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Mods y plugins para Project Zomboid
Este catálogo incluye 60.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
UFP - Korean Farming System Patch
por 76561198131954636
Adds general compatibility between Korean Farming System and Ultimate Farming Patch . Notable Changes: - Full English translation. Workshop ID: 3222596660 Mod ID: UFPKFS
The OPM Experience Extended Mix
por 76561198442896051
The OPM Experience Extended Mix adds OPM (Original Pinoy Music) songs from 1993-2009 (Tagalog & English) The OPM Experience is a True Music addon! Subscribe to True Music in order for this mod to work So far there are 112 songs in total and more to come! Full List: Here Artists included: 6cyclemind (Princesa and Upside Down) Bamboo (Hallelujah) Brownman Revival (Lintik, Maling Akala, Etc) (4) Callalily (Susundan, Magbalik, Etc) (4) Cueshé (Back to me, Stay, Etc) (7) Eraserheads (everything) (22) Gloc-9 (Lando, Simpleng Tao, Etc) (5) Hale (Blue Sky and T.D.Y.S.Goodnight) Imago (Akap, Sundo, Taralets) Itchyworms (Beer, Akin Ka Na Lang, Etc) (6) Kamikazee (Narda,Chiksilog,Etc) (4) Kitchie Nadal (Bulong, H.N.H.M.Sasabihin, and Same Ground) Mayonnaise (Jopay) Moonstar88 (Torete) Orange&Lemons (Heaven Knows, Pinoy Ako, U.K.N.Baby) Parokya Ni Edgar (A lot) (11) Pupil (Nasaan Ka) Rico Blanco (Antukin and Your Universe) Rivermaya (A lot) (10) Silent Sanctuary (Kundiman,Ikaw Lamang, Summer Song) Soapdish (Pwede Ba) Sponge Cola (Tuliro and Una) Sugarfree (Hari Ng Sablay, Prom, Etc) (6) Urban Flow (Dahil Mahal Kita, Ms. Pakipot) Yano (Banal Na Aso, Esem, Etc) (6) Check out the other OPM Experience Mix! Lore Mix (1993 and Below) Modern Mix (2010+) Workshop ID: 2897134425 Mod ID: TheOPMxpExtended
Creedence Clearwater Revival Music | Album: Willy And The Poor Boys
por 76561199258285984
Creedence Clearwater Revival Music | Album: Willy And The Poor Boys Generated with New Music Builder Willy And The Poor Boys Side A 01 Down On The Corner 02 It Came Out Of The Sky 03 Cotton Fields 04 Poorboy Shuffle 05 Feeling Blue Willy And The Poor Boys Side B 01 Fortunate Son 02 Don't Look Now (It Ain't You Or Me) 03 The Midnight Special 04 Side o' the Road 05 Effigy Workshop ID: 3755345325 Mod ID: 4CCRAlbum
[DSM] Русская локализация модов
por 76561199017126937
Нравится играть с модами и хочется играть на родном русском? Этот мод для тебя. В данном русификаторе вы найдете: - Русификаторы модов, на которых нет перевода. - Коррекция переводов других модов под ванильный перевод. - Переведенные настройки песочницы, а также дополненные подсказки к настройкам, приведение к общему виду. - Перевод настроек (когда нажимаешь ESC в игре). Список модов - AutoSewing - AutoReload - AutoCook - Rip All Clothes - Thread and Twine - Repair Roads - Repair Wall Cracks - Skill Recovery Journal - Make Charcoal - Better Smokes - Soul Filcher`s Farming Time - Grow Medicinal Herbs - Remove Debris - Fuel API - Nihilist's Silencers - Convert Plastic Bag - Proximity Inventory - Vanilla Firearms Expansion - Better Repair Count - Vanilla Ammo Crafting (+ VFE патч) Установка Мод необходимо поместить в конец списка порядка загрузки модов. Вероятность каких-то проблем с другими модами минимальная. Предупреждение Мод Proximity Inventory, к моему сожалению, не имеет нормальных ключей для локализации, автор предусмотрел их не для всего. Мне пришлось нагло вклиниться в код автора мода. Это имеет свои последствия. Если автор мода сделает какие-нибудь изменения в моде, то из-за данного русификатора он может поломаться (в лучшем случае его изменения просто не заработают). Если такое случится, то сообщите мне и я либо поправлю, либо исключу русификацию этого мода. Развитие Это не конец, мод будет дополняться. Следующим в списке будет мод Improvised Can Opening и SWAT & RIOT PACK. Планируемые для перевода/коррекции/дополнения моды в ближайшем будущем: - Transmog: Definitive Edition - Fashionoid 2 - Clean Ashes - Combat Text - Clean Dirt - Improvised Can Opening - Kink It Up! Extra - MaD's Awesome Zombie Loot - AutoLoot - Customizable Containers Внимание - Если автор мода, который я перевел/скорректировал/дополнил считает, что мой перевод лучше/правильней и т.п., то я не против (и очень даже за) чтобы он добавил перевод уже сразу в свой мод без моего спроса. - I allow the mod author to add a translation to his mod without my asking. - Если вы хотите использовать этот перевод (или его части) в своей сборке модов для сервера, то занесите немножко автору на покушать для очистки совести и дальше спокойно используйте перевод. О переводе Под коррекцией перевода я имею ввиду дополнение, либо переписывание части/всего перевода мода. Цель в том, чтобы мод не выделялся из общего ванильного перевода. Например, в некоторых переводах используется фраза "создать что-то", а в оригинальной игре везде используется фраза "сделать что-то", такие вещи я корректирую. Ещё есть некоторые не очень, скажем так, уместные слова. Например, в моде Remove Debris используется фраза "удалить мусор", что правильно передаёт смысл действия, но немного неуместно в рамках игры, мусор все-таки убирают, а не удаляют. Также исправляю опечатки. Очень их не люблю и меня они крайне сильно раздражают. Если увидите где-то опечатку в переводе - сообщите, я обязательно исправлю. Ещё при коррекции/переводе я добавляю дополнительные пояснения к настройкам. Например, в моде Skill Recovery Journal не совсем понятно что произойдёт если отключить рецепт создания дневника. Как оказалось, необходимо самому заспавнить дневник в мире каким-либо образом (ответ автора мода), мод не предусматривает, что он где-то появится. Все моды, которые я перевожу - я использую сам. Я не просто перевожу фразы в вакууме, а нахожу где они используются в игре и перевожу их в контексте, чтобы они не выбивались из общей концепции. Я просматриваю исходный код модов, таким образом я мало что пропускаю при переводе. Я избегаю англицизмов в переводе. Например, слово "крафт" вы не увидите, хотя некоторые так и переводят. Хотите помочь автору? Можно отправить пожертвование по следующей ссылке: https://www.donationalerts.com/r/desmoond Workshop ID: 3286248066 Mod ID: DSM_Luxury_Russian_Translate
Random Music Lifestyle Addon
por 76561198065290922
Пак самой разной музыки для мода Lifestyle Workshop ID: 3069384654 Mod ID: RandomMusicPack
[COS] Deacon
por 76561199178116693
How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission
Bad Bunny - Un Verano Sin Ti [True Music]
por 76561198267031962
Contiene: 1 - Moscow Mule 2 - Después de la Playa 3 - Me Porto Bonito (part. Chencho Corleone) 4 - Tití Me Preguntó 5 - Un Ratito 6 - Yo No Soy Celoso 7 - Tarot (part. Jhay Cortez) 8 - Neverita 9 - La Corriente (part. Tony Dize) 10 - Efecto 11 - Party (part. Rauw Alejandro) 12 - Aguacero 13 - Enséñame a Bailar 14 - Ojitos Lindos (part. Bomba Estéreo) 15 - Dos Mil 16 16 - El Apagón 17 - Otro Atardecer (part. The Marías) 18 - Un Coco 19 - Andrea (part. Buscabulla) 20 - Me Fui de Vacaciones 21 - Un Verano Sin Ti 22 - Agosto 23 - Callaita Workshop ID: 2934500008 Mod ID: Bad_Bunny_Un_Verano_Sin_Ti
ARSENAL-26-GunFighter [THEMCZOMBIESERVER]
por 76561198059891143
This mod is used to temp fix server settings for ARSENAL-26-GunFighter by Arsenal Workshop ID: 2699264341 Mod ID: ARSENAL-26-GunFighter
Sleeping Bags! Español
por 76561198000079119
Traduccion al español para Sleeping Bags! Workshop ID: 3216596735 Mod ID: SB!-SPA
True UI
por 76561199093286905
True UI Workshop ID: 3637190278 Mod ID: AL14 Chat Mod ID: betterHealthPanel Mod ID: CleanHotBar Mod ID: CleanUI Mod ID: CleanUI_Compat_42_14 Mod ID: NeatUI_Framework Mod ID: Russian Translate Mod ID: TrueUI42 Mod ID: Visual_Status
The Mad Scientist
por 76561198092535367
The Mad Scientist Saga. A work in progress... The Mad Scientist Profession: A little electrical, mechanical, welding, and first aid skills to get you running. A few skills including the only natural way to get the Neural Vascillator plans. You also get bonuses using the Neural Vascillator. The Mad Scientist Lab Trait: Purely to get you going with everything you need to start the lair, even a lab coat and a chair... Neural Vascillator: A wonderfully terrible machine. Harvest brains from zombies and drop them in the tank. You must be seated to ride this ride, so drop a chair in the same square as the console. (See photos above to see where) Hit the button and pray for good results. It can give you perk skill points, recipes for crafting, recipes for building and the memories of the dead may also make you happy as you relive their past. However not all brains are equal... A bad brain may cause damage or drive you insane... Unfortunately, all brains look alike... Some are very good and others pretty bad. Doctors and scientists can skew the results for the better. Hook yourself up and press the buttons... Unique brains drop from all players upon death. Recovering the brain before it rots and using it in the Neural Vascillator will allow you to get all the full perk levels and recipes from that player. If your level is already higher than the unique brain saved levels you gain nothing in that perk. When 42 goes multiplayer, there will be a sandbox option for players to harvest the brains of other players for skills... And if you have a taste for the darkness... cook some up... the better the brain, the better the results... There are now 5 possible spawn locations for working Neural Vascillators around the world. Thank you, Russo, for the Neural Vascillator artwork! Workshop ID: 3411576531 Mod ID: TheMadScientist
Strangerville Infection
por 76561199262415918
Changes the Zombies to look more like the infected from Strangerville in the Sims 4. The Mother calls and I must answer. Can't help but smile. Workshop ID: 3380403683 Mod ID: The Sims Strangerville
[RE-UPLOAD] Algol Syringes II - Stims
por 76561199310235509
This is the original mod by planetalgol that adds 3 rare "combat stim" style syringes, that can be applied using the inventory interface or the health/first aid interface. I recommend using the remake by Yummy which adds translations, fixes multiple use of stimulants, adds sound to injectors and much more here https://steamcommunity.com/sharedfiles/filedetails/?id=3021176395 ONLY RUN ONE MOD, EITHER THIS OR YUMMY'S Workshop ID: 2666717345 ( ORIGINAL AND OLD ID, DO NOT USE AND PLEASE OVERWRITE WITH NEW ONE ) Mod ID: Algol Syringes II Workshop ID: 3232226760 Mod ID: Algol Syringes II
Jeeve's Solar Arrays
por 76561197963562430
Jeeve's Solar Arrays Harvest solar power to run your base off-grid. Craft and place solar panels, wire them through an inverter into a battery system, and keep the lights on long after the power grid fails — no external dependencies required. Credit & Attribution This mod is a Build 42 release of Immersive Solar Arrays, originally created by Poltergeist. It is shared here under the original mod's give-credit permissions. Full credit for the concept, assets, and original implementation belongs to Poltergeist. Original mod: Immersive Solar Arrays by Poltergeist This release will be removed should Poltergeist update their mod to Build 42. It exists only to keep solar power available on Build 42 servers in the interim, and defers entirely to the original author. If the original returns to active development, please use theirs. Adding & Removing Mid-Save Add to an existing save: Safe, with one caveat. Crafting and placing work straight away. But the three hand-placed stash caches are laid down when their part of the map first generates, so towns you have already visited will not get one. Loose panels, batteries and parts likewise only start appearing in containers that have not yet been generated. Remove from an existing save: Not safe. Treat this mod as permanent to the world you add it to. The game stores every object you place as a bare tile number, never a name, and that number only means anything while this mod is loaded to own it. Once it is gone the save holds no record of what those objects were, and there is no supported way to undo that. Taking them down first is not a fix — it has never been shown to work, and the damage happens when the world loads, not when you remove the mod. If you want this mod off a world, start a new one. Solar items in inventories and containers disappear with the mod as well, along with any charge stored in them. Server admins: do not delete your save's world dictionary to clear a mod error. Item IDs are re-derived from whatever mods are loaded at that moment, and every stored item is only an ID — containers come back holding different things. What It Adds - Solar panels — flat, wall-mounted, and angled mounted variants - Inverter — converts panel output into usable stored charge - Batteries — deep-cycle, super, wired-car, and a craftable DIY battery - Battery bank & power bank — scale up storage and carry power between sites - Solar failsafe — keeps the system stable when demand outstrips supply World Integration - Solar panels, batteries, and miscellaneous parts spawn in the world at configurable rates - Hand-placed stash maps lead to solar caches near Riverside, Rosewood, and Louisville - A five-page in-game Survival Guide explains the whole power system, fully localized Sandbox Options 13 options let you tune the system to your server's economy and difficulty: - Solar panel efficiency and charge frequency - Drain calculation mode for how power is consumed - Battery degrade chance and DIY battery multiplier - World spawn rates for panels, battery banks, and parts - Stash behaviour and loot-respecting map distribution - Expanded recipes toggle for additional craft options Compatibility - Build 42 (42.14+) - Multiplayer-safe — server and client content auto-sync on connect - Standalone — no required dependencies on other mods - Do not run alongside the original Immersive Solar Arrays or Jeeve's Patches — ISA. This mod replaces them, and running both means two mods defining a crafting recipe under the same name. Credits Original concept, assets, and implementation by Poltergeist (Immersive Solar Arrays), shared under give-credit permissions. This Build 42 release is part of the Jeeves ecosystem and will be retired if the original is updated. Part of the Jeeves Ecosystem - Jeeve's Integration — Discord bridge, ranks and alerts - Jeeve's Claims — Safehouse and vehicle claims - Jeeve's Drops — Airdrop and supply events - Jeeve's Hordes — Horde night events - Jeeve's Journals — Skill recovery journals - Jeeve's Patches — Third-party mod fixes - Jeeve's QoL — Quality-of-life bundle - Jeeve's Personal Computer — Computers, games, skill backup - Jeeve's Zones — Per-zone map rules - Jeeve's Build — Buildables from tile packs Workshop ID: 3737412008 Mod ID: JeevesSolarArrays
Visual_Status B42.13 Patch
por 76561198081786225
v1.1 UPDATE: Now with translation formats updated for 42.15+ and with correct workshop requirements included! This mod is a simple patch to bring the Visual_Status mod up to date with b42.13+. It requires Visual_Status by Satispie/Cream pie in order to function. This mod must be loaded after Visual_Status! I do not know whether this patch is multiplayer compatible, and make no promises to that effect. It works great on singleplayer with 90 other mods I have installed. When you first load your game with this patch, you may get a few errors from Visual_Status but those should stop immediately after loading and won't appear the next time you load. If you find this patch does not work on b42.13+, please see if your error is fixed by changing from the UNSTABLE branch to the 42.13.1 branch, as that seems to fix a number of mod-related bugs. If you are still having problems, please leave a comment below and I will do my best to address the problem. Workshop ID: 3629285085 Mod ID: VisualStatus42_13Patch
Death Message
por 76561198086394689
This mod announces in the chat when a player dies on the server. Workshop ID: 3418567599 Mod ID: Tz_DeathMessage
Skin Retexture 3
por 76561198168620690
Blue eye 눈매가 교정되었습니다. 푸른눈동자. 피부색의 수정 Workshop ID: 2672685518 Mod ID: Skin Retexture3
Checkpoint Soldiers
por 76561198285803521
This is a mod using PZNS framework (Seriously, check it out. It has a huge potential. I recommend it for modders to look at the code too, creator will appreciate assistance.), so it will obviously not work alone. It is relatively simple. Two soldiers wearing uniforms, helmets and gasmasks, armed with m16s along with officer in a booth stand guard on the border of Knox Event, shooting at any zombies around them. Unfortunately, I don't know how to make them hostile. I am not a skilled modder, and this was originally for personal use. Another problem, zombies spawn behind the line of Knox Event. This is immersion breaking, but as I said, I am not a modder and I have no idea to stop them from spawning here. Workshop ID: 3017137790 Mod ID: PZNS_Military
Superhuman Genes - Smasher
por 76561198042039674
Superhuman Genes Beta - Smasher SP and MP compatible. Can be used mid-save Features - A new "Smasher" trait which adds +2 to Strength and makes you able to perform "Smash" attacks; - Two types of Ground Smashes (DEL for the short range but more effective one, INS for the long range but less powerful one, keys rebindable); - Dependeing on how close your enemies are, the stronger the attack will be; - Energy\Cooldown system (24 hour if you deplete your stamina while using your smash attacks); More SuperHuman Genes Check out the other Superhuman Genes module: Flight Trait Infos GroundSmash by Glytch3r and Pao Commissioned by Rhizo and AmeIia Honor in Peril. Server Workshop ID: 2939920033 Mod ID: SHG_Smash
Craftable Log Yard [42.20]
por 76561198054302095
Have you ever wanted that stacked-log container look you see at lumber yards when you're piling logs next to your stove? I did. This is a small mod that simply lets you build that kind of log storage yard. Features: - When you are carrying logs, a new right-click option, "Build Log Yard", becomes available - It only creates a place to stack logs, so no extra materials are required - Storage capacity is increased so you can store plenty of logs - In exchange, it is limited to wood-type items that can be used as fuel Supported Version: - Confirmed working on Build 42.20 - Not tested in multiplayer ストーブの隣へ丸太を乱雑に積み上げてる時、製材所で見かける、あの積みあがった丸太の見た目のコンテナが欲しくなりませんか?少なくとも自分はなりました。 このMODはあの丸太置き場を作れるようにするだけの小さなMODです。 主な特徴: - 丸太を持っていると右クリックメニューに「丸太置き場を建てる」が追加されます - 丸太を積む場所を作るだけなので材料を必要としません - ついでに丸太を沢山置けるように容量を増やしてあります - その代わり燃料になるタイプの木材系のアイテムしか入らないように制限してあります 対応バージョン: - Build 42.20で動作確認 - マルチプレイでは確認してません Workshop ID: 3689031538 Mod ID: CraftableLogYard
Instant Tea
por 76561198024110560
Instant Tea This mod adds 6 flavors of Instant Tea to the game, along with Tea Boxes. Also adds "Prepare beverage" functionality to various other liquid containers, such as Plastic Bottles, Cups and Glasses. Some Teas can be used as sugar in recipes. Works in 42.18 Contents - 5+1 Flavors of Instant Tea along with Boxes - Boxes contain one jar of each variety. You can also put the teas back into the box. - Prepare Beverages: Added Plastic Bottles, Plastic Cups, Fountain Cups, Drinking Glasses, Tumblers & Wine Glasses! - New: Use Peach, Lemon or Berries flavored Instant Tea as a substitute for Sugar in cooking recipes! - New models, textures, and icons for each type. - Balanced stats for happiness, fatigue, and calories. - Make drinks, or eat the tea directly. - Languages: English, German, Russian, French, Spanish, Italian, Portuguese - Confirmed working flawlessly in Build 42.18 How to prepare Instant Tea? Fill up your favorite mug, plastic bottle or glass with water. Have the tea in your inventory. Right-click your full mug and select "Create Beverage". Where to find Instant Tea? - Anywhere you can find coffee. - Camping lockers, gym lockers, school lockers (kids don't like black tea), break rooms - Living Room Cabinets - And many other places Suggestions Open to any suggestions regarding loot spawns or balancing. Think you've found the perfect spot for Instant Tea to spawn? Let me know! Credits Buscemi Rainmaker Models, Textures, LUA Slight warning: If you turn off the mod on a running save, the plastic bottles you've used to make beverages will be deleted, since it creates a new plastic bottle once you make a drink in one. The new bottle still works exactly the same, just has a different debug name. Not a huge deal since Plastic Bottles can be found everywhere. Workshop ID: 3543328573 Mod ID: InstantTea
ATM Apocalipsis
por 76561198215872069
MOD para Comercio En el Juego, agrega la posibilidad de Comprar Diferentes Items Indispensables como Cinta, pegamento, caja de clavos, alguna ropa, comida y Muchas Cosas Mas!. solo necesitas agregar tambien el mod de APO Monedas, con ellas Comerciaras en la Tienda, los Zombis lootearan Monedas y Joyas Que Podras Vender. Workshop ID: 2948462322 Mod ID: ATM Apocalipsis
[B42]No Plant Rot
por 76561199193863491
No Plant Rot Mature crops never rot. Features - Mature plants (harvestable or seed-bearing) never rot - Two sandbox options give you full control over rot behavior - Multiplayer safe, works with existing saves Sandbox Options - Rot Delay — How many times a plant postpones rotting before it finally rots. 0 = never rot (default). Set N to grant a grace period of N rot checks. - Reset Growth on Rot — When a rot is postponed, reset the plant back to the seed-bearing stage to regrow, or leave it as it is. Notes - Build 42 only - Plants still get diseases and still need water — this mod only stops rotting Workshop ID: 3779203470 Mod ID: NoPlantRot Workshop ID: 3779203470 Mod ID: NoPlantRot
Anthro Survivors - Draz and Rai
por 76561198326910926
Two idots ready to die in good ol' ken tuk Contents: Draz - Cat - Masc Rai - Fox - Fem Whilst "Male" and "Female" options are available for both. Please note neither are really "gender-swapped" per say and are still designed to best resemble the character's respective gender. known issues: Thumbs on both models become semi transparent when wearing pants This is an issue with Anthro Survivors itself and how zomboid handles textures and so is really unfixable on my end Workshop ID: 3250325123 Mod ID: Drzmfinfur
Project Zomboid Guides
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Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
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