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Mods y plugins para Project Zomboid
Este catálogo incluye 60.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
加强型枪械v4.1
por 76561199239617598
请珍惜您的子弹! @提高所有枪械基础命中率至90%@提高所有枪械基础射程(步枪>手枪>霰弹枪) @关闭瞄准技能对暴击率的成长@关闭瞄准技能对暴击倍率的成长 @关闭瞄准技能对射程的成长@关闭瞄准技能对角度的成长 @提高所有枪械门损伤(霰弹>步枪>手枪)@减少所有枪械瞄准时间(手枪霰弹枪1秒,步枪2秒) @减少所有枪械噪音半径(霰弹>步枪>手枪) @提高所有枪械基础最小伤害@提高所有枪械基础最大伤害 @除霰弹枪所有枪械基础暴击率为零@除霰弹枪所有枪械基础暴击倍率为零 Workshop ID: 2862044616 Mod ID: Firearms Reinforced4.1
Authentic Z CH5
por 76561198096667470
原MOD已有新增繁體翻譯,大家用原MOD即可喔。 一段時間後此MOD將會刪除。 Authentic Z CH5 Workshop ID: 2719859627 Mod ID: Authentic Z CH5 - Current
HydeCo. Clay! 42.20.4
por 76561198076382626
Stop stepping over broken pottery. Smash ceramic loot into shards, grind it into grog, mix slip in a bucket, then cast, fire and paint your own ceramics. - 🧸 Five borrowed shapes — cow, bull, stag and human skulls, and a goblet. Each in terracotta or any of the 15 colours. - 🧙 Gnome — a two-coat figurine. Hat first, then the coat: 225 combinations, and repainting the coat keeps the hat you chose. - 🍄 Mushroom — the same by cap and stem. Another 225. - 🐸 Three original sculpts — a frog, a deer and a jack o'lantern, modelled rather than borrowed. Paint the frog and it becomes vanilla's own Pot Scrubber Frog. - 🥚 Ceramic Eggs — six patterns across all 15 colours. 90 eggs to hunt, hide, or line a shelf with. - 🪴 Plant Pots — make one, fire it, paint it any of the 15 colours, fill it with soil and repot a houseplant into it. Five species: cast iron plant, Chinese evergreen, dragon tree, ficus and snake plant. - 🏺 Recycle ceramic loot — 28 vanilla ceramics and 49 world fixtures smash down, and so does every piece this mod makes. - 🪣 Three pottery fluids, in real buckets — Clay Slip, Grog Slurry and Grogged Slip are proper B42 fluids. Mix them in any bucket you own, pour them, carry them. - 🎨 15 paint colours on every finished piece, straight from vanilla paint cans — one dab per coat. - 🧙 Two-colour figurines — paint the gnome's hat, then his coat: 225 combinations, and repainting the coat keeps your hat colour. - 🎓 Potter — a profession: Pottery and Maintenance boosts, the artisan trait, and slip and modeling clay known from the start. - 📖 Two magazines teach the recipe sets; your Pottery skill still decides what you can make. - Every ceramic in the game runs down one chain, and most of it can be done on any crafting surface. Shape it on the Pottery Bench, fire it in a kiln with fuel and a light, then paint it. - Sculpt one master, pour a plaster mold off it, and cast hollow copies until the mold wears out. The master is used up; the mold is not. - Take a sledgehammer to a toilet, a sink or a bathtub. Porcelain runs down its own chain into a white slip that fires bright white instead of terracotta — and it is the only source of the crucible below. Yield has a sandbox slider. - The base game ships the glaze bowl, the glazed jar, their models and a whole skill book about glazing — and no recipes to reach any of it. Mix glaze from slip and quicklime, brush it on, fire it. A glazed jar is non-porous, so it carries 2.5 litres. - Vanilla melts iron and steel and nothing else, so scrapped jewellery has nowhere to go. Porcelain crucibles cast gold, silver, brass, copper and aluminium into vanilla bars. - Bowls, jars, mugs, plates, molds, crucibles, teacups, pipes and the glassblowing pipe — plus every piece this mod makes, painted or not. - It is not only what you are carrying. Bathroom fixtures give porcelain; the amphora and the indoor flower pots give ordinary shards, so a house you have already looted is still worth something. - ♻️ Cleanup that pays — run looted ceramics down the chain and knead Modeling Clay back to Clay to get some of it returned. - 🔁 Nothing is a dead end — any finished ceramic here, painted or not, smashes back into shards. A bad colour choice is three seconds of hammering away from being fixed. - 🔪 Ceramic Shiv — knapped from shards with a hammer. Fragile, but it hits hard when it lands. - 🏹 Ceramic Spear Head — knapped the same way, then bound to a shaft. - 🪵 Both use Flint Knapping, so shards are worth keeping even before you own a kiln. - 📖 Find the magazines — HydeCo. Slip Casting and HydeCo. Ceramic Decorations turn up in bookstores, libraries, classrooms, craft shelves and pottery crates. Reading one unlocks its recipes early; otherwise you learn them as Pottery climbs. - 🐝 HydeCo. Bees! . With it you get the beeswax Modeling Clay recipe and the Pine Needle Paintbrush; without it, sand and dirt cover the same job. - 🖥️ Singleplayer and multiplayer — crafting resolves on the server, fluids and repaints sync to everyone. - 🪣 Updating from an older version? Slip used to be its own bucket item. Those buckets convert automatically the first time you log in, keeping whatever was inside them. - ➕ Safe to add mid-save. Removing it can orphan items left in containers. - 🧩 Other pottery overhauls may change which vanilla items exist to recycle; load order decides who wins. 🔗 Check Out My Other Mods! 🔗 - HydeCo. Automatic Garage Doors! + Gates! https://steamcommunity.com/sharedfiles/filedetails/?id=3594285774 - HydeCo. Bees! https://steamcommunity.com/sharedfiles/filedetails/?id=3430224478 - HydeCo. Fillable Gas Tanks! https://steamcommunity.com/sharedfiles/filedetails/?id=3451542660 - HydeCo. Pyromaniac! https://steamcommunity.com/sharedfiles/filedetails/?id=3730972348 - HydeCo. Unlimited Cars https://steamcommunity.com/sharedfiles/filedetails/?id=3438759949 💬 Discord - Join / Support / Updates: https://discord.gg/Xs6xcAPMKG If you enjoy this mod, please rate and favorite — it helps others find it! Dedicated servers — copy exactly, the mod ID is case-sensitive: Mods=HydeCoClay WorkshopItems=3551124480
[B41.65] Negative weight Money and Card 음수 무게 돈, 카드
por 76561198040696359
This is an updated mod of NEGATIVE WEIGHT MONEY & CARD originally created by CATKA. Big thanks to CATKA. CATKA 씨가 만든 음수 무게 돈, 카드 모드를 업데이트했습니다. CATKA 씨께 감사합니다. Build and testing: This mod is for B41.65. I haven't tested for other builds. Not recommeded. 빌드 41.65용. 다른 빌드에 대해서는 테스트 안 해 봤으며 추천하지 않음. For Build 41.73, go to https://steamcommunity.com/sharedfiles/filedetails/?id=2863291726 빌드 41.73용을 쓰려면 위 링크로 들어가세요. What it do: A money is -0.5 weight, a creditcard is -5 weight. As you collect more money and creditcards, you can carry things more! Big bags or infinite inventory may not be needed. 돈을 주우면 인벤토리/가방에 담을 수 있는 무게가 0.5만큼 늘어나고 카드를 주우면 5만큼 늘어남. 돈과 카드를 많이 주우면 많은 물건들을 들고 다니거나 가방 등에 넣을 수 있음. 큰 가방 또는 무한 인벤토리 기능이 필요하지 않음(취향에 따라 다르겠지만). How I made this mod: I copied 'newitems.txt' from the build and pasted it to the mod folder and changed 2 numbers of weight in the file. 이 모드 만든 방법: 게임 빌드에 포함된 원본 newitems.txt 파일에서 2개 숫자(돈, 카드 무게)만 바꿔서 모드로 만들었음. How you can change the weight: Go to the mod folder. To check the mod folder, in the Main screen of Zomboid game > Mods > You can see the path of the mod folder of each mods. In a sub folder, open newitems.txt with a text editor (like Notepad) and find 'money' and edit its weight number. 현재 설정된 음수 무게를 바꾸려면: 이 모드가 설치된 폴더로 감(좀보이드 첫 화면 > 모드 메뉴에 보면 이 모드의 세부 정보에 폴더 위치가 있음). 그 폴더의 하위 폴더의 하위 폴더로 계속 찾아서 내려가면 newitems.txt라는 파일이 있음. 메모장 등을 이용하여 열기. money라는 텍스트를 검색해서 그에 대한 무게(weight)를 원하는 대로 변경. For example(예): item Money { DisplayCategory = Junk, Weight = -0.5, As you can see above, Money's weight is set to -0.5 and you can change it to other value, like -1.0. 위와 같이 되어 있을 때 돈의 무게가 -0.5임. 이를 바꾸고 싶은 숫자로 바꿀 수 있음(예: -1.0). Save the newitems.txt and exit the editor. newitems.txt 파일 수정을 마쳤으면 저장하고 나옴. Have fun gathering items! 물건 모으면서 즐거운 시간 되세요! Workshop ID: 2732260804 Mod ID: negmoney1
[B42 Compatible] The End of the World Death Song
por 76561198286883551
This mod replace the original character's death song theme into The End of the World song theme by Skeeter Davis Workshop ID: 3293037661 Mod ID: The_End_Of_The_World_by_Skeeter_Davis
Creedence Clearwater Revival Music | Album: Green River
por 76561199258285984
Creedence Clearwater Revival Music | Album: Green River Generated with New Music Builder Green River Side A 01 Green River 02 Commotion 03 Tombstone Shadow 04 Wrote A Song For Everyone Green River Side B 01 Bad Moon Rising 02 Lodi 03 Cross-Tie Walker 04 Sinister Purpose 05 The Night Time Is The Right Time Workshop ID: 3755344459 Mod ID: 3CCRAlbum
License Plates PW
por 76561198405171761
🚔 License Plates PW A mod created by etomarat in collaboration with the SW Team, specifically for the Project World server. It adds realistic license plate functionality to Project Zomboid, providing unique opportunities for role-playing interactions. 🔗 Useful Links - Join Us! 🌐 Project World Server Discord 📜 Official Project Forum 📜 Official SadWorld Team Website 🛠️ Mod Features Installing License Plates: Available only to players in the Police faction. Requires the following resources: ResourceAmountSteel Sheet - Small1 Plates are randomly generated (e.g., AAAA123) and are unique to each vehicle. Visibility of License Plates: Visible from up to 30 tiles away. The farther the plate, the more transparent it becomes, making it less noticeable. Damaging License Plates: Any player can scratch a license plate via the context menu (RMB → "Scratch License Plate"). Requires any melee tool or weapon. After damage: The plate becomes visually distorted. Cooldown: The action can be repeated only after 3 hours of real time. Restoring License Plates: Police officers can replace damaged plates with new ones. Editing License Plates (for Administrators): Administrators, moderators, and GMs can change the characters on the plates via the context menu (RMB → "Edit License Plate"). Input any Latin characters and numbers (up to 7 characters). 💡 A Unique Addition to Your Gameplay on Our Server! License Plates PW makes your game world more realistic and unique, adding functionality you won't find in other mods. Join the Project World server and enjoy these new features! ⚠️ Legal Information This mod is the property of SW Team. The following is prohibited: Modifying, distributing, or republishing the mod without explicit permission from the authors. Using the mod's materials for commercial purposes. Important: The mod is designed to work exclusively on the Project World server. If used without permission or outside the server, the mod will not function correctly and may cause errors in the game. By publishing this mod on the Steam Workshop, we acknowledge that it adheres to the Project Zomboid Modding Policy and the Steam Workshop Terms of Use. Users who violate these terms may face appropriate actions. 📷 Project and Team Logos Development Team: SW Team Project World Server Workshop ID: 3408152653 Mod ID: MRT_CarNumbers
Yakuza Kiwami - Funk Goes On Jumpscare Sound
por 76561198175514257
Replaces the default jumpscare sound with the fight theme from Yakuza Kiwami UPDATED FOR BUILD 42 Workshop ID: 2917484782 Mod ID: yakuzajumpscare
Plysken Battery Charger
por 76561197967837587
📌 Before you post a bug — please read this => Discord : https://discord.gg/vJay7GQ92B 🔋 Plysken Battery Charger In vanilla, a battery that reaches 0% is destroyed. Nothing is left of it — you go and find another one, and the world only holds so many. This mod keeps it. It is empty, it is useless as it is, but it is still in your hands, and it can be charged again. Solo and multiplayer (co-op host and dedicated server). 🔧 Getting Started 1. Your batteries stop vanishing. Nothing to install, nothing to learn: from the moment the mod is on, a battery that runs out stays in the container it was in. 2. Get the dead one out of the device. When a flashlight or a radio has run completely dry, vanilla refuses to open it — an empty device gives nothing back. Right-click it and pick Take out the dead battery. 3. Build the charger. Craft Crank Battery Charger in the Electrical category: a screwdriver in hand, Electricity 2, two scrap metal, three electronic scrap and two electric wire. 4. Crank it. Right-click the charger for the list of batteries you are carrying, each with its charge, and pick one. Right-clicking a battery directly works too. ⏳ What Cranking Costs It is slow, and that is the point. A full battery holds roughly a thousand times what a small flashlight draws, so filling one by hand takes a long while and costs endurance. It is what you do when you have no other option, not how you power a base. Stop halfway and you keep what you put in — a crank you let go does not give the energy back. Topping up a half-full battery only costs the part that is missing. 🚫 What It Does Not Do It does not create batteries. A device that was already empty before you installed the mod was never seen holding a charge, so nothing can be taken out of it — and a flashlight you picked up empty stays empty. That limit is deliberate: the alternative was handing a free battery to anyone holding a torch, which would undo the very scarcity the mod is about. There is no mains charger either, and there will not be one. A wall socket makes charging free, which undoes the same scarcity — the crank is the point, not a step on the way to something better. 📦 Items Crank Battery Charger — the whole mod in one object. No power needed, works anywhere, costs time and endurance. Batteries are the vanilla ones. Nothing new to find, nothing new to learn: the mod changes what happens to the battery you already have. ⚙️ Sandbox Options Cranking time per empty battery · endurance spent per full charge. The default cranking time is deliberately slow; lower it if you would rather not spend the time, and set the endurance cost to zero if you want charging without the fatigue. ❓ FAQ Questions are answered in the #pbc-faq channel on the Discord. Got one that isn't there? Ask in #pbc-bug-reports and I'll add it. 📋 Requirements Project Zomboid Build 42. No other mods required. Can be added to an existing save — but batteries already destroyed are gone, and devices already empty were never seen holding a charge, so both start counting from the moment you add it. It changes one vanilla item, the battery, so that it survives being emptied. Any mod that uses the normal battery — modded flashlights included — is served by the same change. As with any mod, test on a spare save first; I'm not responsible for conflicts with other mods. 🌍 Translations English, French, Italian and Simplified Chinese. Italian by Nycotex, Simplified Chinese by zyyxxxxx — both arrived the day after release, and both cover every string in the mod. If you'd like to add your language, say so in #pbc-translation on the Discord — corrections and additions are very welcome, and you get credited for them. ⚖️ License © 2026 Plysken. All rights reserved. PBC code, recipes, translations and assets are protected by copyright. Subscribing grants a personal, non-transferable licence to play only. Without written permission: do not reuse, copy, port, translate, fork, repackage, re-upload (Workshop / GitHub / Nexus), bundle inside another mod, or use any portion for AI training. FrenchWork Workshop ID: 3793465866 Mod ID: PBC
21L Water Dispenser
por 76561198894333071
21L water dispenser bottle. Only works on a new save! Workshop ID: 3494962113 Mod ID: 21LWD
Research Facility Z1
por 76561198138494366
This is my first released map mod, so if you find any issues, please let me know, so I can correct them! This map adds a new medical research facility, near the military base outside of Rosewood. Single-cell map, no conflicts with any currently-known map mods. Cell Used: 19x40 Requires BigZombieMonkeys Tilespack! Support Me On Ko-FI!: Donations are never expected, but greatly appreciated! Love what I make, and want to help support me somehow? Please consider a donation through Ko-Fi! Workshop ID: 2925020198 Mod ID: ResearchFacilityZ1 Map Folder: ResearchFacilityZ1
Rocket launcher and land mines Mod
por 76561198156009884
Adds various items you can use to well, explode things. AND a zombie lasso stick thingy, craft with a rope and sturdy stick or pool cue, then wack a zombie with it, then you can drag around the zombie and or right click on the ground to anchor that zombie to the ground by driving the zombie lasso into the ground. The explosions in this mod are different from base game explosions as they actually create a physical force that throws zombies or players back and or into the air! greater force applied to those closer to the center of the blast. The explosions are also more damaging than base game explosions. May get injured from being near a blast as a player, higher chance closer to the center of the blast. Guaranteed damage to player when about 5 squares away. Any other damage such as from being thrown too high into the air and falling to the ground is on top of these damages. TYPES OF EXPLOSIVES ADDED: Land Mine Explosives: right click from inventory menu to set on the ground, when a player or a zombie steps on the mine it will trigger the explosive. Rocket launcher and rockets for the rocket launcher WHERE TO FIND EXPLOSIVES? you will find the explosives or boxes of explosives in crates anywhere. If you want to spawn explosives for testing the codes are: Land Mine = Explosives.LandMine Big Land Mine = Explosives.LandMineBig Rocket Launcher = Explosives.RocketLauncher Rocket = Explosives.Rocket Enjoy ~Nolan Workshop ID: 899661158 Mod ID: Explosives
KI5 Police Skins Patch [B42]
por 76561198010744100
Overrides files in the base mod. fixes the exception error fixes broken wheel textures reduced spawn rates added translation file fixes broken mechanics overlays Workshop ID: 3612746781 Mod ID: KI5PoliceSkinsPatch
[B41&B42]额外武器槽
por 76561198107533137
我们在打游戏的过程中肯定会遇到在打魔窟的时候,需要远程和近战相互切换的场景. 但是背上只能背一把武器,这就导致切换另外一把武器的时候就比较麻烦. 此模组给出了解决方案,该 mod 改造了原版腰带, 让腰带多了一个武器槽位。只有穿腰带的时候,才会有背上的另外一个武器槽. 该模组参考了简单背带 SimpleSling mod 的部分代码参数. Workshop ID: 3478960843 Mod ID: ASCFExtraWeaponSlot001
Real Flashlights
por 76561197971599231
Realistic'ish flashlights distance and strength By default all vanilla light sources distance and strength were multiplied my 0.6 Lanterns are fine tuned to work with Lantern Fix Compatibility: Horse mod (horse lantern adjusted if mod is enabled) Lantern Fix (radius adjusted, but need to set colors as 0.5, 0.4, 0.33 for all lanterns) To install: just subscribe, activate the mod and restart a game. Performance: No runtime = extra fast What if you like to change values? Manual edit: ...Steam\steamapps\workshop\content\108600\3787125307\mods\RealFlashLights\common\media\scripts\real_flashlights.txt But carefull: distance should be integer! Edit all by entering multipliers separatly for distance and strength just onces: There is a pack "unpack here to edit.7z" it contains: .txt defaults file, .ps1 script and .bat laucher Unpack where is the pack at common\media so you'll have /scripts multiply.ps1 real_flashlights_defaults.txt RUN TO CHANGE.bat If you don't like bat files then launch multiply.ps1 via powershell Workshop ID: 3787125307 Mod ID: uncheatRealFlashlights
2pac Music | Album: Strictly 4 My N.I.G.G.A.Z
por 76561199258285984
2pac Music | Album: Strictly 4 My N.I.G.G.A.Z Generated with New Music Builder Strictly 4 My N.I.G.G.A.Z Side A 01 Holler If Ya' Hear Me 02 Pac's Theme (Interlude) 03 Point The Finga 04 Something 2 Die 4 (Interlude) 05 Last Wordz 06 Souljah's Revenge 07 Peep Game 08 Strugglin' Strictly 4 My N.I.G.G.A.Z Side B 01 Guess Who's Back 02 Representin' 93 03 Keep Ya Head Up 04 Strictly 4 My N.I.G.G.A.Z... 05 The Streetz R Deathrow 06 I Get Around 07 Papa'z Song 08 5 Deadly Venomz Workshop ID: 3753968986 Mod ID: 2pacMusic
[WYD] VHS Skill Tapes: Husbandry
por 76561198076948732
This is a rework of my skill tape series, with all new original code, and for the B41 skills, dialogue. The mod series serves to add VHS sets for the new skills added in B42. The VHS tapes can be found primarily in VHS stores, but also in homes and such in the game. B42 added six new skills to the game, including Carving, Glassmaking, Knapping, Masonry, the new version of Metalworking (Blacksmithing) and Pottery. This is the Husbandry set. The series also recieved an adjustment, so it falls in line with the majority of the vanilla VHS series. Assuming your character has no skill buffs, watching a single VHS will award enough XP to complete tier one of the related skill. There are 6 VHS in each series. Watching the entire set for a skill will award enough XP to push complete tier 3, he default maximum for media based XP gains. Workshop ID: 3682665242 Mod ID: SkillTapesHusbandry42
bunker
por 76561198065591577
My first map mod so may not be 100% right. Outside of westpoint, look for the angel Workshop ID: 2952204622 Mod ID: Thebunker Map Folder: bunker
'59 Cadillac Miller-Meteor + ECTO-1 RU
por 76561198181369158
Перевод мода ( '59 Cadillac Miller-Meteor + ECTO-1 ) на Русский язык Workshop ID: 2832239777 Mod ID: 59meteorRU
2002 Chevrolet Silverado
por 76561198042679014
2002 Chevrolet Silverado Commissioned by Haddenj. Please beaware this truck is not in its final form and Haddenj has the final word on what he wants. This mod is his personal vehicle in IRL. He has only requested it in white. The truck is featured both as the pickup and covered bed variant and waiting on conformation if he wants more variants. Until requested vehicle will be white only. Truck also features that I will release for future mods and for my 1993 American Vehicle pack. New Model Features - New Axel models for chassis - Brake calipers - New suspension Springs - chasis rails/chasis features Updated Features; - Updated exhaust - Updated wippers My 1993 American Vehicle Pack https://steamcommunity.com/sharedfiles/filedetails/?id=2809058492 If you would like a commission please add me as a friend and message me that you would like a commission made Workshop ID: 3296376927 Mod ID: 02silverado
Shelter Shop Patch
por 76561198007234266
https://discord.gg/VjzpFpvE9V Workshop ID: 2975942371 Mod ID: ShelterSP
CDDA Zombies Authentic Z
por 76561198218868119
This is a Custom Mod! Original Mod: CDDA Zombies and Authentic Z This mod combines the outfit from Authentic Z with the special types of zombies from CDDA. Undead Survivor, Brita's Armor Pack and SWAT & RIOT PACK are also compatible. Adds several types of zombies from CDDA. Clowns -> Feral Z - Speed: Fast, HP: Normal Tough Z - Speed: Normal HP: High Fat Z - Speed: Slow HP: High Skeleton - Speed: Normal HP: Low Decayed Z- Speed: Slow HP: Normal Crawler - Speed: Very Low HP: Normal Poncho -> Necromancer Z - Speed: Slow HP: Normal (Can reanimate nearby corpses) Brute Z - Speed: Fast HP: High (Can push player when attacking) Footballplayer -> Wrestler Z - Speed: Normal HP: High (Can push player when attacking) Santa -> Screamer Z - Speed: Normal HP: Normal (Can scream when following target) Santa -> Screecher Z - Speed: Normal HP: Normal (Can scream louder when following target) Footballplayer -> Grabber Z - Speed: Normal HP: Normal (Can grab player) Master Z - Speed: Normal HP: Normal (Can evolve nearby zombies) Firefighter Z - Speed: Normal HP: Normal (Immune to fire) Survivor Z - Speed: Normal HP: Normal (Turned player, can open door) You will also find: Cop Z, Hazmat Z, Soldier Z... Big Thanks @HW_Lover & @Authentic Peach Workshop ID: 3168104551 Mod ID: CDDA_Zombies_Authentic_Z
Antiserum Light [MP 41.61+]
por 76561198000391951
Fixed version of outdated mod Antiserum (Workshop ID: 2127326898) by b1n0m. Quickly tested on multiplayer - should work. It's light version where blood samples just appear in killed zombies inventory. Those samples will not rot so you can store them as much as you want. I'm not author of original mod's code. All hail b1n0m! If he fixes his mod, this failure may disappear. Workshop ID: 2682465764 Mod ID: antiserum_light_mp
Blankets Are Warm
por 76561198032391398
Blankets keep you warm while your character sleeps. This mod requires the mod Beds Have Blankets by @gunslinger. Now also supports Mandarin's Bedding, which requires this patch. The blanket can be in your hand or it can be fitted to the bed (right-click bed, "Make Bed"). Blankets have one of the 3 different insulation values and are meant for different seasons:: - Summer: White, Pink, Yellow - Cool Weather: Blue, Green, Red, Purple, Grey - Winter: Black, Military Green, Dark Blue The blankets will cover your entire body except your head. They add insulation on top of what you're already wearing. The idea is that when you go to sleep and the temperatures start dropping and you forgot to put on clothing (like I always do), the blanket is always there to protect you and keep you warm. Tested in single player and should work in multiplayer, but I haven't tested it. Check out my other mods Leave a cool rating if you find this mod useful. Workshop ID: 3784590103 Mod ID: BlanketsAreWarm
Project Zomboid Guides
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Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
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Instala mods compatibles y admitidos desde el panel del servidor.
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