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Mods y plugins para Project Zomboid
Este catálogo incluye 60.000+ proyectos de Project Zomboid procedentes de Steam Workshop. Las entradas pueden ser para servidor, cliente o ambos, e incluir mapas u otro contenido generado por usuarios. Antes de instalar, comprueba la página de origen enlazada, la versión del juego y las dependencias.
New Horizon Vehicle Textures
por 76561199088286216
I made this mod for my independent server, released to public. Based around the "New Horizon Uniforms" mod. Compatible with other rescript mods. While there are the lot of vehicles it adds skins too, they don't necessarily need to all be activated to work. It will work if you only want the box truck, etc. Workshop ID: 3351030265 Mod ID: HorizonSkins Do not alter the mod, and treat it as a mod that is 'On Lockdown'. You are not allowed to repack this mod under any circumstances, ever. Workshop ID: 3351030265 Mod ID: HorizonSkins
Vanilla Police Reskin for Lost Province (PEI)
por 76561198002869982
Vanilla Police Reskin for Lost Province (Prince Edward Island) High Definition Texture Update: Includes PEI license plates! This mod replaces all default skins for vanilla police to Prince Edward Island's police services. Includes: Royal Canadian Mounted Police (RCMP), Charlottetown Police Service, Summerside Police Service, Kensington Police Department and the now defunct Borden-Carleton Police Service. Although meant to be used in conjunction with the Lost Province Map Mod, this mod is not dependent on the map mod to be functional. CONFLICTS/ISSUSES: If you have any mod that changes/modify with vanilla vehicles (such as VVE), you can use the "VanillaPEICopsAddition" Mod ID to avoid any conflicts. Using the "Addition" Mod ID will mean that the original police vehicles would not be modified and that new vehicles would be added as separate new vehicles instead. Compatible and Tested with (while using Mod ID: VanillaPEICopsAddition) - Vanilla Vehicle Enhancer, - Canadian Police Cars for Vanilla - Canadian Park Warden Cars for Vanilla - Canadian Police Cars for Filibuster Rhyme's Used Cars! - '92 Ford CVPI RCMP Skin - '92 Ford CVPI Reskin for Prince Edward Island - '92 Ford CVPI Toronto Police MTPS/TPS, and OPP skin If you have any suggestions, questions, comments, concerns, please comment below and I'll look into it. No modpacking, please. Check out the amazing Lost Province map mod (of Prince Edward Island) here: https://steamcommunity.com/sharedfiles/filedetails/?id=3121920070 Recommended to be used with Parks Canada Park Warden skin: https://steamcommunity.com/sharedfiles/filedetails/?id=3178589914 Vehicle ID: CarLightsPolicePEICdn, PickUpVanLightsPolicePEICdn Workshop ID: 3179995246 Mod ID: VanillaPEICops Mod ID: VanillaPEICopsAddition
Intro
por 76561198011933691
Modification du texte d'intro serveur La Prophetie Workshop ID: 3050375611 Mod ID: intro
True Music Addon: darko
por 76561198307170373
musica darko Workshop ID: 3252511951 Mod ID: darko
Negan Main Menu
por 76561199390818473
Adds custom main menu with Negan from twd. Workshop ID: 3124376098 Mod ID: NeganMM
简易弹药制作Ammunition Production (Simplified Version)
por 76561198425528699
你还在因为原版游戏内的子弹不够多而烦恼吗? 赶快来订阅吧 这个mod将解决你的烦恼。 模组内容: 增加了拆解子弹/合成子弹的配方 你可以使用镊子(——划重点)拆解任何口径的子弹 把他拆成弹壳 装药 弹头 你可以利用这些材料制作任何口径的子弹! 不合理?兄弟 这只是个游戏 玩的开心就好。 怎么联系我??来这个qq群里找我吧 728799833 These are machine translations Excuse me for my poor English Are you still worried about not having enough bullets in the original game? Subscribe quickly. This mod will solve your troubles. Module content: Added the formula for disassembling bullets/synthesizing bullets You can use tweezers to disassemble bullets of any caliber and break them down into cartridge cases and charge them with bullets (——You need tweezers!) You can use these materials to make bullets of any caliber! unreasonable? bro, it's just a game.!Just have fun. How can I be contacted? ? Come and find me in this qq group 728799833 Workshop ID: 2957877025 Mod ID: Ammunition Production
AzasPlayableGuitar_Addkeybind
por 76561198115523389
AzasPlayableGuitar added keybind to activate alt-right / home, shift-right or left to toggle between low and high string, original mod: https://steamcommunity.com/sharedfiles/filedetails/?id=2731005255 Workshop ID: 2858665361 Mod ID: AzasPlayableGuitar_AddKeyBind
Jerma Zombie Noises
por 76561198149079762
Jerma Zombie Noises v1.00 41.66+ Replaces zombie sounds with various sounds produced by Jeremy Elbertson. Current version only changes Jumpscare noise to youtu.be/GRL4MiGY9BI As of June 2023, this mod is no longer in active development. Workshop ID: 2772236979 Mod ID: JermaNoises
MY HOME3
por 76561198168620690
Add a small house to the forest south of West Point. Existing MY HOME mode should be disabled. Sadly, it conflicts with Immersive CD Players mode. If you set the map, the Immersive CD Players mode will not be executed. Workshop ID: 2675160357 Mod ID: OO Map Folder: MY HOME3
Passenger Horn
por 76561199774237273
A simple mod to let you use horn in radial menu from passenger seat! I can lean over and honk IRL so why not in zomboid?! Special thanks to my brother, Nic. He saved me hours in making this relatively simple mod. This is my first mod, so please leave a comment if there are any issues and I will try to take care of it. Workshop ID: 3639113840 Mod ID: Passengerhorn
Reduced Sickness Inside The Vehicle [B42] - Русификация
por 76561198414246143
Русификация Reduced Sickness Inside The Vehicle Мод уменьшает тошноту и запах от трупов, когда вы находитесь в транспортном средстве. Защита зависит от состояния автомобиля и создает реалистичные условия безопасности. Как работает мод? • Защита от трупного запаха: Нахождение в автомобиле уменьшает тошноту и скрывает индикатор запаха • Условия эффективности: Все двери и окна должны быть закрыты и не повреждены • Влияние отопителя: Использование обогревателя засасывает воздух снаружи, увеличивая тошноту • Частичная защита: При открытых/поврежденных элементах защита снижается пропорционально Ключевые особенности: Реалистичная защита от трупного запаха, зависимость от состояния автомобиля, полная совместимость с любыми модами. Dear foreign friends, this mod is only a localization of the main mod. If you came here because of the preview or text on it, you can safely go to the modification page itself. Хочу перевод Поддержать переводчика Workshop ID: 3590368682 Mod ID: REDUSICKINSTHEVEHIRUS
Claim Admin Tools (Safehouse Claim & Transfer)
por 76561198163311287
tically from the client language.Adjustable Safehouse — Admin-Only Fork (Claim & Transfer) ━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━ ✨ Herramientas para Admin • 🟢/🔴 Highlight • 🇪🇸/🇬🇧 Localización • 🧰 Crash-fix ─────────────────────────────────────────────────────────────── 🇪🇸 DESCRIPCIÓN ─────────────────────────────────────────────────────────────── Este fork comunitario toma como base el mod original de Glytch3r “Adjustable Safehouse” y añade: • 🔒 Solo Admin: la opción para abrir el panel aparece únicamente a administradores. • 🧾 Claim (Reclamar) solo admin: siempre crea el refugio a nombre del admin que ejecuta la acción. • 🔁 Transfer (Transferir): el admin puede transferir la propiedad a un jugador (campo Owner) con controles anti-abuso. • 🚫 Sin superposición: no se puede reclamar sobre un safehouse existente (rojo), incluso siendo admin. • 🧪 Pre-Check visual: si el Owner ya tiene refugio, el área se pinta roja al presionar Check y Transfer se deshabilita. • 🌍 Respeta límites del sandbox original: caminos, spawns vanilla, tamaño/área, días de supervivencia, etc. • 🧰 Fix de estabilidad: pararte sobre un refugio ajeno ya no crashea; muestra “Ocupado” en rojo. • 🗣️ ES/EN: interfaz y sandbox localizados; si el juego no carga claves, hay textos de respaldo legibles. 🕹️ Cómo usar (admin) 1. Clic derecho en el mundo → Adjustable Safehouse Claim. 2. Ajustá tamaño con sliders → Check para validar/colorear. 3. Claim crea el refugio a nombre del admin. 4. Transfer: escribí Owner (username exacto) → Check (rojo si ya tiene) → Transfer. ⚙️ Compatibilidad • Recomendado para Build 41. Debe estar habilitado en el servidor (UI cliente). • Puede haber conflictos con mods que sobreescriban OnFillWorldObjectContextMenu o APIs de SafeHouse. 🙏 Créditos y agradecimientos • Autor original: Glytch3r — creador de Adjustable Safehouse. Portfolio: https://steamcommunity.com/id/glytch3r/myworkshopfiles/ Ko-fi: https://ko-fi.com/glytch3r • Este fork utiliza su código con reconocimiento expreso. Lo enlazaremos/retiraremos si el autor lo solicita. ❓ FAQ • ¿Pueden tener más de un refugio? ❌ No. Se respeta 1 por jugador; el mod además evita transferencias duplicadas. • ¿Hace falta en clientes? ✔️ Recomendado para UI; la enforcement corre del lado servidor. • ¿Idioma? ✔️ Auto-detecta ES/EN; si algo falla, hay textos de respaldo. Etiquetas sugeridas: Build 41 · Multiplayer · Admin · UI · QoL ─────────────────────────────────────────────────────────────── 🇬🇧 DESCRIPTION ─────────────────────────────────────────────────────────────── This community fork builds on Glytch3r’s “Adjustable Safehouse” and adds: • 🔒 Admin-only: only admins see the context menu to open the panel. • 🧾 Claim is admin-only: always claims under the admin’s username. • 🔁 Transfer: admin can transfer ownership to a target Owner with anti-abuse checks. • 🚫 No overlap: cannot claim over any existing safehouse (red), admin included. • 🧪 Pre-Check: if the Owner already has a safehouse, the area turns red on Check and Transfer is disabled. • 🌍 Respects original sandbox rules: roads, vanilla spawns, area caps, survive days, etc. • 🧰 Stability fix: standing on someone else’s safehouse no longer crashes; shows “Occupied” in red. • 🗣️ EN/ES: localized UI & sandbox; readable fallback texts if keys aren’t loaded. 🕹️ How to use (admin) 1. Right-click → Adjustable Safehouse Claim. 2. Size with sliders → Check to validate/color. 3. Claim creates the safehouse under the admin. 4.Transfer: set exact Owner → Check (red if already has one) → Transfer. ⚙️ Compatibility • Recommended for Build 41. Must be enabled server-side (UI client-side). • May conflict with mods overriding OnFillWorldObjectContextMenu or SafeHouse APIs. 🙏 Credits • Original author: Glytch3r — creator of Adjustable Safehouse. Portfolio: https://steamcommunity.com/id/glytch3r/myworkshopfiles/ Ko-fi: https://ko-fi.com/glytch3r • This fork uses his code with explicit credit and will link/retire upon request. ❓ FAQ • More than one safehouse per player? ❌ No — vanilla one-per-player rule; duplicate transfers are blocked. • Do clients need the mod? ✔️ Recommended for UI; gameplay enforcement runs server-side. • Language? ✔️ Auto-detects EN/ES; fallbacks ensure readable strings. PAYPAL https://streamlabs.com/duraakoo1/tip Workshop ID: 3576727089 Mod ID: ClaimAdminTools
Joy
por 76561199262415918
A re-texture of all zombies to make them look like that of the zombies featured in The Amazing World Of Gumball episode The Joy Workshop ID: 3164587060 Mod ID: Joy
Jaap Wrungel Spawn Chance Patch
por 76561197997398232
I don't love the current spawn rates for the Jaap Wrungel. Default too low, x2 too much, here's a 50% increase. Workshop ID: 2915029126 Mod ID: jaapwrungelspawnlistpatch
[B42/41] Tears In Rain | Hex's Death Sound
por 76561198851263296
Description This addon replaces the default death sound effect. Fun fact: Hans Zimmer’s “Tears in the Rain” in Blade Runner 2049 is a direct homage to Vangelis’s original 1982 piece; making it the only musical theme from the first film that Zimmer and Benjamin Wallfisch recreated almost note-for-note. Credits: Hans Zimmer Please Support! My only motivation to keep modding is seeing your likes and comments on my mods! Check more of these stuff! https://steamcommunity.com/sharedfiles/filedetails/?id=3031323702 Send Requests Here! Did you find something out of place in my mods? Or is a sound mod so loud/quiet? Or do you have any mod requests? Feel free to write them in the thread. https://steamcommunity.com/workshop/discussions/18446744073709551615/3824174193412928774/?appid=108600 Due to how death music replacement mods work, I highly recommend setting the reanimation time to something longer than the default in the zombie sandbox settings. (0-12 hours is plenty enough to avoid the problem described below) Otherwise, your zombified character will get up and the music will "move around", and play in your left/right ear/speaker. - Tags: sound, music, audio, replace, replacement, audio, death, level, ui, true music, classic, old, sad, slow, guitar, instrument, mod, addon, workshop, project zomboid, pz Workshop ID: 3562563165 Mod ID: Hex_DeathSound_TearsInRain
Simple Wheels Expanded
por 76561198833978028
I present to you Simple Wheels Expanded! Comes complete with a submod for PZKVLC support, the vanilla vehicles, SVU3 support, and... That's about it really. I do NOT plan to support Filibusters with this for now, as it's only me working on this!!! I also do NOT plan to support VVE or any other mod besides PZKVLC at this time. HUGE THANKS to Opto in the discord for the textures. Workshop ID: 3333577439 Mod ID: SimpleWheelsExpanded
tiny Automated Version Checker
por 76561198064551419
Automated mod version checker. This mod checks your mods for updated version. This is useful for mods not available via the Steam Workshop.
[B41/B42] Players On Map PTBR
por 76561199131666750
Translation into Brazilian Portuguese of the Players On Map mod (This mod needs the original mod to work). Making it clear that I have no intention of stealing the credits of the original creator, it's just a way I found to bring it to our language, that is, all rights go to the original creator of the mod: @Serbix Workshop ID: 3628507424 Mod ID: Jogadores no Mapa
[COS] Sayu
por 76561199178116693
How Do I Use It? - You can go to the link below to see how to use it. - Link Recommended mode - Fashionoid - Gear Transmog - Hide All Attached Items - Clipping animation Fix How to use COS mode in build 42. - Navigate to the path where the mod is installed. - Create a 42.0 folder. - Create a common folder. - Paste the media folder / mod.info / preview.png into the 42.0 folder. The recipe code writing method has been changed in 42Build. Since COS (Costume) mode has approximately over 200 modes, converting to 42Build's recipe code is an extremely laborious task. In 42Build, you cannot create costumes in (42 build) the crafting tab. There are two methods: Spawn items in cheat mode. Select items in the clothing selection screen when creating a character. Like My Mode? - Join Our Discord If You Want Commission Workshop ID: 3303823514 Mod ID: Sayu
Max Skills Level
por 76561198256620334
This mod pumps all game skills to the maximum by pressing the "O" button. Workshop ID: 3145423909 Mod ID: MaxSkillsLevel
Cerby's Dress
por 76561198015336751
A kyuute baby-dress for silly pups. Now with an adorable pamper. Finally fixed for b42 :3 An extra special thank you to a certain baby bunny sister for helping me fix my mod <3 Workshop ID: 3070927156 Mod ID: cerbydress
Bug Bars
por 76561198016933594
Adds craftable protein bug bars. - Cockroaches - Crickets - Grasshoppers - Worms - American lady caterpillar - Banded wooly bear caterpillar - Monarch caterpillar - Silk moth caterpillar - Swallowtail caterpillar - Maggots - Termites - Snails - Pillbugs - Centipedes - Millipedes - Slugs Use mortar and pestle on insects to craft paste. Use a baking pan to craft/shape bars. (sugar, maple syrup or honey required) (no baking/no heat source required) (5 bug/insect paste makes 5 bars) Extra features: craftable/cookable meat chunks and kebabs (knife and sturdy stick required to craft) - Tofu - Meat Patty - Frog Meat - Rabbit Meat - Small Animal Meat - Small Bird Meat - Human Meat Patty (for players who use more traits mod) Workshop ID: 2971218467 Mod ID: Insect_Bars
Hardcore Reloading [Arsenal 26]
por 76561198058492598
This mod removes the automatic racking and automatic magazine filling for guns. Also adds the ability to chamber guns. The mod is tested in Multiplayer and working~ You can chamber your weapon by opening the weapon radial menu (default holding R till it shows up) and then selecting the new chamber option - You need to have a spare bullet in your inventory (or backpack) and ofc weapons like the revolver dont work since they dont have a chamber :3 We plan to add more features into this mod in the future like: - Failing to unjam based on player stats/panic - Making it so the player traits have a bigger impact on general gun handling speed - Tactical reloading - You reload twice as fast but the magazine drops on the ground Vanilla version: https://steamcommunity.com/sharedfiles/filedetails/?id=2698128819 Please do not repack our mod into your serverpack without permission. For any questions please ask us on discord: Niphoria LieutenantMaster Workshop ID: 2903916760 Mod ID: HardcoreReloading-Arsenal Mod ID: HardcoreReloading-Arsenal-Legacy
Todds mods: Auto doors
por 76561197961614308
Automatically opens doors, double doors, garage doors and vehicle gates as you approach. Works on foot and while driving. The mod looks for doors directly in your path, so passing beside one should not trigger it. Locked doors require the matching key, including keys stored on a key ring. Barricaded doors are always ignored. Both sides of double doors and vehicle gates open together. Automatic closing can shut doors after you pass through and relock doors that were opened with a key. The delay and vehicle detection range are configurable. The Large doors only option leaves ordinary doors under manual control while continuing to automate garage doors and vehicle gates. Automatic opening can also be disabled while sneaking or while in combat stance. These settings are optional and configured individually through the native Mod Options screen. Support Discord for Todds Mods—please join and report any bugs you may find: https://discord.gg/RyMnCzFPUE If you enjoy the mod, please consider rating and favouriting it, or buying me a Ko-fi :) All rights reserved. Use of the official unmodified Workshop item is permitted. Reuploads, forks, ports, translations, mod-pack inclusion, and reuse of code or artwork require prior written permission. Mod ID: AutoDoors Workshop ID: 3780591182
Project Zomboid Guides
Instalar mods de Project Zomboid - guía del Workshop
Instala mods de Project Zomboid de forma limpia mediante Steam Workshop: introducir IDs, comprobar el orden, reiniciar el servidor y solucionar errores típicos.
Alquilar un servidor de Project Zomboid – guía multijugador
Configura un servidor de Project Zomboid: RAM, ajustes sandbox, mods de Workshop, permisos de admin y errores típicos bien revisados.
Servidor Project Zomboid con soporte de mods
Instala mods compatibles y admitidos desde el panel del servidor.
Alquilar un servidor Project Zomboid