082, M1082 tarp, M1095, M1095 tarp. 92 AM General M998: M101A3 cargo. Autotsar Trailers: first, second, Kbac. LIAZ 154: truck trailer, trailer 1, mobile base. rSemiTruck: cistern, van/cattle. Also: 89 Defender trailer, advert trailer, Ford B700 (military, prison, school). Trailers from mods that aren't on the list keep their original capacity. Nothing breaks, nothing explodes. Load order Put it after your vehicle mods. It overrides their vehicle scripts, so it has to be read last. If you load it first, it does nothing and you'll wonder why. Multiplayer Works on servers. It needs to be in the server mod list, and every player needs it installed. Português (Brasil) Eu não sei vocês, mas eu, no apocalipse zumbi, viraria o melhor organizador de espaços do mundo. Então aumentei a capacidade das carretinhas em 75%. Usem com moderação: mais espaço, mais peso. Aumenta a capacidade dos compartimentos mantendo a proporção entre eles — carretinha pequena continua pequena, baú de carga continua grande. Nada mais é alterado: nem peso máximo, nem velocidade, nem spawn. Só lugar para aquela décima primeira marreta que você certamente vai precisar. As carretinhas de animais também ganham, nas caixas de ração e ovos. Suas galinhas merecem logística. Como se aplica ao seu save: o tamanho do compartimento é gravado por veículo, então a carretinha que já existe no seu mundo mantém o tamanho com que nasceu. As que nascerem depois da instalação já vêm com a capacidade nova. O mod ainda roda uma rotina que tenta atualizar as antigas, mas o jogo limita o compartimento ao tamanho com que a peça foi criada e algumas continuam como estão — limitação conhecida, estou trabalhando nela. Nunca diminui nada. Ordem: carregue DEPOIS dos mods de veículo. Ele sobrescreve os scripts deles, então precisa ser lido por último. Se carregar antes, não faz nada e você fica se perguntando por quê. Multiplayer: funciona em servidor. Precisa estar na lista de mods e todos os jogadores precisam tê-lo. Carretinha de mod que não esteja na lista continua com a capacidade original. Nada quebra, nada explode. Workshop ID: 3780154434 Mod ID: SC_MaisCapacidade
AQ-TEAM SPARE WHEEL
por 76561198111135432
Simply Spare Wheel For All Vehicles Works On Vanillia And Moded Vehicles (what use Vanillia Wheels) Works On Singleplayer & Multiplayer ------------------------------------------------------------- PREPARATE & MODIFY ELRICOFATAL ------------------------------------------------------------- IF YOU HAVE PROBLEMS WITH MOD YOU HAVE 2 OPTIONS : - EMAIL: [email protected] - ====================================== Best Mods 2022 IF WANNA REQUEST MOD or MODPACK -> CLICK ON REQUEST TAB Workshop ID: 2831305371 Mod ID: AQ-TEAM_KOLA
Tradução Português Brasileiro - jiggas's Green Fire - Build 41.65 MP/SP
por 76561198319704321
Aviso: Esta tradução precisa ter o mod "jiggass Green Fire" instalado no seu jogo! "jiggass Green Fire": https://steamcommunity.com/sharedfiles/filedetails/?id=1703604612 Ative o mod e a tradução para trabalhar em conjunto! Tradução do mod "jiggass Green Fire", para o idioma Português Brasileiro! Credits : jiggawutt : jiggass Green Fire : The mod creator Workshop ID: 2731417907 Mod ID: PTBR - jiggasGreenfireMod
Advanced Trajectory C0sm1K
por 76561198052280495
C0sm1K standalone patch of Advanced trajectory mod witten by the mighty -=BIBI=- 哔哔 This patch features extended compatibility with (and requirement of) ARSENAL(26) Gunfighter 2.0 mod and big balance pass Note :This is alpha version, reading this warning already voided your warranty. This mod uses same filenames as other versions of Advanced_trajectory. Expect trouble if there is several versions of the mod in your workshop folder. Make sure you activate recoil system in Arsenal(26) Gunfighter 2.0 options. Decreased hitbox size meaning targets are much harder to hit. Leaving ADS now progressively decrease precision instead of reseting sight Unloading, reloading, and packing mags now affect your aim All payer stats now influence precision and aiming behaviour: -Panic and hypothermia level makes your aiming sight shakes -Pain level drastically reduce precision -Load level increase precision loss when moving and turning -Drunkness now makes aiming quite difficult -Being tired drastically increase aiming time All weapon stats now influence precision and aiming behaviour: -bringed Arsenal's recoil system -weapon weight increase precision loss while turning and moving -weapon minimum range drastically increase aiming time -weapon max range improve precision -weapon aiming time stat does influence weapon aiming speed -weapon hit chance slightly improve precision and aiming time -weapon aiming time significantly improve aiming time Revamped options : -Added range modifier for shotgun, default is long range -Added Out of ADS option wich drives the amount of precision you loss while leaving the aiming mode. -Renamed english options, added french translation -Removed unused options -Shotgun pellets angle option is now in degrees. Default is very low dispertion All credits to original authors -=BIBI=- 哔哔 and ARSENAL 26 Please support their work. Known bugs: Special weapons types (throwables, bows, crossbows, launchers, grenades and grenade launchers) may behave inconsistently in non lethal ways.I will need help and authorization from ARSENAL 26 to go any further. Known issues: Because Arsenal's recoil system is based on ammo count, don't expect recoil with unlimited ammo. This is alpha version. Optimisation pass on it's way. breathing addition still needs love. Workshop ID: 2976731133 Mod ID: c0sm1k_Advanced_trajectory_AAA
Blades
por 76561198032404951
This mod adds two new swords - a longblade and a shortblade. These new blades are currently set as rare loot only. They are slightly more powerful and more rare than the katana. It also adds a method to sharpen (repair) those swords as well as the vanilla Katana. Steps to repair: 1. Read the magazine for the whetstone recipe. 2. Craft a whetstone. 3. Soak the whetstone with water. 4. Right click on the damaged blade to repair. *Soaked Whetsone alone will repair ~10% (requires metalworking 4) *w/vegetable or olive oil will repair ~50% (requires metalworking 6) The whetstone can be reused as many times as needed. Sharpening will require water to soak the whetstone before each use. Workshop ID: 2912905705 Mod ID: Blades
Found Writing
por 76561198063443193
Overview This mod makes most of the items that contain "nothing of interest" actually contain some story/text. If you right-click a supported item you can now choose Read (It isn't red anymore). There's 17 thousand entries that you could find. Context If it's possible, the mod considers where you find the item when picking what content should be written in it. The mod considers both the type of item (I.e. Diaries and notebooks may have multiple pages, index cards are more likely to have shorthand), as well as the type of room, building, and town you find the item in. Some writing is ordinary pre-outbreak life. Some is early Knox Event confusion. Some is later survivor-style writing. Translations Found Writing includes complete temporary machine translations for French, German, Spanish, Simplified Chinese, Japanese, Russian, Brazilian Portuguese, Polish, Korean, Italian, Turkish, Ukrainian, Traditional Chinese, Dutch, Czech, Hungarian, and Thai. The mod follows your global Project Zomboid language setting automatically. Change the Language option in the game's Options menu and restart the game. There is no separate Found Writing language setting. These translations were produced with free offline machine-translation models. They are intended as temporary coverage while human translations are collected, so awkward, overly literal, or incorrect translations are possible. Missing or invalid translated entries fall back to English. Français Ajoute environ 17 000 textes aux notes et journaux. Traduction automatique provisoire; la langue du jeu est utilisée. Deutsch Fügt Notizen und Tagebüchern etwa 17.000 Texte hinzu. Vorläufige Maschinenübersetzung; verwendet die Spielsprache. Español Añade unos 17.000 textos a notas y diarios. Traducción automática provisional; usa el idioma del juego. 简体中文 为便笺和日记加入约 17,000 篇文本。临时机器翻译会跟随游戏语言,可能存在错误。 日本語 メモや日記に約17,000件の文章を追加します。暫定機械翻訳はゲーム言語に従い、誤訳を含む場合があります。 Русский Добавляет около 17 000 текстов в записки и дневники. Временный машинный перевод следует языку игры и может содержать ошибки. Português do Brasil Adiciona cerca de 17.000 textos a bilhetes e diários. Tradução automática temporária; usa o idioma do jogo. Polski Dodaje około 17 000 tekstów do notatek i dzienników. Tymczasowe tłumaczenie maszynowe używa języka gry. 한국어 메모와 일기에 약 17,000개의 글을 추가합니다. 임시 기계 번역은 게임 언어를 따르며 오류가 있을 수 있습니다. Italiano Aggiunge circa 17.000 testi a note e diari. Traduzione automatica provvisoria; usa la lingua del gioco. Türkçe Notlara ve günlüklere yaklaşık 17.000 metin ekler. Geçici makine çevirisi oyun dilini kullanır. Українська Додає близько 17 000 текстів до записок і щоденників. Тимчасовий машинний переклад використовує мову гри. 繁體中文 為便條和日記加入約 17,000 篇文字。臨時機器翻譯會跟隨遊戲語言,可能有錯誤。 Nederlands Voegt ongeveer 17.000 teksten toe aan notities en dagboeken. Tijdelijke machinevertaling gebruikt de speltaal. Čeština Přidává asi 17 000 textů do poznámek a deníků. Dočasný strojový překlad používá jazyk hry. Magyar Körülbelül 17 000 szöveget ad jegyzetekhez és naplókhoz. Az ideiglenes gépi fordítás a játék nyelvét használja. ไทย เพิ่มข้อความประมาณ 17,000 รายการลงในบันทึกและไดอารี่ คำแปลชั่วคราวใช้ภาษาของเกมและอาจมีข้อผิดพลาด Compatibility Mailbox Stories is supported as an optional mod. Mail created and marked by Mailbox Stories is left to that mod's illustrated reader instead of being replaced by Found Writing. Mature Content The corpus includes a Mature Content sandbox option, enabled by default. Turning it off prevents the entries I marked as especially graphic from being selected for items. Further Details about the corpus The mod contains nearly 17 thousand written entries in it, they are almost entirely written by AI, as of right now, they are authored by gpt 5.5. I put a fair amount of effort into trying to get it to produce natural enough sounding writing and interesting stories. In the end I think I generated around 25 thousand entries for this mod, but the first 8 thousand-ish I deemed unusable due to the fact that they had obvious issues with the style of writing. There are definitely still some issues in my opinion, but it's hard not to find issues when you are reading hundreds upon hundreds of ai written stories while specifically looking for issues. I think I've gotten rid of most of the obvious issues that you'll actually feel when playing the game and reading notes / diaries. Sometimes it is really goofy, and sometimes it is really cool and fitting, it's a bit random, but it's definitely a lot of fun! Contributing I would love to continue improving the writing in this mod through better generated writing, human-written entries, and human translations. If you want to contribute, please join the Discord linked above. (images are clickable and bring you to the discord) Workshop ID: 3758534480 Mod ID: FoundWriting
[MSW] Green Climate
por 76561198116731544
Green climate perfect companion for Toxic Zones and Toxic Fog Inspired by Glowing Sea from Fallout Green Climate Makes weather to turn green progressively over the dawn till reaches a darker and deeper green. Green Climate Eternal Makes weather to turn green forever. SP/MP Compatible Tested on 41.78+ Works in current saves, you can add and remove this mod whatever times you need. Workshop ID: 2919437353 Mod ID: GreenClimate Mod ID: GreenClimateEternal
[B42/41] Horizon Dying Light | Hex's Death Sound
por 76561198851263296
Description This addon replaces the default death sound effect. Fun Fact: The track "Horizon" from Dying Light's soundtrack often plays during moments that offer a brief respite or a glimmer of hope amidst the chaos, such as reaching a safe zone at sunrise or seeing a panoramic view of Harran. Its more melodic and atmospheric tone, featuring prominent string sections and somewhat melancholic piano, intentionally contrasts with the game's intense, percussive combat music to evoke a sense of survival and the vast, dangerous world players inhabit. This dynamic shift in musical style is a key part of Dying Light's immersive sound design. Credits: Pawel Blaszczak Please Support! My only motivation to keep modding is seeing your likes and comments on my mods! Check more of these stuff! https://steamcommunity.com/sharedfiles/filedetails/?id=3031323702 Send Requests Here! Did you find something out of place in my mods? Or is a sound mod so loud/quiet? Or do you have any mod requests? Feel free to write them in the thread. https://steamcommunity.com/workshop/discussions/18446744073709551615/3824174193412928774/?appid=108600 Due to how death music replacement mods work, I highly recommend setting the reanimation time to something longer than the default in the zombie sandbox settings. (0-12 hours is plenty enough to avoid the problem described below) Otherwise, your zombified character will get up and the music will "move around", and play in your left/right ear/speaker. - Tags: sound, music, audio, replace, replacement, audio, death, level, ui, true music, classic, old, sad, slow, guitar, instrument, mod, addon, workshop, project zomboid, pz Workshop ID: 3482469441 Mod ID: Hex_DeathSound_Horizon
Load/Unload Laundry
por 76561198017597040
Adds context menus to appliances to quickly load and unload laundry. Utilizes the existing appliance context menu for ease of use. Due to safety concerns, John Zomboid won't mass load or unload laundry while the machine is running. Workshop ID: 3392804581 Mod ID: load_unload_laundry
ATA_Jeep_merryskin
por 76561198365106923
This mod changes the skins of ATA_Jeep. Workshop ID: 2779441899 Mod ID: ATA_Jeep_merryskin
Mount Crow to MonMouth & Petroville
por 76561198042198169
This road connects to Monmouth's south entrance. It also makes travelling to Petroville slightly easier. On the northeast corner is a narrow road that will be later joined with another connector for players who enjoy Tersh (seperate mod). **All cells can be foraged.** Workshop ID: 3502465092 Mod ID: Mount Crow to Monmouth Map Folder: Mount Crow to Monmouth
SentryTurretRebalanced
por 76561198440310790
Original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2753312788 Do not subscribe to the source mod at the same time. A mod just for me and my friends, making turrets much powerful than before. It is mainly for the players who want to play the tower defense in the project zomboid, and recommended to play with the Horde Night mod. This mod will never be updated if it is not necessary. Notes: 1) Modified the ammo consumption logic of the turret. Turrets now only have a 10% chance to consume a gun bullet when shooting zombies. (The percentage can be adjusted in the file "Sentry Turret\media\lua\server\ST_TurretUpdate.lua" by changing the if condition ZombRand(10) == 0) 2) If you subscribe to the "enchant" mod, putting an enchanting material into the turret can turn it into infinite bullet mode, but the damage is only one-tenth of the original one. The sound of turrets (for the player) is less loud in infinite bullet mode, and you can identify if it still has bullets by discerning the sound. (You can change the volume in the file "Sentry Turret\media\scripts\ST_sound.txt") 3) Turrets will consume gun bullets first. The turret would open the infinite bullet mode only when the bullets are exhausted, and the enchanting material is put in. 4) Two methods of making motion sensors are attached. You can make a motion sensor differently depending on your electrician and metalworking skills. 5) Making turrets requires more scrap metal, and different turrets require different amounts of scrap metal. 6) Shotgun turret and sniper turret are now louder than before (world sound). Workshop ID: 2918644867 Mod ID: SentryTurretRebalanced
None Voice Option
por 76561198324249597
Adds a "None" option to the voice dropdown during character creation. When selected, the player character will no longer make any of the audible verbal noises (e.g. shouting, whispering, grunting, screaming) added with Build 42. Verbal noise text e.g. "Hey!" will still appear above the character and zombies will still hear you. Workshop ID: 3396080943 Mod ID: NoneVoiceOption
[42.15+FIX] Sapph's Cooking [ALL LANGUAGES]
por 76561198027254239
FIX THE TRANSLATION FILES FOR 42.15 NEEDS TO BE LOADED AFTER SAPPH'S COOKING! Sapph's Cooking short description: Adds more cooking related items and recipes. Please consider tip you feel so. Workshop ID: 3690243997 Mod ID: SapphCooking_B42_FIX_42_15
[B41] Enhanced Storage Upgrades
por 76561198066796431
A very basic mod which adds craftable "storage upgrade" items, which increase the capacity of any inventory/container. This is a rework of GX9's Storage Upgrades that fix crafting. ⚠️ This item is not authorized for posting on Steam, except under the Steam account named Voguh. Workshop ID: 3396132383 Mod ID: EnhancedStorageUpgrades
Epidemic Westside Map
por 76561198001102385
Epidemic Project Zomboid Server - Replace 0x0 World cell - First map version - 4 Citys - Multiple military bases - Multiple cabins in the woods - Multiple stores - Map made from scratch - Forage areas - Add all world map zones Observations and Bugs - No cars - No minimap - Standalone map @twotvgames Workshop ID: 2837129550 Mod ID: EpidemicWestsideMap Map Folder: EpidemicWestside
True Music Addon: 时代记忆:红色经典 自用合集
por 76561198310909440
精选红色经典曲目,自用建设末世家园专属BGM合集。 “四海翻腾云水怒,五洲震荡风雷激。要扫除一切害人虫,全无敌”。 歌曲目录 东方红 农友歌 八月桂花遍地开 情深谊长 中国人民解放军进行曲 赞歌 没有共产党就没有新中国 国际歌 大海航行靠舵手 都有一颗红亮的心 打虎上山 智斗 红旗颂 黄河钢琴协奏曲 第四乐章 革命不是请客吃饭 我们走在大路上 万岁毛主席 在北京的金山上 红星照我去战斗 打起手鼓唱起歌 亚克西 梁祝 北京喜讯到边寨 新春乐 绣金匾 南泥湾 山丹丹开花红艳艳 拥军秧歌 乌苏里船歌 新货郎 东海渔歌 小刀会序曲 闯将令 娘子军连歌 娘子军在练兵场上 洪湖水,浪打浪 北风吹 扎头绳 浑身是胆雄纠纠 甘洒热血写春秋 祖国的好山河寸土不让 阿拉木汗 康定情歌 学习雷锋好榜样 红梅赞 打靶归来 我爱北京天安门 我的祖国 人民军队忠于党 Workshop ID: 2898299618 Mod ID: write_unique_id_use_any_letters
Dead Crops
por 76561198044817262
DEAD CROPS No more free food waiting for you on day one. (default) Every crop already growing on the map when the world starts — every abandoned farm, every backyard garden, every field around Knox County — comes already rotted. Not wilted. Not "unhealthy." Fully dead and unharvestable. Vanilla Project Zomboid quietly hands you a reliable, no-effort food source: walk up to any farm on the map and there's ripe produce sitting there. For a lot of hardcore players, that breaks the survival aspect. This mod fixes that. It does not touch anything you plant yourself. Grow your own food the normal way, tend it, water it, harvest it — that's completely unaffected. This only targets crops that were already part of the world before you ever showed up. What this means for your playthrough No more free meals from an untouched field. You'll actually need to farm from scratch, forage, hunt, fish, or scavenge for food instead of raiding a pre-grown crop. Recommended for anyone running a hardcore "no easy food" survival setup, or anyone who wants extra immersion from seeing abandoned, rotted-out farms. Best used on a new save. This mod affects any crop the moment its square is first loaded after installing it. On a fresh save, that means every baked-in map crop gets rotted correctly, and anything you plant is safe. If you add this to an existing save, be aware: any square that hasn't reloaded since you installed the mod — including your own already-established crops — will be treated as "first visit" the next time it loads, and will rot. Details - Fully automatic. No configuration, no setup — every baked-in crop on the entire map is affected. - Player-planted crops are safe (New Saves): the mod only ever acts on a square the very first time it's ever loaded, so nothing you plant afterward is ever touched. - Works both in singleplayer and multiplayer . - Lightweight — reacts to the game's own square-loading events. - Build 42 only. New Features - Requested - Sandbox option - Grace period (hours): Crops discovered within this many in-game hours of world start are safe and won't be rotted. Crops discovered after this period are eligible to rot. Default 0 (mod is active from the very start).. - Sandbox option - Chance a discovered crop is rotten (percent): Chance, out of 100, that a newly-discovered baked-in crop (after the grace period) is rotted. Default 100. - Sandbox option - Hide Debug Log Discord: Plysken Mod Forge - PZ Mods Community Translations: EN, RU, CN, PTBR, DE, FR, ES, AR, JP, IT, KO Workshop ID: 3783909460 Mod ID: DeadCrops
True Vehicle Physics B42 (Discontinued)
por 76561198051303377
True Vehicle Physics is an attempt to completely overhaul the arcade vehicle handling in Project Zomboid Build 42 and introduce a simulation model built on top of detailed physical and mathematical calculations. ⚠️ ATTENTION: Project is now Open Source! I am a beginner modder, and I have hit the technical limitations of the game's built-in Lua engine and the vanilla Java speed regulator. Therefore, I am releasing this project with completely open source code. If you are an experienced modder with knowledge of PZ's Java backend, Bullet Physics wrappers, or bytecode injections — your help is highly welcome! Let's build the ultimate vehicle physics engine together. If you rework or use this code, please just credit me as the original author. 🛑 Project Background & Manifesto Like many of you in the community, I was deeply disappointed by the actions of the author behind the Realistic Car Physics (RCP) mod. Throwing a tantrum at the game developers over unpatched engine bugs, completely deleting a highly requested mod, and hoarding the code to prevent anyone else from ever fixing or improving it is an incredibly selfish move toward the players. This exact situation left the community empty-handed and motivated me to build True Vehicle Physics (TVP) from scratch entirely on my own. I refuse to repeat those toxic mistakes. Even when solo development hits the hard limits of the Java engine, the right choice is never deletion—it’s sharing. I am making my source code completely open to the public. Let everyone see the algorithms, use my framework, fork it, and keep driving the physics scene forward honestly and transparently. This project belongs to the community, not an author's ego. What I attempted to implement under the hood: - Realistic RPM Simulation: A dual-channel RPM system. Engine revs up properly when hitting the throttle in neutral or while stationary, while dynamically calculating based on wheel speed, gear ratios, and final drive when moving. - Drivetrain & Transmission: Multi-gear transmission system with dynamic calculations of Engine Torque, Gear Ratios, and Final Drive. - Slip-Aware Hybrid Traction Control: The engine constantly monitors Wheel Slip Ratio and surface-specific Traction Limits (asphalt, grass, dirt, sand). Where to contribute & Source Code? The full source code, architectural fixes summary, and technical debt documentation are available on GitHub. GitHub Repository: Link (License: MIT. Feel free to use, modify, and fork this project as long as original credit is maintained).* True Vehicle Physics B42 Workshop ID: 3726941355 Mod ID: truevehiclephysics
True Music Addon: Chikoi The Maid Super Album
por 76561198076579270
A massive collection of Chikoi The Maid songs comprised of 2 official albums and 3 mixes. All songs can be found here: Insertion : https://youtu.be/3WNaaPe41Dk?si=yFs9mxAN1hxPAFCm Victim : https://youtu.be/TFBfA9nkEHw?si=Bt-pf3LYpnGvLabu My Blessing : https://youtu.be/kbFG9F9ImIo?si=NXg3uqBPgEMmaud3 Underrated Singles : https://youtu.be/wnw3YwlvTvw?si=CC8KbU2shkjsgNgJ Unknown & Untitled : https://youtu.be/Sw2aDGaS6Tc?si=PdSwoCLMnmYLXbaa Extra: Madoi The Maid - C13H16N2O2 : https://www.youtube.com/watch?v=c1sVUZgbvac Cassette List: Xample Liar Catharsis Deserve That All about Your Fear Edge Sh*tposted Insertion Inserion (all of the songs from this album) Degradation Conviction Weakness Rehub Precision Jitter Outland Victim Victim (all of the songs from this album) I'm Cool Wishes Statement Gromping Reset? Boring Rose Premition My Blessing Mix (all of the songs from this mix) Trackingpoliphone Basecamp Part Time Prophet Underrated Singles Mix (all of the songs from this mix) Chikoi Made & Kichi Continued How Do You Want To Become A Metal Head Someday I'll Definitely Finish Something Apachi's ending Unknown Oi 1 Untitled 001 Tuc Finalization I Have a Public Unknown Untitled 312 Cover of Some Yakui Demo 4ukuo y1 Thank You Unknown & Untitled (all of the songs from this album) Madoi The Maid - C13H16N2O2 (as an extra song) You can combine this mod with the other Chikoi The Maid True Music mod by Vaher Nitsen: https://steamcommunity.com/sharedfiles/filedetails/?id=3285874446 Only a few songs will repeat with these 2 mods (around 4). Workshop ID: 3344684905 Mod ID: chikoi_the_maid_true_music_1
Excrementum en Español
por 76561198072145526
DESCRIPCIÓN DEL MOD Traducción al español del mod de "Excrementum". El mod está traducido pero está muy desactualizado actualmente (faltan traducciones). CREDITS This is only an Spanish translation addon/mod that doesn't modify anything or expand content from the original mods. This translation can be integrated to the Main mod at Star, Oysis & Nebula discretion. Excrementum MOD: https://steamcommunity.com/sharedfiles/filedetails/?id=2864043248 Workshop ID: 2965601449 Mod ID: Excrementum41_ES
Project Zomboid Guides
Instalar mods de Project Zomboid - guía del Workshop
Instala mods de Project Zomboid de forma limpia mediante Steam Workshop: introducir IDs, comprobar el orden, reiniciar el servidor y solucionar errores típicos.
Alquilar un servidor de Project Zomboid – guía multijugador
Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
Servidor Project Zomboid con soporte de mods
Instala mods compatibles y admitidos desde el panel del servidor.
Alquilar un servidor Project Zomboid