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Mods y plugins para Project Zomboid

60.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 60.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

Infoteo's Proximity Inventory – Project Zomboid Mod

Infoteo's Proximity Inventory

por 76561198450882774

Infoteo Proximity Inventory es una actualización temporal para Project Zomboid Build 42.18 del mod original Proximity Inventory, creado por Mxswat FRV Enjoyer.. El mod original puede encontrarse en Workshop como: Mod original: Proximity Inventory Autor original: Mxswat FRV Enjoyer ID original de Workshop: 2847184718 Todo el crédito por la idea, el concepto y la base original del mod corresponde a su autor original. Aviso importante Esta es una actualización temporal de compatibilidad, pensada para mantener el mod funcional en la versión actual de Build 42, mientras el autor original actualiza el mod oficial. Cuando el autor original publique una versión compatible con la última versión de Project Zomboid, este mod será eliminado de la Workshop. Por favor, apoyá y seguí el mod original siempre que sea posible. Descripción Infoteo Proximity Inventory mejora la gestión de inventario agregando un sistema de inventario por proximidad, permitiendo acceder de forma más cómoda a los contenedores y objetos cercanos sin tener que abrir cada uno manualmente. Es un mod pensado para hacer más fluida la experiencia de saqueo, construcción, crafteo y organización, especialmente en bases, vehículos, almacenes o zonas con muchos contenedores cerca. Características principales Agrega un inventario de proximidad para objetos y contenedores cercanos. Permite ver y usar items cercanos de forma más práctica. Ayuda a construir, craftear y organizar sin revisar contenedor por contenedor. Incluye opciones Sandbox para ajustar el comportamiento del sistema. Sistema liviano y configurable. Adaptado para Build 42.18. Incluye traducciones en español e inglés. Funciona en Single Player y Multiplayer. Uso Al estar cerca de contenedores u objetos, el sistema permite acceder a ellos desde una vista de proximidad, facilitando la administración del loot cercano. Es especialmente útil para: Bases con varios contenedores. Garages y talleres. Zonas de construcción. Saqueo rápido. Organización de recursos. Crafteo con materiales cercanos. Compatibilidad Compatible con la versión actual de Project Zomboid al momento de esta descripción: B42.18. Se puede instalar en medio de una partida. Funciona en Single Player y Multiplayer. Puede usarse en otros servidores. Créditos Basado en el mod original Proximity Inventory de Mxswat FRV Enjoyer. Esta es una actualización temporal de compatibilidad para Project Zomboid Build 42.18. Todo el crédito por la idea original, el código base original y el mod original pertenece a su respectivo autor. ID original de Workshop: 2847184718 Servidores Río de la Plata Adaptado temporalmente para los servidores Río de la Plata. IP: sv37.minehost.pro Puerto: 16261 Agradecimientos / Special Thanks Gracias a MineHost por su apoyo y por brindar hosting confiable para servidores de Project Zomboid. Thanks to MineHost for their support and reliable hosting services for the Project Zomboid community. minehost.com.ar Aviso de permisos y redistribución Esta es una actualización temporal de compatibilidad basada en el mod original Proximity Inventory de Mxswat FRV Enjoyer. Este artículo de Workshop será eliminado cuando el autor original actualice el mod oficial a la última versión de Project Zomboid. Este mod no puede copiarse, resubirse, redistribuirse, espejarse, incluirse en colecciones/modpacks ni almacenarse en sitios de terceros, total o parcialmente, sin permiso escrito explícito. Se permite enlazar a esta página de Workshop o a la página original del mod, pero no se permite subir ni redistribuir este mod en otro lugar. Workshop ID: 3728462120 Mod ID: infoteoproximityinventory

1,151 descargas Detalles →
Shin's Thai Cuisine – Project Zomboid Mod

Shin's Thai Cuisine

por 76561199117254164

This is my very first mod, so there might be some bugs or balancing issues. Shin's Thai Cuisine introduces authentic Thai dishes into Kentucky! You can take various fruits and meats to cook Thai-style meals. Thai cuisine relies heavily on spices and vegetables, and because it is notoriously spicy, it will make your character extremely thirsty. Make sure you have plenty of water ready before digging in! Currently Available Dishes: • Tom Yum Goong - ต้มยำกุ้ง (Spicy Shrimp Soup) • Kapi - กะปิ (Shrimp Paste) • Mango Salad - ยำมะม่วง (Yum Ma-muang) • Crispy pork belly - หมูกรอบ (Moo Krob) • Stir-fried Crispy Pork with Holy Basil - ผัดกะเพราหมูกรอบ (Pad Krapao Moo Krob) • Fried Egg - ไข่ดาว • Steamed Egg - ไข่ตุ๋น • Saamkler - สามเกลอ • Pa Lo - แกงพะโล้ • Pad Thai - ผัดไทย • Moo Ping - หมูปิ้ง Q&A Q: Can I add/remove this mod mid-game? A: Yes! Though if you want to remove it, I recommend throwing all food items from this mod into a trash can and deleting them first before disabling the mod from your save. Q: Why isn't rice used as a required ingredient for Pad Krapao Moo Krob on Rice? A: The rice is currently just a visual model to make the dish look better. I'm still not sure how I want to handle this feature in future updates. V1.3.0 Workshop ID: 3777520668 Mod ID: ShinsThaiFoods

1,809 descargas Detalles →
True Music Addon: Weezer - Blue Album – Project Zomboid Mod

True Music Addon: Weezer - Blue Album

por 76561198394491876

funny buddy holly Workshop ID: 3145761988 Mod ID: weezerbluetruemusic

924 descargas Detalles →
Faster Cooking B42 – Project Zomboid Mod

Faster Cooking B42

por 76561198068682228

Tired of waiting 5895593 minutes for that roast to cook? Faster Cooking turns your oven and microwave into time-defying survival tools. No more standing around waiting or fast-forwarding the game to get cooking done, now it is a lot faster! When you turn on an oven or microwave, all food inside is cooked at dramatically faster speeds, frozen items are instantly thawed, and unnecessary temperature modifiers are cleared. Meals that used to take ages are ready in minutes — Perfect for multiplayer or for those that don't like waiting forever for meals to cook. What this mod does: Greatly reduces cooking time for all food placed in ovens or microwaves (default: ~3 in-game minutes or a few seconds IRL) Instantly unfreezes frozen food Removes betterhot/badcold status effects from items when cooking starts Works with both ovens and microwaves Single Player & Multiplayer tested Sandbox options for customization Works with B42+ Note: Does not speed up cooking on a campfire, maybe will come back to fix this at some point =P Should be save compatible, works with a ton of existing mods. Here is my collection if interested on compatibility: https://steamcommunity.com/sharedfiles/filedetails/?id=3634732623 Workshop ID: 3638759446 Mod ID: fastcooking

1,312 descargas Detalles →
Bottleneck Homemade Recipes – Project Zomboid Mod

Bottleneck Homemade Recipes

por 76561198032168200

This mod adds balanced recipes to craft bottleneck items such as the fleshing tool, or the stone chisel. Workshop ID: 3418152949 Mod ID: BottleneckHomemadeRecipes

268 descargas Detalles →
[ 曙光服 ] 自用二元维度 – Project Zomboid Mod

[ 曙光服 ] 自用二元维度

por 76561199041938227

经作者授权,修改的和谐版 防抓防咬:10 只保留了服装和背包 用作于幻化 Workshop ID: 3301551447 Mod ID: BD_Zy

600 descargas Detalles →
Quick Item Status [42.20.4] – Project Zomboid Mod

Quick Item Status [42.20.4]

por 76561198095806841

Quick Item Status Color bars on your hotbar and inventory items — condition, water/fuel, battery — plus an ammo counter. No more opening the inventory to check if that axe is about to break. What it does Draws a small color bar directly on item icons (hotbar and inventory) showing: - Condition (tools, weapons, clothing) — green to red - Liquid level (canteens, jerry cans, bottles...), optionally tinted to match the actual liquid color - Flashlight battery (white bar) - Weapon detail bars: B42 axes/knives with a detachable head show up to 3 separate bars (handle / head / edge sharpness) instead of one averaged bar An ammo counter (12/15 or 11+1/15 with chamber) is also drawn on firearms in the hotbar. Options Everything is adjustable in Options → Mods → Quick Item Status: - Bar orientation in the hotbar: horizontal (bottom) or vertical (left/right edge of the slot) - Bar thickness, set separately for hotbar and inventory (small icons stay thin automatically) - Colorblind-friendly palette (blue/orange, Okabe-Ito) instead of green/yellow/orange/red - Ammo counter mode: off / simple / advanced - Hide the native "equipped" hotbar icon so it doesn't overlap the bars - Keep hotbar visible with a gamepad (except while driving) Compatibility - Project Zomboid Build 42.20+ (Stable) - Solo: Yes - Multiplayer: Yes (100% client-side, no networking, nothing to configure) - Works automatically with weapons added by other mods (reads vanilla condition/durability, not a hardcoded item list) Version française Des barres de couleur sur les items de la hotbar et de l'inventaire — condition, eau/essence, batterie — plus un compteur de munitions. Plus besoin d'ouvrir l'inventaire pour voir si cette hache va casser. Dessine une petite barre de couleur directement sur les icônes d'objets (hotbar et inventaire) : - Condition (outils, armes, vêtements) — vert à rouge - Niveau de liquide (gourdes, bidons, bouteilles...), teintée selon le liquide contenu - Batterie de lampe torche (barre blanche) - Barres détaillées d'arme : les haches/couteaux B42 à tête démontable affichent jusqu'à 3 barres séparées (manche / tête / tranchant) au lieu d'une seule barre moyenne Un compteur de munitions (12/15 ou 11+1/15 avec chambre) s'affiche aussi sur les armes à feu dans la hotbar. Options Tout est réglable dans Options → Mods → Quick Item Status : - Orientation des barres en hotbar : horizontale (bas) ou verticale (bord gauche/droit du slot) - Épaisseur des barres, réglée séparément pour la hotbar et l'inventaire - Palette daltonien (bleu/orange, Okabe-Ito) au lieu de vert/jaune/orange/rouge - Mode du compteur de munitions : désactivé / simple / avancé - Cacher l'indicateur natif "en main" pour ne pas chevaucher les barres - Garder la hotbar visible en manette (sauf en conduite) Compatibilité - Project Zomboid Build 42.20+ (Stable) - Solo : Oui - Multijoueur : Oui (100% côté client, aucune synchronisation réseau) - Compatible automatiquement avec les armes ajoutées par d'autres mods Feedback & bug reports Found a bug? Have a suggestion? Drop a comment below. Credits Created by Ghoosty. All Rights Reserved © 2026 Ghoosty Workshop ID: 3781075818 Mod ID: QuickItemStatus

1,753 descargas Detalles →
KRBK_I&T_1 – Project Zomboid Mod

KRBK_I&T_1

por 76561198179477498

KRBK_I&T_1 Workshop ID: 3179919244 Mod ID: 3000000055

751 descargas Detalles →
Knox County Power Grid Restoration Event [B42.20] – Project Zomboid Mod

Knox County Power Grid Restoration Event [B42.20]

por 76561197960801216

KNOX COUNTY POWER GRID RESTORATION - BUILD 42 Restore the grid. Maintain the reactors. Survive the collapse. Repair and fuel green reactors to restore native electricity. After the configured power window, reactors fail sequentially until the grid collapses and the cycle begins again. FEATURES []Server-authoritative multiplayer event []New seven-reactor single-player mode []Native Build 42 grid control []Repeatable restoration cycles []Persistent radiation map markers []Admin electricity and water controls []Self-maintaining Admin Generators []Restart-safe event state - No continuous world scanning NEW SINGLE-PLAYER MODE Enable RestorePowerEventSP for the solo campaign. Seven reactors are located near Louisville, West Point, Riverside, Fallas Lake, Muldraugh, Rosewood, and March Ridge. Locations begin hidden. Finding a reactor permanently reveals its numbered radiation marker. Reactors may be discovered before the native outage, but repairs and fueling remain locked until native electricity fails. After the blackout: []Find all seven reactors []Repair and fuel each to 100% []Restore native electricity []Maintain the grid through sequential failures When all seven reactors fail, electricity shuts off, reactors reset to 0/0, and the next cycle begins. With Debug Mode enabled, the SP Power Event Testing menu provides reactor teleportation, power ON/OFF, Force Event Complete, and Force Full Collapse. Do not enable RestorePowerEvent and RestorePowerEventSP together. MULTIPLAYER MODE Administrators place the configured reactors; the default is 32. Every reactor begins at 0% fuel and condition. Default restoration cost: []2 full gas cans []25 Electronics Scrap Restoring every reactor immediately turns electricity on without requiring an administrator online. Reactors later fail in restoration order. The final failure shuts down electricity and resets the event. Reactor count, costs, action times, power duration, announcements, radio, markers, zombies, and failure timing are configurable. MAP MARKERS Reactors use shared numbered radiation markers on the world map and minimap. Markers persist after discovery and synchronize when players reconnect. They do not use continuous polling or a custom UI overlay. ADMIN GENERATORS The included AdminGenerators module converts vanilla generators into permanent utility generators. []Automatically maintains fuel and condition []Remains connectable and operational []Cannot be picked up []Requires no administrator online - Can be returned to normal by staff Only registered Admin Generators receive staggered maintenance checks. UTILITY CONTROL Authorized staff can turn electricity or water ON/OFF and return either utility to native or event control. Water remains independent from the power event. DREADNAUGHT STATUS Dreadnaught gameplay is temporarily removed for multiplayer testing. This build does not spawn, operate, announce, or play sounds for Dreadnaught enemies. Both wearable Monster Suit variants remain included with: []25 storage capacity []85% weight reduction []Secondary-slot support []Inventory and floor icons - Synchronized wearable visuals Hidden corpse-skin and visual-proxy inventory items have been removed. PERFORMANCE There are no continuous world, chunk, reactor, marker, restoration, or utility scans. State synchronizes only when it changes. INSTALLATION Multiplayer: WorkshopItems=3781809443 Mods=RestorePowerEvent;AdminGenerators Single Player: RestorePowerEventSP Requires Project Zomboid 42.20 or newer. VERSION RestorePowerEvent 42.20.43 RestorePowerEventSP 42.20.41 AdminGenerators 42.20.9 Workshop ID: 3781809443 SUPPORT AND COMMUNITY Join the Arcadia Rising Community Server: 50.5.46.175:16261 Workshop ID: 3781809443 Mod ID: AdminGenerators Mod ID: RestorePowerEvent Mod ID: RestorePowerEventSP

1,679 descargas Detalles →
New Music - Himiko Kikuchi (1980-1988) – Project Zomboid Mod

New Music - Himiko Kikuchi (1980-1988)

por 76561198824087521

New Music - Himiko Kikuchi (1980-1988) Check out The Spindoctor's New Music Mixes! MADE FOR: NEW MUSIC GENERATED BY: NEW MUSIC BUILDER Don't Be Stupid - Himiko Kikuchi Side A 01 Stormy Spring 02 What's Baby Singin' 03 For My Buddy 04 Vampire Don't Be Stupid - Himiko Kikuchi Side B 01 Flight In The Moonlight 02 Stiff Vamp 03 Tear Drops 04 Mambo Is Magic Flashing - Himiko Kikuchi Side A 01 Cosmic Dust Blue 02 Everyday's A Miracle 03 Higher Levels 04 Peaceful Moment Flashing - Himiko Kikuchi Side B 01 Little Romping Girl 02 Back To Bop 03 Sunday Morning 04 After The Festival All Right - Himiko Kikuchi Side A 01 Calling Waves 02 Rolling 40th 03 The Polestar 04 Crazy Moon All Right - Himiko Kikuchi Side B 01 Pancake Ice 02 Hard Meditation 03 Bunger's Oasis Woman - Himiko Kikuchi Side A 01 Make Up In The Morning 02 Sunburned Hip 03 Darling, I'm On Your Side 04 Funky Panty Girdle Woman - Himiko Kikuchi Side B 01 Fat Ma Cooking 02 5PM Red Pumps 5PM 03 My Lost Pierce 04 Nursery Song Reverse It - Himiko Kikuchi Side A 01 Hollywood Illusion 02 Get Hot! 03 Wood Sprite 04 Chocolate Walk Reverse It - Himiko Kikuchi Side B 01 Emotions 02 Water Sprite 03 Long Time Ago Shinra Banshou - Himiko Kikuchi Side A 01 Feast 02 Lost Child 03 Continental Shinra Banshou - Himiko Kikuchi Side B 01 Destruction 02 Wandering 03 Crowd 04 Mayfly Flying Beagle - Himiko Kikuchi Side A 01 Look Your Back 02 A Seagull Clouds 03 Flying Beagle 04 Fluffy Flying Beagle - Himiko Kikuchi Side B 01 Sand Storm 02 Baby Talk 03 The Second Summer 04 Ducky Ducky Sevilla Breeze - Himiko Kikuchi Full Album 01 Primavela 02 Gypsy Song 03 Seguidilla - From Carmen 04 Toreador 05 Blue Gibraltar 06 Siesta 07 Sevilla Breeze Workshop ID: 3773440695 Mod ID: NewMusic_HimikoKikuchi

1,671 descargas Detalles →
Braven's Camouflage Reworked – Project Zomboid Mod

Braven's Camouflage Reworked

por 76561198093788656

Zombie camouflage BitBraven's camouflage mod always felt like a mechanic that belonged in the vanilla zombie apocalypse experience, and now it returns to Project Zomboid Build 42 in a much more immersive and balanced form. Grab your frying pan, smash a zombie's skull, and blend into the horde. How does it work? Right-click a zombie corpse and select "Use Camouflage". Your character will gather the zombie's entrails and cover themselves with them to conceal their scent and appearance. Once applied, the camouflage lasts for a limited time and makes it harder for zombies to identify you. However, the process is exhausting: your character will become slightly fatigued and nauseous—just as anyone would. Needless to say, they'll also be covered in blood and begin to walk like the undead. But be careful: if you get too close to them, they'll start to suspect that you're not one of their own. And if you stay there for too long or one of them manages to touch you, they'll quickly realize there's fresh meat hiding beneath those rotten guts! New Features 💠 You now walk like the undead while camouflaged. A configurable hotkey can be assigned in the mod options to toggle this animation. 💠 Reworked zombie detection system: - Zombies no longer stand around staring blankly at the player. - They now build suspicion over time when you stay too close to them. - Their behavior feels much more natural and immersive, simulating them tracking the player's scent. For players who prefer the original behavior, it can be restored through the Sandbox options. 💠 New sniffing animation: Zombies will sniff the player when they start becoming suspicious. Walk away when you see it. 💠 Camouflage can deteriorate if you run or climb wallks within a zombie's line of sight. These actions attract too much attention and reduce the effectiveness of your disguise. Needless to say, zombies don't talk. 💠 You can remove the camouflage by washing your clothes or yourself. 💠 Now compatible with mods like Rain Cleans Blood. F.A.Q. Does it work in multiplayer? 🛑 Use in multiplayer at your own risk. This update is for SP. Does it work with existing saves? Absolutely! Is the mod compatible with ? This mod shouldn't have any incompatibilities with other mods, but if you find one, please let me know. 🔴 If you are using the mod Starving Zombies and the zombies feel too aggresive, disable the Sandbox option "Zombies can smell player". So Camouflage remains a useful tool for confusing zombies, but it no longer guarantees complete safety. If you stay too close to them or perform suspicious actions, they'll eventually figure out that you're still alive. Use it wisely... or end up becoming part of the horde. Recommended mods If you want blood to fade when it rains, you would use a mod like this one, which will affect your camouflage! Credits Originally developed by BitBraven. Updated and reworked by 1Vita. Vita's mods Workshop ID: 3739612285 Mod ID: VB_Cammo

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[WYD] VHS Skill Tapes: Scavenging – Project Zomboid Mod

[WYD] VHS Skill Tapes: Scavenging

por 76561198076948732

This is a rework of my skill tape series, with all new original code, and for the B41 skills, dialogue. The mod series serves to add VHS sets for the new skills added in B42. The VHS tapes can be found primarily in VHS stores, but also in homes and such in the game. B42 added six new skills to the game, including Carving, Glassmaking, Knapping, Masonry, the new version of Metalworking (Blacksmithing) and Pottery. This is the Scavenging set, a modded skill by Afterworlds, and updated for B42.13+ by MV75. The series also recieved an adjustment, so it falls in line with the majority of the vanilla VHS series. Assuming your character has no skill buffs, watching a single VHS will award enough XP to complete tier one of the related skill. There are 6 VHS in each series. Watching the entire set for a skill will award enough XP to push complete tier 3, he default maximum for media based XP gains. Workshop ID: 3683577967 Mod ID: SkillTapesScavenge42

1,078 descargas Detalles →
Hennessey Exorcist ADD SERVER – Project Zomboid Mod

Hennessey Exorcist ADD SERVER

por 76561199136350009

Hennessey Exorcist ADD SERVER Workshop ID: 3290850472 Mod ID: Hennessey ADD SERVER

724 descargas Detalles →
Better Car Physics Fix – Project Zomboid Mod

Better Car Physics Fix

por 76561199139323760

Este mod edita las características de los siguientes vehiculos: - 82 oshkosh M911 - M113 APC by Papa_Chad Tambien modifica el archivo engine_rpm.txt creando un motor de 2 marchas para el M113. Puedes editar este mod para añadir mas caracteristicas de vehiculos a tu gusto. This mod edits the characteristics of the following vehicles: - 82 oshkosh M911 - M113 APC by Papa_Chad It also modifies the engine_rpm.txt file creating a 2-speed engine for the M113. You can edit this mod to add more vehicle features to your liking. Workshop ID: 3151890459 Mod ID: BetterCarPhysicsFix

721 descargas Detalles →
Build  Your Own Occupation. – Project Zomboid Mod

Build Your Own Occupation.

por 76561198034473069

Tired of only being able to use predefined builds? Want to make your own? Want to start as a fisherman that knows how to use a spear but is a complete klutz? Want to start as a snapshot trapper that is claustrophobic? Want to start as a baseball player with the best swing in the county? Want to start as a homeless man who no one notices but knows how to forage for the best things? Now you can! This mod adds level 1-5 traits for every skill except for Fitness and Strength (Hard to balance those so left it to the vanilla traits). Now you have more options for what you want to be in the apocalypse. Picking a level in a skill will block the other levels in that skill, so the max you can have is LV5 unless you use this mod with an occupation other than the unemployed occupation, and while they can be used on the other occupations, it is recommended that you use these skilled traits with the unemployed occupation. Since that is what this mod is balanced towards. No longer do you need to download a specific mod or learn to mod to get the start you want. Skills are priced by cost multiplied by level. so for level 1 the cost is 3 points, level 3 will cost 9, and so on. Some skills have a "Tax" on them for balancing, there are two Taxes. Power Tax and Entry Tax. Power Tax means after level 2, you need to pay extra skill points to level that skill higher. Levels 1 & 2 for these skills are not taxed. From level 3 onward you need to pay 25%, 50%, and 75% more on top of the base cost to unlock those levels. You can still get level 5 in long blade, but it will cost 26 points. Entry Tax means that it cost more to unlock level one for that skill, and afterwords further levels are base cost. electronics for example cost 4 points for level 1, but the cost for each subsequent level only increases by 1. ~~~~~~~~~~~~~~~~~~~~ Agility~ Sprinting: Multiplication. Lightfooted: Multiplication. Nimble: Power Tax. Sneak: Multiplication. Combat~ Axe: Power Tax. Long Blunt: Power Tax. Small Blunt: Power Tax. Long Blade: Power Tax. Small Blade: Power Tax. Spear: Power Tax. Maintenance: Power Tax. Crafting~ Carpentry: Multiplication. Cooking: Multiplication. Farming: Multiplication. First aid: Multiplication. Electrical: Entry Tax. Metalworking: Multiplication. Mechanics: Entry Tax. Tailoring: Multiplication. Firearm~ Aiming: Power Tax. Reloading: Multiplication. Survivalist~ Fishing: Multiplication. Trapping: Multiplication. Foraging: Multiplication. ~~~~~~~~~~~~~~~~~~~~ For more options I recommend getting these two mods: More traits mod. More Simple Traits (MST) Mod For more dynamic traits like starting injured or finding more loot in trash cans. If anything feels like it needs to be rebalanced, like maybe reducing the max levels from 5 to 3, tweaking cost to points, or if I should add Fitness and Strength traits, please let me know in the comments. Known Bugs: If you add a skilled trait and remove it (Example Skilled01:Sneak), it will add duplicate of the other levels of that skilled trait to the traits pool. Workshop ID: 2845718820 Mod ID: MYOO Workshop ID: 2845718820 Mod ID: MYOO

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Русификатор - CDDA Zombie B42.20.2 – Project Zomboid Mod

Русификатор - CDDA Zombie B42.20.2

por 76561199209700420

CDDA Zombies Автор мода: HW_Lover Моя коллекция модов: B42.20.2 Для локального сервера ⚠️ Внимание: Этот мод всё ещё находится в разработке (WIP) и может содержать ошибки в мультиплеере! Спасибо, что используете этот мод! --- Добавляет несколько типов зомби из CDDA (Cataclysm: Dark Days Ahead). - Feral Z — Скорость: Быстрая, HP: Нормальное - Tough Z — Скорость: Нормальная, HP: Высокое - Fat Z — Скорость: Медленная, HP: Высокое - Skeleton — Скорость: Нормальная, HP: Низкое - Decayed Z — Скорость: Медленная, HP: Нормальное - Crawler — Скорость: Очень низкая, HP: Нормальное - Necromancer Z — Скорость: Медленная, HP: Нормальное (Может оживлять ближайшие трупы) - Brute Z — Скорость: Быстрая, HP: Высокое (Может отталкивать игрока при атаке) - Wrestler Z — Скорость: Нормальная, HP: Высокое (Может отталкивать игрока при атаке) - Screamer Z — Скорость: Нормальная, HP: Нормальное (Может кричать при преследовании цели) - Screecher Z — Скорость: Нормальная, HP: Нормальное (Может кричать громче при преследовании цели) - Grabber Z — Скорость: Нормальная, HP: Нормальное (Может хватать игрока) - Master Z — Скорость: Нормальная, HP: Нормальное (Может эволюционировать ближайших зомби) - Child Z — Скорость: Нормальная, HP: Низкое (Убийство делает персонажа несчастным) - Firefighter Z — Скорость: Нормальная, HP: Нормальное (Иммунен к огню) - Survivor Z — Скорость: Нормальная, HP: Нормальное (Обращённый игрок, может открывать двери) Вы также встретите: Cop Z, Hazmat Z, Soldier Z и другие. Поддержать переводчика модов — DonationAlerts. Workshop ID: 3728364943 Mod ID: CDDA_RU

1,037 descargas Detalles →
[MT] prax'bloodparty – Project Zomboid Mod

[MT] prax'bloodparty

por 76561198037262200

Collection with all clothes All clothes reworked to nornal armor ( not visuals ) *Zombie outfit - means female zombie can spawn with clothes ✅ RU ✅ ENG ✅ 42.20.2 Build ✅ Can use transmog ✅ Work ONLY with my Female Framework https://steamcommunity.com/sharedfiles/filedetails/?id=3472993929 🙏 INSTALL 🙏 1 - Subscription 2 - Enable mod in game @mod@ menu 3 - Re-launch game Use transmog - its only one way to change Color Type if u craft item in game --------------------------------------------------------- Используйте любой трансмог мод - это единственный способ изменить текстуру и цвет одежды, если вы ее скрафтили в игре If u use Inv.Tetris&EquipUI and icons rage you - use fix in my workshop ( he force 32x32 icons ) --------------------------------------------------------- Если используете Inventory Tetris и EquipUI и вас раздражаются гиганские иконки в UI - используйте фикс в моей мастерской, он заменит иконки на дефолтные 32х32 ( пострадает качество, но иконки придут в норму ) Subscribe n Like make this my work faster ❤️ --------------------------------------------------------- Подпишитесь и поставьте лайк, это делает мою работу капельку наполненным смыслом ❤️ U can support me: https://boosty.to/oppsy Workshop ID: 3701069314 Mod ID: prax'bloodparty Mod ID: prax'bloodparty - Zombie Outfit

1,057 descargas Detalles →
Artimedias' Firearm Rebalance – Project Zomboid Mod

Artimedias' Firearm Rebalance

por 76561198315635706

UPDATE 2/16/2026: Once again, this mod is unaffected by the update, and works despite the changes to ammo. B42 made nearly all guns have the exact same stats. Every handgun and rifle has the same base hit, crit, crit multiplier, and hit/crit growths. This is a mod made to fix that! The general philosophy is bolt actions -> High base accuracy, making these the ideal starter guns, but later on fill the nieche of being the most accurate guns, and can therefore kill zombies at long range. The MSR700 doesn't deal enough damage to always one shot headshot, but it's has a much better crit rate and lower aim time compared to the MSR788, representing it being a lighter weapon Assault Rifles -> Extremely low base stats, but high damage, and good growths. They're like the bolt actions, but don't need to constantly be reloading. The M16 is intended to be the most powerful gun in the game, but won't be accurate enough to be worth using until ~aiming 6 or 7. The M14 comes online earlier, and deals a ton of damage (only surpassed by the MSR788), but it's low crit rate means you'll be wanting to always be getting headshots Revolvers -> More accurate than pistols (representing the fixed barrel and (imo) smoother trigger irl), but have a longer aim time than pistols. So a revolver is more likely to hit a shot if you're holding it for long enough, but pistols are better for rapid fire. I'm also giving revolvers a bit more damage to compensate for the lower magazine capacity Pistols -> Low damage, high crit rate, meh accuracy. The idea with these is that you'll be using them like b41 guns, nearly at point blank when shooting to be able to constantly land critical headshots, which is what lets them keep pace damage wise with the rifles and their greately superior damage numbers. Shotguns -> Lowering their damage from the absurd levels of b42.12, and making them less accurate, so they become options only a little earlier than pistols. They still have the best damage in the game, and will always one shot headshot because of this. However, they have weak crits, so shooting multiple zombies at once is less effective. General progression intention is Aiming 0: MSR700, MSR788 Aiming 2: Shotguns Aiming 3: M9, M36 AIming 4: M1911, M625 Aiming 5: M14, Magnum, Deagle Aiming 7: M16 This mod should, in theory, be compatible with any other mods that don't overwrite the stats of the same guns. I highly recommend everyone sticks to using chance to hit with this mod, as chance to damage is currently bugged in vanilla, so all guns will always hit when using chance to damage. With the buffs this mod gives to pistols and rifles, this makes them far stronger than intended. But if you want guns to be *really* strong, go ahead lol. A link to a spreadsheet going over all the changes can be found here: https://docs.google.com/spreadsheets/d/1Vg43p39_5e5_BF9cKtHt0SEAnYkzT8lZ_YNVDzb0HAA/edit?gid=0#gid=0 Workshop ID: 3577435658 Mod ID: ArtimediasGunRebalance Workshop ID: 3577435658 Mod ID: ArtimediasGunRebalance

926 descargas Detalles →
制作粘土MAKECALY2 – Project Zomboid Mod

制作粘土MAKECALY2

por 76561198378454016

把没用的动物排泄物变成粘土 Workshop ID: 3393864808 Mod ID: claymake

896 descargas Detalles →
DG Configurable Ammo Weights – Project Zomboid Mod

DG Configurable Ammo Weights

por 76561198065509973

Brief: This Mod allows you to Configure the Weight of all Vanilla Ammunition and Clips/Magazines DefectGaming - Game Development & Modding Community - Please consider leaving Feedback, Suggestions and a Rating - Your support is greatly appreciated :) Description: DefectGamings Configurable Ammo Weights Mod - This Mod allows you to Configure a multiplier to Raise or Lower the Weights of all Vanilla Ammunition and Clips/Magazines FAQ: - Does this work on Existing Save Files? - Yes - Can it be Safely Removed? - Yes at anytime, all changed Weights will be reverted - Though your Character/Storage may become overburdened after removal of mod. - Does this work with Multiplayer? - Yes Check out my Collection of Mods below: DefectGaming Collection Updates: - v1 - Initial Release Workshop Info Workshop ID: 3201209313 Mod ID: DGConfigurableAmmoWeights

998 descargas Detalles →
[COS] Swat – Project Zomboid Mod

[COS] Swat

por 76561199178116693

How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix Like My Mode? - Join Our Discord If You Want Commission Workshop ID: 3428315681 Mod ID: Swat

726 descargas Detalles →
Customizable Smoke Time – Project Zomboid Mod

Customizable Smoke Time

por 76561199415608832

Ever felt rushed huffing a cigarette in less than 10 seconds? Fret no more! You can now decide how long it will take to smoke most of your stuff, in seconds. Default smoking duration is 60 seconds. Goes from 5 seconds minumum to 10 irl minutes. Smoking duration can be decided upon Sandbox mode game creation, or altered in-game with Sandbox Options. Supports all major smoking mods: - Greenfire - More Smokes - Smoker's Delight - Smoker - QuickWeed Can be added and removed from existing saves safely. You will need to restart your save for Sandbox Options changes to take effect. Untested in MP. To Do: implement ModOptions settings. Credit for the original mod goes to Atophite. Workshop ID: 3153845649 Mod ID: CustomizableSmokeTime

713 descargas Detalles →
La Campora | Remera | T-Shirt | Argentina MODS – Project Zomboid Mod

La Campora | Remera | T-Shirt | Argentina MODS

por 76561198116898622

Remera de La Campora, para argentinizar tu PZ. Si este funciona bien la idea es hacer de los demás partidos politicos o agrupaciones. Aclaración: No fue hecho bajo ninguna preferencia ni ideal político. Workshop ID: 3052701364 Mod ID: Campora Nota 12/11/2023: estoy estudiando, espero poder hacer más cosas en algun momento. Gracias a todos los que descargaron el mod, cualquier comentario es bienvenido. Nota 19/7/2024: Hace tiempo no juego y no he pensado en hacer nada más para PZ, muchas gracias a todos los que disfrutan del mod. _______________________________________ ALGO QUE ME AYUDARÍA MUCHO SERÍA QUE VOTEN EN MI WORKSHOP LA P250 QUE HICE PARA CS2

1,153 descargas Detalles →
buzai服装店 – Project Zomboid Mod

buzai服装店

por 76561198408285292

大聪明自用。请勿订阅 Workshop ID: 2891478861 Mod ID: Cosplaywa Modified

530 descargas Detalles →

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