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Mods y plugins para Project Zomboid

60.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 60.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

TSS Vanilla Plus QoL Recipes – Project Zomboid Mod

TSS Vanilla Plus QoL Recipes

por 76561198021570784

Additional QoL recipes using pure vanilla items to create vanilla items for self sufficient purposes. This mod is for a private server for private use, but otherwise only add new crafting recipes to the existing vanilla recipe. Cooking recipe: - Make Chocolate, Cereal, Food Jams and canned crop food. - Open cans with Meat Cleaver, Kitchen Knife, Hunting Knife and Crafted knife. - Make dehydrated meat sticks from trap meats - Make Beef jerky from beef and steak - Make pickles from zunicchi and vinegar Survival recipe: - Create glue, cleaning supplies, farming supplies and other survival items. Tailor recipe: - Make Belt, holster, sling and leather jeans. - Repair some bullet vests - Knit scarf and wool hat B42 (New) Most QoL items can be crafted using new crafting system in B42 so only non-renewable vanilla recipes are added for now. Currently: - Car Engine Parts. Workshop ID: 3556409555 Mod ID: TSS_Vanilla_QoL_Recipe

1,781 descargas Detalles →
Playable Instruments – Project Zomboid Mod

Playable Instruments

por 76561198305400002

Reupload of Playable Instruments. Original Mod ID: 2188496940 I'll Delete it if the author contact me. Sorry in advance. Workshop ID: 3495946745 Mod ID: Playable Instruments

1,126 descargas Detalles →
ESSENTIALS - True Moozic Addon – Project Zomboid Mod

ESSENTIALS - True Moozic Addon

por 76561197969430887

Over 100 absolute era-accurate classics that simply needed to be available in Knox County as you attempt to survive. (That means all songs are from 1993 or earlier!) This simple little mod is designed to work alongside the 'True Moozic' B42 MP mod. Fully compatible with 42.20+. These songs can only be found on cassette (no vinyls), and are found all around Knox County. Enjoy! You can find the list of songs here: https://pastebin.com/sPFu5CSD If you're in the Australia/Oceanic/South-East Asia region and want to play on a Multiplayer server where these tapes can be found, checkout the MELBOURNE APOCALYPSE server! Find us on Battlemetrics! Workshop ID: 3687081106 Mod ID: EssentialsB42

1,794 descargas Detalles →
More Spawns - A random Gigamart – Project Zomboid Mod

More Spawns - A random Gigamart

por 76561197992866806

That's right. A random Gigamart from the entire world. I thought this could be a fun series and basing in gigamarts is great if you've never tried it. Some have kitchens upstairs already, most of the time you'll need to put one in yourself. There are usually houses nearby for all your furniture needs. And the car parks make great forge areas and a place to park all the cars you borrow from town. Gigamarts are in most towns across the county, you will begin in a random one. Possible towns are Louisville East, Louisville West, Riverside, West Point, Brandenburg, Irvington and Rosewood. Only the ones in south louisville as the headquarters in the north is just an office. Why are there no more gigmarts in that city? Well there is another Gigamart in the Grand Ohio but in my testing no matter the zombie spawn settings it would spawn the mall completely empty so I left that one out. Workshop ID: 3501341484 Mod ID: MoreSpawnsGigamart Map Folder: A random Gigamart, KY

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Bushido Armor Collection [B42.20+] – Project Zomboid Mod

Bushido Armor Collection [B42.20+]

por 76561198005680750

Bushido Armor Collection Three classic samurai armor mods, restored and combined into one standalone Build 42 collection. This mod combines and restores content from three older Build 41 samurai mods for Project Zomboid Build 42.20+. Features - Three different samurai armor designs - Shogun armor set - Samurai armor in black, blue, green, purple, red and yellow - Red Okegawa armor, leg armor and Suji-Bachi Kabuto - Build 42 blacksmithing recipes for every armor set - Natural loot spawns in museum displays, army surplus stores, antique collections and pawn shops - Standalone Samurai profession with +3 Long Blade, +3 Maintenance and +3 Nimble - Samurai characters start with a vanilla Katana - Sandbox Option: Armor can be selected as loot - Sandbox Option: Armor crafting is available - English, German, Japanese, Simplified Chinese, Spanish, French, and Russian translation - Singleplayer and multiplayer support - Server-authoritative multiplayer starting equipment - No required mods Crafting The armor is crafted through the Build 42 blacksmithing system. Complete armor sets require approximately Blacksmithing 5 and Tailoring 2. Individual Okegawa pieces have slightly lower requirements. Multiplayer The Samurai profession's Katana is granted by the server only once per character. The mod must be installed and activated on both the server and every client. Important - Created and tested for Project Zomboid Build 42.20.4 - Do not activate the three original Build 41 mods at the same time - Later Project Zomboid versions may require another compatibility update Credits and Original Mods This collection would not exist without the work of the original creators. Please visit and support their Workshop pages: - Shogun - original mod by CreamPie - Definitely not a Samurai mod - original mod by Polar - Samurai Profession - original mod by Josko - Satispie - original Samurai armor models, as credited by Samurai Profession - Taiwendo - Build 42.20 conversion, integration, repairs, recipes, loot distribution, translations and multiplayer adaptation All rights to the original models, textures and concepts remain with their respective creators. This is a fan-made Build 42 compatibility collection and not an official continuation of the original mods. If one of the original creators has questions or requests changes, please contact me. Workshop ID: 3777140262 Mod ID: TaiwendoBushidoArmorB42

1,935 descargas Detalles →
Advanced Custom Zombie Loot – Project Zomboid Mod

Advanced Custom Zombie Loot

por 76561199024503927

ADVANCED CUSTOM ZOMBIE LOOT A easy to use and highly customizable mod to customize loot on zombies: Take full control over what zombies drop when they die! This mod allows to create a completely customized loot table for zombies. Whether you want a rare chance to find an Axe, a handful of Nails, or a plastic bottle half-filled with Gasoline, this mod handles it. Important: This mod is completely non-destructive! It does not alter, replace, or interfere with the vanilla zombie loot tables in any way. Instead, it creates an entirely separate, additional custom loot roll. Zombies will continue to drop their normal vanilla items exactly as they always have, alongside whatever custom items you configure here. Features: - Fully Customizable Loot Table: Add any item in the game simply by typing its ID, (modded or vanilla). - Exact Drop Chances: Set percentage chances for each item to drop (supports decimals like 0.02%). - Min & Max Quantities: Make an item drop in batches (e.g., find 1 to 3 Engine Parts at once). - Advanced Fluid Support (Build 42): Make liquid containers drop with specific fluids! You can spawn a Water Bottle filled with Petrol, Bleach, or Water, and randomize how full it is (e.g., 10% to 60% full). - Global Loot Cap: Set a maximum limit on how many custom items a single zombie can drop. - Batch Drops: Set a Min and Max range for items (e.g., find 5 to 20 Nails in one drop). 🛠️ How to Use: - The mod can be configured in sandbox options under "Custom Zombie Loot". - Write or paste your loot string into the text box. The mod features a "smart parser", meaning you only need to type what you want to use. - The maximum format looks like this: ItemID, Chance, Min, Max, FluidType, FluidMin, FluidMax; Notes: - FluidType, FluidMin and FluidMax are obviously only for items that act as a container for fluids. - Everything beside ItemID and Chance is completely optional: The mod will automatically figure out if you skipped any parameter. 📝 Examples (From Basic to Advanced) Because of the smart parser, you can configure the mod in many different ways, from most basic to advanced setup. Copy and paste these to see how they work! - 1. The Absolute Minimum (Item & Chance): Base.Axe, 0.05; Translation: 5% chance to drop exactly 1 Axe. - 2. Exact Item Amounts: Base.Apple, 0.1, 3; Translation: 10% chance to drop exactly 3 Apples. - 3. Randomized Item Amounts: Base.Nails, 0.2, 5, 15; Translation: 20% chance to drop between 5 and 15 Nails. - 4. Basic Fluids (Skipping Item Amounts): Base.WaterBottle, 0.5, Water; Translation: 50% chance for 1 Water Bottle, filled with a random amount (0% to 100%) of Water. - 5. Exact Fluid Amounts:Base.WaterBottle, 0.5, Petrol, 0.5; Translation: 50% chance for 1 Water Bottle, filled exactly 50% with Gasoline. - 6. Randomized Fluid Amounts: Base.WaterBottle, 0.5, Bleach, 0.2, 0.8; Translation: 50% chance for 1 Water Bottle, filled between 20% and 80% with Bleach. ⚠️ Important Rules - The Separator: Every item entry MUST end with a semicolon (;). - The Scale: Percentages are 0.0 to 1.0. (0.5 = 50%, 1.0 = 100%). - Default values: When omitted, min and max will both default to 1; FluidMin and FluidMax will respectively default to 0% and 100%. If no fluid is specified for a fluid container, the container will just spawn empty. - Smart Defaults: If you type a minimum but no maximum (for items or fluids), the mod will automatically give you that exact amount. - The Cap: The "Max Items" setting countsrolls, not individual items. If a zombie rolls a stack of 50 nails, that counts as 1 towards the cap. - Correct IDs: Make sure you are using correct IDs for items and fluids. Search them online (PZ wiki), or read the IDs in the item spawn table while in-game (as admin or with debug mode). Compatibility: Works on latest version 42.17. Unlikely to break with updates; The mod will be updated regularly anyway. Works in Singleplayer, Co-op, and Dedicated Servers. Can be safely added or removed mid-save. Workshop ID: 3681305919 Mod ID: CustomZombieLoot

1,120 descargas Detalles →
True Music Addon: Russian songs of 93s [B42] – Project Zomboid Mod

True Music Addon: Russian songs of 93s [B42]

por 76561198260760604

Finally updated version of my old mod. Enjoy. Workshop ID: 3601927304 Mod ID: russian_music_of_93s_addon_42

989 descargas Detalles →
Wheelbarrow patcher example – Project Zomboid Mod

Wheelbarrow patcher example

por 76561197987727467

proper way to patch wheelbarrow (using require=mod_og), if you want to you can change the mod id in mod.info WheelbarrowUndeadRelent_patched remember to add required item on steam page (it helps to add dependecy automatic) for undeadrelent server, rebalanced by FANTASTICO, carpentry 7, Plank=25, Nails=300, max capacity 120 its possible to reduce the image sizes, by applying FANTASTICO way of using jpeg and renaming it to png, but it dont shows on menu, and produce an error Fire Trail pour while walking gas on ground and ignite it vhs in cars watch tv,vhs,cd, on moving vehicles true music compatible Wheelbarrow craftable wheelbarrow to move items Superb Survivors Spawn Limiter +FPS by limiting spawn npc Recommend Mods in-game Discover and Share mods in-game with others Legolas addon shoot while having arrow Dragon Radar help search looking for items pix,paypal,cardReifel Workshop ID: 3175288121 Mod ID: WheelbarrowUndeadRelent_patched

1,078 descargas Detalles →
True Smoking B42.20 - Multiplayer Fix – Project Zomboid Mod

True Smoking B42.20 - Multiplayer Fix

por 76561198036240409

True Smoking B42.20 - Multiplayer Fix This is a compatibility/fix addon for True Smoking focused mainly on issues that can occur in multiplayer. What does it fix? • Fixes cigarettes getting permanently stuck in the character's mouth. • Fixes an infinite unequip animation when trying to manually remove a cigarette. • Fixes an MP error caused by True Smoking trying to access a cigarette item that no longer exists on the server. • Prevents broken smoking states that could stop the player from smoking again. • Properly cleans up the cigarette visual when smoking is interrupted or cancelled. • Adds additional cleanup when the active cigarette loses its inventory reference. • Improves handling when equipping masks, helmets or other head/face clothing while smoking. • Adds safety cleanup for leftover "ghost" cigarettes after interrupted actions or reconnecting. • Prevents invalid unequip actions from leaving the character stuck in an animation loop. Important This is not a standalone mod. The original True Smoking mod is required. Workshop ID: 3784871761 Mod ID: TrueSmokingB4220Fix

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Neat Building – Safe Uninstall Support – Project Zomboid Mod

Neat Building – Safe Uninstall Support

por 76561199133259679

Build Support: Build 42 only Neat Building – Safe Uninstall Support keeps compatibility references required by existing saves/servers after removing Neat Building or one of its buildable/entity variants. This is not the full Neat Building mod. It does not provide the Neat Building UI or usable build recipes. Important — Enable the Matching Variant Before Loading If a save/server previously used a Neat Building buildable variant, do not load that world with neither the original variant nor its matching Safe Uninstall Support enabled. Use these correspondences: Previously used → Safe Uninstall Support - Neat Building → Neat Building – Safe Uninstall Support - Neat Building - Buildables - SES Compatibility → Safe Uninstall Support - SES Compatibility - Neat Building - Railings → Safe Uninstall Support - Railings Neat Building - UI Only does not add buildable entities and normally does not need Safe Uninstall Support. However, switching from a full/buildable variant to UI Only does not replace the support needed for buildables already registered or placed in that world. How to Change / Remove a Variant - Make a full backup - Disable/remove the old Neat Building buildable variant - Enable its matching Safe Uninstall Support variant - Then load the existing save/server Do not load the world once in between without either the old variant or its matching support. The support variant may need to remain enabled because old placed objects and registered references can remain in the world. Stairs East & South If the world uses Stairs East & South and previously used: Neat Building - Buildables - SES Compatibility use: Neat Building – Safe Uninstall Support - SES Compatibility Do not replace it with the full or Railings support variants, because those preserve different Neat Building references. Multiplayer All Safe Uninstall variants share Workshop ID: 3743063232 Full support: Mods=...;Neat_Building_SafeUninstallSupport;... WorkshopItems=...;3743063232;... SES-compatible support: Mods=...;Neat_Building_SafeUninstallSupport_SESCompat;... WorkshopItems=...;3743063232;... Railings support: Mods=...;Neat_Building_SafeUninstallSupport_Railings;... WorkshopItems=...;3743063232;... What It Keeps Depending on the variant, the support mod preserves compatibility references for: - Entity scripts - SpriteConfigs - CraftRecipe entries - Textures and tiles - XUI / UI references Build recipes included for compatibility are hidden and are not intended to function as the full Neat Building mod. What It Does Not Do - Does not add the Neat Building interface - Does not provide usable build categories - Does not require NeatUI Framework - Does not delete old constructions from the world - Does not make unsafe mod-list changes risk-free - Cannot guarantee recovery from every mod-removal problem Credits - Original Neat Building by Rocco - Safe Uninstall Support and newer Build 42 maintenance by Afyrmo Workshop ID: 3743063232 Mod ID: Neat_Building_SafeUninstallSupport Mod ID: Neat_Building_SafeUninstallSupport_Railings Mod ID: Neat_Building_SafeUninstallSupport_SESCompat

1,407 descargas Detalles →
僵尸掉落真实枪械弹药 – Project Zomboid Mod

僵尸掉落真实枪械弹药

por 76561198832459144

Real Firearm Ammo Loot B42 僵尸掉落真实枪械弹药 Zombies drop ammunition from the Real Firearms. 感谢 喵老大_MiaoLD, SportXAI, Riko Prushka 。 Workshop ID: 3683898226 Mod ID: RealFirearmAmmoLoot_B42

1,288 descargas Detalles →
Farmacopea 1993 [B42] – Project Zomboid Mod

Farmacopea 1993 [B42]

por 76561198387867714

Farmacopea 1993 B42 Siempre me pareció que, después del colapso de la sociedad, los supervivientes intentarían reproducir medicamentos, remedios herbales y compuestos experimentales mucho antes de quedarse sin suministros médicos. Farmacopea 1993 B42 amplía la medicina vanilla con una cadena completa de investigación, producción farmacéutica y tratamientos de campaña. Desarrolla medicamentos, estimulantes, sedantes, compuestos experimentales y biocombustibles utilizando recursos disponibles en el mundo de Knox Country. Cada producto ofrece beneficios reales, pero también efectos secundarios, tolerancia, dependencia, toxicidad acumulativa y consecuencias a largo plazo. Farmacopea 1993 no contiene curas milagrosas. Características - 20 nuevos compuestos farmacéuticos - 12 materiales e intermediarios de laboratorio - Sistema de tolerancia - Sistema de dependencia y abstinencia - Sistema de toxicidad acumulativa - Sistema de daño orgánico - Medicina herbal y farmacología experimental - Producción de biocombustible de cáñamo - 7 manuales de progresión - Compendio final de investigación - Traducciones al español e inglés - Compatible con multijugador Productos Farmacéuticos</h1> - Cigarrillo herbal de cáñamo - Tónico calmante H-3 - Analgésico de campaña A-7 - Compuesto Despierta-9 - Compuesto de enfoque F-4 - Compuesto de sueño S-6 - Antibiótico de campo B-12 - Ampolla antiséptica estéril - Polvo coagulante K - Cataplasma herbal reforzada - Inmunopotenciador I-5 - VIGOR-9 - REGENERADOR-X - Ojo Nocturno N-2 - Agente detox D-8 - Auxiliar de abstinencia W-3 - Solución antináusea N-1 - Inyección de trauma T-10 - Prototipo PANACEA-93 - Restaurador herbal R-2 Materiales de Laboratorio - Matriz de carbón activado - Vehículo estéril - Concentrado herbal - Resina de cáñamo procesada - Macerado de fermentación - Bioaceite crudo - Cultivo estabilizado - Base alcaloide experimental - Sales tamponadas - Ampolla de vidrio - Membrana filtrante - Catalizador sintético Ejemplos de Producción Recolectar Hierbas → Preparar Concentrado Herbal → Crear Vehículo Estéril → Producir Tónico Calmante H-3 Procesar Cáñamo → Obtener Resina de Cáñamo → Refinar Compuestos → Fabricar Cigarrillos Herbales Preparar Cultivos → Sintetizar Catalizadores → Estabilizar Fórmulas → Crear Compuestos Experimentales Progresión Las recetas se desbloquean mediante siete manuales especializados y un compendio final de investigación. - Farmacopea 1993 I: Medicina herbal - Farmacopea 1993 II: Procesado del cáñamo - Farmacopea 1993 III: Farmacología de campo - Farmacopea 1993 IV: Laboratorio de vidrio - Farmacopea 1993 V: Estimulantes experimentales - Farmacopea 1993 VI: Toxicología y abstinencia - Farmacopea 1993 VII: Biocombustibles - Compendio negro: Proyecto 1993 Los tratamientos más avanzados requieren múltiples procesos de fabricación y una infraestructura de laboratorio cada vez más compleja. Filosofía de Diseño Farmacopea 1993 está pensado para supervivientes que buscan una experiencia médica más profunda, arriesgada y experimental. Los medicamentos más potentes pueden salvar una vida en situaciones extremas, pero su abuso genera consecuencias acumulativas que no pueden ignorarse. Cada dosis implica una decisión. Farmacopea 1993 no reemplaza ni elimina sistemas médicos vanilla. Compatibilidad - Project Zomboid Build 42 - Puede añadirse a partidas existentes - Compatible con un jugador y multijugador - Integrado con los sistemas médicos vanilla - Compatible con vehículos vanilla - Vanilla-friendly - Español e inglés Mod ID: Farmacopea1993 Workshop ID: 3749555784 Mod ID: Farmacopea1993

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The Walking Dead (TWD) Comics - All 32 Volumes + Extras [unofficial B42.20] – Project Zomboid Mod

The Walking Dead (TWD) Comics - All 32 Volumes + Extras [unofficial B42.20]

por 76561198134059293

The Walking Dead Comics are now available in Project Zomboid! This is an unofficial B42 update of the mod The Walking Dead Comics - All 32 Volumes + Extras from TechnoKillerPro. I will remove this version when the original mod is updated or if the original author asks to remove this one. Additional changes beyond the B42 port - Comics no longer despawn in B41. - In B41, each comic can only be read once per player. - In B42, comics now use the “Read Recently” mechanic. - In B42, most non-Volume comics provide XP related to the respective comic. They will also spawn less frequently. Feel free to give feedback about the XP amounts and spawn rates. - Added textures for the comics while reading them in B42. - Balanced several loot distributions. - All new features should work in singleplayer and multiplayer. Original Description The Walking Dead is an American post-apocalyptic comic book series created by writer Robert Kirkman and artist Tony Moore, who was the artist on the first six issues and cover artist for the first twenty-four, with art on the remainder of the series by Charlie Adlard. Beginning in 2003 and published by Image Comics, the series ran for 193 issues, with Kirkman unexpectedly ending the series in 2019. This is the perfect addition for roleplaying the TWD Universe! Collect as many as you can! What's inside the mod? - All 32 Volumes - Michonne, The Governor, Tyreese, and Morgan Specials - Here's Negan and Negan Lives - The Walking Dead: The Alien - Clementine: Book One and Two + Clementine Lives - Invincible #56 and #70.5 (Both featured in TWD) Where can I find them? - Desks - Lockers - Shelfs - Classrooms - Libraries - Side Tables Gameplay Effects All volumes weigh 0.4 and each volume gives you -30 Unhappy, Stress, and Boredom. The other books weigh 0.2 and each gives you -15 Unhappy, Stress, and Boredom. Workshop ID: 3698044057 Mod ID: TheWalkingDead(TWD)Comics-All32Volumes+Extras

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[COS]Snow_Trooper – Project Zomboid Mod

[COS]Snow_Trooper

por 76561199178116693

How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission

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PROTECT CLAIM SAFESHOUSE – Project Zomboid Mod

PROTECT CLAIM SAFESHOUSE

por 76561198201235917

THIS A MOD THAT MODIFIES WHERE A PLAYER CAN CLAIM A SAFEHOUSE. MAKING IT A WHITELIST OF WHAT CAN BE CLAIMED. THIS IS A MODIFICATION MOD BASED ON Multiplayer Three Zones: PVE, PVPE, PVP iBrRus's. ALL CREDITS TO HIM AND HIS MOD. Workshop ID: 3296857614 Mod ID: dontclaimit

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Fallout 1 & 2 Level Up sound – Project Zomboid Mod

Fallout 1 & 2 Level Up sound

por 76561199205564897

This mod replaces standard level up sound with CLASSICAL FALLOUT level up sound. Workshop ID: 2968451551 Mod ID: fallout_1_2_level_up_sound

736 descargas Detalles →
Straw Hat Ronin – Project Zomboid Mod

Straw Hat Ronin

por 76561198276941338

I am on an indefinite hiatus from Project Zomboid. Feel free to use my code for future mods, and feel free to update my mods for B42. Please do not reuse their exact names or mod id's to avoid confusion and bugs for B41 players. I can only guarantee my mods worked when used alone before B42 dropped. I will no longer be retesting them when people have conflicts. Thanks for the support over the years. This is a reimagining of Ronin Occupation by Kpeaze, who told me to go ahead and take over this mod when I offered to send him some bug fixes. A Ronin is intended to be a fairly balanced melee variation on a Veteran (values of the original mod have been adjusted to be better aligned with vanilla occupations). All of the mod's original bugs have been fixed. In addition to adding "Ronin" to the list of occupations, this mod will add a straw hat to the game that will automatically be equipped on any player who creates a ronin. Though I've cleaned up the code quite a bit, the hat models and texture were entirely created by Kpeaze. I was able to use item scripts to create a dyeable variant of the original straw hat that was always available in Ronin Occupation. This mod is integrated with Kimono and Japanese Traditional Outfit so that a ronin will spawn with a complete outfit including straw hat, straw sandals, obi, tabi, hakama, juban, and, of course, a kimono if all of these mods are used together. Like This Mod? Feel free to explore my other Project Zomboid mods, which include: Kimono: The translated version of the outfit pictured with the straw hat in this mod. Dressed in Peace: Expand clothing item selection lists so that long names can be read. Wookiee Gamepad Support: Improve gamepad support on your Project Zomboid server. Mod Options Readability Enhancements: Revamp the Game Options menu. Pretty Option Tooltips: Make your tooltips look good! . . . and many more! More by Kpeaze Final Fantasy Weapon Pack: A collection of cool melee weapons from the Final Fantasy series. Laval-Montreal: A brand new standalone map (work-in-progress). Thanks to Vic Fieger for the cool free font! Want to submit translations for your language? Please send them to me (Burryaga) by reaching out through the Project Zomboid server on Discord, and I will add them as soon as possible! Workshop ID: 3290308921 Mod ID: StrawHatRonin

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Carry Weight Multiplier [B42] – Project Zomboid Mod

Carry Weight Multiplier [B42]

por 76561198157550710

Carry Weight Multiplier - Build 42 Carry more. This mod scales your character's carry capacity - and nothing else. By default you carry three times as much as in vanilla, and the multiplier is configurable in the Sandbox Options. What it changes - The player character's base carry capacity (1.0x - 100.0x, default 3.0x) That is the whole list, on purpose. See below. What it deliberately does not change Bags, world containers, vehicle storage, item sizes and item weights. Versions up to 1.3.0 scaled all of those; version 2.0.0 removed them. They fought the engine on every read. The game re-clamps container capacity to 50 for bags, 100 for world containers and 1000 for vehicle storage on EVERY single read, so most of what the mod wrote was discarded again - and loading an area overwrites capacity straight from the save, so containers reverted to vanilla whenever a chunk reloaded. Keeping that working meant sweeping every container near every player once a minute, which is exactly where the constant errors came from. Carry weight has neither problem, so that is what the mod does now - and it does it reliably. Configuration Everything lives on its own page in Sandbox Options > Carry Weight Multiplier: a master switch, the multiplier, and a maximum as a safety net. The maximum is applied as a multiple of the multiplier, so it never clips the value you chose. Good to know Your Strength skill and traits such as Strong, Stout, Weak or Feeble still apply on top of the multiplier, exactly as in vanilla, and injuries and moodles still take their bite out. The mod raises the base value the game feeds into its own formula rather than replacing that formula. Unlike container capacity, carry weight has no ceiling in the engine - verified in the Build 42 bytecode. The 50 people run into belongs to bag capacity, which this mod no longer touches. The slider stops at 100x by choice, not by force. Safe to add to a running save. Uninstalling needs no preparation at all: the mod stores nothing in your save, and the game rebuilds carry weight for every character it loads. Languages English and German. Mod ID: CarryWeightMultiplier Version: 2.0.1 Dedicated server The values are stored under SandboxVars.CarryWeightMultiplier and can be edited in <servername>_SandboxVars.lua. Carry Weight Multiplier - Build 42 (Deutsch) Mehr tragen. Diese Mod skaliert die Tragekapazitaet des Spielers - und sonst nichts. Standardmaessig traegst du das Dreifache, der Multiplikator ist ueber die Sandbox-Optionen einstellbar. Was veraendert wird - Die Grund-Tragekapazitaet des Spielers (1.0x - 100.0x, Standard 3.0x) Das ist die vollstaendige Liste, und zwar mit Absicht. Siehe unten. Was bewusst NICHT veraendert wird Taschen, Behaelter in der Welt, Fahrzeug-Stauraum, Item-Groessen und Item-Gewichte. Bis Version 1.3.0 wurde all das mitskaliert; Version 2.0.0 hat es entfernt. Der Grund: das Spiel begrenzt das Fassungsvermoegen von Behaeltern bei JEDEM Lesezugriff neu auf 50 (Taschen), 100 (Welt) und 1000 (Fahrzeuge). Das meiste, was die Mod geschrieben hat, wurde also sofort wieder verworfen - und beim Laden eines Bereichs wird das Fassungsvermoegen direkt aus dem Spielstand ueberschrieben, Behaelter fielen also beim naechsten Nachladen auf ihre normalen Werte zurueck. Das am Laufen zu halten hiess, einmal pro Minute alle Behaelter um jeden Spieler herum abzuklappern - genau daher kam der staendige Fehlerstrom. Die Tragekapazitaet hat keines dieser Probleme. Deshalb macht die Mod jetzt nur noch das - dafuer zuverlaessig. Einstellungen Alles liegt auf einer eigenen Seite unter Sandbox-Optionen > Tragekapazitaet-Multiplikator: ein Hauptschalter, der Multiplikator und eine Obergrenze als Sicherheitsnetz. Die Obergrenze wirkt als Vielfaches des Multiplikators und beschneidet den gewaehlten Wert daher nie. Gut zu wissen Staerke-Skill und Eigenschaften wie Stark, Kraeftig, Schwach oder Schwaechlich wirken wie gewohnt zusaetzlich, Verletzungen und Moodles ziehen weiterhin ab. Die Mod hebt den Grundwert an, den das Spiel in seine eigene Rechnung einsetzt, statt diese Rechnung zu ersetzen. Anders als beim Fassungsvermoegen von Behaeltern kennt die Engine fuer die Tragekapazitaet keine Obergrenze - im Bytecode von Build 42 nachgeprueft. Die viel zitierte 50 gehoert zum Fassungsvermoegen von Taschen, das diese Mod nicht mehr anfasst. Der Regler endet bei 100x, weil das eine bewusste Entscheidung ist und nicht, weil die Engine es erzwingt. Kann jederzeit zu einem laufenden Spielstand hinzugefuegt werden. Zum Deinstallieren sind keinerlei Vorbereitungen noetig: die Mod legt nichts im Spielstand ab, und das Spiel baut die Tragekapazitaet fuer jeden geladenen Charakter ohnehin neu auf. Workshop ID: 3782254402 Mod ID: CarryWeightMultiplier

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Spice-A-Holic – Project Zomboid Mod

Spice-A-Holic

por 76561197993040030

You survived the apocalypse. You found a cooking pot. You found… exactly zero spices. Spice-A-Holic fixes that. This is my first mod ever, so yes, this has probably been done already and probably better — but I wanted a cozy little crafting path for people who love cooking and are cursed with the worst loot RNG alive. If you’re the type who hoards ingredients “for later” and then dies with 47 cabbages… welcome home. The tasty chaos you can craft - Onion & Garlic > Dehydrate > Powder (because flavor matters) - Dried spice plants > Powder - Sugar Beets > Sugar - Sugar Beets > Molasses + Sugar > Brown Sugar - Rice > Rice Wine > Rice Vinegar - Fruit + Alcohol > Vinegar - Dandelion > Roots > Salt (apocalypse alchemy) - Peppercorn > Dry > Grind > Pepper - Condiments like Ketchup, Mayo, Mustard, Soy Sauce, BBQ Sauce, Hot Sauce Fermentation barrel (aka: the patience machine) Rice Wine, Rice Vinegar, and Vinegar need 24 in-game hours to ferment (it checks every hour). How to: - Craft Fermentation Barrel Kit (Carpentry) - Place it: right-click ground > Spice-A-Holic > Fermentation Barrel - Wait one day and pretend you’re not checking it every 10 minutes Farming additions Two new seeds show up in farming store loot: - Pepper (harvest multiple times during the season) - Dandelion (harvest once per plant) - Mustard (harvest once per plant) Also: put peppercorns/mustard in the barrel and they’ll dry within 24 in-game hours, ready to grind into pepper/make mustard. - Works with 42.19 MP Did you find any issues? Come join the discord and tell me about it! Workshop ID: 3640200963 Mod ID: spice-a-holic

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More Maps-简繁汉化 – Project Zomboid Mod

More Maps-简繁汉化

por 76561199440035517

Simplified and Traditional Chinese Translation Mod 繁中翻译是用简中直接机翻过来的,不要对可读性抱有太高期待 需要More Maps 其他由我创建的汉化 在此合集内查看我的其他汉化mod 汉化预览(后续修改翻译及新增翻译不会更新图片) (2024.8.2第6版) 鸣谢(无先后顺序) - 所有的模组作者 没有他们的付出,社区不会有如此之多优秀的模组,更不会有这个汉化 - Chat-GPT4o、讯飞星火——我最聪明、可靠,学识过人的伙伴,没有TA们的帮助,我的工作量将成倍增加,虽然TA们不上Steam也不玩僵毁,不是个人,也不认识我 - 矮控 在如何给没有语言文件的mod做汉化这方面,姐姐的文章给了我极其大的帮助 - 简繁转换工具ConvertZZ 该工具对新增繁中翻译有很大的帮助,让我能在本地快速转换整个文件的所有简体中文为繁中,可惜的是该工具已经很久没有更新了 - 工坊物品上传工具SteamWorkshopUploader 该工具对于维护创意工坊物品有极大的帮助,能在不开启游戏(steam会显示正在游戏)的情况下上传更新几乎所有游戏的创意工坊,非常实用,特别是对我这种有很多创意工坊物品的人来说 Workshop ID: 3273271876 Mod ID: ZHCNMoreMaps_NewVersion

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True Music Addon: Músicas que vão tocar no fim do mundo – Project Zomboid Mod

True Music Addon: Músicas que vão tocar no fim do mundo

por 76561199131666750

Músicas que vão tocar no fim do mundo (Aviso para Streamers: Contém músicas com direitos autorais); (Aviso 2: Não recomendado para pessoas sensiveis a musicas tristes pois pode dar gatilhos). Workshop ID: 3119333408 Mod ID: musicas_que_vao_tocar_no_fim_do_mundo

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[B42.X] Pukeko Loading [SP/MP] – Project Zomboid Mod

[B42.X] Pukeko Loading [SP/MP]

por 76561199001960996

INITIALIZATION!!!!! Pukeko Loading replaces loading icons with a bouncing pukeko chick. A small scale slop™ mod while I focus on developing my homepage. Inspired by MisterOty's Hood Irony. Features: - All three vanilla loading icons are replaced with a bouncing Pukeko gif. - pukeko chick. Loading Icon: Original Gif: Known Issues: - none. Update Logs: - B42.X bump, shared common version files. - B42.16 version bump. - B42.13 version bump. - Initial Release. My Mods: - Present Wrapping - Pukeko Loading - Morale Patches - Injectors - Project CardZ - Read your Manga - Chonker - Weapon Cases Support My Projects - Commission Mods - Public Development Blog: Consider any membership (free or paid) on my Patreon! I'll appreciate it a lot! :³ GitHub source code. Workshop ID: 3582579233 Mod ID: PukekoLoading

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XxX自用77 – Project Zomboid Mod

XxX自用77

por 76561198280784950

XxX自用77 夏装制作中,有时间的话要来看看嘛? 欢迎光临不在服装店,我们卖一些不在这里的东西 重点 !!!在游戏选项里关闭纹理压缩!!!并设置最大纹理尺寸至2048!!!有其它问题再来反馈!!! !!!在游戏选项里关闭纹理压缩!!!并设置最大纹理尺寸至2048!!!有其它问题再来反馈!!! !!!在游戏选项里关闭纹理压缩!!!并设置最大纹理尺寸至2048!!!有其它问题再来反馈!!! !!!不这么做的话会导致人物模型变得模糊!!!具体原因去看讨论区里的帖子!!! 1.人物cosplay套装(可混搭): 《偶像大师》:樋口円香x3 V:夜雪千沫,阿夸 《契约之吻》:木更 《深空之眼》:丝卡蒂(由Fruit milk制作) 《战双》:蒲牢 赛琳娜 (由Fruit milk制作) 《碧蓝档案》:砂狼白子,霞泽美游 小鸟游星野 一之濑明日奈 圣园未花 《公主链接》:柏崎初音 冰川镜华 《明日方舟》年 年旗袍 陈 凯尔希 斯卡蒂,浊心斯卡蒂 W 森蚺 白金 《深空之眼》:奥西里斯 海拉 《近月少女的礼仪》樱小路露娜 《碧蓝航线》:可畏 泳装可畏 大凤 镇海 火奴鲁鲁 圣路易斯 信浓 能代 不饶 《原神》系列:甘雨 云堇 宵宫 珊瑚宫心海 《舰队》系列:列克星敦 《黑岩射手》:黑岩 《RE0》:雷姆拉姆艾米莉亚 《少女前线》星之萤 AK12 AN94 内格夫 Hk416三改 M4a1 M4a1三改 托卡列夫 AK15 Hk416千宵草味锡纸糖 WA2000 ar15 ar15三 m16a1 m4sopmod nyto三个 丹德莱 rob635 《崩坏3》希儿 梅比乌斯 爱莉西雅 黑希儿 薪炎律者 阿波尼亚 格蕾修 芽衣 兔女郎 人律爱莉西雅 泳装梅比乌斯 德丽莎星穹圣诗 星穹女主 《崩坏3》维尔薇由Fruit milk制作)八重樱(由33652制作) 《美少女万华镜》篝之雾枝 《魔法少女小圆》系列:五色战队 《火影忍者》系列:六道斑 天道佩恩 《东方project》系列:莉格露 四季映姬 星熊勇仪 博丽灵梦 魂魄妖梦 西行寺幽幽子 帕秋莉诺雷姬 蓬莱山辉夜 摩多罗隐岐奈 雾雨魔理沙 十六夜咲夜 芙兰朵露 蕾米莉亚 丰聪耳神子 《fate》系列:斯卡哈 黑贞德 两仪式 《灼眼的夏娜》系列:夏娜 《出包王女》系列:金色之暗 《约会大作战》系列:五河琴里 2.单件定制服装(可混搭): 水手制服 小小克星 狩猎套装 秋意渐浓 西点毕业生 生徒会长 有使用问题请再三确定是问题在评论区留言 现今版本可以通过钞票来购买 图标由魔法师制作,感谢他的帮忙 你们的支持是我们更新的动力,希望各位客官可以搭配出自己喜欢的形象游走在那个不在这里的世界 Workshop ID: 3037635800 Mod ID: Cosplaywa

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True Music Addon: Rocky's Metalpocalypse – Project Zomboid Mod

True Music Addon: Rocky's Metalpocalypse

por 76561198073299543

A variety of high octane Metal tracks for all your Zomboid needs Mod includes 25 tracks Angel Witch - Angel Witch Anthrax - Madhouse Black Sabbath - Children of the Grave Danzig - Mother Deep Purple - Highway Star Dragonforce - Revolution Deathsquad Dragonforce - Through the Fire and Flames Enforcer - At the End of the Rainbow Enforcer - Katana Enforcer - Mesmerized by Fire Enforcer - Undying Evil Iron Maiden - Wasted Years Judas Priest - Breaking the Law Judas Priest - Nightcrawler Kalmah - The Blind Leader Megadeth - Holy Wars Metallica - Fight Fire with Fire Metallica - Harvester of Sorrow Metallica - Master of Puppets Motley Crue - Kickstart my Heart Pentakill - Lightbringer Riot - Thundersteel Slayer - The Antichrist Workshop ID: 2789551943 Mod ID: R_Metal

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