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Mods y plugins para Project Zomboid
Este catálogo incluye 60.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Rebalanced Prop Moving 41.65
por 76561198078893076
Legacy beta branch version "legacy41_65" of this mod: Rebalanced Prop Moving Workshop ID: 2776348490 Mod ID: RebalancedPropMoving41.65
More Item Information Trans Fix
por 76561198007854792
Translation migration for More Item Information (B42.15). English Only. Workshop ID: 3683007553 Mod ID: MoreItemInformation_trans_fix
自用土匪Cosplay
por 76561198998855468
This mod is out of date,please use https://steamcommunity.com/sharedfiles/filedetails/?id=3469292499 This mod modifies the BanditsNPC mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=3268487204 ) by changing the New Order Alliance friendly NPCs from the 16th wave onwards to female characters wearing custom cosplay outfits. To see them earlier in the game, set the starting date for the New Order Alliance to 0 in the sandbox settings. The cosplay outfits require the following pre-requisite mods: SST_JK_1722601893, Cosplay Shop, and 5% chance waifu zombie. Please subscribe to these mods first This mod needs to be loaded after both BanditsNPC and CosplayShopCustomize_1722601893. Additional Notes: The preview images also use the vs2 ( https://steamcommunity.com/sharedfiles/filedetails/?id=3032635536) and Anime Shader ( https://steamcommunity.com/sharedfiles/filedetails/?id=3301347278 ) mods. Please restart the game after activating these two mods. Workshop ID: 3364661350 Mod ID: BanditsCosplay_1722601893
[RE-UPLOAD] Slim Jim Lockout Tool
por 76561199310235509
With this mod your character can use a Slim Jim Lockout Tool to unlock car doors. In order to do so the character must either be a Burglar; have a Mechanics skill level of 3 or higher; or have learnt the recipe from a magazine. And the door has to have a window to slide the Slim Jim into. Unlocking the door depends on the character's skill level and RNG, and it is possible, especially with low-skill characters, to accidentally break the lock when attempting to do so. It might not be the best idea for a non-Burglar character without Mechanics skill to try unlocking a door this way. I shouldn't have to waste the electrons typing this out, but yes, the Slim Jim Lockout Tool does spawn, in appropriate locations. Thanks to Filibuster Rhymes for making the model for this mod! Copyright 2022 planetalgol. This item is not authorized for posting on Steam, except under the Steam account named planetalgol, or with the copyright holder's explicit permission. Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading these mods to the Steam Workshop or any other site, distribution as part of another mod or modpack, and distribution of modified versions. Workshop ID: 2793314838 ( ORIGINAL AND OLD ID, DO NOT USE AND PLEASE OVERWRITE WITH NEW ONE ) Mod ID: SlimJimLockoutTool Workshop ID: 3231507123 Mod ID: SlimJimLockoutTool
减重橡皮
por 76561198167666099
一块负重-10的橡皮,由橡皮擦合成 原MOD为-100,我觉得太BUG,因此修改了一下数值 感谢原作者的优秀MOD 原MOD链接 https://steamcommunity.com/sharedfiles/filedetails/?id=2862857065 Workshop ID: 2931810545 Mod ID: VIVIGEraser
Diablo 2 Level Up Sound Effect [b41/b42]
por 76561198025036026
Replaces the level up sound effect with the Diablo 2 level up sound effect. Workshop ID: 2896232154 Mod ID: D2
True Alert Sounds
por 76561198073717195
True Alert Sounds Add more surprise sounds (30 sounds + 5 vanilla) similar to the origin Zombie-Alert-Player Violin sounds. Work in: MP/SP/OldSave/SafeToRemove This added jump scare sounds is old school horror and it's my creation/composition from audio samples like all my others audio mods. if you dont like some sounds or just inappropriate, can you check sound file name, and tell me. If you think this mod would be interesting for the community Workshop ID: 3782615823 Mod ID: AuDmodTrueAlertSoundsB42
Better Consumption Options
por 76561198357913696
Changes eating/drinking options: Food: Take bite (1/8) Eat a quarter (1/4) Eat half (1/2) Eat most (3/4) Eat all Drink: Take sip (1/8) Drink a quarter (1/4) Drink half (1/2) Drink most (3/4) Drink all Designed to work with most vanilla and modded consumables that use the standard Build 42 food, fluid-container, and consumption systems. Mods with fully custom consumption mechanics may not be affected. Thanks for RU translation help by Тортик Мами Workshop ID: 3774433036 Mod ID: BetterConsumptionOptions
Lynyrd Skynyrd Music | Album: Nuthin' Fancy
por 76561199258285984
Lynyrd Skynyrd Music | Album: Nuthin' Fancy Generated with New Music Builder Nuthin' Fancy Side A 01 Cheatin' Woman 02 I'm A Country Boy 03 Railroad Song 04 Saturday Night Special Nuthin' Fancy Side B 01 On The Hunt 02 Am I Losin' 03 Made In The Shade 04 Whiskey Rock-A-Roller Workshop ID: 3756530808 Mod ID: 3SkinAlbum
SapphCookingCN
por 76561199004840650
SapphCookingCN-- Workshop ID: 3684632592 Mod ID: jurineSapphCookingCN
Animal Sync Fix (B42)
por 76561198043652684
Fixes animal disappearance when grabbing animals from hutches and traps in multiplayer. Problem: In B42 multiplayer, picking up a live animal from a hutch (chicken coop, turkey hutch) or retrieving a live animal from a trap causes the animal to disappear permanently. The vanilla checkTrap server command also crashes due to swapped arguments. Fixes: - Hutch: Overrides ISHutchGrabAnimal:complete() to use sendPickupAnimal() instead of the broken sendAddItemToContainer(). The animal goes from hutch to player inventory with correct network sync. - Trap (live animal): Overrides STrapGlobalObject:addAliveAnimal() to spawn the trapped animal into the world at the trap location. The player can then pick it up normally using the vanilla pickup action. - Trap (checkTrap crash): Fixes the vanilla checkTrap server command which passes swapped arguments to ISTrapMenu.onCheckTrap, causing a crash ("attempted index: clear of non-table: null"). Both the server and all clients need this mod installed. Workshop ID: 3678382823 Mod ID: AnimalSyncFix Workshop ID: 3678382823 Mod ID: AnimalSyncFix
Multi-Hit Nerf
por 76561198067634298
Nerfs Multi-Hit by lowering the maximum number of zombies hit from 3 to 2 Guns not effected, only changes melee weapons and fists. Workshop ID: 2755011465 Mod ID: MultiHitNerf
Authentic Z - Chainsaw Fix [B42]
por 76561198072585583
Authentic Z - Chainsaw Fix for Build 42 Fixes the disabled chainsaw system in Authentic Z for Build 42+ 🇬🇧 English The Authentic Z mod disabled its entire chainsaw Lua system for Build 42 due to breaking API changes. This patch re-enables and fixes all chainsaw functionality: Features Restored - Start/Stop Chainsaw: Right-click context menu options to start and stop the chainsaw (both world and inventory menus). - Refuel Chainsaw: Refuel using B42 FluidContainer petrol cans (the new fuel system). Right-click with petrol can in inventory. - Fuel Tooltip: Shows remaining fuel when hovering over a chainsaw in inventory. - Tree Chopping: Cut down trees with a running chainsaw using the cursor selection system. - Fuel Consumption: Chainsaw consumes fuel while running, stops automatically when empty. - Sound System: All chainsaw sounds (idle, attack, start, stop, chop) are functional. - Item Conversion: Chainsaw properly converts between ON/OFF states, preserving fuel, condition, and favorites. Bug Fixes - Fixed syntax error in ChainsawCutTreeAction (stray characters on line 119) - Fixed undefined 'test' variable in inventory context menu handler - Added null safety checks throughout all chainsaw code - Wrapped sound calls in pcall to prevent crashes on sound system errors - Updated petrol detection to use B42 FluidContainer API instead of legacy drainable items How to use: 1. Enable Authentic Z mod. 2. Enable this patch. 3. Ensure this patch loads AFTER Authentic Z. 🇪🇸 Español El mod Authentic Z deshabilitó todo su sistema de motosierra en Lua para el Build 42 debido a cambios en la API. Este parche re-habilita y corrige toda la funcionalidad: Funciones Restauradas - Encender/Apagar Motosierra: Opciones en el menú contextual (clic derecho) para encender y apagar. - Recargar Combustible: Recarga usando bidones de nafta del sistema FluidContainer de B42. - Tooltip de Combustible: Muestra el combustible restante al pasar el mouse sobre la motosierra. - Talar Árboles: Cortá árboles con la motosierra encendida usando el sistema de selección. - Consumo de Combustible: La motosierra consume nafta mientras funciona, se apaga sola cuando se vacía. - Sistema de Sonido: Todos los sonidos funcionan (idle, ataque, arranque, parada, corte). Cómo usar: 1. Activá el mod Authentic Z. 2. Activá este parche. 3. Asegurate de que cargue DESPUÉS de Authentic Z. All credit for the original chainsaw system goes to Konijima & AuthenticPeach. This is just a Build 42 compatibility fix. Workshop ID: AuthenticZChainsawFix Mod ID: AuthenticZChainsawFix Workshop ID: 3680110172 Mod ID: AuthenticZChainsawFix
M249ru 2.0
por 76561198346091456
Добавляет в игру пулемет М249, исправлены проблемы со звуком оригинала, ттх пулемета, добавлена иконка магазина, теперь может работать с другими оружейными паками (тестировалось с VFE B41 и VFE Stalker pack) Workshop ID: 3124422856 Mod ID: M249ru2.0
SMB+CCR Explosive Tanks
por 76561199468186338
🟪 EXPLOSIVE INDUSTRIAL TANKS ──────────────────────────────────── Turn Project Zomboid's tanks and flammable containers into real environmental hazards. ──────────────────────────────────── 🟪 FEATURES - Industrial tanks, fuel pumps, map-placed fuel cans, and 3D containers react to gunfire. - The first hit punctures the container, producing a metallic impact sound and starting a silent leak. - Additional shots reduce the time until ignition; small 3D containers catch fire on the second shot. - Molotovs, fires, and other heat sources can also trigger an explosion. - Explosions shatter windows, trigger car alarms, spread fire, and leave scorched ground behind. - Nearby tanks can trigger chain reactions. - Recognized targets receive the vanilla red outline while the player is aiming at them. ──────────────────────────────────── 🟪 RECOGNIZED TARGETS - Vanilla industrial tanks. - Gas2Go and Fossoil tanks. - Gas2Go and Fossoil fuel pumps. - Fuel cans and kitchen gas cylinders placed throughout the map. - Propane tanks, gasoline cans, and small propane cylinders dropped on the ground. ──────────────────────────────────── 🟪 MULTIPLAYER Compatible with both Host and dedicated servers. Client and server must use the same version of the mod. Version 0.4.10 includes automatic server confirmation and authoritative shot validation. ──────────────────────────────────── 🟪 COMPATIBILITY Developed for Project Zomboid Build 42.20.3. No other mods are required. ──────────────────────────────────── 🟪 MOD PERMISSIONS Workshop ID: 3789668876 Mod ID: SMB+CCRExplosiveTanks
[B42.20] Gunworks + Marz 枪械兼容补丁
por 76561198800514029
Gunworks + Marz 枪械兼容补丁 当前版本:0.1.7-test 适用于 Project Zomboid Build 42.20.0 至 42.20.2,定点处理 Gunworks、Guns of Marz 与 Buttstroke 同时启用时的刺刀动画、快捷栏负重、配件安装和武器属性恢复异常。 修复内容 - 本地刺刀攻击只在动作期间使用 Bob_BayonetAttack,结束后恢复原变量,避免与 Buttstroke 长期争用。 - 联机旁观动画改用独立变量 PZGM_BayonetRemoteAnim;服务端只转发视觉开始/停止,不转发命中、伤害、耐久或物品数据。 - 远端动画覆盖待机、瞄准、移动、奔跑、冲刺、近战和枪械推击分支,并有 3 秒超时清理。 - 临时刺刀替身及复制配件不计入负重,原枪保留快捷栏槽位,避免图标消失和重量跳变。 - 动作被其他 Mod 中断时,3 秒内恢复原枪、快捷栏和动画变量。 - 修复 59 个 Marz 配件的损坏螺丝刀回调,保留 MountOn、槽位、互斥和必需配件检查。 - 移除 22 个不可能成立的随机配件组合。 - Gunworks 恢复武器属性前验证枪械和配件脚本,缺失脚本不再触发 StatsFactory 空指针;不删除玩家物品或存档数据。 - 0.1.7-test:兼容 Marz 安装和拆卸配件动作的完成返回值,只把 nil 规范为 true,原有 false/true 保持不变。 依赖与顺序 - 必需:SWMG - 必需:MarzGuns - 可选兼容:Buttstroke Buttstroke;SWMG;MarzGuns;PZServerGunworksMarzCompatibilityPatch 服务器和所有客户端必须启用同一版本,不能仅作为服务端本地 Mod 使用。 安全与停用 - 不调整枪械伤害、命中、耐久、配件数值或存档格式。 - 不修改上游工坊文件,不删除现有配件或玩家物品。 - 停服后从 Mods 和 WorkshopItems 移除并重启即可,不需要迁移存档。 - Gunworks、Marz 或 Buttstroke 更新后必须重新执行上游哈希检查。 生效日志 installed version=0.1.7-test screwdriverParts=59 randomEntriesFiltered=22 timedActionReturns=2 出现 not installed、warning,或 timedActionReturns 小于 2,说明当前依赖版本未完整通过兼容检查。
Phat Cash Stacks!
por 76561198032279125
Money stacking mod to replace Money Changes Everything on server as the currencies could be duplicated (thanks Aesiriel for reporting!). The mod allows you to stack and unstack money in game in denominations of 100-250-500-1000-5000-10000! For those who want to integrate base game cash stacks into their server economies or for the thrill of having PHAT CASH STACKS in the apocalypse! *Don't ask me if it's compatible with X or Y as I don't know! Suffice to say that it likely wouldn't be compatible with other mods that affect the Base.Money item in game. Would you like to assist in our development project? Got the motivation but not the direction? ..or maybe just looking for a PvP Light or PVE Super Modded experience? Find our discord at https://discord.gg/nomad-z - "The Heart of Nomadic Gameplay" Workshop ID: 3091896192 Mod ID: NZPCS
ShenMa_音效替换
por 76561198326945116
私人服务器定制.将惊吓音换成女声甜甜的问候 Workshop ID: 2742312168 Mod ID: TiHuan
Taskforce: Shared Faction Checklists [B42]
por 76561198072381133
Plan together. Survive together. Taskforce adds persistent, live-synced checklists shared by every member of a faction. Features - Create, edit, and complete shared faction tasks - Organize objectives into expandable parent tasks and fully featured subtasks - See changes from other faction members in real time - Attach exact items, same-name item variants, or item categories to tasks - Use an attached item or category as the task title when no custom name is needed - Spot still-needed task items in loot containers with a subtle gold badge and task tooltip - Display the total matching quantity carried by online faction members - Optionally complete item tasks automatically when their goal is met - Track manual goals for objectives that cannot be counted automatically - Persistent server-side faction lists - Draggable checklist button and resizable interface Using Taskforce Join or create a faction, then click the Faction Tasks button. Every member of that faction can edit the same checklist. Click a task's checkbox, double-click its row, or select it and press Toggle to change its completion state. Item requirements Attach an exact item or category and set a Goal to show how many matching items are currently carried across online faction members. Items inside nested containers are counted. Auto-check is optional and disabled by default. When enabled, an item task is completed once the faction's carried quantity meets its goal. Auto-check is one-way and will not reopen a completed task if the count later falls. Same-name variants include mechanically compatible item types sharing the selected item's display name. This is useful for visually different versions of equivalent items. Manual goals Tasks without an attached item can use Goals above 1. Select the task and use the minus and plus buttons to record progress manually. Multiplayer Designed for Build 42 multiplayer. The server validates faction membership before accepting changes. Compatibility Taskforce adds no items, recipes, maps, or world objects. Existing saves can add or remove it, though removing it naturally hides its stored checklists. Please report bugs with the game version, whether you were hosting or using a dedicated server, and the relevant console log. Workshop ID: 3784245912 Mod ID: Taskforce
Notebook to Journal
por 76561198049494792
A simple mod to transform 10pg Empty Notebooks into the lighter 20pg Journal for those who like to keep a diary. Workshop ID: 945630269 Mod ID: NotebookToJournal
True Music Addon: A2M - IGB - SOMB
por 76561197966975040
For a dear friend... A2M - I Got B*****S - Suckin' On My B***S Workshop ID: 3166490236 Mod ID: a2m_igb_somb
Arsenal(26)GunFighter [WickedInstincts]
por 76561198274257614
Dynamic Range & Gun Jams at 25%. Silencer Effectiveness 125%. Base Gunshot Sound +200. Greatly Increased Weapon and Ammo Spawns. +50% Special Weapons. Weapons After 1992 +75%. ALLOW Police/Military items in CIV Locations. ALLOW Military items in CEO Locations. Workshop ID: 2818360586 Mod ID: Arsenal(26)GunFighter
[B42] Fingers
por 76561199113018152
Unofficial B42.20 update for the Fingers mod. I'll delete this once the official mod is updated or if the original author asks me to. All credit goes to the original author. Changes and fixes: - Fixed the holes in the hands. - Fixed the corner normals in the hands. If you like this you might want to take a look at my other mods! This mod will be supported in my free time. Please don't expect immediate updates or responses. Workshop ID: 3791874484 Mod ID: AkyFingersB42 Mod ID: AkyFingersFemB42
[42.20+] Extra Skin Tones for Spongie's Character Creation
por 76561198439336263
Adds 9 new skin tones and 7 new eye colors to Spongie's Character Creator. If you mourn the lack of customization options provided by the base game, you're not alone. I made this mod after spending a lot of time on roleplay servers, and none of the creation options being quite accurate enough for the characters I wanted to make. This is my attempt at bridging that gap, and I hope it serves other players well! To use these new skin and eye colors, click "Customize Appearance" on the left side of the character creator. These can also safely be added to existing saves, in which case you can edit your character by going to their Information panel. Works on Multiplayer and Singleplayer. Pictured below, next to the darkest skin tone the base game offers: A note This mod does not replace the base game skin tones. These are considered "faces" within Spongie's framework, but act as full body overlays. They can coexist with the other details added by Spongie's Details pack and Tomb's Player Body Overhaul. I figured this was the best option for multiplayer servers that want to use all of these mods combined! Hairstyles in the thumbnail are from TTRP Hairstyles! To-do - Add additional eye colors (heterochromia?) - Add scars that better match the darker skin tones - Additional details--vitiligo, moles, etc. Incompatibilities - None, as far as I know. Permissions This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. No generative AI was used in the making of this mod. If you're looking for a text roleplay server, consider checking out Overmorrow! We're in the process of switching over to B42 and will have a fresh server once it's all set up! :) Workshop ID: 3784927883 Mod ID: KensSkinMod
Project Zomboid Guides
Instalar mods de Project Zomboid - guía del Workshop
Instala mods de Project Zomboid de forma limpia mediante Steam Workshop: introducir IDs, comprobar el orden, reiniciar el servidor y solucionar errores típicos.
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Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
Servidor Project Zomboid con soporte de mods
Instala mods compatibles y admitidos desde el panel del servidor.
Alquilar un servidor Project Zomboid