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Mods y plugins para Project Zomboid
Este catálogo incluye 60.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Yoda Death Sound
por 76561198062104606
Yoda Death Sound as surprise. Workshop ID: 2716171905 Mod ID: YodaDeathSound
Hope is Lost Main Menu with Music (B42)
por 76561198048833753
TO MAKE THIS WORK ON VERSION B42.15 PLEASE FOLLOW RYUKU THE AUTHOR OF MMF'S INSTRUCTIONS: B42.15 NOTICE Unfortunately, due to changes in B42.15, you now need Reflection Enabler. Reflection Enabler link: https://steamcommunity.com/sharedfiles/filedetails/?id=3682136459 I understand installing a Java mod to play custom music in the main menu is overkill, but, that's the way it is at present. When/if this changes, I'll update the mod to support a non-Java solution. ----Description---- B42 version! B41 version HERE A new take on the main menu! Replaces the game's original main menu with a weathered PZ logo, the Armin Hass remaster of "Determination" and a new 16:9 art background courtesy of Siam! -RESET YOUR GAME TO SEE ALL CHANGES Check out the other mods in this series: - Shaun of The Dead Main Menu with Music - Speed Demon Main Menu with Music - A Journeys End Main Menu with Music - Dead Island Main Menu with Music - We are F*cked Main Menu with Music - False Hope Main Menu with Music - Left 4 Dead Main Menu with Music - The Last Of Us Main Menu with Music - The Walking Dead Main Menu Remix - 28 Days Later Main Menu with Music - An Alternative Main Menu - Days Gone Main Menu with Music - Dying Light Main Menu with Music - DayZ Main Menu with Music - Refashioned Main Menu Remix - Xirszo Main Menu Remix - MaDeInCCCP Main Menu Remix Want a cleaner main menu? Then check out my other main menu mods: - Main Menu Watermark Remover (B42) - Main Menu Credits Disabler (B42) Credit to Siam for his amazing background art! You must credit Siam if you want to use his art in any form. A massive thanks to Blessed Mother for her highlight code! Workshop ID: 3490224164 Mod ID: HopeIsLostMM_B42
zRe EXP Long-Short Blade-Blunt by kERHUS
por 76561198034347328
A small mod that will allow you to get part of the experience for short weapons when using long ones and vice versa. -When you use a long weapon, you get 2/3 experience for a short weapon; -When you use a short weapon, you get 1/3 experience for a long weapon; -It's an extra experience. That is, you get 100% to the skill of the weapon used (like in vanilla) and +N% to the skill of the adjacent weapon category (modification); -Blunt to blunt; -Blade to blade! It has SANDBOX setting, u can transer 100% experience if u need. https://steamcommunity.com/sharedfiles/filedetails/?id=2931183811 Version with all settings Workshop ID: 2930080427 Mod ID: zReModEXPSLBBbykERHUS You can support me 2202 2055 0691 1756 SBER (MIR)
[B42]The Last of Us Main Menu (Golden Hour)
por 76561198060240600
Credits to the Original Mod Author Mod will be removed from the workshop on authors request. Originally remade for Personal use to work on Version B42. Replaces the game's original main menu with the TLOU Part I golden hour menu with added music in the background and custom Logo. Reset the game once activated in the mods for it to work properly. -Requires the Musical Menu Framework mod to work with music Credits Ryuku for MMF Music used All Gone (Seasons) by Gustavo Santaolalla The Last of Us - Vol. 2 (Video Game Soundtrack) Font used "The Last of Us Font Replica" Workshop ID: 3493736506 Mod ID: TMMGH42
Algol Syringes - Stabilization Only
por 76561198032164260
With this mod 1 special syringes can be found; use the Health/First Aid Interface or the Inventory Interface to apply them. Stabilizing Syringe - When applied the patient that has the zombie infection will have their infection reduced, but not cured. They will still need repeated applications of this syringe over time to avoid becoming a zombie. This is an alternate version of Algol Syringes I without the cure item and different distribution. If you enjoy this mod please consider tipping the creator: ko-fi.com/planetalgol Or subscribe to my Patreon: patreon.com/planetalgol Copyright 2022 planetalgol. This item is not authorized for posting on Steam, except under the Steam account named planetalgol, or with the copyright holder's explicit permission. Redistribution of this mod without explicit permission from the original creator is prohibited under any circumstances. This includes, but not limited to, uploading these mods to the Steam Workshop or any other site, distribution as part of another mod or modpack, and distribution of modified versions. Workshop ID: 2709215581 Mod ID: Algol Syringes - Stabilization Only
Simple Secure Locks (Now with Simple Lockpicking)
por 76561198815133191
Multiplayer door, window, and vehicle lock system for Project Zomboid Build 42 unstable. Secure doors windows and garage-style doors with keyed padlocks or combination padlocks. Keyed padlocks generate unique matching keys on first install, keep their identity when removed, support named keys, and can be copied through crafting with blank keys. Combination padlocks can be opened by any player who knows the code. With Lockpicking skill you can pick any type of lock. (inc. vanilla locks and cars too!) If you dont want spend time with Skill you can always try to break lock with hammer crowbar axe etc. or maybe you try to cut lock with Bolt Cutters? (need Strength and Welding for stronger locks tho) General Info - Lock doors, windows, player-built doors, and garage-style doors. - Keyed padlocks and combination padlocks for world objects. - Unique keyed locks: a key from another lock will not open yours. - Named keys, key renaming, blank keys, and crafting-based key copying. - Lockpicking skill, skill books, a practice lock, lockpick sets, and improvised lockpicks. - Vanilla locked doors, vehicle doors, and trunks can be picked when lockpicking is enabled. - Selectable 3-point Lockpicker trait starts with +2 Lockpicking and a lockpick set; Burglar starts at level 4 with a lockpick set. - Smashed or breached windows can still be passed through. - Admin-only missing-key recovery. - Lock inspection shows condition, effective door health, both front/back barricades, and total protection from each side. - Admin-only diagnostics report grouped lock copies, native state, blockers, reinforcement, credential health, and ownership without exposing combination codes. - Admin repair can rebuild a valid grouped lock or clean proven orphaned Secure Locks state while leaving ordinary barricades alone. Tamper alarms - Craft a tamper alarm with 1 Scrap Metal, 2 Electronics Scrap, 1 Electric Wire, 1 nonempty Battery, and a kept screwdriver. No skill level is required. - Install or remove the alarm while the Secure Locks padlock is unlocked. It arms when the padlock is locked. - Lockpicking, forced-entry, bolt-cutter attempts, and standard weapon hits can trigger the alarm. - Alarm broadcasts the vanilla house-alarm sound and attracts nearby zombies. - Alarm duration is controlled in sandbox settings from 5 to 300 real seconds. The default is 180 seconds (3 minutes). - Unlocking with the matching key or correct combination immediately disarms a ringing alarm for every player. - While active, the server emits noise at the protected door every five seconds to attract existing zombies. The alarm never spawns zombies. - Removing the padlock normally returns its installed alarm. Successfully cutting or forcing the lock, or destroying the protected door, destroys the alarm with it. - The entire alarm feature can be disabled in sandbox settings without changing existing lock behavior. - alarm goes weee wooo Sandbox controls - Separate percentage multipliers tune lockpicking chance, lockpicking time, forced-entry chance, forced-entry time, and installed-lock reinforcement. - Reinforcement multiplier scales both bonus door health and melee damage resistance. Setting it to zero disables both. - Tamper alarms have independent enable, trigger chance, zombie-noise radius, duration, lockpicking trigger, and forced-entry trigger settings. Lock tiers and loot Locks spawn as loot: stock brass locks, blue ABUS Titalium locks, bright yellow Master Lock Magnum locks, and black Abloy Protec2 locks. Better locks are harder to cut and add stronger temporary reinforcement while installed. Also you need to manually unlock door via context menu if door is locked. - Colored inventory icons, placed lock models, and matching colored keys help identify lock tiers. - Blank keys spawn as loot and can also be forged, then used to copy padlock keys. - Copied keys preserve the original lock credential, tier color, visible lock ID, and receive numbered Copy names. Lockpicking details - New Lockpicking Skill and Skill Books. - Practice locks give safer training XP. - Lockpicking XP is awarded on completed attempts and additional XP is awarded on success for secure locks, vanilla doors, vehicles, and practice locks. - Interrupted or invalid attempts do not award XP. - Secure padlocks use lock-tier difficulty, so better locks stay risky even for skilled players. - Every target uses an explicit level 0-10 chance/time curve; sandbox chance and time multipliers apply afterward. - At level 4, a basic padlock defaults to 56 percent success in 26 seconds, while an ABUS defaults to 29 percent in 49 seconds. - Master Lock Magnum requires level 6 and reaches 42 percent at level 10; Abloy Protec2 requires level 8 and reaches 28 percent at level 10. - Vanilla door lockpicking ranges from 25 percent in 42 seconds at level 0 to 85 percent in 12 seconds at level 10. - Vehicle lockpicking is tuned separately: - Level 0: rough, about 18 percent success and 50 seconds. - Level 10: strong, up to 88 percent success and about 12 seconds. - Vanilla doors and vehicles get persistent random lock quality. Walking away and trying again does not reroll it. - Military, Army, police, prison, SWAT, bunker, checkpoint, and security targets get another 1.35x difficulty modifier. - Failed vehicle attempts make extra noise and can trigger an existing car alarm. - Successful vehicle lockpicking clears the alarm state before unlocking. Breaking, cutting, and reinforcement - Bolt-cutter breaking uses Strength and Welding requirements by lock tier. - Forced lock breaking uses a hammer or crowbar and is noisy. Axes and other weapons can damage the actual door. - Failed force attempts wear the lock down, gradually improving later attempts without exceeding that tier's maximum chance. - Removing and reinstalling the same padlock preserves its condition, so worn locks cannot be repaired for free. - Installed locks add temporary door health and reduce direct melee weapon damage while they remain installed. - Generic Brass: +500 door health and 30 percent melee damage resistance. - ABUS Titalium: +1000 door health and 40 percent melee damage resistance. - Master Lock Magnum: +1750 door health and 50 percent melee damage resistance. - Abloy Protec2: +2750 door health and 60 percent melee damage resistance. - Locked doors remain vulnerable to normal melee attacks. Player-built-door blockers briefly yield to the server-authoritative swing so vanilla axe and weapon damage reaches the reinforced door while safehouse interaction rules remain respected. - Destroying a player-built locked door clears the secure lock without returning the ruined padlock. Locked doors remain protected from the Disassemble shortcut. - Removing a lock removes its bonus without healing damage already done to the real door. technical notes - Lock state is stored on the world object and synchronized through mod data. - Door groups are handled so double doors, player-built doors, windows, and garage-style targets behave consistently. - Combination codes are kept in a server-side save vault instead of synchronized world data. - When moving a server save, also move Zomboid/Lua/SimpleSecureLocks or old combination codes will be missing. - Server and every player must use the same mod version. Supported languages: English, Turkish, Italian, German, Russian, Japanese, and Simplified Chinese. The game automatically uses each player's selected language. If you seen any bugs and stuff please contact or leave a comment. And don't forget sometimes breaking door or smashing window is easier then cutting lock. Workshop ID: 3759953037 Mod ID: secure_locks_b42
RaidTools
por 76561199042257388
Raid Tools - PvP Breach Mod Mod adds 4 items with custom 3d models that will allow players to destroy other safehouse walls in order for them to breach and raid It bypasses the sledgehammers cursor check that prevents it from being used to break other safehouse walls Enhance your raiding capabilities with specialized demolition tools. This mod introduces four unique items tailored for breaking into fortified structures FullTypes | Display name | Description Base.RaidTool1 - Breach Axe - Ideal for smashing wooden barricades and walls. Base.RaidTool2 - Impact Hammer - Designed to shatter concrete and plaster surfaces. Base.RaidTool3 - Tactical Hammer - Cuts through metal walls, fences, and industrial barriers. Base.RaidTool4 - C4 Explosive - Plant and detonate timed charges to obliterate objects in the blast radius (uses vanilla explode function). You must Equip any of the tools in order for them to work Right click anywhere to activate the Breach option while you have any of the 3 melee tools equipped Note that this produces noise that attract zombies. the higher the carpentry skill the less noise the action produces. For C4, all you have to do is press the interact button, then run away. so plant it as close as possible to the enemy base. C4 can be crafted Lootable Loot locations: "", Spawns in military, engineering, and tactical loot zones. All items are balanced for use in PvP and PvE scenarios. "" Sandbox Options Material lists recognizes walls based on your sandbox option. you may remove or add modded walls as you see fit. use ; as delimiter "WoodList", "ConcreteList", "MetalList" "UnbreakableList" UnbreakableList cannot be destroyed by the 3 tools "DefaultMaterial" This is the default material assigned to walls that are not listed in the sandbox options material lists 1 Wood (default) 2 Concrete 3 Metal 4 Unbreakable Note that Default material only applies to walls, fences, lightswitch, and doors however any other objects sprite that you add to the list will become breakable even if it is not a wall "C4Countdown" Number of seconds before the C4 Explodes "AnyMaterial" Bypasses the checks for materials it allows all 3 tools to break any wall ----------------------- B41 MP This mod is ment to be used by multiplayer PvP servers can be installed mid save Carry more than 1 tool to guarantee victory You must turn on tresspass for this mod to actually be useful if the c4 is broken check out Check out C4 Mod ------------------------ Mod by Glytch3r Commissioned by tvhead Server Aftermath PvP All my mods are commissioned including this one For custom pz mod commissions Contact Glytch3r via discord discord: glytch3r https://ko-fi.com/glytch3r Workshop ID: 3514342194 Mod ID: RaidTools
True Music Addon: We Will Rise Again (Far Cry 5)
por 76561198133176813
We Will Rise Again (2018) Hammock 01. We Will Rise Again (Reinterpretation) 02. Oh John (Reinterpretation) 03. Oh the Bliss (Reinterpretation) 04. Let the Water Wash Away Your Sins (Reinterpretation) 05. Build a Castle (Reinterpretation) 06. Set Those Sinners Free (Reinterpretation) 07. Keep Your Rifle by Your Side (Reinterpretation) 08. Now He's Our Father (Reinterpretation) 09. The World Is Gonna End Tonight (Reinterpretation) 10. Help Me Faith (Reinterpretation) Cassettes and Vinyl Records. Multiplayer (41.77+) supported. Requires True Music. Workshop ID: 2875417337 Mod ID: TMA_FC5_WTWF
Harder Hotwire Setting Change
por 76561198039796495
Please find the original mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=2164926937 The original mod was created by steam users rez and outdead. I do not own this mod, I merely changed the settings to be applicable to our server's desires. The following settings were changed. hotwire_electrical = 1; hotwire_mechanics = 2; hotwire_metalworking = 0; unhotwire_electrical = 2; unhotwire_mechanics = 4; unhotwire_metalworking = 1; key_electrical = 5; key_mechanics = 8; key_metalworking = 8; Please note that this mod disables the Burglar trait (not the job) so that they can no longer freely hotwire. Please find the original mod here: https://steamcommunity.com/sharedfiles/filedetails/?id=2164926937 Workshop ID: 2712303767 Mod ID: harder_hotwire
Military Ponchos Nerfed
por 76561198093779834
Original: https://steamcommunity.com/sharedfiles/filedetails/?id=2629286881 due to the original giving 40 bite and 50 scratch protection i made this weaker version with 15 Bite and 20 Scratch Defense Workshop ID: 3252893639 Mod ID: MilPonchoAkinamo
Tom Petty And The Heartbreakers Music | Album: Hard Promises
por 76561199258285984
Tom Petty And The Heartbreakers Music | Album: Hard Promises Generated with New Music Builder Hard Promises Side A 01 The Waiting 02 A Woman In Love (It's Not Me) 03 Nightwatchman 04 Something Big 05 Kings Road Hard Promises Side B 01 Letting You Go 02 A Thing About You 03 Insider 04 The Criminal Kind 05 You Can Still Change Your Mind Workshop ID: 3757438098 Mod ID: 4PettyheartAlbum
모자 없음
por 76561198062695591
👒❌ 👓🕶️❌ Workshop ID: 3393011303 Mod ID: Hx_KR_Custom_NHD
Soul Filcher's Farming Time [RU]
por 76561199017126937
Переработка русификатора для мода Soul Filcher's Farming Time. - Добавлены все недостающие локализации - Все действия над семенами приведены в общий вид с оригинальными действиями над семенами (сложить/вынуть) - Все семена названы в едином стиле (пачка семян кофе/чая/салата-латука и т.п.) Покормите немного автора, пожалуйста, он тратит личное время на это и не жадничает, делится со всеми. https://www.donationalerts.com/r/desmoond Workshop ID: 3281896000 Mod ID: FarmingTime_RU
Real life brands
por 76561198329465655
this mod currently adds the real life equivalent of pop, pop diet, orange soda, bourbon, beer bottle, beer can, empty beer can however i'm planning on adding billboards with actual advertizment from real life companies such as banks and more. Later on company vehicule will be reskin to have real brands logo on them such as FEDEX, SHELL, UPS and moreà Real life brands 1.1 out now, only small fixes but we now have pepsi and diet coke and all the texture have been enchenced. Workshop ID: 2603726552 Mod ID: RLB
Aviators
por 76561198216146917
Updated to work with B41 and B42. Just a simple re-color of a vanilla item. Adds 5 new variants of Aviator sunglasses to find. Each variant has its own matching icon and can be found anywhere the original Aviators are found in game. Not new items, it just gives the existing Aviators a chance to spawn a different texture. No stat changes, the mod is purely cosmetic. Workshop ID: 3093384674 Mod ID: Aviators
Anthro Survivors - Crepcy
por 76561198198461173
Crepcy (References taked by Xochi) Workshop ID: 2982578301 Mod ID: Crepcy
Skibidi dop Level up Sound
por 76561198131491854
Skibidi dop Level up Sound (Bloody Mary ver) Workshop ID: 2934072897 Mod ID: SkibidiBopforlevelup
AutoExercise2
por 76561199042257388
Auto Exercise 2 B42 Auto Exercise 1 A QoL mod Adds AutoMode and sit button on the exercise panel When AutoMode is checked the character will automatically sit down Sandbox Options: ShowExtraInfo EnduranceLevelTreshold KeepContainerItems ActionDuration CaloriesModifier Can be installed mid game -------------------------------------------------- Mod by Glytch3r Commissioned by Josko All my mods are commissioned including this one For custom pz mod commissions contact me discord: Glytch3r#7331 / glytch3r https://ko-fi.com/glytch3r Workshop ID: 3435613327 Mod ID: AutoExercise Mod ID: AutoExercise2
automatic daily server restart
por 76561198064409198
📜English 🧟♂️ Auto Server Restart – Scheduled Restarts This mod introduces an automatic server restart system for Project Zomboid, designed to improve performance and prevent memory saturation on dedicated servers. 🔧 Main Features: ⏰ Configurable auto-restart: by default, the server restarts every 7 in-game days (≈ 7 real hours, since 1 IRL hour = 24 in-game hours). 📢 Restart warnings: when there are 10 minutes left, a countdown message appears every minute. 🚨 Final alert: at 3 minutes remaining, a sound plays to notify players so they can move to a safe area. 🛠️ Sandbox options: Set the number of in-game days before the automatic restart triggers. Customize the restart message with any text you want to display to players. 🎯 Benefits: Keeps your server clean and optimized. Prevents crashes due to memory overload. Provides players with clear warnings and enough time to prepare before the restart. ⚡ A practical and lightweight mod, perfect for community or roleplay servers that need stability and automatic management without manual restarts. commands: /wr_restartnow: requires admin permissions; forces an immediate restart of the dedicated server. /wr_restart : requires admin permissions; schedules a restart in N minutes (default is 1). _______________________________________________________________ 📜 Español 🧟♂️ Auto Server Restart – Reinicios Programados Este mod añade un sistema de reinicio automático del servidor para Project Zomboid, pensado para mejorar el rendimiento y evitar saturación de memoria en servidores dedicados. 🔧 Características principales: ⏰ Reinicio automático configurable: por defecto el servidor se reinicia cada 7 días en el juego (≈ 7 horas en la vida real, ya que 1 hora IRL = 24 horas en juego). 📢 Avisos de reinicio: cuando faltan 10 minutos, aparece un mensaje de cuenta regresiva cada minuto. 🚨 Alerta final: a los 3 minutos restantes, suena un aviso sonoro para que los jugadores sepan que deben moverse a un lugar seguro. 🛠️ Opciones Sandbox: Configura cuántos días en juego deben pasar antes de activar el reinicio automático. Personaliza el mensaje de reinicio con el texto que quieras mostrar a los jugadores. 🎯 Beneficios: Mantiene tu servidor limpio y con mejor rendimiento. Evita caídas por exceso de memoria. Da a los jugadores avisos claros y tiempo suficiente para prepararse antes del reinicio. ⚡ Un mod práctico y ligero, ideal para administradores de servidores comunitarios o roleplay que buscan estabilidad y orden sin necesidad de reinicios manuales. Comandos: /wr_restartnow: requiere permisos de administrador; fuerza el reinicio inmediato del servidor dedicado. /wr_restart : requiere permisos de administrador; programa un reinicio en N minutos (por defecto 1). _______________________________________________________________ EN: If you like my mods, please consider supporting me with a coffee ES: Si te gustan mis mods, considera apoyarme con un café. Support: Workshop ID: 3578016373 Mod ID: WeeklyRestart Workshop ID: 3578016373 Mod ID: WeeklyRestart
1000 traits(skill) 42.X
por 76561198287491810
This is a modified mod of Cheaterman original author:Svarog https://steamcommunity.com/sharedfiles/filedetails/?id=498864415&searchtext=cheat 使用方法:在新建人物时,为自己增加一个cheateman的DEBUFF,它会增加你100技能点 cheatman2 增加500点并每个初始技能3级开始游戏 cheateman3 增加1000点并每个技能10级开始游戏 Workshop ID: 2455218794 Mod ID: Cheateman
Debug Trash UI
por 76561198108077384
Adds the Trash UI from the debug option to normal game. Nothing else. Workshop ID: 2868145886 Mod ID: Debug Trash UI
Peachey's Biofuel
por 76561198120637027
The pumps ran dry months ago. The corn did not. Turn a harvest of corn into crude ethanol and refine it into gasoline that vehicles and generators accept exactly like the real thing. The pipeline 1. Mash - crush corn into water in a bucket or a cooking pot with a mortar and pestle. Rotten cobs are fine. Add yeast or sugar and the next stage goes three times faster. 2. Ferment - corn mash sours on its own in about a day, or eight hours if you fed it yeast. Right-click a batch to see how long it has left, or work one to completion by hand if you cannot wait. 3. Distil - cook fermented mash over a lit campfire, barbecue,fireplace, powered oven, or antique stove, using a Distillation Apparatus. Two litres of crude ethanol per mash. 4. Refine - convert a container of ethanol into gasoline, losing about a quarter of the volume. Right-click the container to do it in place; no crafting menu needed. The Ethanol Still Build the placed Ethanol Still and it burns its own wood or charcoal, so no campfire is required. It runs one or three mashes at a time and its condenser recovers 25% more ethanol per mash than the portable apparatus, and it will refine to gasoline on the spot so you are not carrying jugs back to a workbench. Also adds - Crude Ethanol, a new Fuel-category fluid - Biofuel Jug, an 8-litre container accepted by vehicles and generators - Distillation Apparatus, welded from a cooking pot, pipes and sheet metal - Spent Mash, a distilling byproduct usable as compost or animal feed - Passive fermentation that ticks along whether the batch is in your bag or on a shelf Compatibility Built and tested against Build 42.20. Safe to add to an existing save. No vanilla items, recipes or scripts are overwritten. Pairs naturally with Peachey's Distillation & Homebrew, which runs the same corn through a still for drink instead of fuel - the two share no items and can be run together or apart. Workshop ID: 3783399153 Mod ID: peacheysbiofuel Workshop ID: 3783399153 Mod ID: peacheysbiofuel
Display Zombies
por 76561198117365445
Display Zombies Makes zombies visible on the map, minimap, and screen (even if they're standing behind a wall!) Features: - Heatmap display on zombies — you will always see zombies even through walls - Semi-transparent zombie rendering on the screen, even when they are not directly visible - Zombie squares on the minimap and the world map - Height-based color highlighting: — Same height as the player: red — Higher: yellow — Lower: blue - Show all zombies or only zombies within a specified radius The visibility radius is displayed on the screen and on the maps - Height visibility settings: Show zombies on all height levels or only within ±1 floor (customizable range) Flexible customization via Sandbox Options and mod called "Mod Options": - Every feature can be disabled - Colors, transparency, and other options every feature can be customized - Performance options Compatibility: - Works in multiplayer - Safe to add to an existing save - Safe to remove from an existing save Coming soon: - Dedicated mod tab in the game's settings — Color selection via the in-game color picker — Editing numbers and float values via input fields - A new improved version of the heatmap — more visually appealing - Admin settings in Sandbox Options — Lock specific mod settings on servers — Configure available values and more server-side control tools Feel free to share your ideas and suggestions in the comments! Workshop ID: 3615277699 Mod ID: DisplayZombies
True Music | Валентин Стрыкало - Сборка альбомов | Valentin Strykalo - Collected Albums
por 76561199117951154
Сборка альбомов группы Валентин Стрыкало: Альбом «Смирись и расслабься!» (2012): - Отель Кооператор - Фанк - Песня для девочек - Рустем - 45 лет - Всё решено - Кайен - Он постоянно - Лишь однажды - Наше лето - Русский рок - Серёжа - Первомай - Я бью женщин и детей - Gay Porn - Так гріє - Дешёвые драмы Альбом «Часть чего-то большего» (2013): - Самый лучший друг - Офисный стиляга - Все мои друзья - Знаешь, Таня - Космос нас ждет - Кладбище самолетов - Ты не такая - Танцы - Ебашь, Альбина - Преждевременное семяизвержение - Сега - винтовар - Я стараюсь быть лучше - Взрослые травмы - Улица Сталеваров Альбом «Развлечение» (2016): - Ускользает - О брат - 92 - Решится само собой - Делать это трезвым - Тени - Бесполезно - Подворотня - мой дом Workshop ID: 3257609633 Mod ID: ValentinStrykaloMusicPack
Project Zomboid Guides
Instalar mods de Project Zomboid - guía del Workshop
Instala mods de Project Zomboid de forma limpia mediante Steam Workshop: introducir IDs, comprobar el orden, reiniciar el servidor y solucionar errores típicos.
Alquilar un servidor de Project Zomboid – guía multijugador
Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
Servidor Project Zomboid con soporte de mods
Instala mods compatibles y admitidos desde el panel del servidor.
Alquilar un servidor Project Zomboid