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Mods y plugins para Project Zomboid
Este catálogo incluye 60.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Vanilla Emergency Vehicles Retexture
por 76561197960439981
Vanilla Emergency Vehicles Retexture Tired of the fictional, immersion-breaking county names like "Bulletin" and those weird, toy-like stars painted on hoods in vanilla Project Zomboid? This mod brings true 1990s Kentucky realism to your apocalypse by replacing the fictional vanilla emergency vehicle skins with authentic designs inspired by real-world Kentucky lore. This is a RETEXTURE ONLY mod. No custom 3D models, no bloated scripts just a lightweight, highly compatible visual overhaul that fixes the original game's historical inaccuracies while keeping that classic vanilla aesthetic. Included Retextures: • Kentucky State Police • Bullitt County Sheriff • Meade County Sheriff • Jefferson County Police • Louisville Police Dept. • Muldraugh Police Dept. • West Point Police Dept. • Kentucky Corrections Cabinet • East Knox Fire Dept. • Knox County Ambulance Service • Kentucky State Parks Technical and Compatibility Info: • Fully compatible with the vanilla vehicle dirt, rust, and damage overlay systems (textures won't break when your car gets beaten up!). • Safe to add to existing save files mid-game. • Fully multiplayer compatible (works perfectly on Dedicated Servers and Co-op). Credits: Base livery layouts and inspiration adapted from: https://steamcommunity.com/sharedfiles/filedetails/?id=3683878228 by Filibuster Rhymes https://steamcommunity.com/sharedfiles/filedetails/?id=2599353340 by chrisarmyknife https://steamcommunity.com/sharedfiles/filedetails/?id=3269868700 by Old Killer All textures and details were completely redrawn and adapted by hand to properly fit the vanilla vehicles. Thanks to everyone who takes the time to leave feedback or rate the mod. It helps the mod grow and stay visible. Workshop ID: 3778703540 Mod ID: VanillaEmergencyVehiclesRetexture
The Doors Music | Album: Morrison Hotel
por 76561199258285984
The Doors Music | Album: Morrison Hotel Generated with New Music Builder Morrison Hotel Side A 01 Roadhouse Blues 02 Waiting for the Sun 03 You Make Me Real 04 Peace Frog 05 Blue Sunday Morrison Hotel Side B 01 Ship of Fools 02 Land Ho! 03 The Spy 04 Queen of the Highway 05 Indian Summer 06 Maggie M’Gill Workshop ID: 3754912952 Mod ID: 5DoorsAlbum
Anthro Survivor - Brinwulf
por 76561198253186837
Add's Pesky's OC Brinwulf! Updated for B42 Workshop ID: 3341873341 Mod ID: Brinwulf
ArwySafeHouse
por 76561199025880568
Arwy的养佬院 地块27_31,此mod是我的第一个地图,学自十叁哥的教程,感谢群友帮助 建筑是来源B站up:盐析小迷弟,可以去支持一下原作者 建筑来源: https://www.bilibili.com/video/BV1uMX9BwEYA Workshop ID: 3743439226 Mod ID: ArwySafehouse Map Folder: ArwySafehouse
[COS]BSAA
por 76561199178116693
How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix Like My Mode? - Join Our Discord If You Want Commission Workshop ID: 3288905579 Mod ID: BSAA
WWII IJA Uniform - Ultraviolet
por 76561198130139709
We are the imperial army and Our enemies are The Emperor's enemies, forsaken by heaven and earth The enemy's commander is one who through history has no equal — a hero From Imperial March "Battotai" This mod adds an Imperial Japanese Army military uniform to the game. Pieces of the uniform (Helmet,Top,Bottom and Fieldgear) can be found inside -as always- military lockers and chests in which you can find Veteran clothing. Fieldgear acts as a fanny pack and can hold 5 kilograms of weight. You can add foliage to the uniform parts with 5 twigs each and a needle and can remove them as well. I know this may be kind of inaccurate but I used Call of Duty: World at War soldiers for reference. Please comment any recommendations, tweaks, opinions and issues down below. I appreciate the feedback, and so does the Emperor. Workshop ID: 3160509675 Mod ID: UVsIJAUniform
True Music Addon: Neuro-sama Sings [B41]
por 76561197982856267
🎵 True Music Addon: Neuro-sama Sings (Build 41) 🎵 This is the original Build 41 version of the addon for True Music. The revamped Build 42 release can be found version here: ► New Music Addon: Neuro-sama Sings ---------------------------------------- About Adds 138 collectible cassette tapes featuring songs by the popular AI VTuber Neuro-sama. Search homes, vehicles, and stores throughout Knox Country to build your own Neuro-sama music collection. ---------------------------------------- Included Songs View the complete list of all 138 included songs here: ► YouTube Playlist ---------------------------------------- Workshop Information Workshop ID: 2990860371 Mod ID: TMA_Neurosama_Sings
VHS Expanded - Tactical Medicine
por 76561198882973223
What is Tactical Medicine? Tactical medicine is a specialized field of medical practice that focuses on providing emergency care in high-risk, hostile, or combat environments. Unlike conventional medicine, which is typically practiced in controlled and safe settings such as hospitals and clinics, tactical medicine is designed to be applied in dynamic and potentially dangerous situations. English version In this Project Zomboid mode, we have introduced a unique VHS tape dedicated to the basics of tactical medicine. This tape contains fundamental information that will help players familiarize themselves with the essentials of medical science and apply them in surviving the post-apocalyptic world. Key Features: - Learn the first steps in tactical medicine. - Gain basic knowledge that can save your life and the lives of your companions. - Easy integration into gameplay with the VHS tape. This tape does not replace comprehensive medical courses but provides you with a necessary foundation for a beginner level. Explore, learn, and enhance your survival skills with our new modification! Русская версия В данной модификации для Project Zomboid мы добавили уникальную VHS кассету, посвященную основам тактической медицины. Эта кассета содержит базовую информацию, которая поможет игрокам познакомиться с основами медицины и применить их в выживании в постапокалиптическом мире. Ключевые особенности: - Узнайте о первых шагах в тактической медицине. - Получите базовые знания, которые могут спасти вашу жизнь и жизни ваших товарищей. - Легкая интеграция в игровой процесс с помощью VHS кассеты. Эта кассета не заменит полноценные медицинские курсы, но даст вам необходимую базу для начального уровня. Исследуйте, учитесь и улучшайте свои навыки выживания с нашей новой модификацией! This game modification (mode) contains educational material on medicine that has been taken from official and recognised textbooks. However, this information is provided for educational purposes only and is not intended for use in the diagnosis, treatment or prevention of any disease. The author of the modification is not responsible for any actions taken based on this information. Always consult a qualified medical professional before beginning any treatment or using the information presented in this modification. Use of this modification implies your agreement to these terms and conditions. Данная модификация содержит образовательный материал по медицине, который был взят из официальных и общепризнанных учебников. Тем не менее, данная информация предоставляется исключительно в образовательных целях и не предназначена для использования в диагностике, лечении или профилактике любых заболеваний. Автор модификации не несет ответственности за любые действия, предпринятые на основе данной информации. Всегда консультируйтесь с квалифицированным медицинским специалистом перед началом любого лечения или использования информации, представленной в данной модификации. Использование данной модификации подразумевает ваше согласие с данными условиями. Supported languages: English - Gree Russia - Gree Workshop ID: 3266980459 Mod ID: VHSETCMED
eris minimap (plugins) 41.68 Tiles Update
por 76561198040780708
eris minimap 41.66 Tiles Update Whole vanilla map update with new content from 41.66 More details, "CartoZed-Like render" Made without CartoZed. Add all new content, Maze, power plant, powar grid, updated cells. Buildings colorized with Same Legend as PZ Vanilla. This mod should be enabled AFTER eris_minimap Credits goes to original author eris_minimap eris https://steamcommunity.com/workshop/filedetails/?id=1619603097 Workshop ID: 2776109718 Mod ID: eris_minimap_4166
Simple Peanut Butter
por 76561198056292260
build 41 v1.1 Adds Fruit Jam Recipe! adjusted recipe time for peanut butter. RU translation thanks @YoptbI4! Forage, Grow and Make Peanut Butter! Ever wanted to grow peanuts and make Peanut Butter in a more engaging way? Then step right in and get Simple Peanut Butter! Adds a way to grow Peanuts by foraging! whenever you find peanuts you get some seedlings to grow. Make oil from peanuts and make peanut butter! all organic! - Needs Cooking 3. - Find Peanut Seedlings from Foraging, Added Peanuts to more foraging categories (Vegetables, Crops, & Wild Plants), Adjusted foraging seasons of Peanuts so you can forage them throughout the growing season (Spring-Fall). - Made the Peanut Butter recipe engaging to make while still fairly simple. Make some Vegetable Oil from peanuts! get some gains!! - Adds in a Fruit Jam recipe from berries to complete that PB&J dream. You can still use the Oil from seeds mods to get additional sources of Vegetable Oil if you want. Thanks for using the mod! Translations: - Russian (RU) @YoptbI4 Checkout my other mods: Workshop ID: 3364603816 Mod ID: SimplePeanutButter
Ultimate Music Pack Comp.
por 76561198052329810
About The Mod This is a True Music Addon mod, that adds Ultimame Music Pack songs' in Tapes and Vinyls (the originals just add songs to tapes). It tries to keep the timeline coherence in game, by adding songs from 60s, 70s, 80s and 90s. MULTIPLAYER COMPATBLE! Music List: Link Originals: Part 1: The Ultimate Music Pack Part 2: The Ultimate Music Pack PT2 Part 3: The Ultimate Music Pack PT3 *Please rate us!* Workshop ID: 3129939672 Mod ID: ultimate_music_pack_comp_mod
Dedorades JunkYard [B42]
por 76561198260507812
DEDORADES JUNKYARD B42 This mod gives you a junkyard and a mechanic's workshop to make life easier in this messy world. You start inside the workshop with a vehicle, and you can pick a profession along with either a tow truck or a pickup. Hop in your truck and get your hands dirty... Knox County is packed with vehicles that need to be scrapped!!! The area is mostly safe, aside from a group of stubborn campers who decided this was the perfect place to set up. Better Game Experience For a better immersive experience I suggest to play the Junkyard mod along with Project Summer Car https://steamcommunity.com/sharedfiles/filedetails/?id=3564950449&searchtext=summer and also Functional Car Lift https://steamcommunity.com/sharedfiles/filedetails/?id=3464551542&searchtext=lift Have fun, and Good Luck!!! Thanks to: Many thanks to Twuben for his contribution to the creation of this mod with his code. Workshop ID: 3617147201 Mod ID: DedoradesJunkYard Map Folder: DedoradesJunkYard Map Folder: DedoradesJunkYard
VFE - Ammo Weight Patch
por 76561197969068091
This mod reduces the weight of the 7.62 & .22 boxes, along with the ammunition packs, cases, & crates provided by the Vanilla Firearms Expansion mod. All credit goes to the VFE team for the assets. I play with mods that reduce ammo boxes by 50%, so I wanted to do the same for VFE's ammo packs, cases, and crates, along with the .762 and .22 boxes. Without these changes it would not be worthwhile for me to pack ammunition beyond boxes. This mod aims to help strike a balance between having a lot of ammunition and taking up container space in your safe houses. Based on an assumed 50% reduction of ammo box weight relative to vanilla: 1) Ammo packs now weigh 10% lighter than the required 4 boxes, 2) Ammo cases weigh 10% lighter than the required 4 packs, and 3) crates weigh 50% lighter than the required cases of the respective ammunition types. Converting boxes to packs, cases, and crates will have an even greater impact on storage if you are accustomed to vanilla ammunition weights. Workshop ID: 3452718087 Mod ID: VFEAmmoWeight
Bushcrafters Haven
por 76561197989820439
Embark on a survival adventure like never before with this mod that transforms a small part of the southern reaches of Knox County into a lovely site for the outdoorsy souls. Nestled in the heart of the forest, discover a tranquil campsite by a serene lake— - a refuge in the midst of chaos. Picture this: a flickering campfire casting dancing shadows, two sturdy tents beckoning for rest, a rustic table standing witness to your strategic plans, and a collection of trapping equipment hinting at the primal survival skills you'll need. Escape the urban sprawl and carve your own path in the wilderness, just a short stroll away from a quaint town. Immerse yourself in the raw beauty of nature as you navigate through the dense foliage, embracing the challenge of survival in an environment teeming with the undead. Whether you're a seasoned survivor or a greenhorn in the world of Project Zomboid, this mod offers a refreshing twist on the classic apocalypse narrative. Show yourself to be a survivor, fend off the relentless horde, and establish your own outpost amidst the trees. —a testament to your resilience in the face of the undead onslaught. It's not just survival; it's a journey into the untamed, a test of your instincts, and a chance to redefine what it means to thrive in the apocalypse. Dare to survive, dare to thrive—. Download the mod now and experience the uncharted territories of southern Knox County. The campfire is lit, the tents are pitched, and the adventure awaits. Will you stand as the last bastion of humanity, or succumb to the relentless tide of the undead? The choice is yours in this unique and immersive mod that redefines the very essence of survival in Project Zomboid. Mod is made by M2Friis Workshop ID: 3125275967 Mod ID: Bushcrafters Haven Map Folder: Bushcrafters Haven
ADDU Lifestyle ADDON
por 76561198060540114
아뜨가 배포하는 라이프 스타일 애드온입니다. (Lifestyle ADDON for All Server) 자유롭게 사용하시고, 문제가 발생하면 댓글 남겨주세요. 신곡은 제작자가 원하는 시기에 자유롭게 업데이트 하고 있습니다. 모드는 한국어 설정(Korean Language Settings)에 맞춰져 있습니다. 다른 언어로 플레이하실 경우, 표기 오류가 있을 수 있습니다. 표기 오류 예시) 06_01_KY (키타의 6레벨 첫번째 곡이라는 코드) 등으로 잘못 표기될 수 있으므로 꼭 한국어를 사용해 주세요. Workshop ID: 3276575885 Mod ID: ADDUMusic
[B41] Farm Base Map
por 76561198079581882
Small Farm Base I made this map for my roleplay. It’s a small farm base with an in-game map, spawn point and surrounding foraging zones. The perfect starter base. Compact and equipped with everything you need! A cozy farm setup with a barn, chicken coop, greenhouse, shed, fishing pond, hunting shed and a spacious two-bedroom farmhouse. Workshop ID: 3377775752 Mod ID: FarmBaseKek Map Folder: Farmbase
True Music Addon:El momo Pack de musica
por 76561198334467143
Momo salí del project zomboid que lo representas mal Temas que trae el mod: Los temas vienen en Cassette y en Vinilo con su respectiva portada - Me Llama - MOMO (Beret) - Me Llama (Remix) - Momo ft Fer palacio ¿Cómo pedirle milagros al tiempo? Si tú me cambiabas en un segundo Tags epicas! argentina momo italia italiano semental streamer meme bananirou arg twitch streamer Workshop ID: 3411077267 Mod ID: Ella me llama - MOMO
[B42] "Furry Mod" FORK
por 76561198130656704
Simple conversions of the Anthro Survivors mod species into clothing items, for compatibility with B42. I will cease support for this mod whenever the official mod updates for B42. If you're still using B41, use the original mod instead. This is not compatible with B41. How does it work? - Enable the mod in the "Mods" tab. - Start a game using Sandbox settings. - In Sandbox settings, make sure "All clothing unlocked" is checked in the "Character" tab. - Once you get to character customization, scroll down to "Underwear Legs Extra". - In "Underwear Legs Extra", select your desired species/gender. That's it! Be aware that this is your only chance to choose your species, you can't change it like you can in the actual Anthro Survivors mod. Anthro "skins" should not spawn in loot tables, nor should they spawn on zombies. If they do, somehow... well, lucky you! But as far as I'm aware the mod isn't wired to do that. I removed all the tricky code that I didn't know how to update myself. Known issues Anthros no longer have a "shake" interaction like they do in the original Anthro Survivors mod. This was tied to the whole species choosing function, which I did not touch. For reasons I don't understand, "female" model shoulders clip with skin tight clothing. Maybe Indie Stone changed the female mesh or something. I don't plan to fix it, it's hidden by additional layers. You have the option to use any gender skin with any gender character. It will change their physiology to match the skin's gender. However, clothing models will still snap to the chosen character gender. Presumably there's some way to lock clothing items to specific frames, but I have not figured out how to do this. For the time being, just don't use incongruent skins if you don't want clipping. Some clothing mods that alter the character mesh (such as high heeled boots) will cause a human skin to pop through the furry skin. This is a conflict with those mods. I don't think I can fix it with my limited modding knowledge. All vanilla clothing works fine, though. Original Developer's License In the original "Anthro Survivors" mod, the following license is found. I release this forked version with knowledge of everything written here. This license applies to all files except those in anims_X, textures, and models_X. Copyright 2022, 2023 Wolf and Jackal Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met: 1. Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. 2. Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. 3. Neither the name of the copyright holder nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS “AS IS” AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. Workshop ID: 3386980830 Mod ID: B42FurryModFORK
Loot Run Assistant (B42)
por 76561198007854792
A loot run mode you switch on. While it is on, every building you go into is circled in red on your world map and dated. Three days into a town you cannot tell, looking at the map, which of forty houses you already stripped. So you re-walk them, and you only find out the second visit was wasted once you are inside staring at empty shelves. You had that information at the time. It just had nowhere to live. Press F7 to start a loot run Rebindable. While loot run mode is on, any building you actually stop in gets a red circle with today's date inside it, at the building's centre on the world map and the minimap. Go back a week later and the mark re-dates itself. Press the key again to stop. Marks are drawn with the vanilla annotation system, so they look like something you drew yourself, they show up everywhere your own marks do, and they save with your game. While the mode is off the mod does nothing at all. Why a mode and not always-on Marking every building you ever walk into makes the map useless - a wall of red over everywhere you have sheltered, fought through, or cut across on the way somewhere else. A mark is only worth something if it means I searched this one, and only you know when that was true. The switch is how you say so. Taking marks off again One at a time - rub it out on the map. These are ordinary annotations, so the world map's own eraser removes them exactly like a symbol you drew by hand: open the map, pick up the eraser, click the mark. The mod notices and forgets the building properly, so it stays gone rather than coming back next time you load. Rubbing out either half takes the whole mark with it. Erasing needs an Eraser in your inventory, the same as erasing any other map annotation. That is vanilla's rule and these are vanilla annotations; the mod does not carve out an exception for its own. All of them - Clear all loot run marks in the options. Erases every mark this character has placed. Does not touch symbols you drew yourself, and needs no eraser. There is a short delay before a building is marked A door is a thing you walk through, not only a thing you go in. Cutting across a lobby to reach the street behind it would otherwise leave a mark saying you looted the place - which is worse than no mark, because you will believe it. So a building has to still have you in it a minute later. The delay is in in-game minutes, so it means the same thing at every day length: long enough that you stopped. Configurable, or switch it off. Works with Container Cleanup If you also run Container Cleanup, loot run mode arms it too - one key, one decision, for the whole run. Mark where you have been, and bin the junk where it stands. No dependency either way. Container Cleanup does not know this mod exists and works exactly as before without it; this mod looks for Container Cleanup and does without. Turn the handshake off in the options if you want the two modes separate. Requires Container Cleanup 1.1.0 or later for the handshake; older copies simply ignore it. Safehouses are never marked Buildings on protected ground are skipped entirely - no mark, and no record that you were there. Mostly this is about your own base. A loot run mark means stripped, do not come back, which is the exact opposite of what a safehouse is. Keeping out of other people's is the side benefit. Two systems are covered, because the admin panel builds them with two different tools: - Safehouses - player claims, and the admin panel's Safezone tool, which creates an ordinary safehouse under the hood. One and the same thing. - Non-PVP zones - the admin panel's Non PVP Zone tool and the Zone Editor's NonPVP mode. A separate system with no owner, usually drawn over a spawn town or a trade hub. The check runs against the square you are standing on and the building's corners and centre, so a warehouse straddling a zone boundary is skipped even when you are in the unclaimed half. Share marks with your group In multiplayer, everyone in your safehouse can see the buildings you have marked, and you see theirs - a wasted second visit is wasted whoever makes it. Faction sharing works the same way and can be combined with it. Both mean the same safehouse or the same faction - that is how the engine compares them. If you play as a group without one claimed building between you, tick Share marks with everyone instead and the whole server sees them. Sharing is off-by-default in the sense that matters: nothing leaves your map unless you ask it to. Sharing is decided when a mark goes down, so switching it on leaves the marks already on your map private. Share marks I have already placed brings those along too. This rides on Build 42's own annotation sharing, the same mechanism behind the sharing panel on the world map. No custom server component. Players without the mod see shared marks as ordinary map annotations. Settings Options -> Mods -> Loot Run Assistant, per player: - Loot run mode key - F7 by default, rebind to anything. - Mark buildings I enter - on. - Wait before marking - 1 in-game minute. Immediately, 1, 2 or 5. - Skip small structures - on. Sheds and outhouses are not worth a mark. - Show the date on the mark - on. - Arm Container Cleanup too - on. Does nothing if that mod is absent. - Share marks with everyone - off, multiplayer only. Overrides the two below. - Share marks with my safehouse - on, multiplayer only. - Share marks with my faction - off, multiplayer only. - Share marks I have already placed - shares the marks that went down before you switched sharing on. Press Apply first. - Clear all loot run marks - erases every mark and forgets them. Server Settings -> Loot Run Assistant, sandbox: - Enable loot run marking - on. Master switch for the server. - Allow sharing marks - on. Off forces every player's marks private. What it writes to your save Map annotations, in the same per-save store as symbols you draw by hand, and one small record per marked building on your character. Adds no items, no recipes and no tiles. Uninstalling leaves the annotations behind, since by then they are ordinary map symbols. Clear all loot run marks removes both halves and is the clean way out before you go. Credit The technique for reaching the map symbols without opening the map is lifted from TwisTonFire's Quick'n'Auto Mark, which proved it at scale. If you want automatic marking without a mode, a dock UI and a symbol picker, go and look at that one - it is a different design for a different taste and it is good at what it does. Workshop ID: 3777814834 Mod ID: LootRunAssistant
保留盖亚卷轴
por 76561198181030346
和谐了其他三种卷轴,保留盖亚 Workshop ID: 3219341895 Mod ID: QNWItemAffix2_miao4
Cassette Tape's - NFSU2 Hits!
por 76561198066512911
This Mod is a Add-on to " True Music ", This Mod Add Cassette tapes with Need For Speed Underground 2 Classic Hits!, Just explore and find all the 29 songs NOW! Workshop ID: 2933991726 Mod ID: Cassettenfsu2
Make Hay
por 76561198049529007
Hello everyone, Turns 10 cut grass into 10 hay on the large and small dryer. Take 10 xp in farming. New recipe : You can now make piles of mown grass and hay with 200 of each. Many thanks to ENGAGER6 for their idea and contribution. Translate : FR Workshop ID: 3412524249 Mod ID: MakeHay
PZ服务器网络稳定性补丁|同步保护与 New Music 节流 [B42.20]
por 76561198800514029
PZ服务器网络稳定性补丁 B42.20 当前版本:0.1.5 这是针对正式服采样中已确认热点和异常制作的定点兼容补丁。它降低特定 Mod 的重复扫描与无效同步,不是全局网络拦截器,也不能单独消除所有 Server is too busy 或地图黑边。 0.1.5 新增 - Talis New Music:音乐分配扫描回调降为原来的 1/6,可视目标发布回调降为原来的 1/3;保留全部在线玩家和半径 24 的僵尸。 - 客户端可视目标缓存至少保留 900 Tick,避免发布节流后远端视觉状态提前过期。 - 抗体 Mod:兼容包扎、消毒、紫草膏、大蒜膏、车前草膏五种动作的完成返回值。 - 动作兼容仅把原函数返回的 nil 规范为 true,原有 false/true 不变,不修改药效、物品消耗、动作耗时或存档。 已有修复 - Neat Crafting 晾晒架:独立 Mod ID PZServerDryingRackCompatibilityPatch 当前为 0.7.0。正常新建或重新放置的晾晒架完全使用 B42 原版实体、原版窗口和 Neat Crafting 已有的原版晾晒窗口路径;补丁只释放同账号旧角色、死亡角色或离线角色遗留的使用锁。已经丢失运行时实体的旧损坏架不再尝试恢复,避免误开附近小架、显示重复菜单或改动架内数据。已取消 XUI 覆盖、额外菜单、附近搜索、实体同步轮询和异常式接口探测。 - Slow Gas Mask Filters:滤芯普通磨损最多每秒同步一次,移除服务端重复完整物品字段同步。 - Lifestyle: Hobbies:世界对象发送 ModData 前检查对象仍属于当前方格。 - Computer Mod:保护搬运恢复、电脑界面和右键菜单的 55 个发送入口;过滤无关方格,新放置对象最多等待 3 Tick 完成注册。 - Vanilla Foods Expanded:为老化替换规则建立 FullType 索引,保留原 Mod 的第一个匹配结果。 - Open All Containers:已卸载或替换的旧容器不再发送 objectId=-1。 - BuildingCraft:地板覆盖层创建真正的 IsoObject,修复对象类型错误。 - 失效对象日志只记录最初 3 次及每 100 次汇总,避免补丁自身刷屏。 加载顺序 ComputerModkum;SlowGasMaskFiltersB42;LifestyleHobbies;NewMusic;VanillaFoodsExpanded;OpenAllContainers;BuildingCraft;lgd_antibodies;Neat_Crafting;PZServerNetworkStabilityPatch;PZServerDryingRackCompatibilityPatch 工坊 ID:`3783018961` 兼容性与安全性 - 不覆盖全局 IsoObject.transmitModData,不拦截橙子交易、车辆、安全屋或其他 Mod 的有效同步。 - 不创建物品、世界对象或存档字段,不修改任何上游工坊缓存。 - 停服后从 Mods 移除并重启即可,不需要迁移存档。 - Neat Building 的 Invalid SpriteConfig 组件仍是有界诊断,不是正式修复,也不能消除地图黑边。 - 上游 Mod 或游戏更新后必须重新测试。 生效日志 Talis New Music throttles installed (assignment=6 visual=3 ttl=900) timed-action return guards installed (5/5) active: version=0.7.0 若动作数量小于 5/5,或出现目标 API 缺失,说明对应功能未完整生效。
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