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Mods y plugins para Project Zomboid
Este catálogo incluye 60.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
痛车刷新更改
por 76561198154805804
喜欢全是痛车 Workshop ID: 3378263634 Mod ID: More Mustang Car Skin
Delete All Fix
por 76561198097412770
Small bug fix when deleting items from containers. When deleting the contents of a container with the delete button a confirmation window pops up, if you change containers while this window is up (or too quickly after hitting yes on the confirmation window) it will delete the container that you changed to and not the container you opened the confirmation window on. To fix this i did a hard override of the delete function to capture the original location of the container the confirmation window was created on, and to delete that container. Should work with controller but i didnt test (please let me know if it does), probably not compatible with other mods that effect the "ISInventoryPane:removeAll" and "ISInventoryPane:onConfirmDelete" as this is a hard override of those functions. Workshop ID: 3324752609 Mod ID: DeleteAllFix
Zed's Unfussy Trait
por 76561198043849998
You don’t fuss over minor discomforts. Sleeping on a cot or wearing cumbersome clothes won’t bother you. Workshop ID: 3708659103 Mod ID: ZUnfussyTrait
PALSJ's Hit-Or-Miss Clothing [B41]
por 76561198171744574
For B42.15+ SP/MP, Click here. PALSJ's Hit-Or-Miss Clothing This mod adds some vanilla-ish friendly clothing that I...just wanted to make, I guess. All clothes work for the male and female models and have custom textures, meshes, and icons made by me (for better or for worse) designed to (hopefully) slide well into your game. I take no responsibility for the proportions gained or lost by putting on or removing these clothes. Included (so far): - Wedding Dress (White, Dark, and Bloody) (Rare spawn, just like vanilla, in churches...maybe.) - Wedding Veil (White, Dark, and Bloody) (Rare spawn, just like vanilla, in churches) - Sweater Dress (9 Colors) (Clothing stores, houses, etc., and a Y2K zombie) - Ribboned Apron (6 colors) (Kitchens & other apron spawn places) - Ankle Boots (3 Colors) (Clothing stores, houses, etc., and a Y2K zombie) - Boots With THE Fur (4 Colors) (Clothing stores, houses, etc., and a Y2K zombie) - Belted Denim Cargos (6 colors) (Clothing stores, houses, etc.) - Kitty Ear Motorcycle Helmet (6 colors) (Zombies, and maybe survivor houses?) Planned: - Off-shoulder cardigan - Oversized t-shirt - Puffy slacks - Wedding tux (slacks and MAYBE a jacket but I promise NOTHING okay) - uhhhh idk maybe some more shoes? crocs or like. sandals or somethin'. This mod should be compatible with everything as it only adds content and does not otherwise modify any existing stuff. In This Update (March 2025) - Backported this to B41. In other words, we live. - I'm fully ngl I don't think the wedding dress spawns, but it's supposed to be so RARE I have like no way to confirm that. Please keep me posted. - Fixed some minor typos in the ProceduralDistributions file. Known Bugs - Minor clipping and the like. I can't catch it all for every scenario, so keep an eye out and let me know what you see. - Working on more clothing, but nothing that is currently distributable. If it isn't listed up above, it isn't ready for regular distribution. Don't be surprised if your shit breaks because you equipped broke clothes. FAQ Is this available for B42? My brother in Christ, where did you come from. Yes, click here. I see what you've done and I want you to know that you will never see the pearly gates of God's kingdom. Correct. Okay but this is just too thicc. Can you tune it down? No. I think I see clipping with x model and y piece of clothing from your mod and/or vanilla. Can you fix that? Maybe. I think I see clipping with x model and y piece of clothing from a different mod. Can you fix that? Probably not. Why are the male versions of the clothes, especially shoes, so freaking huge? The average zomboid male is built like a semi and an overflowing dumpster had a baby. In other words, they just kinda look massive like that. It's something you don't notice until you do, and when you do, you can't ever unsee it. If it's excessive, let me know and I can try to tune it down a bit. But (gently and kindly) blame the devs (with your love and constructive feedback). Not me. I have a request, a question about modding, or I want to support you in making this mod. Great, but I can't promise anything. Any requests can go in the comments, and if anyone wants to support, please feel free to reach out. Same if you have any questions. I'm @PALSJ on Discord. Can I put this mod into a mod pack? No. And I wouldn't encourage you to do so anyway. I want folks to have access to the most up to date version of this mod, which may happen at any time...subject to my life/schedule. Like what I do? Visit my Ko-fi to tip or request a commission! Workshop ID: 3445839276 Mod ID: PALShit41
retexture of firefighters clothing
por 76561198887430633
Retexture of firefighters clothing Workshop ID: 3312796602 Mod ID: FCRetexture
Metal Work Unusable B42
por 76561198151061353
This Mod is an Addon that adds more options to the metalworker profession Updated to B42-Unstable Metalworkers can now turn Empty Cans and Accessories into Scrap. I intend to add more functions to the Addon This mod already has the Fix for the BlowTorch and Propane Tank! Metalworkers can now. Create Nails (50x) Craft Screws (50x) Accessories such as (Earrings, Necklaces, Rings etc...) in Scraps <- Update 12/21/24 Create Metal Scraps All of the above items can be found in the Metalworking creation menu By right clicking you will find the option "Metal Work" or "TM at the end" Workshop ID: 3388241377 Mod ID: MetalWorkUnusable Workshop ID: 3388241377 Mod ID: MetalWorkUnusable
Fruit Farming (B42)
por 76561198133046879
Grow 13 vanilla fruits (apple, avocado, banana, cherry, grapefruit, grapes, lemon, lime, mango, orange, peach, pear, pineapple) - plus rice! Rice grain chain (v0.2): collect rice seeds from a bag of rice, sow in late spring, scythe-harvest the sheaves, dry them on a drying rack, thresh for seeds, and bag 12 seeds back into cookable rice. Exactly parallel to vanilla barley/wheat farming. Coffee (v0.2): plant a coffee tree, harvest its pods, dry them on a drying rack, roast the dried pods in an oven or over a campfire, then grind them at a stone quern into vanilla Coffee - which your coffee machine brews into a hot mug, exactly as usual. Unroasted pods cannot be ground, and they scorch if you leave them on the heat. The tree is perennial and cold-hardy, so it keeps producing season after season. - Extract seeds from any looted fruit with tweezers or a knife (rotten fruit works too). - Sow them in a farming plot like any vanilla crop, with full growing-season support. - Plants are perennial: after harvest they regrow instead of dying (like strawberries). - Harvesting also returns seeds, so your orchard is self-sustaining. - Harvested fruits are the vanilla items, so all vanilla recipes work with them. - EN / KO / TR / FR translations included. Sowing seasons (in-game months): - March-April: Cherry - March-May: Apple, Peach, Pear, Coffee - April-June: Avocado, Grapefruit, Grape, Lemon, Lime, Olive, Orange, Pineapple, Peanuts - May-June: Banana, Mango, Rice, Ginger Perennials (apple, pear, peach, cherry, citrus, grape, olive, mango, avocado, banana, pineapple, coffee) regrow after harvest; rice, ginger and peanuts are annuals. Ginger and peanuts are planted directly from looted Ginger Root / Peanuts, just like vanilla potatoes. Growth sprites currently reuse vanilla crop sprites; custom tree sprites planned. Built for Build 42.20. Works in singleplayer and multiplayer. Workshop ID: 3779625821 Mod ID: FruitFarming
ParasiteZed
por 76561199042257388
Parasite Zed (Updated) A Project Zomboid Bug? Updates: Animations for admin parasite adjustment Added bunch of items tilesets materials and more Collect materials to be able to craft these items Base.ParasiteZed_Armor - Also an inventory container (bag) - can be worn 2 different ways Base.ParasiteZed_Mask - Allows you to view the number of parasite zed killed by players, by hovering over the characters SQUARE (including self) Base.ParasiteZed_Sword - Compatible with my mods Katana Stance and Katana Stance II Base.ParasiteZed_Spear (Death Scythe) - can be used to spear fish, chop trees, cut plants (untested) Moveables added: Throphies / decorations Can be crafted using vanilla items and parasite zed materials Base.Mov_ParasiteEgg Base.Mov_ParasiteDummy Base.Mov_ParasiteHead Base.Mov_ParasiteAnatomy Nests feature comming soon(upper row) Parasite Materials: Base.ParasiteZed_Exosac Base.ParasiteZed_Mandibles Base.ParasiteZed_Raptorial Base.ParasiteZed_HeadCapsule Base.ParasiteZed_Metasoma Base.ParasiteZed_Aculeus Base.ParasiteZed_DorsalVessel Base.ParasiteZed_HindLimb Parasite Zed drops materials (FIXED 10% chance to spawn) these can be used to craft the items and moveables however you still need to kill a certain number of parasite before you learn how to craft these items you may adjust the killcount via sandbox options Adds Parasite Zed to the game Custom Model, Animation, Sound Effects, etc... Update: patched sync issue improved attack animation and timings patched missing sound effects patched context missing menu patched non admins becoming parasite added sandbox option for admin parasites to infect target (untested) changed infection delay to in game minutes (multiply your old setting to 60 if you want to keep it. Just dont forget to restart server when you do) patched infection bug patched movement bug patched reward drop Behavior Delayed Chase Chase Distance Limit Infection Variant - Cure mods wont cure this, has its own timer Guaranteed Infection when hit Death by Infection will spawn Parasite Admin Features Admin Skin - Allows admins to play as Parasite Zed Spawn / Despawn Parasite Zeds Kill Nearby Parasite Zeds Kill Nearby Zeds Except Parasite Zeds Custom Emotes(used for testing during the time of making this mod. probably not worth anything but i kept it) Shout Triggers Custom Sound Effects Clear Infection Sandbox Options Parasite Infection Delay Distance To Chase Seen Time - Delay before Going Aggressive Alert Indicator - Just a way to tell if they are observing target Sound Effects Rate Spawn Rate - set to 0 to Disable Natural Spawn Death Rewards - List of potential item drops Drop Rate - Chance to Drop Items Parasite Spawn When Player Dies from Infection Players Infect Players - Admin parasites to infect target (untested) Each of the items Kill count requirement - reaching the kill count auto teaches the recipe, theres no other way to learn how to craft the items NOTE TO MODDERS: To disable parasite from recieving your modifications use ParasiteZed.isParasiteZed(zombie) for zombies ParasiteZed.isParasitePl(playerObject) for players ----------------------- Built for B41 MP Can be installed mid save Not compatible with mods that automatically change zombie walktypes THIS MOD IS STILL BEING DEVELOPED Mod update cancelled by client who commissioned the mod Queen parasite model and animations are done , sadly it wont be released Care to sponsor the update? contact me via discord tiledef=ParasiteZedNest 111 pack=ParasiteZedNest ----------------------- Lore: ZX-2024 (Parasite Zed) Sometime in June, an asteroid was discovered by NASA, named ZX-2024. After extensive calculations, it was determined that the asteroid was heading for a direct impact within three days. How could no one have seen this coming? In response, SpaceX and NASA formed a Special Operations Team to come up with a plan to deflect the incoming impact. The world wondered if it was too late to stop the end. This asteroid was the size of the one that wiped out the dinosaurs. On the day it drew close, they launched their plan, which seemed solid. The plan was to launch nuclear missiles and detonate them in close proximity to the asteroid to change its trajectory. As the world watched on TV and social media, people were terrified. Missiles were getting close enough to potentially wipe out entire countries. Then, there was a massive flash in the sky. Silence followed as the world waited to see if they had been saved. A few moments later, NASA informed the world that the deflection had been successful, and the world was safe. However, they also delivered some bad news: a piece of the asteroid had broken off and was still heading toward Earth. While the world would survive, thousands would still die. Less than 24 hours later, the impact struck Europe, destroying over 25% of the continent. A few days passed, and the media began reporting on a strange, unseen space parasite that had emerged from the asteroid debris. The lab that received the piece had an outbreak, and within hours, the world had changed forever. Whatever this was, it spread quickly... It's been almost a year since the ZX-2024 changed the world forever. The dead never truly die, and the graves behind the church are filling with our friends, family, and loved ones. We barely survived our first winter—thank the gods we still had power. But next winter, we might not be so lucky. Who knows when the grids will start to fail? Finding supplies is getting harder. We're being forced to expand our search radius, but the farther we go, the more dangerous it becomes. Bandit groups are on the rise, and the hordes are growing larger. The dead are getting hungrier. Soon, the living may starve. The way we used to live didn't prepare us for this world. Only the strong survive now, and as for the weak—well, they either die or fall in line like sheep. ------------------------ Mod by Glytch3r Commissioned by drunkin_nips The Last Shelter Server The Last Shelter Server ------------------------ Check Out My Other Special Zeds Mods Leaper Zed Goose Zed Tank Zed Psycho Zed Dog Zed Parasite Zed ------------------------ All my mods are commissioned including this one For custom pz mod commissions Contact Glytch3r via discord discord: glytch3r / glytch3r#7331 https://ko-fi.com/glytch3r Workshop ID: 3458740967 Mod ID: ParasiteZed
Disinfect Stuff With Cologne And Perfume!
por 76561199015634000
This is a mod that simply adds the ability to disinfect bandages and wounds with cologne/perfume. Workshop ID: 3046041700 Mod ID: DisinfectCologne
Repair Any Tool
por 76561198082488675
All you need is a sharp stone Workshop ID: 2436625267 Mod ID: RepairAnyTool
小美の背包
por 76561198282609518
可爱的fufu背包 miku痛包 100减重 100容量 皮革条制作 这个是我的角色卡模组,点击图片跳转喔! Workshop ID: 3689860896 Mod ID: Sheepbag
MaDeInCCCP Main Menu Remix (B41)
por 76561198048833753
B41 version! B42 version HERE A remixed version of the main menu with a new 16:9 HD background and MaDeInCCCP's main theme remix. I colourized and upscaled the original image but I still think the original monochrome version looks nice so I've added it as an optional mod! Also added a bonus "graffiti" version which I modified. Only enable one of these at a time. -REQUIRES "MUSICAL MENU FRAMEWORK" -RESET YOUR GAME TO SEE ALL CHANGES This mod is also included in my mix and match pack: HD Main Menu Suite Also did you know you can use all MMF main menu mods together? Use my Menu Suite as a base! Check out the other standalone mods in this series: - We are F*cked Main Menu with Music - False Hope Main Menu with Music - Hope is Lost Main Menu with Music - Hope is Lost Main Menu with Music - Left 4 Dead Main Menu with Music - The Last Of Us Main Menu with Music - The Walking Dead Main Menu Remix - 28 Days Later Main Menu with Music - Project Zomboid Main Menu HD - Days Gone Main Menu with Music - DayZ Main Menu with Music - Dying Light Main Menu with Music - Refashioned Main Menu Remix - Xirszo Main Menu Remix Serious massive thanks to Ryuku for his framework, support and help with most of the coding! Please go and like/favourite his Framework! Also thanks to Zodiac for his logo code and dannyboy for allowing me to use his mod as a base. Credits and thanks to MaDeInCCCP for the awesome theme song and CAcherB for his amazing artwork! Workshop ID: 3188842661 Mod ID: MaDeInCCCPMM_COLOUR Mod ID: MaDeInCCCPMM_GRAFFITI Mod ID: MaDeInCCCPMM_MONOCHROME
True Vehicles
por 76561199093286905
2 Workshop ID: 3640701586 Mod ID: Highwayman Mod ID: LCJ_80_MK2 Mod ID: TrueVehicles42
[Ashland Armory] Beretta 92G Brigadier Elite II
por 76561198068788655
Beretta 92G Brigadier Elite II An Ashland Armory Replacer Series Beretta 92G Brigadier Elite II Ashland Addon, Brutal Survival, For Kentucky Aesthetic & Visuals Based on the premice of brutality, Pain, grim survival, from the theme of Obscurem Pandemic, & Fallout Dust Ashland Modules Replace a specific section of zomboid. MODULE 5: WEAPON REPLACER Death, Pain. Boredom & Starvation. This is your kentucky. there is no happy ending for you here. Only suffering. Adds A Standalone Ash Made Firearm Replacer & Many Parts for it To completely Overhaul the TERRIBLE Vanilla M9! FULLY ANIMATED FIREARM. REQUIRES AWCWF! HELP! MY GUN DOESNT FIRE? Does it, Have a slide? IF NO? put one on it! Pixel Perfection 512x512 Textures & Re-Styling By Ash Based On the Original Model By: eNse7en (https://sketchfab.com/3d-models/beretta-92g-brigadier-elite-ii-474cb73931114a669780783c44b5bb88) Support Free & Open Modding! You can Grab ALL of my mods including ones steam hates or has nuked Etc From report spam On My Discord! The Mod Haven Discord Project AVA V3X Is Found there :P PERMISSIONS. ASK FOR ALL MOD INQUIRIES RELATED TO PERMISSIONS: IE: do not re-upload this Mod under ANY circumstances. Not On the Workshop, or Anywhere. Support the 'Apocalypse Friendly Official' Release. Workshop ID: 3527901031 Mod ID: Ashlands_Beretta_92G_Brigadier_Elite_II
[RUS] Server Messages
por 76561198433229952
Русский перевод оригинала мода: https://steamcommunity.com/sharedfiles/filedetails/?id=2759895539 Я не претендую на авторство, лишь сделал перевод. Оригинал для работы не требуется. Workshop ID: 2812408492 Mod ID: ServerMessagesRUS
42] Ultimate Marksman v0.5 | Bows and Crossbows | WIP
por 76561198126528525
Ultimate Marksman 0.5 Build 42.20 | Work in Progress Ultimate Marksman is a standalone mod that brings handmade bows, arrows, and crossbows into Project Zomboid Build 42.20. Note that AI was used to assist in the development of this mod, though was not used for the majority of the code or any of the assets. Latest patch - fixed arrow/bolt duplication on corpses and arrows/bolts show on zombie models where hit - endurance drain is affected by both strength/archery but tripled endurance drain on fully drawn bows, optional sandbox options to tweak - loaded ammo icon appears above cursor while aiming bow/crossbow - radial menu displays twice as fast - changed the meter to a gradient from red to green instead of pure white - removed arrow penetration on bows and reduced penetration of crossbows to one zombie - added sandbox option to modify bow/crossbow durability and disable dry firing. Dry firing also only has a chance to lower condition of bow instead of totally breaking - fixed multiplayer server Archery xp Current features - Shortbow, Longbow, Recurve Bow, and Compound Bow. - A dedicated Archery skill with books, experience rewards, and Archery Basics magazine recipes. - Bow draw-and-release controls: draw strength affects damage, Archery improves damage and range, and drawing/holding a bow drains Endurance. - Arrow crafting, recovery from zombie corpses, dry-fire feedback, and a chance to break a dry-fired bow. - Hunter starts with Archery and crossbow crafting knowledge, +1 Archery, and +1 Aiming. - Exposure Survival E9: a custom VHS that teaches bow and arrow crafting and awards Archery experience. - Crude, Improved, Compound, and Hand Crossbows using vanilla Aiming and Reloading, plus craftable/recoverable bolts and a bolt quiver. - Sandbox options, and multiplayer-aware ammunition recovery. WIP: planned next - Rebalancing. - More animations. - Different icons and models for bows. - More sound effects. - Hip and back quivers. Credits and provenance - Gluten the Sensitive — original Bow and Arrow mod. This mod builds on its bow/arrow concepts and bundled art assets, used with the original author's stated permission for derivative mods and artwork. - 3bip / Notem — PZ Simple Crossbows, whose Build 42 crossbow system, models, textures, icons, and supporting content are incorporated here. - rubberduck — 100 CC0 metal and wood SFX; source of the bow-break sound. - artisticdude — Battle Sound Effects; source of the bow-draw sound. The two bundled bow sound sources are CC0. Full audio provenance is retained in the mod files. Please report issues with a Project Zomboid console/log excerpt, the weapon involved, and whether the game is singleplayer or multiplayer. Workshop Mod ID: UltimateMarksman Workshop ID: 3775366853 Mod ID: UltimateMarksman Workshop ID: 3775366853 Mod ID: UltimateMarksman Workshop ID: 3775366853 Mod ID: UltimateMarksman
True Dualwield Z | Traits + Melee Expansion (B42+ ~ BETA)
por 76561199249323542
✦・What if the Survivor were Ambidextrous?・✦ ✦・those zeds will soon find out!・✦ This mod allows Dualwielding for all weapon types! Even guns! It adds Punching with both left and right hands! It also introduces 13 traits which can be gained through leveling the new Ambidextrous skill! Each trait comes with its own unique mechanics and more! ・ Features: ・ New Skill: Ambidextrous! ・ True Dualwielding ~ both guns & melee! ・ True Unarmed Combat ~ punch those zeds! ・ In-Depth Mechanics! ・ 13 new traits! (two secret ones!) ・ MP Compatibility (Needs testing) ・ Modded Compatibility! ✦ ~ (Coming Soon) Fixes for vanilla gun rotation ~✦ ✦ ~ (Coming Soon) Complete MP compatibility ~✦ ✦ ~ (Coming Soon) Translations in all major languages! ~✦ ・ FAQ: ・Q: This is so cool! How do I dualwield? ・A: We've made it as easy as possible! for one-handed weps; simply equip in both hands. for two-handed weps, if your Ambidextrous skill is high enough lvl, select "equip offhand"! ~ Guns work the same way! ・A(pt2): keybinds can be adjusted in settings. Press "E" by default to swing your left hand :3 We all love Zomboid... but it does have some quirks x_x Build 42 is still very unstable. Please keep in mind that this mod may break with new updates released by TIS. If this does happen, I will work asap to patch it for latest build! Are you a Modder? Feel free to use this project wherever you see fit! Just please credit us if using the mod! Out of respect for the time spent in development; respectfully we request that this mod is not added to any mod packs ~ or otherwise uploaded without linking back to the original workshop page. ✦・For any mod inquiries ~ or just general modding questions, please DM or ping @Freylith. She can be reached in our Discord Community!・✦ ✦・TrueDualWieldZ is a genuine labor of love; the result of nearly 3,000+ modding hours in experience・✦ Creating mods for zomboid takes an immense amount of time, patience & dedication. If you enjoy using TrueDualWieldZ, please check out our kofi pages. every little bit of support genuinely means the world! <3 ~ Credits: Freylith ~ programming, lead development ~ Credits: Ash ~ animation, xmls advice Wanna stay up to date with latest updates and dev teasers? Join our Discord! :3 PERMISSION OF USE: ✦・Credit where it's due!・✦ This mod can be added to and extended by anyone in the community, but credit must be given to the original authors within the files of the mod - and posted alongside the mod wherever it roams. This includes linking back to the original mod. all of the support genuinely means the world! ❤️ shout-out to this truly incredible community! V: 1.0.0 (BETA) Workshop ID: 3686068158 Mod ID: TrueDualWieldZ
[Build 42] Bandits NPC Japanese Translation
por 76561198411999601
Bandits NPCの日本語化をしています。 よい終末を🦝 導入する際の注意 - 「ロード」→「詳細設定」→「MODの選択」から有効にしてください。 - MODの優先順位によって一部のテキストが翻訳されない場合があります。 優先順位はメインメニューの「MOD」→画面右下の「MODの優先順位」から変更できます。 画像のように、元の「Bandits NPC」の下に本MODを入れてください。
Plysken - Fix - Organized Categories
por 76561197967837587
📌 Before you post a bug — please read this => Discord : https://discord.gg/vJay7GQ92B Organized Categories reorganizes your inventory into clean item categories — but on Build 42 it has a few rough edges. This is a small companion mod that patches them. It does not add, rename or change any categories itself; it only makes Organized Categories run cleanly on Build 42. What this mod fixes 1. Category names showing as raw text Organized Categories ships its category-name translations in the old Build 41 format, which Build 42 ignores — so you see raw keys like IGUI_ItemCat_clothingBottom instead of readable names. This mod supplies those same translations in the correct Build 42 format, so every category name displays properly. 2. Console error from the auto-sort Organized Categories auto-sorts items that have no manual category. On some Build 42 items (certain moveables and modded items) this threw an error at startup — Object tried to call nil in autoSort — and stopped the sort early. This mod guards the auto-sort so those items are simply skipped: no more console error, and the rest of your items still get sorted. The guard is re-applied at the right moment so it holds regardless of your mod load order. 3. Vanilla Foods Expanded — the meals it misses Organized Categories now sorts Vanilla Foods Expanded itself, and it does it well — so this mod no longer duplicates that work. It only fills what is left over: the cooked meals and recipe results that still land uncategorized. Completely optional — safe whether or not VFX is installed. Requirements Organized Categories — required Project Zomboid Build 42 Loads after Organized Categories automatically (handled by the mod’s require field). Nothing to configure. Credits The category system, the categories and their names all belong to Organized Categories by its original author. This companion mod only: provides the Build 42 translation format, guards the auto-sort against a console error, and fills in the few Vanilla Foods Expanded meals Organized Categories does not sort yet. Workshop ID: 3726969314 Mod ID: OrgCatFix
Mitsubishi Pajero and L200 [B41] [B42]
por 76561198204949371
This mod adds two pajero 1 two doors and four seats with and without safety roll, the safety ring is not only aesthetic, the player takes less damage in case of accident it was improved over time VERSION TEST NOT COMPLETED!! Ce mod ajoute deux pajero 1 deux portes et quatre sièges avec et sans arceau de sécurité ,l'arceau de securité n' est pas que esthétique, le joueur prend moins de dégats en cas d'accident, il cera amelioré avec le temps TEST DE VERSION NON TERMINÉ !! https://steamcommunity.com/sharedfiles/filedetails/?id=3414805788&searchtext=patrol ps ebrardandre et ivar le désossé les boss Workshop ID: 3403963078 Mod ID: pajero
Zofia
por 76561199178116693
How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission
Better Food Conservation
por 76561197972180861
Enhancing food conservation gameplay through meaningful recipes and crafting mechanics combining farming and cooking skills. Introduction This mod comes from a discussion with a few friends while we were playing through a run. We realized that, with someone focusing on cooking and farming at the main base of a survivor group, the possibilities and gameplay mechanics were a bit limited. After a bit of brainstorming, I had the idea, thinking of my grand-parents, to use old ceramic pots they were using to make Sauerkraut as a way to add a similar mechanic as the jars. This also became a way to make the farming and cooking perks more interesting : you don't only spend your time watching seeds growing, you can also craft clay, cork, clay pots... and level up your skills. You won't feel like a farmer that has forgotten almost every survival skills after a zombie outbreak. The main goal of the mod is to allow better conservation of the food through recipes, crafting and perks levels. The balancing is done by limiting the access of these recipes behind perks levels. Overall mechanic To create food ceramic pots, you will have to do through several steps. 1. Craft Clay, you'll need dirt and water. No perk level is required, this might be a solution to level up your farming skill. 2. Craft a Clay pot, you'll need 4 clay and water. This recipe requires your farming perk to be a level 3 and cooking at level 1. 3. Cook your clay pot in a oven. Cooking time is pretty long but well... cooking ceramic is long! 4. When the cooking process is done, you got your ceramic pot. Keep it on the side and craft a cork for it. You'll need twigs and a farming level of 1. 5. You now have everything, gather some vegetables, get your ceramic pot, your cork and some water, and you can create your first pot with vegetables. This recipe requires your farming perk to be a level 1 and cooking at level 3. 6. Store it somewhere, it will remain fresh for a whole year. 7. When you're hungry, get your ceramic pot, a knife... open it, and cook something nice for your fellow survivor friends! TLDR: To craft your first food pot, you'll need to be level 3 farming and cooking. From there you can search for recipes in Cooking and Farming categories of the crafting menu. Keep in mind that there is two types of pots : tiny and big. You will need to be level up both perks to access big ones. Opening a ceramic pot First, the initial recipes were simple to open the pots. But we thought it would be funnier to make it a bit... more interesting. Opening a ceramic pot with food in it only requires you to have the pot you want to open and a knife. But! The overall process of opening a pot is based on your cooking perk level and other parameters like : - Your success rate at opening the pot will be between 95 and 99% under level 6. And even at max level there is always a 1% to break it. - Under level 6, there is an heavy negative modifier if your character is between 60 and 70% fatigue. At level 1 you have less than 50% chance to open it in this case. If you are tired, either sleep before trying to open it or wait to be at least level 3 in cooking (over 75% chance). - With a fatigue over 70% you won't be able to open a pot no matter how high are your cooking or farming perks. - If you fail to open the pot, you might injure yourself. There is a 10% chance to scratch your hand. - If you succeed to open the pot, you might break the cork. The cork might break depending on the age of the pot... at the beginning there is only 15% chance to break it. If the pot is over 310 days old, you will break the cork no matter what. Current state The mod currently allows creation of pots for : Bell Peppers, Broccoli, Cabbage, Carrots, Potatoes, Lettuce, Red Radish, Tomatoes. This will most likely be updated in the future with new recipes and mechanics. Credits Coding: __MaX__ 3D Assets and textures: Fwouedd Thumbnails / cover art: nitoo Design, ideas, balancing and tests: __MaX__, Fwouedd, Lirian, Vasquaal, nitoo A huge thank to the modding community of Project Zomboid. This mod has been made possible thanks to all the awesome resources and mods available. Workshop ID: 2714223470 Mod ID: ozBfc
Lifestyle Fantasy Music Games B42
por 76561198442509852
Relax and entertain your ears with beautiful songs from Skyrim, WoW, The Witcher, and more! All songs are on acoustic guitar. -Around the Fire -Enchanter -Firelink Shrine -Lion's Pride -Saltarello -Spikeroog -Stone Fire -Sweden -The Bard Song -The Dragonborn Comes -The Wolven Storm -Thunderbrew -Toss a Coin to your Witcher Workshop ID: 3614111620 Mod ID: FantasyMusicAddon
[B41] Yaki's Makeshift Clothing - Rip car tires / tag mod tires
por 76561197987731931
This is made for official YMC version. For the YMC version without Crafting Enhanced Core requirement, check this submod: https://steamcommunity.com/sharedfiles/filedetails/?id=3253362343 Description Rip car tires into Destroyed tires to be used with Yaki's clothing Armor addon (to get rubber). In original mod you can only find destroyed car tires randomly. Now you can use a knife to destroy any tire. Compatibility Works with any modded vehicle with custom tires, if loaded after it. It slaps "tire" crafting tags on each tire. Load order Other mods Car mods YMC - Rip car tires Technical details It tags all items of DisplayCategory "VehicleMaintenance" that have wheelFriction paramter > 0 as "tires". It creates a new function that can be used in crafting recipes. Workshop ID: 2961166256 Mod ID: YMCdestroytire
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