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Mods y plugins para Project Zomboid
Este catálogo incluye 60.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Mechanics Eye
por 76561198048282450
Activate the overlay with the Toggle MechanicsEyekeybind (remappable under Options → Key Bindings). Colour-coded badges float above each part of the closest vehicle, showing the part name and its current condition percentage. When zoomed out, only the most important parts are shown (engine, battery, all four tires) to keep the screen readable. Zoom back in to see everything. Tracked parts Engine Door, Engine, Battery, Muffler, Windshield (front + rear), all four Tires, all four Suspension points, all four Brakes, all four Doors, Trunk Lid, Gas Tank. Requirements By default the overlay is locked behind real in-game skill. Both conditions must be met before the toggle works: - Mechanics level 2 or higher - Mechanics magazine for the vehicle type read Either requirement can be relaxed or disabled entirely in the sandbox options. Even without the skill requirements met, players can still see tire condition and pressure if the Show Tires Without Skill option is enabled (on by default). Sandbox options - Required Mechanic Level — minimum skill level (0 = no requirement, default: 2) - Require Mechanic Magazines — must have read the magazine for the vehicle type (default: on) - Show Tires Without Skill — show tire condition and pressure even without meeting skill/magazine requirements (default: on) - Show Tire Pressure — display live PSI readout on tire badges, e.g. PSI: (default: on) Mod options - Show Uninstalled Parts — display a —% badge for missing parts (default: on) - Badge Opacity — background fill opacity 10–100 % (default: 60 %) Multiplayer Each player controls their own overlay independently. In online multiplayer every client manages its own state — one player toggling the overlay has no effect on anyone else. Workshop ID: 3677886085 Mod ID: MechanicsEye
[B42.20] Visual Sound Cues
por 76561197960385239
WorkshopItems=3779020636 Mods=VisualSoundCues An accessibility mod: see what you would hearDirectional on-screen indicators for sounds your character can hear - built for deaf and hard-of-hearing players, and anyone else playing without audio. Zombies, gunshots, vehicles, house alarms, thunder, appliances and more appear as glyphs on a ring around your character, each one pointing toward its sound and colour-coded by distance. Works in single player and on Build 42 multiplayer servers; the mod is client-side apart from two server tuning options. Everything is off by default - nothing changes for players who don't opt in. Where the settings liveAccessibility options tab (Options > Accessibility), alongside a rendered legend showing every glyph and what it means. The same settings, plus the toggle keybind, are also available under Options > Mods > Visual Sound Cues. Player settings - Enable visual sound cues - master switch. Off by default. - Toggle cues in-game - keybind (default F10) that flips cues on or off for the session without opening the options screen. - Max cues shown at once - 1 to 24, default 10. When more sounds are audible, the nearest ones win. - Indicator distance from player - how far from your character the glyph ring sits on screen, 60 to 240 px. - Show cue types - five independent filters, so you can show only what matters to you: Zombies / Vehicles / Radios, TVs, generators and appliances / Loud events (gunshots, alarms, thunder) / Everything else (doors, other players, unknown sounds). Each sound category has its own glyph shape: - Zombies - movement, banging on doors, groans. Groaning zombies get a cue even when they aren't making footsteps. - Loud - gunshots, house alarms, thunder. These carry much further than anything else. - Vehicles - engines and horns, tracked live as they move. - Devices - radios, TVs, generators, washers, dryers, stoves. - Other - doors, other players, anything unclassified. Overlay markers are drawn on top of a glyph when they apply: - On your tile - the sound is right where you stand, so there is no direction to point. - Floor above / Floor below - the sound is on a different z-level. - Banging - a zombie is actively hitting a door or barricade. Hearing traitsKeen Hearing widens the range you get cues from, Hard of Hearing narrows it, and a Deaf character gets no cues, period - the mod visualises what your character can hear, not a radar. For server adminsTwo sandbox options on a Visual Sound Cues page control how strongly the hearing traits scale the cue range: Keen Hearing cue range multiplier (default 1.2) and Hard of Hearing cue range multiplier (default 0.8). Set both to 1.0 to make the traits irrelevant to cues. Values are read live, so changing them does not need a restart. WorkshopItems=3779020636 Mods=VisualSoundCues Workshop ID: 3779020636 Mod ID: VisualSoundCues
[B42+] «Scorpion-EVA» Tactical Suit
por 76561198926475201
Adds the "Scorpion-EVA" Suit to the game. How to Obtain: The outfit can occasionally be found on zombies and also spawns in military storage areas. To access the outfits from the beginning of the game, enable "Unlock All Clothing" in the sandbox settings before starting a new game. Once enabled, the outfit can be found either in the outfit selection menu or in the shoes category. --- 📌📌📌 Note: * Since the armor is a one-piece suit, wearing it together with other outfits or armor will cause visual glitches, except for any headwear and backpacks. * In already loaded locations, the clothing may not appear. * Works only for Build 42. --- Choose only one variant Version 1: Suit Stats: * Scratch Defense: 100 * Bite Defense: 60 * Bullet Defense: 60 Enhanced Kick – increased damage when kicking. --- Choose only one variant Version 2 (Enhanced Protection): Suit Stats: * Scratch Defense: 100 * Bite Defense: 90 * Bullet Defense: 90 Enhanced Kick – increased damage when kicking. --- If you want to change the version in an existing save, you need to change the version not only in the mod menu but also in the save settings; otherwise, it will not work. Alternatively, you can simply start a new game. --- Other mods shown in screenshots: * Hairstyles: Yandere's New Hairstyles for Cute Skins & Vanilla * Skins: Cute Skins V2 * Reshade preset: * Clean HotBar 🔗 If you like this mod, please rate it and consider supporting me: Workshop ID: 3558108008 Mod ID: Scorpion_EVA_Suit Mod ID: Scorpion_EVA_Suit_Enhanced_Protection
No Dark Colors (B41)
por 76561198023676128
Color of clothes/bags and its icons is always light. The mod will change the color of an item when you equip it. This is an experimental mod. Code Quality: 48% (stable enough to be published) TODO: refactor the code, fix known minor bugs Workshop ID: 2085657239 Mod ID: NoDarkColors
MORE COLOURFUL COMMONWEALTH ARMOR
por 76561198336078388
Commonwealth Armor Addon // Multiple colours for factions // Can be craft Credits to the original author. Specials thanks to Rocken and Darlak for making this mod possible More info in INVASIÓN Z RP https://discord.gg/p8bewUdcDg DONT MODPACK WITHOUT PERMISSION Workshop ID: 3309563418 Mod ID: IZMCCA Mod ID: IZMCCA CRAFT
Inventory Tetris - Medical's Stack Fix
por 76561198085745951
Makes some medicine item stackable Workshop ID: 3241186883 Mod ID: IT_MSF
[BROKEN] Realistic Weapon Durability Fixed
por 76561198272031830
Tweaked Weapon durabilities and various gun tweaks. Fixed this mod from conflicting with firearm attachments from Firearms B41. All credits to the original creator: Fantasia This mod changes the durability values of vanilla melee weapons to be more realistic. For example, there is an increase to the hunting knife's durability as it's standard durability values were deemed too low. Workshop ID: 2796921848 Mod ID: RealsticWeaponDurabilityFixed
Engineering Professions
por 76561198092605730
Adds 3 "Engineer" professions - Junior Engineer - +4 pt - Mid Engineer - 0pt - Senior Engineer - -4 pt They give you +1,+2 or +3 for the following skills: Electricity Mechanics MetalWelding Maintenance Carpetery All 3 professions Can operate generators, can make traps and explosives and knows basic mechanics Workshop ID: 2790916950 Mod ID: MxEngineeringProfessions
Evangelion - Main Menu pack
por 76561198361747134
Pack of backgrounds for the game menu from the anime "Evangelion". Compatibility Works on B42 and B41. Instruction - Enable mod. Quit game and re-enter. - If it doesn't work, disable other mods main menu backgrounds. Workshop ID: 3636682323
customserversettings
por 76561198208282725
customserversettings Workshop ID: 2820249112 Mod ID: CWESP Mod ID: ColdArmsOfChinaESP Mod ID: MakeSafeZone01 Mod ID: GunStockAttackRE Mod ID: PCM0417 Mod ID: PDM0417 Mod ID: ProxInv0417
zRe Bandaged Status Info [b42.13+]
por 76561198034347328
- The damage status is visible under the bandage in the same way as without bandage. - There are sandbox settings, by default it is displayed only for First Aid level >= 3! You can support me: 2202 2055 0691 1756 SBER (MIR) https://boosty.to/kerhus/single-payment/donation/493985 Workshop ID: 3632795534 Mod ID: zReBandagedStatusInfo
TheDoctor
por 76561198387867714
TheDoctor – Tools & Medical Crafting Overhaul Build 41 Compatible TheDoctor introduce un sistema profundo y realista que permite fabricar la mayoría de las herramientas y suministros médicos vanilla. Todo está vinculado a manuales, habilidades y procesos lógicos, pensado para jugadores que buscan una experiencia de supervivencia avanzada e inmersiva. ? Características Principales • Magazines de Formación Técnica y Médica: Encuentra manuales de primeros auxilios, guías de fabricación, notas de campo y documentos técnicos que desbloquean la creación de herramientas y medicamentos esenciales. • Crafting Médico Realista: Fabrica vendajes, desinfectantes improvisados, kits de sutura, analgésicos básicos y otros suministros vanilla, siempre con los materiales adecuados y tras haber aprendido la receta. • Herramientas Vanilla Fabricables: Desde utensilios básicos hasta equipo especializado. Todo integrado mediante un sistema de progresión que exige conocimientos previos. • Sistema de Progresión en Habilidades: First Aid, Metalworking, Tailoring y Survivalist Skills interactúan para crear un proceso de aprendizaje profundo y equilibrado. ? Detalles Técnicos • Totalmente compatible con Build 41 • Magazines añadidos a bibliotecas, hospitales, clínicas, farmacias, laboratorios, almacenes y talleres • Recetas balanceadas sin sobrescribir objetos vanilla • Integración estable con mods de loot, roleplay y dificultad • Scripts LUA optimizados para máxima estabilidad en singleplayer y servidores ? Ideal para • Servidores hardcore y realistas • Campañas enfocadas en supervivencia prolongada • Roleplay de médicos, enfermeros, técnicos o ingenieros • Jugadores que buscan autonomía total y progresión profunda ? Conclusión TheDoctor convierte la medicina y la fabricación de herramientas en un proceso desafiante y auténtico. Aprende, experimenta y sobrevive con tus propias manos. Workshop ID: 3608997698 Mod ID: TheDoctor
[B42.20.3]Mumu Teleport
por 76561198144212868
按键打开传送面板(按键可绑定,默认不绑定),双击坐标即传送。 Open the teleport panel with a hotkey (unbound by default); double-click a point to teleport. 20 个传送位:左列 1-9 + 上车点(10),右列 11-19 + 下车点(20);坐标用 ModData 持久化。 20 slots: left column 1-9 + vehicle-board point (10), right column 11-19 + vehicle-alight point (20); coordinates persist via ModData. 修改传送位:先左键选中 → 「设为当前坐标」用当前位置覆盖选中项,或「自定义坐标」手动输入 XYZ 后确认。 Editing a point: left-click to select it first -> "Set Point" overwrites it with your current position, or "Customize Point" to enter XYZ manually. 大量参考了原版 DebugMenu 的实现,感谢原作者大佬! Heavily references the vanilla DebugMenu. Shoutout to the master behind it! Workshop ID: 3505236067 Mod ID: MumuTeleport 只在单机版测试正常运行,多人模式未经测试。 Only tested in single-player; multiplayer untested. Workshop ID: 3505236067 Mod ID: MumuTeleport
[B42/41] All Gone | Hex's Death Sound
por 76561198851263296
Description This addon replaces the default death sound effect. Fun Fact: The track's distinct, melancholic sound heavily features the ronroco, an Andean stringed instrument often favoured by Santaolalla. Credits: Gustavo Santaolalla Please Support! My only motivation to keep modding is seeing your likes and comments on my mods! Check more of these stuff! https://steamcommunity.com/sharedfiles/filedetails/?id=3031323702 Send Requests Here! Did you find something out of place in my mods? Or is a sound mod so loud/quiet? Or do you have any mod requests? Feel free to write them in the thread. https://steamcommunity.com/workshop/discussions/18446744073709551615/3824174193412928774/?appid=108600 Due to how death music replacement mods work, I highly recommend setting the reanimation time to something longer than the default in the zombie sandbox settings. (0-12 hours is plenty enough to avoid the problem described below) Otherwise, your zombified character will get up and the music will "move around", and play in your left/right ear/speaker. - Tags: sound, music, audio, replace, replacement, audio, death, level, ui, true music, classic, old, sad, slow, guitar, instrument, mod, addon, workshop, project zomboid, pz, the last of us, tlou, ellie, joel, fireflies, wlf, cordyceps, virus, mutant Workshop ID: 3462230475 Mod ID: Hex_DeathSound_AllGone
Walter Drug Mod (Disabled Drug spawn)
por 76561198432315715
Stop whining about updating mods to B42, i will not do that. - Added the ability to pack a cocaine back block using 22x Cocaine and any useless bag - Due to the downgrade of some crafts, drug effects are downgraded too - Rebuild crack craft, added Baking Tray/Roasting Pan with glue/wood glue needs. - Removed the need for a full bottle of bleach and bourbon to create crystal meth from crafts (because its a food, craft consume all bottle) - Added weed crafting (like a cigarette); If you cut up kale (a substitute for hemp). And then drizzle with any source of gasoline. You can get a billet. If the player bakes it and grinds, you get cocaine. If you roll it in paper, you get a marijuana/weed joint. - Simplified packaging by adding plastic bags instead of only aluminium Workshop ID: 3081058896 Mod ID: DrugMod_Walter
skylersdrugslax
por 76561198269275660
skylerdrugslax Workshop ID: 2946700420 Mod ID: skylerdrugslax
FantasyWorkshop 4.0 bug fix
por 76561198119713302
This is the FantasyWorkshop 4.0 Bug Fix mod. -Features & Fixes Armor Defense Fix: Fixed a bug where armor pieces displayed defense stats, but actual protection was 0%. Equipment Slots: Enabled equipping belt and chest gear that previously could not be worn. Crafting Menu Organization: Fixed an issue where cat47 items appeared out of place, ensuring they are now properly categorized under "可变身形VSGirlBody" along with all other items. No Lua Scripts: Avoided using Lua scripts entirely to eliminate potential mod conflicts and improve stability. Important Notice: If you wish to unsubscribe or stop using this mod midway, please follow these steps: 1. Unequip all items provided by this mod. 2. Return to the main menu to save your game, and then disable the mod. If you find any bugs you'd like to report, please leave them in the discussions Workshop ID: 3792805942 Mod ID: FantasyWorkshop_BugFix_42
Vietnam War Rations
por 76561198286883551
Vietnam War Rations — Historical MCI / LRRP / Field Ration Mod Taken inspiration from the experience with USMRE mod from the link below: https://steamcommunity.com/sharedfiles/filedetails/?id=3738115503 Vietnam War Rations adds a historically inspired collection of Vietnam War-era U.S. military rations to Project Zomboid. This mod focuses on the experience of using old military rations, not just finding a food item and instantly eating it. Instead of behaving like a simple food pack mod, Vietnam War Rations lets you open ration cases, unpack individual meal cartons, inspect unknown rusty cans, open cans with proper tools, heat meals, prepare drinks, use field accessories, and deal with old-stock loot that has survived into the 1993 Knox Event. These are not modern MREs. These are older canned and dehydrated military rations from another era — heavier, rougher, less convenient, and sometimes unpleasant. Core Features: Adds the full historical 12-menu MCI lineup, including: - Beefsteak - Turkey Loaf - Chopped Ham and Eggs - Ham Slices - Meat Chunks with Beans - Ham and Lima Beans - Beef Slices with Potatoes in Gravy - Beans with Frankfurter Chunks - Beef in Spiced Sauce - Boned Chicken or Turkey - Chicken with Noodles in Broth - Pork Steak Also includes the historical alternate: - Spaghetti with Meatballs in Tomato Sauce - Each carton follows the correct MCI-style structure, with an entrée can, B-unit, spread unit, dessert/bread unit, accessory packet, spoon, and gameplay-support items. - LRRP / LRP Rations The mod also includes the full 8-menu LRRP ration lineup, representing lightweight dehydrated long-range patrol rations: - Beef Hash - Beef and Rice - Beef Stew - Chicken and Rice - Chicken Stew - Chili Con Carne - Pork and Scalloped Potatoes - Spaghetti with Meat Sauce LRRP meals do not behave like canned MCIs. They are dehydrated field rations and must be prepared differently, giving them their own identity and gameplay loop. Indigenous / Field Ration Content The mod also includes field-style indigenous ration items such as: - Indigenous ration packets - Freeze-dried rice - Dried fish packets - Dried shrimp packets - Rehydrated rice - Rice and fish/shrimp field meals This mod provide a different survival-food style because it revolve around interactive ration system. It is designed around process and immersion. You can: - Open full MCI ration cases - Open individual MCI meal cartons - Unpack historically matched ration components - Inspect rusty unknown MCI cans - Reveal unknown cans into actual ration items - Open cans using proper tools - Heat canned meals - Prepare LRRP meals with water - Rehydrate rice and field meals - Make black coffee, sweet coffee, creamed coffee, cocoa, and sweet cocoa - Use accessory packet contents - Use a C-rat boonie stove - Use trioxane fuel tablets for field heating To open the can, you can use: - P-38 can opener - Vanilla can opener-style tools where appropriate - Knives or sharp tools where supported - Other valid opening tools depending on the recipe The P-38 can opener is included as a gameplay-friendly exception so players are not completely locked out of using the ration system. For Heating and Cooking Canned meals are not heated by simply combining them with bottled water. Instead, they can be heated using more believable heat sources and field methods. Heating food improves the experience, but not every meal becomes pleasant. Some historically infamous meals, such as Ham and Lima Beans, can still carry mood penalties even when cooked. The mod treats mood and player reaction as part of historical flavor, not just balance. For Beverage Preparation Accessory packets include ration drink components such as: - Instant coffee - Cocoa powder - Sugar packets - Creamer packets - Chewing gum - Leave empty beverage packets after use You can prepare different field drinks depending on what you mix: - Black field coffee - Sweet field coffee - Creamed field coffee - Field cocoa - Sweet field cocoa Old-Stock 1993 Loot Logic Project Zomboid is set in 1993, long after these Vietnam War-era rations would have been current military issue. Because of that, the loot balance is built around old surplus logic. You are more likely to find: - Rusty unknown MCI cans - Loose old cans - Forgotten ration components - Old storage/surplus finds You are less likely to find: - Pristine complete cartons - Full MCI ration cases - Clean LRRP packets - Well-preserved complete ration sets Rusty unknown cans are intentionally the most common ration find. Complete cases and clean unopened meals are rare, especially outside military, surplus, warehouse, storage, or survival-related locations. The general concept for this mod: You do not just eat a ration. You open the carton, check what is inside, open the can, decide whether to eat it cold or heat it, prepare drinks from accessory packets, use field fuel, and deal with the fact that some of this food is decades old. Workshop ID: 3754899402 Mod ID: VietnamWarRations Workshop ID: 3754899402 Mod ID: VietnamWarRations
[B42] Irrigation Pipes FIX!
por 76561198044198652
Drip Irrigation - Versão Corrigida Mod original por Aragon | Adaptação por Sistema de irrigação automatizada (gotejamento) para plantações e distribuição de água — agora compatível com a Build 42 do Project Zomboid. Oque foi ajustado nesta versão: • Corrigidos os principais erros de script e compatibilidade que impediam o uso na B42. • Sistema de irrigação funcional com barris e coletores de chuva. Limitação atual: Ainda não é possível posicionar os canos sobre pisos/construções (por exemplo: tiles de madeira ou concreto). Funcionalidade dos “Canos Inteligentes” (Smart Pipes): • Controlam automaticamente os níveis ideais de água por ciclo. • Após o plantio, ainda é recomendado regar manualmente uma vez para manter a saúde da planta até que o sistema atinja o nível ideal. • Cobrir a plantação com telhado é essencial para evitar excesso de água causado por chuvas. Planejado para versões futuras: • Suporte a fertilizante automático. • Compatibilidade com tambores metálicos vanilla. Não funciona com lagos, rios, poças, poços e barris azuis — apenas coletores de chuva compatíveis. Créditos: Mod criado originalmente por Aragon Versão atual adaptada e corrigida para B42 com foco em estabilidade e funcionalidade. Workshop ID: 3534759544 Mod ID: Irrigation Pipes FIX!
[Outdated] Krabi's Vanilla Gun Tweaks
por 76561198018393911
Shoot in style with re-balanced and buffed firearms! The purpose of this mod is twofold: Firstly, it applies a general buff to nearly every gun in the vanilla game, Vanilla Firearms Expanded and Gunrunner's Weapon Pack. These buffs are primarily focused on early game viability--you won't be able to master an automatic rifle or the venerable M60 machine gun easily, but getting started with 9mm pistols or .22 sporter guns should be much easier. No more grinding with a shotgun! Secondly, it also acts as a compatibility patch between vanilla and the two aforementioned mods. The firearms added by each often vary wildly in power, which can result in an underwhelming experience that I sought to eliminate. There's also a doubled up weapon addition (the Ruger Mark II pistol), which this mod fixes so you don't end up with incompatible magazines and gun. Note: Don't use the GWP Heavy Weapon Distribution mod. VFE has added its own M60 machine gun, and that is the one this mod affects. General changes All firearms are significantly louder, and stopping power of most (especially automatics) is significantly increased. Hit chances are increased almost across the board. Damage is generally derived from caliber and barrel length rather than individually per weapon. Shotguns Shotguns remain mostly the same from the base game, other than an extended range and slightly improved hit chance. The crit chance is significantly lower, but the base damage is raised to compensate, so they should feel a bit more reliable. .22 weapons .22s make for excellent starter weapons. They have a very high base hit chance, and even a couple of aiming levels makes them very accurate. With higher levels, they become very good at outputting crits, compensating for their low power with precise aim. Pistols Pistols become good backup weapons much earlier, requiring much less aiming skill to use with a degree of effectiveness. Large caliber pistols (.357 / .44) Revolvers and the Desert Eagle deal higher damage, and .44 Magnum gains the ability to pierce zombies. Pistol caliber carbines Various carbines in .38, .357, .45 ACP and .44 Magnum are generally stabler firing platforms than their pistol counterparts, allowing for easier hits and crits as well as very slightly higher damage thanks to the longer barrels. Rifles All rifle calibers can pierce through zombies. Automatic rifles Automatic rifles keep a rather low base hit probability, but gain it faster as aiming skill goes up. Folding the stock should also feel a bit more impactful, allowing much faster aiming. If you enjoy the mod, remember to leave an upvote. It greatly helps the visibility! Check out my other firearms-related mod, Krabi's Vanilla Reloading, if you wish to enjoy immersive ammo recycling. Workshop ID: 3183957208 Mod ID: KGTweak
IndoPZMusic
por 76561198403511072
lagu untuk server IndoPZ Workshop ID: 2939148114 Mod ID: IndoPZMusic
Sling mod fix_CHNTextFix
por 76561198145161926
Adds a craftable/lootable Rifle Sling to the game. Allows you to attach an extra sawn-off or rifle to your chest while leaving your back slot for whatever you like. Adds a Hotbar slot for the weapon attached to the sling. CHN text random code display fix. 汉化乱码修复。 Workshop ID: 2750391885 Mod ID: SlingModFixCNHTextFix
Body Count Rewards (Addon) - MoreTraits
por 76561198033174846
All 77 player traits from MoreTraits, now earnable and removable through Body Count Rewards. This Body Count Rewards (BCR) addon connects the MoreTraits mod to BCR's kill-milestone reward system. REQUIRES Body Count Rewards (BCR) and MoreTraits. Compatible with B42.19+ | SP and MP Added Traits (77 total) All traits use BCR's weighted random system. Higher trait cost means rarer drop chance. Positive (Earnable, 53): Gun Specialist, Swift, Ingenuitive, Generator Knowledge, Olympian, Bouncer, Martial Artist, Flexible, Grunt Worker, Quiet, Tinkerer, Scrapper, Wildsman, Natural Eater, Practiced Swordsman, Thuggish, Scrounger, Antique Collector, Evasive, Blissful, Gordanite, Indefatigable, Hardy, Prowess: Blunt, Prowess: Blade, Prowess: Guns, Prowess: Spear, Action Hero, Thick Blooded, Expert Driver, Super-Immune, Pack Mule, Grave Robber, Gourmand, Gym-Goer, Lead Foot, Vagabond, Quick Worker, Battering Ram, Well-Fitted, Tavern Brawler, Second Wind, Restful Sleeper, Hobby: Shooter, Hobby: Technician, Hobby: Lumberjack, Student: First Aid, Student: Maintenance, Hobby: Hider, Terminator, Unwavering, Ideal Weight, Quick Rest Negative (Removable, 24): Anti-Gun Activist, Noodle Legs, Paranoia, Pack Mouse, Injured, Alcoholic, Broke Leg, Butterfingers, Incomprehensive, Self-Destructive, Depressive, Bad Teeth, Sun Sensitivity, Amputee, Student Driver, Anemic, Immunocompromised, Ascetic, Fearful, Made of Glass, Slow Worker, Mundane, Deprived, Burn Ward Patient Not included: Prepared traits (9 starting item traits), Specialization traits (6 XP tradeoff traits) Sandbox Options Every trait has its own enable/disable toggle in the BodyCountRewards - Addon Traits sandbox page. Other BCR Addons - I Am Not Your Mom - 6 vanilla traits - SomewhatTraits - 32 traits from the SomewhatTraits mod About this addon - This addon does not change how any trait works. It just tells BCR they exist. If a trait behaves oddly or conflicts with another mod, that is a MoreTraits question. MoreTraits lists known issues on their workshop page, including desyncs with some trait effects in multiplayer. - Compatible with Build 42.19+. SP and MP. Requires BCR and ToadTraits loaded first. - Safe to remove mid-game. Earned traits stay on your character. No vanilla file overwrites. Supported languages English (matching MoreTraits' language scope) Disclaimer: This addon was a one-off project built for fun and shared publicly. I have no plans to maintain it, add support for other mods, or guarantee future compatibility. Enjoy it as-is. If this mod expanded your BCR experience, a thumbs up is always appreciated. Workshop ID: 3773768335 Mod ID: BCR-MoreTraits
Nena Music | Album: ? (Fragezeichen)
por 76561199258285984
Nena Music | Album: ? (Fragezeichen) Generated with New Music Builder ? (Fragezeichen) Side A 01 Rette mich 02 (Fragezeichen) 03 Das Land der Elefanten 04 Unerkannt durchs Märchenland 05 Küss mich wach 06 Laß mich dein Pirat sein ? (Fragezeichen) Side B 01 Ich häng' an dir 02 Sois Bienvenu 03 Keine Antwort 04 Der Bus is' schon weg 05 Es regnet 06 Der Anfang vom Ende Workshop ID: 3756204321 Mod ID: 2NenaMusic
Project Zomboid Guides
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Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
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Instala mods compatibles y admitidos desde el panel del servidor.
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