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Mods y plugins para Project Zomboid
Este catálogo incluye 60.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
[B41]Soundtrack Replacer
por 76561198151187846
Replaces the default music in game with a personal mix of mine taken from different games - namely the Fallout, Resident Evil and The Last of Us games (and quite a few others). UPDATE: DOES NOT WORK FOR B42. For the B42 version, use this link instead. Note: Please backup your bank files before replacing them! If you already replaced the bank files and wish to return to the vanilla OST, you may try verifying the game files via steam and it should return it to its default files. Update 1 - 28/11 Replaced a track that was erroneously overlapping with others. Should be ok now. This is NOT a true music mod. In order to use this mod, you'll need to do the following: 1. Go to steamapps/workshop/content/108600/3090081485 and cut/copy the zomboidmusic.bank file 2. Replace the bank file with the zomboidmusic.bank found in steam/steamapps/common/projectzomboid/media/sounds/banks/desktop. Load the game up and you should instantly hear the difference. Workshop ID: 3090081485 Mod ID: SoundtrackReplacer
The Access Road - Legacy (pre-B41.65)
por 76561197984920875
ATTN: Gen. John McGrew Date: 01 July 1993 Subj: Construction General, You will be pleased to know that construction has officially wrapped on the bypass road for west of Rosewood, KY well ahead of schedule. The engineers were able to complete construction under time and under budget thanks to the ranking officer's foreknowledge of the local terrain. I'm not sure how you expected that facility to remain secret out there in the woods John, not with half the locals hunting and trapping in them. Heck, the biggest buck I ever shot was just about where you put that place. Still, the asphalt should be a safer bet than that old dirt road. The way I hear it, the builders kept getting lost in the woods just getting out there. In addition to the fresh asphalt, the construction of the new guard houses has also wrapped ahead of schedule. The secondary guardhouse by the highway proved to be trivial to install, and I'm sure 's security team will enjoy the new main guardhouse. As I understand it, the old one was an honest to god relic from the First World War. The eyesore was on the verge of falling down, and was demolished with the approval of the local base commander. As a final note John, how are we for golf next Veteran's Day, up at the country club? You've been spending too much time commanding that desk of yours down in Knox, and I'm worried that you're going to lose your edge. Anyways, I'm going to spend the next couple of days in Muldraugh, spend some time with my daughter and grandkids. If you can make time this weekend, we won't mind if you and your wife swing down for the BBQ and fireworks on the 4th. Unless of course you got plans out in there in the boonies that is. Well wishes, Brigadier Gen. Marcus Vasquez, Army Corps of Engineers p.s.: While I was out there John, it smelled like a whole lot of something died. The whole county's been stinking to high heaven for weeks. I don't suppose that's 's doing, is it? --==-- ATTN: Marcus DATE: 03 July Subj: GET OUT NOW Marcus, if you're still in Muldraugh, get the hell out now. It's out Marc, IT'S OUT. And I don't know if we can contain it. --==-- Lore dump aside, this mod replaces five cells in the game, 19,37 to 19,41, with cells consisting of a stretch of paved road and two new buildings. You'll be able to more easily reach the Base without getting lost in the woods. The map IS COMPATIBLE with the adjacent Fort Redstone (18,37 to 18,39) and will not conflict. This mod also now supports the new mapping system introduced in B41. Tags:B40,B41 Workshop ID: 2816877308 Mod ID: SecretBaseRoad Map Folder: SecretBaseRoad
Fix Wooden Spear and Its Bindings
por 76561198376741826
Read This mod adds new crafting options for spears and rebalances their stats Main Features • Craft wooden Spears from planks • Use torn rags and ripped jeans in spear crafting • All spears can be crafted using the crafted spear • Long sticks can be crafted from planks Rebalance • All spears have been rebalanced - All spears: Critical Chance 20% → 25% and Crit Damage Multiplier 5 → 8 - Crafted Spear: Weight 2 → 1.8 - Long Spear: Max Damage 1.7 → 1.8 Other Mod that allows using only torn rags and ripped jeans to craft spears Fix Bind Spear . This is one of my first mods, so there may be some issues. Please like and share! Workshop ID: 3648263696 Mod ID: FixWoodenSpear
[COS] Helsie
por 76561199178116693
How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission
[OUTDATED]Ammunition of Box & Cardboard Case MOD + Firearms B41
por 76561198056840134
A small patch to make the Ammunition of Box & Cardboard Case MOD and Firearms B41 compatible. New Items - Case of 7.62x39mm Bullets - Case of 7.62mm NATO Bullets - Case of .22 LR Bullets - Case of .44-40 WCF Bullets - Case of .30-06 Bullets - Case of .357 Bullets Bonus The weight of all ammunition cases has been readjusted. Compared to the ammunition box before packaging, the ammunition case is approximately 30% lighter. Credit falcon33jp - Ammunition of Box & Cardboard Case MOD for build 41 Hyzo - Firearms B41 Don't forget to subscribe to these great mods :) Please excuse my poor English as I am using DeepL. Also, please let me know if you have any bugs or suggestions. Workshop ID: 2829962395 Mod ID: AB&C + FB41
SurvivorPeriodicals [B42]
por 76561198387867714
SurvivorPeriodicals English This mod was born from a very simple need: on my server we eventually reached the point where we had looted everything, maxed our skills, and finding a bookstore or a shelf full of books no longer felt exciting. It felt like the world still had more stories and knowledge left to discover. That's why I created SurvivorPeriodicals. I wanted finding an old magazine in an abandoned house to feel meaningful again, to give players new ideas and keep exploration interesting even after surviving for hundreds of days. What does it add? - New survival magazines and manuals inspired by the 1990s. - Additional recipes and knowledge for late-game progression. - More reasons to explore bookstores, schools, offices, and houses. - New ways to progress without breaking the vanilla experience. Why did I make it? On my server we kept asking ourselves the same question: "We already have everything... now what?" We needed more goals, more discoveries, and more rewards for players who manage to survive for a long time. Survival magazines felt like the perfect solution. Each newspaper and manual represents something a survivor in Kentucky could realistically have kept before the apocalypse: cooking, food preservation, mechanics, improvised medicine, foraging, and many other useful skills. Mod Philosophy SurvivorPeriodicals does not try to replace Project Zomboid; it tries to expand it. Everything is designed to feel like content that could have been in the game from the beginning: no futuristic technology, no out-of-place items, and no changes that break the vanilla balance. I simply wanted my server to have one more reason to keep exploring... and maybe yours needs that too. Español Este mod nació por una necesidad muy simple: en mi servidor llegaba un punto donde ya habíamos saqueado todo, las habilidades estaban al máximo y encontrar una librería o una estantería ya no tenía ninguna emoción. Sentíamos que al mundo le faltaban más cosas por descubrir. Por eso creé SurvivorPeriodicals. Quería que volver a encontrar una revista olvidada en una casa abandonada pudiera cambiar tu partida, darte nuevas ideas o simplemente hacer que la exploración siguiera siendo divertida incluso después de cientos de días sobreviviendo. ¿Qué añade? - Nuevas revistas y manuales de supervivencia inspirados en los años 90. - Recetas y conocimientos adicionales para el juego tardío. - Más motivos para explorar librerías, escuelas, oficinas y casas. - Nuevas formas de progresar sin romper la experiencia vanilla. ¿Por qué lo hice? En mi servidor siempre terminábamos diciendo lo mismo: "Ya tenemos de todo... ¿y ahora qué?" Necesitábamos más objetivos, más descubrimientos y más pequeñas recompensas para quienes siguen vivos después de mucho tiempo. Las revistas de supervivencia me parecieron la forma perfecta de conseguirlo. Cada periódico y manual representa algo que un superviviente de Kentucky podría haber guardado antes del apocalipsis: cocina, conservación de alimentos, mecánica, medicina improvisada, recolección y muchas otras habilidades útiles. Filosofía del mod SurvivorPeriodicals no intenta reemplazar Project Zomboid, sino expandirlo. Todo está diseñado para sentirse como contenido que podría haber estado en el juego desde el principio: sin tecnología futurista, sin objetos fuera de lugar y sin romper el equilibrio vanilla. Simplemente quería que mi servidor tuviera una razón más para seguir explorando... y quizá el tuyo también la necesite. Workshop ID: 3754812958 Mod ID: SurvivorPeriodicals
SaucedWheelbarrow
por 76561197965861614
Add add-on to the SaucedCart mod, to include various wheelbarrow and other pushables Workshop ID: 3689975894 Mod ID: saucedwheelbarrow
No Zombies
por 76561199105300502
No more Zombies, at all. This mod remove every zombies. The "No Zombies" mod contains only a script that removes zombies in the player's active chunk (similar to the "Remove Zombies" command from the Debug mod) at every tick. This means you won’t encounter any zombies regardless of your game settings, as they will be removed around you. It can be added to a new game or to an ongoing survival, but be aware: the removed zombies will not respawn. You can remove this mod at any time, but all the visited areas will be emptied of their zombies. This mod can be useful for those who want to perform tests and/or who are not familiar with the Debug mod or are too lazy to switch to Debug mode. Will be updated upon the release of multiplayer to work in MP. Plus aucun zombies du tout. Ce mod supprime tous les zombies. Le mod No Zombies contient uniquement un script qui supprime les zombies dans la chunk active du joueur (à la manière de la comande "Remove Zombies" du Debug mod) à chaque tick. Ca signifie que vous ne rencontrerez aucun zombie peu importe les réglages de votre partie puisqu'ils seront supprimés autour de vous. Il peut être ajouté sur une nouvelle partie, tout comme sur une survie en cours mais attention : les zombies supprimés ne réapparaitront pas : vous pouvez retirer ce mod à tout moment mais toutes les zones visitées seront vidées de leurs zombies. Ce mod peut se révéler intéressant pour les personnes souhaitant effectuer des tests et/ou qui ne maitrisent pas le debug mod ou ont la flemme de passer en debug mod. Sera mis à jour lors de la sortie du multijoueur pour fonctionner en multi Made for B42 and B41 Check out my others mods Workshop ID: 3443189838 Mod ID: NoZombies
美少女万华镜(界面)
por 76561198345324882
界面 Workshop ID: 3128416980 Mod ID: Bishoujo Mangekyou 1 Mod ID: Bishoujo Mangekyou 2 Mod ID: Bishoujo Mangekyou 3 Mod ID: BMJ8 Mod ID: BMJ5 Mod ID: BMJ6 Mod ID: BMJ7 Mod ID: BMJ2 Mod ID: BMJ4
Craftable Baseball Bat
por 76561199186836759
This mod simply adds a crafting recipe for the baseball bat! If there are any bugs (there shouldn't be) then let me know! You'll find the recipe under the survivalist tab in the crafting menu. Workshop ID: 2967227953 Mod ID: CBBB
Piknik Music | Album: Родом ниоткуда
por 76561199258285984
Piknik Music | Album: Родом ниоткуда Generated with New Music Builder Родом ниоткуда Side A 01 Я - невидим 02 Интересно 03 Нет берегов 04 Романс Родом ниоткуда Side B 01 Это он 02 Стоя на этой лестнице 03 Дай себя сорвать 04 Всё остальное - дым Workshop ID: 3755496898 Mod ID: 4PiknikAlbum
Dead Island (PVP - Eventos)
por 76561199686295450
ᴅᴇᴀᴅ ɪꜱʟᴀɴᴅ (ᴘᴠᴘ) 【INFORMACIÓN】 Este mapa esta pensado para los servidores multijugador de Project Zomboid, con este mapa podreis hacer eventos de PVP de manera segura, ya que este está situado fuera de cualquier mapa/chunk que haya creado en PZ (es compatible con todos, al menos los mapas mas usados por la comunidad de PZ). 【DISTRIBUCIÓN】 El mapa consta de 7 islas con tamaños y edificios completamente distintos para que los jugadores puedan vivir experiencias de PVP únicas y que no sea repetitivo ya que al haber tanta diversidad en cada isla, cualquier administrador podrá usar la imaginación para lo que se le ocurra. Ya sea liga, competiciones de facciones, etc... 【ACTUALIZACIÓN DEL MOD】 Este mapa esta terminado y testeado al 100% por tanto no habrá mas actualizaciones hasta la B42. Workshop ID: 3305745856 Mod ID: DeadZoneIslandPVP Map Folder: DeadZoneIslandPVP
Eat Glass
por 76561199388075545
This Mod allows you to eat glass, you will die from it. This is a joke mod dont do this irl This was only tested in SP but it should work in MP This mod will not get updates unless it breaks If you like this mod check out my other mods: https://steamcommunity.com/sharedfiles/filedetails/?id=3104710200 Workshop ID: 3121917208 Mod ID: EatGlass
Weapon Settings
por 76561197979658387
Weapon settings for Brita Weapons Workshop ID: 2702370873 Mod ID: Arsenal(26)GunFighter
HypothermiaKills (b42.8+)
por 76561198779105368
Simulates hypothermia damage Workshop ID: 3593202187 Mod ID: HypothermiaKills
True Music - E
por 76561198326009292
私用! Workshop ID: 2887906233 Mod ID: True Music - E
Bourstrange
por 76561198179477498
Bourstrange Workshop ID: 3463783037 Mod ID: 2895625254 Map Folder: GargisnarBourstrange
Repairable Chipped Stone Spears
por 76561198027939846
This mod makes chipped stone spears from "Spears: Twine and Leather Binding, Chipped Stone Spearheads" repairable. Workshop ID: 2742544517 Mod ID: TieOnSpearheads_Repair
Generator Powers Street Lights [B42]
por 76561198036899112
Generator Powers Street Lights Miss the warm glow of street lights at night? In Build 42, generators stopped powering outdoor lights - this mod brings them back. Place a generator, watch the streets come alive. What This Does After vanilla grid power shuts down, generators power street lights, outdoor lamp posts, billboard lamps, and supported illuminated commercial signs within their range. While grid power is still available, the mod remains inactive and leaves street lights entirely under vanilla control. Street lamps, highway lights, billboard lights, verified sign switches, and player-built outdoor lights (Building Craft compatible) turn on when a nearby generator is connected and running after the outage. Lights keep their original colors from the game world. Features - Street lamps and highway lights power on with generators after the vanilla grid shuts down - Billboard lamps and verified illuminated commercial sign switches are supported - Lights glow in their original warm colors as placed by the map designers - Player-built outdoor lights supported (Building Craft compatible) - Realistic fuel flickering - lights blink erratically as the generator runs low on fuel - Configurable via Sandbox Options: power range, optional vanilla-style automatic day/night switching, and low-fuel flickering - Reliable while moving - nearby lights recover as their map chunks stream in while walking or driving - Client-side only - works in singleplayer and multiplayer - Lifecycle cleanup removes tracked emitters and stale visual references during normal generator, chunk, and save-load transitions Sandbox Options All settings can be changed mid-game via Debug Menu > Sandbox Settings. Changes take effect immediately when you click Apply - no generator toggle needed. - Street Light Power Range: Standard (20 tiles, default), Extended (40 tiles), Large (60 tiles), or Small (10 tiles) - Automatic Day and Night Cycle: optional and off by default; street lights and billboard lighting follow vanilla's seasonal darkness threshold, while manual floodlights and exterior wall lights keep their chosen ON/OFF state - Low Fuel Flickering (on/off) - Flicker Starts Below Fuel % (5% - 100%) Known Issues & Untested - Multiplayer: not yet tested in a live multiplayer session - Multiple generators: shared-light ownership is supported, but large overlap setups are not extensively tested - Other generator mods: not tested alongside mods that modify generator behavior (Ultimate Generator Overhaul, etc.) Reporting Bugs Please report bugs in the Discussions section with as much detail as possible: - What happened vs what you expected - Your Sandbox Options settings - Any other mods you're running - Log file is helpful: ~/Zomboid/Logs/date_DebugLog.txt - search for GenPowersSL Credits Special thanks to Daniel for reporting bugs and helping identify unsupported lights, signs, and edge cases. Compatibility - Build 42 only (tested on 42.20.03) - Should be compatible with most mods - May conflict with mods that also modify street light or generator behavior Workshop ID: 3778102777 Mod ID: GeneratorPowersStreetLights
Dirkerdam Standalone
por 76561199055043316
Одиночная карта для Dirkerdam созданная специально для Ролеплейного проекта SURVIVOR HUB. Все креды к создателю карты Workshop ID: 3520983524 Mod ID: DikerdamStandalone Map Folder: Dirkerdam
Sheet Ropes Weigh Less
por 76561197982882538
Changes the weight of the Sheet & Sheet Rope from 0.8 to 0.2 which is a 75% reduction. When you shred a sheet you get 4 pieces of cloth that weigh 0.05 each x 4 makes 0.2 when you turn a sheet into a sheet rope it only takes 1 and they both weigh 0.8 so now they both weigh 0.2 Works well with "Fuss's Log Hauling" if you like to make log walls without unstacking your logs & "Common Sense" mod that allows you to convert ripped sheets back into sheets to turn into sheet ropes to make those log stacks. Workshop ID: 3248908199 Mod ID: SRWL
Zyn Pouch Mod by Bebp
por 76561198405417772
Simple mod that adds Zyn nicotine pouches to Project Zomboid. UPDATED FOR BUILD 42 STABLE! - Fixed Zyns to have the same effects as cigarettes. - Added adjustable spawn rates in Sandbox Options. Flavors: Coffee, Wintergreen, Spearmint, Cinnamon, Menthol, Citrus, Cool Mint, Classic, Peppermint, and Smooth. Open to suggestions for more flavors. Super sexy textures made by super sexy Cameron. If you have any issues, please leave a comment. https://pz.bebp.org/ Workshop ID: 3234938055 Mod ID: zynjamins
Mod Manager: Load Order Sorter (Brazilian Portuguese)
por 76561199131666750
Translation into Brazilian Portuguese of the Mod Manager: Load Order Sorter mod. (This mod needs the original mod to work). Making it very clear that I have no intention of stealing credit from the original creator, it's just a way I found to bring it to our language, meaning all rights go to the original creator of the mod: @REfRigERatoR Workshop ID: 3197360245 Mod ID: Mod Manager: Load Order Sorter (Brazilian Portuguese)
OneHanded SawedOff Double Barrel Shotgun
por 76561198115720008
Republishing off an mod created by a banned user. You can use a sawed barrel shotgun with ONE hand, like a pistol. If you want change the attachment for holster, go here : - C:\Program Files (x86)\Steam\steamapps\workshop\content\108600\3188453718\mods\OneHandedSODBShotgun\media\scripts (C: or other, if you have installed PZ on other disk) - Open OneHandSODBShotgun.txt - Change "AttachmentType = Rifle," by "AttachmentType = Holster," (do not put " ") - Save. Mod can seen in screen : The Only Cure (arm cut) Brita's armor The division Backpack Bushcraft Gear - Tools Rifle Sling (Sawed Shotgun attach on my chest) Advanced Trajectory Z.R.A.P '92 AM General M998 + M101A3 Cargo trailer I advise you to go see my collection, if you are looking for good mods for your solo/MP party/server. Compatibility with all mod doesn't change the vanilla weapon Double barrel shotgun. Personal test and work : Arsenal26 Workshop ID: 3188453718 Mod ID: OneHandedSODBShotgun
Project Zomboid Guides
Instalar mods de Project Zomboid - guía del Workshop
Instala mods de Project Zomboid de forma limpia mediante Steam Workshop: introducir IDs, comprobar el orden, reiniciar el servidor y solucionar errores típicos.
Alquilar un servidor de Project Zomboid – guía multijugador
Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
Servidor Project Zomboid con soporte de mods
Instala mods compatibles y admitidos desde el panel del servidor.
Alquilar un servidor Project Zomboid