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Mods y plugins para Project Zomboid

60.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 60.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Spawn Point CHS – Project Zomboid Mod

Spawn Point CHS

por 76561198102472011

共计汉化了92个出生点. Workshop ID: 3422295433 Mod ID: SpawnPointCHS

1,189 descargas Detalles →
KS_HONGSWOOD – Project Zomboid Mod

KS_HONGSWOOD

por 76561198006527506

ks 1 server made by Hong Workshop ID: 3582220097 Mod ID: 3582220097

1,252 descargas Detalles →
Create Engine Parts – Project Zomboid Mod

Create Engine Parts

por 76561198958157458

"Man, I wish I didn't have to destroy all vehicles in a 50 mile radius to fix mine..." Then don't. Make some parts under the Metalworking tab in the crafting menu. Workshop ID: 2982083883 Mod ID: createEngineParts

964 descargas Detalles →
Redison Skin KI5 – Project Zomboid Mod

Redison Skin KI5

por 76561198814040752

Кому нравится - ставьте палец вверх. Skins for KI5 92nissanGTR - 1 skin. Давненько его делал для себя и прочие работы, которые не выкладывал и делались под заказ, но эту выложить можно. Может что-то ещё будет позже. Пока только 1 скин. Могу и что-то сделать под заказ, если кому-то надобно. Workshop ID: 3516204908 Mod ID: Redison Skin KI5

1,291 descargas Detalles →
Half-Life HECU Voices – Project Zomboid Mod

Half-Life HECU Voices

por 76561198111971434

MY ASS IS HEAVY!

974 descargas Detalles →
Fractures and burns throughout the body – Project Zomboid Mod

Fractures and burns throughout the body

por 76561198062695591

- Sniper incident Sniper Incident You were a sniper perched on a cliff in a war zone. Unfortunately, you were spotted by an enemy sniper. Luckily, the shot grazed your head, and you didn't die. However, due to the impact, you fell off the cliff, and you start with every bone in your body broken. No bandages are applied. Point: -20 Xp Boost: Aiming 3 - Rehabilitation process Rehabilitation Process You miraculously survived a severe car accident, a fall from the third floor, or a tumble down multiple stairs. Unfortunately, the end is near, and your bones haven't healed yet. You start with every bone in your body broken. Don't worry, splints are in place. Point: -25 - Full-body burn Full-Body Burns Due to an accident, you've suffered third-degree burns all over your body. As a temporary measure, the affected areas have been disinfected and bandaged. Point: -16 Sandbox Fracture date Burn date Apply with advanced bandage. Workshop ID: 3342766522 Mod ID: WholeBodyFracture

399 descargas Detalles →
Ayame Nakiri Outfit [B42.2] – Project Zomboid Mod

Ayame Nakiri Outfit [B42.2]

por 76561199102681607

Now updated for Build 42 Stable! I've made this outfit mod cause no one else would If the textures are blurry for you guys make sure your texture resolution in the options menu is atleast 1k or 2k You can find this outfit in the " Shoes " Section with Clothing Unlocked option turned on. If you don't play with it on then you can craft it in the " Hololive " Section for only 2 money. There shouldn't ( hopefully ) be any bugs but let me know if there is, I'm very new to mod creation so don't roast me about its quality , I had to learn and make this all in 6 hours. Do enjoy tho ^w^ Workshop ID: 3174665521 Mod ID: AyameOutfit

1,209 descargas Detalles →
Dead Pixels Mod Pack – Project Zomboid Mod

Dead Pixels Mod Pack

por 76561198129397316

For use ONLY on the Dead Pixels PZ Server, you are not authorized to use it on any server, public or private without written consent from all Dead Pixels staff. The process can be started by visiting our website or joining the discord and opening a ticket. Absolutely NO permission is given under any circumstance to re-post or re-publish this mod or its contents, or any other mod in this workshop, whole or in part, to any platform, Steam or otherwise. Created by Atoxwarrior Workshop ID: 2069639811 Mod ID: DeadPixelsModPack1 Map Folder: Camp Hill Map Folder: CDC Map Folder: Dead Pixels Mod Pack 1 Map Folder: Junkyard Map Folder: Lakewood Map Folder: Mauckport Map Folder: Mini 3 Mile Island Map Folder: Otis Base Map Folder: Outpost Map Folder: Radio Map Folder: Stonehill Map Folder: Twinlakes

830 descargas Detalles →
True Music Addon Red Dead Redemption 2 – Project Zomboid Mod

True Music Addon Red Dead Redemption 2

por 76561198010560006

Original Score and some songs from the RDR2 soundtrack Workshop ID: 3346954814 Mod ID: truemusicrdr2

854 descargas Detalles →
ClothesBOX_ch5 – Project Zomboid Mod

ClothesBOX_ch5

por 76561198096667470

ClothesBOX_ch5 Workshop ID: 2719860138 Mod ID: ClothesBOX_ch5

857 descargas Detalles →
Gumi Plush - B41/B42 – Project Zomboid Mod

Gumi Plush - B41/B42

por 76561199075437321

requires a library mod in B42 adds a wearable gumi plush, thats it, thats all it does. possible incompatibilities: - non-windows operating systems (no clue why they hate this mod). Workshop ID: 3768362228 Mod ID: GumiPlush

1,867 descargas Detalles →
True Music Addon: *Cowboy Plays* – Project Zomboid Mod

True Music Addon: *Cowboy Plays*

por 76561198387360781

*Sad Hours* Workshop ID: 3195252854 Mod ID: 06209892564

544 descargas Detalles →
Battle Royale B41 – Project Zomboid Mod

Battle Royale B41

por 76561198329871201

Transform your server into a Project Zomboid Battle Royale. Roleplay You've been trapped in the Kentucky's restricted area for too long. Surviving is such a nightmare it surely cannot get worse.. or can it? Among the other lies coming from the outside world, there was a rumor of countless hordes freely roaming the lands. Now that you've lost all your contacts out there, you're not so confident anymore. Overview - A safe zone (circle) exists, that reduces over time. - Exits (sewer manholes) appear in (or close to) the safe zone. - A new panel shows all players, indicating who died, who escaped, and for the others wether they are in the safe zone or not. - When a player is out of the safe zone its screen darkens. - When a player is out of the safe zone zombies spawn closeby and frequently. - When a player is out of the safe zone they lose health over time. - The safe zone is displayed on the world (for better graphic, increase UI rendering FPS under Game Options > Display > UI). - The safe zone is displayed on the map (and on the minimap). - See the dedicated post for the details on all Sandbox Options. - The gameplay can vary a lot depending on the Number of Players Vs Number of Exits as well as depending on the Reduction Speed of the Safe Zone. Suggested mods - Realistic Weapon Values Battle Royale. - Battle Royale for B42. Credits where it is due - Thanx to Djackz for all those hours of large scale testing, advices and reports. Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod. You wanna support? A nice word is always welcome. Constructive feedback too. Else you can I really hope Nexon wont sue me for this Workshop ID: 2970134188 Mod ID: BattleRoyale

819 descargas Detalles →
Bridge Crossing – Project Zomboid Mod

Bridge Crossing

por 76561198062055440

A safe place across the bridge. This is a sinlge play focused base, it works on mp also, but keep in mind this base is very op, a lot of loots in early game for those who enjoy last stand or just want a slow paced game. This building contains: - Well - Laundry - Small bathroom - TV room with books - Kitchen - Food Storage - Item Storage - Weapon Storage - Bedroom with 6 beds - 4 Garages - Rooftop access - Spawnpoint inside the base Note: Reduced fridge and freezer numbers. Doesn't appear on the minimap. I don't know how to do it. Workshop ID: 2909880419 Mod ID: Bridge Crossing Map Folder: brigdecrossing

742 descargas Detalles →
Amaretto Community Center – Project Zomboid Mod

Amaretto Community Center

por 76561198973054309

Made for the Amaretto Sour Community! https://discord.gg/amaretto Amaretto Community Center A Quarantine zone built by the Amaretto Organization and military to protect what remains of the uninfected population. It is the most well-known operational quarantine zone. It is still heavily guarded by a sizable military force years after the outbreak. The military has increased security in to prevent the undead and the bandits alike from gaining a foothold in the quarantine zone. There are still cases of infection that occur in the QZ, but the authorities often cover them up and downplay the actual amount. In the city, there are also attacks committed by several groups. Amaretto can be considered a safe place in comparison to other QZs, since it wasn't a total war zone most of the time. Location Located just north of Muldraugh on main highway to Westpoint. Notes Map Cells Used 37x29 Known Conflicts Chinatown Xonic's Mega Mall Special Thanks: Biggsy - Thank you for being my mentor and friend, guiding me through every step of mapping and offering invaluable tips from start to finish. MrGrey - Thank you for teaching me tips and guides on mapping. Melos - Thank you for your support in troubleshooting and helping me overcome challenges during the map’s creation. Daddy Dirkiedirk - Thank you for your tutorial videos, which provided important guidance and knowledge throughout this project. Engr. Jumchii, Hibiki, and Sassy - Thank you for your creativity and expertise in interior designing the Hub building and creating the initial layout of the map. Credits to everyone from the unofficial mapping discord! Thank you for your assets and help. This map is almost complete but remains in development. A few minor glitches are still present, and updates in the next 2-3 months will focus solely on miscellaneous items rather than the map itself. Please report any glitches in the forum or comments, and they will be addressed in future updates. Workshop ID: 3354616247 Mod ID: AmarettoCommunityCenter Map Folder: AmarettoCommunityCenter

559 descargas Detalles →
Aiterons coin – Project Zomboid Mod

Aiterons coin

por 76561198211669377

Aiterons coin for trade in MP. Only spawn by debug. Workshop ID: 2784259021 Mod ID: AiteronsCoin

515 descargas Detalles →
Occult Zombies - Paranormal retexture mod! – Project Zomboid Mod

Occult Zombies - Paranormal retexture mod!

por 76561198035231228

Yet again I have too much time on my hands and decided to use it making another texture mod for my own entertainment. This one is inspired by tropes of occult magicks and evil spirits controlling the dead to come get us! Oooh, spooky! Just two months late for Halloween, too! These fellas are most inspired by the Call of Duty zombies series and the Sniper Elite Zombie Army series, the dead being controlled by dark demonic forces and necromancers that seek to swell their numbers with their very victims' flesh... not only is your body at stake but a bite could mean your soul is damned and enslaved by dark powers, too! Enjoy - as always the screenshots are not to hint at any features but merely to add flavour and lore if you're a roleplaying player like me, zombies will act according to your settings and this is purely cosmetic! Workshop ID: 2689713571 Mod ID: Occult Zombies Mod ID: Occult Zombies Old No Symbols Mod ID: Occult Zombies Old

631 descargas Detalles →
Fix and Continue your 42.15 MP save in 42.16+ – Project Zomboid Mod

Fix and Continue your 42.15 MP save in 42.16+

por 76561197962543701

Last build was for 42.17.0; if you still need to convert a 42.15 save, leave a comment and I'll look into it <3 ENABLING THIS MOD IN-GAME WILL NOT FIX ANYTHING, PLEASE READ THE INSTRUCTIONS Note: Do whatever you need to to fix the Echo Creek spawn location issue. Remove it in your server settings in-game, delete the Echo Creek line from your _spawnregions.lua file, add a mod, whatever you want. This fix is unrelated to the Echo Creek spawn removal, and is not needed to fix a single-player game. This patch fixes only this specific error related to Base.Log_Stack_01 when connecting to multiplayer saves from before 42.16. Open console.txt at the location it's telling you, and confirm that you have this error WorldDictionary.init> Exception thrown zombie.world.WorldDictionaryException: Missing dictionary script on client: Base.Log_Stack_01 at ScriptsDictionary$ScriptRegister.parseLoadListClient(ScriptsDictionary.java:253). If you're trying to connect to a server or hosted world started before 42.16, you're seeing the "unexpected error" screen, and you see the Base.Log_Stack_01 dictionary error in console.txt after a failed connection, this can help! IMPORTANT NOTES If you've tried to fix your <42.16 world by deleting or replacing the WorldDictionary files and are here because your world got jumbled up, you must restore a backup first. This fix won't help unless you have your original WorldDictionary files. If your world was created on 42.16+ and you're seeing the Base.Log_Stack_01 error, try to repair/reinstall your server. You have outdated files from 42.15.x hanging around in your server installation. Splitscreen co-op was reported broken in 42.16.1+ You'll have to wait for Indie Stone to fix it https://theindiestone.com/forums/index.php?/topic/93585-42161-sp-split-screen-cant-add-2nd-player-back-in-the-game/ WARNING This java fix allows pre-42.16 multiplayer worlds to load and lets you join them. If something goes wrong, you can undo the java changes by verifying files in steam, using your server host's "repair" function, or replacing your modified projectzomboid.jar with a backup. BACKUP YOUR WORLD Indie Stone recommends a new save for every update, and continuing 42.15->42.16 is not officially supported--there might be in-game problems beyond the one breaking issue that this fixes. All I can do it get you past the initial load/login so you can try to continue your world <3 This is at your own risk, and you may run into other issues. Don't bother Indie Stone with bug reports that you cannot reproduce on a fresh save! How to Install Though this isn't really a mod that you can enable, I'm putting it here for folks to easily find and download the needed files. This is a java patch that must be applied to the SERVER, whether that server is dedicated or run from the in-game "Host" option Backup your world, fully update your computer/server to the latest game version, and exit the game or shutdown your server. You may need to disable any auto-update/repair features that restore game files to their original version until you're sure that you're fixed Subscribe to the mod, and locate the downloaded files The mod will download to <your Steam Library>/steamapps/workshop/content/108600/3697304203/mods/DictionaryFix Within, you'll find subfolders corresponding to specific versions of b42. Open the one that exactly matches your game version. The folder name must match your game version exactly If you don't see a folder exactly matching the current game version, wait for this mod to update Locate your projectzomboid.jar file - For dedicated servers-- you're on your own to find it and download it. The jar file lives in the java directory somewhere in the server's data, but its location will vary based on your server provider or hosting technique. Some commercial hosting providers may not provide access to this path. - For GPORTAL, FTP to /java. It's sometimes hidden, but it's there. - For Indifferent Broccoli, FTP to /server-files/java - For Nitrado, FTP to /zomboidunstable/java - For ich777/steamcmd docker containers, "java" is in the container root, up one level from the "Zomboid" folder with all of the server data - For others, good luck! If I see comments about specific hosting providers/techniques, I'll post them here - For Windows self-host <your steam library>/steamapps/common/ProjectZomboid/projectzomboid.jar - For Linux self-host <your steam library>/steamapps/common/ProjectZomboid/projectzomboid/projectzomboid.jar Replace class files in the jar The easiest way to do this is with an archive manager like 7-Zip or WinRAR. jar files are archives similar to zip files, and many programs can open/modify them. - Open the jar archive, and navigate to zombie/world - Navigate within your downloaded workshop items (see above) to <your game version>/zombie/world - Replace the 6 ScriptsDictionary*.class files in the jar with the matching files from your workshop download - Close the archive. If you run a dedicated server, reupload the modified projectzomboid.jar back where you found it Start your server/hosted session and log in! The patch is active and worked if your server log shows something like this, shortly before you see ***SERVER STARTED *** Once the world is successfully loaded with this patch present and is re-saved, the WorldDictionary is rewritten without the problem data Once your world is fixed, you don't need to redo this specific patch for future game updates If you still have the Log_Stack_01 error even after the server log shows that the patch worked Your server install has files from 42.15 still present, and you'd have issues even with a fresh world. Backup your world, do whatever is appropriate for a repair/reinstall of your server (you specifically need to rebuild PZ's media/ folder), and try the patch again. Fallback Methods If your server host overwrites the changes that you make to projectzomboid.jar as part of a startup/repair process that you cannot disable, there are some additional things you can try detailed in the discussions Background More detailed explanation moved to discussions, I hit the character limit In addition to removing the Echo Creek spawn location, the 42.16 release removed the sprite script formerly in the WorldDictionary for Base.Log_Stack_01. Though the game can smoothly handle adding and removing some things from this dictionary, it apparently cannot handle this (or Indie Stone chose not to do it smoothly, for whatever reason). This 42.15 script in your server's data leads to fatal disagreement with connecting clients. I've tested some suggestions that simply forcing the server to rebuild the dictionary from scratch is enough to fix the issue. This is true sometimes and maybe you would be one of the lucky ones, but it isn't guaranteed and it can jumble up all the items in your world. This fix preserves your world's dictionary and specific ID-mapping by simply skipping the <42.16 entry that causes the failure Workshop ID: 3697304203 Mod ID: buckmaDictionaryFix16

940 descargas Detalles →
Cumbia Villera Argentina – Project Zomboid Mod

Cumbia Villera Argentina

por 76561198345776505

*write unique description* Workshop ID: 2932818427 Mod ID: Cumbia

1,089 descargas Detalles →
30 Days of Night Zombie Reskin - Build 41 – Project Zomboid Mod

30 Days of Night Zombie Reskin - Build 41

por 76561198087553011

A mod based off the 30 Days of Night Vampires! Special thank you to the creator of the Infected Style Zeds author, without his mod this wouldn't exist Vampire Progression Mods used in the screenshots Shark's (and Peach's) Military Uniform Improvements Shark's Law Enforcement Overhaul VANILLA FIREARMS EXPANSION (B41.65) Ekron Fluffy Hair Spongie's Hair Yaki's Hair Salon Better Flashlights

574 descargas Detalles →
Bee Movie VHS – Project Zomboid Mod

Bee Movie VHS

por 76561198022259651

Update 2024-12-17: Mod should work for build 42. Will do additional testing after full release to ensure. - - - - - - - - - - - - - Adds the entire script of the Bee Movie onto a VHS for your viewing pleasure Workshop ID: 3171973425 Mod ID: BeeMovie

782 descargas Detalles →
Captain's Track Jacket – Project Zomboid Mod

Captain's Track Jacket

por 76561198034728767

Made for my friend Asephy of his oc's track jacket Workshop ID: 3040931482 Mod ID: CaptainTrackJacket

841 descargas Detalles →
True Music Addon: Guardians of the Galaxy: Awesome Mix (Vol. 1 & Vol. 2) – Project Zomboid Mod

True Music Addon: Guardians of the Galaxy: Awesome Mix (Vol. 1 & Vol. 2)

por 76561198074961476

Table of Contents - Come and get your love - I want you back - Spirit in the sky - Hooked on a feeling - Escape (The Pina Colada Song) - O-o-h Child - Ain't No Mountain High Enough - I'm Not In Love - Fooled Around And Fell In Love - Go All the Way - Moonage Daydream - Cherry bomb - Wham Bam Shang-A-Lang - Fox on the run - Mr. Blue Sky Workshop ID: 2798002496 Mod ID: Guardians of the Galaxy soundtrack

853 descargas Detalles →
Suddens Music Addon – Project Zomboid Mod

Suddens Music Addon

por 76561199095900720

i js made this for my own multiplayer playthrough so i probably wont do maintenance on this unless i want more songs only has songs for the Electric Guitar at this time, each song unlocks at Level 5. all songs included are instrumentals, though they arent necessarily only guitar and may have backing drums etc. songlist is: 7 - Arctic Monkeys When The Sun Goes Down - Arctic Monkeys R U Mine? - Arctic Monkeys Crying Lightning - Arctic Monkeys Knee Socks - Arctic Monkeys Dakota - Stereophonics Everlong - Foo Fighters Freebird (trimmed to the second half) - Lynrd Skynrd Iron Man - Black Sabbath Money For Nothing - Dire Straits Take Me Out - Franz Ferdinand Workshop ID: 3269828517 Mod ID: SuddensMusicMod

1,033 descargas Detalles →

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