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Mods y plugins para Project Zomboid

60.000+ mods disponibles Fuente: Steam Workshop ↗

Este catálogo incluye 60.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.

The Ark Professions! – Project Zomboid Mod

The Ark Professions!

por 76561198144761504

Professions The Ark adds new post-collapse survival professions and traits to Project Zomboid, now built as an addon for The Ark. Each profession comes with strong XP boosts, thematic traits, dynamic in-game effects, unique starter kits, and compatibility hooks for The Ark mechanics. Technical, medical, logistics, combat, and amnesiac professions now interact better with The Ark through starter support items, generator knowledge, memory-regain triggers, and lore-friendly bonuses. The mod also includes positive and negative traits with real gameplay effects, including night adaptation, combat bonuses, happiness while reading, comfort indoors or outdoors, bloodlust, old injuries, bad back, and more. Automatic profession clothing is disabled to avoid visual conflicts, keeping the focus on gameplay, progression, and character identity. The mod has translations for Brazilian Portuguese, English, Spanish, and Chinese. Workshop ID: 3716904170 Mod ID: ProfessionsTheArk

943 descargas Detalles →
HarmonyOS Sans简体中文字体 Beta – Project Zomboid Mod

HarmonyOS Sans简体中文字体 Beta

por 76561199020860145

HarmonyOS Sans简体中文字体 Beta Workshop ID: 3392111478 Mod ID: HarmonyOSSansSC Beta

639 descargas Detalles →
M4 Sherman but FAST – Project Zomboid Mod

M4 Sherman but FAST

por 76561198064443007

All credits to Braven he is wonderful. I JUST NEED SPEEEEEEEED Workshop ID: 3028969225 Mod ID: BB_ShermanFASTER

868 descargas Detalles →
Bridget's Hoodie – Project Zomboid Mod

Bridget's Hoodie

por 76561198034728767

It's Bridget's hoodie from the hit game Guilty Gear Strive! Workshop ID: 2936920192 Mod ID: BridgetHoodie

867 descargas Detalles →
New Music - Load & Reload - Metallica (1996-1997) – Project Zomboid Mod

New Music - Load & Reload - Metallica (1996-1997)

por 76561198824087521

New Music - Load & Reload - Metallica (1996-1997) Check out The Spindoctor's New Music Mixes! MADE FOR: NEW MUSIC GENERATED BY: NEW MUSIC BUILDER Load - Metallica Side A 01 Ain't My Bitch 02 2 x 4 03 The House Jack Built 04 Until It Sleeps 05 King Nothing 06 Hero of the Day 07 Bleeding Me Load - Metallica Side B 01 Cure 02 Poor Twisted Me 03 Wasting My Hate 04 Mama Said 05 Thorn Within 06 Ronnie 07 The Outlaw Torn Reload - Metallica Side A 01 Fuel 02 The Memory Remains 03 Devil's Dance 04 The Unforgiven II 05 Better Than You 06 Slither 07 Carpe Diem Baby Reload - Metallica Side B 01 Bad Seed 02 Where The Wild Things Are 03 Prince Charming 04 Low Man's Lyric 05 Attitude 06 Fixxxer Workshop ID: 3764133801 Mod ID: NewMusic_LoadReload

1,300 descargas Detalles →
Duck's Hydrocraft and Brita's Ammo Integration Patch – Project Zomboid Mod

Duck's Hydrocraft and Brita's Ammo Integration Patch

por 76561198077660088

Allows for the crafting of Hydrocraft ingredients into Brita amunition Matchboxes can be taken apart to create various Primers Aluminum, Steel and Brass can be forged and smelted into casings which can then be used with Brita's Ammo Press Hydrocraft Gunpowder can be bottled into regular gunpowder which can then be used for Brita's Ammo Shotgun hulls can be made utilizing Paper highly recommended you get this along with Soulfilcher's Blacksmithing along with my magazine Extension Have Fun! Workshop ID: 2832060064 Mod ID: Duck_HydrocraftBrita

672 descargas Detalles →
Jester's AP Short Barrel - AR Pistol – Project Zomboid Mod

Jester's AP Short Barrel - AR Pistol

por 76561198368739375

Tired of your boring old pistol why not stuff it up a notch Why not try out gestures ARP short barrel AR pistol it's reliable fun and sweet it'll make sure to slay anything in your way Workshop ID: 3510541279 Mod ID: JSTRARPDM

842 descargas Detalles →
Lighter Loads – Project Zomboid Mod

Lighter Loads

por 76561197985999487

Got a question for ya: What's heavier, a kilogramme of logs or a kilogramme of planks? Who gies a "&#?!, they're lighter than they were before! This mod reduces the weight of a handful of essential items so you can concentrate on the real problems. Mod Description - Logs reduced by 2/3 weight. - Planks & Spiked Planks reduced by 2/3 weight. - All pens and pencils reduced by 9/10 weight. - All Walkie talkies reduced by 1/3 weight. Note: both steel and feathers were left untouched. Try my other mods: https://steamcommunity.com/id/DrSphinctanium/myworkshopfiles/?appid=108600 Like my mods? Workshop ID: 2794391650 Mod ID: LightL

929 descargas Detalles →
 Doobie Brothers Trader #1 – Project Zomboid Mod

Doobie Brothers Trader #1

por 76561198851810338

DoobieBrothersCommunity Workshop ID: 3343552548 Mod ID: v1.1DBTrader#1

838 descargas Detalles →
Weapon Condition Indicator B42.20.x – Project Zomboid Mod

Weapon Condition Indicator B42.20.x

por 76561199156298355

The mod shows condition (durability) of a weapon attached to the hotbar (back, belt, holster, etc.) or equipped in the primary hand. And many other useful features. Features - Two types of weapon condition indicators: icon (star or bubble) and progress bar; - Blinking when condition lowers and shows an overhead notification; - Overhead notification will also be displayed when your character falls on the ground and drops an equipped weapon; - Ammo count and battery charge is dislayed in the hotbar and near the equipped item icon (top left); - Tooltips with a detailed information about an item, ammo and battery when hovering mouse over the hotbar slots or equipped item icon; - Fully configurable. Options You can configure the mod according to your needs. Go to Options -> Mods -> Weapon Condition Indicator section. Requirements Game version: Build 42.20+ Compatibility May conflict with other mods that override ISHotbar.lua and/or ISEquippedItem.lua. Original Mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2619072426 by NoctisFalco Thanks to: https://steamcommunity.com/sharedfiles/filedetails/?id=3459969372 by Luke42 It works but I won't update this anymore (at least for now). There's also a scaling issue for those whose sidebar is bigger than 48. So set your sidebar to 48 so it works. Workshop ID: 3791797252 Mod ID: TheStar42.20.x

1,799 descargas Detalles →
Destructible Updates – Project Zomboid Mod

Destructible Updates

por 76561197963396907

Destructible Updates Fixes tiles that were never given collision or vehicle data, then goes a bit further. Vanilla lets you walk through mailboxes and drive through stop signs, and fences never break. This mod fixes that and adds new wreck sprites where the game had none. Build 41 and Build 42.20 supported. How things react to a car - Smashed - turns into a wrecked version of itself - Destroyed - gone on impact - Stops the car - solid, doesn't care Fences and walls take two hits. First one damages, second one goes through. Buildings (Build 42) Yes, you can drive through a house now. The ten most common exterior house walls in Knox Country crack on the first hit at 30 km/h or more, and open into a drive-through hole with rubble on the second. - Wood siding - white, cream, grey, blue - Brick - red, orange, brown, grey, tan - Stone - grey block Roofs and upper floors TBA. Fences and walls - Smashed, then destroyed: white fences, tall wooden privacy (red, tan, brown), chain-link (short and tall), farm wire - Destroyed: concrete walls (plain and with window), construction mesh panels - Stops the car: barbed-wire mesh fences Street furniture - Smashed: stop signs, street-name signs, parking meters, public and house mailboxes, all 16 newspaper boxes, wooden road blocks and barricades - Destroyed: road cones (small hitbox, and yes it dents the car) - Stops the car: concrete road blocks, standpipes, highway sign posts, town-limit and rest-area signs Bins and benches - Smashed: street bins (recycle, green, grey, round, public), wheelie bins, park benches and fancy benches in every facing - Destroyed: plastic chairs, propane tanks, hay bales, orange and green barrels - Stops the car: blue and orange dumpsters, Oakwood and Birchwood benches, swing set frames Other fixes - Upright pianos (E/W facing) have collision again in Build 42 - Tall fences and the small white fences are no longer hoppable - North-facing concrete wall was tagged as west-facing. Fixed, with shadows - Sneak bonus on gap fences brought down from 800 to the normal 200 to 500 - Mailboxes, street signs and cones have accurate small hitboxes, so you can walk through them Install and compatibility - Multiplayer and existing saves are fine - Load it last. On Build 42, after More Damaged Objects if you run it - Build 42 patches at runtime instead of overriding tiledefs, so it plays nice with other tile mods Recent changes - V0.9 - Chairs, propane tanks, hay bales and barrels get run over. Oakwood and Birchwood benches and swing sets finally stop cars. Smashed park benches no longer split into two small benches - V0.8 - Nine more house wall types. Highway signs stop cars - V0.7 - Destructible house walls: crack, then a drive-through hole - V0.6 - Wreck sprites for newspaper boxes, street bins and park benches - V0.5.1 - Fences no longer turn into a stop sign - V0.5 - Build 42.20 support Full history under Change Notes. Credits Sowilo - the wooden barricades that got this started: https://steamcommunity.com/sharedfiles/filedetails/?id=2914657374 TileZed - tile editor Workshop ID: 3018847560 Mod ID: DestructiblesUpdates

671 descargas Detalles →
GatedBase (fixed) – Project Zomboid Mod

GatedBase (fixed)

por 76561199042257388

GatedBase Update: Now works with garage doors You must have enough kits per garage door tile Admin can interact and setup gates even if its not on their safehouse Adds the ability to replace safehouse doors with Gates Gates only allow safehouse members to interact with it Contextmenu or pressing interact button will toggle it close/open Install this gates by using an item called GateKit Right click onto any of your safehouse doors then pick from the 4 available variants Crafting GateKit: It is intentionally made simple - MetalPipe=10 - Wire=5 - B41 MP - Made for MP - Custom animated tiles - tiledef = GatedBase 2610 - pack = GatedBase - Can be installed mid save Mod by Glytch3r Commissioned by Thorney CONTACT: All my mods are commissioned including this one Check out my PORTFOLIO For custom pz mod commission requests Contact me via discord discord: glytch3r Workshop ID: 3576213441 Mod ID: GatedBase

924 descargas Detalles →
Tailoring Easy – Project Zomboid Mod

Tailoring Easy

por 76561198052966692

Make tailoring easy Made for me and my friends, more exp from ripping (close to x5 from original) For those who do not want to hard grind ORIGINAL MOD: https://steamcommunity.com/sharedfiles/filedetails/?id=2138726101 Workshop ID: 2858071686 Mod ID: tailoringrewarding41

956 descargas Detalles →
Vehicle Fluid Logistics - KI5 Campers Patch – Project Zomboid Mod

Vehicle Fluid Logistics - KI5 Campers Patch

por 76561198439236513

Gives KI5's camper trailers a fresh-water tank sized to the trailer, and makes their mounted propane bottles usable in place, through the Vehicle Fluid Logistics Library. The water tank is the camper's plumbing rather than a cargo hold, so it stays fixed to water. Nothing here touches RV Power's generators or their fuel. Requires the Vehicle Fluid Logistics Library and KI5's Campers! Check out my other mod series enabling household appliances (fridges, freezers, ovens,...) and generators as fully functional vehicle parts and containers HERE. Crossintegration with working toilet, shower, washing machine or sink coming soon! Created with LLM assistance. Workshop ID: 3791686967 Mod ID: VFluidKI5Campers

1,750 descargas Detalles →
Student Trait – Project Zomboid Mod

Student Trait

por 76561198196227058

This mod adds an eraser and all pens to inventory when trait is chosen This mod gives all LVL1 skill bookes when trait is chosen Workshop ID: 2945919857 Mod ID: studenttrait

838 descargas Detalles →
MilCity – Project Zomboid Mod

MilCity

por 76561198798075005

Военный городок Workshop ID: 2870380911 Mod ID: milcity Map Folder: MilCity

301 descargas Detalles →
Perk Track [B42.20] – Project Zomboid Mod

Perk Track [B42.20]

por 76561198074602915

Perk Track Keep track of your skill progression with style and precision! Tired of constantly opening the character window to check how much XP you need for the next level? Perk Track solves this by adding a modern, customizable, and draggable tracking system directly to your HUD. ✨ Features - Dynamic Skill Tracker (NEW!): Activate the special "Dynamic" bar that automatically switches to display whichever skill you most recently gained XP in, updating in real-time! - Visual XP History (NEW!): Progress bars feature a sleek dual-color design during gameplay. Previously earned XP is shown in blue, while newly gained XP from your current action is beautifully highlighted in green, complete with a live text indicator showing the exact amount earned during that burst. - Global HUD Profiles: Save your favorite screen layouts! The built-in Profile Manager lets you save your active bars and their exact positions, allowing you to easily load your custom setup across completely different saves and characters. - Quick Toggle Visibility: A handy button on the menu header lets you instantly hide or show all your active tracking bars with a single click, perfect for clearing your screen during intense combat moments. - Modern UI Menu: A sleek, floating "Skills" button opens a custom menu where you can toggle tracking for any skill in the game. - Draggable Progress Bars: Track multiple skills at once! Each skill gets its own independent, floating progress bar in a clean "pill" shape that you can drag anywhere on your screen. - Detailed Stats: The bars display the skill name, current level, exact XP gained vs. needed, and a precise completion percentage. - Full Persistence: The mod remembers your setup! Active tracking bars, the main button, and their exact screen positions are saved to your character. Everything will be right where you left it when you reload your game. - Dynamic Translation: Skill and category names automatically adapt to your chosen game language. ⚠️ Requirements This mod relies on the amazing NeatUI Framework for its clean, modern aesthetic and smooth scrolling panels. You MUST install and enable NeatUI Framework for this mod to work! 🎮 Compatibility - Safe to add or remove mid-game. - Works perfectly in Singleplayer and Multiplayer. Developed by: Kyo Beta Workshop ID: 3687964460 Mod ID: PerkTrack Workshop ID: 3687964460 Mod ID: PerkTrack

1,100 descargas Detalles →
Zurrupios Utils – Project Zomboid Mod

Zurrupios Utils

por 76561198219159492

MOD de utilidades y funcionalidad del servidor de Zurrupios Land Workshop ID: 3624787648 Mod ID: ZurrupiosUtils

1,553 descargas Detalles →
MonedasApoNormal – Project Zomboid Mod

MonedasApoNormal

por 76561198215872069

mod solo para mi servidor. Workshop ID: 2974332368 Mod ID: MonedasApoDificil Mod ID: MonedasApoNormal

598 descargas Detalles →
Sturdy Spear – Project Zomboid Mod

Sturdy Spear

por 76561198069415648

Sturdy Spear... it's just a spear Since prehistoric times, humans treated wood to make it more resistant and waterproof. This mod attempts to recreate those processes within the game. Sturdy Spears: - Sturdy Spear - Raw - Sturdy Spear - Hardened Tip - Sturdy Spear - Ready-to-Bake - Sturdy Spear - Sealed - Sturdy Spear - Refined Uncraftable Sturdy Spears: - 3 new easter egg Sturdy Spears, find them and maybe taste them. As the name says, all the spears are more durable than the normal version, and each one is a bit more resistant than the last. In addition, they maintain the same damage and characteristics as the normal spear and thus maintain a perfect balance to integrate them naturally into the game. Creation process: All start with the "Sturdy Spear - Raw", from there you can... Sturdy Spear - Raw -----------> Sturdy Spear - Hardened Tip |-------------------------------> Sturdy Spear - Ready-to-Bake Sturdy Spear - Hardened Tip --> Sturdy Spear - Ready-to-Bake Sturdy Spear - Ready-to-Bake -> Sturdy Spear - Sealed Sturdy Spear - Sealed ---------> Sturdy Spear - Refined Finish with the "Sturdy Spear - Refined". Refurbish: You can Refurbish any BROKEN Sturdy Spear and acquire a Raw one again (Carpentry Lv2). Repair: You can repair any Sturdy Spear with a wide variety of materials. Experience: All steps in the creation process gives you EXP related to the step you're in, the higher the step, the higher the EXP it gives you. Localization: - English - Spanish If you like my mod remember to Workshop ID: 2930977981 Mod ID: SturdySpear

934 descargas Detalles →
Inventory Lag Fix [OBSOLETE] – Project Zomboid Mod

Inventory Lag Fix [OBSOLETE]

por 76561198054621120

Fixes inventory lag in build 42.11. Don't use on Build 42.12. This mod is obsolete now. Only for Build 42.11 This mod will become redundant after 42.12 patch as devs already stated the fix is already done. Compatible with Inventory Tetris Original solution found in Clean UI by Rocco. I just implemented same fix without Clean UI mod so I could play with Inventory Tetris installed Load Order - It is best to load this mod before all other mods, especially inventory ones. Currently mod fully overrides Vanilla inventory script, so any other mod changes could be lost if this mod is loaded after. Workshop ID: 3565427354 Mod ID: InventoryLagFix

430 descargas Detalles →
Knives are not made in China – Project Zomboid Mod

Knives are not made in China

por 76561198116474693

Knives won't break in 6 hits :) Replaces a few knives with an actual blade instead of chinese plastic. Knives affected: Hunting Knife, Ice Pick, Stone Knife, Kitchen Knife. That's it. Workshop ID: 2858454357 Mod ID: Knives_are_not_made_in_China

690 descargas Detalles →
Toxic Sky Anomalies – Project Zomboid Mod

Toxic Sky Anomalies

por 76561197964030253

Required Dependency Toxic Sky is required for this mod to function properly. It Came Without Warning You heard rumors about them. And it seems they were true. The Monoliths are anomalous structures that appeared during the Knox Infection and seem to share a mysterious connection with the infected. But that’s not all. Each Monolith emits its own hazardous zone capable of taking a heavy toll on survivors — though the zones themselves do not directly kill. Gas masks and SCBA equipment have proven useful when dealing with prolonged exposure. Some survivors even claim that destroyed Monoliths leave behind valuable loot, indispensable for those willing to take the risk. And as if that weren’t enough, many report strange radio transmissions originating from the Monoliths themselves. Which only makes it easier to find them — and destroy them. A Brief Overview Toxic Sky Anomalies adds randomly spawning Monoliths that permanently persist on the map until destroyed. As usual, the mod includes extensive sandbox and configuration options. Use the vanilla Project Zomboid military tracking system found in Military Walkies and Military HAM Radios to determine the radio distance to anomaly targets. Each Monolith transmits on two frequencies: - 11.2 MHz — a strong long-range signal transmitted twice per day across the region - 11.4 MHz — a more active short-range signal intended for nearby survivors The Monoliths function as stationary anomaly bosses that continuously spawn waves until destroyed. Survivors who manage to overcome them may be rewarded with valuable loot. The system uses Toxic Sky core logic, meaning every Monolith creates a Hazard Zone with unique environmental dangers. However, these zones only deal indirect damage. You will not be instantly poisoned or continuously lose health — though there are plenty of other ways for the anomalies to make your life miserable. A unique VHS tape can also be discovered through event drops in both SP and MP. It contains radio frequencies and fragments of lore surrounding the Monoliths. They are also fully compatible with MP and SP. Otherwise, the new hazard zones are fully compatible with the Toxic Sky ZoneUI and can be placed and controlled by admins directly via the TS ZoneUI. Mods that gives you a different TSA experience: Toxic Sky Anomalies (Guns of Marz add-on) - by IronLungs (Thanks dude!) Q&A Question: I don´t see any monoliths appearing - what am I doing wrong? Answer: Monoliths have the same gate protection as Toxic Sky. Only when Water and Power is shutdown, the Event-Manager will start it´s work. Mods that manipulate Water&Power (Let you restore it) can interfere with that state. Best solution is to switch off the condition in the mod options! Question: Dude, I hear them on the radio with weird messages mixed in! But I can´t find them?! Answer: Monoliths transmit on two radio frequencies: 11.2 and 11.4. On 11.2, a strong, map-wide signal is transmitted twice a day, which can be detected using military walkie-talkies and military radios (the rangefinder from Project Zomboid) – this allows you to determine the distance to the source. 11.4 is a weaker signal with a range of up to around 2,000 metres and transmits every 30–40 minutes. This signal can also be tracked, but you need to be much closer to the source to get a clear reading. The frequencies are fixed and do not change. Finding them can be part of the challenge! And they do even send out RP valuable bits and snippets :3 Question: Help, weird stuff happens with my character and I see strange colors around my screen Answer: Congrats, you found a monolith zone. Each zone has it´s own hazard specific effect. Gasmasks work fine if a monolith is still young, but they loose effectivness the older it gets. Question: Dude, I pumped 5 magazines into the monolith and nothing happens?! This is broken! Answer: Technically - no. Monoliths are bulletproof by design. If you want to take them down, you have to get up close and personal. Two-handed weapons deal significantly more damage than one-handed weapons, so if you try to stab it to death with a knife... be prepared. That may take a LONG while! Question: What do you mean - the OLDER IT GETS? Answer: Haha, Monoliths can mature if you don´t take them out. If they are fully matured, they will drop more loot (Usealy 4-5 days) but their zone effect will grow stronger and only a SCBA gear will protect you fully then. Question: I got a ton of beans from my monolith kill and some aviator shades - wtf Answer: Yeah well I did try to keep the loot table as usefull as possible - but sometimes you can be unlucky. You find the loot table under TSA_LootTables.lua and can adjust the items, and the weights of common, uncommon and rare items. Question: I want to use this for my server! Will the Monoliths spawn in Johns bedroom?! Answer: It depends. TSA uses, like TS itself now, a native recognition of Project Zomboids Safehouse System in Multiplayer. If you use that, you are fine. The Event Manager will not place monoliths in your living room or garden. But I cannot guarantee that it might, some day, spawn in such a way that a town is partialy disrupted by it´s vicinity. Doing a automated spawn system is hard enough, and I never intended it to work with MP. I tried my best to guardrail it. Question: How do I place that as an Admin/GM/Mod on my server? Answer: Easy! Use the Toxic Sky Zone Panel - It´s a button in your admin tools, clearly labeled. If the button isn´t there, well, then another mod has overwritten it. Use the chat command /ts zoneui or /ts panel instead. it will open the pannel. TSA is a addon for TS, so it loads nativly into the Zone UI and can be choosed from the dropdowns. Question: OH GOD WILL THE MONOLITHS SPAWN THE ENTIRE WORLD?! Answer: No, there can only be 10 Monoliths active, at any given time - but you can adjust it in the mod options / sandbox options Question: I want the Monoliths to drop more and I want bigger waves and I also want them to spawn each hour! And no damn sprinters! Answer: Thats...not a question. But fear not, you can adjust all of that in the mod options / sandbox options. A personal note “Toxic Sky Anomalies” is actually my labour of love when it comes to mods. I’ve always been a big fan of titles like “Into the Radius”, “Stalker” and “SCP Universe”. That’s where the idea for the anomalies with the monoliths came from. Although they weren’t monoliths from the start. Initially, I had some spectacular ideas involving particle fountains and the like, but this proved problematic with the pipeline I had available – no real shader manipulation without interfering with the world’s graphics pipeline. And unfortunately, that isn’t possible without a Java mod. I don’t intend to ever do that in Java either, but depending on how things develop, that might change in the future. Thanks for playing! Permissions & Disclaimer Toxic Sky Anomalies is released as a community mod. - You are free to use this mod in servers, modpacks, or collections. - You may modify or expand the mod for personal or server use. - If you publish edits or derivative versions, please credit Toxic Sky Anomalies or Toxic Sky and mention the original author. Reuploads of the mod itself without modification are discouraged. If you want to build upon the project, please provide proper credit. Thank you — and enjoy the hunt for the Monoliths in Toxic Sky Anomalies. Workshop ID: 3726591479 Mod ID: TSAnomalies

1,205 descargas Detalles →
LottusMakeup – Project Zomboid Mod

LottusMakeup

por 76561198133311008

Delineados e cores de batom com melhor acabamento. Eyeliners and lipstick colors with better finish. Workshop ID: 3469272444 Mod ID: LottusMakeup

860 descargas Detalles →

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