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Mods y plugins para Project Zomboid
Este catálogo incluye 60.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
[WYD] VHS Skill Tapes: Tracking
por 76561198076948732
This is a rework of my skill tape series, with all new original code, and for the B41 skills, dialogue. The mod series serves to add VHS sets for the new skills added in B42. The VHS tapes can be found primarily in VHS stores, but also in homes and such in the game. B42 added six new skills to the game, including Carving, Glassmaking, Knapping, Masonry, the new version of Metalworking (Blacksmithing) and Pottery. This is the Tracking set. The series also recieved an adjustment, so it falls in line with the majority of the vanilla VHS series. Assuming your character has no skill buffs, watching a single VHS will award enough XP to complete tier one of the related skill. There are 6 VHS in each series. Watching the entire set for a skill will award enough XP to push complete tier 3, he default maximum for media based XP gains Workshop ID: 3684943808 Mod ID: SkillTapesTracker42
Focks_Intro
por 76561198118836137
alo delta force Workshop ID: 3099920649 Mod ID: focks_intro
Currency Variety Mod Expanded
por 76561198026572339
Addon for Currency Variety Mod, Adding new recipes to buy more vanilla items and sell many Vanilla Items for currency. With future separate installments for a good few mods with help from the Man himself Jonhalo! Creator of original mod. Thumbnail art by CircaTheFuture#0729 Allows you to: * Sell Ammo Box for 25 Gems * Sell Any Military Clothing for 75 Gems * Sell Handgun for 1 Gold Bar and 1 Silver Bar * Sell MSR Rifle for 3 Gold Bars and 1 Silver Bar * Sell Military Rifle for 4 Gold Bars * Recycle Trash for 1 Gem * Sell Generator for 4 Gold Bars * Sell Tool for 50 Gems * Sell Shotgun for 2 Gold Bars * Sell Vehicle Part for 1 Gem Workshop ID: 2724264787 Mod ID: MVMExpanded
[b41] TMG's Cooking Time
por 76561198075758744
This is a WIP mod that adds in cooking items/tweaks/changes that feel "Vanilla+" in nature. Food nutrition values likely need balanced! Added Foods: Sweetened Cereal Bowl (Bowl of Cereal; Sugar) Bowl of Master O' Generals (Sweetened Cereal Bowl; Chocolate) Chocolate Milk Strawberry Milk Condensed Chocolate Milk Condense Strawberry Milk *NEW* Chocolate Ice Cream *NEW* Strawberry Ice Cream Added Recipes: Make Chocolate/Strawberry Milk (Chocolate/Strawberry; Milk; Sugar) Make Condensed Chocolate/Strawberry Milk (Condensed Milk; Chocolate/Strawberry; Sugar) *NEW* Make Chocolate/Strawberry Ice Cream (Chocolate/Strawberry; Milk; Sugar) Workshop ID: 2601573669 Mod ID: tmgCookingTime
Extreme Seasons
por 76561198299596157
Fork de Cold Winters por Jackson Frost (Workshop ID 3577100076) para Build 42. Endurece todas las estaciones, no solo el invierno: temperaturas extremas en ambos extremos, eventos climáticos configurables y apagón automático de generadores cuando hace mucho frío o mucho calor. Fork por mulita. incompatible=coldwinters. Mecánicas - Temperaturas reescritas: invierno -16 a 28°C, verano 18 a 40°C. - Invierno: blizzards más frecuentes, mes con lluvia/nieve forzada (Rain=4), riesgo de fallo de generador por frío. - Verano: heat waves, thunderstorms, drought (anula lluvia), riesgo de fallo de generador por sobrecalentamiento. - Primavera: spring storms. - Otoño: autumn fog. - Cuando un generador falla, se apaga automáticamente — barrido cada hora 56x56 squares alrededor de cada jugador. - Todos los eventos individualmente activables/desactivables + chance ajustable (0-100%) por sandbox. ==== B42 Compat Patches ==== 1. Sobrescritura de temperaturas estacionales (ColdWinters.lua + ExtremeSeasons_SummerTemps.lua, client+server) - Events.OnInitSeasons.Add x2 — sobrescribe _season:init(...) con valores duros. - Romperá si TIS cambia la signature de Season:init o agrega parámetros. 2. Trigger de weather stages (varios archivos) - Events.OnInitWorld.Add + Events.EveryDays.Add → climate:triggerCustomWeatherStage(N, hours) con IDs hardcoded 1, 5, 6, 7. - Si TIS renumera los stages en algún patch, los eventos disparan el clima equivocado. 3. Mutación de SandboxVars.Rain en runtime (PrecipitationControl.lua) - Events.OnGameStart + Events.EveryDays.Add — fuerza SandboxVars.Rain a 4 en invierno o 1 en pico de drought. - Choca con mods que también modifiquen lluvia globalmente. 4. Auto-shutdown de generadores (GeneratorAutoShutdown.lua) - Events.EveryHours.Add — itera 56x56 squares alrededor de cada jugador y llama obj:setActivated(false) en cualquier IsoObject que responda a isActivated. - Riesgo: apaga cualquier IsoObject con setActivated, no solo generadores (lámparas, alarmas, posibles items modeados). Sandbox options (página ExtremeSeasons, 15 toggles + chances): - Toggles: EnableBlizzards, EnableHeatWaves, EnableSummerStorms, EnableDrought, EnableSummerGeneratorOverheat, EnableSpringStorms, EnableAutumnFog, GeneratorFailures. - Chances (0-100): para cada evento de clima + GeneratorWinterFailChance / GeneratorSummerFailChance. Verificación en update B42: si los stage IDs del climate manager cambian, ajustar los enteros 1/5/6/7. Si TIS renombra OnInitSeasons o cambia la API de Season:init, el mod queda no-op (no crash, pero las temperaturas vuelven a vanilla). English version Fork of Cold Winters by Jackson Frost (Workshop ID 3577100076) for Build 42. Hardens every season, not just winter: extreme temperatures at both ends, configurable weather events, and automatic generator shutdown in extreme cold or heat. Fork by mulita. incompatible=coldwinters. Mechanics - Rewritten temperatures: winter -16 to 28°C, summer 18 to 40°C. - Winter: more frequent blizzards, a month with forced rain/snow (Rain=4), risk of generator failure from cold. - Summer: heat waves, thunderstorms, drought (cancels rain), risk of generator failure from overheating. - Spring: spring storms. - Autumn: autumn fog. - When a generator fails, it shuts down automatically — hourly sweep of 56x56 squares around each player. - All events individually toggleable + adjustable chance (0-100%) via sandbox. ==== B42 Compat Patches ==== 1. Seasonal temperature override (ColdWinters.lua + ExtremeSeasons_SummerTemps.lua, client+server) - Events.OnInitSeasons.Add x2 — overrides _season:init(...) with hard values. - Will break if TIS changes the Season:init signature or adds parameters. 2. Weather stage trigger (various files) - Events.OnInitWorld.Add + Events.EveryDays.Add → climate:triggerCustomWeatherStage(N, hours) with hardcoded IDs 1, 5, 6, 7. - If TIS renumbers the stages in some patch, the events fire the wrong weather. 3. Runtime SandboxVars.Rain mutation (PrecipitationControl.lua) - Events.OnGameStart + Events.EveryDays.Add — forces SandboxVars.Rain to 4 in winter or 1 at peak drought. - Clashes with mods that also modify rain globally. 4. Generator auto-shutdown (GeneratorAutoShutdown.lua) - Events.EveryHours.Add — iterates 56x56 squares around each player and calls obj:setActivated(false) on any IsoObject that responds to isActivated. - Risk: turns off any IsoObject with setActivated, not just generators (lamps, alarms, possibly modded items). Sandbox options (ExtremeSeasons page, 15 toggles + chances): - Toggles: EnableBlizzards, EnableHeatWaves, EnableSummerStorms, EnableDrought, EnableSummerGeneratorOverheat, EnableSpringStorms, EnableAutumnFog, GeneratorFailures. - Chances (0-100): for each weather event + GeneratorWinterFailChance / GeneratorSummerFailChance. Check on B42 update: if the climate manager stage IDs change, adjust the integers 1/5/6/7. If TIS renames OnInitSeasons or changes the Season:init API, the mod becomes no-op (no crash, but temperatures return to vanilla). Workshop ID: 3731603080 Mod ID: extremeseasons Mod ID: coldwinters
VEÍCULOS MILITARES
por 76561198121845674
NÃO SUBSTITUI os arquivos originais do jogo. As viaturas são "cópias". Portanto, as viaturas da Polícia, Bombeiro e etc... continuam existindo normalmente. -Dash Bulldriver da Polícia do Exército; -Dash Bulldriver da Polícia da Aeronáutica. Os veículos irão spawnar com mais chances em áreas Policiais, Bombeiros, Ranger, Zonas militares (Louisville)... Próximos mods serão de alguma Polícia Civil ou Militar, provavelmente. Alguma sugestão? Grande abraço! Workshop ID: 2933620735 Mod ID: vtr
DWTB Spirituality v3.45.0 (B42.20.2)
por 76561198012598892
Current version: v3.45.0 - B42.20.2 Ready Lore - Keep the faith When the dead walk and the radio has gone quiet, some things still steady a shaking hand: a worn Bible, a crucifix around the neck, the hush of an empty chapel. This mod turns that comfort into something you can lean on. Bow your head, say a prayer, and let the fear loosen its grip - just long enough to keep moving. What it does - Pray - right-click a Bible, crucifix, rosary or religion book and choose Pray. Your survivor kneels, recites a scripture aloud, then panic, stress, fear, unhappiness and boredom all ease. You can also pray empty-handed inside a church, a consecrated room, or next to a cross. - Steadiness window - for a while after praying (about 30 minutes of real time by default) your panic, fear, unhappiness and stress are held well down, so faith keeps you steady when the dead press in. - Faith - praying makes you faithful; faith lapses if you do not pray for about a week (in-game). Every passive blessing below only works while you are faithful, and you have no faith until you pray. - Carried faith - while faithful, carrying faith items keeps your worst moods in check. Carrying BOTH a scripture (Bible/religion book) AND a cross (crucifix) gives the full effect (about half as strong as praying); just one gives half of that. - Holy places - churches, and any room you consecrate with a cross, gently restore your nerves over time and let you pray empty-handed. - Movable crosses & shrines - walk up to a wall cross or crucifix and it becomes movable furniture. Carry it home, hang it, and the room becomes a consecrated safe zone. - Spoken prayers - a random voiced scripture (Joshua, Matthew, 2 Corinthians, a Psalm) plays when you pray; nearby players can hear it. - Preacher occupation - a new selectable Preacher occupation (and matching trait) at character creation. You can also EARN the Preacher trait by praying often (about 25 prayers). To preach, a Preacher must hold a Bible and wear a crucifix; then right-click the ground and Give a Sermon. - Sermons & the Blessed buff - a Preacher delivers one of 20 voiced "fire-and-brimstone" sermons at random (each a real scripture); as it ends it blesses every faithful survivor in range (including the preacher) with the Blessed buff - deeper, longer calm than a prayer, a morale lift, and refreshed faith. The preacher cries "Amen" and the blessed answer back. - Miracles - there is a small chance (1% by default, a sandbox option) that a survivor blessed by a sermon is miraculously healed: their Knox (zombie) infection is cured and their deafness is lifted. Faith can pull someone back from the brink. - Not without cost - a Preacher can only give a sermon every so often (a cooldown), a survivor can't be blessed twice in a row until their own cooldown passes, and preaching leaves the preacher a little tired and thirsty. - Moodles - with MoodleFramework installed, an "At Peace" (or "Blessed" after a sermon) moodle shows during the steadiness window and a "Faithful" moodle while you carry faith. All shade green to amber to red as they run down. How to use - Players Pray. Carry a Bible, crucifix necklace, rosary or religion book, right-click it and pick Pray - or right-click the ground in a church, a consecrated room, or next to a cross to pray empty-handed. Praying instantly calms you and starts a steadiness window; keep praying every few in-game days to stay faithful so the passive blessings (holy places, carried faith) keep working. Become a Preacher. Choose the Preacher occupation at character creation, or just pray often - after about 25 prayers you earn the Preacher trait automatically (your survivor will announce it). Preach a Sermon. As a Preacher, hold a Bible and wear a crucifix necklace, then right-click the ground and choose Give a Sermon (if greyed out, the tooltip tells you what is missing). When it ends, every faithful survivor nearby - including you - gets the Blessed buff (the strongest calm in the mod). Blessed replaces the prayer buff rather than stacking, so save a sermon for when the group needs it. Consecrate a room. Walk up to one of the crosses inside a church, right-click it and choose Carefully Pick Up the Cross - it comes off the wall and a Wooden Cross goes into your bag. Carry it home, right-click where you want it and choose Install the Cross Here, then pick where it sits: Wall - Facing North/West (a high, hanging cross) or Floor - Facing North/West (a standing cross on the ground) - that room becomes a calm, pray-anywhere safe zone. No crafting needed - you relocate the crosses that are already out in the world, and both pick-up and install work on dedicated servers with no admin rights. How to use - Server admins Every strength, timer, cap and toggle is a sandbox option under the DWTB Spirituality page (see below). Turn off any layer you do not want. How to use - Dedicated servers Add DWTB_Spirituality to your server's Mods and WorkshopItems lists, then restart and force the server to re-download the item after each update. Effects apply to each player's own survivor. MoodleFramework is recommended (for the moodles) but not required. Server admin / sandbox options - Enable (master toggle) - Pray relief: Panic / Stress / Unhappiness / Boredom / Fear - Pray action length; steadiness window (in-game minutes) and emotion cap; cooldown - Faith duration (in-game days before faith lapses) - Calm zone strength; per-source toggles: churches / shrines / carried faith - Make world crosses movable - Spoken prayer & sermon audio; "Male voice only" (the clips are male-voiced; female characters pray silently by default) - Preacher/Sermon: enable, action length, range, Blessed duration & cap, prayers to earn the trait, sermon cooldown, listener re-bless cooldown, preacher fatigue & thirst, miracle chance - "At Peace" moodle / "Faithful" moodle (need MoodleFramework) - Debug logging + a "Log Nearby Sprites" tool (matched rooms, items, shrine sprites, calm sources) Sermons included 20 sermons, voiced by an "explosive passionate announcer," play at random - each a scripture of strength and courage (Philippians 4:13, Joshua 1:9, Isaiah 40:31, Romans 8:31, Psalm 91:5-7, Revelation 12:11 and more). Compatibility Built for / compatible with Project Zomboid Build 42.20.2. No hard dependencies. Uses base-game props (Bible, religion books, crucifix necklaces, church buildings and crosses). Optional: with the MoodleFramework mod, praying and carrying faith show colour-coded moodles; without it, everything else still works. Changelog (recent) - v3.45.0 - Silent (female) prayers/sermons now show floating text; Preacher kit & debug faith items are real items in multiplayer (no more ghosts). - v3.44.0 - Wooden Cross pickup fixed (+ no admin Item List Viewer crash); MP calm now sticks (no moodle flicker); new "Male voice only" option. - v3.43.0 - MP install fix (no ghost cross) and clearer Wall/Floor install labels. - v3.42.0 - MP fixes: cross no longer vanishes on pickup; faith saves across logout. See the in-game Change Notes for the full version history. B42.20.2 Ready Workshop ID: 3781127365 Mod ID: DWTB_Spirituality
Ice Cube Music | Album: Death Certificate
por 76561199258285984
Ice Cube Music | Album: Death Certificate Generated with New Music Builder Death Certificate Side A 01 The Funeral 02 The Wrong Nigga To Fuck Wit 03 My Summer Vacation 04 Steady Mobbin' 05 Robin Lynch 06 Givin' Up The Nappy Dug Out 07 Look Who's Burnin' 08 A Bird In The Hand 09 Man's Best Friend 10 Alive On Arrival Death Certificate Side B 01 Death 02 The Birth 03 I Wanna Kill Sam 04 Horny Lil' Devil 05 Black Korea 06 True To The Game 07 Color Blind 08 Doing Dumb Shit 09 Us 10 No Vaseline Workshop ID: 3755825607 Mod ID: 2CubeAlbum
PostApocFences
por 76561199042257388
adds Metal fences so what i did is you have 2 items PostApocFenceSupport and PostApocFenceMaterials PostApocFenceSupport is just the moveable item you can just place same like chair its just for aesthetics PostApocFenceMaterials is the item you have to have on your inventory when you want to build the wall you need to metalweld the frame (Metalwork>Walls/Fencing>Metal Wall Frame) first then right click on it to be able to construct the wall (you need to have the PostApocFenceMaterials item on your inventory) you can choose from the 2 versions i made(regular, damaged) note this is untested but if you hit the regular wall with a ccar it might change into the damaged sprite i did not include a timed action and so the walls instantly appear when you use it Mod by Glytch3r Commissioned by OneMrFalloutt For custom pz mod commissions contact me discord: Glytch3r#7331 / glytch3r https://ko-fi.com/glytch3r Workshop ID: 3147423081 Mod ID: PostApocFences
Tradução para B42 [42.14]
por 76561199131666750
Tradução Brasileira da Build 42.14 99% Concluída! A tradução da Build 42 está praticamente finalizada, faltando apenas alguns detalhes. Como ativar: - Inscreva-se no mod - Ative-o no menu de mods - Assim que o Lua recarregar, é só jogar! Aproveite a imersão completa em Português! Quer apoiar o projeto Se essa tradução te ajudou e você se sentiu mais incluído no jogo, considere apoiar com qualquer valor. Isso vai me ajudar na minha meta de comprar uma placa de vídeo para meu pc, pois atualmente não tenho. Escaneie o QR code abaixo com sua câmera: Tamo junto! Workshop ID: 3684928892 Mod ID: PTBRB42.14
[B42] Craftable : Light Bulb Edition
por 76561197982987724
Don't forget to rate my mod if you enjoy it. Thank you! Description Even when the world feels out of breath and shrouded in darkness, there will always be someone blowing glass and tinkering with wires. These bulbs, forged through patience and resourcefulness, remain as fragile as the thought of a morning during a long night... but they shine like a smile in the midst of shadows. After all, if your survival doesn’t bring you a little light, you might as well wander aimlessly in the dark. This mod allows you to craft light bulbs using glassblowing and electrical skills. New Items - Blown Glass Bulb – A fragile component formed through glassblowing - Light Bulb Base – Metal base to connect the filament and circuit - Vacuum Pump – Required to remove air during assembly Crafting Process Creating a light bulb is a multi-step process that involves both glassblowing and electrical work. 1. Make a Blown Glass Bulb Requires: - 1 Pliers (may degrade) - 1 Glass Blowing Pipe - 1 Small Ceramic Crucible with Molten Glass Skill: Glassmaking 2 2. Make the Base of Light Bulb Requires: - 1 Wire - 1 Electric Wire - 1 Scrap Metal - 1 Screwdriver (kept) Skill: Electricity 3 3. Build the Vacuum Pump Requires: - 1 Tire Pump - 1 Screwdriver (kept) - 1 Duct Tape 4. Assemble the Light Bulb Requires: - 1 Blown Glass Bulb - 1 Light Bulb Base - 1 Glue - 1 Vacuum Pump (kept) 5. (Optional) Revert Vacuum Pump into Tire Pump Requires: - 1 Vacuum Pump - 1 Screwdriver (kept) - 1 Duct Tape Credits Code & Design: Amenophis Craftable Series Logo: Amenophis Workshop Thumbnail: Amenophis Checkout my other mods Workshop ID: 3497998571 Mod ID: craftablelightbulb
情灭专用
por 76561198813920774
情灭专用 Workshop ID: 2969520290 Mod ID: Books Mod ID: Furniture Mod ID: ikunSound Mod ID: VPR_Recycle_QL Mod ID: Short Mod ID: MoreBuilds Mod ID: VS锛圫FW锛� Mod ID: VPR Mod ID: VPR_Recycle Mod ID: Vskin
Simple Starter Equipment
por 76561198076948732
This mod adds a few extra clothing options, and some starter items for characters based on their occupation, and traits. Each occupation will add three items suited to that occupation, and each trait whether positive, or negative will add one more. Multiple traits will of course add multiple items, so bare that in mind when creating your character. Each occupation, including the new ones added in B42 will offer up new clothing options. For example, the farmer (agriculture) will offer up a flowered sunhat for female, and straw hat as new options for male characters, wheras the farmer (livestock) will offer up a plain sunhat for female, and a cowboy hat as new options for male characters. Every occupation has different new options added, in addition to the vanilla options previously available. Each trait has a different item on offer, mostly these have some connection with their trait, but a few are a bit of a stretch as nothing suitable was available. Enjoy. B42.13+ Fixed to work with SP, haven't tested for MP. Workshop ID: 3434312997 Mod ID: SimpleStarterEquipment Mod ID: SimpleStarterEquipment
Risky Unarmed
por 76561198062009873
Shoving and stomping now carries a risk of being counterattacked. Highly customizable. NOTE: Temp fix for b42.20. Traits have no effect in the mod with b42.20. Full repair is WIP. No change on b42 version. Ever wonder why zombies become helpless when they're knocked over? Or why you never get bitten when you're shoving away a horde and putting your limbs right in front of their gnashing faces? Or maybe you just feel too powerful curb stomping dozens of zombies and walking away without a scratch on the first day? The idea behind this mod is to simulate the risk of fighting zombies without any range advantage. In short, it introduces a small chance for any one shove or stomp to backfire and result in a wound on the attacker with the same consequences of a normal zombie attack. This change discourages fighting when unprepared, especially at the very beginning of the game. Any last-resort improvised weapon becomes safer than going unarmed. In this time it might be better to flee and break line of sight than to kill a threat with your bare hands. When you do get a weapon, it becomes very important to keep zombies outside the weapon's minimum range so your melee attacks aren't automatically swapped into shoves. Crowd control with low-knockback weapons should be more difficult. The practice of preserving weapon durability by using unarmed is now risky. By default it's safe to shove zombies who are unalerted, facing away from the player, or who have already counterattacked a player within the last couple seconds. The player also has a separate shorter grace period after being counterattacked. Wearing armor on your limbs can reduce or eliminate the danger from this mod. The strength and fitness skills affect the chance of being injured, as do the thick and thin skinned traits. Almost every part of the mod is customizable in sandbox options so you can use as much or as little of it as you want. For example, you could configure the mod to: - Simulate the roughness of unarmed combat without actually being "attacked" by zombies by disabling all wounds except non-infectious scratches on the hands and feet, ignoring defense and not causing holes in clothing. With this setup you might get blisters or abrasions on those parts but it shouldn't ever be directly lethal. - Enable shove safety when holding two-handed weapons, allowing you to safely push zombies away using brooms, planks, or other long weapons. You could even hold something like a pillow to protect yourself from being bitten if you set shove safety to recognize "any item" - Set shoving to only affect the forearms, and stomping to only affect the feet; that way the counterattacks from this mod can be absorbed by more easily accessible clothes. Assuming you aren't using mods that add armor for the hands and shins. - Set the cooldown very high to (in effect) prevent a zombie from counterattacking you more than once. In case you want the risk to still be significant but don't like the chance of being ripped to shreds because you won an unarmed fight. I personally play with low-pop vaulting runners and transmission off. If you play with high pop, shamblers, or transmission on, this mod might make less sense or feel excessively punishing. It was just bothering me that my character could 1v1 a rabid monster the size of a full grown human while bare-handed and at little to no personal risk. Note: I have not tested this in multiplayer or with most other mods. I don't see a reason why it wouldn't work, but let me know if it doesn't and I'll mention incompatibilities here. Workshop ID: 3434796669 Mod ID: RiskyUnarmed
简单交易改VIVI版
por 76561198167666099
感谢喵球制作的优秀MOD 原MOD链接 https://steamcommunity.com/workshop/filedetails/?id=2592897465 修改了子弹购买为盒装,每一盒统一100钞票 调低了传送卷轴安全屋的价格为100 调低了两种炸弹的价格为100 调低了肾上腺价格为100 微调了部分物品购买价格使其更加合理(整体上降低了) 如发现有BUG,请留言,谢谢!!! Workshop ID: 2929758213 Mod ID: jiandanjiaoyi Mod ID: VIVIjiandanjiaoyikuozhan
True Music Addon: JuiceWRLD Pack
por 76561198178085087
Collection of 60+ Juice WRLD Songs. Includes unreleased and features Credits go to https://steamcommunity.com/id/miekill/ Go check out his Twitch! Workshop ID: 2897757622 Mod ID: Juicewrldured
Stay Awake Longer + MP Fast Sleep [B42]
por 76561198378787939
Stay awake longer before exhaustion forces you to bed. Your character builds fatigue more slowly, so you can push further into the night and get more done before you have to sleep. Rebuilt from the ground up for Build 42, with additional QOL, and proper multiplayer integration. How it works - Every in-game minute the fatigue you've gained while awake is scaled down toward your configured target, so the slow-down is smooth across the whole day instead of jumping around a single threshold like the original. - Set roughly how many hours you want to stay up. Vanilla is ~16; the default is 19. - Wakeful and Sleepyhead characters get their own targets, so the traits still matter - Sleepyhead even defaults below the baseline so it tires a touch faster. New: Multiplayer Fast Sleep On a server the world keeps running for everyone else, so sleeping can't fast-forward time the way it does in single-player - a full night's rest can mean sitting and waiting for real-world minutes. With Fast Sleep on, your fatigue drains in real time while you sleep and you wake automatically once it's gone, so a full night lands in a configurable handful of real seconds (5-400, default 30). Single-player is left completely untouched. If you want more features, it may be better to download "Sleep With Friends" and disable the Fast Sleep function, but this at least allows you to set and forget it, mostly there to integrate with Pass Out. Sandbox options Compatibility - Single-player, multiplayer and split-screen. - Client-side; works on dedicated servers. - Pass Out friendly: if you also run my Pass Out mod, collapsing from exhaustion stays slow and punishing by default - Fast Sleep won't rush you back up (toggleable). No hard dependency; nothing required. B42 port and rework by turnip. Original by Fajdek: https://steamcommunity.com/sharedfiles/filedetails/?id=2892858984 Workshop ID: 3745725324 Mod ID: stay-awake-longer
xNils' Faster Fence Lunge Recovery
por 76561198121741182
Hello everyone! This is my first mod I've made for Project Zomboid, therefore it's very small and lightweight! This mod increases the recovery speed from zombie fence lunges by 40%! "So why not just disable fence lunging if you don't like it?" Fence lunging, while very annoying, still helps nerf fence fighting. I'd prefer not to disable it but didn't like how slow and annoying the animations were when getting hit. So, I've created this mod to make getting hit by a fence lunging zombie less deadly. Did I create this just because I lost my very long standing character after they got their toes swipped by a fence lunging zombie sending my battle hardened survivor spinning? Yes. Workshop ID: 3302604887 Mod ID: xNFLR
Days Gone Main Menu with Music (B41)
por 76561198048833753
B41 version! B42 version HERE A Days Gone themed main menu! Replaces the game's original main menu with a 16:9 art image, my custom PZ/Days Gone logo and the theme song from Days Gone. -REQUIRES THE MUSICAL MENU FRAMEWORK -RESET YOUR GAME TO SEE ALL CHANGES This mod is also included in my mix and match pack: HD Main Menu Suite Also did you know you can use all MMF main menu mods together? Use my Menu Suite as a base! Check out the other standalone mods in this series: - We are F*cked Main Menu with Music - False Hope Main Menu with Music - Hope is Lost Main Menu with Music - Left 4 Dead Main Menu with Music - The Last Of Us Main Menu with Music - The Walking Dead Main Menu Remix - 28 Days Later Main Menu with Music - An Alternative Main Menu - Dying Light Main Menu with Music - DayZ Main Menu with Music - Refashioned Main Menu Remix - Xirszo Main Menu Remix - MaDeInCCCP Main Menu Remix Serious massive thanks to Ryuku for his framework, support and help with most of the coding! Please go and like/favourite his Framework! Also thanks to Zodiac for his logo code and dannyboy for allowing me to use his mod as a base. Workshop ID: 3197844839 Mod ID: DaysGoneMM
Oh my gah jumpscare sound
por 76561198430353694
Replaces the jumpscare sound with osaka from azumanga daioh saying oh my gah (funny). Can't remove the background music Workshop ID: 2810181563 Mod ID: OhMyGah
[WYD] VHS Skill Tapes: Trapping
por 76561198076948732
This is a rework of my skill tape series, with all new original code, and for the B41 skills, dialogue. The mod series serves to add VHS sets for the new skills added in B42. The VHS tapes can be found primarily in VHS stores, but also in homes and such in the game. B42 added six new skills to the game, including Carving, Glassmaking, Knapping, Masonry, the new version of Metalworking (Blacksmithing) and Pottery. This is the Trapping set. The series also recieved an adjustment, so it falls in line with the majority of the vanilla VHS series. Assuming your character has no skill buffs, watching a single VHS will award enough XP to complete tier one of the related skill. There are 6 VHS in each series. Watching the entire set for a skill will award enough XP to push complete tier 3, he default maximum for media based XP gains. Workshop ID: 3684944900 Mod ID: SkillTapesTrapper42
MRB_WestPointExpansionFix
por 76561199001285266
MRB_WestPointExpansionFix Workshop ID: 3538639132 Mod ID: MRB_WestPointExpansionFix Map Folder: MRB_WestPointExpansionFix
Hemophilia Trait
por 76561198213328624
Supports: This mod supports B42 and works in multiplayer. If you encounter any bugs or something isn't working as intended, please let me know. What is hemophilia? If you have it, you know, but if you don’t, then in short, hemophilia is a condition that affects the process of hemostasis, meaning your blood doesn't clot properly, and your bleeding lasts longer. You can fight it back by injecting (in this type of hemophilia) Factor VIII, which your body lacks. However, it’s only a temporary fix. What does this mod add? Modification “Hemophilia Traits” adds new traits for your characters: - Moderate hemophilia A (1-5%) +4 - Severe hemophilia A (<1%) +8 In the game context: These traits affect only external bleeding, so no bruises or other internal bleedings, at least for now. With the Moderate hemophilia, your bleeding lasts longer and prevents the wound from healing. However, for minor wounds, it may stop on its own without needing a Factor VIII injection. In the case of the Severe hemophilia, your bleeding, no matter how small, will most probably never stop without a Factor VIII injection, and wounds stay open. Actually, with both types, there is small chance (smaller with severe type) that bleeding will stop on its own, but easy, don’t pump yourself up, control your emotions. Bleeding can start again if the wound isn’t fully healed and you don’t take Factor VIII injection. The mentioned factor can be found in your world, especially in hospitals and any places where you can find other medications. Be careful! You have to be careful because scratches, no matter how small, won’t heal if they bleed, and even with moderate hemophilia, deep cuts or lacerations without Factor VIII will likely stay with you until your character perishes. The following applies only to B41, at least for now But wait! I play with super small loot! Okay, so you like it hard and now your character is going to bleed for eternity? Or you like the outdoors and live in the wilds without even a chance to find Factor VIII? Let me tell you about: Common Yarrow (Achillea millefolium). It's a herb you can use, even without having hemophilia. Look for it in the forest. You can put a couple of them in a pot of water or saucepan, boil it, and soak bandages in it. Pretty much like disinfecting bandages with water. Now, a bandage soaked in yarrow decoction will help you with bleeding. It won't work like Factor VIII, but it will greatly increase your chance of stopping the bleeding. In the modification name, I use type A hemophilia, but the differences between types are mainly in the factors that are missing. Additionally if you'd like, you can I would greatly appreciate it! Workshop ID: 2933878989 Mod ID: Hemophilia Workshop ID: 2933878989 Mod ID: Hemophilia
Player Skin Retexture
por 76561198086436324
This mode changes the player's skin. face is different from the basic face. +9/12 Change Skin, Tweaked Harry's Healthier Skin Complexion and TED BEER`s Player Skin Retexture Underwear Male - Harry's Healthier Skin Complexion Female - TED BEER`s Player Skin Retexture Underwear Workshop ID: 2598888871 Mod ID: PlayerSkinRetexture
Project Zomboid Guides
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Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
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