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Mods y plugins para Project Zomboid

60.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 60.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

True Music Addon: musicanaz – Project Zomboid Mod

True Music Addon: musicanaz

por 76561198307170373

naz Workshop ID: 3201809482 Mod ID: naz

1,222 descargas Detalles →
Coin Flip – Project Zomboid Mod

Coin Flip

por 76561197995667711

Adds a gold coin to Zomboid that can be flipped and land on heads or tails. This mod was custom made for the The Grimsby Elite RP server. ( https://discord.gg/tgye ) Workshop ID: 2918252803 Mod ID: coinflip

801 descargas Detalles →
No Cal Cap – Project Zomboid Mod

No Cal Cap

por 76561198039256021

A mod that remove the vanilla calorie cap of 3,699. Workshop ID: 3407088284 Mod ID: caloriecapremoval

983 descargas Detalles →
Dragons Zombie Loot – Project Zomboid Mod

Dragons Zombie Loot

por 76561197976409671

Description Adds useful loot to zombies, with simple configuration settings that allows for customization of the way these items are added. Mod was inspired by Zombie Loot by Dylan. What is included? The primary focus of this mod is simplicity, versatility, balance and compatibility. I wanted a zombie loot mod that has some sensible presets, but also the ability to configure some aspects, such as which item "groups" to add, and their rarity. The full list of features in this mod are: - Add items to male zombies toggle - Add items to female toggle - Loot chance flat adjustment - Loot chance multiplier adjustment - Add modded items (does nothing yet) - Add misc items - Add food items - Add drink items - Add medical items - Add material items - Add tool items - Add melee weapon items - Add ranged weapon items Check out this discussion thread for base values and which items are added: Flat increases are applied AFTER multiplication, and all settings only apply to items added through THIS mod. Normal sandbox loot rarity settings are also applied on top of the base rarity, so the rarity settings is mostly to make the added items more or less rare than what can already spawn in vanilla. Customization You can configure singleplayer settings through Mod Options. Servers use vanilla sandbox settings. - Install Mod Options. - Open Project Zomboid. - Enable "Mod Options" in the mod menu. - Go to "Options". - Go to "Mods". - Adjust settings for "Dragons Zombie Loot" to your liking. - Apply. NB: If you change settings while a save is loaded, you will have to reload the save for changes to apply. No need to shut down the game though. NB: If you want to change the settings for a server, you need to use the sandbox settings instead. Remember to have the mod enabled if you use the "Host" approach, as the sandbox settings wont show/get added otherwise. Default Settings - Add to Male = true - Add to Female = true - Loot Chance Flat Adjustment = +0 (no changes) - Loot Chance Multiplier Adjustment = +0% (no changes) - Add Modded Items = false - Add Misc Items = true - Add Food Items = true - Add Drink Items = true - Add medical Items = true - Add Material Items = true - Add Tool Items = true - Add Melee Weapon Items = true - Add Ranged Weapon Items = true Compatibility - The mod is entirely self-contained and does NOT: modify loot chance of other mods. - Existing save compatible, though zombies that have already spawned in wont be affected by changes to settings - Keep in mind that if you have mods that remove/replace vanilla items, there could be some issues or unexpected behavior, but that is why the item group toggles are for. Balance It is a bit tricky to balance a mod like this due to how Project Zomboid distributes items into inventories. The main issues is that there is a hard limit on how many items in total that can be added to an inventory. What this means, is that high commonality items take precedence, and will "overwrite" items that are more rare if the amount limit is reached. In theory, this means that the more items you add to the loot table, the less of a chance there is for there to be a "slot" open for a rare item to spawn, thus making them even more rare than what the rarity stat implies. For this reason, I have made an attempt at tweaking the rarity of these added items to be mostly on the more uncommon/rare side, compared to vanilla items. My design philosophy is that the zombie loot should be a nice bonus, but not something that should straight up replace say farming for food, or going to POIs to get weapons or ammo. I have also noticed that some other loot mods only add items to male zombies, but this mod gives you the option to add items to both male and female zombies, which automatically doubles the chances that these items can spawn in, another reason why I would rather be a bit more on the conservative side when it comes to rarity. Known Issues None so far, but let me know if you encounter any. Workshop ID: 3007689043 Mod ID: DragonsZombieLoot

1,086 descargas Detalles →
Metro 2033 - Flag Collection – Project Zomboid Mod

Metro 2033 - Flag Collection

por 76561198014453375

Metro 2033 - Flag Collection adds over 70 faction flags inspired by the lore of Metro 2033, designed for immersive roleplay servers set in a post-apocalyptic Moscow setting. Overview Place flags as world decorations to give life and identity to your settlements, outposts, and faction territories. Each flag can be crafted using basic materials and comes in a small display size, with its own unique icon in your inventory. Factions Included Major Metro Powers Hansa, Polis, Order of Spartan Rangers, Red Line, IVth Reich Minon Metro Powers Confederation 1905, Arbat Confederation, Kalinine Confederation, Pechatniki Confederation, VDNKh, Ryazan, Yasenevskaya, Touchinskaya, Mitino, Sevastopolskaya HPP, Kuznetsky Most, Belorusskaya, Donskoy Conglomerate, Emerald City, Bauman Alliance, Northern Emirate, Hulyaipole Republic, Republic of Ichkeria Forces & Government MVD, OMON, GRU, Moscow Command Criminal Factions & Cults Bandits (5 variants), Scavengers, Great Worm Cult, Satanists, Trotsky Brigade, Che Guevara Brigade, Farms and Kolkhozes, Independant (4 variants) Nations Russia, Ukraine, Belarus, Georgia, Dagestan, Siberia, Ural, Kazakhstan, USSR, NATO, and others Other CSKA, Lokomotiv, Spartak Features - 70+ unique flag textures with individual inventory icons - Craft flags using Sheets and Yarn at Tailoring level 1 - 7 faction magazines to unlock recipes ? find them in libraries and bookstores - Common flags (national flags, USSR, Medic, Free Stalkers) are craftable without a magazine - Government and military flags can be found in police stations and military loot - Football club flags spawn in garages and shelves Languages 🇫🇷 French — 🇬🇧 English Compatibility - Project Zomboid Build 41.78 and 42.20 - - Multiplayer compatible - No known conflicts with other mods Lore inspired by the Metro 2033 universe by Dmitry Glukhovsky. Feel free to ask any addition

1,650 descargas Detalles →
纳米石墨烯钛合金棒 – Project Zomboid Mod

纳米石墨烯钛合金棒

por 76561198850181288

末日下的可靠脏比头部润滑剂 *高耐久,21425712分之一的概率耐久劣化几率 *高伤害,提高伤害,一棒可以打三个 可以制作,不过我不太熟悉制作的方法,最终的结果是在打开建造对应菜单,靠近陶艺工作台时制作 制作材料:1 金属棒、10份黏土、10份鸡蛋 更新: 12.22 : 版本更新修复 5.19:修复错误,修复只有新游戏首次创建角色才能拥有打火棒刮片套装的错误,现在只要创建新角色就有 5.13更新: 1.模组界面新增Icon 2.打僵尸有维护经验了,另外极低的增加了其他武器类型的经验 5.12更新:开局拥有变成载入拥有导致每次新载入游戏新生成一个棒子的错误,修复这个美丽的错误 5.11更新:开局拥有一个 Workshop ID: 3479163787 Mod ID: namisimoxiti

1,134 descargas Detalles →
简单交易修改版,服务器联机群597095423 – Project Zomboid Mod

简单交易修改版,服务器联机群597095423

por 76561198162915831

感谢原作者的优秀作品. 删减了富二代与快递小哥 电台重量改为10 简单交易修改版,服务器联机群:597095423 Workshop ID: 2733799507 Mod ID: jiandanjiaoyi_1 Mod ID: jiandanjiaoyikuozhan1 Mod ID: jiandanjiaoyiduanzao1

827 descargas Detalles →
Rewatchable VHS – Project Zomboid Mod

Rewatchable VHS

por 76561198067081495

Retail VHS tapes become rewatchable after a configurable cooldown. - The vanilla watched tick remains during the cooldown and disappears when the tape's benefits are available again. - Skill XP is disabled by default and can be enabled in the sandbox settings. Home VHS tapes and music CDs are unaffected. - Cooldown options: 12 hours, 2 weeks, 1 month, 3 months or 6 months. Default: 2 weeks. - Pairs well with: Multi-VHS TVs two period-appropriate televisions with built-in multi-tape changers. Neither mod requires the other. Workshop ID: 3781206950 Mod ID: Tuna_Rewatch More from Tuna Terps - Multi-VHS TVs - two early-1990s televisions with integrated multi-tape VHS changers. Load several tapes at once and switch between them from the device window. - 3D Gun Racks - Turns turns firearm storage into functional displays. Every slotted weapon appears as its actual model, while a compact interface keeps your collection immediately accessible. - Sports Blue Hiking Bags - the two vanilla hiking bags in the Sports Blue colorway the game already ships. Same stats, just a different color.

2,500 descargas Detalles →
Collector Recovery [B42 SP + MP] – Project Zomboid Mod

Collector Recovery [B42 SP + MP]

por 76561198016126715

Collector Recovery *Previously known as "Rain Barrel Crash Fix"* Inspired by a vanilla bug that has been frustrating members of my dedicated server, Collector crash fix started out as a crash recovery scan to repair broken barrels upon server crashes. Since then, it has branched out to include troughs and tanning racks. Collector Recovery runs a scan every 10 minutes server side to identify and repair rain barrels, tanning racks, and troughs that have become undetectable and uninteractable via their normal right click function. This mod will also attempt to recover any water (clean or tainted), fuel, or hides lost upon breaking. The mod also includes a manual right click function for admins and mods to use to trigger the fix for collectors in their immediate vicinity. This mod supports both single player and multiplayer use. Admins and moderators can also use the new Replace Collector cursor workflow to place replacement rain barrels, drying racks, and troughs directly at the desired tile. Hosted-game compatibility is hardened so large rain-barrel replacements stay functional and vanilla Add Fluid works on replaced barrels without duplicating objects. How to use Install the mod and let the autoscan do its thing. Should the autoscan miss any broken collectors, admins and mods can right click near any broken collector and use the appropriate repair command for the item in question. For missing collectors, use Replace Collector, choose the desired collector type, and click the target tile to place it. Mod FAQ Is this mod compatible with _________? Possibly. This mod should be compatible with any mod that does not alter the vanilla rain collection system, tanning rack system, or trough system. Does this mod work in Singleplayer/Multiplayer? Yes, the mod works for both! Is this mod safe to add/remove midsave? Yes! I have added/removed it from my own server multiple times and have had no adverse side effects. Does this mod work with B42.xx? I can confirm the mod works as intended for B42.15+ but have not personally tested it with other builds within B42 or B41. Known Bugs -Fluid restoration is a little janky and will sometimes restore incorrect amounts. Workshop ID: 3686852422 Mod ID: CollectorRecovery

2,039 descargas Detalles →
Wilderness Survival – Project Zomboid Mod

Wilderness Survival

por 76561198355910215

Ever wanted try those wiilderness survival challanges on youtube? I did and made a map for it. Enjoy. :) Workshop ID: 2825064295 Mod ID: WildernessSurvival Map Folder: WildernessSurvival

924 descargas Detalles →
Forge Gold and Silver Ingots – Project Zomboid Mod

Forge Gold and Silver Ingots

por 76561198052872078

Begin again, let go. Makes you able to forge gold and silver ingots from the scraps you collect. Also called gold bars and silver bars, added for visibility. Begin again in the night Let's sway again tonight Your arm on my shoulder Your cheek against mine Where can we go When will we find that we know Where can we go When will we find that we know To let go Begin, begin again tonight I got tired of waiting for Indiestone or another modder to add the recipe, so I did it myself. Hoarding deliciously large amounts of precious metals like a dragon has been one of the more niche aspects I was looking forward to very much in build 42. So here we are, you can now do that! Collect jewelry from zombies and houses and scrap them using pliers (vanilla feature) Melt those scraps into sheets (vanilla feature) 4 sheets of gold or silver make 1 small ingot (mod) 8 small ingots make 1 big bar (mod) You use any of the forges to make the bars. Metalworking level 1 is required, to keep in line with similar recipes vanilla already has. Enjoy! Now I have to go show Kentucky why my name is Johnny Dollar. Workshop ID: 3542603837 Mod ID: ForgeGoldandSilverIngots

1,733 descargas Detalles →
BROtv911 - TV Screen Image & TV/Radio Sound Upgrades – Project Zomboid Mod

BROtv911 - TV Screen Image & TV/Radio Sound Upgrades

por 76561198030803166

Replaces TV screen and sounds with Emergency, News, SWAT & Military Broadcasts Enhance your Project Zomboid experience with the dynamic BROtv911 mod. This immersive addition integrates realistic radio transmissions from police, SWAT, military, and news broadcasts into your gameplay. Navigate through the chaos of a collapsing civilization with the help of critical updates, survival tips, and live reports conveyed through the airwaves. This mod not only enriches the game environment but also contributes to the unfolding narrative of a society under siege. - GREAT FOR EARLY GAME PLAY! - News Broadcasts about the virus - News Broadcasts with Tips - Emergency Broadcasts on zombie situation - Emergency Broadcasts with CDC recommendations - Emergency Broadcasts System Tests - Emergency Broadcasts on the virus - Emergency Broadcasts on staying alive - Survivor begs for help over CB radio - Horde vs Man with Chainsaw - SWAT Team Gun Battle with Zombies - SWAT Team Radio Conversations - Bad Reception News Broadcasts - Random Weak Signal Broadcasts - Public Announcements on Zombies/Tips/Infections Info - Changing the channel or just pressing "Tune In" on the same channel will play a new clip. - The full audio clips will play in the early game when the TV shows play. - This also applies to Radio channels. - You gain XP normally - All TV's and angles - 21 sound files (24m 52s) - Sound files stop playing when the TV/Radio broadcasts end - VHS tapes will play the sound files before/after the TV/Radio broadcasts end. - Likely will not work with other mods that use RadioTalk or alter Radio/TV. Features - Sound fades in/out with distance - 3D spatial sound Other BROtv Themes: This mod was made for The Battle of BROmageddon dedicated server. Workshop ID: 2992556462 Mod ID: BROtv911

472 descargas Detalles →
True Music Addon: Doom Eternal OST – Project Zomboid Mod

True Music Addon: Doom Eternal OST

por 76561198090660031

It's just the base game ost for now. True Music https://steamcommunity.com/sharedfiles/filedetails/?id=2613146550&searchtext=True Workshop ID: 2805644029 Mod ID: Doom_OST I don't mind if anything I make is used elsewhere just as long I'm credited

1,049 descargas Detalles →
2014 Kia Picanto – Project Zomboid Mod

2014 Kia Picanto

por 76561198020887897

Working on latest multiplayer build (41.65) This mod will be "friends-only", because it's my car in the real life, so I think it's weird the idea of ​​making it public, lol EDIT: I will let it public for a while. It will be a secret car, because I posted it 2 years ago and it will not be featured on front page, lol Features: ● Can attach things on it (Trailers, cars, etc). ● Complete damage, blood and rust textures (Not finished). ● Original game colors (vanilla colors, not colors by skins-textures). ● Openable doors and windows (Animated). Know issues: Front left and rear left windows are reflecting an weird grey sky for some reason. Additional Information: Workshop ID: 2713288290 Mod ID: tr_14kiapicanto

1,335 descargas Detalles →
Lugli - Optimizations – Project Zomboid Mod

Lugli - Optimizations

por 76561198172703919

The engine repeats work every frame that did not need doing at all. This finds it and stops it, and because the work is per-frame the saving comes back on every frame you draw rather than once when you load. Nothing you see or play changes: every part recomputes the engine's own answer and disables itself if the two differ. In vegetation, zoomed out, calm wind: -16% frame time at the median, -18% at the 90th percentile. In a city centre: -9% at the 90th percentile, and no measurable median gain. The median is the typical frame; the 90th percentile is the roughest frame in ten, where stuttering shows. In vegetation both improve; in a city only the rough frames do. For Build 42.20 and later. Measured on 42.20.4 with 337 mods: same machine, same save, arms interleaved, every run checked against its own log, the mod ahead in all four vegetation pairs. Percentages only, because the harness sits in both arms: the deltas are sound, the milliseconds are not yours. Still in development, and maintained. Parts are added as they pass the gate below, so the numbers are a snapshot rather than a ceiling. I keep it current as Build 42 moves. Needs ZombieBuddy This is engine patching and ZombieBuddy is what permits it. Without it the mod does nothing, and says so on the main menu rather than pretending to work. What it does Wind gate - the one with a measurable frame-time win Vegetation that sways is redrawn every frame, on the thread that sets your framerate, whether or not it is moving. This returns it to the cached chunk texture until it moves again. The sway is untouched: nothing is disabled and nothing looks different. It pays off most zoomed out, in calm or light wind, and among trees rather than in a city centre. Above wind 0.3 nothing is at rest, so it stands aside and costs nothing. Chunk height scan The engine reads 130,321 array entries where 361 hold the answer. Replaced with an exact scan. Room square index Before adding a tile to a room the game checked every tile already in it, one at a time. Now it goes straight there. Every part can be switched off on its own. Most ideas do not make it in Every candidate is measured on its own, in several scenes, before a line of it is written: nanoseconds saved per operation times operations per frame, counted in the running game, against the noise floor. It only ships if it is safe (identical results, nothing assumed of the engine beyond what it guarantees, no behaviour traded for frames) and if the gain is real at that scale. Far more has been rejected than passed: a 361x algorithmic win the JIT had already erased, a cache slower than the walk it replaced. Both were deleted rather than shipped as a plausible-sounding bullet point, which is why this list is short. FAQ ZombieBuddy asks me to approve a Java mod. Expected. Approve it and enable the mod. ZombieBuddy never runs Java code you have not agreed to, and asks once. Why is this not signed, and should I trust it? ZombieBuddy verifies an unlisted author's key by fetching my Steam profile page on every launch, and anything other than that page (rate limit, outage, VPN) fails closed with no approve button. That is the "signature is invalid" people hit. Unsigned takes the ordinary approve-once path instead. My key is queued at PR #44; signing returns when it merges. A signature would only prove the file came from this Steam account. It is not an audit. The source is what you can actually check: MIT and public, including the measurements that failed. Decompile the jar and compare it; I would rather you did. If you would rather not, do not install it. That is a reasonable decision; Not subscribing or validating with real proofs and calling the author untrustworthy afterwards is not. Why is there no fps number? Because fps is not what was measured, and it is a poor instrument anyway: an average frame rate blends a whole session and hides the frames you actually feel. What is measured is frame time, per frame, at the median, 90th and 99th percentile, alongside the engine's own per-section probes, so a delta is attributed to code rather than to the run it happened in. Can I use it with other optimisation mods? You can, but expect conflicts. Anything patching the same engine methods collides with this one, and whichever loads last wins silently, so behaviour gets unpredictable and the numbers above stop applying. I cannot support that, having no way to tell which mod caused what. Turn one off before reporting a problem. Do I need it on a dedicated server? No. The Java half never loads on a server, so this is client side and each player gets it from their own install. Can I add or remove it mid-save? Yes. It writes nothing into your save and nothing into your game folder. Is it safe with my mod list? Every part recomputes the engine's own answer for its first calls and compares. On any disagreement it disables itself permanently and logs why. Each part also reports on the main menu whether it installed. Something looks wrong and I want to rule this mod out. Add -Dlugli.opt.windgate=off to vmArgs to disable the only part with a visual path. Every switch is listed on GitHub. If that fixes it, open an issue there. Also by me: Lugli - Fast Loading. This one is the milliseconds after you spawn; that one is the two minutes before. Neither needs the other. Open source under MIT. Full switch list, engine analysis and method: github.com/ViniciosLugli/PZWorkspace Built alongside LugliPack - B42, the 300+ mod list these numbers come from. Workshop ID: 3790863696 Mod ID: Lugli_Optimizations

2,379 descargas Detalles →
Quincy's Electrical Training – Project Zomboid Mod

Quincy's Electrical Training

por 76561197966224624

Adds simple, logical method for levelling electrical skills through study, so budding electrician's don't need to demolish hundreds of appliances. Simply find an electronics magazine to study, something to write with & a piece of paper, and consumable electrical scraps to practice with. You can then create some study notes, and get electrical xp for doing so! If you have an eraser, you can erase the notes and get your nice pristine sheet of paper back. Includes sandbox settings to adjust xp returns, and set how boring study is. Workshop ID: 3287516428 Mod ID: QET

1,154 descargas Detalles →
Dead grass and dead trees – Project Zomboid Mod

Dead grass and dead trees

por 76561198418020605

Dead_grass_and_dead_trees - change month In other seasons ,grasses and trees maybe not covered in snow even if sonw on ground. This mod frezzing date to December ,so its winter forever, forcing grasses and trees to wither. This will cause date to be invalidated,so I blocked out the date display on watch. If you care about date please use the following texture replacement mods. Dead_grass_and_dead_trees_texture_replace - repalce textures This mod replace all plant textures with winter and has snow type, but it look abnormal if no snow on the ground. Dead_grass_and_dead_trees_texture_replace_trees_no_snow - repalce textures This mod replace all plant textures with winter type, cover of snow is not mandatory, so that maybe there are no snow on some trees outside of winter. Warning After add or remove texture mod you need restart game program, otherwise some texturepacks cant load successful. Don't use these mods at same time, effect will not get better. Others Recommended for use with the following mods: Cryogenic Winter Permafrost Workshop ID: 3131156904 Mod ID: Dead_grass_and_dead_trees Mod ID: Dead_grass_and_dead_trees_texture_replace Mod ID: Dead_grass_and_dead_trees_texture_replace_trees_no_snow

744 descargas Detalles →
(Requested) 4chan Schizo – Project Zomboid Mod

(Requested) 4chan Schizo

por 76561198104478186

You are fat and you claim to hear voices in your head. Years of living in the basement made you unfit for combat and inflicted constant fear of outdoors. God be with you. Profession framework required. Workshop ID: 2678258177 Mod ID: 4chanschizomod

813 descargas Detalles →
EUPVPVanilla – Project Zomboid Mod

EUPVPVanilla

por 76561198111123530

EUPVPVanilla Workshop ID: 3023885142 Mod ID: EUPVPVanilla

1,238 descargas Detalles →
True Music Addon: Red Dead 2 - The Housebuilding Song – Project Zomboid Mod

True Music Addon: Red Dead 2 - The Housebuilding Song

por 76561197972730383

Red Dead Redemption 2: The Housebuilding Song (David Ferguson) YouTube Link Workshop ID: 2769451019 Mod ID: the_housebuilding_song

900 descargas Detalles →
[B42.20] Whisperers Mask TWD – Project Zomboid Mod

[B42.20] Whisperers Mask TWD

por 76561198217396863

ACTUALIZADO PARA BUILD 42.20 ESTABLE COMPATIBLE CON MULTIJUGADOR Si encontrás algún error, avisame en el tema correspondiente dentro de la sección Discusiones. ¿QUÉ HACE ESTE MOD? Este mod te permite obtener piel de los zombis y usarla para crear una máscara con la que podrás camuflarte y caminar entre ellos sin ser atacado, al estilo de los Susurradores de The Walking Dead. También podés configurar el comportamiento de los zombis para hacer que te ignoren, te sigan o te ataquen cuando te acerques demasiado. ¿CÓMO CREAR LA MÁSCARA? - Matá a un walker. - Tené un cuchillo en tu inventario. - Hacé clic derecho sobre el cadáver y seleccioná Obtener piel. - Creá la máscara, equipala… ¡y empezá a susurrar! Actualmente necesitás un cuchillo y nivel 1 en Armas contundentes cortas. Estos requisitos pueden configurarse desde las opciones Sandbox. ¿CÓMO FUNCIONA EL CAMUFLAJE? Mientras tengas equipada la máscara, podrás moverte entre los zombis sin que te ataquen, siempre que permanezcas en movimiento y no realices acciones que llamen su atención. Podrás explorar y recoger objetos, pero hacer ruido, realizar movimientos bruscos o comportarte de forma sospechosa puede alertarlos. Si un zombi te detecta, la máscara dejará de funcionar temporalmente. Para recuperar el camuflaje tendrás que: - Esperar a que vuelva a activarse. - Alejarte lo suficiente para que los zombis pierdan tu rastro. - Eliminar a todos los zombis alertados, siempre que no haya otros cerca. MODOS DE COMPORTAMIENTO El mod incluye tres modos configurables desde las opciones Sandbox: - MODO NADA: Los zombis te ignoran. - MODO SEGUIR: Los zombis comienzan a seguirte. - MODO ATACAR: Los zombis te atacan si te acercás demasiado. ESTADOS DE LOS ZOMBIS Podés activar o desactivar un indicador visual que muestra el estado actual de los zombis. De esta manera podrás saber si están: - Siguiéndote. - Alertados. - Enfadados. CARACTERÍSTICAS IMPLEMENTADAS - Caminata de walker: Cuando tengas equipada la máscara, podrás caminar como un zombi presionando la tecla asignada. - Movimiento más lento: La animación de walker permite reducir la velocidad del personaje al desplazarse con la horda. Puede configurarse desde las opciones Sandbox. - Herramienta obligatoria: Ahora necesitás un cuchillo para obtener la piel de los zombis. - Requisito de habilidad: Se requiere nivel 1 en Armas contundentes cortas, con la posibilidad de modificarlo desde Sandbox. - Compatibilidad multijugador: El sistema fue actualizado para funcionar en MP. DESARROLLO FUTURO Este mod continuará recibiendo mejoras. Actualmente estoy trabajando en agregar susurros ocasionales de algunos walkers para aumentar la inmersión. Esta característica todavía se encuentra en desarrollo. ¡Disfruta! ✅ No olvides calificar mi mod ⭐⭐⭐⭐⭐ 💬 ¡Dejame un comentario, crítica o sugerencia! Toda opinión es bienvenida. --- UPDATED FOR BUILD 42.20 STABLE MULTIPLAYER COMPATIBLE If you encounter any bugs, please report them in the corresponding thread under the Discussions section. WHAT DOES THIS MOD DO? This mod allows you to collect skin from zombies and use it to craft a mask that lets you camouflage yourself and walk among them without being attacked, just like the Whisperers from The Walking Dead. You can also configure zombie behavior so they ignore you, follow you, or attack when you get too close. HOW DO YOU CRAFT THE MASK? - Kill a walker. - Have a knife in your inventory. - Right-click the corpse and select Obtain Skin. - Craft the mask, equip it… and start whispering! You currently need a knife and Short Blunt level 1. These requirements can be adjusted through the Sandbox options. HOW DOES THE CAMOUFLAGE WORK? While wearing the mask, you can move among zombies without being attacked, provided that you remain in motion and avoid actions that draw their attention. You can explore and collect items, but making noise, moving suddenly, or behaving suspiciously may alert nearby zombies. If a zombie detects you, the mask will temporarily stop working. To restore your camouflage, you must: - Wait for the mask to reactivate. - Move far enough away for the zombies to lose track of you. - Eliminate every alerted zombie, provided that no others are nearby. BEHAVIOR MODES The mod includes three modes that can be configured through the Sandbox options: - NOTHING MODE: Zombies ignore you. - FOLLOW MODE: Zombies begin following you. - ATTACK MODE: Zombies attack if you get too close. ZOMBIE STATUS INDICATOR You can enable or disable a visual indicator that displays the current state of nearby zombies. It will show whether they are: - Following you. - Alerted. - Enraged. IMPLEMENTED FEATURES - Walker movement: While wearing the mask, you can walk like a zombie by pressing the assigned key. - Slower movement: The walker animation slows the player while moving with the horde. This can be adjusted through the Sandbox options. - Required tool: A knife is now required to obtain skin from zombies. - Skill requirement: Short Blunt level 1 is required and can be adjusted through the Sandbox options. - Multiplayer compatibility: The system has been updated to work in MP. FUTURE DEVELOPMENT This mod will continue to receive improvements. I am currently working on adding occasional whispers from some walkers to make the experience more immersive. This feature is still under development. Enjoy! ✅ Don’t forget to rate my mod ⭐⭐⭐⭐⭐ 💬 Leave me a comment, review, or suggestion! All feedback is welcome. If you want to support me, buy me a coffee. Si querés apoyarme, comprame un café. OTROS MODS / OTHER MODS Workshop ID: 3434395702 Mod ID: Whisperers-Mask-TWD

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Seedy+ Mo'crops – Project Zomboid Mod

Seedy+ Mo'crops

por 76561198399440865

Get seeds from produce. Modded original version https://steamcommunity.com/workshop/filedetails/?id=2852709707. 3 seeds per item (watermel 8; bellpep, corn 6), rotten items now is ok for use. Made for use with Mo' Crops mod https://steamcommunity.com/sharedfiles/filedetails/?id=2762018937 Workshop ID: 3216935272 Mod ID: Seedy+ Mo'crops

1,165 descargas Detalles →
TechGoat's Essential Firearms – Project Zomboid Mod

TechGoat's Essential Firearms

por 76561198136842500

Essential Firearms This mod adds lore friendly firearms I believe were missing from the core game. All items have custom 3D models made by myself. Firearms Currently added firearms are: - Glock 17 - USP Match - SPAS-12 - Colt SAA Features - All weapons accept relevant attachments. - The SPAS-12 features a functional, detachable, folding stock. - The SAA features .45LC ammunition. Planned content Planned firearms: - HK MP5 - SVD-63 More custom attachments and a realistic reload cycle for the SAA to come in the future as well. Workshop ID: 2817711368 Mod ID: TGEF

1,113 descargas Detalles →
Large Backpacks – Project Zomboid Mod

Large Backpacks

por 76561198083802252

a very simple mod that adds three new backpads of increasing sizes for all your hauling needs, and a heavy axe for demolition and woodcutting. Backpacks are very rare finds in dead zombies, wardrobes and certain cabinets, while the axe is uncommonly found in storage locations Workshop ID: 1386713294 Mod ID: largebp Note: As I am no longer an active member of the Zomboid community, This item might never be updated again. There are many new features to the game however, and many other mods that do what this mod does in a better way. Thanks for understanding.

980 descargas Detalles →

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