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Mods y plugins para Project Zomboid
Este catálogo incluye 60.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
Trajes de Capybara
por 76561198839942709
This mod adds several full-body capybara suits that go in the shoe slot. I made it drunk at 3 AM. I hate capybaras. Workshop ID: 3420060931 Mod ID: SeunaCapybara
buffy's playable sounds
por 76561197995819728
place sounds in a separate mod into media\sound and play them by specifying a below command and the filename example usage: /playsound50 blue_feather this will play the example file named blue_feather.ogg without the need to specify the extension /playsoundglobal /playsound50 /playsound100 /playsound250 stop currently playing sounds /stopsound requested additional commands /globalevent /localevent included sample sound library: ambience1 ambience2 ambience3 blue_feather (sounds were sourced from https://scpcb.fandom.com/wiki/Music) Workshop ID: 3210544832 Mod ID: buffysounds
Safehouse Vehicle Lock [41/42]
por 76561197960801216
Safehouse Vehicle Lock (B41/B42 MP/Server) Lock down your safehouses from vehicle snooping, part tampering, and “drive‑in” trespass griefing. 🛡️🚗 When any vehicle is parked inside a claimed safehouse (including the 1‑tile border), this mod applies safehouse‑style access rules to the vehicle itself — perfect for servers running SafehouseTrespass. 🔒 What it does • Safehouse vehicle protection: Vehicles inside/touching a safehouse border are protected so only the safehouse owner/members can interact (doors/windows/locks/trunk/mechanics/fuel/etc.). Admin/Moderator bypass. 👮 • Key ownership exception (default ON): Non‑members can still interact with a protected vehicle if they possess that vehicle’s key. 🔑 • Client-side blocking: Hides/blocks vehicle context menus and wraps common vehicle actions so unauthorized players get no interaction options. 🚫 • Timed-action enforcement: Blocks part install/uninstall timed-actions when the player isn’t allowed (prevents bypass via alternate UI paths). ⏳ • Server-side container enforcement: Blocks trunk/seat/glovebox/gastank access on the server when the player isn’t allowed. 📦 • Vehicle entry blocking: Non‑members without allowed access can’t enter vehicles in/at safehouses. 🚪 • Vehicle exit blocking: Non‑members without allowed access can’t exit vehicles in/at safehouses and get a warning message. ⚠️ Passenger safety (prevents “stuck passengers”) 🧍🧍 While in/at a safehouse, non‑member passengers may enter/exit passenger seats if the driver is present and either: • is a member of that safehouse, or • has the vehicle key. Hotwired/no‑key non‑member driver behavior remains blocked. SVU / Tuning2 protection 🧰 Blocks SVU/Tuning2‑style upgrade/armor removal for non‑members inside safehouses (key does not bypass). Trailer locking (separate feature) 🪝🔐 Lock trailers to the towing vehicle so unauthorized players can’t detach them. Clear warning message 💬 Unauthorized players are warned with: “You are not a member of this Safehouse. Vehicle Access Denied.” Multiplayer / Dedicated Server friendly 🌐 • Designed for B41/B42 multiplayer safehouses • Client-side UI/action blocking + server-side container access enforcement • Admins and Moderators bypass by default Recommended server setup ✅ Add the mod to both WorkshopItems= and Mods= so clients download it automatically. Notes / Compatibility 🧩 • Built for B41/B42 MP safehouses and common vehicle mods • Mods that add completely custom vehicle interactions may require compatibility patches Modification and distribution or repackaging of this mod is expressly forbidden without the Author's Consent. Workshop ID: 3708037028 Mod ID: SafehouseVehicleLock Support Midgar's Project Zomboid Workshop If this mod has improved your game, server, or community, optional support helps fund Build 42 testing, compatibility updates, server infrastructure, artwork, audio production, and continued maintenance. Public fixes and releases remain free and are never paywalled. Join the Arcadia Rising Community Get update news, support, bug-report help, and join our active long-term Project Zomboid RP/PVE server community. Server: 50.5.46.175:16261
STALKER Armor Pack (Only Exoskeletons and Armbands)
por 76561198035695029
I couldn't find a mod that only made the exoskeletons spawn, so I tried doing it myself. The other armors are still in there, as I was too afraid of breaking something if I started deleting files. All I did was modify the destributions. ORIGINAL DESCRIPTION: "Please, check the discussions and the pinned messages. Features - Adds about 100 outfits and 70 head pieces to the game, based on the S.T.A.L.K.E.R. universe, including the three vanilla games and outfits from the Anomaly mod. Beginning from simple Rookie outfits, to the basic outfits, Berril, NBC outfits, SEVA, Skat-9, Exosuits and Exoskeletons. - All items are distributed across the map on containers. NEW: Options for distribution. Need feedback on this. Last patch heavily nerfed spawn rates, and added extra mods for increasing the spawn rates if anybody wants them. - All items are balanced to not be overpowered, although some are better than others, specially the exoskeleton, which is better than vanilla outfits in terms of stats. - Each outfit (with the exception of the Rookie Jackets), has three items: Jacket, Vest and Trousers. Although some include Shoes and Gloves (such as the Exosuit). In most of the outfits (Berril, Skat-9 and Exosuits being the exceptions), you can wear the hood up or down. - You can mix all outfits as you want for more interesting cosmetic looks. All factions have similar colours in between their own outfits, which allows for easy combinations. - Features all 9 vanilla S.T.A.L.K.E.R. factions: Loners, Duty, Freedom, Mercenaries, Ecologists, Monolith, Military, Bandits and Clear Sky. NEW: Lastest patch added UNISG, Renegades and Sin factions. - Back attachments: some outfits only are complete when using the back attachments, these are the Exoskeleton Power Supply, SEVA Breathing System, the SSP-99M Breathing System and the Oxygen Tank. None of these have any utilities in the game, they do not power anything nor help you breathe anywhere, they are mere cosmetics, and you can even still wear a backpack while wearing them. - Gas Mask Filter System: The pack includes 9 different type of Gas Masks. It also includes one new item named "Gas Mask Filter". By having one in your inventory and right clicking any of the new Gas Masks (without a filter), you can insert the Gas Mask Filter into the Gas Mask. By right clicking the Gas Mask (with a filter), you can remove the Gas Mask Filter. This is done through the recipe system. At this moment, it also has no utility, other than pure cosmetics and immersion. - S.T.A.L.K.E.R. Exoskeletons: While wearing an Exosuit, the player may decide to also wear an Exoskeleton frame, these, along with their power supply, complete the exoskeleton in terms of cosmetics. The Exoskeleton, along with the Back Attachments, use a new outfit slot and do not overwrite any other clothes. This means that you can wear the exoskeleton over other outfits, this is not intended, but there is no fix. - Patch System: Based on StalkerZ Roleplay DayZ server's system, this patch system allows players to wear patches of their faction. Beginning by wearing an Armband, which is a new outfit slot. Then you can equip any patch you wish to display your faction. This also allows for, in PvP, players kill others and take their patches as rewards. - NEW: Artefact Containers: Lastest patch adds artefact containers to the game. The four from Anomaly. These act as fanny packs, and you can put things inside. This mod does not add artefacts, but this is an extra help for servers who wish to use artefact containers. DISCLAIMER: I am a 3D artist. I am not a coder. While I had ideas for the Exoskeleton Power Supply to power the Exoskeleton itself, and act like batteries for it, I can't really code something like that. While we do not have any radiation system, outside of mods such as Toxic Air or Toxic Fog, making the Gas Mask Filter System usable, for the filters to actually be useful for something and be spent overtime, I also do not know how to make this usable. I recommend you use mods that include this, there are a bunch in the Workshop! Patches and mods of this mod: - STALKER Zombies Addon ( https://steamcommunity.com/sharedfiles/filedetails/?id=2836082843 by Arcalane): makes it so that some zombies wear STALKER outfits from this mod. - Functional Exoskeletons ( https://steamcommunity.com/sharedfiles/filedetails/?id=2882963187 by GSQ): Changes how the exoskeletons work along with the power supplies. - STALKER Functional Exoskeletons REFORGED: https://steamcommunity.com/sharedfiles/filedetails/?id=2924374398 by Nasovic - Spanish Translation: https://steamcommunity.com/sharedfiles/filedetails/?id=2846079400 by Siowar Credits and thanks - Kyne's Peace/ZunaSW: All the mod, code, 3D models, textures. - GSC Game World: For the S.T.A.L.K.E.R. universe. - Thanks to the S.T.A.L.K.E.R. Anomaly team, for huge inspiration, outfit ideas, and easy references. - Thanks to StalkerZ DayZ Server for huge inspiration, including the Patch System. - Russian translators: https://steamcommunity.com/profiles/76561199048350046 and https://steamcommunity.com/id/se7enpitt - Portuguese Brazilian translator: https://steamcommunity.com/id/bolomole - Ukranian translator: https://steamcommunity.com/profiles/76561198802002408 Bug reports are welcomed. Feedback is welcomed, specially about balance and distribution." I take no credit for the mod, all I did was modify the destributions. ORIGINAL MOD: https://steamcommunity.com/sharedfiles/filedetails/?id=2831715402 Workshop ID: 3259346686 Mod ID: StalkerArmorPackExoArms
[B41]Tomura firearms
por 76561198080899307
Tomura Firearms is a firearm expansion and remodel mod for Project Zomboid B41. This mod replaces all vanilla firearm 3D models and adds many new firearms. As an overall balance adjustment, firearm ranges have been increased, and weapon weights have been adjusted to be closer to their real-world counterparts. Handguns are lighter and easier to carry, but harder to hit with. Rifles are heavier, but easier to aim and hit with. The vanilla recoil system has been removed, and differences in recoil feel are instead represented through weapon-specific animation speeds. Other features include vanilla attachment support for modded weapons, small ammo drops from zombies, the ability to open ammo boxes while walking, a pseudo 3-round burst system for the VP70, and sandbox options to adjust spawn rates. Since this mod changes firing speed on a per-weapon basis, it may conflict with other mods that also modify firearm firing speed. The M1 Garand being unable to reload mid-clip is intentional. ■ Notes I am Japanese, and English is not my native language. Because of that, some English descriptions or translations may sound unnatural. I do not plan to make a B42 version, because I am not confident that I can keep up with the frequent B42 updates. However, modifications or ports for B42 are welcome. Bug fixes, modifications, translations, and standalone versions of some weapon files are allowed. The 3D models, textures, and icons were created by me. However, the explosion texture and sound files are from free assets. Please be careful when modifying or redistributing this mod. Some of the scripts were made with the help of AI. Because of this, I may not be able to respond to bug fix requests or feature requests. Also, I made these models after only about one month of learning Blender, so please forgive the rough quality of some of the 3D models. ■ Added / Changed Weapons 【Handguns】 ・M9 (Vanilla Remodel) ・M1911 (Vanilla Remodel) ・Desert Eagle (Vanilla Remodel) ・M36 (Vanilla Remodel) ・M625 (Vanilla Remodel) ・M29 (Vanilla Remodel) ・Browning Hi-Power ・Colt SAA ・Contender ・Desert Eagle .50AE ・G17 ・P7 ・M11 ・M1851 ・M712 ・M712 Stock ・MAC-10 ・Makarov ・P08 ・M39 ・M5906 ・TEC-9 ・TEC-9 Auto ・USP ・VP70 ・VP70 Stock ・Woodsman ・Woodsman Target 【Rifles / SMGs】 ・M700 (Vanilla Remodel) ・M70 (Vanilla Remodel) ・M16 (Vanilla Remodel) ・M14 (Vanilla Remodel) ・AK-47 ・XM4 ・M1 Carbine ・Model 8 5-round ・Model 8 15-round ・SM1903 ・M1 Garand ・M1918 BAR ・M60 ・M249 ・M3 ・MP5 ・Thompson ・FNC (Semi-auto only) 【Shotguns】 ・M870 (Vanilla Remodel) ・M870 Sawnoff (Vanilla Remodel) ・M1878 (Vanilla Remodel) ・M1878 Sawnoff (Vanilla Remodel) ・Auto-5 ・Benelli M3 ・Mossberg 500 ・SPAS-12 【Grenade Launcher】 ・M79 Workshop ID: 3721402153 Mod ID: Tomura firearms
Extreme Survival PZ Modpack armas e acessórios
por 76561197987711861
Armas Workshop ID: 2927929255 Mod ID: Arsenal(26)GunFighter Mod ID: BCGRareWeapons Mod ID: BCGTools Mod ID: Bracers Mod ID: Brita_2 Mod ID: Brita Mod ID: MandelaBowAndArrow Mod ID: modoptions Mod ID: MWPWeapons Mod ID: NVG Mod ID: NVAPI Mod ID: Remastered Kitsune's Crossbow Mod Mod ID: ScrapWeapons(new version) Mod ID: SpearTraps Mod ID: SWD Mod ID: Tactical Weapons Mod ID: SlayerArsenal
Survival Planner List (TO DO List)
por 76561198079270621
Survival Planner List Survival Planner adds customizable planning journal with tasks, sub-tasks and automated completion if you set it Create plans, split larger goals into subtasks, track the items you need, mark destinations on the world map, and let the planner automatically recognize your progress while you play. Main Features - Create and organize plans Create active or planned objectives, edit their titles, assign custom icons, reorder them by dragging, and move completed plans into a separate archive. - Subtasks Break larger plans into smaller steps and complete them individually. - Multiple item goals Attach several required items to a plan or subtask and set a separate quantity for each one. - Inventory and loot highlighting Tracked items are easier to notice in your inventory and nearby containers. - Automatic completion Optionally complete a plan when all of its item goals have been reached. - World map integration Select a destination on the world map and link it to a plan. - Navigation indicators Tracked destinations can display movable on-screen indicators with a directional arrow, distance to the target, and the linked plan name. - Arrival goals Optionally complete a plan after reaching its destination. The default arrival radius is 5 tiles. - Custom plan icons Choose from vanilla item icons or a collection of custom-purpose icons. - Customizable interface The planner window is movable and resizable and includes several selectable color themes. - Quick access Use the movable on-screen planner button or press K to open the journal. The hotkey can be changed in the Mod Option settings. - Sandbox settings Inventory scanning and navigation systems can be adjusted or disabled through sandbox options. How It Works First craft a Survival Planner and keep it in your main inventory or an equipped bag. Open it using the on-screen planner icon, the context menu, or the configurable K hotkey. - Press create plan - Set it's name, link an items if needed, select icon, optional map marker and optional automatic completion - You can add sub-tasks to the main plan by pressing add subtask button on active plan - Subtasks supports only item tracking Plans are divided into several categories: - Active — plans you are currently working on. - Planned — objectives saved for later. - Done — completed plans. - Item Tracking — Just specific items highlight. To edit the contents of the planner, your character needs a suitable writing tool and an eraser. Once editing is available, change everything or add new sub-tasks. ❗NOTE: when choosing icon or item there will be a little lag due to actual number of items and icons. Nothing I can do about it but that's not critical at all. Item Goals A single plan can require multiple different items, each with its own quantity. For example: - 2 Gas Cans - 1 Wrench - 4 Bottles of Water The planner checks the character’s inventory and equipped bags at an optimized interval. When every required quantity has been collected, the plan can be completed automatically if its auto-completion option is enabled. Map Navigation A plan can be linked to a location selected on the world map. When navigation is enabled for that plan: - A custom marker appears on the map. - A movable navigation indicator appears on the screen. - The arrow points toward the selected destination. - Hovering over the indicator shows the plan name and distance. - The plan can optionally complete itself when the character enters the arrival radius. Compatibility ✅42.20 ✅42.19 Compatible with any item or icon from other mods MP tested as only one person on server Workshop ID: 3774251699 Mod ID: SurvivalPlannerList
KD6's M1918 BAR
por 76561198034115854
This mod adds a M1918 BAR. This mod requires the 'KD6's .30-06 Ammo' mod to function properly. This mod optionally uses the 'KD6's Weapon Attachment Companion Mod'. - Mild fatigue gain from extended use. - High damage. - Heavy weapon. Works with build .41+ and MP compatible. ------------------------------------------------------------------------------------------------------------------------- Ask for permission This mod can only be added to and extended with the express permission from the original creator. Having received permission, credit must be given to the original creator, both within the files of the mod and wherever the mod roams online. If no permission is received you may not alter the mod. Workshop ID: 3039299380 Mod ID: KD6M918BAR
Dragon's Drinks
por 76561197988858005
A mod that adds in more drinks - Energy Drinks, Soda, and maybe more in the future. They're all fictitious and I created this mod because I didn't like how empty soda machines were, or how "generic" the sodas were. More will be added in the future, and eventually a static item so you can actually hold the drinks as you drink them instead of the generic soda model or thin air. Tags:B41,Food,Items Workshop ID: 2492335219 Mod ID: DragonsDrinks
M9 replacement for 9mm Pistol (Build 41)
por 76561198060208392
M9 replacement for 9mm Pistol (Build 41) THIS DOES NOT ADD NEW GUNS, THIS REPLACES "Handgun03.X" under "media\models_X\weapons\firearm" Works with all 41.x builds as this only modifies model: "ProjectZomboid\media\models_X\weapons\firearm" This mod includes the remodel and each weapon finish texture I am aware that the muzzle flash does not align with the weapon properly, as a band-aid fix, heres a mod I made to remove the muzzle flash https://steamcommunity.com/sharedfiles/filedetails/?id=2099496047 NOT INCLUDED IN THIS PACKAGE, THESE WAS MADE FOR FUN Workshop ID: 2140413780 Mod ID: M9Black Mod ID: M9Default Mod ID: M9Replacement Mod ID: M9Sand Mod ID: M9Stainless Mod ID: M9TwoTone
Craftable Katanas
por 76561199654648859
Forge, assemble, sharpen, and reforge the vanilla Katana using only vanilla items. Requires Blacksmithing 10. Workshop ID: 3773958061 Mod ID: KatanaCrafting
GunMaker
por 76561198387867714
GunMaker – Firearm Manufacturing Expansion Build 41 Compatible GunMaker ofrece un sistema profundo y realista donde podrás aprender a fabricar armas de fuego vanilla, su munición, cargadores y accesorios… siempre después de estudiar las revistas técnicas adecuadas. ? Características Principales • Sistema de Magazines Técnicos: Encuentra manuales y guías que desbloquean la creación de cada tipo de arma, calibre, cargador y accesorio. • Crafting Avanzado y Progresivo: Fabricar armas no es sencillo: requiere Metalworking, Mechanics y materiales específicos según el arma. • Municiones y Cargadores Fabricables: Crea tus propios cargadores y produce munición de calibres vanilla mediante procesos detallados y balanceados. • Accesorios Craftables: Miras, supresores, empuñaduras y demás attachments también requieren manuales especializados antes de fabricarse. ? Detalles Técnicos • Compatible al 100% con Build 41 • Tablas de loot personalizadas para revistas técnicas • Recetas que no sobrescriben armas vanilla • Ajustado para no romper el equilibrio del combate • Scripts LUA limpios para máxima compatibilidad ? Ideal para • Servidores hardcore orientados al realismo • Campañas de largo plazo • Roleplay militar, ingeniero o armero • Jugadores que disfrutan la progresión técnica Workshop ID: 3608967807 Mod ID: GunMaker
'69 Dacia 1300 MILITIA
por 76561198813346217
This mod adds the MILITIA version of the Dacia 1300 from 1969. (Also known as Renault 12). -It includes working lightbar and sirens. --------------------------------------------------------------------------------------------- Please report any bugs you encounter! ----------------------------------------------------------------------- Workshop ID: 3005688441 Mod ID: Daciam
Longer Lasting Flashlights
por 76561197971748281
50% longer lasting hand torch and flashlight. Workshop ID: 3172012917 Mod ID: longerlastingflashlights
D5K Energy Drinks
por 76561198444110296
Join my discord for better feedback, sneak peaks and release notifications for new mods and new content! My Discord Check out my other work on Project Zomboid! My collection Adds Six of the Finnish energy drinks to the game! HungerChange = -5 UnhappyChange = -20 ThirstChange = -25 FatigueChange = -25 StressChange = -15 EnduranceChange = 10 Note! Maximum of 2 cans per day! Future plans of the mod I'm planning to do a 6 drink pack (3 cheap ones and 3 "premium" ones) Cheaper ones have worse stats than the premium ones, but every one of these drinks still only help the player in someway. I am also planning to do 3D world models in the future Workshop ID: 2748751113 Mod ID: DKED Workshop ID: 2748751113 Mod ID: DKED
Exhume 41
por 76561198043849998
Exhume 41 Run B41 mods on B42 without modification. B42 introduced versioned subdirectories (e.g. 42/media/...). Mods built for B41 don't have these directories, so the game skips loading their content entirely. This mod: - patches ZomboidFileSystem.getModVersionDirName() to fall back to the mod root when neither a versioned subdirectory nor common/ exists — making old mods visible to the B42 loader again. - makes Registry<>.registerBase() methods available to Lua, so mods can register their content in the "Base" namespace again, as they did in B41. ZModUnbork detects if this function is present and uses it to maintain compatibility with B41 mods that register content in the "Base" namespace. This mod uses the ZombieBuddy 2.1.0+ mod preload mechanism to apply its patch early enough — before the game resolves any mod content. Requirements: - ZombieBuddy — required framework - Zed's Universal Mod Unbork — API compatibility shims for renamed game methods Exhumed mods - Arsenal GunFighter - Brita's Armor Pack - Brita's Weapon Pack - Mod Options (may be required by other B41 mods) - Simple Convert Vanilla to Brita FAQ - Do map mods work out of the box with this? No. Binary map format changed in B42, so map mods built for B41 won't work without modification. - Does it work for all mods or just listed ones? It should work for all mods, I just listed some popular ones that I know of and have tested with. - Brita's doen't apear on the modlist Be sure you have ZombieBuddy installed and activated. It should show its icon and status lines at top left corner of the main menu screen. Be sure it shows "ZBExhume41" in the list of active mods. Links: GitHub Repository ☕ Support the Developer: Workshop ID: 3718604798 Mod ID: ZBExhume41
SOD Zrap Retexture Pack
por 76561198083042035
this is a retexture pack made by norse customs. original mod was made by TTAJ1bl4 https://steamcommunity.com/sharedfiles/filedetails/?id=3109566500&searchtext=zrap. This retexture was made for the State of Decay: The Collapse RP Server https://discord.gg/yjdfqDmzzu any questions about the retextures please feel free to message me on discord - norsecustoms Workshop ID: 3289399782 Mod ID: SODZRAP
Lifestyle:Revise
por 76561199041938227
每级冥想经验为99999999. Meditation experience per level is 99999999. Workshop ID: 3281806088 Mod ID: Lifestyle_Zy
Military Backpack [B42.20]
por 76561199219223776
MILITARY BACKPACK High-tier military backpack built for hoarders and tactical survivalists who want maximum efficiency with zero penalties. ⚡ KEY FEATURES - Max Capacity: Massive storage volume so you can loot anything you want in a single run. - Max Weight Reduction: Carry extremely heavy loads without draining your endurance. - Maximum Run Speed: Little speed penalties or encumbrance slowdowns—move and sprint at peak performance regardless of payload. 🛠️ LOOT & CRAFTING Backpacks can be found in military and survivor locations across the map, or crafted once you discover the appropriate Magazines and right tailoring skill level. ℹ️ MOD INFORMATION & COMPATIBILITY - Save Games: Safe to install on existing ongoing saves and safe to remove at any time. - Compatibility: Designed to work seamlessly alongside other clothing and backpack mods. If you run into any issues, please report them in the comments! FUTURE UPDATES & SUGGESTIONS If there is enough interest, I'll expand the pack with more military and survival backpack models in future updates. - Sandbox options will be added soon, allowing you to adjust capacity and weight reduction to your liking. Feel free to drop any suggestions, feedback, or errors in the comment! Workshop ID: 3797297857 Mod ID: MilBP
46和Arwy的皮套
por 76561199261926059
各种自制皮套 Workshop ID: 3745295378 Mod ID: LvPitao
Guns Are Louder (VFE Edition)
por 76561198046527015
Changed the Guns Are Loud patch to double the loudness of all firearms (triple-ish from vanilla) Most firearms will draw in zombies from up to half a kilometer away. Workshop ID: 3088026900 Mod ID: gunsarelouderer
Karas Zombie Tamer for B42.13 (SP/MP)
por 76561198348190911
It now fully supports multiplayer If you’re looking for a good time, this mod is perfect for you! What’s up everyone, I’m Karas, and I love making mods that are not only fun but also packed with depth. Ever wanted to leash a zombie just like you would an animal? Well, now you can—and that’s just the start! I’ve added an inventory slot to every single zombie in the game, so you can have them haul your ammo, supplies, whatever you need. When a zombie’s on your leash, it won’t attack you. You can even tie it up anywhere animals can be tethered. Now, you might be asking—are these captured zombies really safe? No bites? Let’s just say… usually they’re totally harmless. Super safe. 100% guaranteed. Hehe ;) How to Tame Your Zombie (Step-by-Step) 1 Spot a zombie that catches your eye (or, y’know, looks cool enough to keep around) 2 Make sure you’ve got a rope in your inventory 3 Tackle the zombie, pin it under your boot, then right-click it—you’ll see the Leash Zombie option 4 Once it’s captured, it won’t lay a finger on you. Walk up to it, and its inventory will pop up—use it just like you would a storage crate 5 Right-click a tree or any valid tether point, and you can tie the zombie up there too. It’ll only be able to move around a tiny area… but hey, it’s totally safe. Trust me. Yep, that’s right. Future Updates (No Empty Promises!) This is a mod all about expanding zombie gameplay, and I’m just getting started. Here’s what’s already in the code (I’m just testing it out right now): Stuff zombies into your car trunk and take them on road trips Sync zombies’ clothes and backpacks with the taming system Turn zombies into human-powered generators Make your tamed zombies attack other zombies This isn’t just a pipe dream—the code’s already done, I’m just ironing out the kinks! (When you capture a zombie for the first time, its inventory will be wiped clean (this is to prepare for inventory sync in the next update). If you’ve got your eye on a zombie’s underwear—don’t bother capturing it, just kill it instead! If you run into any bugs or glitches, hit me up—I’d love to hear about it! Workshop ID: 3638790889 Mod ID: Zombie Tamer
Loot Quality System 中文翻譯 for B42
por 76561198033176898
🈶 Loot Quality System 中文翻譯 for B42 By Minidoracat ✨ 這是什麼 Loot Quality System Build 42.19 SP&MP 的繁體+簡體中文翻譯 addon: 品質階級名稱、物品提示(品質/類型/屬性加成)、沙盒設定選項全部中文化。 - 繁體中文(CH)/簡體中文(CN)雙語支援,依遊戲語言自動生效 - 純翻譯資料,不含程式碼、不改主 MOD 任何行為與數值 - 術語對照遊戲官方中文(耐力、防割/防抓、隔溫/保温性能、負重減輕⋯) ⏳ 臨時性質說明 原作者 Nein.123.4 已表示考慮加入官方中文翻譯。本 MOD 是官方翻譯推出前的過渡方案: - 原 MOD 內建官方中文後,建議改用官方版本並取消訂閱本 MOD - 屆時本頁面將加註過時標示並停止更新 📋 MOD 資訊 - Mod ID: MinidoracatLootQualityLangFor42 - 必要 MOD: Loot Quality System Build 42.19 SP&MP(主 MOD,缺少時本翻譯無作用) - 載入順序: 免手動調整——已透過 require 宣告依賴,遊戲自動先載主 MOD - 支援版本: Build 42.19.0+ - 單機 / 多人皆可用(純客戶端文字,不改世界內容) 🙏 致謝 主 MOD Loot Quality System 由 Nein.123.4 製作, 所有玩法設計與程式皆屬原作者;本 MOD 僅提供中文翻譯文字。 💬 問題回報 & 交流 👉 點此加入 Discord 伺服器 ☕ 支持作者 MOD 永遠免費。喜歡的話可以請我喝杯咖啡,贊助會用在伺服器與 MOD 開發上。 #中文 #漢化 #翻譯 #ChineseTranslation #Minidoracat Workshop ID: 3764426437 Mod ID: MinidoracatLootQualityLangFor42
Project Zomboid Guides
Instalar mods de Project Zomboid - guía del Workshop
Instala mods de Project Zomboid de forma limpia mediante Steam Workshop: introducir IDs, comprobar el orden, reiniciar el servidor y solucionar errores típicos.
Alquilar un servidor de Project Zomboid – guía multijugador
Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
Servidor Project Zomboid con soporte de mods
Instala mods compatibles y admitidos desde el panel del servidor.
Alquilar un servidor Project Zomboid