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Mods y plugins para Project Zomboid
Este catálogo incluye 60.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
SpongieOpenJacketsRU
por 76561198066745592
Translate RU Workshop ID: 2881191353 Mod ID: SpnOpenClothRU
Attach Gas Mask to Belt
por 76561198217030952
🎭 Gas Mask & Respirator Belt Hotbar Allows gas masks and now half-mask respirators to be attached to the belt hotbar or webbing, allowing them to be worn directly from the hotbar instead of only being hand-equipped! ⚙️ Compatibility & Features * Version: Works on Build 42.19+ * Modes: Fully tested and working in Singleplayer (SP) and Multiplayer (MP) * Extensible: Clean architecture that works seamlessly alongside other gear mods. 👍 Enjoying the Mod? If this mod has saved you time in the Knox Event, please consider taking a second to give it a Thumbs Up! 👉 Click Here to Rate and Favorite! 👈 Your ratings keep the mod visible on the Workshop so more survivors can find it. Workshop ID: 3759537586 Mod ID: GasMaskBeltAttach
TNP ADDON - Armed Squad
por 76561198316491144
This mod uses the PZNS NPC Framework and Take No Prisoners mod. Optionally, but recommended using the mod "Fix PZNS NPC Framework Awkward Movement". Features: 1. If you assign npcs with "Companion" job then you can access context menu order shortcut in hotbar radio. Just attach an walkie-talkie in your hotbar, right-click in walkie-talkie icon and select an option with the format "Squad -> Order". These orders will send order to all companions at same time. 2. Using the walkie-talkie there is a chance to spawn friendly npc armed with M14. Intended to be used in Take No Prisoners quests. Just attach your walkie-talkie in your belt, right-click and select the option "Call For Survivors". Beware, that there is a chance of hostile npcs spawn instead. Orders: 1. Chop Trees Nearby ; The npc will search and chop trees close to him, 2. Reload ; Reload Weapon if Necessary. 3. Toggle Ranged/Melee ; Toggle the weapon type if possible. 4. Move ; Wil move all companions close to player position. 5. Spread ; Will move all companions close to player position, but more distant to player. 6. Just Avoid Zombies ; Will assign the job just avoid zombies. New Experimental Job "Supervisioned Tasks", set the npcs to this job, set target area, drop area, material area and select a desired action using context menu. Still in development ... Other orders comes from PZNS NPC Framework. Obs.: 1. Better the walkie better the chance to spawn. Tactical Walkie-Talkie has more chance to spawn npcs. This feature comes from the Take No Prisoners mod. 2. Some orders and behaviors still need improvements, Workshop ID: 3062331905 Mod ID: tnp_pzns_framework_helper_squad
weightvoid(原版无限修改为减15容量)
por 76561199234027079
原版修改为-15容量 这是原作者的链接https://steamcommunity.com/sharedfiles/filedetails/?id=2287977869 Workshop ID: 2878687737 Mod ID: WeightVoid
Fruity Farmer Fruit Trees
por 76561198032391398
Made for B42.20+: Grow nine THIRTEEN renewable Fruit Tree species through Project Zomboid's Agriculture system. That's right, Fruit Farming has finally come to Project Zomboid. As of August 17, we now have apple, avocado, banana, cherry, grapefruit, mango, orange, peach, pear.. and the new ones lemon, lime, olive, and grape fruit trees from seeds, pits, or suckers. Fruit Trees use custom visual stages, suffer normal crop problems, survive harvesting, and become dormant during winter when growing seasons are enabled. Seeds can be extracted from fresh, stale, or rotten vanilla fruit (certain fruit need tweezers). Banana plants use suckers found in gardening supplies and return a sucker when harvested. Can this mod be added to an existing Save? Yes. What does a Fruit Tree need to grow? Um, mostly water. Yeah, water. Water good for fruit tree. Fertilizer will also work. Do the Fruit Trees suffer from the same diseases/problems as Vegetables? The Fruit Trees seem to get mildew more than anything else, so make sure you have your mildew spray nearby. Do Fruit Farms work the same was as Vegetable Farms? Pretty much. Fruit farming works using the same system, though you can set Farming Speed and Farming Seasons independently of the Vanilla farm settings. Will this mod make me more attractive to women? What Fruit Farmer doesn't look attractive to women? Does it work in multiplayer? It should, but I have no way to test it. Let me know how it works. Where do I find banana suckers? What are banana suckers? Bananas don't have their own seeds like the other fruit, the sucker is essentially a new shoot. You'll find these suckers in garden supply stores, or anywhere that carries seeds and gardening equipment. PRO TIP: The seeds take 80 to 100 days to grow to a fruit tree to fruit bearing stage, so if you want fruit before winter, plant those seeds within the first week. 2nd PRO TIP: If you want your fruit a lot sooner, change the Farming Speed in Sandbox. If you want B41 grow times, then the number is approx 4.5 Don't forget to leave a rating if this mod works for you! Translations: English Russian — contributed by @AVA French German Spanish Brazilian Portuguese Polish Simplified Chinese Japanese If you have any corrections for the translations, just let me know. Check out my other mods Leave a cool rating if you find this mod useful. Workshop ID: 3781883471 Mod ID: FruityFarmer
SundownWeapons
por 76561198854329410
Disclaimer: This mod is specifically made for the Server "Sundown Protocol" and is not authorized for use, republishing, or reposting under any circumstances. This applies to all other mods in my Workshop. Workshop ID: 3734136673 Mod ID: WeaponsSundownProtocol42
[B42/B41] Camisetas de times
por 76561198119200064
Esse é o mod atualizado para a B42 (ainda compatível com a B41). Adiciona camisetas de times de futebol brasileiro. Elas podem aparecem em: - Lojas de roupas - Armarios de academia Times: - Athletico PR - Atletico MG - Bahia - Cascavel - Caxias - Ceara - Corinthians - Cruzeiro - Flamengo - Fluminense - Fortaleza - Gremio - Internacional - Jacuipense - Palmeiras - Santos - Sao Paulo - Sport - Vasco - Volta Redonda - Ypiranga Link do mod original: https://steamcommunity.com/sharedfiles/filedetails/?id=2973335681 Link do repositório: https://github.com/GuilhermeRaposo/ProjectZomboid-CamisetaTimes/ Workshop ID: 3594986821 Mod ID: tnt_camisetas_times
UCS_Standalone_Gunbag
por 76561198074479907
Standalone Gunbag from Unknown cloth shop. Capacity 200 Weight reduction 100 Included CreditCard to 50 cash recipe from original mod. Workshop ID: 3283082060 Mod ID: UCS_Standalone_Gunbag
Berserk (1997 TV series) ost
por 76561199131199718
this True Music Addon created by me contains: 1 BEHELIT Susumu Hirasawa 2 1:42 Ghosts Susumu Hirasawa 3 1:09 Ball Susumu Hirasawa 4 3:35 Gats Susumu Hirasawa 5 9:30 Murder Susumu Hirasawa 6 3:27 Fear Susumu Hirasawa 7 4:04 Monster Susumu Hirasawa 8 4:24 EARTH Susumu Hirasawa 9 1:16 TELL ME WHY (TV version) 10 1:23 Waiting so long (TV Version) Workshop ID: 3032488818 Mod ID: berserk97_ost
Resident evil 2 main menu music&theme
por 76561198155945496
Resident evil 2 And After That... theme and RPD background Credits to Ryuku for the musical framework! Workshop ID: 3241894258 Mod ID: RE2MMT
Immersive Book Titles
por 76561198001534998
Replaces all the existing skill book titles with lore appropriate names. Names are: Carpentry: - Identifying wood - Wood Carver's Autobiography - Dovetail Joints Illustrated - Home DIY Compendium - Architecture Through the 20th Century Cooking: - Recipes for kids - Women's Weekly Biannual - Cucina Italiana - Souffles and Sautes - Modern Guide to Molecular Gastronomy Farming: - Lawn Maintainence Brochure - How Irrigation Changed the World - The World's Second Oldest Profession - How to build a Greenhouse - The Very Legitimate Businessman's Guide to Hydropronics Fishing: - Big Mouth Billy Bass; The Untold Story - The Old Man and The Sea - Rivers and Lakes of America - Fly Fishing Around The World - The Harpoon Fishing Almanac Trapping: - Mousetrap Board Game Instruction Manual - Scouts Introduction to Snares - How to Skin Small Game - 151 Knots You Simply MUST Know - Military Survival Guide Electrical: - Digital Watch Dissassembly For Dummies - What's a transistor? - Soldering like a Pro - Electrical Circuit Theory - Robots for Fun & Profit First-Aid: - My First Boo-Boo - Burns Illustrated - First Responder Guidebook - Plastic Surgeon's Memoir - Heart Surgery Textbook Foraging: - Outdoor Photography - Guide to edible snails - Kentucky Flora and Fauna - Mycologists Field Notes - Dirt Sample Studies Metalworking: - Screws, Nuts and Bolts - Carbon Steel Knife Maintainence - The Spot Welder's Annual '92 - Rebar: A complete history - Structural Engineering Textbook Mechanics: - 101 Vehicle Lifehacks - Under the Hood - Internal Combustion Fundamentals - Ferrari Schematics - Automotive Research and Development Papers Tailoring: - Knit your first sweater - How to replace Zippers - History of the Canadian Tuxedo - Leather; from Cow to Wallet - Clothing designer's portfolio Special to everyone who worked on Cataclysm: Dark Days Ahead, where I have spent countless hours and stolen some book names from, and thanks to people in the official discord that helped out with modding Workshop ID: 2760417215 Mod ID: ImmersiveBooks
The Ark Español [Patch]
por 76561199116881450
The Ark Español Parche de traducción al español para The Ark. - Requiere el mod original The Ark (Workshop ID 3707475814) - Incluye solo los archivos traducidos y un ajuste de UI para la consola NOAH - No redistribuye el contenido completo del mod base Créditos del mod original: Slayer. Patch de traducción y empaquetado: DarylMasterGG Nota: Debido a la gran cantidad de actualizaciones del mod original pueden existir errores en la traducción. Si existe algún error o problema con las traducciones comentarme sobre ello en la sección de comentarios y tener paciencia hasta que pueda actualizarlo. This mod's permissions fall under TIS's policy Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod, and it must be treated as a mod that is 'On Lockdown'. The only exception is that servers may freely include this mod in their modpacks, with the freedom to alter it or make modifications as they see fit, as long as credits are properly given to the original creator. Support the Mod Support the Project If you enjoy this mod and want to support future updates and new systems: Your support helps expand the project and keep development active. Every contribution makes a difference. Thank you for your support! ❤️ A like or favorite helps a LOT! Workshop ID: 3708821187 Mod ID: TheArkEspanolPatch
Zed's Better Wring
por 76561198043849998
Zed's Better Wring Improves the wringing clothing mechanic by making it more realistic and efficient based on item weight and character strength. Features: - Wringing duration now considers item weight - lighter items are faster to wring - Character strength affects wringing speed - each strength level reduces time by 5% - Optional automatic wringing after washing clothes (enabled by default) - Configurable through mod options menu What it does: In vanilla Project Zomboid, wringing clothing takes time based only on wetness (0-500 ticks). This mod makes wringing more realistic and rewarding by: - Item Weight Consideration: Lighter items (like t-shirts) are faster to wring than heavier items (like leather coats) - Strength Skill Bonus: Characters with higher strength levels wring clothes faster - each level reduces wringing time by 5% - Auto-Wring Option: Automatically queue a wring action after washing clothes, so you don't have to manually wring each item ☕ Support the Developer: Workshop ID: 3628394955 Mod ID: ZBetterWring
Arcadia Container ID Sync Guard [B42]
por 76561197960801216
Arcadia Container ID Sync Guard What does this mod fix? This mod addresses a Build 42 multiplayer synchronization problem that can make player storage appear stuck or broken after somebody builds or crafts nearby. This problem may appear as: - Items that cannot be removed from a player-made crate or container - Item stacks that refuse to transfer - Items that appear stuck on top of, or inside, a container - A crate or container that cannot be picked up after an item becomes stuck - Inventory changes that do not appear correctly for nearby players - Nearby players freezing, desynchronizing, or receiving errors while somebody builds or crafts Why does this happen? The problem can begin when a player builds or crafts using materials stored inside a backpack, tool bag, or another carried container. Build 42 may send that inventory update to other players standing nearby. Those players do not own the bag and cannot see its private contents. Their game cannot identify the container mentioned in the update, an error occurs, and the normal inventory or world-object synchronization may be interrupted. On a busy multiplayer server, especially inside active player bases, this can happen repeatedly as people build and craft near one another. How does the mod help? The mod makes sure these bag-related updates are sent only to the player who actually owns the bag. The game can still consume materials, finish the recipe, and create the player construction normally. Nearby players are no longer asked to process an update for somebody else's private bag. After the action finishes, the mod immediately returns the container connection to normal and synchronizes any surviving material with its owner. Server stability - No OnTick polling - No background inventory scanning - No chunk or map scanning - No repair queue - Only activates when a player finishes building or crafting - Uses strict limits so unusually large inventories cannot create unlimited work - Save-time reporting only prints totals; it does not scan anything Data safety This mod does not delete, move, replace, clear, or re-ID items. It does not remove or rebuild crates, walls, floors, or other player constructions. It does not edit map chunks, save files, or player databases. Important: This is a prevention patch for future building and crafting actions. It does not repair, alter, unlock, or recover items and containers that were already affected before the patch was installed—even when those items and containers still exist and were never deleted. Existing stuck containers must be handled separately. Recommended mod order Place this mod near the end of the server Mods list, after building mods, crafting mods, and the Arcadia SpriteConfig Compatibility Patch. ...;ArcadiaSpriteConfigCompat_B42;ArcadiaContainerIDSyncGuard_B42 For: Project Zomboid Build 42.20+ multiplayer servers Mod ID: ArcadiaContainerIDSyncGuard_B42 Workshop ID: 3786388661 Mod ID: ArcadiaContainerIDSyncGuard_B42 Support Midgar's Project Zomboid Workshop If this mod has improved your game, server, or community, optional support helps fund Build 42 testing, compatibility updates, server infrastructure, artwork, audio production, and continued maintenance. Public fixes and releases remain free and are never paywalled. Join the Arcadia Rising Community Get update news, support, bug-report help, and join our active long-term Project Zomboid RP/PVE server community. Server: 50.5.46.175:16261 Workshop ID: 3786388661 Mod ID: ArcadiaContainerIDSyncGuard_B42
True Music Addon: Gachi Remixes
por 76561199273081300
!!!ВНИМАНИМЕ!!! Треки старых версий не работают, так как исходники были изменены (игра их соответственно не видит), потому ищите "починенные" старые кассеты с новыми названиями (и новые кассеты) в неоткрытых областях (города, форпосты и пр). Спасибо за понимание! Аддон для мода True Music с преимущественно ремиксами на треки исполнителей из РФ. !!!ATTENTION!!! The tracks of the old versions do not work, since the sources have been changed (the game does not see them accordingly), so look for "repaired" old cassettes with new names (and new cassettes) in undiscovered areas (cities, outposts, etc.). Thank you for understanding! An addon for the True Music mod with mostly remixes of tracks by artists from the Russian Federation. *В плейлисте 24 композиции/There are 24 songs in the playlist: 1. "Диалоги Тет-А-Тет" (Gachi Remix) 2. "Комарово" (Gachi Remix) 3. AFTER DARK (Gachi Remix) 4. Бошки Дымятся (Gachi Remix) * 5. Мальчик На Девятке (Gachi Remix) 6. Дора - Барбисайз (Gachi Remix) 7. Дурной Вкус - Пластинки (Gachi Remix) 8. 5sta Family - Зачем (Gachi Remix) 9. Корж - На Часах 0:0 (Gachi Remix) 10. Linkin Park - The End (Gachi Remix) 11. GAYAZOV BROTHER - Дип-Хаус (Gachi Remix) 12. В.Стрыкало - Я Бью Ж&Д (Gachi Remix) 13. Gorillaz - Feel Good Inc (Gachi Remix) * 14. Кузя - Шняга Шняжная (Gachi Remix) 15. Виталя ДЖА - Молодой (Gachi Remix) 16. Инстасамка - Отключай Телефон (Gachi Remix) 17. Нейромонах Феофан - Притоптать (Gachi Remix) 18. GAYAZOV BROTHER - Малиновая Лада (Gachi Remix) 19. Акуленок Ту-ру-ру (Gachi Remix) 20. BOOKER, МУККА, pyrokinesis - Некуда Бежать (Gachi Remix) 21. Руки Вверх - 18 Мне Уже (Gachi Remix) 22. Смешарики - От Винта (Gachi Remix) 23. В.Стрыкало - Наше Лето (Gachi Remix) 24. Zivert - Credo (Gachi Remix) =FIX (23.03.2024)= 25. Баста - Моя игра (Gachi Remix) 26. Дальнобойщики - Тиихий огонек (Gachi Remix) 27. Клава Кока Чат (Gachi Remix) 28. Shadowraze -ASShowdown (Gachi Remix) 29. Солдаты - Юность В Сапогах (Gachi Remix) 30. Король И Шут - Валет И Дама (Gachi Remix) Workshop ID: 3162520814 Mod ID: gachi_musicS_mod
[B41] Show Username Option
por 76561198808526024
How does it work? Fixes broken game settings menu option to hide own character name on multiplayer servers with name display above players enabled. This will definitely improve your immersion in the game. To disable your name above your character in multiplayer, you must activate this mod and change the setting in the configuration menu in the "Multiplayer" tab before entering the server, as the mod will be downloaded when entering multiplayer matches. This setting will be saved, so you will not need to disable/enable it again. This mod is incompatible with... This mod should not present incompatibilities with other mods, unless the mod directly changes the "MainOptions.lua" file. Can be removed at any time during gameplay. Copyright and attribution This mod can be added to and extended by anyone in the community, but credit must be given to the original author within the files of the mod - and posted alongside the mod wherever it roams. How to support me By supporting me, you help ensure that I can continue to create, enhance, and develop more mods like this for the community. Thank you in advance! Workshop ID: 3076439267 Mod ID: ShowUsernameOption
Start with a Watch
por 76561198067223797
Start with a watch so you know what time it is If you enjoy this mod and want to support future updates: Buy Me a Coffee Workshop ID: 2986948710 Mod ID: StartWithWatch
Craftable Pepper
por 76561198018882379
You need to find and read a magazine first, it can be found in bookshelves, magazine racks or mailboxes. To make a Pepper you need Bell pepper seeds x25 and Mortar and Pestle. This mod require to install More common seed types (updated for 41) because the vanilla game has no bell pepper seeds in the current build. Ver.1.2 Added 3D model and world item texture, now the magazine can be placed anywhere. Added translation support: EN, RU, CN. Workshop ID: 2807015905 Mod ID: CraftablePepper
[B42] The Darkness Is Coming 2
por 76561198013042524
The Darkness Is Coming returns to B42! Answers for FAQs - Mod is developed for Singleplayer and is very briefly tested for Multiplayer. - This mod works as intended as of 42.20. - There may be some little bugs here and there. But the mod works! If it doesn't work entirely, you either have a mod conflict or you're doing something wrong. Features - Highly customizable experience through Sandbox Options! - Adds periods of darkness in Knox County that could go on for days! - Adds thick fog during the darkness. - Adds ambient sirens and spooked crows that go off to warn of an imminent Darkness Event in handpicked locations in the map! - Zombies slowly become sprinters when the darkness falls. - Use the dedicated radio station (99.8) to get warnings and lore about the darkness. - Adds snow (snow melts and doesn't stay), similar to Silent Hill 1's otherworld. - The world transforms during the darkness. Trash, blood, grime, overgrowth. You might have to walk some distance away and then walk back if trash and blood is not cleaned up at event end. This is usually needed if you reloaded a save. - Light sources are very important. Staying in the darkness without any light source (indoors or outdoors) will increase your stress and damage your health, and can even kill you. This gives the player a reason to maintain a light source even in their base. - Wake up everyone, with added stress, when sleeping if sirens go off while sleeping. - Improved hazardous darkness - Vehicle Malfunctions during darkness - Hazardous Fog AI Disclosure I am not a huge fan of AI but it is the reality, and it saves time if used well (not like 90% of the content on the workshop lately). I have to use it for my professional career and it comes in handy sometimes. !!!AI was not used to write this mod!!! AI was used for code reviews and figuring out obscure bugs by having it analyze the decompiled spaghetti code of Project Zomboid. I also used AI for the radio broadcasts! I suck at creative writing. I was always into math and science, not much into literature. I have a thread about the radio broadcasts and I would love if some creative mind/s would collaborate and create broadcasts that actually fit the lore of the mod and game. I COULD do it myself but it will take me a lot of time and thinking, and frankly they won't be good. I can also spend the time working on other projects. Sorry about this. I understand some of the lines seem a bit cringe and look and sound very AI generated. This is being taken care of by Loksus who decided to spend their free time to help remake the lore and broadcasts. Lore "The Darkness Is Coming!" became a popular cry for help, with whoever is still alive to experience this supernatural event. Parts of the world started experiencing periods of total darkness. Black clouds would cover the skies. Clouds thick enough that they completely block out the sun! The air would turn foul. An unexplained, and sometimes hazardous, thick fog would also set in. Scientists started recommending the use of gas masks to stop this anomalous atmospheric matter from invading human bodies. But unfortunately they couldn't find any scientific reasoning behind these events, leading everyone to believe that this event is of a supernatural nature. They did come up with a warning system that could detect traces of this anomalous matter. Authorities set up a number of sensor and sirens to warn everyone about this hazardous phenomenon. A year later, the Knox Event happened. These are truly the end times. Access to the Automated Emergency Broadcast System became essential to survival. Compatibility List of compatible mods - Blackout Predators Extensions You can modify the experience's ambience and lore to your liking. Through the TDIC_ThirdPartyConfig file, you can override and add custom: - Custom siren sounds - Custom siren locations - Custom crow sounds (or any replacement to it) - Custom broadcasts Future Improvements (by importance) - Implement non-AI generated radio broadcasts - Fix any bugs reported by the community - Improve gameplay during darkness events - reward risks taken during darkness events - Test in MP Credits Thanks to >>> this guy <<< for copying my B41 mod and creating an AI slop version of it, without even giving me credit. I mainly created this mod out of love for this game and community, but some spite was fuelling the process too. Thanks to the PZ Modding Community for help. Thanks to all the people that left suggestions of possible features. If your requests were not added, I can assure you I did take them in consideration and there's no ruling out that I won't implement them. Thanks to TIS for this highly moddable game and also to Team Silent that create the franchise that was an inspiration for this mod. Compatibility Please be respectful in the comments or I will lock them. Before asking if something is compatible with this mod, use initiative and test it yourself and post your results. I did add some compatibility with Night Sprinters and Random Zombies. I do mod commissions - Discord: _mon.key Workshop ID: 3783794171 Mod ID: TheDarknessIsComing2
BRC [XD_Smile_SERVER]
por 76561197999838661
Better Repair Count for multiplayer Workshop ID: 2870795402 Mod ID: Better Repair Count
Trait - Homebody
por 76561198328364137
ATTENTION: This mod is abandoned. Feel free to take it and modify/re-upload/whatever you want to it. More info below. "You were quite the homemaker before the world went to pot. Time to see if you can put those skills to use and survive." Homebody trait costs 14 points and gives you: +1 Maintenance +2 Cooking +2 Farming +1 Tailoring +1 Lightfoot +1 PlantScavenging (Foraging) +1 Agility +1 FirstAid This is a trait mod! Compatible with the stable MP Build 41+, should be multiplayer compatible as far as I know. Compatible with Single Player unstable build 41.68+ I do not have a lot of coding knowledge, but have not encountered any errors playing in single player. I have abandoned this mod, but I am leaving it up for anyone who wants to use it for any purpose. Please feel free to make your own variation and upload them. My attention is on my physical health and as blunt as it may sound, I do not care about this mod anymore. I'm sorry. Use it however you wish. Everyone has my full permission. Please enjoy and have fun modding~ To Change The Point Cost To Your Own Liking Navigate to your Steam folder --> Steam\steamapps\workshop\content\108600\2716408144\mods\Homebody\media\lua\client <--- and edit the lua file in notepad to change the cost. You can do this in regular notepad. Notepad++ is not needed.Change the number of points to your liking then just hit "save". DO NOT hit "save as" or you could risk ruining your lua files. Always make sure you are choosing "open with/choose an app to open..." and that the "Always use this app" is NOT checked. If you leave it checked, you will also mess up your lua files. =( Workshop ID: 2716408144 Mod ID: Homebody
btRead
por 76561198029322017
This mod allows you to read books by equipping them in secondary. It will also "study" any book you've already read while it's equipped, earning you small amounts of XP in the given subject. This can, however, be turned off in the mods code. It also honors the Fast/Slow Reader traits. I originally wrote this mod a few years ago and had it on the old pzmods site, but since it is no longer around I decided to test it on the new build and - since it worked - I've reposted it here. UPDATE 1/16/2022 -- Pages will no longer be read while you're sleeping, moving or panicked. If you'd like to help me spend more time modding, consider buying me a coffee. Workshop ID: 1849219815 Mod ID: btRead
Wolf Predator
por 76561198299596157
v1.3.5: Spawn-candidate and butchering hotfix for Project Zomboid 42.20.x. Hostile, territorial dire wolves for Project Zomboid Build 42. They are predators, not pets. Wolves patrol a home territory, hunt humans at close range, avoid zombies, stress nearby animals, and return to patrol after losing prey or completing a flee. WHAT'S NEW — 1.3.5 - Fixed valid players being discarded when MP ghost/invisibility state is temporarily unavailable during connection or player reconstruction. - Force One Test Pack now works for hidden admins and tries every connected living player if the first player has no valid loaded outdoor square, expanding beyond large bases when needed. Minimum player distance and outdoor safety remain enforced. - Increased adult wolf meat base yield from 2-3 to 7-12 cuts and pup yield from 1-2 to 3-5. Final ground yield still varies through vanilla size, genetics, freshness and Butchering modifiers. - Adult wolf meat yield now sits between vanilla raccoon and deer definitions. CHANGELOG 1.3.5 — Spawn Candidate and Butchering Hotfix: Reliable SP/MP player discovery, force testing across all connected players and vanilla-scaled wolf meat yields. 1.3.4 — Spawn Reliability Hotfix: Reliable forced-spawn retries, true debug-force behavior and cap-tolerant automatic partial packs. 1.3.3 — Lone-Wolf Audio Hotfix: Removed bite-triggered pack howls, removed the multi-animal pursuit clip, lowered growl volume and deduplicated vocal cadence per wolf. 1.3.2 — Multiplayer Audio, Spawn and Balance Hotfix: Null-safe remote sounds, administrator-only cleanup, corrected urban spawning and configurable wolf-meat nutrition. 1.3.1 — Spawn and Combat Reliability: Safe outdoor spawning, deer-aligned damage/collision metadata, bite wind-up, configurable wounds, loaded-world cleanup, pelt conversion and MP hit verification logs. 1.3.0 — Shadow and Bite Balance: Added projected wolf shadows and a configurable bite-miss chance. FEATURES - Hostile adult wolves and wolf pups; canine idle, walk, run, attack, death, hit, sniff, eat, drink, and jump support. - Server-authoritative bites and wounds; clients receive cosmetic feedback only. - Players can break combat pressure by creating distance, shouting, shoving, landing a hit, firing nearby, or using a vehicle horn. - Wolves flee from shouts, confirmed impacts, missed gunshots, and vanilla horns when enabled. - Vanilla ground-carcass loop: carry, place, butcher meat/sinew/pelt, then collect bones. No wolf-head drops. - Persistent corpse weight, local territory depletion, and gradual zone recovery. SANDBOX OPTIONS — DEFAULTS Spawn preset (Manual): Manual keeps all sliders; Light, Strong, and Nightmare override spawn-related values only. Enable Wolf Predator (true): Enables predator AI; spawned wolves need this to attack. Automatic Wild Spawning (true): Enables periodic automatic pack creation. Auto-spawn Chance Per Scan (12%%): One eligible scan roll to create a pack; effective chance is multiplied by 1.5 at night, capped at 100%%. Auto-spawn Cooldown (60 world minutes): Minimum in-game/world time between automatic packs. Minimum/Maximum Pack Size (1/2): Requested wolves per automatic or debug pack; caps can lower the result. Loaded Wolf Cap / Cap Per 200x200 Sector (10/2): Maximum currently loaded/tracked wolves overall and in one mod-defined sector; this is not a persistent whole-world population cap. Detection / Pursuit / Leash Radius (20/6/26): Notice, start chase, and abandon a retained chase target distances. Wolf Pursuit Speed (1.35): Run/root-motion speed while chasing or fleeing. Lower values improve readability and reduce visual correction jumps on higher-latency clients. Bite Contact Range / Wind-up / Cooldown / Damage (0.85 / 650 ms / 1450 ms / 8): Contact, readable warning delay, and successful bite damage. Bite Miss Chance (75%%): A completed attack can miss without applying damage. Physical Bite / Deep Wound / Laceration Chance (45%% / 10%% / 20%%): Remaining successful hits become non-infectious scratches. Wolf Meat Base Hunger Reduction (30%%): Full raw piece before butchering and cooking modifiers; calories, fat and protein scale with it. Range 5%%–80%%; 60%% restores the previous balance. Flee From Player Shouts (true): Nearby wolves flee temporarily from a player shout. Flee From Loud Noises (true): Nearby wolves flee from real gunshots or vanilla vehicle horns; noise never wounds them. Minimum Loud-Noise Radius (20): Sounds must meet this radius; weapon radius is script-defined and a vanilla horn is 150 tiles. Loud-Noise Flight Duration (9 seconds): Flight time after a qualifying gunshot or horn. Gunshot Wounds (true): Non-lethal firearm hits cause a separate wounded flee and blood trail. Gunshot-Wound Survival Chance / Duration (65%% / 70 seconds): Wound outcome and bleed period. Minimum Spawn Distance From Players (10): Prevents packs appearing on connected players. Avoid Safehouses / Safehouse Buffer (true / 150): Blocks spawning inside and near safehouses. Territory Wander Radius / Interval (12 / 18 seconds): Idle patrol area and delay. Animal Stress Radius / Target / Interval (12 / 75 / 5 seconds): Non-wolf animal stress pressure. Reduce Respawn After Clearing Wolves (true): Kills suppress local future spawns, then recovery restores them. Spawn Suppression Per Killed Wolf / Zone Recovery (35%% / 72 hours): Clearing strength and recovery time. Minimum Repopulation Factor / Repopulate As Pups / Pup Chance (10%% / true / 100%%): Recovery spawn behavior. Zone Filter (true): Enables terrain weighting below. Deep Forest / Forest / Farm / No-Zone / Road / Town Weights (100%% / 70%% / 40%% / 40%% / 5%% / 1%%): One acceptance roll per terrain candidate. Force a Pack on Game Start (false): Debug-only test pack; disable after testing. Debug Logs (false): Writes Wolf Predator diagnostics to console.txt. CREDITS AND PERMISSION Husky model, skeleton, animation set, and UV layout derived from Companion Dogs (Workshop 3740052292), used with permission. Dire-wolf derivative, proportion adjustment, and dark-brown texture by Wolf Predator contributors. Full attribution is included in ATTRIBUTION_COMPANION_DOGS_HUSKY.md inside the mod. Tierra de Lobos Land of Wolves — Hardcore PvE Community This mod is part of the ecosystem developed by Tierra de Lobos, a Project Zomboid community focused on high-difficulty PvE survival, meaningful progression and cooperative play. Join us to follow development, participate in multiplayer testing and discover our servers: Join the Tierra de Lobos community on Discord Este mod forma parte del ecosistema desarrollado por Tierra de Lobos, una comunidad de Project Zomboid centrada en la supervivencia PvE de alta dificultad, la progresión significativa y el juego cooperativo. Únete para seguir el desarrollo, participar en las pruebas multijugador y conocer nuestros servidores: Únete a la comunidad de Tierra de Lobos en Discord Workshop ID: 3781714574 Mod ID: WolfPredator
Skill Book Expansion [B42] - Русификация
por 76561198414246143
Русификация Skill Book Expansion Мод добавляет все недостающие учебники по навыкам в игру, включая боевые, физические и специализированные умения. Полная коллекция книг для максимального развития персонажа. Ключевые особенности: Полный набор учебников, логичное распределение по локациям, сохранение игрового баланса. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3603878291 Mod ID: SKIBOOEXPRUS
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