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Mods y plugins para Project Zomboid

60.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 60.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

True Music Addon: Arcane Pt2 – Project Zomboid Mod

True Music Addon: Arcane Pt2

por 76561198201974261

True music addon that add some music from Arcane S2 soundtrack music list: - d4vd - Remember me - Djerv - Rebel Heart - Eason Chan - Isha's Song - Fever 333 - Hellfire - King Princess - Fantastic - Marcus King - Sucker - Mick Wingert - Spin The Wheel - Royal the Serpent - Wasteland - Stefflon Don ,Raja Kumari feat. Jarina de Marco - Renegade (We Never Run) - Stromae ,Pomme - Ma Meilleure Ennemie - Woodkid - To Ashes and Blood Workshop ID: 3370753636 Mod ID: acranepttwo

1,052 descargas Detalles →
Mattnetic's Exotic Dancer Profession [B42] - BETA – Project Zomboid Mod

Mattnetic's Exotic Dancer Profession [B42] - BETA

por 76561198027858139

EXOTIC DANCER PROFESSION - BUILD 42 BETA Exotic Dancer is a roleplay-friendly occupation built around agility, performance, stagewear, and keeping spirits up when the apocalypse gets a little too miserable. Dance to shake off a bad day, put on a show for nearby survivors, or turn a quiet night at the safehouse into something worth remembering. Just choose your stage carefully - dancing takes energy, and noise still carries. STARTING OUT -6 starting points by default and gives: - +2 Nimble - +1 Fitness - +1 Strength - The unique Stage Presence trait DANCING & STAGE PRESENCE Right-click the ground and choose: Exotic Dancer > Dance Selection You can perform: - Sultry Workout - a playful routine built from reliable vanilla workout movements - Belly Dance - a custom full-body dance animation - Belly Dance II - a second custom routine with its own movement and style Routines continue until you stop, move, are interrupted, or become too exhausted. Dancing drains endurance and creates noise, so the wrong stage can attract a very different kind of audience. Perform long enough and Stage Presence can reduce your boredom, unhappiness, and stress. Nearby survivors who can see the show receive a smaller morale boost, with a little happy reaction over their heads when the performance reaches them. With the default settings, dances also appear in the Exercise menu. They work as a full-body workout, help build Strength and Fitness, and can leave your survivor sore afterward just like other exercise. DANCE MOD SUPPORT Supported dances from the Q menu can trigger Stage Presence too, while ordinary waves and emotes are ignored. Built-in support is included for True Actions Dancing and Lifestyle: Hobbies, but neither mod is required. STARTING ATTIRE Dress for the occasion and start in one of four stagewear themes made from vanilla clothing: - Bunny - Revue - Cowboy - Glam Club Choose a full theme or mix and match pieces during character creation. The Bunny outfit also includes its signature garter. A FEW EXTRA PERKS - Cash Tips: Fresh cash, rolls, and money bundles can lift your mood. A cash-register sound confirms the reward, and claimed money is marked so it cannot pay out twice. - POLEarm Pun: Optionally start with +1 Spear to fully commit to the joke. - Detached Stage Pole: A rare custom two-handed weapon can be found around clubs, bars, dressing rooms, and backstage areas. ABOUT THE DANCES Custom animation work in Project Zomboid is still a bit of an adventure. The normal player menu is kept to Sultry Workout, Belly Dance, and Belly Dance II, while additional experimental dances remain available to admins and debug players for testing. I would rather offer three solid routines than fill the menu with dances that twist, snap, or summon the animation demons. SANDBOX & MULTIPLAYER The mod supports single player, hosted multiplayer, and dedicated servers. Hosts/Admins can adjust: - Profession cost, morale benefits, and cooldowns - Endurance drain, dance noise, and exercise progression - Audience range and line of sight - Starting outfits - Cash rewards and stage pole loot Players can also turn the audience reaction icons and money pickup sound on or off through Mod Options. COMPATIBILITY - Project Zomboid Build 42.20+ - Safe to add to an existing save - No required dependencies - Optional support for True Actions Dancing and Lifestyle: Hobbies RELEASE STATUS Now in Beta and fully playable in single player and multiplayer. Balance, compatibility, and animation polish will continue alongside stable Build 42 updates. CREDITS Belly Dance motion source: Adobe Mixamo Animation retargeting, adjustment, and export: Blender Money pickup stinger: "Cash Register Purchase" by Zott820, distributed through Pixabay under the Pixabay Content License. FEEDBACK Bug reports and feedback are always appreciated, especially for multiplayer, outfits, animations, and sandbox balance. 👀 Check out my other Mods: Ask for permission This mod can only be added to and extended with the express permission from the original creator. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. ⚙️ MOD INFORMATION Workshop ID: 3793226732 Mod ID: ExoticDancerProfession

2,171 descargas Detalles →
Sprout's Farm and Garden Homestead Edition ESP – Project Zomboid Mod

Sprout's Farm and Garden Homestead Edition ESP

por 76561198000079119

Traducci?n del mod Sprout's Farm and Garden Homestead Edition incluidas las recetas. Workshop ID: 3235185366 Mod ID: SGarden-Homestead-ESP

829 descargas Detalles →
AnomaliesMP - FIXED! – Project Zomboid Mod

AnomaliesMP - FIXED!

por 76561199013003516

THIS MODS DEVELOPMENT HAS STOPPED Why? Well, I start college on the 31st, and I'm looking for a new job, along with spending the final months with my grandparents, I just have bigger priorities. Feel free to continue this mod, this goes for anyone, no credit is needed but as always it is appreciated. AnomaliesMP - Content Update and Patch AnomaliesMP is a branching content update and patch for the popular mod, Anomalies. It adds the ability to play with friends, control spawn rates and if zones spawn at all on dedicated servers, and adds in some pretty amazing content updates. Dev Logs Aug 4th I am still working on the following: Tooltips for all custom items New Lead Container item that allows artifacts to be utilized without risk of radiation (Although the stronger artifacts still leak radiation.) POSSIBLY adding an exoskeleton, may see about this... Mr. MaeuL fixed the bugs! Hooray! Aug Something I can't remember. ARTIFACTS HAS RELEASED Get out there and grab some artifacts! Workshop ID: 3767344996 Mod ID: AnomaliesMP

1,533 descargas Detalles →
zk_mods – Project Zomboid Mod

zk_mods

por 76561198297516113

2023/2/17 修复包 Workshop ID: 2934536182 Mod ID: waifu zombie Mod ID: sound

801 descargas Detalles →
Temporary Handcraft Fix – Project Zomboid Mod

Temporary Handcraft Fix

por 76561198047304351

This mod fix the the issue where the server can't find Handcrafting recipe on the server. Result in empty action. Workshop ID: 3633395449 Mod ID: TemporaryHandcraftFix

1,102 descargas Detalles →
KILLING FLOOR SNIPER PACK – Project Zomboid Mod

KILLING FLOOR SNIPER PACK

por 76561198052106234

IN THIS MOD ADD 3 GUNS M99 AMR M14EBR Lever Action Rifle YOU CAN FOUND THIS WEAPONS IN WAREHOUSES GUNS STORES POLICE STATIONS Workshop ID: 3286530190 Mod ID: KFSNIPERS

1,161 descargas Detalles →
Buki's Packer Bag Textures – Project Zomboid Mod

Buki's Packer Bag Textures

por 76561197978928108

This update removes all of the duplicate code from the original More Traits mod, there is now a recipe for painting the Packer Bags since unfortunately I'm too dumb to figure out how to hack into the antique finder item pool. There are also duffelbags that are a work in progress right now and relagated to the "Item List" until I finish. Workshop ID: 3259897124 Mod ID: Moretraitspatch

865 descargas Detalles →
Start with an CAR 15 – Project Zomboid Mod

Start with an CAR 15

por 76561198008664315

Charakter starts with an CAR15 and two full mags. Fixed Bug where you always get a new CAR15 loading the game. CAR15 and Glock17 ---> https://steamcommunity.com/sharedfiles/filedetails/?id=2847685693 VANILLA FIREARMS EXPANSION (B41.65) is requierd. Workshop ID: 2840603918 Mod ID: SpawnWithCAR15

1,029 descargas Detalles →
PZ Pulse Language Pack – Project Zomboid Mod

PZ Pulse Language Pack

por 76561197997861906

PZ Pulse speaks every language Project Zomboid does. Subscribe alongside PZ Pulse, set your game language, and the dashboard follows it. All 27 languages Cestina, Dansk, Deutsch, Espanol (Espana, Argentina, Chile, Mexico), Francais, Italiano, Magyar, Nederlands, Norsk, Polski, Portugues (Portugal, Brasil), Romana, Suomi, Turkce, Catala, Bahasa Indonesia, Russian, Ukrainian, Japanese, Korean, Thai, and Chinese in both Simplified and Traditional. It may shock you to learn that I do not in fact speak every language. About a third of the pack is the game's own vocabulary. Where Project Zomboid already has a word for Hunger, Fracture or Endurance, this pack uses that word instead of inventing a second one, so the dashboard reads the same as the character window beside it. The rest is machine-generated and has not been checked by a native speaker. It is meant as a starting point, not as a finished translation. Found a bad string? Corrections are very welcome. Say the language, the label you saw, and what it should be, and it goes into the next update. Alternatively, just make a better language pack and let this one serve as an example of how to do it. I am not formally entering the translation business. Here is a GitHub for this language pack. Notes - It does not need to be installed on the server you play on. - The game loads text-only translation mods for you without needing permission. Steam Workshop Meta - Hi: - This mod goes with: PZ Pulse - Check out: my other mods. Workshop ID: 3781404865 Mod ID: PZ_Pulse_Language_Pack

1,966 descargas Detalles →
El Reino del Terror posters y calcomanias – Project Zomboid Mod

El Reino del Terror posters y calcomanias

por 76561198293411964

Posters y Calcomanias del mejor servidor de Project Zomboid.

777 descargas Detalles →
[B41/B42] Track Items – Project Zomboid Mod

[B41/B42] Track Items

por 76561197977312613

Right-click to 'Track' or 'Untrack' item. Items being tracked can be found in the Character panel under the 'Find Items' tab. Click the 'Track Item' button to search for an item to track. Sandbox options included for: - Max number of items tracked - Allow/disallow keys to be tracked. - Allow/disallow searching for items. - Show/hide highlight on tracked items. Item(s) will still appear at the top of container inventories. NOTE: Currently, certain media items are not able to be tracked. This includes VHS, CDs, and (B42) literature. This does NOT include skill books and skill magazines - you can track those. Workshop ID: 3491823085 Mod ID: TrackItemsAtTop

898 descargas Detalles →
MY HOME8 – Project Zomboid Mod

MY HOME8

por 76561198168620690

It is a small three-story house with a lake located east of March Ridge. Workshop ID: 2677242873 Mod ID: MY HOME8 Map Folder: MY HOME8

668 descargas Detalles →
Sawn-Off Holsters – Project Zomboid Mod

Sawn-Off Holsters

por 76561198050673697

This mod makes both Sawn-Off Shotgun variants attachable to all holster types. Since the 42.16, the stock was removed from both sawn-off variants, making them look more holsterable. The mod should work for earlier versions, although the stock would make it look odd. It's worth noting that despite the change notes stating they removed the stock from the double barrel sawn-off shotgun, it is still there, likely due to a bug. REMINDER FOR MULTIPLAYER: To enable a mod for a server, there are two steps. Both are true for all mods. First, you must select the mod from the list in-game when editing the server settings. It isn't enough to have the mod enabled from the main menu. Second, you must add the Workshop ID above to the server ini file manually. The file can be edited with any text editor, like notepad. Find the line with "WorkshopItems=" and add any mods you have by listing their Workshop Ids. This is a bug with B42 Multiplayer currently, so it must be done manually. The server ini file can typically be found at C:\Users\<username>\Zomboid\Server\. Workshop ID: 3700378804 Mod ID: SawnOffHolsters

1,509 descargas Detalles →
Brita's Armor pack exo suit add carry weight – Project Zomboid Mod

Brita's Armor pack exo suit add carry weight

por 76561198042591678

Exoskeleton Carry Weight Bonus This mod increases the player’s carrying capacity when wearing the Brita EXO Suit. The bonus scales with the player’s Strength level, using carefully calibrated values that fit the internal behavior of the Project Zomboid engine. Due to how the game calculates “comfortable carry weight” (using hidden strength multipliers and final rounding inside the engine), perfect +10 accuracy is not possible for every Strength level. However, this mod provides the closest possible values, with exact +10 at most Strength levels and only a ±1 difference at mid–high levels. ⚠️ Incompatibility Notice This mod is not compatible with any other mods that modify: setMaxWeightBase() For example: custom trait mods that adjust carrying capacity perk/strength overhaul mods mods that add permanent or conditional carry capacity bonuses If another mod uses setMaxWeightBase(), the values will conflict, and neither mod will produce correct final weights. ✔️ Multiplayer Support Fully client-side Works on dedicated servers Safe for existing saves 🧹 Important: Safe Mod Removal Procedure Before uninstalling this mod: You MUST remove the EXO Suit from your character. Do not uninstall the mod while the character is wearing the EXO Suit. If you remove the mod while the EXO Suit is equipped, your character may keep the modified carry capacity permanently or get stuck with incorrect values. Steps: Take off the EXO Suit. Make sure your carry weight returns to normal. Exit the game. Remove the mod.

1,133 descargas Detalles →
Sooner Denser Late-Game (for Bandits / Week One / True Companions) – Project Zomboid Mod

Sooner Denser Late-Game (for Bandits / Week One / True Companions)

por 76561198002640790

⭐ This mod is designed to work WITH OR WITHOUT the "True Companions" mod enabled and "Week One AI NPC Overhaul" mod enabled. However, many significant changes/features are added that tweak the "True Companions" and "Week One AI NPC Overhaul" mods to make them mesh better with this current mod so that if you CHOOSE to enable those mods they won't conflict at all with the goals and design of THIS mod. You can enable BOTH, EITHER, or NEITHER: all those different setups should each work. This mod makes the late-game of "Week One" stay chaotic instead of having the civilian population simply collapse on a timer. Civilian population now declines based on NPCs actually dying near the player, both regionally and globally. Your actions therefore affect how long civilization survives: the more civilians die, the fewer will spawn later. NPCs also only become zombies through actual zombie bites/scratches rather than Week One's default time-based infection system. You can also skip directly from Week One's starting day to the main outbreak by pressing "T" and saying "13", "14", or "15". 🙈 NOTE: for the first 10-20 seconds after starting a new game the screen will just be black before the darkness fades. If it hasn't faded by then just press escape or click a few times and the game will start. This only happens when starting a completely new game. 🤖 Now fully compatible with Week One AI NPC Overhaul here https://steamcommunity.com/sharedfiles/filedetails/?id=3782586843&tscn=1788047964 (WITH or WITHOUT the "True Companions" mod enabled) with extra additional features added regardless: even without "True Companions" mod enabled, NPCs given ammo boxes method will now add those to their total ammo similarly to the way the "True Companions" mod does! After our most recent updates the "True Companions" mod should now be much more compatible with "Week One AI NPC Overhaul" with this setup! A number of small tweaks are made to compensate for neutral NPCs now being much more plentiful in late-game to make sure they aren't too annoying, destructive or aggressive (they won't just destroy/loot the whole map) and to make sure they are't too passive, subservient or exploitable (you can't just instantly recruit a gigantic army of npcs for free to all do your bidding and fight your battles for you). There are also additional tweaks to make sure they aren't too monotonous or boring: they will switch up their behavior periodically based on the situation and (if "True Companions" mod is enabled) now have additional player/NPC interactions available (like buying/selling). Main Features - Skip directly to day 13, 14, or 15 using the normal Bandits/Week One chat. - Civilian populations persist based on actual in-game deaths rather than a predetermined countdown. - Population decline is tracked regionally, so heavily affected areas become increasingly depopulated. - Neutral civilians continue trying to live normally when no immediate threat is nearby. - Civilians remain active after the outbreak instead of becoming passive or automatically dying off. - NPC behavior has greater individual variation instead of everyone behaving like a hive-mind. - Every civilian has individual strength, endurance, accuracy and health stats. - Civilian pathfinding has been tweaked to improve survivability. - Unneeded destruction is reduced: damaged non-barricaded doors will usually burst open instead of being destroyed. - Some civilians clean up nearby corpses, graves and blood once an area is secure. - Recruitment through speech using BWO's method (with 'T'-key, now re-bindable) is limited by player/NPC respect rather than allowing instant loyalty. - Recruitment using True Componions mod's method has additional affinity/food-based behavior and compatibility tweaks. - Burger-Flipper/Chef characters can be paid by NPCs at food establishments instead of automatically recruiting them. - Early-week loot is temporarily more plentiful, then returns to normal scarcity after ~5 days. - It's far better to simply DISMISS excess NPCs than have them following the player around forever. Once dismissed, NPCs will revert to their normal behavior: they'll protect themselves and fulfil their own needs. Their affinity is retained and the player will be able to re-hire dismissed NPCs for free. Recommended Settings Under "Bandits Week One" Sandbox Options: - Final Solution event: OFF - Boeing crash event: OFF(STRONGLY recommended) - Jet strafing runs: OFF - Jet bombing runs: OFF - Jet gas runs: OFF - Start with a babe: OFF Under "True Companions" Sandbox Options (if "True Companions" mod is enabled): - Companions can't be killed: OFF - Restore lost companions (experimental): OFF - Protect recruited companions: OFF - Companions can zombify: ON Under Game Options ▶ MODS ▶ "AI Week One" (if "Week One AI NPC Overhaul" mod is enabled): - NPC Behavior ▶ Maximum AI distance (tiles): 5 - Cost and Performance ▶ temperature: 1.0 - Connection ▶ Model: Gemini 3.6 Flash (recommended) Compatibility / Development This mod is being developed as an integration layer between Bandits Week One, True Companions, Week One AI NPC Overhaul, and other NPC systems. This mod adds/changes several True Companions behaviors, including recruitment, affinity, NPC orders and NPC decision-making. The goal is for True Companions to remain the primary authority over NPC relationships/orders while this mod handles the surrounding Bandits/Week One systems. This mod brings the most interesting/immersive aspects of Week One's early-game civilian population into the late-game: FAR more neutral NPC civilians will remain active, nearby, and potentially recruitable than Week One normally allows. A major goal is therefore to keep the game balanced despite having DOZENS of potentially recruitable NPCs where the original systems were designed for only a HANDFUL. Because of this, part of this mod's job is making sure newer NPC frameworks that replace/override Bandits/Week One recruitment systems (such as True Companions and Week One AI NPC Overhaul) don't accidentally allow the player to instantly turn this much larger civilian population into a huge army of loyal puppets. In Progress Give orders Using ">>" plus the following: Currently available: - "Wear" - NPC wears all clothing/armor in a bag held in the player's secondary hand. - "Carry" - NPC carries all items in the bag, even above normal carrying capacity. - "Everybody/Everyone/You Guys/Y'all" + "Follow" OR "Leave" - Using this on a large group of NPCs will cause them to all either follow or leave. Examples: - ">> carry this stuff" - ">> everyone follow me!" Affinity/respect can be lost through excessive orders (except telling them to leave: that's free). Workshop ID: 3774747517 Mod ID: tightTimeWeekOne

1,625 descargas Detalles →
Better Electronics [B42] - Русификация – Project Zomboid Mod

Better Electronics [B42] - Русификация

por 76561198414246143

Русификация Better Electronics Мод добавляет смысл прокачке навыка электроники после 6 уровня, внося новые мощные устройства и рецепты для высокоуровневых электриков. Что делает мод? • 8 журналов с рецептами: Апгрейд раций, радио, создание динамиков, датчиков движения и пультов • 4 схемы цепей: Создаются через реверс-инжиниринг электронных устройств • Улучшенные шумомёты: 3 уровня с увеличенным радиусом привлечения зомби • Дальнобойные пульты: 3 уровня с увеличенной дистанцией срабатывания • Учебный набор: Электронный набор для практики без разбора всей техники в округе Ключевые особенности: Осмысленная прокачка электроники, мощные высокоуровневые устройства, реалистичные механики от профессионального электрика. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3606113961 Mod ID: BETELERUS Workshop ID: 3606113961 Mod ID: BETELERUS

849 descargas Detalles →
Death Message Discord Integration – Project Zomboid Mod

Death Message Discord Integration

por 76561198078568753

Show a death message to all players with Discord integration. Uses Konijima's "Player Death Message" https://steamcommunity.com/sharedfiles/filedetails/?id=2823529103&searchtext=player+death+message as a base with a tweak to route the message through the /all chat instead so that Discord Integration picks it up. This will cause the mod's options to no longer function as it's a janky workaround, but it serves the purpose for the Discord Integration until the devs improve the Discord Integration options. Workshop ID: 3325684326 Mod ID: PlayerDeathMessageDiscordIntegration

904 descargas Detalles →
Quick Chat – Project Zomboid Mod

Quick Chat

por 76561198225371748

I'm back and heres my recent project This mod is made for servers in mind, it's for people on your server who can't access their keyboard or are using a controller and still want to talk to others. Let's any player 2 on splitscreen talk on the server to. A lot of games have a quick chat menu, battlefield, rocket league, resident evil etc I thought I'd bring one to PZ I'm going to list the features and give examples, when you click on a catagory one of 15 phrases will be picked at random and said, I made lots of variations so it will stay fresh. 1.Greetings- e.g. Hi, Hello, Hey there 2.Thanks- e.g. Thank you, I owe you, I'm in your debt 3.Apologise- e.g. Sorry, My bad, It was a mistake 4.Compliment- e.g. Nice one, You're good 5.Plan- Will give you a suggestion of something to do e.g. Lets burn something, Let's find a new outfit 6.Request- There are only 4 of these so you don't cycle through a lot to say what you need. These options have you asking for weapon, water, food, medical supplies. 7.Yes- e.g. Yup, Yes, Sure 8.No- e.g. Nope, No, Not even a little 9.Taunt-e.g. Too easy, Didn't stand a chance, You'd look great dead 10.Help- e.g. I need assistance, Help needed here, I need some help over here The item is also called "A Fast Chat Tool" for quick access I was thinking about Zed Chat so it appears at the bottom. I think "fast Chat" may be more useful up top but testing will tell. If you think Catagories should be removed, changed or new ones added let me know and if it's requested enough I'll happily change them. This mod is for the community. It's crafted with an amplifier and a piece of electronic scrap Usually I'd like to point you to my collection above but it's been just over a year, 11 workshop uploads later and I finally made a youtube to display mods, so if you have time maybe you can go idle a few videos or even watch them you'd really be helping me on that one. My youtube: https://www.youtube.com/channel/UCiyYHYKooCAjKD3c5kIeKzA Mod demo video: https://www.youtube.com/watch?v=ZEvNnLqIEXc I probably wont see ya'll (unless in game) til next year so Happy New Year, christmas may have already happened when I upload this I don't know, anyways until next year lets make it a good one! Edit: Merry Christmas to! ;) Workshop ID: 815392946 Mod ID: quickchat

358 descargas Detalles →
PhunMart2_[42.15-42.20+]简中繁中汉化 – Project Zomboid Mod

PhunMart2_[42.15-42.20+]简中繁中汉化

por 76561198164431756

- 为PhunMart2模组提供 简体中文汉化/繁體中文漢化 版本, 请订阅前置模组 PhunMart 2 本模组为前置模组的汉化补充,无本体内容。 🧠 智能购物,优选欢乐超市(PhunMart)。 每台服务器都需要经济系统,欢乐超市(PhunMart)开箱即用。 ✅自动售货机变身可完全配置的商店,售卖物品、技能、特性、车辆等各类道具。 玩家通过生存赚取货币, 管理员无需编写一行代码即可打造专属经济体系,单人模式同样适用。 - 售卖武器 - 售卖技能 - 售卖特性 - 售卖车辆 - 售卖稀有物品兑换奖励 - 售卖服务器能想到的一切 🌟欢乐超市(PhunMart)的独特之处 欢乐超市(PhunMart)不只是一款商店模组,更是内置在自动售货机中的完整经济框架: - 兼容模组物品:⚠️游戏中所有物品(原版或模组添加)均可入库售卖 - 开箱即用:订阅后启动游戏,主题商店便会自动生成在世界中,无需额外设置 - 内置货币系统:欢乐钱包(PhunWallet)为每位玩家追踪零钱(通过搜刮获得)和代币(通过游戏玩法赚取) - 支持自定义货币:只需一行配置,即可将任何实体物品设为支付货币(现金、黄金、其他模组的代币等) - 售卖"非卖品":不止是物品,经验增益、特性、车辆和自定义奖励均可上架 - 黄金兑换站(PrawnStars):内置当铺,玩家可将贵重物品变卖为货币 - 区域限制:可选集成PhunZones模组,将商店可用性与地图区域、难度绑定 🎮面向玩家 - 探索散布在地图各处的主题自动售货机,每一台都独具特色:路易斯维尔的枪械店、医院的医疗补给站、高速公路旁的车辆经销商、回收战利品的地下当铺。 - 通过搜刮世界赚取零钱,凭借长久生存获得代币,在库存轮换的售货机中消费——今日在售的道具,明日可能就会售罄。 👻 面向服务器管理员 无需编写模组即可搭建深度游戏系统,所有功能均可通过游戏内管理工具或简单配置文件调整: - 创建自定义商店:自定义主题、精灵图、战利品池和定价 - 设计进度系统:将购买权限与技能、特性、职业或游戏时长绑定 - 搭建服务器经济:设置技能训练师、车辆经销商、新手枢纽和后期商店 - 配置季节性/活动商店:按日程轮换库存 - 控制生成规则:按商店类型调整原版售货机的生成率、摆放位置和转换概率 - 微调经济参数:通过沙盒设置调整赚取速率、上限、定价、补货计时器等所有经济杠杆 🌕 货币与经济 欢乐超市(PhunMart)内置欢乐钱包(PhunWallet)双货币系统: - 零钱:通过世界搜刮获得,相当于现金 (拾取后自动进入钱包绑定并消失) - 代币:通过游戏行为赚取(生存、击杀僵尸、完成里程碑),与玩家绑定 两种货币均支持配置上限、赚取速率和死亡恢复规则。 - 想使用其他货币?欢乐超市(PhunMart)支持将任何实体物品设为支付货币——现金道具、金条、其他模组的代币、自定义物品,只要是游戏中存在的物品,都能作为货币。配置方法见下方指南。 ⚙️ 自定义配置 欢乐超市(PhunMart)支持深度自定义,完整指南请查看: - 欢乐超市自定义配置指南 - 实体物品货币设置教程 ❓ 常见问题 - 兼容ExtraMoney或其他货币模组吗? 支持。只要你的货币模组添加了游戏内实体物品(如现金、硬币),即可将其设为支付方式,详见上方货币指南。 - 玩家可以变卖物品吗? 可以。内置的黄金兑换站(PrawnStars)当铺支持玩家变卖贵重物品换取零钱。 - 可以从零创建自定义商店吗? 可以。可自定义池组、群组、定价、条件和精灵图,大部分操作可通过游戏内管理工具完成。 - 模组更新后自定义配置会丢失吗? 不会。所有自定义配置均保存在文件系统中,不受重启、重置和版本更新影响。 - 支持单人模式吗? 支持。专为多人服务器设计,但在单人模式中同样功能完整。 - 可添加到已存档的游戏中吗? 可以。 - 在哪里可以体验? ✅单人模式、你自己的服务器,或加入我们的服务器体验。 如果你喜欢这个模组,请动手给点个赞让其他玩家也能发现它并一起享用! ❤️ 如果你想支持我,请扫码或点击以下链接: 每一份赞助都是一份更新的力量 Credit where it's due: This mod can be added to and extended by anyone in the community, but credit must be given to the original mod author within the files of the mod - and posted alongside the mod wherever it roams. 🧠/🎮/❓ /🌑/🔦/⚠️/⏳/🌕/✅/🗓️/⚙️/🧭/⚠️/👻/📻/💀/🌟/🛡️/📜 Workshop ID: 3691358964 Mod ID: PhunMart2_CN&CH

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Playable UNO: The Card Game – Project Zomboid Mod

Playable UNO: The Card Game

por 76561198815133191

Play complete UNO matches inside Zomboid. Place the UNO deck on a table or the ground to host a match. Supports 2-4 players, optional bots, spectators, optional draw stacking(lol), sound effects, reverse direction, skips, draw cards, wild cards, and bass boosted UNO calls. Now with optional stacking rule The deck can rarely appear in schools, stores, and homes. Playing reduces boredom, stress, and unhappiness. Winning provides an additional happiness boost. Supported languages: English (default), Turkish, Italian, German, Russian, Japanese, and Simplified Chinese. The game automatically uses each player's selected language It's nothing personal—it's a Draw 4 Workshop ID: 3739382095 Mod ID: playable_uno_cards

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Dynamic Backpack Upgrades Translate JP – Project Zomboid Mod

Dynamic Backpack Upgrades Translate JP

por 76561198092469332

バッグ系アイテムを改造可能にする Dynamic Backpack Upgrades MOD に日本語翻訳を追加します。 Workshop ID: 3137064608 Mod ID: DynamicBackpackUpgradesTranslateJP

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自用地图整合大聪明与橘子联合王国 – Project Zomboid Mod

自用地图整合大聪明与橘子联合王国

por 76561198227102696

略略略 Workshop ID: 3071497588 Mod ID: CongJuDiTuBao Map Folder: Ashenwood Map Folder: BedfordFalls Map Folder: Blueberry Map Folder: Cathaya Valley Map Folder: CatsVilleMod Map Folder: Cedar Hill Map Folder: Chinatown Map Folder: Chinatown_EX Map Folder: CorOTRroad Map Folder: coryerdon Map Folder: Daisy County Map Folder: ForagingZ Map Folder: Grapeseed Map Folder: Greenleaf Map Folder: HIGHSCHOOL Map Folder: Lalafell's Fortress Map Folder: Linden Map Folder: li_township Map Folder: MonmouthCounty Map Folder: MuldraughCheckpoint Map Folder: Nettle Township Map Folder: North Map Folder: orchidwood Map Folder: Otr Map Folder: Over the River - Secondary Route Map Folder: OverlookHotel Map Folder: PapaVilleModMap Map Folder: RabbitHashKY Map Folder: RavenCreek Map Folder: researchbase Map Folder: Road from Monmouth County to Bedford Falls Map Folder: South Map Folder: Southtown Map Folder: Southwood2.0 Map Folder: Tandil Map Folder: The Museum Map Folder: Trelai_4x4 Map Folder: Trelai_spawns Map Folder: Trelai_storyspawn Map Folder: West Map Folder: Wilbore Map Folder: Wildberries

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DEADWORLD SERVER MODPACK 3.0 – Project Zomboid Mod

DEADWORLD SERVER MODPACK 3.0

por 76561198359797390

DEADWORLD SERVER MODPACK 3.0 Full Credit to The Amazing Creators Of All Of This Mods !! All authors have granted me permission to put their mods in this pack! They are all awesome people who deserve to be acknowledge for their amazing work so if you like this packmod please pass by their workshops and leave them a like and a follow they could use it more than me !! If any author regrets or changed his mind please let me know and I will remove the mod. Workshop ID: 2849523509 Mod ID: VISIBLE_BACKPACK_BACKGROUND Mod ID: BetterExerciseHard Mod ID: ExtraMapSymbols Mod ID: fuelsideindicator Mod ID: Max Mod ID: MagazineArmor Mod ID: MapSymbolSizeSlider

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Página 584 de 2574 (61,761 resultados)

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