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Mods y plugins para Project Zomboid

60.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 60.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Skill Book Name Fix – Project Zomboid Mod

Skill Book Name Fix

por 76561198006484170

This mod fixes the name of skills books, so that they get filtered together properly. Example: "Advanced Carpentry" is now " Carpentry for the Advanced" Workshop ID: 2725827223 Mod ID: SBFix

894 descargas Detalles →
Acey's Candy Mod – Project Zomboid Mod

Acey's Candy Mod

por 76561198062494234

Want fatigue and endurance buffs from consumables without feeling dirty? Visit Acey's Candy Store, currently with 4 original candy bars and some stat changes to various other sweets from vanilla. Ultra-rares of snacks and packs of soda with full 3d modeling are coming soon. Look anywhere you'd expect to find candy to find these items. Workshop ID: 2976368994 Mod ID: AceysCandyStore

906 descargas Detalles →
Excrementum [42.20 Fix - Unofficial] – Project Zomboid Mod

Excrementum [42.20 Fix - Unofficial]

por 76561198047815465

Now you can defecate and urinate. Try to be very careful while you are going to the toilet or you may get dirty! ⚠️ This is an UNOFFICIAL fork/patch of " Excrementum" (Workshop ID 3693805407), updated to fix crashes and bugs found on Build 42.20. If the original gets an official 42.20 update, use that instead. All original credit below. Fixed in this fork (42.20): - Multiplayer crash when toilets/dirty objects tried to sync between clients (was spamming server errors and silently failing to sync) - Crash when clothing got marked dirty (the game renamed setDirtyness -> setDirtiness partway through B42, breaking the old spelling) - Hunger spiking UP instead of staying low right after eating a filling meal (a pre-existing logic bug, made obvious on 42.20) - Added French (FR) translation for the above-character messages - Repeated Moodle Framework errors ("attempted index: X of non-table: null") under large modlists, caused by other mods wiping Excrementum's moodle data mid-session; now self-heals instead of crashing on every tick Preview Features Subscribe to the Moodle Framework (required). Subscribe to the ModOptions if you like to disable sounds or moodles. Press "," (comma) - to open info window (if you like). Right click to switch the view. The more you eat, the more you poop. Using toilet and toilet paper (or something similar) adds a little happiness. Poo/pee on ground is sad. The more you drink, the more you pee (mindfully choose traits). Panic/stress/diuretic affects how often you pee. You can do it anywhere, but you'd better use the toilet because you're civilized, aren't you? Try not to overeat and not to eat everything to avoid anxiety and pain. Yes, vanilla positive stomach moodle "Full to Bursting" is disabled, now it's very negative moodle full of pain. Health regeneration is still possible while stomach moodle is green. Shame will add unhappiness to you if you are not careful in your actions (in multiplayer). The direction of your character's gaze matters. There are good memories and there are bad ones. Keep the house clean, otherwise the smells will spoil the mood. Good luck you not stepping in... Compatibility Compatibility Singleplayer / Multiplayer Yes Sandbox Options Many Split Screen Never Enable/disable on existing save Safe Tweaked day length Yes Mods that uses positive hunger moodle Yes Other mods Likely Build 42.20 Yes, confirmed working Credits This mod was NOT created by me. All credit goes to the original authors: Code — Star Art — Oysis, Nebula, Hea Animations — Oysis Localization (English, Russian) — Star, Oysis Localization (Brazilian Portuguese) — @Asurasawa Localization (Spanish) — @Daniel- Localization (French) — Ledood This fork is based on whatahell's Build 42 reupload (Workshop ID: 3693805407, Mod ID: ExcrementumB42), updated and re-patched for Build 42.20 compatibility. I only patched this fork because the B42.20 update broke a few things and I wanted to keep playing it with friends. Full technical changelog is in CHANGELOG_FIX.txt inside the mod files for anyone curious. Workshop ID: 3776175202 Mod ID: ExcrementumB42Patched Workshop ID: 3776175202 Mod ID: ExcrementumB42Patched

1,673 descargas Detalles →
True Music - Miatriss – Project Zomboid Mod

True Music - Miatriss

por 76561198360687556

Я был крайне разочарован отсутствием аддона на True music с треками Миатрисс, что пошел и добавил его сам. For build 42: https://steamcommunity.com/sharedfiles/filedetails/?id=3754150588 Список треков в моде: Режим Вдох The Desolate Hope The Winter Story Game over (Y.G.I.O.) - 2016 remastered Five Nights at Freddy's 2 - 2016 remastered Five Nights at Freddy's 4 - 2016 remastered Five Nights at Freddy's Song (Metal version) - 2016 remastered Влом Твердый знак Всегдашка Бабл блю Пофигу Хватит Welcome to the sister location Lament Exotic Butters We are number one Tassel Town - remix Die house - remix Tell me father Mew Mew Tetris Part of the storms - remix Nyan! Beneath the mask - remix Oh well Yandere song Blitz it Vibes December Oblivion - remix Bounce Дедлайн Other friends - remix Get Insane December - любой ценой Твердый знак - remix Крик Take me! Шкатулка Он не был предателем Карусель M.I.L.F. - remix Без ответа Always wanted Буллетпруф Ой зря Lunchbox friends Меня зовут Миёк Long night Save me Мам, я уеду Bunny defender Начать сначала Freddy you're supposed to bhe on lockdown Hex of PINK ff006E Вдох(Phonk version) Доброта не в моде Bunny defender(tanukikid remix) Пофигу (ЪУЪ) Влом (ЪУЪ) Спать (ЪУЪ) Bubble blue (ЪУЪ) Чё ты сделаешь (ЪУЪ) Дедлайн (ЪУЪ) Естественный отбор (ЪУЪ) Артблок (ЪУЪ) Схожу с ума (ЪУЪ) Я так вижу (ЪУЪ) Ъ (ЪУЪ) Часть треков были пропущены в виду лени, так что если вам нужно их добавить, то отпишитесь в комменты. Workshop ID: 3393040534 Mod ID: miatriss_true_music

922 descargas Detalles →
Dirkerdam to Louisville – Project Zomboid Mod

Dirkerdam to Louisville

por 76561198027751633

This is a highway to the road to Louisville from Dirkerdam (going through roads added by OVER THE RIVER) THURSDOID UPDATE GAMERS: THE MOD WORKS IN MY DEDICATED SERVER, USE IF YOU WANT. NOTE I CANNOT SUPPORT YOUR ISSUES BECAUSE IM A NOOB. it is very WIP and im using it on my server with my friends, don't download as I'm not trying to support for other people. if it works you can use it but, just know I only learned how to make a map just today and made this in one day. Workshop ID: 3386004907 Mod ID: HentaiDirkerdamtoLouisville Map Folder: dirkerdamtolouisvilletemplate

768 descargas Detalles →
Double Fanny Pack Capacity – Project Zomboid Mod

Double Fanny Pack Capacity

por 76561198067634298

Increases fanny pack capacity from 1 to 2. Workshop ID: 2883664724 Mod ID: FannyPackBuff

1,107 descargas Detalles →
Braven's Achievements Fixed [42.15+] – Project Zomboid Mod

Braven's Achievements Fixed [42.15+]

por 76561198082667250

Braven's Achievements Fork of original mod (<- for credits, original mod is not needed to function). Disable/uninstall original mod! All credits for mod idea go to BitBraven. Fixes here are: - Compatibility with 42.13+ MP - Fixed saving and restoring achievements in multilpayer (server-side storage) - Fixed unable to get barricades related achievement using new barricades building process from build menu - Fixed unable to get Bleach achievement - Fixed "Be awake for 5 hours at night" achievement - Use UTF-8 enconding for RU Translation and small fixes to translation. Workshop ID: 3654477633 Mod ID: BB4213_Achievements

1,058 descargas Detalles →
Gay Cigarettes – Project Zomboid Mod

Gay Cigarettes

por 76561198014158919

Adds GAY Cigarettes to your world! Decreases unhappiness. Not a smoker? BECOME A SMOKER and smoke GAY Cigarettes today! Workshop ID: 3364203593 Mod ID: GAYCIGS

1,144 descargas Detalles →
APC By Papa_Chad but FASTER – Project Zomboid Mod

APC By Papa_Chad but FASTER

por 76561198064443007

ALL CREDITS GO TO PAPACHAD I JUST MADE IT GO ZOOM Workshop ID: 3028968941 Mod ID: PapachadAPCFAST

922 descargas Detalles →
shopsxlax – Project Zomboid Mod

shopsxlax

por 76561198269275660

this is a patch for the shops mod for the lax rp pvp server Workshop ID: 2944511239 Mod ID: shopsxlax

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Vehicle Power and Appliance Library – Project Zomboid Mod

Vehicle Power and Appliance Library

por 76561198439236513

New Update - Performance and Optimization Restructured the code, replaced a rearm-workaround with a shared keep-alive component that only keeps a vehicle simulating while something on it is actually running. Overall this should work more reliably. Sadly no new feature additions in this update aside from an optional NeatUI patch for the Power Info UI (just turn the NeatUI patch on or off in mod selection) - focus this week was on my new mod, the Vehicle Fluid Logistics Library. This mod makes Campers into more than "Storage with Seats". You do not need RV Interior to use them for cooking and food storage or as power provider. This mod was inspired by what Tsar's Common Library does for the Autotsar Trailers and expands on the concept in multiple ways. Headline Features: - Turns vehicles and trailers into generator-powered mobile mini-bases with two operating modes (independent - the generator powers appliances on the vehicle/trailer and the vehicle can still move around, connected/wired to the local grid - the generator powers the vehicle/trailer appliances but also like a regular generator the surrounding area) - Ability to "plug in" your vehicle/trailer to an existing powered building or generator to charge up (can be enabled by installing electric wire in the shore inlet slot in the mechanics UI) - Power Info overview panel to show exactly what is consuming how much of your fuel and if you are currently running on battery power or not. (Optional NeatUI patch included) - Appliances (currently fridges, freezers and ovens - more coming soon) converted from classic home appliances via context menu can be installed into part slots in the mechanics UI. Can also use previously converted parts by Tsar's Common Library mechanisms. - A purely optional JAVA patch to make the fridge and freezer behave just like an installed variant in your base. Without it or should the JAVA part ever fail it will fallback to a lua-approximation of the preservation and freezing mechanic (when you are too far away from your vehicle it will no longer keep your food fresh and frozen without the JAVA patch) - A lot of features are configurable via sandbox options. Notice: The fuel tank will auto-feed the generator, so if you install a generator without fuel inside it will initially drain the gas tank for the fuel a generator stores. Patches Ready-made patches that put existing vehicle mods on this library: - KI5 Campers Patch - KI5 Vehicles Patch - Autotsar Generator Trailer Patch - Filibuster Rhymes' Used Cars Patch More Features - Noise - running generators attract zombies just like in vanilla; the vehicle body muffles the sound. - Battery - carries the appliances when nothing else is powering them, and recharges once power returns. - Built-in generators - a vehicle can BE the generator: fixed in place, repairable, never removable. - Charger slots - mounts that top up ordinary batteries while power is running. - Fuel - the gas tank auto-feeds the generator; tankless vehicles pour straight into the unit. - Upkeep - generators wear down as they run just like in vanilla, and can be repaired without taking them out. - Mechanics window - the generator mount shows its fuel level and real condition. Connected means parked - With a generator plugged in, the RV will not start or move - and neither will whatever is towing it. Unplug from the seated radial menu, or switch on an optional on-screen Exit Vehicle button in the mod options. This is done purely with logic gating the ignition, no wonky physics or vehicles sinking in the ground. - If the engine was ALREADY running when you connected, you keep full control and get a warning instead of a dead ignition. - Drive off anyway and the generator tears loose: it unplugs itself and takes 10 percent condition damage. Drive off on shore power and the inlet wire is destroyed - fit a new one to reconnect. - Standalone mode never blocks anything. What to select in mod selector: RV Power Lib - always enable. Pure Lua, no dependencies. Its built-in food preservation is a lua workaround - simulated cooling, loaded areas only. It works, but has some shortcomings, for full vanilla-like fridge/freezer functionality use the Java Bridge. RV Power Lib - Java Bridge - optional. A ZombieBuddy patch that makes the RV fridge and freezer real fridges to the engine: native freezing, thawing and rot, correct across unloaded areas and reloads. Falls back to the Lua preservation automatically when ZombieBuddy is absent; safe to toggle mid-save. RV Power Lib Neat UI - NeatUI style reskin of the Power Info panel, only works if NeatUI Framework is active. For modders Registry-driven: ship the parts in your vehicle script and call RVPower.registerVehicle(...) once from shared Lua to integrate it with this library. Appliance slots can be ADD-ON parts or REPLACE existing storage. Two small reference examples, commented and playable as they are: - Vanilla Van Reference Example - the ADD-ON pattern, two files. - Trailer Generator Reference Example - the vehicle that IS the generator: no item behind the part, the vehicle's own tank as its fuel. Requirements None for the library. The Java Bridge needs ZombieBuddy. Powered vehicles and trailers come from consumer mods - see the Patches section above, or the reference examples under For modders. Check out my other mod series turning vehicle tanks into fully usable fluid storage - water, fuel, propane and drinkables, with transfers and tank designation HERE. Multiplayer Tested on a dedicated server, all states replicate and no desync should happen. Disclaimer: This was not tested with a lot of players around, only 1 - but it should still hold up. The vehicle in the preview images is from KI5's Campers! - it is not required, it is just what the library is doing its work on. No third-party assets. Created with LLM assistance. Workshop ID: 3787451639 Mod ID: RVPowerLib Mod ID: RVPowerLibNeatUI Mod ID: RVPowerLibJava

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[B42]Show Skill Xp – Project Zomboid Mod

[B42]Show Skill Xp

por 76561198013004553

Skill XP Log A small log window that displays the skill name, current level, XP gained, and progress towards the next level whenever you gain XP! Play while intuitively tracking the experience you gain! Key Features - Real-time XP Log — Displays the skill and XP gained instantly upon earning them. Supports all skills. - Progress Gauge — Shows the progress towards the next level with animations and accurately displays the remaining XP needed. - Multiplayer Support — Works seamlessly on servers. Only your own experience will be displayed. - Move & Lock — Drag it to your desired position and lock it in place to prevent accidental movement. The right-click menu is also disabled when locked. - 3 Size Options — Supports Small / Medium / Large sizes. The layout automatically adjusts based on your game's font size settings. - Skill Selection — You can select and display only the specific skills you want by category via the right-click menu. - Languages — Korean, English How to Use - F9 — Open / Close the window - F10 — Lock / Unlock (Disables dragging and the right-click menu) - Right-click on the window — Change size, select skills to display, skills Options, open the user guide - Drag the window — Move to your desired position. The position is saved automatically. Hotkeys can be changed in Options → Mod Options → Skill XP Log. Compatibility - Build 42 (42.20) — Built and tested for this version. - Custom Skill Mods are also automatically added to the categories, and any uncategorized skills will be automatically placed in the 'Other' category. Newbie Crow's Mod Collection Take a look at the mods I made! Workshop ID: 3775616145 Mod ID: Show_Skill_Xp

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True Detective – Project Zomboid Mod

True Detective

por 76561198097675149

True Detective A fedora, a leather coat, a loaded revolver — and a magnifying glass that reads the dead. Build 42.20 profession mod: the playable Detective occupation. - Always starts with a fedora, a leather coat, and trousers. Any color. - Always a loaded revolver and spare .357 rounds. Never a pistol. - Always a magnifying glass. 75% each: smoking pipe with tobacco, cigarette pack, lighter, a full bottle of whiskey. - +2 Aiming at the Veteran's price (-8 points). - Survey Sense: equip the magnifying glass and stand still for five seconds. The Detective whispers what he finds — up to five of the closest zombies, named by room or by direction, groups called out as groups. Silent: the dead never hear it. Each zombie is read only once. - Urban foraging: Veteran-level search vision, ceiling dark-room reading, professional affinity for trash, junk, junk weapons, ammunition, and medical finds. No plants. Mod ID: TrueDetective Source: https://github.com/kodexArg/TrueDetective Homepage: https://kodexarg.com Issues and pull requests welcome. License: MIT Workshop ID: 3383387174 Mod ID: TrueDetective

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[B42 STABLE] Visual Sounds – Project Zomboid Mod

[B42 STABLE] Visual Sounds

por 76561198045778396

This is the updated version of the Visual Sounds B42 mod from gosmocho. The original mod was created by Sweet rolls. If you are the original author and want this taken down, please reach out and I will remove it from the Workshop immediately. Mods I created or maintain - Home Inventory - Zone Crafting - Visual Sounds Workshop ID: 3715662935 Mod ID: visual_sound_extended_b42

1,501 descargas Detalles →
Zed's EasyMove – Project Zomboid Mod

Zed's EasyMove

por 76561198043849998

Zed's EasyMove Move furniture with contents using carts and trolleys. Allows overweight loads if the cart is empty so you can move a whole wardrobe at once. If the cart is not empty, it will check the weight of the contents and allow you to move it if it's within the cart's weight limit. Usual furniture moving skills apply, and tools just have to be in your inventory, not necessarily equipped. Compatible with: - SaucedCarts - Pushable Shopping Carts - ZuperCarts - Carts & Trolleys - Sauced Carro Cartonero Especially useful with Project RV Interior when you want to move all your stuff from one car to another. Tested on 42.15 SP. Didn't test on MP yet. ☕ Support the Developer: PS: You can also put corpses on carts and move them around. Workshop ID: 3692079035 Mod ID: ZEasyMove

1,264 descargas Detalles →
True Music Addon: 80's SPLATTERFest – Project Zomboid Mod

True Music Addon: 80's SPLATTERFest

por 76561198014748819

All the messiest, goriest, blood-soakingest crunchy riffs and jams that your heart desires. We've got hard rock, punk and metal classics from some of the best (and not-so-best) horror hits and misses of the 80's, brought to you in scattered vinyl and cassette form for you to find amidst the wreckage of society that so many of those very same movies tried to warn us all about. Workshop ID: 2747470697 Mod ID: SPLATTERA23

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Shin's Robotics [ a FNaF mod ] – Project Zomboid Mod

Shin's Robotics [ a FNaF mod ]

por 76561199117254164

Currently in Development Overview Shin's Robotics. This mod introduces wearable animatronic suit parts inspired by Five Nights at Freddy's (FNaF) into the world of Project Zomboid. This is my very first clothing mod created to learn and explore Project Zomboid's modding mechanics. More features and suits may be added in future updates. -You can salvage broken animatronic parts to recover the Endoskeleton Frame and use it to craft other animatronic shells. -Add Fredbear's Family Diner Security Guard & Employee Uniforms. I always come back. Shin's Robotics - Main --------------------------------------------------------- Items - Animatronic Endoskeleton Frame - Fredbear - Spring Bonnie - Classic Freddy - Classic Bonnie - Classic Chica - Unwithered Foxy (Note: It can only be obtained by crafting it by yourself.) - Marionette Mask Shin's Robotics - Animatronics --------------------------------------------------------- - Toy Mangle (Note: It can only be obtained by crafting it by yourself.) Shin's Robotics - Employee --------------------------------------------------------- Items - Fredbear's Purple Security Shirt - Fredbear's Blue Security Shirt - Fredbear's Employee Shirt - Fredbear's Employee Pant - Fredbear's Technician Suit You can get the uniforms by crafting them, you'll also be able to get them by choosing the Fredbear's Employee profession. Shin's Robotics - Traits and Occupations --------------------------------------------------------- Occupations - Fredbear's Security Guard Skill : Sneak+1 , Lightfoot+1 Trait : Night Owl - Fredbear's Employee Skill : Nimble+2 , Lightfoot+1 - Fredbear's Junior Technician Skill : Electricity+1 , Mechanics+2 , Metal Welding+1 Shin's Robotics - Basic Animatronic Starter --------------------------------------------------------- -Animatronic Suit Collector Traits (Costs 4 points each): Start the game with a full mascot suit of your choice (Fredbear, Spring Bonnie, Classic Freddy, Classic Bonnie, or Classic Chica). Q&A Q: Can I add/remove this mod mid-game? A: It depends on which submods you are using. If you have activated the "Traits and Occupations" submod, it cannot be safely removed mid-game. For other submods. If you didn't use Traits and Occupations, we recommend deleting all modded items from your inventory before disabling. Q: Will I die from a Springlock failure if I wear the suit? A: No. There's no Springlock mechanic in this mod, so it's 100% safe to wear (just for now). Q: Can these items be found in world loot? A: No. Items from this mod will not spawn anywhere in the world. You have to craft them yourself! Q: Where did you get these models? A: I made all of them by myself. So they might not look very good right now because I'm still learning, but I promise to practice and make them better Q: What program did you use to make the mod icon preview, and where did you get the model? A: I used Blender to set up the character's pose, composition, and rendering for the mod icon image. I used vanilla's model. I only modified the mouth area. Known Issues Tomb's Body Compatibility : Currently, suit models may have clipping issues when used with Tomb's Body. Supported Languages -English -Thai Thank you, Scott, for making my childhood so special! V1.7.1 Workshop ID: 3783353681 Shin's Robotics (Main) Mod ID: ShinsRobotic Shin's Robotics - Animatronics Mod ID: ShinsRobotic_ToyAnimatronics Shin's Robotics - Employee Mod ID: ShinsRobotic_Employee Shin's Robotics - Traits and Occupations Mod ID: ShinsRobotic_Traits_And_Occupations Shin's Robotics - Traits and Occupations (No items and uniform on spawn) Mod ID: ShinsRobotic_Traits_And_Occupations_NoSpawn Shin's Robotics - Basic Animatronic Starter Mod ID: ShinsRobotic_AnimatronicStarterPack

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Metal Spear B42 – Project Zomboid Mod

Metal Spear B42

por 76561198432305123

Adds a balanced metal spear crafted from a metal pipe. Features: - Craft a Metal Spear using a Metal Pipe, Hammer and Pliers. - Requires Blacksmith Level 2. - Uses the vanilla crafting system. - Uses vanilla animations and sounds. - More durable than the Wooden Spear. - Compatible with Single Player and Multiplayer. By: Maclay Workshop ID: 3776582701 Mod ID: MetalSpearB42

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Transfer Any Amount [B42] – Project Zomboid Mod

Transfer Any Amount [B42]

por 76561198294497542

Transfer Any Amount Tired of vanilla only letting you grab one / half / all, and dumping everything into your main inventory? This quality-of-life mod gives you full control over how many items you move, in both directions, and sends them exactly where you want. Transfers into the bag you have open No more dumping everything into your main inventory. Items go straight into the container/bag you have selected in your inventory panel. Have a backpack open? That's where they land. How it works Hover the "Divide" button on any stack (it replaces the vanilla "Grab all" / "Drop all" quick button) and a small panel pops up. Or right-click and pick "Transfer amount". Then: - Drag the slider, type the number in the box, or use the mouse wheel (hold Shift for steps of 10). - Quick buttons: 1, 1/2, Max. - Confirm with the Transfer button or Enter. Features - Move an exact number of items, not just all / half / one. - Works both ways: take X out of a container, or store X into it. - Delivers into the selected bag/container, not just the main inventory. - Slider + editable number + mouse wheel, all in sync. - Usable while walking (no keyboard lock). - Uses the game's own transfer actions (timed, queued, weight-aware). - Lightweight, no new keybinds, no config needed. Compatibility - Made for Project Zomboid Build 42. - Safe on existing saves. - Multiplayer compatible. Found a bug or have a suggestion? Drop a comment below. Workshop ID: 3741704660 Mod ID: TransferAmount

1,897 descargas Detalles →
True Music Addon: K-POP Music Pack – Project Zomboid Mod

True Music Addon: K-POP Music Pack

por 76561198010108491

K-POP songs for True Music mod. Workshop ID: 2837558154 Mod ID: kpop_music_pack

1,064 descargas Detalles →
Drivin In My Car! – Project Zomboid Mod

Drivin In My Car!

por 76561198177750087

Truck! Mod created by the meme. It was created after discussing it in a private server match. This mod adds more music to vehicles radios. To sync in multiplayer, all passengers must tune into a radio station that the mod recognizes. Asgore's songs have an additional sound effect when killing with the vehicle. To listen to the music selection, these are the radio channels, only vehicles: 96.6 - Asgore Trap Remix (No VA) 96.8 - Asgore Runs Over Dess Original (Original VA) 97.0 - Asgore Runs Over Dess (The meme) 97.2 - Asgore Full Version 97.4 - Asgore Remix 97.6 - Heart Burn Buster 97.8 - Heart Burn Buster Loop To reset the music, simply make a change to the radio, such as syntonize it or changing the volume. Credits: Asgore Runs Over Dess remix: @SharaXOfficial Asgore Runs Over VA: ?@Bub8les? Asgore Runs Over Lyrics: @KennyTheLyr1c1st,? ?@RagamuffinWLYR? Asgore Trap Remix: ?@zebuez, ?@MythicApex? Heart Burn Buster: ??@jabibixd Heart Burn Buster Loop: @Megalomercy Workshop ID: 3534014096 Mod ID: Driving_In_My_Car

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[B42] Susceptible Fork by Xela – Project Zomboid Mod

[B42] Susceptible Fork by Xela

por 76561198014936191

Susceptible Fork by Xela - Build 42 mod v0.1.7 Airborne exposure and blood contamination both matter. Susceptible turns Knox infection risk into something you manage through protection, hygiene, and awareness. Enter a dangerous area and exposure builds. Get clear, wear gear, seal the vehicle, clean your hands; exposure drops. Bad filters, damaged gear, open windows, nearby infected, fresh corpses, poor hygiene; it rises. This is a standalone continuation of Susceptible, updated for Project Zomboid Build 42.20. Features - Visible exposure meter. Severity colored, hover details, trend chevrons. Shows when danger is rising, stable, or falling. - Exposure builds over time. Bad air raises infection risk the longer you stay in it. Configurable grace period, gain, decay, and threshold. - Build 42 gear support. Gas mask filters, SCBA, hazmat, oxygen tanks, washable masks, sealed vehicles: all matter. Mask cleaning, cloth repair, alcohol wipe disinfection included. - Contamination risk. Bloody hands, gloves, held items, food, drinks, smoking, pills, and fresh corpses can spread infection. Wound aware shove warnings when handling infected bare handed. Blood soaked clothes on a wounded body part risk infection. Toggleable via BloodContactInfection sandbox option. - Auto Mask. Equips a working backup when airborne danger is active and current protection fails. - Sandbox control. Everyone susceptible by default. Switch back to Susceptible trait only. Tune loot, mask damage, filtering power, corpse danger, and special zombie spawns. - Infection speech. Generic sickness dialogue triggers after Knox infection is detected. (setting coming soon) Compatibility - Build 42.20. Standalone, no other mod required. - Single player and multiplayer. Server applies airborne infection in MP. - Skips Bandits, NPC actors, and their corpses. Compatible with Bandits and Week One. - Hooks for custom mask data: works with modpacks that add respirators or protective gear. Release Notes v0.1.7 - Change: updated for Project Zomboid Build 42.20. - Fix: sandbox percentage labels now render correctly. - Change: auto-mask now defaults to off. Enable it from the mask HUD right-click context menu. - Change: auto-mask "I'm outside" speech now defaults to off and is gated behind the auto-mask toggle. - Change: auto-mask check interval increased (2s -> 10s) and pending equip timeout increased (8s -> 12s) to reduce queue churn. - Fix: auto-mask and emergency auto-swap no longer queue a wear action while another timed action is running. - Fix: exposure moodle restacks cleanly with vanilla moodles instead of reserving clock clearance space. - Fix: blood contact infection now respects the BloodContactInfection sandbox toggle at runtime. - Fix: cloth mask clean/repair context menu branch no longer silently bails on valid items. Defaults apply to new games only; existing saves keep prior settings. Early Build Notes Defaults should feel playable. Balance feedback helps. When reporting, include what happened, sandbox settings, and active mods. Credits & Support Continuation of the original Susceptible mod by Mr Sunshine and contributors. Also check out Echoes of Knox, my other mod. Favorites, ratings, bug reports, and balance feedback help this fork grow. Workshop ID: 3740728277 Mod ID: SusceptibleFork

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Pitstop (RU) – Project Zomboid Mod

Pitstop (RU)

por 76561198212702180

Локализирует мод добавляющий город "Pitstop" (Ссылка на оригинальный мод ниже описании, для работы локализатора требуется обязательно!!!) Original author mod ( needed for working ) :https://steamcommunity.com/sharedfiles/filedetails/?id=2597946327 Оригинальный мод от автора ( без оригинального мода локализация работать не будет ) : https://steamcommunity.com/sharedfiles/filedetails/?id=2597946327 Workshop ID: 2738383024 Mod ID: PitstopRU

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Perfs Crate Plates - Standalone [42.20] – Project Zomboid Mod

Perfs Crate Plates - Standalone [42.20]

por 76561198071021295

STANDLONE VERSION This is built into my main mod PerfsQOL. Released as a standalone https://steamcommunity.com/sharedfiles/filedetails/?id=3781328591 Perfs Crate Plates Give wooden and metal crates of all quality readable, two-sided name plates that appear directly in the world. Currently Supports - A–Z - 0–9 - Spaces - all standard US keyboard symbols - Cyrillic letters used in Russian, Ukrainian, Belarusian and Bulgarian as requested - Plus №, ₽ and common acute-accented vowels. - Up to 8 characters per plate. Features - Rename a crate from its loot-container icon or the world context menu. - Displays up to eight characters on each visible face while preserving the full crate name. - Supports wooden crates, low-carpentry shoddy crates, and metal crates. - Hide or show plates individually without removing the crate name. - Plate names and visibility persist in saved games and synchronize in multiplayer. Compatibility - Project Zomboid Build 42.20 or newer. - Single-player and multiplayer compatible. 📌 Important Note In my testing, Some combinations of letters generated an odd pixelation effect on the left plate of the lower level skill crates(Ex: the word "Winter" pixelated the "Wi" on the left plate of the shoddy woden crate). I'm hoping all should be fixed but if you discover one, just comment and let me know the exact word and ill add a fix for it asap. :) Workshop ID: 3787309069 Mod ID: PerfsCratePlates

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